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Thread 720107446

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Anonymous No.720107446 >>720108207 >>720108302 >>720108489 >>720108508 >>720108872 >>720109314 >>720109516 >>720110543 >>720112042 >>720113554 >>720113703 >>720114083 >>720114982 >>720115626 >>720116553 >>720116637 >>720116820 >>720118612 >>720119317 >>720119683 >>720120937 >>720122275 >>720122696 >>720123945 >>720125529 >>720126268 >>720130476 >>720134042 >>720139464 >>720142371 >>720142445 >>720144704 >>720147249 >>720155512 >>720155531 >>720155853 >>720155917
I love difficulty but this boss is actual aids cancer
Anonymous No.720108207 >>720133392
>>720107446 (OP)
I beat that fucker once after 30 tries, but didn't realise you needed to claim the emblem and so its back again.
The reaper emblem in Greymore is great though. That aids boss gets you the beast emblem.
Anonymous No.720108248 >>720133501 >>720141123
Just stop panicing and moving around all over.
The only time he's annoying is when two of those big fuckers spawn with him, but if he does the punch down attack like in your image he can kill them in 1 hit.
Anonymous No.720108302 >>720108807 >>720108891 >>720115772 >>720118935
>>720107446 (OP)
the rematch fight is a pain in the ass
Anonymous No.720108489
>>720107446 (OP)
>Heard that it was a hard fight
>Only took 2 tries (first one I was on low spirit/health, second one got unlucky on spawns positioning)
Anonymous No.720108508 >>720116580 >>720117427 >>720122814 >>720147672
>>720107446 (OP)
i recommend using this + straight pin and/or sting shard
smack the boss between attacks when it is too far away from you to hit in melee and the damage will add up quickly
this strat is useful against a lot of bosses btw, and i used it to quickly burn through widow and last judge's second phases
Anonymous No.720108807 >>720110583 >>720115847
>>720108302
silk storm trivializes it
Anonymous No.720108872 >>720122620
>>720107446 (OP)
Took me 3 tries. Make him crush his own adds
Anonymous No.720108891
>>720108302
I think it's a better fight due to the larger arena, and the platform gimmick makes it more interesting.
Anonymous No.720109150
This is the boss that has given me the most trouble. Itโ€™s just an obnoxious fight. The refight is horrible. He destroys every platform, goes off the screen so you canโ€™t tell where heโ€™s coming from, and spawns flying mobs that shoot fireballs that stay on the ground. Itโ€™s absolute cancer.
Anonymous No.720109314 >>720114401
>>720107446 (OP)
The one in the lava is even worse cuz its mob also do 2 dmg + lingering ember on the ground
Anonymous No.720109516 >>720109636 >>720109836 >>720116534 >>720116830 >>720117056 >>720117759 >>720118543 >>720124553 >>720127738 >>720139635 >>720139752 >>720157051
>>720107446 (OP)
It was hard, but by far not the hardest. Prepare uranus for more overtuned bosses.
Anonymous No.720109636 >>720109745 >>720125375 >>720125375 >>720154418
>>720109516
>touch a stunned boss
>still take damage
WHAT A GAME, MARK
Anonymous No.720109745 >>720115886 >>720115910 >>720118989 >>720124968 >>720140946
>>720109636
It's even better
>stun the boss
>his hitbox changes
>die
Anonymous No.720109836 >>720109950 >>720117257
>>720109516
It took me ages to beat but managed it last night, haven't found any of the tools used in this webm though. Didn't even realise crests existed until after the fight. Did I play myself?
Anonymous No.720109950 >>720117153 >>720117423
>>720109836
wow, you went there pretty early then
but yeah hunter's downward aerial attack is awful and i prefer reaper and wanderer for that alone
Anonymous No.720110543 >>720113665 >>720115965
>>720107446 (OP)
THIS is the boss people are complaining about? It's 2 fucking moves, you retards. No, the fodder enemies it spawns in don't count because they all die in 3 hits. I beat this nigger 4 hours in on either my first or second try. I can't recall because it was such a nothingburger fight. This is Gruzmother tier difficulty.
Anonymous No.720110583
>>720108807
I preferred the parry. Do it near the adds to kill them and damage the boss at the same time.
Anonymous No.720112042
>>720107446 (OP)
Anonymous No.720113554
>>720107446 (OP)
Anonymous No.720113665 >>720115719
>>720110543
>they all die in 3 hits
Ooooh, so you got there with at least 1 if not multiple weapon upgrades.
Your opinions is discarded.
Anonymous No.720113703 >>720113810
>>720107446 (OP)
Really not that hard. No idea why you guys are having so much trouble.
Anonymous No.720113810
>>720113703
Anonymous No.720114078 >>720114659
I just beat him where am I supposed to go now?
Anonymous No.720114083 >>720114527
>>720107446 (OP)
The worst thing about it was the walk to get to it.
Anonymous No.720114147 >>720119437
>You know what's better than 1 Choir Clapper?
>2 Choir Clappers
Anonymous No.720114401
>>720109314
The anti-fire charm reduces the damage from the adds but it has to recharge, so when he summons two or you just end up in a situation where getting hit by the fireball knocks you into the lava the second hit deals double.

You can just leave the fight though.
Anonymous No.720114527 >>720114702
>>720114083
>15 seconds of running with one enemy that you can just jump over
How?
Anonymous No.720114659 >>720114949 >>720117409
>>720114078
To the right and up from the lava zone to reach greymoor
Anonymous No.720114702
>>720114527
I wanted to kill that fag, and ended dying to him a few times.
Anonymous No.720114949 >>720115050
>>720114659
already been there and through Wormways which took me back to the start
Anonymous No.720114982 >>720131168
>>720107446 (OP)
Dont do this until you have the wall climb
Anonymous No.720115050
>>720114949
Upper left side of shadewood then.
Anonymous No.720115487 >>720115593 >>720115914 >>720124686 >>720125075
Took a shot at the Courier's Rasher, unfortunately I died while making my second trip back and now all the enemies are back. Also I realized I should've killed one of those mini-judge enemies in Blasted Steps that I skipped cause it'd make the progress through there quicker (it was the first one in the room after the top of the vertical shaft with the Fast Travel station for reference). Was surprisingly cathartic going through some areas I'd struggled in the Citadel and Blasted Steps and just cleaning them out, I do wish the bomb flower enemies in Shellwood didn't always respawn though.

It does feel like I've got a bunch of things on my plate but I'm not sure which to tackle as I've tried each and had middling results;

- Moorwing in Greymoor (cause I accidentally skipped the original encounter due to getting all the Fleas)
- 2nd Savage Beastfly in Far Fields (feel pretty confident I'll get this one soon, just gotta get better at handling the little fire spitter enemies)
- Mount Fay climb (Just need to go back at some point with enough rosaries to buy the bench, my destitute ass rocked up with fuck all rosaries)
- Bilewater & Cogwork Core (did some exploration but left partway through, don't remember if there was some roadblock or I was just getting my ass handed to me)
- High Halls (getting stuck on an enemy gauntlet fight, I fucking hate the big flying guys, the maestros are alright though)
Anonymous No.720115593 >>720116501
>>720115487
Do you have the spa route unlocked for couriers rasher?
Anonymous No.720115626
>>720107446 (OP)
this boss took me more tries than widow
Anonymous No.720115719 >>720115954
>>720113665
>so you got there with at least 1 if not multiple weapon upgrades
I told you it was 4 hours in. I'm not even aware that there are nail upgrades in this game. It was definitely 3 or 4 hits for the little spiky guys. There might've been tougher enemies later in the fight, but they died too quickly for me to register them. Anyway, I'm 9 hours in and just beat Sister Splinter on my first go. This game is fun and just the right amount of difficult so far, if a little easier.
Anonymous No.720115772 >>720116006 >>720116191
>>720108302
>rematch fight
God, this game is lazily designed. How it took this long to release is beyond me.
Anonymous No.720115847
>>720108807
>trivializes it
If you are not in point blank range of the adds, they survive the silkstorm
He also starts summoning 2 adds one on each side
If anything silkstorm/parry is a necessity to even get trough the first phases. The fight is still absolute cancer. And an RNG fest. Sometimes the adds would decide to fly away, way out of my range. I just could not touch them while they could shit up the arena.
The AI of flying enemies is 100% cancer. Intentionally designed to be as annoying and time wasting as possible.
Anonymous No.720115886 >>720124968 >>720125167
>>720109745
>>his hitbox changes
>>die
HOLY FUCKING SHIT I KNEW I WAS NOT GOING INSANE.
I swear to god I was complaining about hitboxes being absolute jank. I fucking knew it.
Anonymous No.720115910 >>720116004 >>720141813 >>720156396
>>720109745
Does he fall to the ground?
I feel like this is necessary.
Sister Splinter falls on you in it's fight when you stun them and it harms you. I like that personally. You should be forced to get out of it's way.

But with this webm it's looking like collision is forcing Hornet into the boss, which probably is a genuine... bug.
Honestly baffling this bug isn't very very common given the format of the game and things that happen with collision/physics. This must have been a nightmare to bug test and I suspect most of the past few years was spent polishing the combat, which is by far the crispest I've seen for a game like this given the complex bullshit it does with Hornet's movement. They could have just nerfed her to make her less buggy here, but where's the fun in that right?
Anonymous No.720115914
>>720115487
I'm not reading all that
Anonymous No.720115954 >>720116065 >>720116515
>>720115719
Oh, then you are lying. The large bugs that do a little silkstorm like attack require 6 or 7 attacks. The spike bugs on the floor require 4, and the flying ones iirc also require 4 attacks.
So much for
>they ALL die in 3 hits
Anonymous No.720115965
>>720110543
It is very hard to get to and I haven't really tried this one.
I just went
>I'll come back to it
Anonymous No.720116004 >>720116142 >>720116264
>>720115910
>probably is a genuine... bug
Doubt it. I mean the interaction of changing the hitbox might be a bug, but the hitboxes are almost always larger than the enemy/you, this is the first game that I saw doing that, almost always the hitboxes are within the enemy, to give the player a bit of a grace, not here tho.
Anonymous No.720116006 >>720116235
>>720115772
git gud
skill issue
Anonymous No.720116065 >>720116515
>>720115954
Are hits even consistent?
I still suspect that if you hit things a certain distance away and pressing buttons a specific amount of time changes the damage amount. I only suspect this because of fucking around with bouncing with the needle, which is kinda fun.
I hope it's inconsistent to stop the player from totally relying on their mental health gauge of the boss. There's a reason why there is no souls hp bar.
Anonymous No.720116142 >>720116264
>>720116004
The hitbox probably does change, but the real issue is that it looks like Hornet is being pushed into the boss, not away from the boss when that change happens. I think I get that issue a bit. I just learned to keep a bit of distance when it stuns, but your case is kinda unlucky and genuinely hinders the gameplay, making the player hesitate with a viable strat.
Anonymous No.720116191 >>720122442
>>720115772
Physics.
Hornet's combat and movement is so precise compared to HK's, which I'm barely able to pogo with.
Anonymous No.720116235 >>720121682 >>720122408
>>720116006
>criticise lazy design which has nothing to do with difficulty
>s-skill issue!
Retard
Anonymous No.720116264 >>720117041
>>720116142
>>720116004
Oh and it was the Wasp Queen things that did it, maybe it's just early development bosses?
I don't get this sort of thing with the latter bosses.
Anonymous No.720116501 >>720116913
>>720115593
I'm going to say probably not, my route is in pic rel
Anonymous No.720116515
>>720115954
>Oh, then you are lying
I was being hyperbolic.
>the flying ones iirc also require 4 attacks
I don't think so. The little flying bugs (both the slow, floating ones and the ones that dash horizontally) take 3 hits to kill. This boss really isn't that hard; it's in the running for the easiest boss in the game. That said, I can understand how a new player or one unfamiliar with the first game (or sidescrollers in general) could struggle. I find it a little annoying that my familiarity with the prequel has let me breeze through the game so far. I'm just hoping for a difficulty spike soon to spice things up.
>>720116065
Nah, the damage amount is always consistent. I think the Wanderer crest has a crit mechanic, though.
Anonymous No.720116534 >>720117112
>>720109516
>dashes through boss
shade cloak habit
Anonymous No.720116553
>>720107446 (OP)
I beat him first try, just stop being bad.
Anonymous No.720116580
>>720108508
>using gay poisons.
you didn't beat the game
Anonymous No.720116634
filtered
Anonymous No.720116637 >>720117242
>>720107446 (OP)
USE YOUR TOOLS FOR GOD SAKE
Anytime you're in a pinch because of multiple enemies it will save your ass
Anonymous No.720116723 >>720116839 >>720116872 >>720116949 >>720117067 >>720157262
How do I git gud(der)?
I can't stop PANICKING and RAGING at the slightest failure
Anonymous No.720116820
>>720107446 (OP)
This is the thing skill checking you nerds? A boss with a very readable pattern that YOU lead around the room, and he kills his own ads. It took me a couple tries, but there were some enemy gauntlets, and new area explorations that gave me more headache.
Anonymous No.720116830 >>720117238
>>720109516
>Spawning mooks that frame trap you
>Contact damage takes 2 HP
and people try to say this game isn't poorly designed.
of course it's badly designed when the "difficulty curve" is so fucked.
you'll have multiple bosses that are actually too easy, then one that's just random, messy, bullshit design that no one put any thought into.
Anonymous No.720116839
>>720116723
jerk off before playing to reset your stress meter
Anonymous No.720116872
>>720116723
Do steroids, cocaine and lift.
Anonymous No.720116913
>>720116501
Take a left turn at the choral chamber fast travel station. It is safer and faster.
Anonymous No.720116949
>>720116723
Stop playing. Play something else. Come back later and try again. No, there are no shortcuts. There are no Tibetan monks hiding sacred knowledge from you on this one. It really is the only way.
Anonymous No.720117041
>>720116264
I had it happen to enemies as well, where I would hit them, and instead of both of us bouncing slightly apart I would take damage.
It has to be some quirk with knockback, also I never used the no knockback equippable.
Anonymous No.720117056 >>720128284
>>720109516
>playing like garbage
>just fleeing back and fourth
>getting hit by easily telegraphed attacks
jesus FUCK you people cannot play games.
why arent you aggressively chain bouncing on him? Dash over him when backed to the wall. Used magic on ranged attacks to get the adds too.
You "people" make shit harder on yourself by playing garbage, passively like cowards, then wonder why its "so hard"

