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Anonymous No.720125703 >>720126286 >>720127095 >>720127163 >>720127278 >>720127347 >>720127424 >>720127604 >>720127698 >>720127883 >>720128318 >>720128694 >>720129138 >>720129292 >>720129736 >>720131441 >>720131730 >>720132456 >>720132696 >>720136281 >>720138959 >>720139367 >>720141105 >>720141156 >>720141241 >>720142059 >>720142520 >>720142818 >>720146461 >>720146750 >>720146790 >>720148126
>AAA development has become such a bureaucratic shitshow that a game could start development now, get anounced in 3-5 years and release in 8-10 years
>while at the same time publishers chase whatever trends are currently popular
>5 years from now these trends are gone and people have latched onto something new
>at that point the game is too far into development to reboot
>release it and it fails
>or cancell it
>dev shut down
>billions lost
>cycle repeats
how is this even sustainable? this entire industry is going to crash if it doesnt change
Anonymous No.720125838 >>720126231 >>720126995 >>720135338 >>720143243
tax reductions
Anonymous No.720126231 >>720126648 >>720127705 >>720128043 >>720128130 >>720135338 >>720143243
>>720125838
>taxpayer money bails out retarded company
>the game doesnt go into public domain right after
never got this shit
Anonymous No.720126286 >>720126842 >>720126985 >>720127349 >>720129007 >>720141354
>>720125703 (OP)
It's not just in game development. Everywhere software involved you have these problems. Back then, usually small teams of very passionate devs and artists. Now it's a huge ass open office with 100s of devs, artists, project manager, cfo, ceo, outsourced clients, shareholder, scrum specialists, etc. Every step needs to be planed a head with a ticket system. Each ticket costs time, money and ressources. Project manager that have no idea of the real product manage these tickets and assign them to teams. On top of each dev and designer you also have senior roles and obviously one lead, who often also doesn't understand the project.

It's a massive cycle that is incredible inefficient but looks good on paper for shareholders and managers. "Look we managed to move all tickets to "done" before x due date". The devs/artists who are the heart of the company have no motivation because all they think of is if they can finish their ticket on time. No passion, no outside the box, no creativity, no risks. With this you also have a decline in skills obviously. Not to forget the HR and PR teams that also add some rules, restritions, requirements, etc.

Until the majority finally understand that a huge ass team is often more inefficient than vice verca and that you don't need scrum, agile and tons of project managers... until then you will see lots of shitty AAA games.
Anonymous No.720126648
>>720126231
when you cancel a game there is no game. there is usually no game to speak of until months before release. all developers have before that point are disjointed pieces. and a lot of those pieces will in some way be copyrighted, like licensed code libraries and Disney characters or whatever. so no law could force them to release most of what they had, releasing it would break other laws.
Anonymous No.720126842 >>720126985 >>720127349 >>720142751
>>720126286
ticket systems were a mistake, flat out. they don't work. they just create extra work. not only are you wasting the time of the person doing the job with documenting shit in the tickets (often more than one ticket per one "task"), you're paying an entire extra person or several to just be responsible for creating and assigning tickets! the costs are ballooning and no time is ever saved by these systems. it's insanity. I experienced how ridiculous ticket systems are at a small company. it's unfathomable just how wasteful they must be at bigger companies.
Anonymous No.720126985
>>720126286
>>720126842
p.s. I think everyone understands that bigger teams are less efficient. but the cult believes that ticket systems HELP with this scaling issue rather than making it worse. that's the fatal lie. just look at what big companies were capable of before ticket and agile "sprint" shenanigans vs. now. it's comical.
Anonymous No.720126995 >>720127290 >>720127512 >>720127768 >>720128059 >>720128201 >>720129767 >>720135338 >>720143820
>>720125838
>companies will keep making shitty products because governments will keep bailing them out with OUR money
what level of Cyberpunk dystopia is this
Anonymous No.720127009 >>720127207
Remember when everyone shilled RTX that raytracing will make game development faster, same with Unreal Engine 5?

I remember
Anonymous No.720127095
>>720125703 (OP)
>this entire industry is going to crash if it doesnt change
good
Anonymous No.720127163
>>720125703 (OP)
Ignorant black twitter freak is ignorant? Shocking. You would shit yourself if you knew how often games are canceled by publishers without your fetid zoomer brain ever catching a whiff.
Anonymous No.720127207 >>720127290 >>720128287
>>720127009
i still remember the massive cope that SSD adoption by the PS5/Series X would solve the file size problem
Anonymous No.720127278
>>720125703 (OP)
>Woke canceled
Good
Anonymous No.720127290 >>720127519 >>720138201
>>720126995
a very early, low level one. high Cyberpunk doesn't even have national governments. corporations and banks directly own territories so you would be living in "Google City" or "Apple County" and naturally in each of these two places you wouldn't get to buy the products of the other company and your entire family would be pledging allegiance to the company that owns you like slaves.

