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Thread 720065686

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Anonymous No.720065686 >>720065778 >>720065901 >>720065915 >>720066040 >>720066460 >>720066671 >>720066951 >>720067624 >>720068579 >>720069176 >>720069454 >>720069794 >>720070061 >>720070625 >>720070739 >>720070927 >>720071131 >>720078014 >>720082747
The first review is in
And it's a perfect score. FUCKING KNEEL
Anonymous No.720065778 >>720065949 >>720075372 >>720082827
>>720065686 (OP)
Based. It cannot be overstated just how much better Silksong's level/map design is.

>semi-linear subtly guided progression (similar to Super Metroid)
>clear direction of where to go instead of just aimlessly wandering around trying out every single path to see which one is the right one
>maps have way less dead-ends and are much less labyrinthine
>tons of little secrets that actually matter instead of just being pointless garbage
>Hornet is significantly faster and more mobile navigating through the map
>backtracking is significantly reduced with the fast travel system
>benches are more frequent
This combined with the much higher level of difficulty and focus on combat put Silksong far and away better than Hollow Shite.
Anonymous No.720065901
>>720065686 (OP)
I never doubted.
Anonymous No.720065915
>>720065686 (OP)
10/10 from GamingBolt too
https://www.youtube.com/watch?v=Wl-ao9dbkwM

And another one. First two scores are both perfect. Not looking good for the shitposters.
Anonymous No.720065949 >>720066060 >>720077080
>>720065778
I disagree. Silksong is a lot grindier than HK since so few enemies drop beads but you need beads to progress. Grinding for metal to use tools is also annoying. It's not a bad game, but it's a step down from the original.
Anonymous No.720066040 >>720066207
>>720065686 (OP)
>Vydia journalists
Lol, lmao even.
Anonymous No.720066060 >>720066152
>>720065949
The lack of currency in Act 1 is really my only issue. You can farm like 500 beads in like 10 minutes early in the game though. I would take a bit of quick grinding every now and then over massive backtracking and tedium constantly throughout the game
Anonymous No.720066152 >>720066314
>>720066060
>You can farm like 500 beads in like 10 minutes early in the game though.
You're right, but I don't like grinding in general. I never had to grind to beat Hollow Knight.
Anonymous No.720066207
>>720066040
I'm glad we live in a world vidya journalists are so honest and there are so many great games.
Anonymous No.720066302
literal who journalists are actually based when they agree with me
Anonymous No.720066314 >>720066442 >>720079271
>>720066152
Like 75% of the time spent in Hollow Knight is backtracking, that's far worse.
Anonymous No.720066442 >>720066683
>>720066314
It's a Metroidvania, backtracking is a part of exploring. Killing the same enemies for ten minutes out of every ninety is worse.
Anonymous No.720066460
>>720065686 (OP)
>Hollow Knight is a MASTERCLASS in design, so much so that we must evoke the design of a different game which Hollow Knight based its design from
Anonymous No.720066565
Another perfect score.

https://noobfeed.com/reviews/hollow-knight-silksong-review

So far the first three scored reviews are all perfect
Anonymous No.720066671
>>720065686 (OP)
>new gold standard in Metroid-like design
All those other metroidvania indie devs are gonna go bankrupt.
Anonymous No.720066683 >>720066889 >>720066904 >>720067770
>>720066442
You still backtrack in Silksong, just not to the comically absurd degree of Hollow Knight. Silksong feels more like Super Metroid, Hollow Knight feels like some giant, randomly generated labyrinth clusterfuck where you just do a big loop around the entire map every time you get an upgrade and see which of the dozens of locked gates is the progression path and which are just dead ends with pointless garbage.

