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Anonymous No.720143337 [Report] >>720143704 >>720143745 >>720144939 >>720145404 >>720146494 >>720153118 >>720153183 >>720153564 >>720154160 >>720154441 >>720163240 >>720170905 >>720180774 >>720182798 >>720187061 >>720200026
Hell is Us
Hell is Us is...
Anonymous No.720143383 [Report] >>720143640
Garbage
Anonymous No.720143390 [Report]
US?!
Anonymous No.720143640 [Report] >>720148351
>>720143383
Why?
Anonymous No.720143704 [Report]
>>720143337 (OP)
Us
Anonymous No.720143745 [Report]
>>720143337 (OP)
post feet
Anonymous No.720143969 [Report]
It only has 2 entities with boss health bars, but i stuck around for the puzzles.
Anonymous No.720144342 [Report] >>720144480 >>720146081
more like hell is U.S like what the hell is going on lately ahaha
Anonymous No.720144480 [Report]
>>720144342
Nothing really what's goin on with you
Anonymous No.720144810 [Report] >>720144913 >>720145364 >>720148493 >>720175969 >>720210985
soulful kino
Anonymous No.720144913 [Report] >>720145274 >>720145534 >>720205149
>>720144810
some call it slop, some call it kino. these two are opposites, so what is it?
Anonymous No.720144939 [Report] >>720145364
>>720143337 (OP)
I was thinking about buying it, but let me guess: It's slop?
Anonymous No.720145080 [Report]
a game that isn't finished. pretty clear they cut a massive amount of content to get the game out the door. becomes the most obvious at the end with the different emotion thrones that are never represented throughout the game.
Anonymous No.720145207 [Report]
So damn happy that after the 3 "open worldbase zones" (forest marshes and hills) the rest of the locations (that i have been to so far) are more self contained "levels".
Not sure i could have handled more fuckallempty big ass world zones but i have done Talju and im doing Marastan right now and those have reinvigorated my interest in the game
Picrel is my list of shit i need to revisit, npcs i havent finished etc
Excuse the Spanglish on the list.
Thanks for reading my blog
Anonymous No.720145274 [Report]
>>720144913
it's the best soulslike since demon's souls
Anonymous No.720145364 [Report] >>720146387
>>720144939
it's kino actually >>720144810
Anonymous No.720145372 [Report] >>720145540
i refuse to believe someone bought this unironically
Anonymous No.720145404 [Report] >>720145465 >>720149982
>>720143337 (OP)
I was gonna get this or cronos but I got worried that both would be bad so far I’ve seeing but positive for hell is us and nothing but negativity about cronos
Anonymous No.720145465 [Report]
>>720145404
Cronos is good but runs like garbage even on 5090's.
Anonymous No.720145534 [Report]
>>720144913
Its soulful as fuck but its janky as fuck too
combat is just serviceable and features a frankly appalling small amount of enemies
most puzzles are extremely basic with a few being just a notch above those
The exploration is pretty cool, the vibe of the game is immaculate, wish they had tried this idea on a bigger budget or with a more competent studio.
Anonymous No.720145540 [Report] >>720145763 >>720203487
>>720145372
sup. I'm the pre order fag. Spend like $80 on it. And I would do it again.
Anonymous No.720145692 [Report] >>720146261 >>720185836
I already settled this.

The worst thing for a game of this type, isnt strictly to "filter" normies, but also lack enough substance to attract enthusiasts.

If you want some idea of what I mean. Read this:
Reposting my response to a post from a past thread
>>719855305
>The puzzles overall are not very hard... they're just standard Resident Evil type puzzles and never go beyond that. I was expecting some big brain shit like Outer Wilds but it was just password/code puzzles over and over. It was a good game overall but, but not amazing.
Basically why I dropped my hype on the game, for once a reviewer put it perfectly. Theres like zero interactivity with any of the puzzles. Its the effective equivalent of just pressing buttons in a correct order at every turn. No depth, No substance, No developments. Additional factors cannot be added to complicate something so fundamentally mechanically simple. Hence they can only stack how much you have to remember to press or so.

Which is Ironic, because Outer Wilds itself isnt very interactive, but its enviroment is very dynamic, so the game is about understanding how to find the order in the chaos basically. How to become "one" with the environment and flow with it. Not against it. Virtually every single outer wilds puzzle can be explained by this virtue.

And it is why, despite not having direct interactivity where the player can manipulate, effect, and change things naturally, logically as a direct course of an ACTION rather than "input".

The enviroment still gets to be interactive on its own, and engage you the player, and you engage it (Quantum stuff, Photographing. Its a feedback relationship, you need it to exist as something dynamic before you can stablize it without even interacting directly)
Anonymous No.720145763 [Report]
>>720145540
Anonymous No.720146081 [Report]
>>720144342
the fire rises
Anonymous No.720146261 [Report] >>720162381
>>720145692
>zero interactivity

Dungeon Prison Room: This multi-floor prison room is both a puzzle and combat challenge, with strategic exploration and timing.