>>720127207
Call of Duty just reduced its file size down to less than one bluray when before it was 3 football fields.
Anonymous No.720127347
>>720125703 (OP)
At least Jades game isn't canceled
Anonymous No.720127349 >>720127660
>>720126286
>>720126842
ticket systems work for a dedicated manager with a holistic vision of the end product, and who has absolute creative authority over a small team. they were created to help THAT manager get his job done. it also works for a product manager overseeing B2B business software development where at the end of the day there are really only, like, 10 real use cases you need to think about (mostly pushing and pulling from databases based on form inputs.)

but for a LARGE team doing CREATIVE work, yeah that doesnt make any sense. you can just smear artisitc production across the entire organization. again, unless your use case is business-class, ie, one of the 10 canonical business use cases, then those teams need to be broken down into micro teams that are dedicated to very tiny aspects of the game, each with their own extremely dedicated manager, who in turn has weekly or even biweekly "vibe check" meets with the creative director.
Anonymous No.720127424 >>720127503 >>720137423
>>720125703 (OP)
>How is this sustainable?
It's not. Have you guys forgotten Microsoft laid off like 9000 employees? Like last 3-4 years has seen the game industry have 30,000-40,000 layoffs. Some where bloat from the covid bubble but the rest have been in the industry for years longer.

This is all because suits are trying to maximize money they make in the industry while giving the bare minimum of a product that they hope to replace every few years
Anonymous No.720127480
Roblox
Anonymous No.720127503 >>720139386
>>720127424
It's just number up nonsense. They'll rehire thousands of indians next year and then fire them at the end of the year, so it makes the line go up and investors give them even more money to waste
Anonymous No.720127512
>>720126995
The gay boring one
Anonymous No.720127519 >>720127565 >>720138581
>>720127290
>went from 222gb to 122
that is still ridiculously large for a game still running on modified IdTech3
Anonymous No.720127565 >>720127659
>>720127519
huh. I heard it went down to 25 GB.
Anonymous No.720127604
>>720125703 (OP)
>gamble away hundreds of millions
>achieve success, get billions
That's it, that's what they're doing. Or trying to. Just like the movie industry giants etc. The big players have the capital to take big risks like that. It really sucks when it comes to art, but the system is fucked so what are ya gonna do?
Anonymous No.720127659 >>720128068
>>720127565
Anonymous No.720127660 >>720127756
>>720127349
>those teams need to be broken down into micro teams that are dedicated to very tiny aspects of the game, each with their own extremely dedicated manager, who in turn has weekly or even biweekly "vibe check" meets with the creative director.
that still sounds like way too many "manager" positions and way too many meetings.
Anonymous No.720127698 >>720129469
>>720125703 (OP)
>how is this even sustainable?
Because it's a hit driven economy. One big hit breaks even 5 flops. One live service game that makes $100mil a month with mtx reinforces the "go big or go home" mantra. One $500mil investment that rakes in a billion is another success story that proves the market research department right.
Anonymous No.720127705
>>720126231
They cancel the game and instead of just having a shit product they can count it as R&D which is taxed slightly less.
Anonymous No.720127756 >>720130423
>>720127660
yeah but if youre making a very large game with custom assets you need these regular touch points to tard wrangle the artists. you need to give them the freedom to go on flights of fancy (small teams dedicated to THIS little tree hollow, THIS cave, THIS part of the northern expanse) but then you need management to keep them all on task and actually achieve the vision.
Anonymous No.720127768
>>720126995
brother they aren't taking money from the government (outside canada and a couple EU country) they are paying less in taxes based off the wasted amount of the canceled game. They still end up losing money just less. That isn't a bail out
Anonymous No.720127883 >>720128214 >>720128962 >>720131321
>>720125703 (OP)
The industry is crashing, the most talented devs are getting laid off in California. It just isnt sustainable anymore.
Anonymous No.720128043
>>720126231
>never got this shit
It's purposefully designed for a developed product that never got released, and it's just reducing the tax percentage they pay on their earnings, nobody is giving them any money.
Although I would fully support abandoned games becoming public domain in let's say 3 to 5 years after abandonment, it's just stupid that millions of people worldwide invested millions of hours creating things and we'll just never be able to see those things again after they decided to abandon it.
Copyright and patent law only do hinder innovation and consumer rights and should both be abolished worldwide.
Anonymous No.720128059 >>720131397
>>720126995
That's just how it is.
You need to do your part, you've had it good for too long.
Life in prison for boycotting Israel btw
Anonymous No.720128068
>>720127659
that's one of the games. but there's apparently an "app" for all CODs and that was also reduced:
https://www.thegamer.com/call-of-duty-cod-file-size-playstation-ps-decrease/
I haven't had a COD installed since I pirated COD 4, but allegedly warzone (?) was reduced from 125 to 25 on PS5. and on PS4 the savings are minor, from 80 to 60 GB.
and they did this as a reaction to BF6:
https://x.com/MoiDawg/status/1961861755677667648
Anonymous No.720128130
>>720126231
>Unrealized taxation = taxpayer money
Tyrannical as fuck
Taxation is theft even when it affects a billion collar company
Anonymous No.720128160
It's like 90% of current projects lack that one sensible person who'd say "hey, all those extra features here are literally not our job, we should stop"
You know, a person who actually remembers what the core program is supposed to be, and tard wrangles everyone who wastes time going out of scope.
And this isn't just corporate, FOSSfags are very guilty of this too.
Anonymous No.720128201
>>720126995
Thats not how that works. They don't get any money. If a company is operating at a loss they don't have to pay tax same way as poor people. Unless you live in italy for example. Not all companies are negative for the whole year but its not a loss until the money is gone (no hope of return) until then its just an expense which may have had a profit.
Anonymous No.720128214
>>720127883
>Game Changers award recipient
>congrats on being black, brown, female, tranny or whatever award
when a true representative of California is speaking I listen.
Anonymous No.720128287
>>720127207
I still filled my 2TB SSD because games still have too much bloat. Why is Jedi Survivor over 100GB? Why are the Kingdom Hearts remasters so huge that they had to do cloud versions for the Switch?
Anonymous No.720128318
>>720125703 (OP)
Concord wasn't just cancelled. It was released and then refunded.
Anonymous No.720128425 >>720129279
you want the real answer OP? Creating things is hard. And game devs need more support now than ever. Unfortunately this also happens to be an extremely toxic and hostile environment now in general because... *gestures broadly to everything* so you should be giving these studios some grace
Anonymous No.720128694 >>720129012 >>720129326 >>720130165 >>720130438 >>720137373
>>720125703 (OP)
I don't get it
>Template games (same mechanics)
>Story should be easiest/fastest part of dev
>Same engine, so can reuse assets
>Veteran devs from previous entries
There is legitimately no reason why you shouldn't be able to pop out modern games yearly. Bi-annually at the latest.
Anonymous No.720128962
>>720127883
>talent
>California
Anonymous No.720129007 >>720130258
>>720126286
Agile development was meant for iterative releases on web services and apps, stuff where you can ship a minimum viable product then gradually add features to it incorporating user feedback into the design process.