Silksong's level design is much coherent and refined.
Anonymous No.720066889
>>720066683
>Silksong feels more like Super Metroid
It feels more like Bloodborne, constantly grinding for blood vials.
Anonymous No.720066904
>>720066683
kek
Anonymous No.720066951
>>720065686 (OP)
"Silksong is a return to form for the Hollow Knight series".
Anonymous No.720067471 >>720067601 >>720067614 >>720071225 >>720071292
>get a game that's basically the DS2 of Hollow Knight
>it fails to improve on anything meaningful
>"OMG 10/10 PERFECT GAME"
The perfect proof that modern video game journos are completely broken.
This is the DS2 situation all over again. The DS fags all gave it a 10, while the one journo who wasn't a diehard fan gave it a 5 (Gamespot). Look at who history proved right. The exact same shit is happening now.
Anonymous No.720067601
>>720067471
This just proves TotalBiscuit right once again that aggregate scoring for published video game reviews are meaningless at best, or shill marketing at its worst.
Anonymous No.720067614
>>720067471
Dark Souls II won
Hotline Miami 2 won
Silksong won
Anonymous No.720067624
>>720065686 (OP)
literally who
Anonymous No.720067770 >>720067985 >>720075493
>>720066683
Silksong isn't even a Metroidvania anymore. The entire point of the genre is to constantly get new abilities as you progress the main path, and to then go back and use those abilities to open up new paths in old areas. Silksong is far more linear, half the abilities aren't even on the main path (and so optional), and bosses don't reward you with anything usually.
Anonymous No.720067953
None of these reviewers even got past the first act, because the game completely falls apart after that.
Anonymous No.720067985 >>720068114 >>720068890
>>720067770
you still need the upgrades to progress. But yeah, it feels much more like a linear action platformer, which is a good thing. If you can't nail the very delicate balance of guided exploration and constant power gain of Super Metroid, it's better to just opt for a more traditional structure than try to make some giant labyrinthine backtracking-filled clusterfuck abomination with nonsensical progression like they did with Hollow Knight.
Anonymous No.720068080
>you actually see which game journalists are bad at videogames
Anonymous No.720068114 >>720068252
>>720067985
> If you can't nail the very delicate balance of guided exploration and constant power gain of Super Metroid, it's better to just opt for a more traditional structure
They nailed it with the first game.
Anonymous No.720068118
I was expecting it to get bad reviews for not giving journie troons early access copies
Anonymous No.720068252
>>720068114
LMAO

No the fuck they didn't, the map design and progression was fucking AWFUL. Make it more obvious you have never played Super Metroid before in your life.
Anonymous No.720068579
>>720065686 (OP)
>metroid-like
how to spot a complete faggot
Anonymous No.720068890 >>720069132
>>720067985
It's not a good thing at all, the game is a million times worse for it. All they needed to do is put traversal abilities behind main story boss fights, and have like 7 or 8 of them.

How can it be that I beat the game without ever finding a double jump? How can it be that I reached a spot in the main story where I couldn't progress because I was missing a traversal ability, with 0 indication where I could get it? Those are basic mistakes that a game like this shouldn't have, not as a sequel 7 years in the making where the previous game did it better.
Anonymous No.720068957 >>720069793
I’m conflicted on Silksong. You get most of the movement upgrades in act one, but there’s hardly much of a reason to backtrack and find what you missed. Whenever I did, I was greeted with braindead, but surprisingly punishing bosses where the reward are rosaries, which become easy to farm once you reach the citadel.
Also, I can’t be the only one who thought that act one was rather slow and floaty to get through. Exploration being really linear made it feel that way.
Anonymous No.720069104
THIS IS A FUCKING MASTERPIECE XISTERS OH MY REDDIT!!! I'M SO FUCKING HAPPY I COULD DIE BEFORE MY TRANSITION!
Anonymous No.720069132 >>720069314
>>720068890
>it's bad because the areas right after bosses give the powerup instead of the bosses themselves

And the instance you're crying about is 10x worse in Hollow Knight where random bullshit on one end of the map is necessary to proceed with random bullshit on another end and you spend the whole game just ping-ponging arou d checking every one of the 100+ locked gates to see which is actually needed to progress
You sound retarded right now. shut the fuck up
Anonymous No.720069176
>>720065686 (OP)
>User score below 9
It's over...
Anonymous No.720069178
>masterclass in game design
What does it teach us? Other than stop overcharging for shitty flash games.
Anonymous No.720069314 >>720069736 >>720070223
>>720069132
That's the point of a metroidvania though? To check out previously inaccessible locations once you get new abilities? That's the entire point of the genre???

