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Anonymous No.720030330 >>720030679 >>720030805 >>720031517 >>720031670 >>720031676 >>720031990 >>720032145 >>720033117 >>720033143 >>720033174 >>720033337 >>720033493 >>720033545 >>720036769 >>720037129 >>720037153 >>720037193 >>720037290 >>720037392 >>720037568 >>720037758 >>720038248 >>720038460 >>720038762 >>720040892 >>720043134 >>720043147 >>720043728 >>720044054 >>720044150 >>720044309 >>720044340 >>720044696 >>720047648 >>720054845 >>720056283 >>720059005
Jonathan Blow hated Hollow Knight
Why don't indie devs support each other?
Anonymous No.720030350 >>720031339 >>720031517 >>720033786 >>720034036 >>720034086 >>720034384 >>720037886 >>720038639 >>720039152 >>720041584 >>720042256 >>720044054
https://www.youtube.com/watch?v=3TgfDZr_xII
Anonymous No.720030679 >>720031517 >>720032625
>>720030330 (OP)
he is just so bad at any game that requires the slightest mechanical skill
Anonymous No.720030682 >>720030770 >>720030851 >>720036875 >>720038557 >>720043516 >>720045324
I don't know what was his critique, but knowing him I suspect Jonathan Blow likes designing games in the way an engineer might look for a solution to a problem, optimizing stuff, looking for ways to minimize, reutilize, etc. The fact that he's working particularly on a game is circumstantial.
Hollow Knight is a game made by people who like playing video games, for people who like playing video games. It has shit that exists merely because it's fun or cool.

It's a different approach. I don't think one is superior to the other.
If I may, I'd like to compare it to vehicle engineering. You might have a firm that will try to maximize output given a certain set of criteria. They want the highest practical lateral Gs when taking a turn or whatever, something like the McMurtry Spรฉirling. And you have another brand that just wants to make fun shit, something like TVR cars. Stick a big engine with lots of power, no electronic aids, good luck and you'll probably kill yourself btw.