But it doesn't work for game development.
Anonymous No.720129012 >>720129140 >>720129873 >>720131650 >>720132145
>>720128694
Good games takes time.
Anonymous No.720129138
>>720125703 (OP)
All live service shit should be banned.
Anonymous No.720129140
>>720129012
We aren't getign good games either way
Anonymous No.720129279
>>720128425
Yes we should be better men and support all devs, indie and corporate alike. Thank you wonen and minorities without you gaming wouldn't be the same
Anonymous No.720129292 >>720129656
>>720125703 (OP)
Square Enix also fall into this trap of AAA development where they chase a trend but have such a long development that the trend is long dead by the time the game is released.
FF16 chased the popularity of Game of Thrones but released years after Games of Thrones was dead and buried.
They have an AmongUs clone game coming out I think it's called KillerInn, again years after the trend is long dead.
They released Foamstars chasing the trend of Splatoon long, long after Splatoon hype was over.
You just look through their AAA catalog to see trend chasing and failure after failure.
Anonymous No.720129326 >>720130676 >>720130802 >>720131650 >>720143667
>>720128694
you can thank all of the journos like Schreier complaining about MUH CRUNCH like the absolute faggots that they are.
Rockstar games used to pump out atleast 1 game yearly because they mutliple small studios working like a well oiled machine and now we have to wait a entire decade to even hear about the next game just so Karen and Dina can have their 4th matcha break in a day
Anonymous No.720129469 >>720130650
>>720127698
Yeah that doesn't make sense in the AAA sphere. Not at all. That's how the gacha scene works because gacha games cost almost nothing to produce and maintain. You can afford for half a dozen gacha games to flop on release because the 1 that doesn't will pay for the flops 100x over.

