>>720170779
Games used to be costly to make, so they had to artificially make them longer by adding a "lives" system and making you go all the way back, which is tedious and unfun, but not if you're in the 90s when games still had some novelty.
This game has been in the making for 7 years and I'm pretty sure HK didn't have runbacks as bad as this game. There is no excuse in 2025 to not make you respawn at the boss's door.
>>720170825
Putting emphasis on the punishment of failure instead of making the avoidance of failure harder. Silksong actually does both of these things, which makes it even more cancerous.
Making enemies and certain pitfalls deal 2 damage for no reason, making you tediously run back to a boss fight and making you consciously farm for money are all unnecessary punishments. Making the bosses harder to dodge and having rewarding side objectives all entice the brain and require conscious effort, which makes it fun. Of course, the difficulty has to still be intuitive and not be a Touhou reflex game. DMC games are usually good at this.
>>720171148
>Non problem. It's too easy to keep your money
What does that have to do with what I said? Making killing only a few enemies rewarding takes away any motivation to participate in the combat. Now I always skip the roaches in Sinner's Road because there's no point in fighting them.
Really, I have no idea why the fleas don't give you money like in the first game, or why quests give so little money that it would just be more effective to farm citadel goons.