Layout:
>Three floors, each with two wings.
>Each wing contains four pressure plates labeled A1–F4 and prison cells, each linked to one of the six levers at the bottom of the room.
>Navigation is non-linear and maze-like: debris blocks some staircases and paths, requiring ladders, connecting routes, and floor holes to reach all plates. The place is dark and requires use of drone light to navigate.

Levers:
>Six levers at the bottom, each with a unique symbol.
>Unlocking a lever is timed: players must activate the correct plates and return to the bottom before the timer expires.
>Only three levers are required to progress; the other three open optional treasure rooms, indicated by the same symbol.

Pressure Plates & Mechanics:
>Plates are labeled A1–F4.
>Markings show which plates unlock a lever, e.g., “Moon symbol opens with B2, C4, F1.”
>Stepping on a plate costs half your health, adding risk to each activation.
>Some plates unlock all prison cells in a wing, releasing enemies.

Enemies & Strategic Combat:
>Prison cells contain enemies. Combat is not just a threat: players have a lifesteal mechanic that allows them to regain health by defeating enemies.
>This creates strategic choices: triggering multiple cells can make the puzzle easier if you plan to regain health through combat.

Design:
>The game's unique lifesteal mechanic and approach to combat and health management (no estus) are integrated into the puzzle design.
>Players must plan routes, balance health costs, strategically use enemies to regain health, navigate blocked paths, and return to levers in time.
>The puzzle combines navigation, timing, combat, resource management, and observation, rewarding careful planning and mental mapping.

but you wouldn't know that from just listening to reviewers
Anonymous No.720146343 [Report] >>720146507 >>720146568
if you post that chatgpt shit again im calling Moot on you
Anonymous No.720146387 [Report]
>>720145364
I'm not falling for shills.
Anonymous No.720146494 [Report] >>720146769
>>720143337 (OP)
are those mechanical angel wings..?
Anonymous No.720146507 [Report]
>>720146343
1: Players must derive a code from numbers associated with objects or documents spread across an area. Some items that seem important are actually irrelevant, while subtler details hold the key. An additional source of information, such as dialogue or environmental cues, provides guidance on how to interpret the sequence. The objects and clues also convey lore that connects to other puzzles and storytelling elements elsewhere in the game, rewarding attentive and observant players.

2: Scattered across the world are multiple cryptic notes, each containing fragments of letters and obscure handwriting. When found individually, each note seems confusing, and the player can’t immediately tell if it’s useful. As more notes are discovered over hours and across multiple regions, a pattern begins to emerge, revealing a full term. Players must also recognize that these notes are connected to another document written in the same handwriting and style, providing additional context and guidance. Term is not a real-world word, so online anagram generators won’t help. Instead, it’s a unique in-game term rooted in game lore, only referenced in dialogue or environmental details. Rewards attention to detail and engagement with the world.

3: Players may find a document related to a particular theme, with certain entries highlighted, potentially hinting at a password. Elsewhere, a password-locked computer provides no explicit hints, but environmental details like hobby-related objects or posters reference the same theme, guiding observant players to connect the two.