Maybe I should have used a food analogy.
One is a cook that uses molecular gastronomy while the other just wants to make the juiciest most flavorful burger or pasta.
Anonymous No.720030756 >>720032625
jonathan blow is notoriously retarded, this has been known for over a decade
Anonymous No.720030770 >>720032625
>>720030682
Okay but Blow's games are bad.
Anonymous No.720030805 >>720031319
>>720030330 (OP)
Jonathan Blow hates anything not made by Jonathan Blow, so that's hardly a surprise.
Anonymous No.720030851
>>720030682
iirc, he was seething that he couldn't tell the difference between objects in the foreground and the background and so didn't realise he had to cut a rope
Anonymous No.720030853 >>720038849
I DONT CARE WHAT ECELEBS THINK THIS ISN'T TWITTER YOU FAGGOT NIGGERS KILL YOURSELVES NOW
Anonymous No.720031319
>>720030805
He likes Zachtronics games.
Anonymous No.720031339
>>720030350
his reviews are always hilarious because it's the same complaints every time, and he's been going at them for nearly a decade now
Anonymous No.720031391
I didnโ€™t watch the video, what was his complaint?
Anonymous No.720031517 >>720031606 >>720031915 >>720032742 >>720033853 >>720039204
>>720030330 (OP)
>>720030350
>>720030679
>can't tell he's trolling
Anonymous No.720031558 >>720031658 >>720031662
When is this fag making a new game?
Anonymous No.720031606
>>720031517
>trolling for nearly 2 decades
truly the andy kaufman of gamedevs
Anonymous No.720031658
>>720031558
He is probably inventing a brand new programming language to write a brand new engine in first
Anonymous No.720031662 >>720032119 >>720037789
>>720031558
He's making 2 right now, Sokoban and a secret game.
Anonymous No.720031670
>>720030330 (OP)
WOOOOOOOOOOOOOOOOOP
Anonymous No.720031676 >>720031861 >>720033418 >>720037489
>>720030330 (OP)
Hollow Knight doesn't have going back in time potion. You play as some lame little edgelord skeleton guy, some 13 year old kid's terrible gay minimalist deviantart OC instead of something cool like... I don't know, Mario from the future in a business suit. Hollow Knight also has tons of artificial difficulty. You can't just pick up and play it. It's not accessible, if you like to smoke weed and get high, or drink liquor and get drunk, get fucked up, you probably won't like it, it'll be too hard to play. And you don't have back in time potion if you die.
Anonymous No.720031861
>>720031676
You sound like the kind of guy who spends years creating a custom engine just to make essentially a sokoban clone. that ends up at nothing btw.
Anonymous No.720031915
>>720031517
He should stop then, it just makes he look like a massive retard.
Anonymous No.720031990 >>720032137
>>720030330 (OP)
Isn't this guy a fucking piety bitch who spent 10 years crying about souljaboy playing his game?
Anonymous No.720032119
>>720031662
Oh boy, I love pushing boxes.
Anonymous No.720032137 >>720032209
>>720031990
He was talking about game journalists not getting his game, it was edited to make it funnier.
Anonymous No.720032145
>>720030330 (OP)
Why is he living in some brazilian moldy prison?
Anonymous No.720032209
>>720032137
>He was talking about game journalists not getting his game
That's even worse. He was complaining about game journalists who LIKED his game but didn't like it for the reasons he wanted them to like it.
Anonymous No.720032625 >>720033937 >>720037252
>>720030679
>>720030756
>>720030770
Being immersed in a world or lost in the moment is impossible for an autist of his flavour, but a staple of normie gamer enjoyment.
If he can't define whatever he is doing as 'making progress' he will often define it as 'bad game design' and unfortunately he will do this both in legit cases AND when he is just too fucking stupid to connect-the-dots and make progress.
Anonymous No.720032742 >>720034737
>>720031517
>t,
Anonymous No.720033034
I really want to know what Phil Fish thinks of the Hollow Knight games
Anonymous No.720033117
>>720030330 (OP)
>Jonathan Blow
Literally who?
Anonymous No.720033143 >>720054982
>>720030330 (OP)
this is DSP tier
Anonymous No.720033174 >>720033512
>>720030330 (OP)
Is there any game he likes even?
Anonymous No.720033337 >>720045582
>>720030330 (OP)
Who the hell is Jonathan Blow? A gay porn star?
Anonymous No.720033418
>>720031676
This is too subtle for most people reading it
Anonymous No.720033493
>>720030330 (OP)
Too autistic
Anonymous No.720033512 >>720037304
>>720033174
https://www.reddit.com/r/IAmA/comments/45fu74/comment/czxsc6s/
Anonymous No.720033545
>>720030330 (OP)
Why would you support your competitor?
Anonymous No.720033786 >>720034097
>>720030350
>playing on keyboard
Do pc troons really?
Anonymous No.720033853 >>720034737 >>720037376
>>720031517
He's a programmer before he's a gamer. From what I've seen, he doesn't really seem to enjoy video games. He enjoys puzzles, programming, and art. He makes the same sorts of complaints with most games he plays.
Anonymous No.720033937
>>720032625
>If he can't define whatever he is doing as 'making progress' he will often define it as 'bad game design'
Very true. As I stated in my previous post, he doesn't really seem to enjoy "games" that much. Anything requiring immersion, exploration, or experimentation, he views negatively. He seems to strongly enjoy games with clear-cut objectives, however, even if the objectives require deep analysis of the scenario you're in, and heavy cognition. Very interesting individual.
Anonymous No.720034036
>>720030350
Anonymous No.720034086
>>720030350
He'd probably unironically love mobile games. No exaggeration. The dude hates open-ended design. Give him a clicker game with a clear goal, "click X object, earn 100 credits, unlock new tool, click Y object, earn 200 credits, etc", and he'd easily become fully enamored.
Anonymous No.720034097 >>720039205
>>720033786
i don;t know how it works for bugknight but it's most effective way to play precision platformers, most rhythm games, bullet hells, tetris
Anonymous No.720034129
Braid sucks mad cock
Anonymous No.720034191
Why they call him Johnathan Blow? Does he prefer boys?
Anonymous No.720034212 >>720034590 >>720035426 >>720036594
Why do autists hate immersive games so much?
Are they incapable of pretending to live in fantasy?
Does everything need to be rigid, logical, and explicit with them?
Give an autist an open world game, and they very frequently become overwhelmed by the lack of structure. Then they'll complain about a lack of direction, time requirements for optimization, and quit. Meanwhile, give them a hyper-linear game that they can repetitively grind, with explicit instructions for each task, and they'll dump 1,000 hours into them.
What's the cause of this?
Anonymous No.720034384
>>720030350
15:50
Pure DSP vibes lmao
Anonymous No.720034517
No idea who thatโ€™s supposed to be but I just uninstalled the game after 30 minutes of boredom
Anonymous No.720034590 >>720038819 >>720040816
>>720034212
The smarter you are, the easier it is to see the model. Once you see the model you're engaging with it's hard to forget and immerse yourself. Happened to me with reality. I have to actively distract myself to engage with people. Otherwise I sit there noticing that my hands and feet are moving without any conscious direction from my brain. That my thoughts aren't my thoughts. They're simply weather that arises in my head. Hell it's not even my head. Then there's the trippy part of not being able to tell where my body ends and the world begins. I'm not even sure why I'm typing this. I'm like a fucking recorded message that parrots things that people put in my head. There is no free will and we're all automatons.
Anonymous No.720034737 >>720037507
>>720032742
>>720033853
if he praised the games he played then it would be boring and he knows it. shitting on games even though you know they're good is more entertaining.
Anonymous No.720034963 >>720035620 >>720036960
Not gonna lie, this very much echoes my experience with Hollow Knight, Super Metroid, SotN etc