AAA games are monstrously expensive to make not just in terms of real dollars but also in terms of opportunity cost. You're committing hundreds of staff to a project for years, which is years of dev time that could've been spent making anything else. So if your 5+ year long AAA game that cost over 200 million dollars to make doesn't work out, it's a terrible, terrible loss. If these companies were not propped up by massive investment firms it would be ruinous.
Anonymous No.720129656
>>720129292
It's because AAA is driven by investments now. Investors want a return that beats dumping it into an index fund, which means to recoup their millions of dollars the game needs to sell tens of millions of copies and have microtransactions to boot. Because you're now trapped in the "I MUST sell 10+ million copies" route you can't afford to take risks. So they copy whatever is apparently popular and doing well with the logic that if they mindlessly imitate it they will hit their minimum quota.
Anonymous No.720129736 >>720132393
>>720125703 (OP)
>this entire industry is going to crash if it doesnt change
We're already IN the crash, anon. It's not going to be some dramatic overnight thing, that isn't how major industries work. We've already seen the point where major publishers like ubisoft are falling apart. Production of high budget normal videogames is coming to stop, with the major studios pushing harder and harder towards a few mega products that are guaranteed money earners.
Anonymous No.720129767
>>720126995
Ideally shareholders are supposed to put a stop to this. But these companies are so large that they are essentially corporate bureaucracy.
Anonymous No.720129873
>>720129012
No. Gamedev is always a gamble to catch lightning in a bottle. Developers don't want to make iterative sequels, what they want to do is reinvent the wheel with every game because THEY ARE CONVINCED that if they just push a little more and iterate a little more on their design, greatness is just beyond that hill. And i'm not talking about the designers, they just create what the higher ups want, i'm talking about the department and project leads. They themselves don't KNOW what they want but they think that they have the special something at their finger tips and, if they can get just one more milestone, it's going to come to light. Add to that the publisher side marketing that chimes in with their own boxes to check and you have a dozen suits with veto powers fighting over the direction of a project. That fight usually takes between 4 and 8 years and when it's over they hand the outcome to the asset production company(usually third party) who spend the next 1.5-2 years producing those assets, send them back to the main team who then use those assets to build the game. That is AAA(AA) development.
Anonymous No.720130165 >>720131650 >>720137451
>>720128694
>Story should be easiest/fastest part of dev
If one competent person were in charge of it and wrote the bulk of it, the way books are written, yeah it would be a lot faster. But games are written by committees, by "writer's rooms", and every single part of it has to be screened by managers and rewrites are frequent.

>Veteran devs from previous entries
There aren't as many as you think. These AAA companies churn through employees at an alarming rate. Usually the team that is present for the end of the game's dev cycle is not the same one that started it. The senior-most people are the same, usually, but they are not the ones doing the grunt work of actually making the game. Instead they are having to waste their time doing technical interviews and training the constant stream of new hires to replace the ones who quit. This means the game is mostly built by people who were in the process of learning the ropes. It creates a very inefficient system. Nobody can crank out assets or modules with practiced ease because nobody working on assets and modules has been doing it for years at the company, very likely the people given the grunt work were hired less than a year ago and received minimal on-boarding because they lied in their interview about their skills and their team lead assumes they know how to do all the stuff they claimed on their resume.
Anonymous No.720130258 >>720130567
>>720129007
it doesn't for anything else either. I used it for several years. it does not work, it only gets in the way of making something decent. it's technical debt - the paradigm. every single thing made in "agile" is BAD. you make a BAD first iteration, then add more BAD features in the second iteration and so on. it's incapable of producing anything of quality. to produce quality you must know what you're making before you start making it. advocating for agile is like celebrating that you don't have a clue what you want or need and procrastinating actually coming up with a plan for as long as possible.
Anonymous No.720130423
>>720127756
You don't need teams for that shit - that level of activity is enough for one person to handle if they aren't stuck sitting in retarded meetings for half the day every day.
Anonymous No.720130438 >>720131650
>>720128694
>Veteran devs from previous entries
This is where you messed up, retaining devs is far and away not the industry standard. In fact thanks to activision firing 80% of staff as soon as a game releases is just standard practice. It's cheaper in the long run despite the longterm pitfalls of not retaining talent.
Anonymous No.720130567 >>720130768 >>720137180
>>720130258
Agile development has a lot of success stories in the free app scene. The most notable one is gmail. However gmail was originally made back when Google was a lot smaller and less of a stodgy corporate hellhole. I've seen agile work on projects that were narrowly focused on a single project with a project manager and product owner who both agreed on minimizing feature creep. Again: it only works when the thing you're developing can have a minimum viable product delivered.

