>>720106381
Yeah? Where?
Easily blockable banner ads on the big gaming websites nobody with an IQ above 50 uses?
Ad-booster ads on free low-effort brainrot mobile games?
TV ads where nobody will see them but the handful of boomers left paying for cable TV?
Radio ads?
Standees at Gamestop?
Best they've got is NEW RELEASE!!! advertisements on game storefronts like Steam and the Xbox store, but ehh...?
201X-202X marketing is a completely different ball game, companies really need to figure this shit out, they can't just shit out the same methods from decades ago like that and expect everything to go well.
Bare MINIMUM, sponsor streamers or give them free copies of your game a couple days early, nigga.
Games (and movies) spend literal tens/hundreds of millions on marketing? Fucking where? Where the fuck is all that money going?
I swear it's probably going to something stupid like slapping an ad in New York Times Square for a day or sending a gazillion pounds of free merch to all the mainline reviewers or something.
>>720105275
>hateboner
Final Fantasy simply doesn't gain new fans, they're just recycling the old ones outside of FF14 pulling some people in.
FF10 and 12 are probably the last mainline games to gain fans, and FF12 was made for the fuckin' PS2 (pee ess two), nineteen fuckin' years ago.
None of the 13 games had fans, FF15 was just kinda "there", and then Square Enix fucked off to go "remaster" all their 2D games about three times each because they don't really know how to really recapture that old FF essence. I mean hell, go look at that time all the remasters had that gross stock RPG Maker look to them for some reason, then they lazily upscaled the 3D games and that was just good enough.
I still replay 2, 5, and 9 every now and then, and I recently replayed 12 ILJS or whatever the fuck it's called (I'm going to replay it again with an overhaul mod soon), but I've had no interest in anything made after 12, they don't look interesting.