I don't think it's a matter of the games being poorly designed though, I think the games are set up in such a way where they assume the player is really into the world and atmosphere, so he's gonna enjoy wandering around looking for paths and trying a bunch of random actions like bombing every corner of the environment until something clicks. If the player isn't that into it then it just comes across as obtuse bullshit, but that's not who the game is made for
Anonymous No.720035426 >>720038819
>>720034212
>autistic and having no escapist mindset
That has to be an oxymoron.
Anonymous No.720035620 >>720037331 >>720045697
>>720034963
Bro I think you're just really fucking stupid. These games engage basic pattern recognition and problem solving. You're not supposed to just smack every single surface. You're supposed to go "why is there a wall here?"
Anonymous No.720036330 >>720036523 >>720056968
Quick, name 10 games that Jonathan Blow likes.
Anonymous No.720036523 >>720037072
>>720036330
https://store.steampowered.com/curator/6856209-My-Curation-Group/
Anonymous No.720036594
>>720034212
Most open world games are shit anyway.
Anonymous No.720036720 >>720038297
I picked up HK after the Silksong hype and just got bored and stopped a little bit after beating the girl bug from Silksong, itโ€™s just kinda boring to me the moveset feels super limited and the game is kinda easy so far I never died
Anonymous No.720036769 >>720037105
>>720030330 (OP)
Why would you โ€œsupportโ€ other devs?
Why do you cunts have to make everything tribalism, I blame unions for this shit
Anonymous No.720036875 >>720052963
>>720030682
I dunno, I think a lot of people just hate Zelda 2 and itโ€™s one of my favourite games, so HK is perfect for people that like physics based action
Anonymous No.720036960 >>720037331
>>720034963
Low spatial reasoning makes the game difficult and not fun for a lot of people I think
Anonymous No.720037072
>>720036523
>1001 spikes in recommended when he sucks at vidya
lul wut?
Anonymous No.720037105 >>720037501
>>720036769
>Community BAD
Then stop wasting my tax dollars and go live in the woods.
Anonymous No.720037129 >>720037253 >>720037413 >>720037530 >>720037991 >>720038168 >>720057102
>>720030330 (OP)
Blow is a genius, actually. I dropped HK also.

It's design is at odds with itself. Maybe some people like a heavy combat focus in a metroidvania but I found it repetitive.

Losing your money when you die is a souls mechanic. Feels bizarre in a game that is supposed to be about exploration. Makes the exploration risky and dread-inducing. Frustrating but neat indie game
It's hype is... Idk people that only just discovered the genre.
Anonymous No.720037153
>>720030330 (OP)
I didn't like Hollow Knight either. I can tell its well crafted, but it wasn't for me. Not everyone has to like the same things you do.
Anonymous No.720037193 >>720037592
>>720030330 (OP)
"Indie" is from "Independent". That's not a bunch of circlejerk fags under one publisher. Other indies are your competitors and basically enemies, they aren't your friends. You compete with them, at best they are your rivals.
Anonymous No.720037252 >>720055875
>>720032625
He's a game developer. He probably spends all of his time playing games analyzing the mechanics, how they're implemented, and how he would have handled them. He probably isn't even able to see the game as a living world because he knows everything that went in to making it that way.

