>>720265821 (OP)
Computers were giant expensive machines until an autistic polak dreamed of making them cheap for everyone. I believe that VR has the potential to be the ultimate form of entertainment once we move away from the bulky headsets.
Anonymous
9/10/2025, 5:25:44 AM
No.720266214
>>720265821 (OP)
they're just niche with an already small userbase divided between pc and standalone
Anonymous
9/10/2025, 5:26:57 AM
No.720266262
Anonymous
9/10/2025, 5:27:56 AM
No.720266317
>>720265821 (OP)
No, it wasn't even that.
>>720265821 (OP)
yet another tech hype bubble.
Anonymous
9/10/2025, 5:32:11 AM
No.720266528
>>720265821 (OP)
For me it's not. It's kind of what I wanted to do with my video games since childhood and never could do. I've started modding most of my regular flatscreen games, which gave this hardware more mileage than I initially anticipated. Issue is some games work better than others in regards to UEVR. A lot of it is still work in progress. But there are games that work pretty much flawlessly and it's amazing when it happens, others take tinkering but still get admirable enough results. I just turn off in game UIs to make it look more correctly since the huds obviously don't scale right. I can't relate when people say it's something forgettable if I'm playing a lot of my non VR games in it.
Anonymous
9/10/2025, 5:32:22 AM
No.720266537
seethe poorfag
Anonymous
9/10/2025, 5:35:53 AM
No.720266716
>>720267490
>>720265821 (OP)
just like virtualboy it was a meme
we've nailed down the realistic graphics but what we need is a way to control the MC without using a gamepad or wearing a cringe headset
>>720265821 (OP)
I played something like the 2020 version at an arcade in the late 90's
Anonymous
9/10/2025, 5:37:18 AM
No.720266796
What if you shit your VR suit?
Anonymous
9/10/2025, 5:39:31 AM
No.720266927
>>720267304
>>720266785
Which word thumbs with orange?
Which word rhymes with angel?
Anonymous
9/10/2025, 5:45:56 AM
No.720267304
>>720267812
>>720314384
>>720266927
dorange and rangel. it was this thing, 30 years is a long fad
>>720265821 (OP)
You have no idea what's coming
Anonymous
9/10/2025, 5:49:40 AM
No.720267490
>>720276347
>>720266716
>what we need is a way to control the MC without using a gamepad
Can't be done without it being a clunky mess, or looking like experimental physics game like Exanima or Half Sword. The only way to do it is by the same control method VR uses. You'll forever be forced into accepting canned animations, which are extra 'weighted' to make it feel more 'cinematic'. All you'll ever get is mini glorified cutscenes rather than natural/fluid manipulation over arms and hands. You'll never even get good sword fighting that doesn't rely on a few tricks that still involve a scripted animations. Whilst VR version of it looks janky, it's still something you can only hope to dream of achieving. It will be interesting to see what tech emerges to try and eliminate canned animations/inputcutscenes but it's going to be so janky that you'll just call it a meme.
Anonymous
9/10/2025, 5:50:55 AM
No.720267565
>>720268140
>>720267410
What's the breakthrough here?
Anonymous
9/10/2025, 5:53:02 AM
No.720267676
>>720267410
>hurrr durr look at muh Deckurrrrd controlaaauhhz
stfu faggot. who gives a fuck about controls.
Now show the actual HEADSET itself.. will it be super light? will it have wide FOV?
if you answer NO to any of these 2 questions, then it's another fucking FLOP
Anonymous
9/10/2025, 5:54:00 AM
No.720267735
>>720267812
>>720267868
>>720266785
I know the machine you're talking about
Anonymous
9/10/2025, 5:54:54 AM
No.720267781
>>720267928
>>720265821 (OP)
no it's a massive improvement in vidya
especially in some genres like FPV i basically dont see the point in flat FPS games existing anymore after playing modern fps games.
Anonymous
9/10/2025, 5:55:25 AM
No.720267812
>>720267304
>>720267735
Too good for this timeline I guess
Anonymous
9/10/2025, 5:55:33 AM
No.720267823
>>720268109
>le shooting gallery
>le picking up objects
>le rhythmshit
VR games haven't evolved since 2018.
