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Thread 720006259

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Anonymous No.720006259 >>720007223 >>720007378 >>720007929 >>720011367 >>720013259 >>720013576 >>720013821 >>720016424 >>720018870 >>720019950 >>720020717 >>720020786 >>720022404 >>720023201 >>720023802 >>720027243 >>720029714 >>720030432 >>720030572
Cutscenes apart, why is the last of us less replayable than Resident Evil 4 and the evil within?
Anonymous No.720006313
Because the actual GAME that you PLAY is fucking boring and shitty.
Anonymous No.720007223
>>720006259 (OP)
Because it's more rewatchable, retard.
Anonymous No.720007378 >>720007804
>>720006259 (OP)
Because 75% of the "gameplay" outside the hours of cutscenes is two people walking in a straight line and talking about nothing.
Anonymous No.720007748
Resident Evil 4, the original, plays like a finely tuned arcade game. 10 hours of all killer no filler. The Last of Us plays much slower and with more downtime and a character driven narrative that takes center stage. I consider both of these games perfect 10s however.
Anonymous No.720007804 >>720013159 >>720019894
>>720007378
Retard. Make it less obvious that you are just repeating shit you've read here.
Anonymous No.720007842
The only real kino section was the hospital at the end, most infected encounters don't feel memorable at all
Anonymous No.720007929 >>720012743 >>720022404
>>720006259 (OP)
It's a movie game honestly. The best parts are Bill's Town and the Sewers. Everything else is mediocre at best.
>t. Long time snoy user.
Anonymous No.720008153
because they cancelled factions 2 and removed 1 from the remake
Anonymous No.720010932
Why did they remove the MP?
Anonymous No.720011367
>>720006259 (OP)
Ellie! Ellie Ellie Ellie. Ellie. Ellie, Ellie.
>Ellie
Ellie.
Ellie Ellie Ellie
>Ellie Ellie
Ellie
Anonymous No.720012743 >>720012880
>>720007929
>the Sewers
what sewers, I don't recall it at all
Anonymous No.720012880 >>720013068
>>720012743
The sewers where you travel through with the two brothers.
It was where a bunch of previous survivors lived.
Anonymous No.720013068 >>720013235
>>720012880
Oh I remember now, it was where you narrowly escape the horde by exiting through the main entrance. I was reading about the Rat King at that time and assumed I would fight him there, didn't know it only appears in the next game
Anonymous No.720013159 >>720017248
>>720007804
I "played" it
Anonymous No.720013235
>>720013068
Yep, that's it.
Anonymous No.720013259 >>720013396 >>720013939 >>720021283
>>720006259 (OP)
SERIOUS QUESTION EVERYONE!
was Joel a better man?
Anonymous No.720013396
>>720013259
Was David supposed to make us feel how most human enemies in the game see Joel?
Anonymous No.720013473
Partly because the HBO show left a sour taste in everyone's mouths. Also the story is completely uninteresting after beating it a single time, no element of surprise anymore.
Anonymous No.720013576
>>720006259 (OP)
Because it's a trash game who's only contribution to the industry was being a trojan horse for wokeshit.