He probably just thinks its more shallow than it lets on because some kind of autism doesn't allow him to appreciate it for what it is.
Anonymous No.720037253 >>720037853
>>720037129
>Blow is a genius, actually.
He sounds like a fucking moron in all things but engineering.
Anonymous No.720037290
>>720030330 (OP)
Jonathan Blow is the Alan Moore of indie games.
Anonymous No.720037304
>>720033512
nice reddit link. the narwhal bacons at midnight XDDD
Anonymous No.720037331 >>720037402 >>720037414 >>720037725
>>720035620
>>720036960
Do you believe Jonathan Blow has a low IQ?
Anonymous No.720037376
>>720033853
That's the sense I get too from what little I've seen of his criticism
Anonymous No.720037392
>>720030330 (OP)
THE NIGGA STUPID AS HELL MANE
Anonymous No.720037402 >>720037791
>>720037331
No, just low spatial reasoning
Anonymous No.720037413
>>720037129
His water is wet comment is genius. Has he got weed up his butt crack you inhaling?
Anonymous No.720037414 >>720037791
>>720037331
I think you can have a high IQ and be a fucking moron. Blow can out math me any day, but he's so deeply autistic that he can't grasp anything with nuance.
Anonymous No.720037489
>>720031676
>ain't no point to the game
>all you do is walk left & right & jump n shiet
What did Johnathan blow mean by this
Anonymous No.720037501 >>720037539
>>720037105
It is when you stifle criticism and make free expression singular in thought
Anonymous No.720037507
>>720034737
If you're going to do that, you need to be someone like Armond White, who can be eloquent even as he's making a blatantly obvious devil's advocate shitpost review.
Simply being retarded isn't enough
Anonymous No.720037530
>>720037129
Anonymous No.720037539 >>720038402
>>720037501
Ok but nobody said anything about any of that.
Anonymous No.720037568
>>720030330 (OP)
Maybe he's jealous?
Anonymous No.720037592 >>720037678 >>720038052
>>720037193
You compete with every living being for resources
Anonymous No.720037678
>>720037592
You get more resources by cooperating.
Anonymous No.720037725 >>720038120
>>720037331
most actual idiots think they're smarter than people who have opinions they don't share, because only an actual idiot would assume that opinions are factual. you see this all over reddit. the retards there think they're smarter than someone who graduated from Yale, specifically because they're from a different political party.
Anonymous No.720037758 >>720040116
>>720030330 (OP)
He's unfortunately terrible at games and anytime he experiences frustration he launches into some pretentious diatribe about how badly designed it is. It's pretty clear that he's just emotional and using his 'authority' as 'auteur guy' to punch down to make himself feel better. Don't forget he demanded that the rage compilations of him playing pubg be taken down, because it's obvious in those that he's just mad and can't mask it as some kind of criticism of the game to maintain a veneer of control over himself. All of which is ironic if you listen to his advice about dealing with depression because he says he basically just locks in and knows the feelings go away after awhile. Homie needs therapy stat.
Anonymous No.720037789 >>720038017
>>720031662
Void stronger stole the thunder for His sokoban game so hard
Anonymous No.720037791 >>720038456 >>720038787
>>720037402
Pattern recognition, problem solving, abstract reasoning etc approach 1:1 correlation with spatial reasoning. It's virtually impossible to have poor spatial reasoning and be a high performer in these other clusters.
>>720037414
Sure, there's no canonical definition of intelligence. But you specifically brought up pattern recognition and problem solving, which are addressed pretty directly by something like an IQ test. What you're describing is a problem of disposition, not intelligence, which is closer to what I initially described
Anonymous No.720037853 >>720037972 >>720038359 >>720038414 >>720040402 >>720044141
>>720037253
Playing Braid is a fun brain twister but designing Braid was a flex on his part. That's where I got the hunch he was a genius from, then I followed him and he was making comments about multiple /g/ topics years before everyone else he just seemed really smart to me.

Genius level people are hated and misunderstood by society. Even on here it's always the same "Blow is retarded" posts every time. Seems like /b/poster ego makes them uncomfortable with the idea of smart people. Guys like Chris Langan who has the highest IQ
Everyone gets their panties in a twist and get uncomfortable and attack him when he's just chilling trying to explain reality to the best of his ability. Totally disrespected and cancelled and dragged thru the mud

I'm just comfortable with the idea of geniuses out there. NO HES RETARDED ACTUALLY he's out there designing engines and puzzles
He doesn't like the indie Metroid-type that slapped trendy souls mechanics in, thoughtlessly
I'm not surprised. I didn't like it either.
Anonymous No.720037886 >>720037986
>>720030350
Should people who are bad at video games make video games?
Anonymous No.720037972 >>720039063
>>720037853
Braid gets really boring really quickly
Anonymous No.720037986
>>720037886
there is no standard for what a video game is supposed to be. you can be good at one genre but not another.
Anonymous No.720037991 >>720039063
>>720037129
>Losing your money when you die is a souls mechanic
DIABLO, YOU FUCKING ZOOMER
Anonymous No.720038017
>>720037789
Unironically true. Sokoban-likes are dime a dozen now but Void Stranger actually *committed* to the format. Blowโ€™s game was just a glorified proof of concept that got mogged the moment someone with better gamefeel and less need for TED talk flare showed up. All the discourse around his puzzles being โ€œdeepโ€ kinda collapsed once people realized half the difficulty came from his oblique-ass writing and refusal to communicate rules clearly. Void Stranger just lets the gameplay breathe without all the meta wank.
Anonymous No.720038052
>>720037592
Pretty sure I don't compete with my gf, my parents and my friends for anything.
Anonymous No.720038120
>>720037725
>Graduating from Yale means you're smart.
If only.
Anonymous No.720038168 >>720039063
>>720037129
>anon can't understand risk/reward exploration
Anonymous No.720038218 >>720038559
you can tell he came from the lead by example era of education with how he overreacts to simple inconveniences to prove a point.
Anonymous No.720038248
>>720030330 (OP)
jon blow hates everything that he didn't make. if he played his own games without knowing that he made them then he'd hate those too.
Anonymous No.720038297 >>720040993
>>720036720
Of course the moveset is super limited, the whole point is that you unlock abilities as the game progresses
Anonymous No.720038359 >>720039063
>>720037853
>All this huffing and puffing and coping
I literally said he's good at engineering.
Intelligence isn't some numerical, all encompassing attribute you can put in a jar. Plenty of people are geniuses in exactly one thing and completely hopeless in everything else.

