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Thread 720058414

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Anonymous No.720058414 >>720059378 >>720059509 >>720059641 >>720059751 >>720060476 >>720060562 >>720061405 >>720061764 >>720064242 >>720069215 >>720071245 >>720074332 >>720082634 >>720085554 >>720088228 >>720094142 >>720108132 >>720110709 >>720111438 >>720111787 >>720116109 >>720121054 >>720121297 >>720122034
Now that Civilization VII has been confirmed as a flop with the staff being laid off, how much do you think they regret doing this terrible idea that was civ-switching?
Anonymous No.720058890 >>720059746 >>720060060 >>720060242 >>720060378 >>720060380 >>720060415 >>720060651 >>720060818 >>720060893 >>720061165 >>720063528 >>720063547 >>720063937 >>720064193 >>720074985 >>720080828 >>720080910 >>720081550 >>720082347 >>720082596 >>720082976 >>720086483 >>720087317 >>720089389 >>720089484 >>720090251 >>720090373 >>720090386 >>720094067 >>720094589 >>720116828 >>720119274 >>720121510 >>720121664
>we must evolve past V somehow
How would you do it?
Anonymous No.720059378 >>720061202 >>720079917 >>720081241
>>720058414 (OP)
Egypt to Mongolia makes more sense than Egypt to Songhai wtf are these Civ chains?
Anonymous No.720059509
>>720058414 (OP)
They should have called it Civilizations
Anonymous No.720059641 >>720059802 >>720059881 >>720082719
>>720058414 (OP)
>gamers hate when the devs add more depth and variety to a strategy game
That's a first.
I wonder what happened. Knowing how much /v/ hated it, I'm guessing it's because they deemed it was "woke" somehow. Maybe because they couldn't play only white civs throughout a whole campaign, and were forced to use a brown-toned civ at some point? I could see the vocal ones on /v/ being angry about something so stupid.
Anonymous No.720059746 >>720060060 >>720060443 >>720060464 >>720061561 >>720092928
>>720058890
SMAC 2
Anonymous No.720059751 >>720060261 >>720060727 >>720067450 >>720069957 >>720071829 >>720090537
>>720058414 (OP)
Civ switching is fine. They should've just had more historically accurate continuity. Don't care about civbabs who claim it's a bad mechanic.
Anonymous No.720059802
>>720059641
bottom of the barrel tier bait but here's a (you)
Anonymous No.720059820 >>720068771
they deserve it
Anonymous No.720059881 >>720082778 >>720083709 >>720084419 >>720084563 >>720108328 >>720119454
>>720059641
Harriet Tubman was a great choice for American civ and I'm tired of having to defend it.
Anonymous No.720060060 >>720060505
>>720058890
Maybe just try to release a different project that will test the adaptation of new mechanics?
Instead of going head first once previous DLC vehicle stops printing money?

>>720059746
I absolutely do NOT trust them to not fuck it up in [current year].
Just looking at state of Star Trek shows me enough. Sci-fi was replaced with gay fantasy in space.
Anonymous No.720060242
>>720058890
They should have never tempered with Civilizations. They're the only fixture in the series along with its turn-based nature. Everything else can go.
Anonymous No.720060261 >>720060727 >>720088702 >>720121661
>>720059751
This. They could have also made its just the leader that changes instead to make it easier. You could go from Augustus to Constantine to a Pope then to a modern Italian leader. Going the route of pic related was so incredibly retarded
Anonymous No.720060378 >>720060818
>>720058890
Improve the AI without giving them a million starter advantages (which is still too easy to beat).
Anonymous No.720060380 >>720060472 >>720109604 >>720116916
>>720058890
civ 6 was better
just artstyle was worse
Anonymous No.720060415
>>720058890
Civ: Rev 2 with bigger maps for more civs and city states
Anonymous No.720060443 >>720060505
>>720059746
I don't want them touching SMAC with a ten foot pole. At best we get another generic "we're so afraid we might offend someone so everything is bland as fuck" Beyond Earth drivel. At worst it's full-on current day virtue signaling.
Anonymous No.720060464 >>720060505
>>720059746
>bro just make the sequel to the best 4x of all time, but you have to use the retards who made Civ 7
Anonymous No.720060472
>>720060380
>what if we copied Endless Legend, but badly
Nah. Global Happiness sucked but V was still miles ahead of 6.
Anonymous No.720060476
>>720058414 (OP)
Go anti woke go broke
Anonymous No.720060505
>>720060060
>>720060443
>>720060464
well, he asked how I would do it, not them
Anonymous No.720060562 >>720060683
>>720058414 (OP)
See that requirement for the civ-switching? They already allowed that to be toggled off to appease the haters. lmao.
Anonymous No.720060651
>>720058890
Real Time
Anonymous No.720060683
>>720060562
One change nobody asked for gone, dozens to go.
Anonymous No.720060690 >>720060770 >>720060915 >>720066551 >>720081690 >>720094319
Gamers don't have to be your audience.
Gamers are over.
Anonymous No.720060721
get rid of the 1upt system and instead cap it to prevent doomstacks but still allowing some stacking. say 2 in the ancient era going up by one per era or with certain techs. Get rid of the cartoony mobile graphics and instead go for realiism. Religion should go back to the system used in 4 without the cartoon magical fighting BS. Basically just remake 4.
Anonymous No.720060727 >>720061189
>>720059751
I dunno switching civs just feel wrong to me? Most of the games have some sort of variation on "can you build a civilization to stand the test of time" or something like that. Apparently not in this one. It just feels antithetical to the series, maybe that's just me though.
>>720060261
This would be fine. Or something like governments
Anonymous No.720060770
>>720060690
>mfw remembering five years passed between Civ4 and Civ5 release dates
Anonymous No.720060818
>>720058890
Civ 6 was better but also this: >>720060378

I would pay for a Civ 6 dlc that is just good AI programmed by a team of white male professionals over the course of a few months instead of the AI cheating on every mode above King because the devs are too incompetent to make them more challenging without letting them cheat.
Anonymous No.720060893
>>720058890
Just make V again but with no global happiness bullshit and a better AI.
Or better, hire the Vox Populis guys and say it's a new game.
Anonymous No.720060915 >>720061265 >>720061276 >>720061346 >>720072642
>>720060690
Did modding capabilities lessen over time or did people just not care about to extensively create mods for games? 4 was an obvious peak in that regard.
Anonymous No.720060987 >>720061167 >>720061265 >>720089029
It's actually over, they can't fix Civ 7. They just have to eat this loss and start with Civ 8 immediately. It's a complete write-off. They can't fix it retroactively with some grand expansion, it won't result in millions of sales of the base game that should have happened near release. And even if that expansion or update fixed everything, it's not like InternetHistorian will do some video about them. There's just no story here, no autistic underdog.