you should be better than this by the time you hit this boss kek
Anonymous No.720117067 >>720118000
>>720116723
just build a habit of doing the minimum movement when dodging attacks. it will eventually transfer in high pressure situations.
Anonymous No.720117112 >>720119229
>>720116534
>tfw I've unlocked dash through
>mfw
Admittedly it uses Silk so it's not so OP, but fuck is it nice to again have a move to get out of a corner.
Anonymous No.720117153 >>720117423
>>720109950
>hunter's downward aerial attack is awful and i prefer reaper and wanderer for that alone
kek
>the hunters attack is fast, and moves you down, making it quick and easy to chain bounces when at the correct 45 degree angle, requires more skill to aim and time obviously
>the reaper attack is a sweep that doesnt move you down as much, making it much much easier to land due to the arcing hitbox, its slower so speed bouncing isnt possible
its an easy mode option for people who cant do stick-fu.
Anonymous No.720117238 >>720117501 >>720117698 >>720122319
>>720116830
>I wandered into the hard zone
>I never bothered to turn around and come back later
>muh difficulty curve is bad!

holy shit, 14 years later and the catacombs are still getting people
Anonymous No.720117242 >>720117460
>>720116637
>health is critically low
>remember that I have Toolsโ„ข at my disposal
>start spamming the trap one all at once
>get like a kill or two
>still die anyway
>still forget to use them next time anyway
A century of consumables in video games and this shit has NEVER GOTTEN ANY BETTER.
Anonymous No.720117257
>>720109836
>haven't found any of the tools used in this webm though
He's only using the trap, buyable at a vendor
The other one is just the silk spear, that you already have
Anonymous No.720117409
>>720114659
I finished lava, greymoor and farfields before ever seeing this guy

people REALLY still dont get the whole "come back later" design these games ALWAYS have. Hunters march posts were already annoying but youd think after 14 fucking years people would learn that the catacombs are best left for later when you are equipped, or, are already good at the game from experience.
Anonymous No.720117423 >>720117663
>>720109950
>>720117153
I was forced to become a hunter lord when my hunter crest was upgraded. I couldn't pass up the dps boost. Now I pogo just as well as I do on wanderer.
Anonymous No.720117427 >>720117645 >>720118105
>>720108508
I never have any shards so I never have any tools. Even with the more shards charm. Projectile tools might as well not even be a mechanic for me, I'm too much of a shitter with all the attempts it takes on bosses.
Anonymous No.720117460
>>720117242
it's because consumables are gay, I only remember them if it helps farming more souls/money
Anonymous No.720117501 >>720118742
>>720117238
this isn't a turnbased RPG you dumb faggot.
it doesn't matter if you have 1 hp, the boss should still be fair and doable.
frame traps and unavoidable damage don't happen in well designed games.
Anonymous No.720117645
>>720117427
You don't spam them on every attempt. You learn the fight first and then use tools to skip the last phase on a good attempt.
Anonymous No.720117663 >>720117785 >>720117903 >>720118348
>>720117423
I honestly prefer the Hunter pogo because 90% of the complex pogo jumps in the game are practically built around it. You almost always end up in a perfect position to auto chain bounces together without even having to move Hornet. Wanderer and Reaper actually make you have to move after a pogo.

Also I like the momentum.
Anonymous No.720117698 >>720118168 >>720118875
>>720117238
that's not the case.
you'll beat a bunch of bullshit bosses and right after, further along the path you'll beat several easy as fuck bosses.
the game is meant to get gradually harder, the devs are just shit at balance so the progression is fucked.

it's the same with enemies too. you'll find harder enemies in early areas. and easier enemies in areas beyond that one.
the game just seems to be a mishmash of ideas; some ok, some badly executed, some terrible and all of them horrible ordered.
Anonymous No.720117730 >>720119542 >>720157430
>find hidden boss First Sinner
>mostly 1 mask damage attacks
>fast-paced, dodging and attacking flows together into a dance
>feel myself improving at every new attempt
>quickly becomes my favorite fight
>game respawns you in front of the boss door so no runback
>wow how nice, I'm sure this small mercy comes with no caveat
>realize that I can use throwing knifes to deal with a certain boss mechanic to interrupt her healing
>respawning in front of the door doesn't allow Hornet to construct more throwing knifes
>have to run back to the bench to craft more anyways, effectively doubling the boss runback
TEAM CHERRYYYYYYYYYYYYY
Anonymous No.720117759 >>720118081 >>720118586
>>720109516
Everyone who complains this guy is hard never got the spike trap tool I swear to god. It almost always kills the adds or brings them to 1 hit from death. The poison variant actually DOES kill them.
Anonymous No.720117785
>>720117663
I like the grunts she makes when she gets the healing buff on hunter, very cute, hate the fucking pogo, though
Anonymous No.720117903 >>720118013 >>720118039 >>720118086 >>720118131
>>720117663
Reaper feels so good that after I got jumped, raped and locked in prison the moment I got my shit back wasnโ€™t even cathartic because I had been auto-swapped back to Hunter.

Reaper or die. I havenโ€™t gotten Wanderer yet (I assumed Reaper was โ€œthe one with the classic pogoโ€ people talked about) but honestly when I do, I doubt Iโ€™ll even use it.
Anonymous No.720118000 >>720118262
>>720117067
I'll try this, thanks
I think I'll have to spend entire attempts on every boss just watching and dodging
Anonymous No.720118013 >>720118086 >>720119641
>>720117903
Wanderer sucks, it's 1:1 the hollow knight moveset but the range on attacks is absolutely terrible in this game.
Anonymous No.720118039
>>720117903
Wanderer is the move set from HK1. Good if you wanna double up on nail damage because of how fast the swings are, but you miss out on having two red tools.
Anonymous No.720118081
>>720117759
The spike trap trivializes basically everything in the game that people bitch about. It's extremely OP.
Anonymous No.720118086 >>720118185
>>720118013
>>720117903
Wanderer becomes better than Reaper as soon as you get the charm that increases weapon range
Anonymous No.720118105 >>720118661 >>720118959 >>720148323
>>720117427
Having your consumables be used up by a failed attempt is very annoying and heavily discourages using them at all. Sekiro suffered the same issue with spirit emblems, where you barely used them because if you relied on them you constantly ran out and had to farm them. I donโ€™t know why shards are even a thing. The tools already have an ammo counter that only reloads at benches, thatโ€™s sufficient without a secondary reserve currency pool.
Anonymous No.720118131 >>720118396
>>720117903
wanderer is the ghost gameplay one, though I feel you need the momentum that you get from the diagonal pogos the other crests have, it ends up feeling very underwhelming and a waste of a simple key
Anonymous No.720118168 >>720118525
>>720117698
This is an unavoidable outcome of playtesting your own game. Being very good at a game while also having it memorized makes it impossible to properly evaluate the difficulty of enemies and platforming challenges. The devs also seem to hate the idea of enemies dying without you engaging with their full moveset, every single time, no matter how experienced you are at dealing with said enemy.
Anonymous No.720118185 >>720118514
>>720118086
Actually for me itโ€™s the Reaper pogo having that little air float, that shit feels better than the HK full-inertia pogo. That and Iโ€™m entirely too accustomed to being able to smack silk pickups out of a boss after healing.
Anonymous No.720118262
>>720118000
there's plenty of time to sneak in 1 hit, sometimes room for 2. 3 hits will get you tagged by the next attack in most cases.
Anonymous No.720118348 >>720118590
>>720117663
I noticed right away, the red buds in hunters march have vines on them, all at 45 degree angles, if you line up with the vine, you hit it every time... like the game was designed by good developers, but people who are blind, and dumb, cant see it and then fuck up over and over.
Feels like the other moves were added later or something.
The hunter lets you speed-stab which basically doubles your DPS over the others.
Anonymous No.720118396 >>720118585 >>720118643
>>720118131
The irony is I used that simple key, MISSED the path to the Chapel, ascended the entirety of Wormways, and got into the next area before going โ€œokay, Iโ€™m not gonna play the entire game down this path Iโ€™m clearly meant to have wall kicks before thisโ€

I actually assumed people were going backwards to Greymoor to get Reaper before completing Deep Docks, kek.
Anonymous No.720118403 >>720118449 >>720118804 >>720134706 >>720135052 >>720143081
Why was this boss so cathartic to fight?
Anonymous No.720118449 >>720118490
>>720118403
>game devs literally require you to hatecrime two random gay guys
that's why
Anonymous No.720118490 >>720118740 >>720118752
>>720118449
Can they be gay if they're not even alive?
Anonymous No.720118514
>>720118185
It took me some time to adjust to the pogo as well, but being able to do 2 regular swings during openings instead of 1 is a huge difference and with the weapon reach charm your Wanderer attacks have the same range as base Reaper.
Anonymous No.720118525
>>720118168
Itโ€™s not just that, the game will always struggle with โ€œwhich wayโ€ guidance since it doesnโ€™t lock you out of harder paths. If youโ€™re TC you canโ€™t un-know that taking Hunterโ€™s March is not the intended early game route, but tons and tons of players wind up doing that first (myself included) and absolutely reeling at the โ€œsudden difficulty spikeโ€ because we missed the intended path to Deep Docks.
Anonymous No.720118543
>>720109516
Huh, that's not where I fought this aids nigga, I fought him in a small arena.
Anonymous No.720118560 >>720118660 >>720118959
Are you fucking kidding me
Anonymous No.720118585
>>720118396
I got the reaper from the deep docks path before beating deep docks
IIRC I went through the fire zone, to the far fields, back to the left to deep docks then made it to greymoor all in one go, leaving the fields and docks unsearched
not sure what path others took but it feels like im going backwards, found the bell village after I did the bug boss

what happened was I found the deep dock tramway and found a secret path in the wall, with all the rats, that connected back to the left
I hit EVERY wall, and have found 3 skips so far.
Anonymous No.720118586 >>720119007
>>720117759
I didnt have the trap, and still didnt think he was the worst thing. Lead the boss. Clear the ads. Whoa. Such challenge. Little hectic at times depending on mob spawn. Clearly these people never played through the Mega Man games.
Anonymous No.720118590 >>720118673 >>720118712 >>720119448 >>720119837 >>720143081
>>720118348
The vines are rarely above the buds which is about as useful as looking at the attack itself and saying "yeah, that's 45 degrees". It's like the firefly fuckery in The Mist where it seems like they're supposed to guide you but it's nonsensical. You're supposed to get into their weird Australian heads where obvious hints aren't actually hints and it's just random bullshit.
Anonymous No.720118612 >>720119674
>>720107446 (OP)
This games artstyle is fucking ugly dogshit
Anonymous No.720118643 >>720118798
>>720118396
I don't know how important using the simple key to free NPCs is, but there's possibly 2 or 3 instances of questlines being dependant on it, getting wanderer early feels like such a waste now
Anonymous No.720118660
>>720118560
Honestly a non-issue if you got the ability from that place already.
Anonymous No.720118661 >>720118867 >>720118871
>>720118105
Spirit Emblems were much worse in Sekiro. Killing a Sekiro enemy takes much longer than killing a Silksong enemy and you got less emblems with each use of a tool being much more expensive. Plus your inventory of emblems is super limited in Sekiro which makes the cost of tool usage annoying as you cannot stockpile them.

I ran out of shards once ever and it was when doing Sinner's Road because I needed spike traps to kill those sword flies. Meanwhile I never used prosthetics in Sekiro because I never had the emblems.

Meanwhile in Sekiro
Anonymous No.720118673 >>720118930 >>720143081 >>720155086
>>720118590
The fireflies do guide you, you just have to play the needolin to calm them

Agreed that section is in the โ€œhow were you supposed to figure that outโ€ box though.
Anonymous No.720118712 >>720118930
>>720118590
Based retard, they do guide you if you play music for them.
Anonymous No.720118740
>>720118490
vampires are gay as hell, anon
Anonymous No.720118742
>>720117501
you can beat it just fine if you are skilled enough you dumb nigger, just like the catacombs and every other time this was done
its not even that hard, you really do just suck that badly.

the point is if you ARENT skilled enough, like you clearly arent, you can leave. Go somewhere else. Come back with new moves, more HP, more damage, tools, charms or even a whole new moveset.