I'm glad defending him makes you feel better about yourself by proxy, giving you an opportunity to place yourself above anyone who criticizes the various retarded things he says and posts each week, but the projection is a bit much.
Anonymous No.720038402
>>720037539
Read OP and his opinion
Anonymous No.720038414
>>720037853
>Playing Braid is a fun brain twister
Anonymous No.720038456
>>720037791
> It's virtually impossible to have poor spatial reasoning and be a high performer in these other clusters.
Not really, having good memory trumps everything
Anonymous No.720038460
>>720030330 (OP)
isn't this the fucker who made an ipad puzzle game and charged top dollar for it? who cares about what he thinks?
Anonymous No.720038557
>>720030682
that's a funny analogy given engineers are nerds and likely the types to play video games (if they have time that is).
Anonymous No.720038559 >>720056495
>>720038218
I don't know what this means but I feel it to be true
Anonymous No.720038639
>>720030350
>starts the video by almost deleting his save
yup, it's kino
Anonymous No.720038762
>>720030330 (OP)
Anonymous No.720038787
>>720037791
I think you've got serious autism, and are a great example of being a "great problem solver" who sucks at solving simple problems.
Anonymous No.720038819 >>720038941 >>720039376
>>720035426
Maybe they're so satisfied with their own individually-curated escapist fantasies, that when they try to engage with escapism fantasy created by somebody else, they have no interest?
Like being offered food after you've already eaten your favorite meal. Even if the food offered to you is good, you're already satisfied. No desire.

>>720034590
Metroidvanias in general seem to revolve around running around the game world, with no clearly explicit purpose, using your abilities to interact with objects and unlock new abilities, ultimately to achieve ... ???
I can see why spontaneous people would enjoy this genre, as there's always something new to explore, but if you're not an innately curious individual, if you have your own priorities that you cling desperately to, the premise just won't interest you enough to keep your attention. Too vague. Be more specific, please.
People like him, and to an extent, you, require a strong sense of purpose. I think this is why Blow struggles so much with open-ended games.
Tell him exactly what he needs to do, and he'll do it. Otherwise, he'll find the interaction meaningless, and look for something else to invest his energy into. He'd probably be a great investor.
Anonymous No.720038849
>>720030853
This
Anonymous No.720038941 >>720039025
>>720038819
>food analogy
Why are you people like this?
Anonymous No.720039025 >>720039046
>>720038941
It's an easy to understand simile, and I'm fat. I like food. Problem? I hope not.
Anonymous No.720039046 >>720039098 >>720039104
>>720039025
>I'm fat.
You should try fixing that.
Anonymous No.720039063 >>720039632 >>720042693
>>720037991
I played Diablo 1 on disc, not a zoomer. I don't think it invented dropping money or souls or blood or whatever. Maybe it did. But hollowknoght didn't do it because Diablo did it, they did it because souls did it/made it super trendy.
I argue that it works in ShovelKnight because ShovelKnight is a linear platformer so the player will encounter their dropped loot soon anyway. It fails in Hollowknight because if the player dies in a metroidvania, it probably means they should've been in a different part of the map anyway. But now they are once tiviees to go back into the treacherous area over and over to retrieve their losses, only to get weaker in a frustrating vicious cycle. I honestly think it's bad game design. >>720038168
Ive played every Metroid. I understand picking routes, taking risks, etc. the mechanics and combat focus of HollowKnight does not work in my opinion.
>>720038359
It just bothers me seeing geniuses get ripped on, our society is sick. And no I don't buy into the idea that IQ is actually balanced like a videogame and that it's always a tradeoff and nobody is ever really smarter than anyone else
That's a equality fantasy downstream from race related IQ censorship. Utopian and childlike thinking. Like a previous poster was explaining, mental processes come in clusters and people who are good at them are good at lots of them. Savants who are only good at one thing are exceptions. Retards are bad at basically everything and the inverse is true of geniuses.
>>720037972
It's too short to get boring and introduces a new mechanic/puzzle type every chapter. I feel like you got filtered and didn't finish it. I got filtered by HollowKnight. I found it frustrating because I kept thinking about how it's systems were at odds with each other.