If I could delete one game from existence, I wouldn't even have to think about it.
Anonymous No.720013821 >>720019287
>>720006259 (OP)
tlou1 has extremely repetitive gameplay so it's not good for anything but the story
tlou2 has much better gameplay but even more story so it's probably only good for maybe two playthroughs before it becomes too repetitive
Anonymous No.720013939 >>720014216
>>720013259
he became a better man
he didnt trust Ellie in the beginning, but realized she was strong and could handle herself. its still a problem in the beginning, because theres no reason for him to distrust or dislike Ellie, yet he does so solely because she's a woman. Im worried its a problem, because a lot of players dont experience a whole game, so they might only take the beginning and i believe that can be harmful for players.
Anonymous No.720014216 >>720014501
>>720013939
>theres no reason for him to distrust or dislike Ellie, yet he does so solely because she's a woman
what
he doesn't distrust or dislike her, he has extreme trauma from sarah dying and then his replacement "one thing to hold on to" tess also dying
he's cold and an asshole in 1 because he's afraid he'll get attached to ellie and then she'll die
Anonymous No.720014501 >>720015721
>>720014216
thats one interpretation, but the fact of the matter is he is distrusting her for trauma that has nothing to do with Ellie. he's clearly in the wrong, and should still treat Ellie with respect regardless.
and if you played the game, youd realize he doesnt, in fact, hes outright dismissive of her, and Tara. How he treats every woman in this game is a problem, and its extra telling when he meets Bill which he treats with respect shows the overarching problem of Joel.
Anonymous No.720015721
>>720014501
he's not meant to be a good guy. he's done terrible things and knows how bad it can be for women if they fall into the hands of the wrong group. he was part of one of those types of groups with tommy right after the outbreak even
he's not meant to be have become better either, even at the end of tlou2 he's unrepentant in his actions and tells ellie he'd do it all over again the same, even knowing she hates him because of it
Anonymous No.720016424 >>720017781
>>720006259 (OP)
Because the best parts of the game are the beginning cutscene that shocks you (once) and the ending which makes you want to discuss it (once)
Anonymous No.720017248
>>720013159
Kys nintendo tranny
Anonymous No.720017781 >>720018257
>>720016424
Final level was pretty good
Anonymous No.720018257 >>720021159
>>720017781
The hospital where joel is carrying ellie? Yeah that's part of the ending
Anonymous No.720018870
>>720006259 (OP)
Because unlike in the other two games, you aren't Kurt Russel in a John Carpenter film.
Anonymous No.720019287
>>720013821
The roguelike mode is worth playing for quite a bit too, until grounded makes you want to uninstall for good. Bravo druckmann.
Anonymous No.720019894
>>720007804
you should probably try playing the game you shill. basically half the games are walking around and listening to idle dialog.
Anonymous No.720019950
>>720006259 (OP)
Because it's on the rails and it takes the same approach that film making does to how the end user is consuming it. It's not intended for you to experience more than once.
Anonymous No.720020717 >>720021201
>>720006259 (OP)
Personally it was very jarring seeing Ellie running around all over the place in front of the fucking enemy NPC's (weather they were human or not) and not alert anyone or anything was a deal breaker.
Second is the forced walking/talking segments, literally can't skip the dialogue, if MGS: Rising did it then every game should let the player have that kind of ability to skip whatever bullshit the characters are spewing.
Anonymous No.720020786
>>720006259 (OP)
because the only appeal of TLOU is the cutscenes and dialogue while the gameplay only exists as the thing that links the cutscenes together, whereas the appeal of RE4 and the Evil Within is both the gameplay and the cutscenes and dialogue
Anonymous No.720021159
>>720018257
Being surrounded by the tacticool dudes was cool.
Anonymous No.720021201
>>720020717
Anonymous No.720021283
>>720013259
>didn't fuck a bratty hebe while traveling alone with her in a post apocalyptic lawless world
Kratos doesn't hold a candle
Moose !!Tm8/4MnbTW4 No.720022404 >>720022554
>>720006259 (OP)
Can only speak for 1 but
>Playing on anything but the difficulty below Grounded is like you are sleeping through the game due to wallhacks or ridiculous amounts of materials.
>Grounded is like slamming your dick in a door and makes you exploit not only the AI, but savescum certain sections to conserve as much as possible because you can actively softlock in certain scenarios like with Bloaters.
>You are constantly put into scenarios with Clickers you either have to reload all the time because they for some reason decided to not do something from the last time they did it or waste a shiv.
>You cannot use shivs to actually attack them on anything but the lowest difficulties because there are only so many materials to make shivs on the higher difficulties.
Even if you are conserving shivs solely for doors on the highest difficulties you only have roughly 8-10ish uses (So three shivs).
>You can't shoot your gun or bow on the higher difficulties unless you are sure you will confirm a kill/get an arrow back because ammo is rare.
>The game is ass backwards and will reward you with ammo if you have nothing left but at the cost of not getting item drops instead making it unsatisfying to both use and hoard ammo.
>There is no reason not to reload checkpoints and exploit enemy spawn points and AI so you kill stuff in the least amount of materials wasted, or try to Silent Assassin every single stealth encounter you can.
Picture very related and the high school.
>There is no reason not to just run past huge swathes of enemies as the ammo and material expenditure in certain encounters is absurd if you don't in cases like Tommy's Dam where actually fighting half the enemies is pointless and if you don't bumrush the door to molotov it you have to deal with 5+ people for no reason.
It's not that fun if you stealth it and it's not that fun if you go guns blazing.