I can see the team lead with a bottle of cheap vodka in his hand, going
>Fucking Buganda, what in the fuck were we even thinking?
Anonymous No.720061165
>>720058890
Evolve back into 4 but with hexes and indirect fire or something
Anonymous No.720061167 >>720061616
>>720060987
>I can see the team lead with a bottle of cheap vodka in his hand, going
>>Fucking Buganda, what in the fuck were we even thinking?
>implying
More like, xhe is wondering why nobody bought the game because the market research focus groups (onions leftists exclusively from San Francisco that have never played a 4x game before) said Buganda was great and the game will be a smash hit.
Anonymous No.720061189
>>720060727
that's why the idea of switching leaders instead of civs for the mid-game faction shuffling is probably the deeper well here: you can do all the gameplay stuff that makes civ-swapping interesting while dodging the problem of civ-switching feeling very at-odds with the framing.
only reason they haven't done this is because they'd have to actually expand the roster of leaders, and it'd warrant adding Hitler for Germany.
Anonymous No.720061202
>>720059378
It actually does:
>Mamluk or Mamaluk (/ˈmΓ¦mluːk/; Arabic: Ω…Ω…Ω„ΩˆΩƒ, romanized: mamlΕ«k (singular), Ω…Ω…Ψ§Ω„ΩŠΩƒ, mamālΔ«k (plural);[2] translated as "one who is owned",[5] meaning "slave")[7] were non-Arab, ethnically diverse (mostly Turkic, Caucasian, Mongols[8], Eastern and Southeastern European) enslaved mercenaries, slave-soldiers,
Anonymous No.720061265
>>720060915
VI modding is great, it's just that there's no "one" mod like there is for IV or V. There's like 4 core modders who are very prolific, one guy who's doing an extremely extensive overhaul, another extensive overhaul that completely changes city-planning (City Lights), and then there's a number of Chinese modders who are actually making an insane amount of mods. I personally don't use the Chinese mods, but they're still impressive.
However, I do believe there was some bullshit where Firaxis promised to released the VI SDK (or whatever interface it was), which would have made it easier to mod the game more extensively, but never did. It also has an asset limit, which is annoying.

>>720060987
They really do need to just move on. It's a sunk cost.
Anonymous No.720061276
>>720060915
It's simpler than you took. Basically, in 4 and 5, Firaxis graciously allowed moders to thinker with the "source code" DLL. They did no such thing for 6 and obviously not for 7.
Anonymous No.720061346
>>720060915
there was a major engine rewrite between 4 and 5 and the modding support was almost completely wiped out. not to mention stuff like pitboss hosting.
Anonymous No.720061360 >>720061401 >>720061432 >>720061452 >>720061490 >>720070136 >>720075284 >>720080943 >>720117063 >>720121059
Apologize.
Anonymous No.720061401
>>720061360
Nah, you still stink.
Anonymous No.720061405 >>720061767 >>720061854
>>720058414 (OP)
They don't regret it
Firaxis is now staffed by women and fags they are unable to regret their own actions. They're probably blaming us right as we speak
Anonymous No.720061432
>>720061360
I have nothing to apologize for. I liked it when it released, and I loved it when they actually fucking finished it. It does have a lot of deep flaws, but I kind of just ignore them because... it's Civilization, it's always been fucked behind the curtain.
Anonymous No.720061452
>>720061360
I've always liked it
Anonymous No.720061490
>>720061360
Eww no
Anonymous No.720061561
>>720059746
Modern Firaxis cannot write for shit, beyond earth already proved that.
Anonymous No.720061616 >>720083102
>>720061167
This
These people don't realize and we are only seeing changes in places where they are being straight up fired. Their period of dominance wasn't even because they actually every convinced investors and executives with their phony statistics either. It was a combination of the government forcing it and these people having a stranglehold over important parts of the companies. Only now in super dire circumstances are the companies willing to fire these people and incur the wrath of their rich parents and Internet harassment gangs. Others are just straight up collapsing because the infection became unmanageable. This all was very likely orchestrated simply to collapse companies into a few bigger ones. The bigger ones had the resources to ride out this and the lockdown. All of the smaller ones didn't and died.
Anonymous No.720061764 >>720061963 >>720062128 >>720062129 >>720062230 >>720064358 >>720075362 >>720084132 >>720114197
>>720058414 (OP)
>No one liked Humankind trying to do their own spin on Civilization's gameplay
>Devs at Firaxis thought it would be a good idea to copy their exact gameplay
How do you fuck this up so badly?
Anonymous No.720061767
>>720061405
They blame us in their passive aggressive woman/gay way, but publicly they are probably about to release a statement or do interviews where they say "we just haven't, uh, communicated the game mechanics and features properly", like the Concord developers who a few days ago gave an interview where that was their reason why they game crashed and burned.
Anonymous No.720061854
>>720061405
Anonymous No.720061890 >>720061987 >>720062406
What the fuck happened to this
Anonymous No.720061963
>>720061764
By developing the game in a bubble. Also, they've most likely substituted their white male devs in their 40s and 50s with diversity hires who never played a Civ game in their life.
Anonymous No.720061987
>>720061890
>All the youtube shills put a half-hearted video covering it and nobody ever talked about it again
Anonymous No.720062128 >>720062230
>>720061764
Yeah it's bizarre. I think there was some level of arrogance behind it, I can see a lead dev being like "I like this idea but WE at FIRAXIS can do it SOOOO much better"
Anonymous No.720062129 >>720062613
>>720061764
TOXIC POSITIVITY
O
X
I
C
Anonymous No.720062230 >>720062372
>>720062128
>>720061764
state department propaganda, think sweetbaby "consulting"
Anonymous No.720062372 >>720062707 >>720062902
>>720062230
Always follow the money. So many seemingly stupid or nonsensical people are really just paid whores doing whatever they're paid to do.
Anonymous No.720062406
>>720061890
I still think this is the best nuCiv. even if it copies Call to Power instead
But they fucked up the pricing.
The game barely looks year older than CivIV
Anonymous No.720062480 >>720062551 >>720124550
Whenever a Civ account posts anything on anywhere (except the Discord), sharing a detail or announcing a patch or whatever, there's an endless line of hecklers posting crap about the developers, the lay-offs got a ton of veteran devs removed, which only emboldened the haters. The DLC plans have been endlessly delayed, the roadmap past releasing the Pajeeta warrior woman leader is a total mystery.
So, How terrible do you think the Firaxis' employee morale is?
Anonymous No.720062551
>>720062480
not terrible enough
Anonymous No.720062613
>>720062129
It is more just misplaced positivity. They give positivity to people who take mental breaks or whatever and congratulate them for thinking up a "brave" idea. But when someone actually makes something of quality they either ignore it or outright tell the person to stop or they're fired. A lot of these fags hate competition too and will act really aggressive and catty if you do something good because they don't want to look bad in comparison.
Anonymous No.720062707
>>720062372
and where is the money coming from? officially unofficial state-run banks
Anonymous No.720062730 >>720063015 >>720063172 >>720069474
>leaders still look like clay puppets in a void
no leader screens, no buy. simple as.
Anonymous No.720062902
>>720062372
>So many seemingly stupid or nonsensical people are really just paid whores doing whatever they're paid to do.
words to live by, sadly
Anonymous No.720063015 >>720063087
>>720062730
Civ5 had peak leader screens and they've clearly been cutting costs ever since. Hell, Civ7 doesn't even have a proper leader screen because diplomacy now just has two of facing off.
Anonymous No.720063087 >>720063158 >>720063197
>>720063015
Would this even be cheaper? They still animate and react and have unique dialogue
Anonymous No.720063158
>>720063087
They don't react, most of the 'reactions' are just them grunting at each other
Anonymous No.720063172 >>720073117 >>720079735 >>720091019
>>720062730
i'm with you on that one
Anonymous No.720063197 >>720064717 >>720067792 >>720073280
>>720063087
You get the cut the entire background part.
Anonymous No.720063289
I wonder if they'll EVER go through the effort of having temporal clothes again, so we can see Shaka in a suit
Anonymous No.720063528
>>720058890
Hire the vox populi guys
I like vox populi but it's too unstable and the game will ALWAYS crash super late game, I like autistic matches with max players that take me half a year to finish, that isn't going to work for me.
Anonymous No.720063547 >>720064126
>>720058890
>start with CIV5 as your core gameplay
>add small settlements that fill border gaps but don't count as full blown cities
>improve end of turn processing speed during the late game
>take the opportunity to redesign some buildings, units and resources
>keep limited unit stacking to form armies
>add a new age for wartime (blocks you from going into a golden age while active)
>during wartime the production for military units is sped up but every other production slowed down
>same goes research speed
>concluding a wartime with a successful conquest unlocks a triumph national wonder
Frankly the entire thing could be seen as a new DLC or big content update for 5, which is exactly what I want from a new CIV game
Anonymous No.720063937 >>720064009
>>720058890
literally; switch leaders instead of civs. Provide 3 leaders for each civ for each age.
Anonymous No.720064009 >>720064292 >>720064724 >>720064825
>>720063937
Why? I think leaders and CIV choices should become less important, not more
Anonymous No.720064126
>>720063547
you basically described civ 6 lol
Anonymous No.720064193
>>720058890
Make Fall From Heaven 3.
Anonymous No.720064242 >>720083335
>>720058414 (OP)
>chimera squad flopped
>midnight suns giga flopped
>civ 7 giga flopped
is it actually over for firaxis?
Anonymous No.720064292 >>720064825
>>720064009
Yeah I kind of agree, it should be something minor that just lightly pushes your playthrough style or amplitude style extreme asymmetry. Jostling the middle just ends up with something mediocre
Anonymous No.720064358 >>720068951
>>720061764
the civ guys stole ideas from amplitude all the time. The meme is that amplitude made humankind dogshit on purpose so the next civ game would be terrible and they could sweep with Endless Legends 2
Anonymous No.720064717 >>720064917 >>720067568
>>720063197
Every single fucking game I've played with Askia in it, he always ends up a monument-gobbling warmongering piece of shit that inevitably puts me on a war path with the rest of the nations of the world.
Anonymous No.720064724
>>720064009
I do not agree with your opinion
The fun parts of Civ come from utilizing your civ's unique traits in conjunction with the gamestate, IE your start location and neighbors etc
To make that impactful you need to have meaningful and unique civilization bonuses otherwise you're just playing shirts vs skins on a massive level
Anonymous No.720064825 >>720068728
>>720064292
>>720064009
Y'all would be happy with Civ 3, where civ traits didn't matter yugely. Like instead of every single tile giving an additional bonus, only the central city tile gave an additional bonus, and so on.
Anonymous No.720064917 >>720065053
>>720064717
Sounds like raycist talk to me, anon.
Anonymous No.720065053
>>720064917
If that nigger ever starts off as your neighbor, you're guaranteed to get into a major war with him solely because you built a Temple of Artemis and talked to the nearby city state he was planning on raping to death with cavalry.