All of these puzzles share a few core design principles:
>Fragmented information: Clues are spread across time and space.
>Hidden logic: Not immediately obvious; requires observation, inference, or memory.
>Connection across sources: Multiple types of clues (notes, objects, environment) must be synthesized.
>Lore integration: Solutions make sense in the world’s context rather than being arbitrary.
Anonymous No.720146568 [Report]
>>720146343
why would I type it out myself when ChatGPT can summarise it for me?
Anonymous No.720146748 [Report]
>ANOTHER FUCKING THETA TIMELOOP I CAN'T CLOSE AFTER KILLING EVERYTHING IN THE LEVEL
GREAT!!!!
Anonymous No.720146769 [Report]
>>720146494
You have a drone that helps you in both combat and with environmental shit like translations and stuff. When not in fight its docked on your shoulder providing a headlight
Back in the day the members of the order that you uncover info from used owl companions
Anonymous No.720147656 [Report] >>720148896 >>720150416 >>720150547 >>720152281 >>720160996
So, has anyone actually played it?
Anonymous No.720148351 [Report] >>720199519
>>720143640
I need the blindly hate everything to fit into Discord.
Anonymous No.720148493 [Report]
>>720144810
>Anti soul fog indoors
I hate consoles so much
Anonymous No.720148896 [Report]
>>720147656
ye
Anonymous No.720149982 [Report] >>720151618 >>720184728
>>720145404
Chronos is kino, it's just filtering zoomers
Anonymous No.720150416 [Report]
>>720147656
Im about 10 hours in, what you want to know?
Anonymous No.720150547 [Report]
>>720147656
finished it a few days ago, pretty good
Anonymous No.720151618 [Report] >>720151859 >>720153638 >>720197938 >>720205431
>>720149982
isn't it worse than that last dead space clone?
Anonymous No.720151859 [Report]
>>720151618
yes
Anonymous No.720152281 [Report] >>720161673
>>720147656
Yes
Anonymous No.720152951 [Report]
Anonymous No.720153118 [Report] >>720154086
>>720143337 (OP)
more souls slop?
Anonymous No.720153183 [Report]
>>720143337 (OP)
Trash
Anonymous No.720153564 [Report] >>720154062
>>720143337 (OP)
why arent you playing silksong with the rest of us?
Anonymous No.720153638 [Report]
>>720151618
>worse than Callisto
just no. if you say that you haven't played either of them. Callisto's awfulness is on a whole different level. arguably, it's one of the worst AAA games this decade
Anonymous No.720154031 [Report]
damn this nigga brought out all of the emotions
Anonymous No.720154062 [Report]
>>720153564
because i dont suffer from fomo brainrot and 2d games are simplistic for baby toddlers
Anonymous No.720154086 [Report] >>720154804 >>720157486 >>720192435
>>720153118
i swear this franchise gave people brain damage
it plays nothing like Souls games
Anonymous No.720154160 [Report]
>>720143337 (OP)
SUS
Anonymous No.720154441 [Report] >>720154764
>>720143337 (OP)
hell is us?
more like hella sus XD
Anonymous No.720154764 [Report]
>>720154441
HAHAHAHAHA
Anonymous No.720154804 [Report]
>>720154086
it really did. the souls fanbase is pure cancer.
Anonymous No.720155171 [Report] >>720155315 >>720155482 >>720168358 >>720168865 >>720185985
Were they trying to go for David Hasselhoff?
Anonymous No.720155315 [Report] >>720155443 >>720156162
>>720155171
>punished zoomie
Anonymous No.720155443 [Report]
>>720155315
it's not shaved at the sides or overly puffy so it's not the zoomer cut
Anonymous No.720155482 [Report]
>>720155171
I think so. Hair just looks like shit in UE.
Anonymous No.720156162 [Report]
>>720155315
retard
Anonymous No.720156649 [Report]
what's with all the ugly women in this game
Anonymous No.720157074 [Report]
Palomists are peaceful
Anonymous No.720157261 [Report] >>720158290
welp
Anonymous No.720157486 [Report] >>720157520 >>720157562 >>720197679
>>720154086
Anonymous No.720157520 [Report]
>>720157486
and?
Anonymous No.720157562 [Report] >>720195904
>>720157486
still plays nothing like Souls
Anonymous No.720158290 [Report] >>720158556 >>720159116
>>720157261
lmao
did you not give him the music sheets on purpose or didnt find them or what?
Anonymous No.720158556 [Report] >>720159116 >>720159226
>>720158290
i only found one
Anonymous No.720159116 [Report] >>720159226
>>720158290
>>720158556
how many are there?
Anonymous No.720159226 [Report] >>720160793
>>720158556
>>720159116
Two
One on the same map on a dump inside the city on an abandoned piano
The other in the next zone "avys hills" or whatever.
Cant remember where the 2nd one was exactly, you have to give it to him before triggering act 2 i assume.
Which starts when you put the blue key inside the lymbic forge
Anonymous No.720160793 [Report] >>720161738
>>720159226
well shit..
Anonymous No.720160996 [Report]
>>720147656
finished it, pretty good, enjoyed it a lot.
Anonymous No.720161673 [Report] >>720166098 >>720170393 >>720207142 >>720211252
>>720152281
>39 hours in 4 days
kek
Anonymous No.720161738 [Report] >>720163056
>>720160793
i bit the bullet and googled a "missable shit in hell is us" list
It just list good deeds and npc convos that are well, missable.
No real spoilers either, not like "make sure you handle the 2 music compositions to this dude" is an spoil anyway, and frankly thats the extent of what the guide told me
Anonymous No.720162203 [Report]
"Only if history went backwards."
That clue fucked me up hard.
I thought the sequence was supposed to be backwards too ;_;
Anonymous No.720162381 [Report]
>>720146261
i thought you were memeing, as in asking chatgpt to design a puzzle or whatever
i just did that puzzle in game
Anonymous No.720163056 [Report]
>>720161738
you didn't beat the game
Anonymous No.720163240 [Report]
>>720143337 (OP)
Would get but paychecks are slow.
Anonymous No.720165652 [Report] >>720166032
Anonymous No.720166032 [Report] >>720170482 >>720193136
>>720165652
why is the girl missing both hands while the male population of the city (that we see) are only missing one hand
did palomists go the extra mile with the women and girls?
Anonymous No.720166098 [Report]
>>720161673
and?
Anonymous No.720167993 [Report] >>720168957 >>720169060 >>720169912
Anonymous No.720168220 [Report] >>720168289
Marastan has been pretty fun and well-designed so far. I like that you have to complete basically all the content to progress the plot, so you don't actually miss anything. It's also cool that you can bypass a couple of the plot points if uou want. I figured out the bird puzzle and the slab puzzle without the hint in the head.