Compared to HK, it doesn't feel like you're making progress in Silksong at all. Wow, killed another boss, got nothing for it. What's the point even? Why should I go explore when there's nothing there? How can you not understand that?
Anonymous No.720069454 >>720069775 >>720069894 >>720070276
>>720065686 (OP)
Surely there were games exactly like this before fucking METROID or even Castlevania.
Are they going to be calling every FPS with dialogue choices "Falloutlike" next?
Anonymous No.720069621
I got to the credits, the game is very good. Now, how long will it take to try to find everything I missed?
Anonymous No.720069736 >>720070423
>>720069314
No, you fucking dumbass. It's about gaining powers and using them to explore new areas, not fucking backtracking. Super Metroid has very minimal backtracking.
Anonymous No.720069775
>>720069454
Name one FPS with dialogue choices that isn't Fallout or Outer Worlds.
Anonymous No.720069793
>>720068957
>You get most of the movement upgrades in act one, but there’s hardly much of a reason to backtrack and find what you missed.
Yeah there is
just today, i used the float, walljump, sprint, and needolin to:
>get cool shortcuts
>find value in what i thought was empty rooms
>open the weaver doors
>find simple doors
>get fleas
Anonymous No.720069794
>>720065686 (OP)
lol lmao even

game is shit
Anonymous No.720069894
>>720069454
Nah, that’s giving fallout to much credit. It would be a deus ex like
Anonymous No.720070005
GOTY confirmed
Haters and losers BTFO
Anonymous No.720070061
>>720065686 (OP)
Dark Souls 2 has higher scores than dark souls 1. critics are retarded
Anonymous No.720070215
Are there really only 100 enemies or does Nuu's quest get expanded after you reach that?
Anonymous No.720070223 >>720070651
>>720069314
The only thing Silksong doesn't do well for a metroidvania is power gain, which is arguably a good thing because that's very difficult to balance properly and can easily lead to facetanking enemies or tanky bosses and vice versa if you discover too much or too little, or do things out of order.

The game gives you a good amount of movement options, subweapons, and crest loadouts, but I do wish you could equip more at once. But again, that probably goes back to the power issue, where they probably want a relatively narrow range of power.
Anonymous No.720070276
>>720069454
Metroid is a game from 1986 so i dont know how much further back youd expect to go in order to look for a reference.
Anonymous No.720070334 >>720070439 >>720081605
Imagine the meltdown if it dethrones OoT
Anonymous No.720070423 >>720072370 >>720072689
>>720069736
Yeah, and those new areas are connected to what exactly? Old areas. The difference is that in a proper metroidvania, you constantly see stuff you can't reach yet, there's always a sense of anticipation of when you'll get that one new ability that lets you jump higher / further / get through that wall / dive below the water / open that switch / etc. etc. It feels completely different when you get something to use in a completely new area, there is no anticipation, nothing.