Literally the worst AI to have as a neighbor; it's like living in a ghetto. You don't know when, but you WILL eventually get jumped and raped for looking juicy.
Anonymous No.720066551 >>720067230 >>720101348
>>720060690
Putting the player count in a graph
Anonymous No.720066756
>wtf is a Buganda?!?! Why Lil white baby Jesus have they done this to me ruin my pure aryan nation?WHY!?!??
Anonymous No.720067230
>>720066551
grim
Anonymous No.720067439
>defending civ 5 and 6
state of this fucking board
Anonymous No.720067450
>>720059751
>Problem: Unique units are often overpowered in their era, but offer nothing to the civ once teched past.
>Solution: Just swap civs!
Anonymous No.720067568
>>720064717
>3 Deception
>6 Loyalty
Askia is my nigga.
Askia is my nigga.
Anonymous No.720067792
>>720063197
>find this guy for the first time
>OH FUCK WHEN DID SOMEONE START A WAR WITH ME ah I see
Anonymous No.720068380 >>720068532 >>720102176 >>720105325
I tried playing Civ 4 and somehow Religion is the most stupid and complicated aspect of it
Anonymous No.720068532
>>720068380
How? It's nearly irrelevant.
Anonymous No.720068728
>>720064825
>Y'all
stopped reading
Anonymous No.720068771
>>720059820
Well yeah, the useful idiots have accomplished their task. Now they get discared in favor of indians.
Anonymous No.720068951
>>720064358
That's some 4D chess
Anonymous No.720069215
>>720058414 (OP)
No, they had unpaid interns shit this game out. Dev cost was literally $0.
Anonymous No.720069474 >>720069904
>>720062730
I liked Civ 3 leaders changing appearance with each age
Anonymous No.720069904
>>720069474
This and the ability to construct your palace were the best features of Civ 3.
Anonymous No.720069957 >>720070307 >>720079407
>>720059751
Civ has never been about historical accuracy.
Anonymous No.720070136 >>720079104
>>720061360
i'm sorry, my queen.
Anonymous No.720070307 >>720070545 >>720094658
>>720069957
Hm, weird. Why are people having an issue with Harriet Tubman being the leader of Rome then?
Anonymous No.720070545
>>720070307
they are racists?
Anonymous No.720071245
>>720058414 (OP)
>how much do you think they regret doing this terrible idea that was civ-switching?

To experience regret they'd need to be sentient beings and I don't think any of them are. They're flesh automatons with no thoughts, memory or self-awareness.
Anonymous No.720071829
>>720059751

Civ switching is not fine and if you think for even one second it's fine, you don't understand game design at all. Even if you removed the "history" flavor of the game completely and made it completely abstract, any mechanic that resets progress globally is inherently unfun and awful.
Anonymous No.720072642 >>720083548
>>720060915
Civ 4 runs on Gembryo.
The modding community leeched off of billions of manhours Bethesda fans poured into unfucking their little bugfests.