No idea what the deal was with the commander who followed the river on foot, though. Also never found the passcode for the PC in the checkpoint office
Anonymous No.720168289 [Report] >>720168641
>>720168220
>No idea what the deal was with the commander who followed the river on foot, though.
Bruh.
Anonymous No.720168358 [Report]
>>720155171
unc be bussin frfr
Anonymous No.720168641 [Report] >>720168957
>>720168289
I found a corpse on a little island, but the corpse looked like one of the poncho dudes, and I completely forgot what I even looted off it.

But no yeah I've been all over the map and have no idea where that dude is if he's even findable
Anonymous No.720168865 [Report]
>>720155171
>so yeah nocap hell is us deadass ongod
Anonymous No.720168957 [Report] >>720169384
>>720167993
You could have saved her bro
>>720168641
He drops the key to the radio tower and he was on his way to rape those girls in the barn you hear crying
Anonymous No.720169060 [Report]
>>720167993
Is that what happens when you don't give her the photo?
Anonymous No.720169384 [Report] >>720169826
>>720168957
>key to the radio tower
Que? There's ladders in and out on both sides, and you get the maintenance key to turn off the loadspeakers from the Sab civilian.
Do you need it to get the gas can? If so I guess I got it then
Anonymous No.720169826 [Report] >>720188327
>>720169384
https://game8.co/games/Hell-is-Us/archives/548448
I think you're misremembering. May just have picked it up without noticing
Anonymous No.720169912 [Report]
>>720167993
lol emo
Anonymous No.720170106 [Report]
this game was fucked for 3 reasons:
>releasing on the same day as the most anticipated indie title possibly ever
>inherently a difficult game to attempt to market
>panders to people who grew up on the PS2-PS3 era of game design (i.e. younger audiences won't get it)

really hope this does at least well enough for them to get another project greenlit because the people at this dev clearly have, like, at least 2 or 3 things that they're really good at.
Anonymous No.720170393 [Report]
>>720161673
been out since the 1st for piratechads and paypigs
Anonymous No.720170482 [Report]
>>720166032
yes so they can't resist
Anonymous No.720170905 [Report] >>720172638 >>720176505
>>720143337 (OP)
>souls-like
Anonymous No.720172638 [Report] >>720202478
>>720170905
Yeah that tag was definitely a mistake. I enjoy action adfventure games with puzzles, but rollslop can kiss my ass, and I had to do some research to find out that this game isn't that.
That was a real footbullet on their part considering that their target demographic are not the soulslike "hardcore" players.
Anonymous No.720175969 [Report] >>720180662 >>720197005
>>720144810
its insane how heavy the artdirection is lifting this game
Anonymous No.720176505 [Report] >>720202478
>>720170905
it's nothing like Souls
stop using this retarded term
Anonymous No.720179128 [Report]
Anonymous No.720180662 [Report]
>>720175969
looks like they watched that shitty movie were people were playing that "stand still if you are looking" shit
smile was?
Anonymous No.720180774 [Report]
>>720143337 (OP)
>death stranding deviant art OC
Anonymous No.720182798 [Report]
>>720143337 (OP)
..UE5 slop.
Anonymous No.720184596 [Report] >>720185445 >>720185489
Legit question. Is it pozzed?
Anonymous No.720184728 [Report]
>>720149982
This
Anonymous No.720185338 [Report]
the ligma forge might be the worst designed dungeon i've ever stepped into
Anonymous No.720185445 [Report]
>>720184596
some of the sex slaves probably are
Anonymous No.720185489 [Report]
>>720184596
It has more references to rape than I ever expected.
Anonymous No.720185836 [Report]
>>720145692
>I already settled this.
You settled jack shit retard, fuck off and stop spamming your idiotic pasta.
You're comparing a game where the whole fucking game universe was build to accommodate that type of puzzles with game grounded in normal reality.
Shit doesn't work in real world environment with real world constrains you fucking imbecile.
Anonymous No.720185985 [Report] >>720191348 >>720192361
>>720155171
maybe, but the current batch of blind zoomers browsing /v/ will call it broccoli hair anyway
http://menhairstylescollection.blogspot.com/2013/10/david-hasselhoff-hairstyles.html
Anonymous No.720186927 [Report]
is it just me or is dual axe far and away the best weapon type? I normally favor unga bungas, but the axes seem like faster better ungas that also bunga.
Anonymous No.720186995 [Report] >>720187167
Is anyone else straight-up ignoring glyphs and forging?
Anonymous No.720187061 [Report] >>720188216
>>720143337 (OP)
I heard fuck all about this game
shill/anti-shill me on it
Anonymous No.720187167 [Report] >>720187876 >>720188164
>>720186995
most people are looking up the code for the base in the mashes and walking around with end game level 15 weapons and then saying
>GAM IS EZ
Anonymous No.720187876 [Report] >>720188012 >>720188164
>>720187167
I can't believe the amount of people who guidefag everything. Is it even fun to play a game with a wiki constantly open and just following steps like a robot instead of doing your own thing?