Anonymous
9/10/2025, 5:56:35 AM
No.720267868
>>720267735
no was this one, had the floor thingy so you walked to move
>>720267781
extremely primitive and boring. you'll never get something like doom eternal in VR.
Anonymous
9/10/2025, 6:00:59 AM
No.720268109
>>720274116
>>720267823
true but people love those because it's fun
the ganre of doomlikes hasnt changed much since 1996 and yet people still buy em 29 years later
>>720267928
played it didnt like it
2016 doom was fun but just adding shit makes it worse not better it was too bloated. still mogged by any current fps game with motion controls
>>720267565
Meta, Apple, Google/Samsung, and Valve are still going at VR hard but valve has the best solution. They are about to announce a headset that's the a portable stereo 3d display for your flat games so it has utility for anyone that plays games and not just people who play VR games. This will probably be a steamVR feature that works on all headsets connected to steam on PC and not just their standalone. And handhelds lose to VR in the end game because their screen size is limited and their 3d solution will never be as good even if you bring back lenticular screens. This means even nintendo has to adapt eventually. It's also a linux PC that can general compute. Eyetracking will reduce hardware requirements and improve wireless quality with foveation. Valve isn't retarded and they aren't putting the battery in the front of the headset like zuck, we'll see if the compute is in the front and how light they can get the headset compared to BSB.
>>720267928
You can play all the Serious Sam games in VR and they're exactly as they are in the flatscreen version except in VR
I really can't see anything in Doom Eternal that wouldn't work out in VR besides maybe the obstacle course climbing and pole swinging shit, but Boneworks did monkey bars and stuff
Anonymous
9/10/2025, 6:03:56 AM
No.720268229
>>720265821 (OP)
Wut? I'm playing on a bed . Finished Skyrim that way . Those who needs this full sync between own body and character are retards
Anonymous
9/10/2025, 6:05:06 AM
No.720268279
>>720268371
>>720268195
>playing a game that didn't have vr in mind during its creation
>expecting an entirely new experience
Anonymous
9/10/2025, 6:06:07 AM
No.720268316
>>720274116
>>720267928
you mean like doom VFR? Arena shooters work in VR just fine
Anonymous
9/10/2025, 6:06:13 AM
No.720268324
>>720268529
>>720309397
>>720268140
i still dont get what valve are trying to do. initially it looked like theyre putting a powerful x86 machine on it like a steamdeck for your face but now it looks like it's another qualcomm XR chip with x86 emulation.
i dont see how they can make a machine that can run games well like this. ill consider the deckard when it comes out but if it cant run valve's own flagship game from 6 years ago or any more recent game i dont see the point on shilling out more than a quest3's price for this
>>720268195
it's 'the same' in mechanics but quest controllers mog mouse control and quest displays mog flat displays
Anonymous
9/10/2025, 6:07:12 AM
No.720268371
>>720268547
>>720268794
>>720268279
That has nothing to do with his post retard
Anonymous
9/10/2025, 6:08:03 AM
No.720268420
>>720268594
>>720268140
>They are about to announce a headset that's the a portable stereo 3d display for your flat games so it has utility for anyone that plays games and not just people who play VR games
Is this actually confirmed or just baseless rumors? cause i would LOOOVE to have an actual modern form of a 3DS that "just werks" for every dang game that you throw at it in stereo 3d without needing 3d glasses.
That alone would be worth any asking price for me. Dont even need the VR part at that point
Anonymous
9/10/2025, 6:08:29 AM
No.720268435
>>720268628
Is VRMMO the holy grail of gaming?
Anonymous
9/10/2025, 6:08:59 AM
No.720268464
>>720268717
>>720278735
>>720268140
>handhelds lose to VR
You can play VR on bed but can you bring VR to the train?
Anonymous
9/10/2025, 6:10:11 AM
No.720268529
>>720268628
>>720268324
It runs alyx. I imagine they made alyx native to both linux and arm, but it also uses eyetracked foveated rendering as the secret sauce
It's arm because power efficiency and all quest games are built for arm and can be ported over. To some degree you'll probably be playing older games on this though.