But even so, of course the modding community slowly died because of Steam. Most PC players nowadays can't install a game and think visiting ModDB will have CIA knocking on their door.
Gaben installs their games. Gaben mods their games. Gaben applies all the mods.
Anonymous No.720073117 >>720073564 >>720105579
>>720063172
Millions in funding and they can't even get a fucking Aztec right.
Meanwhile the original fucking civ made on a shoestring budget by a pair of nerds on DOS got it right. Even with the odd skin color.
Anonymous No.720073280 >>720074215
>>720063197
bro i didn't know detroit was in this game
Anonymous No.720073564
>>720073117
>every leader has a different font
soul
Anonymous No.720074102
Harriet Tubman owns me sex
Anonymous No.720074215
>>720073280
Kek
Anonymous No.720074332
>>720058414 (OP)
Civ peaked with Rhye's and Fall of Civilization.
Anonymous No.720074798 >>720075661 >>720075906
No B U L G A R I A, no buy. Simple as.
Anonymous No.720074985
>>720058890
V: II
it still has like 1/2 to 2/3rds of 6's playerbase even though its a 15 year old game.
All it needs is a couple QoL updates like the UI mod everyone uses being rolled into the base game and some compatibility fixes so it plays nicer with modern operating systems.
Maybe a quick optional balance pass that ppl can enable/disable in the options cuz realistically, the bottom half of the tech tree may as well not exist and 1/3rd of the civs are just straight up awful.
Anonymous No.720075284
>>720061360
Its not as good as 5 but its OK in its own way.
It suffers heavily from bloat. The entire of Civ6 is just random mechanics added that don't synergise with each other and that mostly exist just to inconvenience the player.
It also leads to the AI being really bad, like worse than the other Civ games bad because the AI cant take advantage of the 400 fucking random game mechanics, builds and currencies that 6 has.

Also 6 basically punishes you for doing any victory that isnt just Domination, it punishes you for using nukes and punishes you for not expanding constantly to cover every inch of the map.
Also 6's UI is excessively colorful and bright like the cunts are trying to melt your eyes out with visual clutter and retinal cancer.

Overall fun and my preference if I want to play spammy WIDE games but 5's overall the better game from a fun and mechanics viewpoint.
If 5 let you play WIDE easier and as more civs there'd be no reason to play 6 except to have fun with districts.
Anonymous No.720075362
>>720061764
>How do you fuck this up so badly?
Woke inner-city office workers making 200k/yr in their echo chamber that absolutely refuse to listen to or acknowledge any feedback.
Anonymous No.720075661 >>720075906 >>720081992
>>720074798
>my cunt got added to a civ game
>monkey's paw curls
>it's civ 7
>89 eurodollars plus tip plus DLC
>all other new civs are DEI niggerstans
Oh wow, fuck you too firaxis. Every new layoff makes me extremely happy and warm inside.
Anonymous No.720075906
>>720074798
>>720075661
Just play mods
Anonymous No.720077627 >>720077813 >>720078580 >>720080695
This was the most easily-prevented flop of all time.
Anonymous No.720077813
>>720077627
Yeah it competes with AoE4 in that department and it still manages to win
Anonymous No.720078580 >>720080695
>>720077627
Yep.

>Devs: Hey we're gunna add this
>Players: Dont add that its shit
>Devs: You're wrong, we're adding it anyway
>Also Devs: wtf why did no-one buy our $130 game?
Anonymous No.720079104 >>720080419 >>720081502
>>720070136
Is there a word for ugly but sexy?
Anonymous No.720079407
>>720069957
No, but it was about simulating a single civ's rise throught the ages. Switching in a middle of a playthrough seems weird.
Anonymous No.720079735
>>720063172
If we were back in 2016 and you told me that Civ 7 would have even worse leader screens than Civ 6, I wouldn't believe you. frankly it's kind of impressive
Anonymous No.720079917
>>720059378
Over half the civs made sense to become Mongolia desu
Anonymous No.720080248 >>720081246 >>720083749
Why not switch leaders occasionally instead? Let the player choose from famous historical generals or scientists or artists to give a boost to that aspect of their civ's development? Switching civs is such a bizarre mechanic.
Anonymous No.720080419
>>720079104
ur mom
Anonymous No.720080695 >>720080957
>>720078580
>>720077627
like if they wanted to do non political leaders and civ customization and civ evolution there was an easy god damn damn solution to it they already put in the god damn game

Just make the non-leaders like Tubman into advisors, give each civ 2 advisor slots to fill up in addition to a leader, which can be customized

The advisors appear in certain scenes where it makes sense of them to appear, in place of your leader, but your leader still appears the most and it's an important leader tied to civilization, with 2 or 3 picks for leader, but all of them are relevant leaders of the civilization you're playing as, even if different eras (for example, Germany picking between Barbarossa and Bismarck)

then for each era give each civilization a national spirit to choose from, which modifies your civilization in some way on top of their existing abilities which works like the civ switching without actually forcing you to switch civilizations

Optionally: have civilization progression that makes sense for certain civilizations, like say, France is Gaul in the ancient era and only becomes France in the exploration era, but Egypt always remains Egypt
Anonymous No.720080828
>>720058890
Use an actual globe projection instead of a 2D grid. Civ IV had a pseudo-globe view but it was still fundamentally a rectangle every map.
Anonymous No.720080910 >>720081042
>>720058890
Go back to 4 then go from there.
>Soft caps on unit stack sizes, caps increase with tech, civics etc.
>Tech trading does not give techs outright, it makes them much cheaper instead
>More tech dissemination: via culture influence, religion, conquest, trade, make low beaker builds a bit more viable
>Iterate on civ 4 espionage system
>Borrow the build-a-religion system from 5, no clue what to do with religion to be honest
>Borrow some of civ 5's culture + tourism system
>Add improvement planner for automated workers
Anonymous No.720080943
>>720061360
I won't apologize for opposing the horrendous art style
It's telling that the most popular mods change the look back to Civ V's art deco style and the leader/advisor portraits all look ridiculous too
Anonymous No.720080957
>>720080695
or even, nix the national spirit idea, you get age appropriate advisors

every civilization has one advisor per era that's tied to it and you get priority on it, other advisors can be picked from advisor pools with priority given to the civilization which gained the most favor with that advisor (aka play in a certain way like say to get Subutai as advisor in the exploration you need to have owned a lot of horses and won a lot of wars in the ancient era or else be Mongolia to get him as first pick, or alternatively if you've done nothing to earn him, but no other civ has tried to pick him you get him)
Anonymous No.720081042
>>720080910
>Soft caps on unit stack sizes, caps increase with tech, civics etc.
Just add an attrition system, makes terrain more important
you can stack 5 units onto farmland next to a river without them taking damage, but go over 1 in a desert and they're getting damaged at the end of each turn
Anonymous No.720081241
>>720059378
Le african kingdom or something, I'm more worried that songhai is exploration age instead of something like the Kilwa's or adding a ottoman civ
Anonymous No.720081246
>>720080248
because that would require a lot more leaders to be drawn and animated.
Anonymous No.720081265 >>720093127 >>720094268
seriously though how does one come to appreciate 4? feels like I'm spamming next turn half the time to just build up a stack so it doesn't get btfod the moment the ai rolls towards me
meanwhile the moment i try to become aggressive said stacks get halved in like two turns
Anonymous No.720081502
>>720079104
Butterface.
Anonymous No.720081550
>>720058890
Go back to 4, add more stuff and a huge earth map with 30+ civs.
Anonymous No.720081690 >>720081879 >>720094760 >>720094951 >>720106081 >>720110654
>>720060690
This is less civ7 flopping more the fact that the market has changed from 4x games to real time GSG, so most players wont bother wasting a full AAA game price on a new Civ when they can play Civ VI which goes on big sales all the time. Civ as a franchise is dead and their only chance is trying to ride the shrinking wave until they come up with something different.
Anonymous No.720081879
>>720081690
that's a dumb excuse, people absolutely would have bought a new civ game if it was good
GSG's aren't even that popular