The bosses are "fair and doable" you dumb nigger otherwise no one would do them. There is no "unavoidable" damage you just fucking suck. Stop getting hit. Every instance of "unavoidable damage" couldve been avoided if you stopped playing like a greedy retarded nigger.
post the boss name on youtube with "no hit" in the title and weep.
Anonymous No.720118752
>>720118490
I think you are basically desecrating the gay corpse robot of a gay bug and its gay clone. I cleared the fight before I rescued the living gay lover bug, and found him mourning over his dead gaybot.
Anonymous No.720118798 >>720119051
>>720118643
There's enough keys for everything. If you mean Green Prince, there's a mini boss in Sinner's Road (one of the chain dudes) that drops a key for him.
Anonymous No.720118804
>>720118403
>When it does its ult by itself.
Anonymous No.720118867
>>720118661
If the best thing you can say about a mechanic is โ€œI didnโ€™t notice it at allโ€ itโ€™s still a bad fucking mechanic. It variously either annoys the player or makes no difference; never once does it have a positive effect on overall game balance.

The purpose of ammo constraints in any game is to balance a useful tool by forcing the player to consider where best to use it and to use it carefully, because uses are limited. Insofar as the only way to reload your combat tools is to reach a checkpoint and respawn all of the enemies, having that reload draw from a master pool serves no purpose.

It isnโ€™t even like itโ€™s needed to give the game currency more value, Rosaries are already used for everything to a degree that would make a modern capitalist blush, adding a second currency does nothing but make the player go
>oh boy, I see this secret area gives me the WORTHLESS money

The entire shards system should be scrapped. Replace shard drops with small rosary drops and have tool ammo only be contingent upon bench reloads.
Anonymous No.720118871
>>720118661
In sekiro you can grind sen for 10 minutes and now you have enough money to buy hundreds of emblems which is enough for at the very least two dozen of hours of playtime
Anonymous No.720118875 >>720120670 >>720122319
>>720117698
name them, the areas, bosses and enemies.
Guarantee its player choice related.
East of hunters march is easier because you couldve gone UNDER hunters march (forgot the name, the fire one) and got the heat shield, then gone east and north from there, which is clearly what the game sees as the "easy path"
hunters march is clearly a challenging route thats significantly faster, for speedrunning or challenge purposes I'd assume, since its basically a straight bridge from A to B.

Lots of games have ebbs and flows, anon, after a hard boss theyd have a come-down zone of zombies that you can roflstomp for a bit before ramping up again.But I dont see any evidence that this is a particular issue here.
Anonymous No.720118930 >>720119286 >>720119632 >>720148554
>>720118673
>>720118712
I don't even have the item. Which means I was just wasting my time. It should have just been gated off completely until you get the item. It's entering bullshit La Mulana territory letting you fuck around in areas you can't progress in.
Anonymous No.720118935
>>720108302
You can completely cheese the fight by simply leaving the arena, there are no walls
Once you get far enough away (don't switch screens) the adds despawn, then you can go hit him again until he spawns the next wave of adds and repeat until he dies
Anonymous No.720118959 >>720140946 >>720155000
>>720118560
You are supposed to have gotten the double jump from the tippy top of mount fay before you head there. Also make sure you bring the ruined took from Bilewater up there with you too. It will let you get the best version of the silk shot, a freakin laser cannon.

>>720118105
If you are having issues keepning your tools stocked, just switch to the architect crest. You can charge your tools with silk.
Anonymous No.720118989 >>720119861 >>720122638
>>720109745
His hitbox didn't "change", he just floats upwards slowly whenever he gets stunned so since you were so close he floated into you
Anonymous No.720119007 >>720119224
>>720118586
yeah I was getting old MMX vibes too.
Jump, dash, downstab bounce over boss, blitz the add, go back to the boss.
real "challenging" boss eh?

meanwhile hollow knight had a fight where the floor was lava and you had to only ever wall jump and bounce, with adds. No one complained, probably because they were filtered out by that point.
Anonymous No.720119032 >>720119206 >>720119216 >>720119980
>that arena right before the mask in deep docks that is stupidly hard for some reason

can someone explain this to me? all of those enemies are complete pushover but put 3 of them in a room and somehow I cant move without jumping straight into on for some reason. No other arena has been like this so far
Anonymous No.720119051 >>720119337
>>720118798
here's the thing, I thought you needed keys to free the thief and the old man near the ant miniboss, but I just checked it and their doors were just breakable, now I feel very very retarded, holy shit
Anonymous No.720119206
>>720119032
pull out the spike traps
Anonymous No.720119216
>>720119032
good time to learn to use your tools anon
Anonymous No.720119224 >>720119312 >>720120745 >>720144412
>>720119007
>hollow knight had a fight where the floor was lava and you had to only ever wall jump and bounce, with adds.
>find the obligatory floor-is-lava challenge room in Silksong
>manage to kill all the critters
>left with 1 hp clinging to the wall
>the lava starts rising
>aaaaaAAAAAAA
Anonymous No.720119229
>>720117112
its the best panic button
Anonymous No.720119286
>>720118930
So like Hollow Knight then? Retard.
Anonymous No.720119312 >>720119625
>>720119224
that place gave me so much trouble
on the plus side I learned how to use my grappling hook in combat better
Anonymous No.720119317 >>720119403
>>720107446 (OP)
I thought this one was pretty easy, he doesn't have any fast moves and telegraphs everything way in advance

I still died a few times because I'm bad at videogames, but it felt very fair and straightforward
Anonymous No.720119337
>>720119051
I actually don't blame you, I thought the same thing until I accidentally smacked the thief door and noticed it crack
Anonymous No.720119403
>>720119317
Honestly the boss itself isn't that bad but the "two masks on contact damage" thing is fairly cancerous when the boss itself has a janky body hitbox and randomly floats around
Anonymous No.720119437
>>720114147
>Choir Clappers
Moments like these reminded me that Silksong was originally going to be DLC. What the fuck were they thinking?
Anonymous No.720119448 >>720119784
>>720118590
>The vines are rarely above the buds
are you fucking retarded you autistic faggot?
wait, dont answer.
Holy shit you people failed school, didnt you?
Anonymous No.720119478 >>720119567 >>720119625
Did anyone else get a crying baby in their inventory? What the fuck do I do with this thing and why won't it shut up.
Anonymous No.720119542
>>720117730
I have the charm that lets you survive death once, and that didn't reset either
I just did it with no tools+no charm resets. not too bad but a really fun fight
Anonymous No.720119567
>>720119478
It's part of a questline to unlock a crest. Take it to the weird grey dude in shellwood that you did the pollip quest for
Anonymous No.720119625
>>720119312
I actually came back to it when I found two charms that helped immensely. The thing that prevents sliding on walls and the magma damage reduction

>>720119478
I found that too, yesterday. No clue where to take it, I plan to check in with the birth/rebirth weirdo bug in Shellwood.
Anonymous No.720119632
>>720118930
>what the fuck I entered the crystal mines and its pitch black, I cant see anything and I keep dying to spikes
>"get the lantern then, anon"
>WHAT THE FUCK they let me die in the dark without a lantern?!

Hollow Knight did this
god forbid the developers of a game treat the player with the respect that theyd be intelligent enough to realise theyre missing somehting and should come back later. in a METROIDVANIA.
Anonymous No.720119641
>>720118013
It innately has quick slash which is bonkers once you get used to the stubby range
Longnail also exists too
Anonymous No.720119674
>>720118612
Lets see YOUR drawings then, bub
come on, post YOUR art for the class.
Anonymous No.720119683 >>720120390
>>720107446 (OP)
>friend was stuck at that boss for 2 days
>ask him to stream the fight
>he plays only with the nail, spending 4 hits to kill each spawn, or even worse, 4 pogo stick jumps on each
>remember my experience
>I was using the silk spear and the tools to either oneshot the small mobs or 1 skill and 1 nail attack
>if I couldn't lead them under him to let him kill them
It's legit a GITGUD boss.
Anonymous No.720119784
>>720119448
kek holy shit he will not recover from this basic lesson.
Anonymous No.720119809 >>720119863 >>720119968 >>720119980 >>720120205 >>720120793 >>720123002 >>720126269
>barbed wire trinket
>get 4 damage instead of 2
oy vey that's some stuff

anyway, anyone using beast crest? maybe i should do beast crest run, on another walkthrough
Anonymous No.720119837
>>720118590
I didn't know that you needed to play music for the firefly's, but I did go to the exits closest to them and it usually was the correct one. I just thought that you needed to do it a several times
Anonymous No.720119842 >>720120861
I haven't seen a game that made so many people seethe and rage in a long time.
Well done Team Cherry, waiting seven years was worth it.
Anonymous No.720119861
>>720118989
This is right, the main problem here is the boss going upwards before Hornet bouncing with the attack
Anonymous No.720119863 >>720120014 >>720120082 >>720122248
>>720119809
Beast Crest is unfathomable shit for platforming but it's a great boss killer.
Anonymous No.720119884 >>720119965 >>720120254 >>720120905 >>720157597
>Lace 2
>Lets take a white boss with white attacks and put them in an arena that's all fucking white, and add more white particle effects
This is why you don't let the art team design gameplay.
Anonymous No.720119965 >>720120051 >>720120542
>>720119884
The second arena is fine, as she can be stunned and dropped into the pit for extra damage, same as you can scale walls to heal safely/do other shenanigans. If anything, Lace 2 felt like one of the few fights where the entirety of the challenge is fair in comparison to much of the bullshit before her.
Anonymous No.720119968 >>720121347
>>720119809
Beast crest isn't bad, but not having any blue charms is a massive downside. No matter how good you are with beastmode, it won't outperform the advantage of pollip pouch and shattered mask.
Anonymous No.720119980
>>720119032
You have to start thinking like those psychos on Team Cherry and understand what some fights are trying to do.

This is usually the first or second arena, and it's basically telling you "hey use your tools instead of face checking shit". I was dying to fucking everything until I realized this and now platforming and arenas are far less of a trouble because a lot of annoying ass flying enemies are usually dead in three hits.

>>720119809
That shit is insane on bosses that are fat. HORRENDOUS pogo. But it's meant for bosses and tough arenas.
Anonymous No.720120014 >>720120059 >>720120130 >>720126473
>>720119863
does beast attack do more damage or something?
Anonymous No.720120051 >>720120254 >>720120301
>>720119965
Nope, nothing feels this stupid. Between random sound effects (as opposed to doing the logical thing and cuing them to specific effects) and this much visual obfuscation this easily the most bullshit fight since Beastfly 1. Everything else has actually felt quite reasonable and fair (well maybe not some of the gauntlets).
Anonymous No.720120059
>>720120014
When you bind you also get faster attacks
Anonymous No.720120076
Does anyone have the image of this boss alongside like 3 enemies on the screen?
Anonymous No.720120082
>>720119863
Why go people keep saying it is bad for platforming? My personel theory is that people just haven't realized that they can hit platforming objects horizontally. I can imagine there being some late game guitar hero sections where it is literally unuseable, but i haven't had any difficulty using it so far.
Anonymous No.720120130
>>720120014
damage, range and knockback go up.
Anonymous No.720120180
>people meme up primal aspid with HK cause its one of the most annoying enemies in the game
>Team Cherry thought it would be a funny idea to give each zone its own type of primal aspid flying asscancer enemy
>all those cheapshit traps
>after losing to a boss its normal to put atleast 1-2 annoying ass traps or enemies onto that road just to inconvenience you
>every 2nd boss has RNG spawn shit

Maybe people aren't wrong when they compare this to Dark Souls 2
Anonymous No.720120205 >>720120482
>>720119809
I genuinely see no redeeming qualities in beast crest
>moveset
the running attack is great but the least versatile
Pogo is outright terrible in both contexts as far as ive seen, it should have sawed an enemy but it only hits once
The fast attacks are outright worse than getting the fastest hit potential from hunters' dash and pogo, or just usint wanderer's baby crest
>bind
By far the worst bind. No HP for platforming and nowhere as reliable for bosses despite the potential, would be great if it gave you hyperarmor
>slots
No blue slots instantly kills the potential of it being ahead of the competition in damage
Anonymous No.720120254
>>720119884
I honestly had no issues with visibility there and i loved clashing
>>720120051
you genuinely need to get better with your eyes
Anonymous No.720120301 >>720120497
>>720120051
She has basically 2-3 basic moves that alternate between leaps and counters. Phase 2 adds the after images to only her version of the diagonal pogo and extra dashes to her normal single thrust. Third phase literally adds nothing new except her Silkstorm attack and you practically only have to move left to right. It's a very fair boss.
Anonymous No.720120349 >>720120693
i feel like the seething is subsiding now. more anons have pushed through and goten all the op shit that makes the game way less chalenging at this stage
Anonymous No.720120390
>>720119683
Yes, but the RNG is kind of bullshit because of the fat bugs I-frames. That's where the fight just gets unfair because he takes no fucking damage even when he's directly under sometimes and if you're cornered it gets annoying because you have Beastfly running to you and then that fatass cutting you off.

But I do agree, it's a DPS + skill check. They're checking to see if you actually use your tools, Skills and Crests, instead of running around pogoing (which you think you can do because the boss is fat and gives you a bunch of bounces).