Maybe some people really don't like Braid and really like HollowKnight. I've played both tho so I'm just giving my opinion.
Anonymous No.720039098 >>720039170 >>720039397 >>720039452
>>720039046
Being fat is not a choice
Anonymous No.720039104
>>720039046
Let's talk about video games :)
Anonymous No.720039152 >>720039295 >>720044556
>>720030350
He's kinda right though. HK has some of the worst level design and most nonsensical progression. Silksong feels much more like Super Metroid in its progression
Anonymous No.720039170
>>720039098
Tell that to Nick Avocado
Anonymous No.720039204
>>720031517
>i-i was only pretending
Anonymous No.720039205 >>720048962
>>720034097
I know a few people who play 2D precision platformers with a controller and they're very good too but I can't see it being more optimal than a keyboard. Maybe if there's a mechanic where there's more than 8 directions i.e Celeste's feather?
Anonymous No.720039241
i can recognize why people like hollow knight, i think the game is great
but i just don't enjoy playing it
it's a beautiful game with fun mechanics and rewarding exploration, but the premise of the game just doesn't excite me
i feel zero urge to continue playing it, despite having felt zero negative emotions while playing it
it was just "meh" to me
Anonymous No.720039295 >>720041087
>>720039152
You might just have sold me on playing Silksong, can you elaborate?
Anonymous No.720039376 >>720039696
>>720038819
>I can see why spontaneous people would enjoy this genre
Nigga Super Metroid is one of the reason speedrunning is a thing at all.

Being efficient and finding things quickly is a huge part of a metroidvania. They're not games about getting lost, they're games about finding your way. You're supposed to map out the world and realize the item you picked right now can get you through a completely unrelated obstacle. Which is why people tend bounce off them as picking them back up after a while can be a pain in the ass since your memory of the game is much worse.

It's an extremely cerebral genre, not spontaneous at all.
Anonymous No.720039397
>>720039098
ozempic works by making you not want to eat, which makes you lose weight. Imagine that, eating less leads to weight loss, meaning that fat people just have no mental self control. this means that being fat is a mental illness.

I've always surmised that fat people should naturally develop a nice personality if they're going to be physically repulsive, but unsurprisingly, most fat people also tend to have extremely unlikable personalities.
Anonymous No.720039452
>>720039098
Choose to eat a salad, fat boy.
Anonymous No.720039632
>>720039063
>I don't buy into the idea that IQ is actually balanced like a videogame and that it's always a tradeoff and nobody is ever really smarter than anyone else
Good thing nobody said that.
It's very clear that sucking Blow's chode is propping up your own self worth, but the dude's proven himself to be stupid in more things than he excels at.
Anonymous No.720039696 >>720039848 >>720040789
>>720039376
I wouldn't use speedrunning as an example of a genre not being generally preferred by spontaneous people. Most of the praise I've seen in regards to metroidvanias came from the excitement of discovering secrets, new enemies, new regions, and new tools. These general observations would make sense for spontaneous, or at the very least, immersion-enjoying people to enjoy.
If you don't care about immersion, discovery, or exploration, you probably won't enjoy metroidvanias. I really think that's why people bounce off of the genre. Some people simply prefer having explicit goals with linear progression.
Speedrunners can discover optimal paths that lead to linear runs, but those aren't the average players. Speedrunners are a super tiny percentage of people who enjoy games.

I guess it ultimately depends on the individual. Efficient gamers can still enjoy the genre, but in general, if you don't enjoy immersion and exploration, it won't be for you.

Blow is one of those people. He needs clear goals. Not the premise of potentially uncovering something interesting. Exploration in hopes of discovering cool shit feels like a waste of time to people like him.
Anonymous No.720039848
>>720039696
>He needs clear goals.
Sounds like he's a fucking moron.
Anonymous No.720040116
>>720037758
>rage compilations of him playing pubg
Are those available anywhere? I only see his full playthroughs of it and they're like an hour to 7 hours long.
Anonymous No.720040402 >>720040447
>>720037853
>Playing Braid is a fun brain twister
The game aint got no point. Its just super mario from the future wearing a suit whos jumping around and rewinds time
Anonymous No.720040447 >>720040603
>>720040402
ok soulja boy
Anonymous No.720040603
>>720040447
>okay soulja boy
Anonymous No.720040789 >>720040985
>>720039696
>Most of the praise I've seen in regards to metroidvanias came from the excitement of discovering secrets, new enemies, new regions, and new tools.
Literally where are you hearing this from? People who enjoy metroidvanias do it because solving the puzzle is gratifying to them and they offer things like sequence breaking which make replaying and mapping much more dynamic. Thr speedrunning aspect arises from that, it's not some sort of challenge people impose on it. The first thing you do after playing a metroidvania you like is replaying it again because you'll do it way, way faster than your first go. It's enjoyable to break games like that.

