>>720128473
What the fuck do people see in RE1? It has some good ideas and great atmosphere as well as decent replay value, but just really blunders the execution.
>awful voice-acting/dialogue.
>door animations are annoying, but are especially grating with the absurd amount of backtracking
>inventory management system is just so insanely bad on so many levels
>camera perspective are jarring and too frequent and obscure information from you that would be readily apparent to the actual in-game character
>combat is way too simplistic especially with the braindead auto-aim that is inexplicably pushed as the default way to play
>key items for some reason contribute to item limit, despite having no functional use beyond progression. You won't know what key items will be needed next, so it's just a ton of trial and error + backtracking
I just can't help but think how much better this game would be with manual aim, tighter and more varied combat, a less forgiving save system that really makes you feel the pressure of losing a good chunk of playtime, and an inventory system that forces you to take risks and make tough choices. Unfortunately what you get is dull combat encounters, backtracking out the wazoo, constantly retreading through the same areas to pack mule items into storage or find that one minor detail that you missed to progress, and guessing what key items you will need for the next section (and backtracking when you guess wrong).