I left learning a lot... and shockingly had less trouble on the rematch with the added stage hazard because the game does this a bunch. While I think some hazards and stunned bosses hitting for two is bullshit, I think a lot of things aren't that bad once you question what the devs were trying to do in certain areas. Hunter's March in general doesn't actually have something worth of use early, and it's purposely in a direction where most players end up going. Shit, go back with the float and you realize how fucking stupidly easy it is to navigate and how almost everything here is kind of shitty if you're just hopping early game.
Anonymous No.720120482 >>720120618
>>720120205
you say this now as a skill-let, but come time people will be swearing by it for the most damage potential
>pogo downward isnt needed, horizontal attacks bounce with it
>bind makes your combat abilities go up which puts it ahead of others like hunter
>red tools are massively underrated right now, theyre incredibly potent, especially poison darts or the spike trap early on.

beast is the best combat focused moveset for sure, hunter is pretty good but is clearly an all rounder, that also focuses on platforming speed.
Anonymous No.720120497
>>720120301
The boss is fair, albeit not very fun. It's the visuals. Give the fight some damn contrast instead of copying Fromsoft and using another generic field of white flowers.
Anonymous No.720120542 >>720120927
>>720119965
>If anything, Lace 2 felt like one of the few fights where the entirety of the challenge is fair in comparison to much of the bullshit before her
holy shit, /v/ really does suck at games.

When did you all become DSP?
Anonymous No.720120618
>>720120482
Lack of blue charms is such a big hit to damage and survivability that the beast mode just doesn't compensate for it. Give it one blue slot and it is balanced, give it 2 and it is the best crest.
Anonymous No.720120670 >>720120871
>>720118875
this is cope you know the games progression is a mess because of all the text you just wrote preemptively defending it.
after the under area you're talking about.. the next area is even easier.
Anonymous No.720120693 >>720147753
>>720120349
Early game is a huge filter. Which is funny, because Team Cherry literally tells you where to go for a reason and that's for the important movement upgrades.
Anonymous No.720120745
>>720119224
It always loves to up you just with 1 more thing than HK.
>then another
>then another
It's brilliant.
Anonymous No.720120793 >>720120871
>>720119809
I do dislike how there is no overcharmed mechanic... so far in this game for me.
Anonymous No.720120850
is the backwards dodge tool just style?
seems slightly faster than the just a normal dash maybe
Anonymous No.720120861 >>720120996 >>720121831
>>720119842
Mate, you know that big bug enemy at the base of city of tears with the complex move set.
Most enemies in this game are much harder than that. It's ridiculous. That must have taken for ever.
Anonymous No.720120871 >>720120961 >>720121185
>>720120670
you think farfields are easier than deepdocks?

anon, have you considered this is a (You) issue?
I asked for names, proof, you have posted nothing you just WANT the game to be "unbalanced" to justify failing to early game bosses and enemies. youre a sourpuss.

>>720120793
accidentally finding overcharmed was cool, I dont even know why I bothered trying when I only had 1 slot left, but after enough accidental bad math attempts, one frustrated "I just want this charm!" meme press... worked?!
great memory, doing it again would kind of ruin it. like the whole praise the sun shit.
Anonymous No.720120905 >>720121123
>>720119884
Ok, that is kinda a low blow. My eyes have retinal issues post jab so that might be a problem for me.
Anonymous No.720120927
>>720120542
>Vast majority of bosses prior to Lace 2 either gank fights with varyingly ass backwards arenas, ranging from being stuck in tiny arenas with 3-4 enemies at the same time
>Lava rooms with sinking platforms or damaging walls.
>Playing Simon says with bosses that remain on the screen for anywhere between 3-4 seconds and then fuck off (Trobbio, Conchflies/Raging Conchfly, etc...)
From what is non-optional, most of them were honestly fine up until you get to the Last Judge or Phantom, from there the screw only tightens and practically everything in Act 3 is magnitudes more of the above.
Anonymous No.720120937
>>720107446 (OP)
i found him after the first nail upgrade and it was a hard fight but no where near hardest
Anonymous No.720120961
>>720120871
I kinda missed that because I can do math.
>being good at math is a debuff for that game apparently
Anonymous No.720120996 >>720121157
>>720120861
no?
first of all, you mean the soul guy? not that hard assuming you have the dash (I didnt) without it you need to bounce over him more. Trick his magic into the floor (again, easy with dash)
but sure lets set the bar at him, what enemy in the first 5 hours beats him?
The ants, scissor guy and such are like mantis's
the bugs are just bugs.
I dont think you get a soul-guy tier guy until at least the post-halfway house area. so 50% throug h the game
Anonymous No.720121121 >>720121242 >>720121324 >>720121374 >>720121615 >>720121765 >>720147839
>Last Judge run back
What the actual fuck
Who thought this was a good idea?
Anonymous No.720121123
>>720120905
It's not actually that hard, spam tacks or traps. It's just a shit decision when it comes to visual design and gameplay.
Anonymous No.720121157 >>720121234 >>720121831
>>720120996
>soul-guy
Is he the big dude with the shield that does big damage all the time?
Anonymous No.720121185 >>720121513
>>720120871
the farfields are insanely easy.
it's not a me issue. it's a progression design issue.
Anonymous No.720121234 >>720121439
>>720121157
Are you talking about the big red guys who do 2 masks? What is complex about their moveset, they have a grand total of two attacks
Anonymous No.720121242
>>720121121
kek
I just went through the mist.
Best fight in the game too. Though she(?) hurt my hands because it took that long to fight her for one fight. (also took hours because hard to endure the fight and master initially)
Anonymous No.720121324 >>720121474
>>720121121
programming more benches would have costed another 7 years. pls understand
Anonymous No.720121347 >>720121518 >>720121624
>>720119968
The Vesticrest gives you one free yellow and one free blue slot you can use independant of whatever other crest you use.
Anonymous No.720121374 >>720121765
>>720121121
You guys need better bait. There are way worse runbacks in the game like for example Sinners Road if you try to make it to the right side bench and die.
Anonymous No.720121416 >>720143535
last judge runback is a stroke of genius and briliant game design. as you runback more and more it trains you to be more efficient and proficient in aerial maneuvers and optimized movement. i tip my hat desu
Anonymous No.720121439 >>720121559 >>720121831
>>720121234
It's not complex, it's more getting their distance and hitbox right. That took forever for me.
Enemies in this game probably do way more than him though and react weirdly to you because you have so much speed now that they have to compensate for it. At first it's annoying, until you get the dash and then it's pretty engaging. You're never relaxed with enemies which is a good thing. I hate splatter musou enemies that barely do anything and die in one hit. That shit sucks ass.
Anonymous No.720121474 >>720121527
>>720121324
qrd?
Anonymous No.720121513 >>720121939 >>720122319
>>720121185
>the farfields are insanely easy.
...yeah?
youd do them BEFORE the hunters march if you were smart.
if you struggled with HM, but made it through either way, then reached FF and had an easy time you should think (upon seeing FF connection to deep docks)
"OOOOOHHH I couldve gone here instead! well on a new playthrough I will consider that!"

I did deepnest before I beat mantis lords and did their zone in HK, I didnt scream "omg why is this easier than deepnest!" I thought "oh, I came in backwards, cool!"
Anonymous No.720121518
>>720121347
Doesn't change the fact that most charms you want are blue while yellow ones are almost entirely garbage. Having 3 blue slots is preferable to most people.
Anonymous No.720121527 >>720121550 >>720121598
>>720121474
7 year old spagheti code
Anonymous No.720121550
>>720121527
Unity is also not fun is what I hear.
Anonymous No.720121559 >>720121682 >>720121756
>>720121439
bullshit, hes easy and thats a (You) based skill issue.
Anonymous No.720121580 >>720121687 >>720138735
Team Cherry has mastered the art of game design and filtered it down to it's best components: enemy waves in locked areas. It's masterful game design and YOU WILL love it.
Anonymous No.720121598 >>720121867
>>720121527
they can't even code.
they're using a visual scripting asset in unity.
Anonymous No.720121615 >>720121765
>>720121121
It's long, but it's not bad in terms of enemies. You never even have to aggro a judge enemy.
Anonymous No.720121624 >>720121795
>>720121347
You get the free blue rather late, and obviously vesticrests are mostly irrelevant here, as all crests get them. Hunter with 2 extra blue slots is still going to be better than beast.
Anonymous No.720121682 >>720121831
>>720121559
>>720116235
Anonymous No.720121687 >>720121910
>>720121580
they have a secret.
>give the enemy a sane amount of HP that would be in a well designed game.
>...then double it
Anonymous No.720121756
>being forced to go through whatever unity shits out in the background because of the unity shit recently
Yeah that sounds like pure hell.
But hey, now the game is far more punchy and consistent.

>>720121559
>hes easy and thats a (You) based skill issue.
Well eventually, yes and that's because enemies in that game are significantly easier I think. Compare that to SS's enemies where they're always bouncing around. It's so much harder to master and you're on your toes all the time. I relax in HK eventually. I can't relax in SS because otherwise you will die constantly. I can see why I prefer the latter because the former can get a little boring at times.
Anonymous No.720121765 >>720122426 >>720122732
>>720121615
>>720121121
Its not long at all the fuck are you talking about?

Seriously whats with you fuckers and acting like its even remotely one of the worst? Its EASY LOOK AT THIS
>>720116052

Like you do shit like this >>720121374 way before that part yet that LITTLE part is what stands out? Fucking get real.
Anonymous No.720121795
>>720121624
>vesticrests are mostly irrelevant here, as all crests get them.
I think beast is shit, but I don't agree with this. Getting 1 blue vs getting none is a way bigger deal than getting 3 vs 2.
Anonymous No.720121831 >>720121945 >>720122408 >>720122408 >>720122408
>>720121682
explain how the soul guy in HK was "lazy design"
then explain how this "has nothing to do with difficulty" when thats LITERALLY what he said, you dumb, dumb nigger
(you wont, you will just ignore or deflect)
Heres the context you ignored, coward
>>720120861
>Mate, you know that big bug enemy at the base of city of tears with the complex move set.
>Most enemies in this game are much harder than that
>>720121157
>the big dude with the shield that does big damage all the time?
>>720121439
>getting their distance and hitbox right. That took forever for me.

now back to you
>UHM ITS NOT ABOUT DIFFICULTY, ITS ABOUT MUH 'LAZY' DESIGN AND NO I WONT ELABORATE ON WHAT THAT MEAAAANS
Anonymous No.720121837 >>720155371
REEEEEEEEE
Anonymous No.720121867
>>720121598
>visual scripting asset
I saw a doco a while back, it wasn't rocket science that's for sure.
Something tells me Silksong actually had massive problems because of this so they had to get dicky with the code. You can tell straight away because the combat is way more responsive. HK's is not great, ngl. I had that issue the whole playthrough with it. SS was just instantly better the moment I moved Hornet.
Anonymous No.720121910 >>720122194 >>720122589
>>720121687
I'm really baffled by the HP of regular enemies. It's not even difficulty, it's just added tediousness to the game. I can't really imagine them playtesting, having to hit flyers 4-5 times and be like "oh yeah this is just perfect"
Anonymous No.720121939 >>720122083
>>720121513
why would I? hunters mach is what you encounter first.
it's the straight path right to the dash upgrade.

the sooner you get it the less tedious the game gets.
and you ignored the point which is; far fields has easier enemies than the start of the game.
they're way easier than deepdocks. the progression is not balanced.
Anonymous No.720121945 >>720122083
>>720121831
>no caps or punctuation
Oh it's you again.
You can't read.
Anonymous No.720121995
Someone please post the Beastfly basedak
Anonymous No.720122060 >>720122415
>Get Clawline
Call me Totalbiscuit because this shit is giving me ass cancer
Anonymous No.720122083 >>720122189 >>720122247
>>720121939
>14 years later and people like you are still being tricked by the catacombs trick
holy shit you are dumb, so, so fucking dumb.

>>720121945
Ah, I was right then
>you wont, you will just ignore or deflect
you went with deflect.
You lost.
Anonymous No.720122189 >>720122319
>>720122083
nice deflection. the irony of you lecturing that other guy on deflection.
Anonymous No.720122194 >>720122260 >>720122371 >>720122568 >>720150206
>>720121910
>It's not even difficulty
Then why are you annoyed?
Sounds like it is difficult to endure it.

To me, I've been waiting for games to start doing this more because reviewists nerfed them hard on account of them being mad about having to review games that take time to master and effort to play.
I used to play games where enemies took up to 10-20 hits and it felt far more satisfying to overcome than games where they took 1 hit.
Add their AI which makes them super tricky to nail and it's prefect for me.