It just sounds like you got filtered by the genre and you think the failure state of being lost is actually the goal. It's not.
Anonymous No.720040816
>>720034590
fag
Anonymous No.720040892
>>720030330 (OP)
>Jonathan Blow hated Hollow Knight
I didn't know he was that based.
Anonymous No.720040985
>>720040789
Metroid specifically has a history of pushing the player to beat the game as fast as possible.
Anonymous No.720040993 >>720041541 >>720043636
>>720038297
I really wanted more with the amount of progression Iโ€™d made. The last games I played like this were Astlibra and Bloodstained and in both I was constantly getting new powers and abilities to play with. In HK I dropped down a joke fight two moles and get โ€œyou get a shield when healingโ€, itโ€™s boring
Anonymous No.720041087
>>720039295
He probably means how at first glance, the game seems linear because the progression flows from left to right on the map. But it is non-linear if you know where to go, and it can throw a few curve balls. But early progression on the main path is simple: clear this area, unlock spear ability, clear next area, unlock sprint and dash, and so on.
Anonymous No.720041541 >>720042959
>>720040993
So you basically didn't get any movement upgrades before you quit in the second real area of the game? Cool.
Anonymous No.720041584
>>720030350
You know what? After seeing some parts of this video, I realize that John Blow didnt want to play HK to begin with. Was it because he thought that he could have designed it better and everything felt annoying to him, or was it because he wanted to do something else with his time? I dont know
I guess due to popular demand he eventually had to force himself to play it, so he plays bad and complains about every minute thing not because he sucks as a gamer, but out of spite.
He just didnt want to play HK at that time, and the whole thing feels like a painful waste of time to him
Anonymous No.720041976 >>720043171
>watching someone else playing a videogame
>on jewgletube
lol
Anonymous No.720042256
>>720030350
>WHY WOULD I CUT THE VINES IT LOOKS LIKE THE FOREGROUBD
Anonymous No.720042693
>>720039063
>It's too short to get boring
then I would say he is talented is making something that can get boring faster than what is conceivably possible
Anonymous No.720042959
>>720041541
I had the dash, just wasnโ€™t feeling it
Anonymous No.720043134 >>720044023
>>720030330 (OP)
Is there something on earth he doesn't hate?
Anonymous No.720043147 >>720043323
>>720030330 (OP)
I really don't get the appeal of hollow knight or silksong
they just look like a shit version of castlevania as a flash game with basic effects
minus the cool art, interesting enemies, music, etc etc
Anonymous No.720043171 >>720048978
>>720041976
Are you 40?
Anonymous No.720043252
For me it's ninomae ina'nis
Anonymous No.720043323
>>720043147
>I don't get the appeal of these games I never played but that people who did play them like
Maybe try playing them I guess
Anonymous No.720043516
>>720030682
>It's a different approach. I don't think one is superior to the other.
I really disagree with this. If your goal is to make a game, the autism approach of optimizing every single thing simply misses the point. Games are meant to be enjoyed by players. A good game designer understands it's the outcome that matters, which is more than the sum of its parts. How it works under the hood doesn't matter.
The autist concentrates on the parts only and not the product. Optimizing shit without a need for optimization is masturbation. It's like solving leetcode problems for their own sake.
It's ok if you do it and enjoy it but it's not game design.
Anonymous No.720043636
>>720040993
>Astlibra
Japanese metroidvanias WIN again
chud knight can't compete
Anonymous No.720043728 >>720043914
>>720030330 (OP)
Why does he call himself a game developer when he hasn't released a game in almost 20 years? I haven't worked as a welder since 2008 and I sure as hell don't go around calling myself a welder.
Anonymous No.720043914
>>720043728
Is the Witness a joke to you?
Of course it is
Anonymous No.720044023
>>720043134
Israel and Jews
Anonymous No.720044054 >>720045227 >>720057696
>>720030330 (OP)
>>720030350
Watching the original HK gameplay really puts into perspective how shit Silksong is
At this point in time the game would already expect you to fight swarms of 4HP fliers, hit multiple diagonal pogos in a row for platforming sections, and the fat dudes would do 2 damage while you're forced to run around with below full HP because you can only heal 3 at a time
Anonymous No.720044141
>>720037853
>he was making comments about multiple /g/ topics years before everyone else
What topics?
Anonymous No.720044150 >>720044376
>>720030330 (OP)
>Constantly acts high and mighty like he's some game design god
>the only games he's made are a simple Mario clone with a time rewind mechanic and pretentious puzzle game
Does this guy realize he's the epitome of being "at the right place at the right time" and the stuff he made would sell like dogshit if it released today because it's nothing special?
Anonymous No.720044309 >>720057780
>>720030330 (OP)
Literal who.
He made 1 good game and never again managed to break out, even with his now famous name on the product.
Meanwhile Silksong is the exact opposite. First game a success, the second game a generational wealth generating success.
Anonymous No.720044340
>>720030330 (OP)
Jonathan Blow is based.
Anonymous No.720044376
>>720044150
His Braid remaster sold like dogshit too, nobody gives a shit about that shitty game besides pretentious faggots.
Anonymous No.720044556
>>720039152
>HK has some of the worst level design and most nonsensical progression.
Playing through HK rn and i agree
Anonymous No.720044643
Damn, was Redditollow Knight bad all this time?
Anonymous No.720044696
>>720030330 (OP)
https://youtu.be/gWqnz-7iQbY?si=2XBjQz6vVQfH4hLr
Anonymous No.720045227 >>720045709
>>720044054
they probably designed silksong with the idea that the people playing had played and beaten hollow knight to a competent degree
Anonymous No.720045324
>>720030682
Nothing Jonathon makes could be construed as bloated. Hollow Knight is bloat by definition.
If he were to remake the game in his own vision it would be a better experience despite him sucking at games.
Anonymous No.720045354 >>720048151
That he banned discussion of The Looker in his discord tells me all I need to know.
Anonymous No.720045582 >>720045775 >>720045939
>>720033337
He made a video game for people who like to drink beer and get drunk or smoke weed and get high.
Anonymous No.720045697
>>720035620
I agree with them but I only like Metroid for some reason. The best game is am2r though which has far less back tracking though
Anonymous No.720045709
>>720045227
And may God bless them for it
Anonymous No.720045775
>>720045582
His game is better for this
Anonymous No.720045939 >>720046237
>>720045582
Looks like Mario, from the future
Anonymous No.720046237
>>720045939
LOL I can see it like if Mario had a business suit on
Anonymous No.720047648
>>720030330 (OP)
it's not a great game and even though blow has autistic nitpicks about things his feedback picks at actual problems
Anonymous No.720048151
>>720045354
Pretty much.
You don't get to be artsy if you're too much of a bitch to take a joke.
Anonymous No.720048962
>>720039205
it's absolutely true for celeste feather part at launch, i don't know how it works now. good call.
Anonymous No.720048978
>>720043171
47
Anonymous No.720049040 >>720050818
Most indie devs fucking hate Team Cherry
Anonymous No.720050818
>>720049040
I'm an indie dev and I have no idea what team cherry is. I also don't want to google it. Don't reply to me since I also don't care about you.
Anonymous No.720051643
The bosses are cool, but goddamn the rest of the game became insufferably tedius from judge location onwards.
Devs thought annoying player and wasting his time == hard, i guess.
Anonymous No.720052963
>>720036875
I love Zelda II, but absolutely abhor shallow knight. Zelda II is colorful, concise and doesn't have exploration bloat, shitty lore "rewards" for exploring, and despite be being limited to pixels looks better crafted than the toddler scriblings excuse for characters in your troon bugsouls flashgame trash.
Anonymous No.720054420
this thread fucking blows
Anonymous No.720054845
>>720030330 (OP)
who???
Anonymous No.720054978 >>720055242 >>720058676
what is so good about hollow knight any way? it looks like a bog standard metroidvania which isn't bad necessarily but people talk about it like it revolutionized the genre and went beyond all of its predeccesors
Anonymous No.720054982
>>720033143
And frogposting is tranny-tier. Hasn't stopped you though. I wonder why?
Anonymous No.720055142
he looks and sounds like this guy
Anonymous No.720055242
>>720054978
sometimes old concept becomes massively popular, see flappy bird and watermelon game
Anonymous No.720055875
>>720037252
I'm an amateur dev who can't help but analyze games I play and Jon Blow is just full of shit. When he gets frustrated he can't take apart what's bothering him and talk about the hitboxes or timing or placement or dozen other things he should be able to pick out. He goes
>I DON'T UNDERSTAND WHAT IT IS
>THESE MONSTERS JUST MAKE ME MAD