I was curious if this game would get more in-depth reviews after the release date because all those get rushed for clicks. This guy claims he does more in-depth reviews because he 100% all games as if that should give him more credibility. But it's the exact same garbage as IGN as whatever. He rushed through the game in 2 days while also rushing through other games to pump out his daily release slop and also acknowledging he's using guides. He also never discusses the mystery/puzzle/dungeon design in his whole review. He also played at least on normal or probably on easy, then criticized combat for lacking depth, when it's basic common sense that combat depth is typically more revealed in higher difficulties. What is the value of a rushed guidefag review for a game that was explicitly designed for immersion and player discovery?

I am so tired with all game reviewing and discourse being so fucking garbage.
Anonymous No.720188012 [Report]
>>720187876
I stopped watching that guy when he said Veilguard was not only good, but it was amazing. Nobody who has played the original DA could possibly ever think that.
Anonymous No.720188164 [Report]
>>720187876
>>720187167
it's sad
Anonymous No.720188216 [Report] >>720193256 >>720193474
>>720187061
Action-adventure, like a weird sci-fi Indiana Jones. You play as a guy investigating a mysterious a civil-war-torn country with its own fictional history, religions and lore. And strange phenomenons/monsters. You explore modern areas and ancient ruins, discover artifacts and help NPCs in more traditional RPG fashion (small narrative fetch quests).

Main influence is obviously Souls (stamina and lock-on combat, intricate branching level design), but not a straight copy. There are tweaks to formula and it mixes in other influences, especially Resident Evil (or point-and-click/escape room) type of progress gating/light puzzle-solving (bring item to door, matching symbols, odd mechanisms, passwords in documents, etc.), though more open-ended and spread out map-wise.

The world is semi-open (not one big world, you teleport to hub regions) and non-linear, backtrack-heavy, with a mix of larger areas, tighter dungeons and NPC hubs.

Combat is more forgiving than Souls, but also more focused on crowd control and with some novel mechanics (timing-based healing). I find it fun but downside is lack of enemy variety and no bosses, gets repetitive.

Promised slightly less guidance than modern equivalents but doesn't fully commit to the bit. Not challenging by any means unless you're brain-damaged but it's just more rooted in 90's standards than 2020's constant handholding. Expects you to explore thoroughly, pay attention to details, remember unsolved points of interest to backtrack to later, mentally map branching/slightly mazey levels. Light puzzling and dungeon crawling, don't expect deep eureka moments or really getting lost, just perhaps 10 minutes of mild confusion at times. Nothing mind-blowing but organic and satisfying.

Atmosphere, art direction, environmental storytelling, worldbuilding and attention to details all great, but a bit tonally inconsistent. And you can feel it's made on a smaller AA budget. Made by former art director from Deus Ex HR/MD.
Anonymous No.720188327 [Report]
>>720169826
I'll be damned. I thought for sure I had gotten it from the maintenance guy himself
Anonymous No.720191348 [Report]
>>720185985
for a game set in the 90s i think its a great inspirations but i dont think they nailed it
Anonymous No.720192361 [Report]
>>720185985
i think it's because UE's hair looks shit
Anonymous No.720192435 [Report]
>>720154086
This. It's a Rengoku-like.
Anonymous No.720193136 [Report]
>>720166032
You find a document in Auriga that tells you those two were also captured and experimented on by the glowies before they escaped.
Anonymous No.720193256 [Report] >>720193735 >>720202217
>>720188216
I just realised, I never found what the toy car key went into. Or the barrel key.
Anonymous No.720193474 [Report]
>>720188216
>no bosses
Hey, that's not right. There were two bosses.
https://youtu.be/OE26YY2W43k?t=10095
Anonymous No.720193735 [Report]
>>720193256
its to your dads car...which is wrecked somewhere
Anonymous No.720194491 [Report] >>720194775
>thought the map lacked any detail
>didn't realize I could zoom in

well holy shit
Anonymous No.720194775 [Report] >>720195715
>>720194491
The fuck? I beat the game and didn't notice
Anonymous No.720195715 [Report]
>>720194775
lmao
Anonymous No.720195735 [Report] >>720195849
neat
Anonymous No.720195849 [Report]
>>720195735
oh shit
Anonymous No.720195904 [Report] >>720196228 >>720196258 >>720198196
>>720157562
>enemy lock where you strafe around it in circles
>green stamina bar
>rollslop combat with i-frames
>no jumping
suuuure bro, no dark souls here at all
Anonymous No.720196201 [Report]
>certain anime items don't work at certain timeloops

okay that's fucking gay
Anonymous No.720196228 [Report] >>720196318
>>720195904
>Souls invented lock-on, dodging, and stamina bars
Anonymous No.720196258 [Report] >>720196270
>>720195904
playing more like nier gestalt
Anonymous No.720196270 [Report]
>>720196258
>playing