I don't know how they did this shit in unity though, kek.
Anonymous No.720122247 >>720122408
>>720122083
>I can't read, therefore I win

He has me there.
Anonymous No.720122248
>>720119863
Wanderer is way better
Anonymous No.720122260 >>720122570
>>720122194
Not him but it can slow the game down to a crawl, which isn't fun given how enjoyable the quick movement is. Same problem Metroid: Samus Returns had.
Anonymous No.720122275 >>720122439
>>720107446 (OP)
if /v/ is getting filtered by this they are NOT finishing the game kek
i beat him on the 2nd try he wasnt hard
Anonymous No.720122319
>>720122189
its not deflection, though, since I already made this clear earlier in the thread you dumb nigger.
>>720121513
>youd do them BEFORE the hunters march if you were smart.
>>720118875
>East of hunters march is easier because you couldve gone UNDER hunters march
>which is clearly what the game sees as the "easy path"
I even referenced the catacombs 14 years ago in that comment chain, retard.
>>720117238
>>I wandered into the hard zone
>>I never bothered to turn around and come back later
>>muh difficulty curve is bad!
>
>holy shit, 14 years later and the catacombs are still getting people
Anonymous No.720122320
you guys have no idea how much I love pogoing in this fucking game, I even pogo easily jumpable spikes for the joy of pogoing
Anonymous No.720122343 >>720122776 >>720122962
IT'S OPTIONAL
YOU CAN JUST COME BACK LATER
YOU DON'T NEED TO BASH YOUR HEAD AGAINST THE WALL IF IT FEELS HARD
Anonymous No.720122371 >>720122636
>>720122194
>Then why are you annoyed?
>Sounds like it is difficult to endure it.

god you're a fucking brainlett. why not give the enemy 100000HP then?
make it take a full year to kill one enemy. then the game will be even more difficult to endure it thus better right?

it's amazing you have no design sense. HK enemies are so simplistic they do not warrant high HP. a lot of these things just fly at you.
Anonymous No.720122387 >>720122547 >>720122553 >>720122557 >>720122687 >>720122843
There are so many retarded things in Silksong that could easily be improved, I'm baffled. Even the most basic shit like controls.
Like why are tools bound to the spell button and require fucking UP AND DOWN INPUTS, making all three of them incredibly prone to misinput? Why does violin you never need take up a whole fucking face button? Why is map still on a separate button instead of holding select?
Anonymous No.720122396 >>720122474
i mean this fat beetle is not hardest boss for sure
Anonymous No.720122408
>>720122247
you deflected instead of responding because you know you lost, yes.
try answering.
>>720121831
>>720121831
>>720121831

You say "you cant read" and yet he was CLEARLY discussing difficulty, and you deflected with >>720116235
You lost, you are wrong, admit it.
Anonymous No.720122415 >>720122495
>>720122060
Okay, figured it out. Basically have to offscreen the higher up bug platform, what the fuck. Wow is this thing insane at fighting flying creatures though, makes sense why they were so annoying to fight before. This is by far the biggest combat upgrade so far, and that's including the nail upgrade.
Anonymous No.720122426
>>720121765
I never said it was one of the worst. I just said it was long (not the longest, before you try that next).
Anonymous No.720122439 >>720122816
>>720122275
They're getting filtered by any boss they don't one shot.
That's so sad, it's just like people associating "I don't like the game so it must be bad": "I lost against the boss so it must be bad".

And the funny thing in that? These guys are probably playing mashing X. No tool, no skill, just don't use the things the game give you. Mash X.
Anonymous No.720122442 >>720122912
>>720116191
Movement has momentum which is the opposite of precise. Most easily seen by dashing one way and trying to go back the other.
Anonymous No.720122474
>>720122396
it's a fly, dude
Anonymous No.720122495
>>720122415
Yeah, can you believe that most people don't even think to use it in combat? It's fucking sick. Luckily One endgame boss absolutely requires you to use it as it's fought entirely over spikes
Anonymous No.720122547 >>720122805 >>720122953
>>720122387
>he isn't using the needolin to stun enemies, fast travel to the bells and to summon memories
Anonymous No.720122553
>>720122387
LB = use dive slash (this way you can aim you direction properly)
RB + X = main skill
RB + Y = second tool
RB + B = third tool

just fixed the game. yeah I agree the devs are fucking idiots.
Anonymous No.720122557 >>720122821 >>720122953
>>720122387
The mandolin thing is the nee dreamnail I think. You use it in front of an NPC to know what they think.
Anonymous No.720122568 >>720122983 >>720123268
>>720122194
you know there can be a middle point, it doesn't have to be either 1-hit or 5-hits, right? Imagine killing all flying enemies in 3 hits, maybe 2 for lesser zone flyers once you reach the appropiate nail upgrade. Would you really feel the game is worse because of that?
Anonymous No.720122570
>>720122260
>Not him but it can slow the game down to a crawl
Dealing with it in Cities Skylines is a fucking nightmare.
Having grown up with sim city 3000 and 4 and seeing this slow clunky mess was quite something.

I wonder how they got these large areas with heaps of enemies to function in this game. There are several layers of shit moving at different speeds and ways at all times and it has to calculate all of that shit and render output. I can't see how they managed this on unity.
HK used to have bad lag for me at times.
Phantom fight got a bit slower after about 2 hours of fighting it (I was tired though, so maybe it was just my brain) and I was missing hits again that I had earlier mastered and it was a noticeably consistent timing miscalculation for me. I hope that's just me getting tired.
Anonymous No.720122589 >>720122654
>>720121910
This is what happens when devs playtest their own game. Since they are more than familiar with the game, enemies with reasonable health pools feel like they die before getting to do anything, so they end up inflating the health to force engagement.
Anonymous No.720122620
>>720108872
This
Anonymous No.720122636
>>720122371
>why not give the enemy 100000HP then?
Don't give Team Cherry ideas.
>Ultra Mega Zote
Anonymous No.720122638
>>720118989
>โ€stunโ€ a boss
>he moves anyways
10/10 game design right here
Anonymous No.720122649 >>720126235
Whats the fire thing in Deep Docks for?
Anonymous No.720122654 >>720122715
>>720122589
People are too fucking stupid to use tools, can't blame the devs on this one.
Anonymous No.720122687
>>720122387
>Like why are tools bound to the spell button and require fucking UP AND DOWN INPUTS, making all three of them incredibly prone to misinput?
Never really do though.
I thought I would have this issue, but I don't.
Anonymous No.720122696 >>720122828 >>720122895
>>720107446 (OP)
This boss and widow made me realize that you should fight every boss as if they were nightmare king grimm i.e. fight them like you were in a dance with them. I pity those who didn't play the original hollow knight before silksong.
Anonymous No.720122715 >>720122951
>>720122654
it would help if the inputs for the tools weren't retarded and terrible.
Anonymous No.720122732 >>720122984 >>720123232
>>720121765
>defending this
Holy retard
It's not about the time, it's about the amount of platforming
Sometimes you get fatigued with multiple attempts at a boss and you end up slipping even if you memorized the path perfectly, it's simply annoying
Anonymous No.720122762 >>720122858
Anons.. I'm running out of things to do, I think I may have to start the meat run...
Anonymous No.720122776 >>720123056 >>720123209
>>720122343
the amount of people who are unable to stop and think "this feels too hard, maybe I should consider my options and try other routes before trying this fight over and over" is astounding
Anonymous No.720122805 >>720122962
>>720122547
>you can do this

After figuring out some shit accidentally on my own, not sure if true or not.
Anonymous No.720122814 >>720122934 >>720123105 >>720123728 >>720127729
>>720108508
I used this and ended up wasting all my shards for nothing since it was way easier to just nail it to death.

Yet another game poison a shitty gimmick because it deals no damage.
Anonymous No.720122816
>>720122439
noticed a lot of people arent engaging with the games systems and playing it like HK
Anonymous No.720122821
>>720122557
graveyards and the mirror near the phantom arena too
Anonymous No.720122828 >>720123826
>>720122696
NKG didn't summon those big bees from the hive.
Anonymous No.720122843
>>720122387
>Like why are tools bound to the spell button and require fucking UP AND DOWN INPUTS
thought the same thing. what is this, a fucking NES game?
Anonymous No.720122858 >>720123986
>>720122762
I'm just playing, hoping for a new shortcut to open up to make the trek easier. Surely, I will stumble across one soon...
Anonymous No.720122895 >>720123826
>>720122696
some bosses are better designed to get this feeling than others. the retard beastfly isn't even consistent with how much she flies away with the dash attack, and the spawns are too random
Anonymous No.720122912
>>720122442
>Movement has momentum which is the opposite of precise.
I disagree, it's added precision for me.
Some people think taking it away is precision, but that's imprecise in my opinion.

But, it is fun trying to make her move left right constantly when dashing with speed boosts. She just dances on the spot.
Anonymous No.720122934
>>720122814
Poison is good. Savage beastfly is just so cancer that even strong stuff feels bad against it.
Anonymous No.720122951
>>720122715
Can you even tie your shoelaces with those fingers of yours?
Anonymous No.720122953
>>720122557
>>720122547
>heehee lemme play captain obvious xD
This doesn't warrant a face button that could be used for more frequent actions
Anonymous No.720122962 >>720123148 >>720123795 >>720124838
>>720122343
>>720122805
this is not an RPG. you should not need to tank hits with health upgrades.
everything should be fair and every attack clear, readable and avoidable.

cluttering the screen with bullshit is bad design. there is no cope way around this.
mooks in boss fights is bad design.
Anonymous No.720122983 >>720123091
>>720122568
>Imagine killing all flying enemies in 3 hits, maybe 2 for lesser zone flyers once you reach the appropiate nail upgrade. Would you really feel the game is worse because of that?
But they do? huh?
Anonymous No.720122984
>>720122732
I found the runback platforming easy but I do agree with you. The game is just full of time wasting design decisions like this.
Anonymous No.720123002
>>720119809
That crest is so ass... It has no range, no slots, no reliable healing and the downward attack is straight up awful, it even has a small windup were you can still get contact hit by whatever you are trying to pogo on if too close contrary to the other ones.
It could be a very good boss killer but you need to already be good to use it, making it entirely worthless if not for slightly faster kill times.
Anonymous No.720123056 >>720123172
>>720122776
I want my instant gratification NOW. I want to be CODDLED, I want to feel challenged but only so that it makes me feel good immediately, I don't want to have to actually try hard, as that would mean that I am imperfect as a person and have room for growth.

The GAME is wrong, I am not wrong, I am a perfect being. This isn't true difficulty, it is artificial and it only stifles my need for a power fantasy.
Anonymous No.720123091 >>720123846
>>720122983
no they don't.
flying enemies that should take 2 hits take like 5 or more.
it's retarded.
Anonymous No.720123105 >>720123340
>>720122814
Get the crafting kit to upgrade the strength of your tools. You can get two of them before the last judge fight. Basically all of the random upgrades you get are worthless, but the tool upgrades do pay off.
Anonymous No.720123148
>>720122962
This is, by definition, an RPG.
Everything is also avoidable, and it is still an RPG. You need to update your definitions, bud.
Anonymous No.720123172 >>720123352
>>720123056
that guy is suggesting you go and get health upgrades.
that's not skill or challenge at all you retard.
Anonymous No.720123209
>>720122776
>expecting anything else from people who have never played a metroidvania and are only playing the game thanks to immense hype
Anonymous No.720123232 >>720123348 >>720149774
>>720122732
>its about the amount of platforming
>ots about ME having to PLAY TOO MUCH OF THE GAME
You need to get strangled jesus fucking christ. Just drop it if you dont like it.
Anonymous No.720123238 >>720124546
>want to get the double jump
>have to play Celeste with risk of death by freezing to death to do so
Oh fuck right off, Team Cherry
Anonymous No.720123253 >>720123402
Why does the stupid music instrument get a dedicated button? It's no dream nail, you barely use it
Anonymous No.720123268
>>720122568
Even one hit is too much for those bell chucking niggers in the citadel.
Anonymous No.720123340
>>720123105
I had both at +2, I don't think a third I might have missed would have mattered.

It's faster, easier and safer to melee since you generate silk to heal and nuke the adds with.
Anonymous No.720123348 >>720141573
>>720123232
>PLAY TOO MUCH OF THE GAME
playing the same monotonous segment over and over has no gameplay value you low IQ nigger.
I would stomp you neck you little cunt.
Anonymous No.720123352
>>720123172
It's a way to alleviate the difficulty within the bounds of the game if you're too impatient to actually learn the fight.

You could also do shit like:
>Get more tools
>Upgrade your tools
>Upgrade your needle
>Get more silk
>Get more Crests
Anonymous No.720123402
>>720123253
You can use it on every NPC, special locations, even enemies, and it gains additional use-cases later on.
Anonymous No.720123523 >>720123556 >>720123996 >>720133406 >>720133657
ไธ€ไฝœ็›ฎใฎใƒฉใƒ‡ใ‚ฃใ‚ขใƒณใ‚นใพใงใ‚„ใฃใฆใŸใ‚‰ใ‚ฏใ‚ฝใซใ—ใ‹ใชใ‚‰ใ‚“ใฎใ‚ใ‹ใ‚Šใใ†ใ ใ‘ใฉใช
ๅบ็›คใงใ‚ฏใ‚ฝใชใ‚‰็ต‚็›คใจใ‹ใƒŽใ‚ณใ‚ฎใƒชใจๆงใง็ฒ‰็ •ใ•ใ‚Œใพใใฃใฆใ‚ฆใƒณใ‚ณๆผใ‚‰ใ™ใ ใ‚
Anonymous No.720123556 >>720123786
>>720123523
So true
Anonymous No.720123728
>>720122814
>Yet another game poison a shitty gimmick because it deals no damage.
DS2 called.
It's poison is so overpowered, many players decided it was too cheesy to use.
Made the game arguably trivial.
Anonymous No.720123786 >>720133406
>>720123556
ๅ‘จๅ›ž้…ใ‚Œใฎ้ฆฌ้นฟใ‚ฌใ‚คใ‚ธใƒณใŒใ‚ใ‚ŠใŒใŸใŒใฃใฆใ‚‹ใ ใ‘ใงใ‚ฒใƒผใƒ ๅ…ˆ้€ฒๅ›ฝใ˜ใ‚ƒ้€š็”จใ—ใชใ„ใ‚“ใ ใ‚ˆใญ
Anonymous No.720123795
>>720122962
>you should not need to tank hits with health upgrades.
Who said?
>everything should be fair and every attack clear, readable and avoidable.
Who made you the boss?