the thing where they fucked up spectacularly is that a lot of people play these games specifically to play as a certain civilization, and their core most mechanics make that impossible

on top of it, the game resets your progression to a basic level each era switch which again, pisses off the sort of people who enjoy these games
Anonymous No.720081992
>>720075661
>Bulgaria added to Civ 7
>Didn't even add Azis as a leader
Firaxis niggas...
Anonymous No.720082148 >>720082275 >>720083885
Adding pic related to Civ 7 would unironically boost the player count. lmao
Anonymous No.720082275
>>720082148
Adding him to anything would boost the player count.
Anonymous No.720082347
>>720058890
Civ IV C2C mod but it actually works and is complete. Make the alt history stuff a toggle for the accuracy nerds.
Anonymous No.720082596
>>720058890
time travel switcharoos
>George Washington in a Turban
>Ghenghis Khan in a Tuxedo
>Queen Elizabeth in Burberry
Anonymous No.720082634
>>720058414 (OP)
No idea, i haven't played it and don't intend to.
Anonymous No.720082719
>>720059641
There's good change and there's bad change. This was clearly bad.
Anonymous No.720082778
>>720059881
Yes, and they should have put adolf in there, as well.
Anonymous No.720082976
>>720058890
Keep the leader switching but give them different outfits, so we can see Adolf Hitler in a loinckoth or Harriet Tubman on a toga
Anonymous No.720083102
>>720061616
>All of the smaller ones didn't and died.
Yep. And now the giga companies own even more valuable ip's than before. Ip's that will never be used again..
Anonymous No.720083123
Resetting game progress every new age was a bullshit decision . Seriously, the only people who could possibly think that was a good idea are people who hate 4x games. Which I guess were the Devs.
Anonymous No.720083335
>>720064242
As long as they get that free black/vanguard tax-payer money... no.
Anonymous No.720083548
>>720072642
It's the modders' own fault, they can just post their mods on moddb and nexus and steam workshop. It would be three simple clicks, but nono, too much work and all that....
Anonymous No.720083709 >>720084125
>>720059881
I think George Floyd would have been a better choice but Tubman is definately in the top 5 most important americans as well
Anonymous No.720083749
>>720080248
Sounds kinda stupid if you ask me
Anonymous No.720083885
>>720082148
Yes. It was time.
Anonymous No.720084125 >>720084480 >>720086554 >>720087462 >>720089649 >>720095604 >>720095795
>>720083709
>top 5 most important americans
MLK deserved it more!
Anonymous No.720084132
>>720061764
They stole the idea too early, and realized it was a total flop too late in production to change course.
It's funny, because the way (pre-AI) teachers clocked people copying work was not by looking at the patterns of correct answers, but rather the wrong ones. It's been an open secret that Firaxis has lifted much from Amplitude, but now we know it for a fact.
Anonymous No.720084419
>>720059881
She would have been a fine and fun addition if they weren't so cut happy, making it look like she replaced the likes of Lincoln, Washington, and Roosevelt. There's just no fucking comparison there.

They must live under a rock, it's not exactly difficult to see how other 'roster' conversations go, people really hate it when existing characters disappear in subsequent titles. It's just a 3D model with a smattering of bonuses, why remove them at all?
Anonymous No.720084469 >>720085292 >>720086119
Tubman isn't even the worst leader in the game. They have fucking Ada Lovelace as the British rep. A woman whose accomplishments include the following:
>literally fucking nothing.
Anonymous No.720084480
>>720084125
1. MLK
2. George Floyd
3. Barack Obama
4. Harriet Tubman
5. Black Panther
Anonymous No.720084563 >>720085517
>>720059881
no she isn't
the basic most requirement for a leader in civ is this: If this person did not exist, would their civilization exist in it's current form?

If the answer to that is yes, then they should not be a leader simple as is

If Tubman died as a child, literally nothing about the US as a nation would change
Anonymous No.720085292
>>720084469
Should've been her, the first female founder of a political party in Britain and WWI veteran.
Anonymous No.720085517 >>720085885 >>720086861
>>720084563
>the basic most requirement for a leader in civ is this: If this person did not exist, would their civilization exist in it's current form?
this is a definition shared by nobody, anon.
Leaders are historical figures that represent a major, defining facet or era of their civilization. techs, units, wonders, etc. are all selected with the same criteria
Take Hannibal for Carthage. He's picked because he's a fantastic representative of Punic War Carthage, he was a military genius against Rome, and everyone knows the elephant thing.
Could his civ have existed without him? Of course. Carthage was 600 years old at the time, had fought in half a dozen famous wars, and would be destroyed utterly only 20 years after his death. His life made no difference to the beginning or end of his civilization.
Anonymous No.720085554
>>720058414 (OP)
they don't regret anything because they're retarded
Anonymous No.720085885
>>720085517
>Could his civ have existed without him? Of course.
In it's current form? No
Hannibal was pivotal for Carthage's development on the world stage, he was the mastermind behind the second punic war, from start to finish, he was the one who brought rome close to it's knees, ultimately failed and set in motion the eventual decline of his civilization, if not for him Carthage would have taken a significantly different road, it might have been integrated into Rome more slowly, survived as a semi-independent state, or even be nowhere near as memorable and been a relatively minor historical footnote if Rome had just sliced them up slowly

his life made immense difference in how Carthage ended and how it is remembered

Tubman however? Outside of the US literally nobody knows who she is or what she did, nor did anything she do matter in the long term, there are literally and I'm not overreacting here, hundreds of better choices to lead the US over her

Not to mention, and this is important: she was not a leader in any capacity way shape or form

and up until civ 7 that was a basic utter basic most requirement: a leader had to have actually led something notable, the whole nation or people, an important military campaign, something, anything, Tubman fails in this utterly
Anonymous No.720086119
>>720084469
7's leader choices were abysmal overall and no small reason why the game failed
Anonymous No.720086483
>>720058890
Let me play civilizations and leaders I have actually heard of
Anonymous No.720086554 >>720086660 >>720089370 >>720118374
>>720084125
Reagan at number one? Really?
Anonymous No.720086660 >>720088736 >>720089649
>>720086554
George W Bush is at 6 in that list, it's either a troll list or some rightwing nutjob list
Anonymous No.720086861 >>720087482 >>720114792
>>720085517
Hannibal wasn't that great, though. The romans literally just stepped aside and let the elephants pass by the army in that famous battle of theirs. But then again, that no one had thought of doing the same thing before that point, well... i don't really know what to tell you, breh..
Anonymous No.720087317 >>720089092
>>720058890
How about trying more or less the same system without the hard "age" reset and neo-marxoid turbofaggotry, backed up by a complete game without day-one DLC and a bunch of absolutely awful mobile/console UI?