plays*
Anonymous No.720196318 [Report] >>720196372 >>720196391
>>720196228
No but it invented a modern third person genre that this game copies
Anonymous No.720196372 [Report]
>>720196318
no it didn't you zoomer fuck
Anonymous No.720196391 [Report]
>>720196318
Anonymous No.720196816 [Report] >>720196837
which weapon do you guys like the best
Anonymous No.720196837 [Report] >>720196974
>>720196816
polearm easily
Anonymous No.720196974 [Report]
>>720196837
I think twin axes are the best by a country mile but the pole arm is my second choice and I use it more because it's fun
Anonymous No.720197005 [Report] >>720197168
>>720175969
yeah, the game has basically nothing but environmental visual design to its name. the dialogues werent bad but the smith for example was barely tolerable and i doubt it gets better after him. the music is also unremarkable, or maybe its just overshadowed by the visuals at every point.
either way the actual gameplay is fucking garbage though. and funnily enough its due to the melee only unique in this setting, had it been closer to remnant it would have been enjoyable maybe.
Anonymous No.720197168 [Report] >>720197275 >>720197481
>>720197005
>the music is also unremarkable
Opinion disregarded
Anonymous No.720197275 [Report] >>720198043
>>720197168
post 5 memorable tracks
Anonymous No.720197481 [Report]
>>720197168
its certainly atmospheric, but so is the hl2 ost.
the hl2 ost is remarkable and can stand on its own without any of the game.
meanwhile all the music i had heard up to the blacksmith returning to the city (shortly after which i dropped the game) would be completely worthless without the visuals doing all the lifting.
Anonymous No.720197679 [Report] >>720197834
>>720157486
I like this guy. He was a huge part of Human Revolution’s identity. I haven’t played Hell Is Us yet, but the aesthetics seem to be one of the game’s strengths too
Anonymous No.720197782 [Report]
i liked act 1 but i spent like 20 hours in it and now i'm bored in act 2
Anonymous No.720197834 [Report]
>>720197679
its heavily kojimbles-influenced, that works in the general visual design, but they also tried to do the flamboyant combat in cutscenes - think mgs 3 ocelot - and it was quite embarrassing.
Anonymous No.720197938 [Report]
>>720151618
You'd have to try really hard to be worse than Callisto
Anonymous No.720198043 [Report] >>720198438
>>720197275
Forms of Fear Manifest
Loss of Control in Ecstasy
Last Breath
Carnage and Chaos
Hell Is Us
Anonymous No.720198196 [Report] >>720199007
>>720195904
THERE IS TWO(2) TYPES OF ACTION GAMES
1. DARK SOULS
2. DEVIL MAY CRY
NOTHING ELSE!!!!!
Anonymous No.720198438 [Report] >>720199354 >>720199501
>>720198043
https://www.youtube.com/playlist?list=PLjSt4v8TJgrdBpt1_ElXu1JAVpZH2-aEb
the list has three of the tracks you mentioned. wholly unremarkable with the view count to prove it.
Anonymous No.720199007 [Report] >>720199554 >>720200153
>>720198196
Anonymous No.720199354 [Report] >>720199427 >>720199592
>>720198438
In an era of video game osts regressing with boring orchestral set-ups, how can you find atmospheric electronic music be unremarkable. I bet you think Muse and Foo Fighters are the pinnacle of music.
Anonymous No.720199427 [Report]
>>720199354
fuck off sperg. i liked that one muse song and none of foo fighters whatsoever.
Anonymous No.720199501 [Report]
>>720198438
>muh view count
how about you McFucking kill yourself?
Anonymous No.720199519 [Report]
>>720148351
Isn't Discord just an IM tool to use with your close friends? You should already fit in with people you've already met.
Anonymous No.720199551 [Report]
I am going to be honest, I like Dark Souls a lot but I don't give a fucking about what games are Soulslikes and which are not
It's faggot retard shit and I just play the games I like
Anonymous No.720199554 [Report]
>>720199007
KEK, I love my boy Calvin
Anonymous No.720199592 [Report] >>720199619
>>720199354
He's talking like the view count is an indicator of quality so he's obviously retarded.
Anonymous No.720199619 [Report]
>>720199592
goes beyond retarded. That shit is terminal nu/v/ brain. It's inoperable. I'm sorry.
Anonymous No.720200026 [Report]
>>720143337 (OP)
not something that i'm interested in playing..
Anonymous No.720200027 [Report] >>720200140 >>720201704 >>720202551
I'm glad this thread is still up 'cause I wanna gush over a couple of the puzzles real quick. And maybe ask for a hint or two
Spoiler warning because I'm phoneposting so I have to manually type out every spoiler tag, and I'm just not doing that right now.

So, Marastan and Talju have two really great puzzles. The eagle glyph matching one in Marastan is great because it's set up well -- all the eagles are facing random directions, and all have the eye symbol. There's a giant eye on the face of the church, so you instantly know the solution is going to be one of two things: every eagle facing the wall, or every eagle facing away, to display the eye. You don't need the hint from the statue.

The better, and so far the best, puzzle, is Agatha's safe in Talju.
You find the one guy's journal where he reminds himself that his lockbox code is his ID number. There's no reason to think this could apply to Agatha's, unless you can extrapolate that it might be a cultural thing, like using a loved one's birthday. And sure enough it works. So it lets the player really think, and it does worldbuilding for the game. 10/10.

