>>720153119
Yeah. It's an engine problem.
It's also a retard devs problem, but it's an engine problem too.
They've got a lot of shit in UE5 to make development "easier" like blueprints, basically fisher price programming for morons, which most of these studios are now staffed by. It's meant to be used for fast prototyping of ideas and mechanics, not for production, but of course you've got jeets and libtards and women with 95 IQ's who can't figure out C and actual programming, so they go with this bloated fisher price bullshit with enormous performance overhead, and throw in the engine just in general having bad performance on top of it and this is what you get. Top of the line hardware that costs $3000 can't even run your $80 game at a bare minimum, barely acceptable 60fps.