Anonymous
9/10/2025, 6:10:32 AM
No.720268547
>>720268650
>>720268371
>game where all you do is press a button and shoot
>suddenly expecting it to be different with a vr headset on
that has everything to do with his post, retard
Anonymous
9/10/2025, 6:11:21 AM
No.720268594
>>720268420
This catboy named brad who's the valve deckard schizo authority says the code for it is visible in steam VR betas but isn't currently activated.
Anonymous
9/10/2025, 6:12:11 AM
No.720268628
>>720273178
>>720268435
i think there's some games that tried but i dont see how mmo benefits from it.
its better for immersive/worldbuilding based games like metro,half life,vertigo
>>720268529
true but if it's substantially worse looking than the alyx i played on release it would be a big letdown
Anonymous
9/10/2025, 6:12:33 AM
No.720268650
>>720268547
That also has nothing to do with his post retard. ESL get the fuck out
Anonymous
9/10/2025, 6:13:45 AM
No.720268717
>>720268464
no because youll get stabbed
Anonymous
9/10/2025, 6:15:35 AM
No.720268794
>>720269252
>>720268371
That has everything to do with his post. Can you not read?
There's literally nothing wrong with VR as it is in terms of technology. There just aren't that many good games. VRMMO? Devs can hardly even make a good FLAT mmo those days lmao
Just give more games the HL2VR treatment. All I need to be happy is manual reloading mechanics.
>>720268870
Besides HL2VR and the Doom 3 port what are some other good VR mods for flat games?
Is there a FEAR VR mod?
I think I might kill for a FEAR VR mod.
Anonymous
9/10/2025, 6:25:41 AM
No.720269252
>>720268794
He's saying serious sam is the same and isn't compromised by being in VR, because he's talking to someone who thinks fast arena style shooters like nu doom aren't adaptable to VR. He is not criticizing serious sam for being the same in VR. Stop samefagging and learn fucking english and stop shitting up 4chan. What the fuck do you even speak that isn't context dependent on the subject of conversation?
Anonymous
9/10/2025, 6:31:24 AM
No.720269505
>>720269075
RTCW
Halo
Prey 2006, some games that come to mind. Also not that anon. I'm just listing more of the classics rather than everything new you can play. Team Beef have done quite a few ports, and Flat2VR has a lot work cut out for them. Because they're working on a lot of stuff.
Anonymous
9/10/2025, 6:36:14 AM
No.720269764
I keep using mine still almost daily. if you cant find anything to do with your headset that is purely a (you) problem
Anonymous
9/10/2025, 6:40:13 AM
No.720269963
>>720270293
>>720269075
if you cant live without the motion things then no. If you can live with seated play with traditional controls like keyboard+mouse then yes. UEVR and vorpx are the two main general utility tools I use
For Fear 1 went through it with vorpx with full 3d and gameplay wise that and trepang 2 (uevr) were one of my favorite experiences on the headset
Anonymous
9/10/2025, 6:46:52 AM
No.720270293
>>720270458
>>720269963
Personally i really dislike Vorpx. UEVR still feels closer to native, both for 6DOF (motion) and because it's not a 3D screen mode, but actual presence in the game. So I was disappointed when Nightdive cancelled their VR port of System Shock 2 for example. I want both Thief 1 & 2 and System Shock 2 natively in VR. Still you can get a decent enough experience in SS1 remake I suppose.
Anonymous
9/10/2025, 6:47:06 AM
No.720270306
>>720276347
>>720268870
the goggles are a straight up upgrade to a traditional monitor. which always feels like staring into the game world through a tiny little window no matter what big number Ks it has on its sticker there is not even a contest its not even funny.
The motion controls are questionable through and a should be a niche within VR itself. All most devs need to do with first persion and even third person stuff is to make it work on the headset. but since they think you must have the motion controls then that entails a lot of work and rebalancing to get the gameplay working. HL2 works since the base game is already slow compared to HL1. They even slowed it down more for Alyx as a babies first motion VR experience
Anonymous
9/10/2025, 6:50:04 AM
No.720270458
>>720270293
I like vorpx in the sense it gives a lot of control to the user for tinkering. If you want a plug and play experience out of the box its not ideal. although these days a lot of the official profiles that come as default are good to run immediately
for example with vorpx you can go and even tinker around with individual shaders in the advanced options if you are so inclined. But as said before, both are good as general utility tools if you are willing to experiment and tinker around to get the best experience
Anonymous
9/10/2025, 7:25:56 AM
No.720272218
>>720296478
>>720296975
>most VR games are just either a short tech demo, or a simple idea executed well.....that's also short
>anything multi lives & dies by its modding community
Anonymous
9/10/2025, 7:37:45 AM
No.720272708
>>720267410
Schizo deck, Gay shorts
Anonymous
9/10/2025, 7:40:26 AM
No.720272817
The problem is that VR is not for people who can't picture the apple in their head. And as humanity discovered over the past couple of years, there's a LOT of them around.