You can't do minimum viable products with most things, though. Certainly not games. Not operating systems. Not most enterprise software suites, etc. Trying to do MVP with a game is a good way to completely ruin the reception to your game and give yourselves a bad reputation.
Anonymous No.720130650 >>720130738
>>720129469
>So if your 5+ year long AAA game that cost over 200 million dollars to make doesn't work out, it's a terrible, terrible loss.
But it's still nothing compared to the gamble paying off. EA for example, Failguard was in various stages of development for over 10 years, probably(we don't really know for sure) cost them north of $100mil, and flopped harder than anyone can imagine but EA wrote a whole paragraph about FIFA25 mtx slightly underperforming while Failguard was a footnote in their financial report. Their sports games have billion dollar potential while their "other AAA games" at best bring in a 2x or 3x ROI.
Anonymous No.720130676
>>720129326
>he thinks long dev times got rid of crucnch
lol
lmao
Anonymous No.720130738 >>720131854
>>720130650
>But it's still nothing compared to the gamble paying off.
Did you read anything I said? The payoff is absolutely not worth the loss. Not at all. Not even close.
Anonymous No.720130768 >>720130981
>>720130567
weren't all the features of gmail solved problems by the time gmail was created? isn't it just a copycat of various other programs that already existed? what do you need to MVP / prototype for if you're basically just reverse engineering other programs?
Anonymous No.720130802
>>720129326
Crunch didn't go anywhere, it's still industry standard. Useless females aren't affected by crunch because they weren't hired to do real work anywayl.
Anonymous No.720130981
>>720130768
Gmail was originally launched with basically no features at all. It was an extremely bare bones webmail application. It didn't have contacts, it didn't have filters, etc. It was made by a tiny group of people focused on making a fast, responsive webmail service. Then they just gradually added stuff to it.

The issue with gmail is that it was feature complete like 15 years ago, but google wanted to turn it into their own version of Outlook.
Anonymous No.720131321
>>720127883
>talented devs in California
Oxymoron
Anonymous No.720131397
>>720128059
How do you boycott a country?
Where do you get sentenced for that?
Anonymous No.720131441
>>720125703 (OP)
Hmm, now that I think about it, why didn't spider-man 2 have online co-op. That would've been based.
Anonymous No.720131650
>>720129012
Sure, but why are bad games taking just as long to make?
>>720130438
All evidence seems to point that retaining devs would make/save more money in the long run. I know shareholders would never allow it.
>>720130165
Shouldn't the writer strike have proven that you don't need many writers by now?
>>720129326
Honestly I think if you just cut minorities and women that game dev speed would pick up significantly. Didn't they segregate sexes and find that male efficiency improved while female efficiency dropped significantly?
Anonymous No.720131730
>>720125703 (OP)
>please think of the corporations
Anonymous No.720131854
>>720130738
>The payoff is absolutely not worth the loss.
It is because it's not a "terrible, terrible loss." A "smaller" AAA game flopping is nothing when the rest of the FY works out. Let's say you run a shipping company with 10 cargo ships each carrying 500 containers but you lose 5 containers per ship, yes it sucks and the captain of that ship is going to be sweating bullets and probably firing the riggers but the beancounters in the office are going to file a claim with the insurance company and it's all good. It's a calculated risk. In the case of Failguard EA fired the writers because, they think they are at fault. They would never admit that publicly but internally they probably had some heated meetings. So a lower 9 figure project flopping is a footnote compared to a flagship slightly underperforming. I am 100% sure that Failguard was their dark horse. They were hoping it would become a big seller but officially weren't expecting much, which explains their response to the game attracting a measly 1.5 million players(not copies sold, players.)
Anonymous No.720132145
>>720129012
"No."
Modern games suck ass and many (maybe most) of the best games ever made were developed in under 2 years max.
Anonymous No.720132393 >>720132527
>>720129736
Whats going to be the thing that officially makes everything come crashing down
The one droplet that makes the glass spill like ET was for the 80s crash
Anonymous No.720132456
>>720125703 (OP)
Technically Concord wasn't cancelled, it was shut down due to it being a catastrophic failure but it did come out so it wasn't "cancelled".
Anonymous No.720132527
>>720132393
Nothing.
Dramatic crashes like that only happen early in an industry's existence as an overcorrection to excessive investment. Or due to new technological developments that can't really be predicted.
Anonymous No.720132547
>every cancelled game was going to be multiplayer GaaS shit with daily log-ins, daily chores, monthly battlepasses...
oh no!
Anonymous No.720132696
>>720125703 (OP)
they somehow make us, the little people, carry the cost of it, which is why the poor get poorer and the rich get richer.
Anonymous No.720134876 >>720140957
>do nothing
>Be the last one standing
Anonymous No.720135338 >>720138683
>>720125838
>>720126231
>>720126995
You don't know how money works. Please stop pretending that you understand the world. Not knowing something is better than "knowing" the wrong thing.
Anonymous No.720136281
>>720125703 (OP)
You forgot to include BlackCock Finks money in your equation.
Anonymous No.720137180
>>720130567
>Certainly not games
Thats not true. There is verticle slice which is an industry standard. Or look at fighting games. Launch with 12 characters end up with 50. Gradually add new mechanics and make it more technical as time goes on.
Anonymous No.720137336 >>720137551
This is normal though. We just usually never even know of the games the get cancelled throughout the decades. Unless they leak.