I guess I will ask for the hints; I nevwr could find the shopowner's van keys for the mechanic hiding on his roof. They're not in the shop and I'm pretty sure I fully ecplores Marastan. Are the keys even in Marastan?
And, where do you find the passcode for the PC in the checkpoint office? It's four digits so I figured it'd be a date, but none of the important ones I could think of worked.
Anonymous No.720200140 [Report] >>720200296
>>720200027
>I guess I will ask for the hints; I nevwr could find the shopowner's van keys for the mechanic hiding on his roof. They're not in the shop and I'm pretty sure I fully ecplores Marastan. Are the keys even in Marastan?
They are in Marastan.
They're behind the counter of the store. You won't see the item glow unless you have the right angle.
Anonymous No.720200153 [Report] >>720200292
>>720199007
Was Soulstice good?

There was a NES game called Soulstice that was fun as fuck when I was a kid. Is this new one some kind of remake or something, or did they just rip the name?
Anonymous No.720200292 [Report]
>>720200153
>Was Soulstice good?
I liked it for the most part, it had the coloured enemies where you needed to activate the right effect to damage them thing going on but it actually worked fairly well, the combat mechanics were pretty good all around. My controller failed while I was in the middle of it though so I got sidetracked while I was waiting for a replacement and never finished it.
>There was a NES game called Soulstice that was fun as fuck when I was a kid. Is this new one some kind of remake or something, or did they just rip the name?
That was just Solstice.
Anonymous No.720200296 [Report]
>>720200140
>spoiler
Well that's some bullshit kek. Thanks
Anonymous No.720201704 [Report] >>720203413
>>720200027
>And, where do you find the passcode for the PC in the checkpoint office? It's four digits so I figured it'd be a date, but none of the important ones I could think of worked.
I don't want to spoil it because it's one of the few neat puzzles where I had to put a modicum of thought into it and felt slightly rewarded for solving it (unlike the ID number which is so basic and seen in many other games). But I'll just let you know the clue is somewhere in Marastan and not in another location.
Anonymous No.720201939 [Report]
>"Unique no handholding quest system"
>it just backtracking on top of backtracking and NPCs dying and failing quests because you talked to them in the wrong order
Either way every part of game was underwhelming right until the end where it shits the bed and ends in most abrupt way
Anonymous No.720202217 [Report] >>720202313
>>720193256
toy car key has the number 32 on it
you can find a car with that number wrecked in roughtly the middle of the marshes
it has a vigil pendant to give to the blacksmith apprentice, a smithing text (i think) and some lore from your dad
Not sure which key you mean by barrel key, i might haven't found it yet
Anonymous No.720202313 [Report] >>720202440
>>720202217
>Not sure which key you mean by barrel key, i might haven't found it yet
It's called Barrel Key. No idea where I found it but it was near the start of the game.
Anonymous No.720202440 [Report]
>>720202313
made me google it
barrel key seems to be from plain of mist (a zone i havent been to yet) so not really from the early game
seems to be for a chest in the vyssa hills
Anonymous No.720202478 [Report]
>>720172638
>>720176505
its not a mistake
its soulslop and that is even advertised on the store page
Anonymous No.720202551 [Report] >>720202662
>>720200027
>The better, and so far the best, puzzle, is Agatha's safe in Talju.
i must have missed that safe.
I assume its in the building where she and the journalist mention having lived on?
I just saw a survivor there so i gave her a flare and might not have explored it properly thinking i was done.
Anonymous No.720202662 [Report] >>720202720
>>720202551
The safe was right next to that survivor.
Anonymous No.720202720 [Report]
>>720202662
i see, then it had to be that. I saw the survivor gave her the flar and kthxbye thinking i was done
Thank you anon
Anonymous No.720203070 [Report]
lets go nigga
Anonymous No.720203413 [Report]
>>720201704
I knew that Newspapwr had to be for something.Thanks for the hint
Anonymous No.720203487 [Report]
>>720145540
Please tell me its an action/aventure and not a soulslop.
Anonymous No.720203673 [Report] >>720204076 >>720205971
A very 7.5-8/10 AA experience. Well worth the time.
Anonymous No.720204076 [Report]
>>720203673
I'm leaning more toward 6.5-7/10, but that still makes it better than not
Anonymous No.720204439 [Report]
where is the locked computer in the glowie lab B2
Anonymous No.720205149 [Report]
>>720144913
One is shitposting the other actually plays video games
Anonymous No.720205431 [Report]
>>720151618
Only one single schizo keeps spamming that but he keeps exposing himself as a moron and hasn't even played it so his opinion means nothing
Anonymous No.720205643 [Report]
i like the atmosphere
Anonymous No.720205971 [Report] >>720206230
>>720203673
Need to finish but so far I would give it a 9/10 because despite flaws, it has been awhile since a game has been this intriguing, even up to 20 hrs, dialogue is concise but informative, and I can put it down, comeback later and feel immediately immersed once the game starts back up.
Anonymous No.720206230 [Report]
>>720205971
I love how not superfluous the dialogue. It's so not padded I love it