Also: you barely get anything in Silksong in the first place. On my playthrough, I got 3 abilities before I defeated the final boss, dash (which is so basic I hardly consider it an ability), floaty cloak (which was used more in combat than for exploration) and hook shot (which is basically the dash, with a bit more range). That's nothing.
Anonymous No.720070439
>>720070334
Not even remmotely possible
Anonymous No.720070625
>>720065686 (OP)
I would bet my entire net worth that this journalist did not, in fact, beat the game
Anonymous No.720070651 >>720083171
>>720070223
I don't consider crests / subweapons relevant, not how they work currently. If crests were not something you equip once on a bench but more like dynamically interchangeable movesets (think dmc style system), where each moveset has certain movement ranges and traversal properties (one moveset can dash further, one can reach higher, one can pass through things the others can't pass through etc.), then it would be interesting, but like this? Most people will just use one crest for 99% of their playthrough, the entire system might as well not exist.
Anonymous No.720070717 >>720071781 >>720072212
>Metroid-like
Is this a Nintroondo site or does this fag not play games?
Anonymous No.720070739
>>720065686 (OP)
He might still change his mind after he gets to play the game althoughbeit.
Anonymous No.720070927 >>720071237
>>720065686 (OP)
>popular thing good
brought to you from
>thing about to be popular bad (but later I will pretend I liked it all along)
Anonymous No.720071131
>>720065686 (OP)
Alright, just 192 more reviews to go before E33's dethroned.
Anonymous No.720071225 >>720072495
>>720067471
Nah DS2 was shit because it had bullshots.
Heck, even the beta that people could participate in was a lie. It had the lightning system that was in all the previews and then the game itself had the shittiest lighting system imaginable. Then they had the audacity to try and get people to buy the game again a year later when it came out on ps4/xbone/pc. DS2 the game itself is fine once you get 28 agility.

Silksong's issue is that it plays like a DLC to HK without any of the HK upgrades.
The game doesn't become fun traversing until you get double jump and needle point teleport.
Anonymous No.720071237
>>720070927
This is just cancerous faggotry from people who don't play games. HK was a Kikestarter game and became popular among hardcore metroidvania fans and has since been considered a GOAT. The people malding either don't play games or tried to play a game that doesn't pander to them at all.
Anonymous No.720071292
>>720067471
it's cooler and more fun than hollow knight
Anonymous No.720071586 >>720071943 >>720083317
>ITT retards who never touched metroivania genre and only play super metroid 100x times and pretend it's the best game ever
>also lost argument = TROON TROON TROON
Anonymous No.720071781
>>720070717
>/v/
>play video games
look at the board, when chinese reviews didnt do shit, they just moved on to cuckposting it's laughable
Anonymous No.720071943
>>720071586
Post your 3x3 contrarian faggot
Anonymous No.720072212 >>720073023
>>720070717
>Metroid-like

That's literally what they are.
Anonymous No.720072370 >>720075137
>>720070423
>you constantly see stuff you can't reach yet
Which happens in Silksong too moron. Numerous instances where there is a jump you can't make or path that is blocked

You get
>sprint
>dash
>walljump
>float
>double jump
>grappling hook
>air vent flight
>vertical shinespark
>charge attack
>tons of silk abilities
>tons of subweapons
>tons of charms
>multiple crests

Now shut the fuck up clown. Sounds like you rushed through and missed half the game.
Anonymous No.720072495
>>720071225
>DS2 the game itself is fine once you get 28 agility.
>28 agility
Anonymous No.720072689
>>720070423
kek, how do you fags even manage to dress yourselves without assistance? Imagine rushing a nonlinear game and making completely retarded and uneducated posts like this.
Anonymous No.720072740
Who gives a shit about what journalists think
Holy shit what a gay fucking thread.

In all fields
Anonymous No.720072774
Could we be looking at GOTY?
Anonymous No.720073023
>>720072212
Wrong. That hasn't been the term for longer than you've been alive.
Anonymous No.720075137 >>720076782 >>720077790
>>720072370
>Which happens in Silksong too moron. Numerous instances where there is a jump you can't make or path that is blocked

I can count on one hand the number of times it happened. The most obvious one was in Bilewater, but there, the path forward was blocked (needed the double jump), and not some sidepath, so I had to backtrack again. It's an optional area, so it's whatever, but it illustrates the issue.

>sprint
>dash
Same thing.
>walljump
Forgot that one, true.
>float
>air vent flight
Same thing.
>double jump
Optional, with a horrible section before it.
>grappling hook
Talked about it, rarely used at all.
>vertical shinespark
Optional.
>charge attack
>tons of silk abilities
>tons of subweapons
>tons of charms
>multiple crests
All irrelevant for the discussion as they do nothing to change the way you progress through the game.
Anonymous No.720075372
>>720065778
This. Honestly the only reason you could say HK had better map design is nostalgia bias.
Anonymous No.720075493
>>720067770
This is quite literally objectively untrue. Why would you even spout such a blatant lie? I've used all of my pins on shit that I can't get to that I'm going to need to come back to later with upgrades. You retard.
Anonymous No.720076782
>>720075137
>I can count on one hand the number of times it happened.
There's many dozens of instances of it. Are you blind, retarded, or both?