Nintendo's cancelled hundreds of games that were in development. Happens all the time it's not new.
Anonymous No.720137373
>>720128694
>>Story should be easiest/fastest part of dev
It's the hardest part, you idiot. That's why a good story is worth billions.
Anonymous No.720137423
>>720127424
They applied for like 6000 Indian H1B visas a day after they fired all those white people. That's nothing to do with losing money on game development.
Anonymous No.720137451
>>720130165
>the way books are written,
If you read some, you wouldn't have so much respect for that medium.
Anonymous No.720137551
>>720137336
Yea not to mention cancelling things for the dumbest reasons. Star fox 2 was basically finished but they thought it wasn't impressive for the time so just decided to release it 20 years later. Also they cancelled the star fox tv show just because word got out that it was being produced at all.
Anonymous No.720138201 >>720138961
>>720127290
I've been thinking recently I want to try making a story that keeps most of the core cyberpunk themes but is explicitly more focused on being anti state than anti corporate
Anonymous No.720138581
>>720127519
that doesn't mean anything. the bloat of modern games doesn't come from code so it doesn't matter if you based your engine on id tech or minecraft's java jank, when it comes to the size of a published game.
Anonymous No.720138673 >>720139184
Whybdo so many retards on the internet think they can manage billion dollar companies when they can't even manage their own investment portfolio? You think you know better go fund indie games.
Anonymous No.720138683
>>720135338
and you do?
Anonymous No.720138959 >>720140647
>>720125703 (OP)
The industry won't crash, but AAA development might. It should. I want it to. I yearn for it.
Anonymous No.720138961
>>720138201
>cyberpunk
>state
nigga, are you drunk? corporations are states in cyberpunk, they own literally everything
Anonymous No.720139184 >>720139614
>>720138673
If you were paying attention for more than a decade, you'd see that there was a time when this entertainment industry was able to maintain profitability without raping the consumer to death.
Anonymous No.720139367
>>720125703 (OP)
I'll tell you what I tell my wife whenever something is shit
>of course it sucks, it's 2025
Doesn't matter what it is. Genuinely everything that comes from a corporation is guaranteed to be worse than what you paid for. COVID caused it, just like WW1 caused everything before COVID. And just like WW1 we're going to be dealing with the ramifications of COVID for the next 100 years.
Anonymous No.720139386
>>720127503
Companies H1B applications should just be automatically rejected if they had any layoffs within the last year or two.
Anonymous No.720139614 >>720140205
>>720139184
It still is. The industry isn't going anywhere its only getting bigger. If you were paying attention you'd realize tons of shitheads went broke in the early years people just didn't care about them or don't remember them.
Anonymous No.720140205
>>720139614
>tons of shitheads went broke in the early years
Usually after repeated failures. Now devs put out non-stop garbage for years and years and there's no accountability because the consumer base is too big for anything to fail, but also too tasteless to demand anything good.
Anonymous No.720140647 >>720141454 >>720141968
>>720138959
Hollywood is in serious trouble for much the same reasons. These mammoth corporations headed by risk averse boomers don't have the agility to change with the market. Hell, even if they did have the agility they don't even understand what the consumer wants.
They're hanging on by sheer force of will and capital spending but both industries are going to crash and turn into a spiderweb of decentralized niche studios.
Anonymous No.720140957
>>720134876
Nintendo makes games that are fun, simple.
For years people said their games looked "behind the times". But AAA projects chasing power and fidelity, movie games trying to match Hollywood productions, was the real losing game.
Anonymous No.720140972
we're starting to see some publishers make more A/AA tier stuff again, like the new katamari game coming out in october. it rules, i hope this shit crashes harder
Anonymous No.720141105
>>720125703 (OP)
>how is this even sustainable?
It doesn't seem to be, not anymore.
Anonymous No.720141156
>>720125703 (OP)
So just stop doing it like that
Anonymous No.720141241 >>720141768 >>720146594
>>720125703 (OP)