Oh wait, Rhyes and Fall released 20 years ago as a free mod and is still receiving updates.
Anonymous No.720087462
>>720084125
ranked by (((historians)))
Anonymous No.720087482
>>720086861
Hannibal came very close to success, he came aside from maybe Pyrrhus, the closest anyone got to destroying Rome
After Hannibal Rome would not face a single enemy that came closer to destroying it up until Mehmed II more than 1500 years later

Had he marched directly on Rome after the battle of Cannae instead of letting Rome regain it's strength there was about a 50/50 shot of him succeeding and forcing the Senate into making major concessions, and likely upending the whole Foederati that was the backbone of Rome's military strength

He obviously didn't succeeded but the sheer fact he posed more of a threat than the Seleucids, Ptolemaic Egypt and Macedon combined to what would become the largest Empire up until that point in world history is absolutely notable
Anonymous No.720088228
>>720058414 (OP)
They don't care, people who dislike 6 just bought 5, so people who hate 7 will buy 6 and all the DLC, they just wanted a civ game that could actually run on consoles this game is more like civ revolution than like a real civ game.
Anonymous No.720088702
>>720060261
> They could have also made its just the leader that changes instead to make it easier.
I've been hoping for this type of mechanic since Civ4.

And I can't believe both Civ7 and Humankind fucked up in similar fashion.
I genuinelly blame the jews for this.
Anonymous No.720088736 >>720089649
>>720086660
A "rightwing nutjob" that put MLK at number 3?
Anonymous No.720089029
>>720060987
don't they have to deliver the expansions for the ultra deluxe paypig edition?
Anonymous No.720089092 >>720089713
>>720087317
each civilization would have a logical chronological progression like India and China, as well as a choice of at least two period-appropriate leaders
the transition would be tied to tech/culture as well as completing a certain number of leader-specific objectives which encourage different styles of play for different civs at different times
this enables strategies such as early conquest followed by a developmental leader whose bonuses scale with controlled territory instead of everyone turtling in the FFA reverse prisoner's dilemma
all of this would be toggleable to enable goofy shit like VII has now as well as a traditional one leader one civ experience
Anonymous No.720089131 >>720090692 >>720095496
did that shill end up killing himself anyway?
Anonymous No.720089370
>>720086554
reagan signed a pretty large amount of absolutely pozzed shit during his terms
Anonymous No.720089389
>>720058890
more diversity between civs in terms of aesthetics/cultures and also tech trees. some civs should have different techs to others. If you play as Somalia you can't exit the classical era without being invaded by a more advanced civ, for example.

also have late game go further
Anonymous No.720089484 >>720090075
>>720058890
I release the exact same game as V, with the only difference being removing the Happiness system.
Anonymous No.720089649 >>720089816 >>720089897 >>720099823
>>720084125
>>720086660
>>720088736
The Greatest American was a four-part American television series hosted by Matt Lauer in 2005. The show featured biographies and lists of influential persons in U.S. history, and culminated in a contest in which millions in the audience nominated and voted for the person they felt was the "greatest American".
https://en.wikipedia.org/wiki/The_Greatest_American#Alphabetical_list
Anonymous No.720089713 >>720092786
>>720089092
you could have also done diverging civilizations, if they made sense
like say, Germanics that split in to Germany and Denmark or Gauls/Celts whichever name you want to use that split into France and England
Anonymous No.720089816
>>720089649
people are idiots, what's new
Oprah at 9 is just absolute LoL
Anonymous No.720089854
If they absolutely HAD to do changing civs, then they should have made it so changing civs is OPTIONAL based off of real world historical branching of nations. That, and also your leader changes if you change civs, as if a new era in the history of your nation has dawned from a great new leader. No one wanted to play as sir Harriet Tubman of Rome.
Anonymous No.720089897
>>720089649
>fdr got cucked by a black talkshow host lady
lol
Anonymous No.720090075 >>720094694
>>720089484
Civ 5 is already pretty shallow as it is. Without global happiness you can spam cities making it basically Civ 6, but with less useless feature bloat.
Anonymous No.720090251
>>720058890
Treat food and production partially like you do with gold. Cities can store and send them in caravans to other cities after a certain amount is gathered, making building tall or wide one and the same
Mix and match tile improvement system from civ vi and v. Cities have a building cap and need to expand to other tiles to build on them while builders can accelerate the process or build improvements on their own
Bring back unit stacking and special attack types between single and multi unit. Stacking beyond a certain amount increases their tile size to 3 or 7 depending on the amount, thus making transversing narrow paths impossible without separating the units
Double the map size everywhere and make the scale with civ count instead. And an intermediate civs between civs and city states, with bonuses to diplomacy, trading or conquest
Anonymous No.720090373
>>720058890
Civ 1 & 2 mechanics liek a palace you can add stuff to and spies nuking cities too
Anonymous No.720090386
>>720058890
Remove hexes and one-unit-per-tile. Go to triangles and allow as many units to stack on each tile as you have command capacity for based on your leader.
Remove the Culture research tree. It doesn't exist in reality and overcomplicates the game.
Remove the Culture, Diplomacy, and Religious victory conditions.
Anonymous No.720090537
>>720059751
Civ switching would be cool as an alternate game mode, but designing the entire game around it was retarded.
Anonymous No.720090692
>>720089131
do you really think shills care that much about the actual product? they are here to shill until money runs dry, and then dip
Anonymous No.720091019 >>720091921 >>720094821
>>720063172
One of my favorite details in Montezuma’s Civ 5 leader screen is when he says something, you can hear the masses of people he commands reacting. They’ll cheer if he says something positive/is pleased and jeer/boo if he says something negative/is displeased. Maybe I’m being an autistic faggot but those are the little things that give me the impression that the people that made the game enjoyed making it and actually cared about putting out something engaging and fun.
Anonymous No.720091921 >>720092278 >>720094879
>>720091019
5 sort of felt like the last civ that treated it's series with some kind of dignity as well
compare technology texts in 4 and 5 vs 6 and 7
Anonymous No.720092278
>>720091921
Yea, I feel like one of Civ’s greatest assets was its presentation. The Gran Turismo series also has that strength. Civ 4-5 really hit the peak, with 6 somehow taking major steps backward.
Anonymous No.720092786
>>720089713
true, two succession choices would work as well as two leaders
Anonymous No.720092896
Somehow Egypt into Arabia would have made more sense than Egypt into Songhai
Anonymous No.720092928 >>720093624
>>720059746
>SMAC for the modern audiences
You couldn't get away with a fraction of quotes that game was sprouting without pissing off some warrior of the cause.
Anonymous No.720093127
>>720081265
There's a lot of learning to do to understand 4, if you're spamming end turn almost ever after about the first 20 turns you're doing it wrong.
In all of the old civs you can expand infinitely, and more cities + more workers = faster military unit production.
If all else fails just play Inca, their Granary is basically free Creative and the Quecha is the most OP unit in the game
Anonymous No.720093624 >>720117373 >>720119616 >>720120978
>>720092928
pretty sure this quote would, in the west at least, piss off mostly rightwing people

