>>720032825
I found it to be the exact opposite. I had played runescape as a kid in ~2005, and coming back to OSRS I found it boring with very little differentiation between content, next to no socialization or cooperation outside of the very endgame content, and full of daily/hourly chores that sucked the fun out of the game and made me quit. The only thing that kept me playing for so long was artstyle and nostalgia.
I played Ragnarok Online for the first time about 5 years ago on a private server, and it quickly became my favorite mmo. Huge breadth of content both solo and cooperative, distinct differences in classes with massive strengths and weaknesses and niches in gameplay, large variation in how the game is played between areas accounting for different enemy combinations, behaviors, weaknesses, and immunities, the impetus to engage in the majority of content because of the card system making most everything relevant in some form, and actual socialization between players in towns and out in the world. As far as I know there's no "classic" RO being hosted officially with new content, it's all either a newer version or private servers with or without fan adjustments.