Moose !!Tm8/4MnbTW4 No.720207142 [Report]
>>720161673
What website do you think you're on here?
Anonymous No.720207248 [Report] >>720207480 >>720207715 >>720207865 >>720210387
so whats the combat like then and if its shit how much of it is there?
also the puzzles people keep mentioning, is it like your typical match numbers or sliding puzzles or is it actual investigation?
Anonymous No.720207480 [Report] >>720207706
>>720207248
Combat is somewhere between DS and Nioh with stamina management and the Ki flash for recovery
The puzzles are the real star of the show it's a whole thing you roam the levels in search of clues to solve them
Anonymous No.720207706 [Report] >>720207893
>>720207480
so you find items and clues? and then when you get all of them its solved?
Anonymous No.720207715 [Report]
>>720207248
>so whats the combat like then and if its shit how much of it is there?
The combat is decent, especially for a western game.
It's a lock-on based arpg with ki pulse from nioh focused mostly around crowd control. Lone enemies are not dangerous, the real threat comes from huge katamari of enemies connected to a "core". To manage enemies, you're given drone abilities. The drone can distract enemies, lift you up, give you a spin2win, dash you through enemies or enable quickstepping for about a minute which makes you feel like a god damned mecha.
Aside from drone you also have weapon glyphs. Each weapon can be specced into one of 4 emotions, each emotion has glyphs associated with it, basically spells. Rage gives you offensive powers and allows pulling enemies towards you, for example. Certain glyphs synergise with certain weapons better, i found hatchets work really well with rage to compensate shorter range since it allows you to pull enemies in.
Since the consumables can be easily made in bulks, you're not as strained in terms of "mana" as in other games in this genre and can use all your skills A LOT.
It's a decent system. Not the most groundbreaking combat, but certainly enjoyable enough even with a low enemy variety.
Anonymous No.720207865 [Report]
>>720207248
Combat is serviceable and very clearly not the focus of the game. The game is about playing detective. You talk to NPCs and find out information and investigate the map for clues to progress side quests
Anonymous No.720207893 [Report]
>>720207706
>and then when you get all of them its solved?
no you have to go to the puzzle and solve it yourself, it's part of the investigation
Anonymous No.720208215 [Report] >>720208890 >>720209893
what other action-adventure ludo should I play next with this kind of feel? already beat all the souls
Anonymous No.720208890 [Report] >>720209893 >>720210913
>>720208215
Remnant 1 and 2. Specifically 2.
Anonymous No.720209190 [Report]
The enemies are kinda cute with the interpretive dancing and poses they do
Anonymous No.720209893 [Report] >>720210913
>>720208215
Im gonna suggest Remannt 1 and 2 too like >>720208890
If you can find a friend or two its a fantastic experience.
Its dark souls lite with guns
Anonymous No.720210387 [Report]
>>720207248
Combat is there to make it a game and not a walking simulator. I can see why the devs did that in order to break up the puzzles and the investigating.
Anonymous No.720210885 [Report] >>720213240
It's not as good but if you want a game that asks you to investigate and figure things out for yourself for a similar detective kind of game I'd recommend the Sinking City
Anonymous No.720210913 [Report] >>720211516 >>720212135 >>720213584
>>720208890
>>720209893
but hows exploration, puzzle, discovery?
Anonymous No.720210985 [Report]
>>720144810
Brapful beano
Anonymous No.720211252 [Report]
>>720161673
You're in NEET central now, cuckboi.
Anonymous No.720211516 [Report]
>>720210913
puzzles are non existant its more action focused but with a similar vibe to the world, however the exploration is cool as every map is more lore driven than souls maps are
Thats what i was going for since you said "feel" on your post but yeah the gameplay has about nothing to do with this one
You have a big hub and from there enter splintered worlds that are randomized from a small pool, so you might want an item or a quest from an specific world but not get that specific portion of the world on that run
Game plays like a dark souls with emphasis on guns but i frame rolling and melee for when you get cornered or run out of ammo
Its just fun, but again, now that i see what you meant it probably doesn't fit the bill.
Anonymous No.720211850 [Report]
stuck but dont want spoilers, can you just tell me if the moon symbol is in the serpent area or if i have to travel elsewhere
Anonymous No.720212135 [Report]
>>720210913
>exploration
Rather good
>puzzles
Really obtuse in certain cases, only a few are story mandatory while the rest are technically optional.
>discovery
More so 2 and 1, but each zone has a stupid amount of secrets in each area and sub area. Highly recommend you play multiplayer (preferably with 3 total players) since it helps in certain world puzzles.
Anonymous No.720213240 [Report]
>>720210885
I really want a detective game with action and mysterious mood like this game. Sorta like Dark City as a video game.
Anonymous No.720213584 [Report]
>>720210913
Those guys are retarded, Remnant is a shitty co-op action game with randomly generated maps. It's not even remotely similar.
Anonymous No.720213653 [Report]
puzzles are skyrim level of hard idk why shills are so over the hill about this