that said this quote would also get the game banned in China
Anonymous No.720094067
>>720058890
I envision a Victoria 2 / Civilization cross over. Where populations are properly ingrained into each tile. Working in what ever RGO the player builds on the tile, feeding goods to industries build inside of urban centers.
Anonymous No.720094142
>>720058414 (OP)
wonder what the fuck was the point of them suddenly deciding to abandon the series unique selling point of being classic fixed civ 4x and copying humankind. seems like a super dumbfuck move.
Anonymous No.720094268
>>720081265
defense is the far easier posture
you don't pay egregious unit maintenance
you can use roads for mobility
you get unit type preference in fights
enemy stacks can be weakened with siege collateral and flanking attack until they can't threaten your cities

the #1 mistake is leaving defensible positions adjacent to your cities for enemy stacks to sit on
either remove them or try to occupy them yourself

you can also attempt the gambit of withdrawing from a city so the enemy occupies it, and then attacking your own city
this can be incredibly effective if the enemy has mostly offensive units in their stack

and never send a stack to attack without a weak medic unit which won't be targeted
Anonymous No.720094319
>>720060690
How the fuck do people enjoy Civ 6? the late game just turns into whack-a-mole terrain debuffs and you have to spam 100s of rock bands not to lose culturally
Anonymous No.720094589
>>720058890
Just make a slightly better version of the game every couple of years. Works for CoD, works for FIFA. You don't see EA going "we need to add retarded mechanics that completely fuck up our sportsball game that nobody likes".
Anonymous No.720094658
>>720070307
Because that's retarded.
Anonymous No.720094694 >>720095068 >>720111336
>>720090075
Needs to be balanced a bit more so you're not forced to chance it on Liberty with one of the 3-4 civs that can actually go wide.
Even then if you fuck anything up or run into any hold-ups you get left behind by 4-city Tradition pickers.

Tradition needs a very slight nerf and Liberty slightly buffed to be viable late-game. Remove happiness penalties for being the "wrong" ideology in the late game cuz that shit just gives you a wild -30 happiness for no reason other than "The AI all picked Freedom so why didnt you?" simulator.
Anonymous No.720094760
>>720081690
>civ 7 having less player than civ 5 is because people aren't playing 4x anymore
Good thing that CIV5 and 6 aren't 4x then, because otherwise you'd be pretty retarded.
Anonymous No.720094821
>>720091019
>Maybe I’m being an autistic faggot but those are the little things that give me the impression that the people that made the game enjoyed making it and actually cared about putting out something engaging and fun.
You're 100% correct.
Most of the reason modern games have sucked so badly in the last 10+ years is because they're all made by minimum wage corporate slaves that have zero passion or care for their job.
Their bosses suck any soul out of the game before it reaches Alpha builds because everything's decided by board meetings held by a bunch of non-gamer woke cunts in business suits.
Anonymous No.720094879
>>720091921
>compare technology texts in 4 and 5 vs 6 and 7
Yeah getting a technology or wonder in Civ5 actually felt good cuz you got a popup, music and lovely text about it.
Civ6 is "oh wait I got that research 20 turns ago fuck ok guess I'll build shit then" followed by "god I cant fucking see anything on my screen cuz of so much fucking pointless clutter"
Anonymous No.720094951
>>720081690
No, no-one's playing 7 because
>its bad
>its woke
>looks like shit
>its $130 fucking dollars for the base game, plus Day 1 DLCs
Anonymous No.720095068 >>720095306 >>720100380 >>720100446 >>720111169
>>720094694
vox populi makes all openers viable, should just get those people to make a full game
Anonymous No.720095306
>>720095068
vox populi is a buggy piece of shit that hardly even works
Anonymous No.720095496 >>720104439
>>720089131
PotatoMcWhiskey? No, xe just stopped doing civ content.
Anonymous No.720095604 >>720098987 >>720099823
>>720084125
Who the fuck put Lance Armstrong over Neil Armstrong.
HOW THE FUCK IS A DOPE SLINGLING CYCLIST MORE IMPORTANT THAN THE FIRST MAN TO WALK ON THE MOON.
Anonymous No.720095795
>>720084125
American """culture""" really is centered around niggers.
Anonymous No.720098987
>>720095604
the full list is even more absurd
Anonymous No.720099823
>>720095604
See
>>720089649
The American public apparently
Anonymous No.720100380
>>720095068
Vox Populi is also extremely fucking broken and will brick your install if it doesnt feel like working properly.
Anonymous No.720100446
>>720095068
NQ mod is a better, more stable and more lightweight balance mod.
Anonymous No.720101348
>>720066551
>it didn't just flop, it also tanked V/VI
I am laughing
Anonymous No.720102176
>>720068380
>get a religion of your choice from relevant tech
>either adopt and spread it for happiness and civic bonuses or ignore it
>minor attitude interactions with computer players
AAAAAAAAAAAA I JUST DON'T GET IT SAVE ME NIGGERMAN
Anonymous No.720104439
>>720095496
Yeah, xe tapped out right when Civ7 dropped. Can't blame him though-when your thing is dissecting mechanics and the new game feels like somebody jammed Civ6 and a mobile UX into a blender, you kinda run out of material fast. Last I saw he was doing random indie strategy games and city builders. Strange times.
Anonymous No.720105325
>>720068380
Realistically Religion is the most stupid and complicated part of every Civ game.
Civ6 is almost unplayable because turns take so fucking long from every human spending 40 hours moving each individual religious unit of their 100 unit army, followed by the AI needing a full minute to process the turn from all the pointless shit going on.

At least in 5 it was just essentially an overpowered Science stat buff.
Anonymous No.720105579
>>720073117
what kind of bait is this
Anonymous No.720106081
>>720081690
this is a retarded statement, because Endles Legend 2 has huge hype and most people would rather play that than Civ slop X number
Anonymous No.720108132
>>720058414 (OP)
>On LinkedIn, multiple developers have mentioned being laid off throughout the course of the day. This includes writer Emma Kidwell, senior quality assurance tester Logan Blackwood, lead character artist Matthew Davis, and producer Maya H.
>I know someone who worked for them nine years… and just got laid off.
S
Anonymous No.720108328
>>720059881
No, she was never a leader. You could go through a dozen presidents before you got to her. Maybe a great person(merchant?) but she shouldnt be a leader.
Anonymous No.720109604
>>720060380
Civ 6 had way too much needless "gameplay" shit tacked onto it
Anonymous No.720110654
>>720081690
>the biggest problem with 7 is that it's not real-time
wow you have really great ideas, it's like you belong at Firaxis. you would fit right in the clown car
Anonymous No.720110709
>>720058414 (OP)
What was their goal with the civ switching?
Anonymous No.720111169
>>720095068
Vox populi is good because it makes the ai good. But it is NOT balanced, anon.

