Anonymous
9/8/2025, 10:17:18 AM
No.720110663
[Report]
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Resident Evil (1996) is better than its Remake
I argue that the original Resident Evil is better than its 2002 remake. While the 2002 version is a very solid game and certainly the best video game remake of all time (even though remakes of already good games are unnecessary but that is besides the point) it is still INFERIOR to the original. My main points are:
>the visual aesthetic in the remake is very out of place with regard to the game's story
The house is supposed to have been abandoned since May, two months before the game takes place. In the remake it looks like it hasn't been touched in decades. On top of that the spooky, gothic vibe with flickering candles, cobwebs and lightning doesn't fit. It was a clear July night. The mansion in the original actually looked like a modern mansion from the 1960's and a creepy, empty front for a lab.
>the Trevor family story is very out of place for the setting of the game
The whole complex is a lab with a mansion front where biological and viral experiments have been taking place by a corrupt pharmacutical company. Why would such a place have an underground tomb with skulls and chains and a nosferatu style suspended casket with leaking blood? It's like an inserted joke or parody. Lisa Trevor's inclusion is unnecessary and out of place as well. It was put there to tug at your heart strings, but it fails in this regard as well.
>the game is full of bloat and padding
Take the courtyard for example. You have to run all the way to a dead end to grab one item and then run all the way back to progress. This is to introduce the unnecessary character of Lisa. The magnum puzzle is not a puzzle and only serves to extend the game time by making you slowly examine and turn each crest the exact same way for no reason (it's not even a puzzle, it's not anything). Don't get me started on the Nitroglycerin.
>the crimson heads and body burning
It is interesting the first time, but on repeat playthroughs it's just more padding and inventory bloat
>less replayability in general
>the visual aesthetic in the remake is very out of place with regard to the game's story
The house is supposed to have been abandoned since May, two months before the game takes place. In the remake it looks like it hasn't been touched in decades. On top of that the spooky, gothic vibe with flickering candles, cobwebs and lightning doesn't fit. It was a clear July night. The mansion in the original actually looked like a modern mansion from the 1960's and a creepy, empty front for a lab.
>the Trevor family story is very out of place for the setting of the game
The whole complex is a lab with a mansion front where biological and viral experiments have been taking place by a corrupt pharmacutical company. Why would such a place have an underground tomb with skulls and chains and a nosferatu style suspended casket with leaking blood? It's like an inserted joke or parody. Lisa Trevor's inclusion is unnecessary and out of place as well. It was put there to tug at your heart strings, but it fails in this regard as well.
>the game is full of bloat and padding
Take the courtyard for example. You have to run all the way to a dead end to grab one item and then run all the way back to progress. This is to introduce the unnecessary character of Lisa. The magnum puzzle is not a puzzle and only serves to extend the game time by making you slowly examine and turn each crest the exact same way for no reason (it's not even a puzzle, it's not anything). Don't get me started on the Nitroglycerin.
>the crimson heads and body burning
It is interesting the first time, but on repeat playthroughs it's just more padding and inventory bloat
>less replayability in general