>>720006259 (OP)
Resident Evil 4, both original and the remake, are about putting your foot to a gas pedal at the start of the game and letting go at the end. The gameplay is above everything, and even more quiet and atmospheric moments are about hard, challenging fights. Every cutscene can be skipped. The only really slow part is Ashley, but even that can be done in two minutes if you remember the clock time to skip the entire section, it's like they knew players will want to skip it on replays and made that possible.
TLOU is fine as a first time experience, but you have a lot of moments of nothing going on. The ambient atmospheric part in the tunnels? Well, you are not going to be attacked for the next 10 minutes. A lot of cutscenes are not interruptible because they are in engine "follow me slowly while I'm talking" which drags on replays. It's obvious the design philosophy was "I want to tell a story" instead of "I want you to keep playing" in its disregard of replayability. Also the amount of randomness in TLOU is minimal, while RE4 remake is always chaotic, always unpredictable, but in a good way.