>Same thing.
Nope, both are hugely important and a big part of your moveset, but yes, you earn both at the same time.

>Same thing.
Nope, both are hugely important and a big part of your moveset, but yes, you earn both at the same time.

>Optional.
allows you to access a ton more areas of the game. You complain that there aren't inaccessible areas then also cry when the ability to access some areas is optional?

>All irrelevant for the discussion as they do nothing to change the way you progress through the game.
It completely changes the combat which is the focal point of the game, retard.
Anonymous No.720077080
>>720065949
your mom has tons of beads she puts in her ass, just ask her for a box of those, should cover you for the whole game
Anonymous No.720077790 >>720077949
>>720075137
Post your 100% clear right now or shut the fuck up.
Anonymous No.720077949 >>720078001 >>720078236
>>720077790
Last Played Today, 22.5 Hours Play Time. 100% Completion.

happy now?
Anonymous No.720078001
>>720077949
lmao you fucking liar
Anonymous No.720078014
>>720065686 (OP)
deserved
Anonymous No.720078236
>>720077949
>22.5 hours
>100% completion
So you supposedly speed ran the game on your first playthrough and got everything. If you're going to lie why would you not at least try and make it believable and say like 30-40 hours?
Anonymous No.720078815 >>720079273
The more you play the more you like this game. I'm 29h in and thoroughly in love with it.
Anonymous No.720079271
>>720066314
>Like 75% of the time spent in Hollow Knight is backtracking, that's far worse.
And because of that, you don't need to actively farm to get money.
Anonymous No.720079273 >>720081850
>>720078815
This, Hollow Knight was dogshit but Silksong is really fucking good so far, I'm only at the end of Act 1.
Anonymous No.720079561 >>720083820
I have literally never had to actively farm in Silksong and I'm pretty much near the end of the game now. I can 100% guarantee the people saying you need to grind are either shitters who keep dying and losing everything. Retards who aren't converting their excess currency into strings or other retards who can't cope with the idea that you're not supposed to buy everything as soon as you see it and can just wait to buy shit later.
Anonymous No.720081605
>>720070334
noisy pixel gave it a 9
Anonymous No.720081850 >>720084325
>>720079273
Why are you even playing the sequel of a game you think is dogshit? If I try a game and it turns out to be dogshit, I certainly won't waste any more time on it or the series. Plenty of stuff to play out there, so you don't have to deal with dogshit.
Anonymous No.720082747
>>720065686 (OP)
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
FUCK YOU SILKSONGERS I'M GONNA POST ANOTHER KEK THREAD
Anonymous No.720082827
>>720065778
I'm pretty early on but I feel like I've already run into a few dead ends, and it is absolutely littered with shitty rewards in the form of shards. At least in HK you couldn't cap out on Geo, finding a big shard deposit when you're full on the things feels like such a waste of time
Anonymous No.720083171
>>720070651
So far I've found two crests and I now consider finding them to be a burden. Whoever thought that it was a good idea to unequip all of your current charms whenever you find a new crest needs to be shot out of a cannon into the sun
Anonymous No.720083317
>>720071586
Super Metroid is the gold standard by which all other games in the genre should be judged. A hundred other games also being worse doesn't change anything
Anonymous No.720083820 >>720083916
>>720079561
>You're not supposed to buy things! You're supposed to just string up all your money (which has jew tax) and never engage with new mechanics!
Ok retard.
Anonymous No.720083916
>>720083820
Case in point. Once such retard right here who has no critical thinking abilities.
Anonymous No.720084325
>>720081850
partially FOMO, partially because I enjoyed Hollow Knight's combat and bossfights, but I just absolutely hated the map design/progression.

Silksong improved both of those aspects massively.