I like how Silksong is calling that out constantly.
Anonymous No.720123826 >>720124117
>>720122828
>NKG didn't summon those big bees from the hive.
Doesn't matter, you should still fight to the tune of the boss and not get greedy
>>720122895
>the retard beastfly isn't even consistent with how much she flies away with the dash attack
You have to bait the boss into dashing into a direction where you can easily dodge it and hit it from below as it dashes
>and the spawns are too random
Just make the boss kill its minions with the slam attack it does
Anonymous No.720123846 >>720126619
>>720123091
>flying enemies that should take 2 hits take like 5 or more.
Skill issue.
Anonymous No.720123863 >>720124056
for me Silksong is like another darksouls game, or elden ring. maybe developers should've made more big complex locations like this big chapel. i'm getting Leyndell vibes here.
Anonymous No.720123905 >>720123971 >>720124052
The normal gameplay thread is going to die in a minute, so I'm going to ask here: can I get a hint on where to get the vintage nectar? It's the one ingredient I'm missing.

I assume it might have something to do with the purple flowers in Shellwood because it felt like a logical conclusion based on the first ingredient, but it doesn't seem to. The description says something about sense of smell, but I can't remember any bugs that smell well, just Nuu.
Anonymous No.720123945
>>720107446 (OP)
Why is everyone having trouble with this one? I took like 4 tries. He gives you lots of chances to heal and he smashes his own bugs.
You guys will get fucked in the arse by weaver and super ass raped by the judge.
Anonymous No.720123971 >>720124034 >>720124221
>>720123905
Sure bro.
The nectar is where you can drink your worries away
Anonymous No.720123986
>>720122858
I think if you have Bellhart > Wormways > Judge > Citadel Spa > Dining hall thing unlocked that's already the best route..
Anonymous No.720123996 >>720124149 >>720124882 >>720133657
>>720123523
ใ‚ขใ‚ฏใ‚ทใƒงใƒณไธ‹ๆ‰‹ใใใงๆ•—่ตฐใ—ใŸ้›‘้ญšใŒใ†ใ˜ใ†ใ˜ใชใ‚“ใ‹่จ€ใฃใฆใฆ่‰
้ป™ใฃใฆใ‚จใƒซใƒ‡ใƒณใƒชใƒณใ‚ฐใงใƒฌใƒ™ใƒซไธŠใ’ใงใ‚‚ใ—ใฆใ‚ใ‚ˆw
Anonymous No.720124034
>>720123971
Ah, that makes sense...
Anonymous No.720124052
>>720123905
Halfway House in Graymoor. Talk to the barkeep.
Anonymous No.720124056 >>720124283
>>720123863
>dat theme
Bliss.
Forest Temple tier.
Anonymous No.720124117 >>720124197
>>720123826
>Just make the boss kill its minions with the slam attack it does
Can't do that when they float one pixel above the hitbox for the ground pound.
Anonymous No.720124149 >>720124308 >>720124501
>>720123996
>w
?
Anonymous No.720124197 >>720124328
>>720124117
Guess my pixels just aligned perfectly then, must be solar radiation.
Anonymous No.720124221 >>720124270 >>720124384
>>720123971
That cellar fight SUCKS.
Anonymous No.720124270
>>720124221
Just Do it floor by floor, you don't aggro them all that way.
Anonymous No.720124283 >>720124479
>>720124056
nier was good, the original one
Anonymous No.720124308
>>720124149
tl note: w means lol
Anonymous No.720124328 >>720124418
>>720124197
Are you actually going to try and pretend that shit doesn't happen? There's no fucking way you never saw that faggot dive right through its own adds who barely off the ground but they still didn't die.
Anonymous No.720124384 >>720124573
>>720124221
It's just some ants and Ant-Smough again, anon. If anything I was shocked that the cellar didn't turn into a duo bossfight over a lava pit
Anonymous No.720124418 >>720124660
>>720124328
Hey man I fucking beat the fight I don't know what to tell you.
Anonymous No.720124479 >>720128616
>>720124283
>the original one
I hate the original with a passion you wouldn't believe. It's so fucking shit compared to automata. Hated everything about it. I'm not even sure what it is. The levels being kinda lame and none of the grand opera feel that auto has maybe?
It's themes were ok, but overused because the levels needed replaying over and over and there were not that many of them.
Sorry that game triggers me bad because I wasted so many fucking hours on those fucking stupid flowers and never used them.
Anonymous No.720124501 >>720133406
>>720124149
ใ‚ซใƒžใƒ›ใƒขใใ‚‚
็ฌ‘ใ†wlol
Anonymous No.720124546
>>720123238
why? You would rather just simply fight a boss like HK? Not up for the platforming challenge kid?
Anonymous No.720124553 >>720124656 >>720148849
>>720109516
>Dodge for two hours to get 1 miserable hit in
Epic, I love watching the boss be cool
Anonymous No.720124573
>>720124384
I've beaten them many times and for some reason that area fucks me a bit.
I haven't tried too many times yet though.
Anonymous No.720124656
>>720124553
Starscourge was cool to watch and you could hit him though.
With quick hits SS bosses can easily be hit multiple times per opportunity with enough practice. It's just hard to nail.
Anonymous No.720124660
>>720124418
Yeah, me too. And I saw it do that on almost every good attempt.
Anonymous No.720124686 >>720124861 >>720125090
>>720115487
You defeat all the enemies before doing that trek? Don't bother with that, feels like a waste of time compared to just dashing through and dealing with the few enemies on the way by just bouncing over their heads.
Anonymous No.720124838 >>720124986 >>720126808
>>720122962
>everything should be fair and every attack clear, readable and avoidable.
everything is
post webm of evidence to the contrary.
Im waiting...
Anonymous No.720124843 >>720125943
So far I have 4 Crests and Hunter was upgraded for whatever that's worth. Does anyone know if the other crests get upgraded too, also are any of the crests I'm missing (Witch, Architect, Shaman) particularly good for general play, Reaper's my default.
Anonymous No.720124861
>>720124686
Often I just blitz through aerial areas because the enemies are mere suggestion, as intended, because the platforming is often hard already.
Anonymous No.720124882 >>720133406 >>720133657
>>720123996
ๆด‹ใ‚ฒใƒผ็ต‚ใ‚ใฃใฆใฆ่‰
Anonymous No.720124968
>>720115886
>>720109745
Zote was exactly the same.
Anonymous No.720124986
>>720124838
I don't think they should have to give you an indicator that it's about to do a move. Being unable to overcome unforeseeable risk is another skill issue. Hell we use science in real life for this sort of thing.
Anonymous No.720125075 >>720125212
>>720115487
There are two Moorwings?
Anonymous No.720125090 >>720125210
>>720124686
Got me a lot of rosaries and shells in the process, which helped cause I run out of the latter way too easily. Did end up doing what another anon suggested and going through the left side of Choral Chambers.

Also am I missing something in Whispering Vaults, I just got to the area, ran through, didn't find the map and ended up getting Pale Oil, I found the guy to give the music cylinders to and the shortcut to Songclave but that's kinda it.
Anonymous No.720125128 >>720128339 >>720128602
post yfw finding out that people are getting filtered by a boss that has ONLY TWO ATTACKS.
Anonymous No.720125167
>>720115886
It's so much worse in HK.
>aspid fire clipping through the platforms in Trial of the Fool
>but you never seem to be able to do the same
>often get stuck on them when moving
>often get hit assuming the shot is going to be obstructed by the same hit box

This was infuriating. It went through the platform while you were pushed away outside the edge of the sprite for the platform.
Anonymous No.720125210 >>720125303
>>720125090
>Also am I missing something in Whispering Vaults, I just got to the area, ran through, didn't find the map
If you found the shortcut to Songclave you should have found the map.
Anonymous No.720125212
>>720125075
I don't think it's two, but from what I've read Moorwing can either show up the first time you're in Greymoor where Garmond & Zaza help or something (I missed this encounter because I had the Fleas already in Greymoor by that stage), then at some point later Moorwing will show up just outside the fast travel station, that's the encounter I've got and I think you get it if Moorwing was skipped initially.
Anonymous No.720125237 >>720125334
>need to fight the optional bird boss in the bird infested lands
>he isn't really too bad but takes forever
>stun him while he is on the corner of a ledge
>he bugs out and stays in the falling down animation indefinitely
>slash him 50 times
>think he is bugged out and I can't damage him
>slash him more
>he finally dies
That would have been so aids
Anonymous No.720125265
Just got to Coral Tower. I need a break, I can feel myself getting worse at the game. I'll probably do it on my first try after the break, but this is pretty hard! I don't like how I have to sit through two slow animations before even starting the runback to the fights.
Anonymous No.720125303 >>720125623
>>720125210
I must genuinely be blind then, I'll take a look again, I assume it's a diagram like the other ones in the citadel, is it in that upper set of tunnels above the chunky guy?
Anonymous No.720125310 >>720125412 >>720125567 >>720125578 >>720125615
WHAT? WHERE IS THE THIRD ACT?
Anonymous No.720125334
>>720125237
I had an ant spaz out for me in the floor kek.
I don't think that happened for me once in HK because I guess the physics are that much simpler in HK.
Anonymous No.720125375
>>720109636
>>720109636
The hitbox collision during stun is one of my biggest issues with the game so far. The other being the new DreamNail-thingy costing mana so it's a pain to get lore from enemies/NPCs.
Anonymous No.720125412 >>720125473 >>720125567 >>720125578
>>720125310
Why is there even a split in acts 1/2?
I was expecting a passage of time or something.
Anonymous No.720125473
>>720125412
blame everything that doesn't make sense in this game on the fact that it was supposed to be a DLC and you'll be right more often than not
Anonymous No.720125516
The bosses aren't even that hard compared to stuff like sands of karak
Anonymous No.720125529
>>720107446 (OP)
I fought him before Silkstorm or any other meaningful upgrades. He was one of the harder bosses but only when the minions showed up. His attack where he smashes down will kill all the minions in one hit if it gets then except for the fat flies, so use that to your advantage. You also don't get anything good for beating him so it's not worth it to fight him as soon as you find him if you're struggling.
Anonymous No.720125567 >>720126005 >>720126781
>>720125310
>>720125412
You're supposed to clear all the sidequests before beating the final boss to get act 3 and the true ending
Anonymous No.720125578 >>720125690 >>720126092
>>720125310
Unlocked By doing a quest, you just got the bad ending anon, reload your save.

>>720125412
Because There are multiple ways into the Citadel, and going there triggers a lot of sidequests etc changing. There is actually a very significant difference in maps from Act 2 to 3.
Anonymous No.720125615
>>720125310
You need to complete all the bounties to access act 3
Anonymous No.720125623
>>720125303
Yeah I think it was there? I remember not finding the map after looking for it three times, but I also did not find that shortcut because I didn't notice that think on the ceiling for a long time. But after I noticed that I found the map.
Anonymous No.720125690 >>720126105
>>720125578
Can you miss sidequests by starting a new act? And does the cutscene change depending on how you enter the citadel?
Anonymous No.720125943
>>720124843
Architect is good if you like charged attacks and reloading tools with silk, the charged drill attack fucks harder than regular charge attacks of other crests.
Wanderer is better than Reaper if you combine it with the weapon reach charm.
Anonymous No.720126005 >>720126224
>>720125567
>You're supposed to clear all the sidequests before beating the final boss to get act 3 and the true ending
Thanks for the spoiler.
But I had already gathered that kek. Still makes no sense.
Anonymous No.720126092 >>720127707
>>720125578
Aw man, I got there super early through the power of birds.
Anonymous No.720126105
>>720125690
Only Act 3. Act 2 doesn't lockout anything
Anonymous No.720126224 >>720132832
>>720126005
Essentially it's
>Okay you're a proven really good guy, we trust you to do this really dangerous fucking thing now and to reveal our true natures.
Anonymous No.720126235 >>720127341
>>720122649
the heat shield?
to cross the hot coals, retard.
Anonymous No.720126268
>>720107446 (OP)
GIT GUD
Anonymous No.720126269
>>720119809
I've not unequipped it once, it's a perfect fit for my impatient monkey playstyle. I just wish the sprint attack wasn't meant to be used from 15 rooms away. Pogo is already an insane gapcloser I'm not fighting enemies on the other side of the planet here
Anonymous No.720126473
>>720120014
Like others say, you get bonus attackspeed and range plus lifesteal. I think people underestimate how broken it truly is, for instance you can facetank the entirety of last judges first phase so long as you keep resetting the buff which isn't difficult, add in the beer shit you get from the fleas and you can go absolutely bananas. There are plenty of big enemies i just never bothered learning the moveset of because I could just chew through them
Anonymous No.720126619
>>720123846
no it's not the enemies don't change their behavior retard.
it's literally just a waste of time.
Anonymous No.720126624 >>720127389 >>720144873 >>720149042
>get that 'take more damage - do more damage' trinket
>go outside out of the inn to test it
>small birds which previously took 3 hits to die, still need 3 hits to die
>meanwhile I take increased damage from everything
Uhhh HUH
Anonymous No.720126781
>>720125567
Oh fuck me what a pain. I've basically been ignoring every quest, just doing the ones that you get done by just playing.
Anonymous No.720126808 >>720127162
>>720124838
someone post the image of the guy being frame trapped by the boss and 2 enemies all charging at him in a corer with no direction to go.
Anonymous No.720127162 >>720127293
>>720126808
That's what we call positioning.
Anonymous No.720127238
love this lil nigga like you wouldn't believe
Anonymous No.720127293 >>720127497
>>720127162
no it's what we call bad design.
Anonymous No.720127341
>>720126235
Why would you ever need that, all you have to do is jump sometimes.
Anonymous No.720127389 >>720127752 >>720144873
>>720126624
Yeah, I tested it on the big snake dude further west. I was even using hunter and had whacked some enemies to charge it up. Fucker still had a million health.
It seems like it does less than either a nail upgrade or hunter focus. Not at all worth double damage. It seems like an outright trap charm.
Anonymous No.720127497 >>720128230
>>720127293
Don't put your fucking king in a retarded place and then complain you get checkmated in three turns.
Anonymous No.720127593 >>720127680 >>720127808 >>720128586
Oh my god
Anonymous No.720127680
>>720127593
Hahahahaha fucking rekt.
I would've gone the other way anyway.
Anonymous No.720127707 >>720133010
>>720126092
this fucking place made me way angrier than that fat fly, fucking hate that fat pigeon
Anonymous No.720127729 >>720135148
>>720122814
>try pollip
>it's shit
>swap pollip with long claw
>it's kino
That rapist plant owes me reparations for that shitty crest and the purple tumor.
Anonymous No.720127738 >>720127957
>>720109516
>boss that just charges left and right
>or sometimes down
>and occasionally spawns a small enemy
>this is supposed to be difficult
Is Hollow Knight just popular because it's the only action platformer the internet has convinced its fans to play?
Anonymous No.720127752 >>720144873
>>720127389
I used the default hunter mask thing and just a minute ago learned you can upgrade needle (as in i dont have any upgrades while im right before the marker at the very top) which makes me think its like a decimal upgrade or something which sucks.
I really wish I had that upgrade earlier. Fuck.
Anonymous No.720127808 >>720134491
>>720127593
Just find the secret room and disable them you fucking casual
Anonymous No.720127957
>>720127738
it's a flunkie boss
the flunkies have invincibility seconds attacks.
Anonymous No.720128230 >>720128263
>>720127497
>only direction you can go
>retarded place
you're a dumb nigger. the only other thing you he can do is take contact damage.
Anonymous No.720128263 >>720128527
>>720128230
Why was he in that situation to begin with? Ask yourself that.
Anonymous No.720128284
>>720117056
>jesus FUCK you people cannot play games.
Right? I'm seeing clips of people bragging while moving like geriatric patients.
How do these people have NO coordination?
Anonymous No.720128339
>>720125128
>YAMETE FOURTH CHOIR-SAMA
>SPARE ME AIEEEEEEEEEEEE
kek, gacha fags really do by like that
Anonymous No.720128527 >>720128570
>>720128263
because the boss charged down to the right side of the stage while the mooks moved towards him from the right forcing him left.
from there his path back to the right was blocked with the enemies closing in.
the enemy AI is not designed to communicate so frame traps like this can just happen.