>Suits are ruining the industry, more news at 11

Good. Hope AAA crashes and burns, or at the very least move investors to mobile shit.
Anonymous No.720141354 >>720141660
>>720126286
My career in tech has become wholly consumed by Jira and if I ever encounter an Atlassian exec in the wild I will absolutely be ending their life.
And I know I'm not the only one who feels this much unhinged resentment.
Anonymous No.720141454
>>720140647
>both industries are going to crash and turn into a spiderweb of decentralized niche studios.
Anonymous No.720141660 >>720142194
>>720141354
stomp an atlassian exec's head into the curb.
Anonymous No.720141768
>>720141241
>Hope AAA crashes and burns
Not gonna happen. Enjoy your endless amount of trash
Anonymous No.720141968
>>720140647
can't wait
Anonymous No.720142059
>>720125703 (OP)
>how is this even sustainable?
Infinity investment dollars from Blackrock/USAID/Embracer/whatever the current slush fund du jour is now.
Anonymous No.720142194 >>720142417
>>720141660
Humanity has completely lost the plot on what the point of work is.
>Hey team our story point velocity dropped by 10 points this sprint and...
Who cares?! We make a fucking phone app. Nobody actually wants this, but because Telus pays our dumb little company like 12 million we apparently have to get down to crunch time to meet a stupid deadline so the new version of the app is available for when some marketing team at Telus does their own big presentation thing.
I could poll every single Canadian citizen right now and I guarantee zero of them are going to care about what we make, unless of course I happen to stumble upon the above marketing team members.
Sorry I'll stop blogging. Shit sucks. Don't go to school for comp sci kids. Go do something that's actually helpful for the world. Not this.
Anonymous No.720142417 >>720143070
>>720142194
>Don't go to school for comp sci kids.
Glad I dodged that nuke. All the big firm layoffs are from tech.
Anonymous No.720142520 >>720142717 >>720142779 >>720144668 >>720146754
>>720125703 (OP)
People are panicking over the obvious AI bubble and student/credit debt crisis brewing, but honestly?

The video game market could be a potential black swan for the economy. Hundreds of billions of dollars in this industry and already so many gamers are tapped out from rising prices and shitty ass quality. If GTA6 ends up being a terrible game, you bet your ass the crash will DWARF 1983 by a gigantic margin and layoffs can skyrocket up the ass, company shutdowns too.
Anonymous No.720142717 >>720142831 >>720142940
>>720142520
>i spend all of my time thinking about video games therefore the entire world revolves around video games
Anonymous No.720142751
>>720126842
>often more than one ticket per one "task"
it's fucking infuriating how a two hour task suddenly takes a month because its been broken up into multiple tickets across multiple sprints
Anonymous No.720142779
>>720142520
>The video game market could be a potential black swan for the economy.
I can dream, but I doubt it is likely.
Anonymous No.720142818 >>720143010 >>720143016
>>720125703 (OP)
Last of Us 2 multiplayer getting canned makes zero sense to me.
Sony invested all this money into new IP PVP games that they can milk with skins for years only to cancel the one that is based on a successful IP and that already had the multiplayer concept thought out?
Was the pvp mod for the first Last of Us really that unpopular?
I played and enjoyed it a ton back in the day.
I think it is the last pleasent memory of my childhood before I became an adult
Anonymous No.720142831 >>720142958
>>720142717
Technically it does revolve around the world if Larry Fink and other elites are in on the bubble
Anonymous No.720142940 >>720143149
>>720142717
video games are the largest entertainment industy by a wide margin
you can bet your ass that a hard downturn in it will have a knockon effect in the economy as a whole
Anonymous No.720142958
>>720142831
>it does revolve around the world
that's not even the phrase you stupid faggot. holy shit the iq of /v/ somehow gets lower everyday
Anonymous No.720143010 >>720143854 >>720144242
>>720142818
Game was essentially finished but Sony pulled in Bungie who told them that they needed to make more outfits and to sell more microtransactions before they can ship the game instead of just releasing as is. ND decided they didnt want to become a GAAS studio to keep pumping out nonstop content and to cancel the game entirely to work on single player games.
Anonymous No.720143016 >>720143854 >>720144242
>>720142818
Naughty Dog literally just went "uuuh this live service thing is a lot of work, nvm lulz" and that was it. Sony are retards.
Anonymous No.720143037
>1-3 people
based
>3-50
excellent
>50-100
crowded
>more than 100
yikes
>more than 1000
corpo slop
Anonymous No.720143070
>>720142417
Yeah it's definitely not a good year to be an office worker.
I just followed my dad's career path more or less. He was a network engineer in the 80s and 90s.
But obviously when I graduated in the mid 10s the entire industry was unrecognizable from back then. And now with all the optimization, metrics, plus outsourcing and lean teams, you've got to be really good at dealing with a constant barrage of psychic damage, and I'm just not good at that.
It'd be one thing maybe if I could afford to buy a home, but I can't do that either so a little over half my pay goes to rent lmao.
Anonymous No.720143149
>>720142940
And how much of that is mobile garbage? Take-two is only worth 45 billion. That's fucking nothing. You fucking losers need to go outside and get some perspective.
Anonymous No.720143243 >>720143674 >>720143823
>>720126231
>>720125838
Why do the biggest companies get govermnent gibs and tax reductions?
I thought capitalism was about a free market with fair competition, how is anyone suppose to compete with the biggest corporations that on top of that get all kind of tax cuts, gibs and benefits that smaller companies don't?
Sounds like communism to me
Anonymous No.720143343 >>720143797
>Factions 2
Holy fuck I hate Neill Druckman like you wouldn't believe!
Anonymous No.720143667
>>720129326
>10 years of new Ips and innovative sequels
>Now Stuck as the GTA guys for all of eternity because RDO wasn't making GTAO money
Grim
I understand why Lazlow and Houser left
Anonymous No.720143674
>>720143243
only strategically important things like energy and food get gibs. at least that's how it works in burgerland idk about other countries
Anonymous No.720143797 >>720144195
>>720143343
Friendly reminder it got cancelled because Bungo looked at it and called it shit while in the same breath convincing Sony to publish Concord ;^)
Anonymous No.720143820
>>720126995
Where is the cyber and punk? This is just boring dystopia!
Anonymous No.720143823 >>720144301
>>720143243
they aren't given them specifically, aside from that one time in 09 because the retards almost crashed the economy
what it is is that the tax breaks already exist in the code and can be exploited by anyone with the right accountants
Anonymous No.720143854 >>720144338
>>720143010
>>720143016
I have to think the 'We suddenly realize this requires continuous support, so we are going back to SP games that we know you love' is just a PR statement to take advantadge of the fact that gamers on the internet want more SP games.