Authority turbo astrogaps every other policy tree. Progress is almost pure shit unless you get a really lucky start. Tradition is okay, but still falls far short of the authority-fealty-imperialism play.
Anonymous No.720111336
>>720094694
>Remove happiness penalties for being the "wrong" ideology in the late game cuz that shit just gives you a wild -30 happiness for no reason other than "The AI all picked Freedom so why didnt you?" simulator.
get fukt commie
Anonymous No.720111438
>>720058414 (OP)
Civ peaked at SMAC. Since then it's more and more arcade-like.
Anonymous No.720111610
Just gotta wait for Endless Legend 2 and poach mechanics from it.
Anonymous No.720111787
>>720058414 (OP)
it's not a terrible idea, the execution sucked. your initial civ should carry some flavor into your formables.
France formed by Celts should be styled on Brittany, Mongol China should be styled on Yuan. Greek Egypt on the Ptolemies and Arabic Egypt on the Fatimids, etc.
Anonymous No.720111821
>play Civ V again
>"I should switch things up and go for a heavy religion + culture focus!"
>60% of the Piety tree is effectively useless
>80% of the Aesthetics tree is useless, or useless until the modern/information era
>like every other win condition, you're better off just purely focusing on science and going tall
It all kind of blends together at the higher difficulties, doesn't it?
Anonymous No.720112769
I knew not to ask for too much, because it's a modern game and all. I thought only asking for "Civ 6 but with somewhat better AI, working online play and naval units moving across rivers" wasn't being TOO greedy. Seems just getting one of those things was enough for the Monkey's Paw to collapse in on itself into some black-hole-abomination.
Anonymous No.720114197
>>720061764
I actually like Humankikd as it is now, but that took years of patching.
Still wish the cultures had to be related
Anonymous No.720114792 >>720117887
>>720086861
>Hannibal wasn't that great, thoug
He only destroyed 99% of the professional roman army.
Rome had to conscript an entire generation of youth to reform an army.
Anonymous No.720116109 >>720116328
>>720058414 (OP)
>Be Amplitude
>See that everytime you release a new game, Firaxis does nothing but copy and paste the new mechanics you introduced
>Prepare a 4D chess plan out of spite
>Let yourself be bought by Sega
>Use their money to fund a 4X game with garbage mechanics
>Wait for Firaxis to confirm they once again brainlessly just copy/pasted your shit
>Once it's confirmed buy yourself out of Sega and announce Endless Legend II
>Watch as the Civ ship sinks
Well done, frogs.
Anonymous No.720116328 >>720116710
>>720116109
Is the Humankind IP with them or Sega now?
Anonymous No.720116575 >>720116864
5 determines which civ i play on deity next
standard size, standard speed, lakes, no gamemodes
Anonymous No.720116710 >>720117687
>>720116328
No official statement but considering that they are still updating games that were released under Sega, they probably got them back.
Anonymous No.720116828
>>720058890
That's the neat part: I wouldn't.

Hell, they already had a template for it: Beyond Earth. Just do that but get Brian Reynold (no, not Deadpool) back. Make it the TRUE "Sid Meier's Alpha Centauri 2" that Beyond Earth wasn't.
Anonymous No.720116864 >>720117007
>>720116575
Whoops!?
Anonymous No.720116916
>>720060380
>Let's turn a video game into a board game complete with micromanagement
No.
Anonymous No.720117007
>>720116864
what do i do now?
Anonymous No.720117063
>>720061360
The only good thing that came from 6 is the CEO Driller doing work on it's UI.
Anonymous No.720117373
>>720093624
Not seeing the problem. The ones that got pissed (and China) aren't worth paying attention to.

And I say this as someone that wants China to make America's 100 years of humiliation trigger finally.

Anyone that gets pissed off by SMAC/SMAX faction quotes isn't worth paying attention to.
Anonymous No.720117687
>>720116710
Neat. Id not hate it if it released as is right now and not the unfinished mess it was at launch. Maybe they make a 2
Anonymous No.720117887 >>720120923
>>720114792
and yet, Rome still won that war.
Anonymous No.720118228
I'm so hyped for the player count to reach the 2000s, it's going to bring a new level of shill rage.
Anonymous No.720118374
>>720086554
important, not beloved
Anonymous No.720119274
>>720058890
Get rid of 1upt
Anonymous No.720119454
>>720059881
Who?
Anonymous No.720119616
>>720093624
Lefties would also get mad if they realized the quote would support what they define as "hate" speech
Anonymous No.720120923 >>720121863
>>720117887
I dont think you understand what having to conscript an entire generation means and imply.
It was a pyrrhic victory.
Anonymous No.720120978
>>720093624
Please, dont act like leftist didn't spend the last 10 years censoring games and people.
Anonymous No.720121054 >>720121341
>>720058414 (OP)
>we found out most people dont finish games and usually quit half way through
>so we choose to split up the game into 3 pieces
i have a feeling even less people are playing to the modern era now just choosing to stop after the first disaster switch
Anonymous No.720121059
>>720061360
I remember dansgame playing this for hours, to a slumbering audience.
Anonymous No.720121297
>>720058414 (OP)
They should've made civ switching make sense, optional AND the leader should change outfits with them.

Cleopatra leads Ancient Egypt, then has the option to change to the Mamluks (War), Ayyubid Egypt (defense), and Fatimid Egypt (Piety).
Anonymous No.720121341
>>720121054
Pretty much.
Instead of "fixing" the problem, they just made it worse by having the boring endgame come in during the second third of the game.
Anonymous No.720121412 >>720122365
I remember that early on, the shills celebrated that it was the 9th most sold game of the year, but now it dropped to 14th, and MGS Delta and Silksong wasn't on the counter yet.
Anonymous No.720121510
>>720058890
V was the peak, further evolution is unnecessary.
Anonymous No.720121661
>>720060261
The reason why they did this was that they wanted to introduce "Hero" elements, so you it's like you're playing a Moba where you choose your character that has special abilities and power-ups, and then your civ itself is more like a "Role" that you change out.

This was so they could sell skins and ability packs down the line.
Anonymous No.720121664
>>720058890
It needs to unfuck combat. Problem is, I have no idea how to unfuck combat. It's always going to be tedious as shit when you're controlling a bunch of units in a turn based game. Maybe some sort of transportation mode where you get to move everyone at once to make crossing larger distances less fuckawful. That would be a start.
Anonymous No.720121863 >>720122860
>>720120923
>Rome lost because....
>they just did, ok!!
Hannibal was a shit general.
Anonymous No.720122034
>>720058414 (OP)
Civ switching isnt one of the 5 worst things about this game.
Anonymous No.720122365 >>720122960
>>720121412
>and MGS Delta and Silksong wasn't on the counter yet.
Silksong is selling for 20 bucks a pop (or less in poorer places).
Civ 7 ran for 120 bucks a pop down to a "reasonable" 80.
Silksong would need to sell absolutely astonishing numbers to get as much dosh as they did, no matter how bleak those numbers truly are for them.
Anonymous No.720122860
>>720121863
Caesar lost battles too you mong and he's still considered a great general.
Anonymous No.720122960
>>720122365
How much did civ7 sell?
Anonymous No.720124550
>>720062480
If veteran developers worked on Civ 7 they deserve to be fired.