the biggest problem is if you feel the need to lazily throw mooks into your boss fight because it's not interesting enough on it's own you're a shit designer who failed at boss design.
Anonymous No.720128570 >>720128642
>>720128527
So why didn't he kill the adds before there were so many of them?
Anonymous No.720128586 >>720134491
>>720127593
Literally just turn them off if they are too difficult for your 90 year old boomer reflexes to handle. Team Cherry put so many easy mode options into this game SPECIFICALLY because they knew bandwagoning shitters like you who haven't played a game since the 1980s would get caught up in the hype and buy the game, but you don't even use them.
Anonymous No.720128602
>>720125128
Problem with Beastfly isn't Beastfly but the RNG adds. He's still not that bad if you bring spike traps and silkstorm but you can easily get locked in an inescapable corner or similar situation if he spawns the wrong combo in the wrong area.
Anonymous No.720128616 >>720133105
>>720124479
Anonymous No.720128642 >>720128768 >>720130363
>>720128570
because they're damage sponges.
Anonymous No.720128768 >>720128926
>>720128642
Uh huh...
Anonymous No.720128926
>>720128768
you can't kill 2 enemies in 0.5 seconds.
not even with the double damage mod.
Anonymous No.720129963
When does the game get fun?
Anonymous No.720130012 >>720130240
So in order to access act 3 do I have to complete literally every quest or just the quest boards? Which as far as I'm aware of there are 3 of them
Anonymous No.720130215 >>720130291 >>720130490
I think the game wants you to use tools, that kills the enemies quicker, but the whole deal about currency and limited uses and lack of benches makes you not use them so it is retarded
Anonymous No.720130240
>>720130012
Quest boards and Fleatopia
Anonymous No.720130291 >>720132469
>>720130215
>makes you not use them
Says you. I use them despite that. Hell, the red trap alone shreds enemies to shit.
Anonymous No.720130363 >>720130473
>>720128642
Not an excuse. Takes two seconds to kill them and you're gaining silk to make up for that time lost on the main boss.
Anonymous No.720130473 >>720130557
>>720130363
>forgetting the original issue
Is this a bot?
Anonymous No.720130476
>>720107446 (OP)
>game hyped by trannies
>turns out it cuts off your dick
who knew
Anonymous No.720130490
>>720130215
It's bloodborne vial farming all over again.
Anonymous No.720130557
>>720130473
I did not even read it. I'm just saying.
Anonymous No.720131168
>>720114982
Are you serious? I looked it up and there's like two or three more bosses to kill to get that ability.
Anonymous No.720132469
>>720130291
Enjoy farming shards like a cuck.
Anonymous No.720132832 >>720132942
>>720126224
Kinda meh lore ngl.
>yes do these multiple fetch quests for us as a test
Then again, these fetch quests don't feel like HK's because the difficulty of the areas are so high that even late game tools don't make it much easier.
I just wish they had ignored fetch quests and just given you better tool rewards to bait you into exploring the map. The thing that has made me explore the map the most are quest for Shakra's maps, bell stations, shops and tools placed around the world behind labrinths, puzzles and bosses/enemy royales. The fetch quests are by far the biggest criticism of the game.

They only really work when they lead to more quests with more interesting gameplay, like FNV does, or more puzzles like Blue Prince does with it's collectables.
Anonymous No.720132942 >>720133275
>>720132832
Pretty sure you don't need to do fetch quests though.
Anonymous No.720133010
>>720127707
I did too, until I exploited them for height and figured out that they followed you everywhere. Then it made it possible to climb the map earlier in the game.
It's surprisingly easy and, more surprisingly, actually fun.
Anonymous No.720133105
>>720128616
It's probably an irrational hatred. Those fucking flowers killed me.
Anonymous No.720133275 >>720133347
>>720132942
I thought he said you did?
People lying on the internet? Outrageous. How could they!
Anonymous No.720133347
>>720133275
They're not quest board quests, to be frank.

I myself did the lacquer one and needle upgrade one and went to Act 3 with those.
Anonymous No.720133392 >>720139921
>>720108207
Beast emblem is good if you aren't retarded
Anonymous No.720133406
>>720123523
>>720123786
>>720124501
>>720124882
And a ching chong ping pong to you too young lady
Anonymous No.720133501 >>720133978
>>720108248

That's exactly what the plebs are doing wrong. They panic and spreg out.

Use precision.
Anonymous No.720133657
>>720124882
>>720123996
>>720123523
>Konami is this mad
Try making a good game.
Anonymous No.720133978
>>720133501
>try to precision input
>input stolen (unity secret sauce for difficulty)
>RAM stolen
>eat a hit
Anonymous No.720134042
>>720107446 (OP)
Skill issue, GIT GUD!
Anonymous No.720134226
>side-down dash to attack
>this mf's giant hitbox is bigger than my hurtbox apparently, so I get hit instead
???
Anonymous No.720134491
>>720127808
>>720128586
huh what's the room? does it turn off every single enemy i nthe citadel or just this room? I'm already in act 3 and I had activated the robot soldier and in one occasion he appeared to fight them off.
Anonymous No.720134706
>>720118403
KILL FAG BOT, BEHEAD FAG BOT, ROUND HOUSE KICK A FAG BOT
Anonymous No.720135045
I just discovered a massive exploit. The hp of summoned cogflies resets when walking between rooms. Since they do massive damage, you can clear entire areas with just three of them as long as you reset their hp regularly.
Anonymous No.720135052
>>720118403
Feels like a Mantis Lords fight, multiple enemies you have to track but their patterns are fair and donโ€™t have a lot of mix-ups or fake-out attacks, so it never feels like you got killed unfairly. Very satisfying when you finally learn the dance and can waltz right through the fight like youโ€™re untouchable.
Anonymous No.720135148
>>720127729
Where do you get longclaw?
Anonymous No.720135862
>about to kill swamp nigger
>controller goes on the fritz
Anonymous No.720136210
>memory locket in a random ass bodybag
nigga what????
Anonymous No.720137279 >>720138514
Just first-tried Groal. It's funny how after spending all of Sinner's Row/Bug Blight Town trying to avoid the maggoty water, diving into it actually works out better than sticking to dry land because it invalidates pretty much every attack of his aside from like, two you can easily dodge.
Anonymous No.720138514 >>720141952
>>720137279
>cheesed it
didnt win
Anonymous No.720138735
>>720121580
This. Reminder to chew slower.
Anonymous No.720139306 >>720139992
>Watch Hollow Knight video after spending 4 days playing Silksong
Why does it feel like it's in slow mode.
https://www.youtube.com/watch?v=a9LGXmaIOJY
Anonymous No.720139464
>>720107446 (OP)
>Get through the first phase with no damage on first try
>Immediately fuck as soon as he starts summoning
Oh well, I'll try again later.
Anonymous No.720139635 >>720142170
>>720109516
>Struggling against this.

Jesus christ /v/ has fallen really hard.
Anonymous No.720139752 >>720139901
>>720109516
Going to be honest. That doesn't look fun at all. I don't like these sloppa games where you have a boss you spend 9/10 of the fight dodging just to get 1 attack in. Especially if there are segments where the boss is invincible. It's boring as hell. This design has infected so many genres too.
Anonymous No.720139901
>>720139752
This guy is just shit and plays like a grandma. The easiest way to beat this boss is through full aggro, not slowly wandering around
Anonymous No.720139905 >>720140180 >>720140384 >>720141010 >>720141762
>judge
I'm getting my ass handed to me on this one.
The run back isn't as bad as I thought it would be, you get used to it after a while, but the fight itself just keeps fucking me over.
I've been using reaper but maybe I should try something different now.
Anonymous No.720139921
>>720133392
This. Beast Emblem is ooga boogie mode. Equip the weight charm and go crazy, tank everything.
Anonymous No.720139992
>>720139306
Fighting normal bosses after their dream versions already made them feel like they were in slow motion. Now it's going to be the whole game.
Anonymous No.720140180
>>720139905
Use Wanderer.
Anonymous No.720140262 >>720141378
Team Cherry needs to tone down the effects.
Holy shit, i was fighting against the Moss Mother pair and when i beat one of them, she starts convulsing and emiting light from every orifice. Thank god i was at full health because all the shit flying and crawling around the screen took 5 ticks of health and almost killed me.
Whats the obsession with bosses having a swarm of minions all around them, its annoying and unfun.
Anonymous No.720140384
>>720139905
It helped me to just take it slow. There's no chaotic bullshit with adds or random falling debris or whatever. So as long as you can figure out how to dodge each attack and get a hit in every now and then, eventually you will win.
Anonymous No.720140946
>>720109745
this is reaper crest's doing, it moves you slightly down even after you hit the pogo
it's still stupid

>>720118959
architect crest recharge still costs emblems
not like you can't farm for 10 minutes and just buy infinite shard pouches
Anonymous No.720141010
>>720139905
go back to the beginning and explore to the left to get wanderers crest. its a 1 to 1 re-creation of HK1 moveset with built in swift slash. its the best crest in the game imo until architect which is endgame
go do deepdocks and buy the magma bell. it makes all the attacks deal only 1 damage. also pick up the spike trap if you havnt already because it can be used to cheese any boss in the game that has a stagger
Anonymous No.720141123
>>720108248
>but if he does the punch down attack like in your image he can kill them in 1 hit.
but he doesn't - he phases through them unless they're nearly touching the floor, even though the smaller flying guys get killed if hit mid air.
it feels terrible to play against, and the mechanic of the boss killing his own ads isn't even consistently functional.
Anonymous No.720141219 >>720143583
My favorite boss so far holy shit
Anonymous No.720141378
>>720140262
I had to turn down screen shake on widow. Went from an annoying cancer fight to actually very fun and cool.
Anonymous No.720141573
>>720123348
No gameplay value? You are playing the game. Its not a cutscene, you arent immediately committed to it nor is it even a long segment. All you are doing is fabricating some nonsense hulahoop to justify your own overly sensitive mental fortitude. Would you kindly reach up and strangle yourself since I cant? You'd be doing humanity a favor, thanks.
Anonymous No.720141762
>>720139905