No decent dev should fail to hold the button long enough to make a simple jump and go
>AAAAA WHAT HAPPENED THERE?
Anonymous No.720056283
>>720030330 (OP)
Because he isn't just going to support someone for being "indie", if he doesn't like it he'll just say so. It doesn't matter where the game comes from, if it's good it's good, if it's bad it's bad.
Anonymous No.720056495
>>720038559
normal person: this bothers me for these reasons
student: noted. I'll fix it.
lead by example person: aaaaah this is what happens when i don't get my wayyyyy
student: i don't like that. I'll fix it.
Anonymous No.720056968 >>720058248
>>720036330
Braid
The Witness
Braid: Anniversay Edition
uhhhhhhh...
Anonymous No.720057102
>>720037129
>Makes the exploration risky and dread-inducing
have you ever considered that the risky, dread-inducing feeling might be exactly what some people seek?
Anonymous No.720057696
>>720044054
>the game expects you to actually play it
Go to cookie clicker tht might be more your speed
Anonymous No.720057780
>>720044309
>He made 1 good game
Lmao no he didnt
Anonymous No.720058248
>>720056968
He also made some game prototypes:

http://number-none.com/blow/prototypes/index.html
Anonymous No.720058676
>>720054978
It looks so fucking ugly too, I forgot just how ugly it was. Particle effects and glow spammed everywhere. Did not age well at all.
Anonymous No.720059005
>>720030330 (OP)
Jonathan Blow is severely autistic.