I think there must have been some big underlying issues with their game, so they just canceled it.

If their statement is 100% truthful, they are gigantic morons on a level that even I think is too much to be true.
Anonymous No.720144195
>>720143797
>tfw you grew up to be Mad Stan
Anonymous No.720144242 >>720144462 >>720144860
>>720143010
>>720143016
i thought they got a diffrent studio to make it?
also even if ND did all the ground work couldn't Sony just have created a new studio just to keep the outfits and weapon skins rolling out?
Anonymous No.720144301
>>720143823
Doesn't big tech companies barely have to pay any electrify, some of the already richest companies in the world. So they host big ass server halls and other shit for AI now and rise the price for regular people because the consume so much power?
I remember in Sweden that Facebook or something was going to open up a server hall and it would create sooo many jobs, this was during the peak of electricity prices. So they only had to pay like 0.1% of what regular people have to pay in electricity.
And of course it turns out the entire hall just had like 3-4 people working there.

The entire system is rigged so the rich people will be richer and nobody can compete.
Anonymous No.720144338
>>720143854
>I think there must have been some big underlying issues with their game, so they just canceled it.
only thing I can think of is that the muliplayer never was that popular or at least not long lasting enough so they wanted to make it more action packed but couldn't figure out how.
Anonymous No.720144462
>>720144242
It's pure ego. They didn't feel like making it and Sony let them just quit.
Anonymous No.720144668
>>720142520
The videogame industry is now self regulating and can never crash in the same way it once did.
It's incredibly accessible by small/solo dev teams in ways other creative media can't even dream to be.
Even if every single AAA studio was to collapse right now on the spot. There is enough AA and indie to rise and fill the gaps and take the money.
Anonymous No.720144860
>>720144242
bungie told them that going all in on concord was a better idea
Anonymous No.720146461
>>720125703 (OP)
>how is this even sustainable?
It's not
>this entire AAA industry is going to crash if it doesnt change
Good, that's what I've been hoping for
Anonymous No.720146512
>Twisted Metal tv show is a giant unexpected success
>Cancel the game
What the fuck man
Anonymous No.720146594
>>720141241
Guess who funded every game you love.
Anonymous No.720146750
>>720125703 (OP)
I don't give a shit, still playing 25 year old games on my Nujudea 3080Ti
Anonymous No.720146754
>>720142520
The video game crash is mostly a myth. It only happened in north america and only the console market. Arcades were fine.
Anonymous No.720146790
>>720125703 (OP)
the absolute state of PLAYSTATION lmao
Anonymous No.720147894
it's like these companies have zero hindsight or foresight and just try to satisfy whatever impulse they currently have
Anonymous No.720148126
>>720125703 (OP)
>how is this even sustainable?
Thanks to retard billionaire investors that don't realize they're getting lied to these publishers don't actually have to sell games. Ubisoft doesn't care if AC Shadows sells because they can just spin the numbers into meaning whatever they want to mean and some asshole will give them a few hundred million dollars for a piece of the imaginary pie they're selling.