I used beast on her and went aggressive.
Anonymous No.720141813
>>720115910
You can see it in the webm. When he is stunned he reels into a different with his head up compared to his charge hitbox. He also slowly floats up when he's stunned. They put a fucking delay on when you use a downward attack and when Hornet actually goes up so stunning it while bouncing off of it makes it move up into you before you get any elevation. It's not falling like Sister Splinter
Anonymous No.720141952
>>720138514
Dilate.
Anonymous No.720142170 >>720143713 >>720148415
>>720139635
Most people find it pretty early and it's quite a bit harder and random than most bosses at that point
Anonymous No.720142249 >>720145260
This fight was fucking kino
Surprised by how few people beat it so far
Anonymous No.720142292
>cleaning up the Slab after getting the double jump
>"Oh hey, I wonder where that hole in the ceiling goes"
>expect a shit trinket that I'll never use, shards, or beads
>find a lore-important superboss with her own silk skill
Pretty good fight, too, though some of her attacks overlapped in her last phase to where I was forced to take a hit a few times. That issue aside though it was a solid 8/10 boss, would fight again.
Anonymous No.720142371
>>720107446 (OP)
I agree.
This is genuinely the only boss in this game I hate.
Anonymous No.720142445
>>720107446 (OP)
The one that you fight during the quest where you track it down?
I found that to be trivial compared to that tiny room where you have to fight a bunch of shit and then the lava rises
Anonymous No.720143081
>>720118403
>Expecting the last phase to be an rage mode
>itโ€™s actually sadness
>>720118590
>>720118673
>entering the mist literally has the flys at the entrance that go in before you
>playing the needle reveals secrets similar to the dream nail
Cmon now
Anonymous No.720143535
>>720121416
This
Anonymous No.720143583 >>720144132
>>720141219
Based as hell. I wasnโ€™t even mad when I died the first few times, the whole fight is just such a tight dance. The soundtrack kicking in halfway through had me grinning like an idiot. This is the kind of boss that makes the pain worth it.
Anonymous No.720143713
>>720142170
Is this most people's first video game or something?
Anonymous No.720143761
I LOVE THE EXPANDED HUNTER CREST
ITS TYE MASTERFUL GAMBIT TO DEALING WITY ALL ENEMIES AND LEARNING HOW NOT TI GET HIT
Anonymous No.720144132
>>720143583
>Based as hell. I wasnโ€™t even mad when I died the first few times
Same, and when I killed him I was happy for a moment but then I was kinda sad that it was over. Good thing I immediately died to his suicide bomb.
Anonymous No.720144412
>>720119224
That part was ass. If it wasn't so fucking dark it would be fair, instead you can't see more than one platform ahead to mentally prepare what you need to do next. It makes no sense either. The entire floor is bright glowing lava but doesn't light up the room.
Anonymous No.720144704
>>720107446 (OP)
my feeling with silksong so far is that you often don't get hit by being attacked, but by touching the hitbox of spastic flying mobs while trying to hit them with your ridiculously short weapon
Anonymous No.720144873 >>720146142
>>720126624
>>720127389
>>720127752
Lmao thats funny. I guess this confirms that the game doesnt function on "hits" but actual health pool values.
Anonymous No.720145260
>>720142249
One of those bosses that feels crazy but somehow beat her second try. I was at one mask for probably more than a minute in phase 3. Don't know if I could do it again in less than 5. I love how she is purposefully a mixed up version of HK Hornet so you just keep fumbling on moves you think you know.
Anonymous No.720146142
>>720144873
Rather the games enemies dont function on hits like you do,they have health bars.
Youre the only loser around that does.
Anonymous No.720146550 >>720148052 >>720149909
finally finished off Groal the Great
Anonymous No.720147249
>>720107446 (OP)
Git gud scrub
Anonymous No.720147672
>>720108508
Combining this with flew brew and wanderer crest, while requiring perhaps more deliberation in placement, melts bosses with speed run clear times.
Anonymous No.720147753
>>720120693
for whatever reason the average gamer does not understand the concept of coming back to a place later in a game about exploration
Anonymous No.720147839
>>720121121
finish second fleas quest and they move their bench to right before it
Anonymous No.720148052
>>720146550
Hey man proud of you lil bud.
Anonymous No.720148323
>>720118105
yea, I'm loving the game, but agree on the shards.
The only time they come into play is if you keep replaying a boss or if you need to make a donation. So its like you have them available at all times except for when you actually need them. And because theres a cap, and because they have pretty limited ammo per sit, it just doesnt feel rewarding when you find a hidden path that just gives you a shard rock. Like great! I can use my full move set for 1 more bossfight. And then theres the potions that make you come back to the NPC to refill it every 30/40 charges on top of it. It's like the mechanic exists entirely to make a charm better but by the time you get it you're done with a large part of the game.

It felt much better just to have more soul moves in the first game
Anonymous No.720148415 >>720148510
>>720142170
The first time you find it is the easiest fucking shit. just jump over it
Anonymous No.720148439 >>720148661
>have to kill two easy but tedious enemies to even fight her
>janky flying enemy movement patterns
>2 damage on every attack because of fucking course she does
>maggot projectiles
I want to hatefuck the shit out of that chef boss and her fat ass, jesus christ
Anonymous No.720148510
>>720148415
>*tracks your jump as its charging you*
Anonymous No.720148554
>>720118930
I can't believe the castlemania isn't linear
Anonymous No.720148661
>>720148439
Just killed her, eat shit Lugoli
Anonymous No.720148849
>>720124553
>bloodborne players when they cant mash attack until the boss dies
Anonymous No.720149042 >>720149407 >>720149492
>>720126624
Do you even get enough health upgrades to last 2 hits with this trinket?
Anonymous No.720149407 >>720149679
>>720149042
You can get at least 9 health
Anonymous No.720149492
>>720149042
Fractured mask synergizes really well with the barbed one. Or it would if the damage increase was actually noticeable.
Anonymous No.720149679 >>720149903
>>720149407
Ten health is the max.
Anonymous No.720149774
>>720123232
Why dont you run back and forth in the tutorial area if you enjoy it so much?
Just stay there, its so much fun to repeatedly traverse the same path!
Anonymous No.720149903
>>720149679
>endgame hornet can take as many hits as game start knight
Anonymous No.720149909 >>720150231
>>720146550
Did you sit in the water like a little bitch?
He's awful I had to take a break after fucking with him for an hour
Anonymous No.720150206
>>720122194
>2 dmg upgrades
>The flying swordbugs take 7 hits to kill
>There's 3 of them + random homing bullshit
Yes, it's so much fun running from side to side waiting for the enemies to stack up properly so I dont get frametrapped by their AOE multihit attacks.
>A big normal enemy with a mace
>27 hits
Wew, that was so engaging especially since you cant pogo on him because he randomly leaps into air and hits you with its body.
Anonymous No.720150231
>>720149909
what water? I tried to stay out of the parasitic water at all times if that's what you mean
Anonymous No.720151080 >>720151219 >>720151637 >>720151713 >>720153828
so how come hornet is so weak compared to the knight
Anonymous No.720151219
>>720151080
She's a girl.
Anonymous No.720151637
>>720151080
Ones a full god the other is half god
Anonymous No.720151713
>>720151080
Void > silk
Anonymous No.720153828
>>720151080
feels like they were too afraid of an upgrade trivializing the game so they either dont give you much or you dont get it until end game
Anonymous No.720154418
>>720109636
Contact damage is dogshit always has been since Hollow Knight
Anonymous No.720155000
>>720118959
Do you only get one chance to upgrade the silk shot? I gave it to The Architect and she turned it into a three-shot rifle.
Anonymous No.720155086
>>720118673
Nah The Mist is actually fair as fuck. You KNOW it has something to do with the glowing moths if you're paying attention and playing music is the universal "Don't know what to do here might as well sing" shit.
Anonymous No.720155371
>>720121837
Had this fucking piece of shit in my inventory for 5 hours before just looking up how to get rid of it. Insanity.
Anonymous No.720155512 >>720155720
>>720107446 (OP)
why is everyone pissing their pants over a completely optional boss? do they not understand that in a metroidvania, if you hit a wall you should just go somewhere else?
Anonymous No.720155531
>>720107446 (OP)
i dont believe you are being genuine. theres a good chance you dont even have the game
Anonymous No.720155554
The entire game is aids cancer. Idk about you guys but i dont want my 1st time through this game to be tainted. This game obviously wasnt playtested, I will be waiting for the patches.
Anonymous No.720155572 >>720155656 >>720155936
Reaper crest feels so bad to use I don't know why everyone likes it, Hunter Crest is much more fluid.
Anonymous No.720155609 >>720155745 >>720155805
>I love difficulty
Anonymous No.720155656 >>720155840
>>720155572
try doing a jump puzzle with that piece of shit hunter pogo
Anonymous No.720155720 >>720155832
>>720155512
>dead end
>dead end
>dead end
>only 1 pathway
>JUST GO SOMEWHERE ELSE LOL
retard, the game is super linear, you obviously didnt play it
Anonymous No.720155745
>>720155609
maybe you should take a break lil guy
Anonymous No.720155805 >>720155868
>>720155609
A break might help bro. Go for a walk, get a glass of water.
Anonymous No.720155832 >>720156021
>>720155720
I beat the true ending last night with 97% items collected. The only thing locked behind that boss is the worst crest in the game. Go somewhere else you fuckwit
Anonymous No.720155840 >>720155926
>>720155656
It's really easy, people getting filtered by its pogo are literally retarded or something. I don't know how they fuck up using it, I beat that Ant's March place and then saw everyone complaining about it later and thought I entered some sort of alternate dimension or something. I'm far into Act 2 now and haven't encountered any difficult platforming segments either, nothing even remotely close to Path of Pain from the first game or even normal White Palace difficulty.
Anonymous No.720155853 >>720155916
>>720107446 (OP)
i kind of expected more considering how /v/ hyped him up
very underwhelming fight
Anonymous No.720155868
>>720155805
maybe even touch some grass
Anonymous No.720155916
>>720155853
yea same, beat him my second try. thought he was gonna have a second phase or something
Anonymous No.720155917
>>720107446 (OP)
>I love difficulty but this boss is actual aids cancer
Anonymous No.720155926 >>720155983 >>720156390
>>720155840
There's a mandatory new Path of Pain at the final stretches of act 2.
Anonymous No.720155935
You're all bad except me
Anonymous No.720155936 >>720156038
>>720155572
Wanderer is the best anyway. You can't beat Hollow Knight's pogo.
Anonymous No.720155983 >>720156107
>>720155926
mt fay is nowhere near as hard as path of pain though
Anonymous No.720156021 >>720156145 >>720156271 >>720156281
>>720155832
Okay now what's your justification for someone who's stuck on morwing or widow? Do I just go somewhere else for those as well? Did I miss a super secret ultra rare pathway hidden behind three destructible walls that has an easy mode behind it?
Anonymous No.720156038
>>720155936
I like Hunter it feels so graceful. I like doing the dash attack followed up by the down stab, it feels so nice.
Anonymous No.720156107 >>720156164
>>720155983
It's not Mt. Fay.
Anonymous No.720156123 >>720156182
Any fellow witch crest chads around?
Anonymous No.720156145 >>720156528
>>720156021
How about you don't get stuck on easy bosses. If you're having trouble with this you may as well quit now because those aren't remotely difficult compared to late game.
Anonymous No.720156164 >>720156261
>>720156107
idk which area you're talking about then
Anonymous No.720156182
>>720156123
>no yellow charm slot
Naahh miss me with that shit.
Anonymous No.720156261
>>720156164
You'll get there eventually.
Anonymous No.720156271 >>720156528
>>720156021
I'm a NEET and have done nothing but play video games and post on 4chan for the last 15 years. Those bosses are extremely easy and you need to git gud.
Anonymous No.720156281 >>720156528
>>720156021
If youโ€™ve exhausted literally every route and youโ€™re still too shit to beat any of the many bosses available, then the game just isnโ€™t for you. It doesnโ€™t need to โ€œjustifyโ€ itself to a shitter who refuses to put in any effort and learn the gameโ€™s mechanics and bossโ€™s attacks
Anonymous No.720156363
I got the reaper crest and immediately started enjoying myself more, but that's was also lined up with Shellwood, so far the only zone I've enjoyed exploring.
Anonymous No.720156390 >>720156493
>>720155926
I beat act 3 and I have no clue what youโ€™re referring to. The only section that rivals path of pain was the climb to the surface for the final step of the mr mushroom quest, entirely optional
Anonymous No.720156396
>>720115910
>Sister Splinter falls on you in it's fight when you stun them and it harms you. I like that personally. You should be forced to get out of it's way.
I couldn't get out of her way because I was almost dead in the corner and there was a flyer doing his invincible spin attack blocking me. I would have lived if she didn't fall because I accidentally hit her.
Anonymous No.720156493 >>720156685
>>720156390
The core climb nigga.
Anonymous No.720156528 >>720156613 >>720156669 >>720157667
>>720156145
>>720156271
>>720156281
touch grass, neets. Imagine having such a pathetic life that literally the only thing you have going for it is that you forced yourself to finish an unfinished unplaytested game just for bragging rights that literally no one cares about
Anonymous No.720156613
>>720156528
>WAAAAH WAAAAAAAH
lol
Anonymous No.720156669
>>720156528
You didn't beat the game, so you're coping. I am literally better than you forever and you're a bitch.
Anonymous No.720156685 >>720156787
>>720156493
cogwork core? that shit was easy it took like 2 tries. not even close to path of pain. did you do it without double jump or something like that?
Anonymous No.720156787
>>720156685
Yes, no double jump
Anonymous No.720157051
>>720109516
Damn your ass.
Luckily the game will whip you up to shape by mid act 2. Or you just get filtered before then.
Anonymous No.720157262
>>720116723
First few attempts of a hard boss should be spent just learning their moveset, just focus on dodging and positioning until you get a decent grasp of what to do. Going in swining your nail around is pointless. They are tanks, you die in 2-4 hits.
Anonymous No.720157430
>>720117730
You really dont need tools for first sinner. Just dash leap strike when sinner is doing the heal animation.
Anonymous No.720157597
>>720119884
>whining about lace 2
Youll love lace 3
Anonymous No.720157667
>>720156528
>t. Filtered at Act 1