>>720007929
Agreed though Bill's Town is bad when it comes to the street to leave it and the high school.
Anonymous No.720022554 >>720022661 >>720022937 >>720024106
>>720022404
is grounded worth playing on a NG?
Anonymous No.720022661 >>720022714
>>720022554
not that guy but yes, it's a completely different experience and much more like a puzzle you have to solve so you need to keep that in mind or you'll rage out
Anonymous No.720022714 >>720022937 >>720023031
>>720022661
How is part 2 on grounded? thinking about finally playing it
Moose !!Tm8/4MnbTW4 No.720022937
>>720022554
No. Absolutely not. Do the difficulty below it. It's not like Survivor II on Days Gone or Ultra Hard on HZD.
>Your ammo is severely limited.
>Your crafting item drops are severely limited and halved.
>Your checkpoints are at the start of entire segments which makes that entire Ellie chapter and webm related really annoying if you don't have spawn points and triggers memorized in addition to weird quirks the game has with enemies.
>A boss fight requires you to do it completely differently to any other difficulty as the boss can instantly notice you and zero in on you.
>You have to know when to use ammo/items and when not to in combat encounters because the city in particular is when you have the least amount of ammo but the most amount of mandatory kills.
>Shivs are solely for doors, they can't be used on Clickers.
>If you get damaged it's better to either reset your checkpoint or literally wait until the end of the act to get the free heal.
>The first half of the game is basically all stealth all the time and reloading checkpoints to make sure arrows don't break as much as possible so you don't waste bullets.
>The biggest issue is you can realistically softlock at the high school or a bit before the finale if you don't have ammo.
>Several scenarios (The lab, the university, and the dam) have situations where you can skip entire multi-person firefights and prevent waves from spawning if you know where you can run past to trick the AI or stop it from following you, and if you don't it makes upcoming scenarios more difficult for no reason.
Ignoring all enemies at the dam's first half and molotoving the door are two examples.

Even with a collectible guide that let me know the shiv doors and extra item pick ups I still couldn't afford opening a few of the doors or upgrading a couple things.

>>720022714
Apparently it's better balanced than in 1 but I heard there's some more frustrating segments akin to doing the bandit city in 1.
Anonymous No.720023031
>>720022714
there's a few areas which are massive ballaches but it's pretty good, fun and worth playing if you wanted more after playing on a lower difficulty
Anonymous No.720023201
>>720006259 (OP)
Bad progression, near zero exploration and the fact its mostly cover shooting
Anonymous No.720023802
>>720006259 (OP)
Resident Evil 4, both original and the remake, are about putting your foot to a gas pedal at the start of the game and letting go at the end. The gameplay is above everything, and even more quiet and atmospheric moments are about hard, challenging fights. Every cutscene can be skipped. The only really slow part is Ashley, but even that can be done in two minutes if you remember the clock time to skip the entire section, it's like they knew players will want to skip it on replays and made that possible.
TLOU is fine as a first time experience, but you have a lot of moments of nothing going on. The ambient atmospheric part in the tunnels? Well, you are not going to be attacked for the next 10 minutes. A lot of cutscenes are not interruptible because they are in engine "follow me slowly while I'm talking" which drags on replays. It's obvious the design philosophy was "I want to tell a story" instead of "I want you to keep playing" in its disregard of replayability. Also the amount of randomness in TLOU is minimal, while RE4 remake is always chaotic, always unpredictable, but in a good way.
Anonymous No.720024106
>>720022554
Only in TLOU2 (with HUD limited or off) but it's a shit game with shit story outside of its combat/stealth sections.
Anonymous No.720027243
>>720006259 (OP)
cuz it's shit
Anonymous No.720029714
>>720006259 (OP)
>Cutscenes apart, why is the last of us less replayable than Resident Evil 4 and the evil within?
It isn't.
Anonymous No.720030292 >>720032387
Reminder that, outside this shithole infested with sony haters and nintendo trannies, TLOU saga (PS5 version) are still considered one of the best videogames ever made.
Anonymous No.720030432
>>720006259 (OP)
Because those two were made as GAMES first, and not sappy pedowood melodrama.
Anonymous No.720030524
Anonymous No.720030572
>>720006259 (OP)
The tutorial levels with Tess are really fucking boring. They're acceptable the first time since they also serve as worldbuilding, but they're hard to suffer through on a replay.
Anonymous No.720032387
>>720030292
wtf i didn't know you could use runners as human shields nor did i know that clickers will attack other infected cuz they're blind retards