Anonymous
9/10/2025, 7:43:13 AM
No.720272921
>>720276634
>>720265821 (OP)
nah, still too early
it's in the atari phase
to really take off
needs to be PS4 level graphics for standalone (currently at PS3 level gfx)
needs to be lighter and cheaper
and needs devs to make proper games rather than glorified tech demos
Anonymous
9/10/2025, 7:50:07 AM
No.720273178
>>720273828
>>720268628
Fucking nosalis lmfao
Anonymous
9/10/2025, 7:55:42 AM
No.720273406
>>720299403
>>720324126
>>720265821 (OP)
Facebook screwed the pooch and shattered the entire VR market, then Apple came in like they were going to be the angel to save VR only to then make that stupid gimmicky AVP shit that doesn't actually work as a fuckin' VR headset.
If Facebook hadn't gone all-in on the "metaverse" shit and/or Apple had gone with a "regular" VR headset, VR would still be a "thing" right now.
(Also the economy is shit right now, which doesn't help.)
That said, the tech is still advancing, released hardware or no released hardware. The next time VR comes around, it'll be way thinner and way better, and hopefully all the companies will target standalone to bring in the normalfags to fund it too.
Anonymous
9/10/2025, 7:56:19 AM
No.720273427
>>720275214
>>720266418
this dude makes missiles now. hell of a career change.
Anonymous
9/10/2025, 8:05:20 AM
No.720273828
>>720273178
in the flat metro games all of them kinda feel the same but nosalis and lurkers feel very distinct in metro awakening. the sound and body language differences just dont come across on flat games
Anonymous
9/10/2025, 8:11:54 AM
No.720274116
>>720274401
>>720295368
>>720268109
I don't care about the opinions of fpslets
>>720268195
serious Sam is solved by backstrafing and spamming into a crowd. Extremely primitive.
>>720268316
VFR is a shooting gallery
Anonymous
9/10/2025, 8:18:32 AM
No.720274401
>>720274595
>>720274116
i do play fps a lot actually
Anonymous
9/10/2025, 8:23:04 AM
No.720274595
>>720274736
>>720275154
>>720274401
You should play modded Tarkov SPT with the VR mod
the sound design of Tarkov really shines in VR and the VR mod is extremely well done
Anonymous
9/10/2025, 8:25:55 AM
No.720274736
>>720275092
>>720274595
im not interested in flatgame mods its usually shit if the game was initially designed for flat screens
Anonymous
9/10/2025, 8:34:09 AM
No.720275092
>>720275242
>>720275364
>>720274736
Is that stalker or metro?
Anonymous
9/10/2025, 8:35:44 AM
No.720275142
>>720276347
It has no mai stream usage and requires too much space
Anonymous
9/10/2025, 8:36:00 AM
No.720275154
>>720274595
>the sound design of Tarkov really shines in VR
Because it's using the kind of sound design that should not only be in all VR games, but all games in general. Steam audio does 3D positional sound in a much more complex way than traditional sound mixing does. I can't remember if Tarkov is doing things like reflections and actual raycasting, all I know is that it's similar approach to what was used in HL Alyx. Except in Alyx it's pretty CPU hungry so some people may complain about getting good sound means less performance.
Anonymous
9/10/2025, 8:37:23 AM
No.720275214
>>720273427
I always thought it was some overweight teen.
Anonymous
9/10/2025, 8:37:58 AM
No.720275242
>>720275092
That's the Metro game for VR.
Honestly it's not great. It's got a couple really intense haunted house segments but boy the developers just suck at basic shootan design. I've never played a game with more copy-pasted turret sections.
Anonymous
9/10/2025, 8:39:18 AM
No.720275297
>>720277175
>>720269075
>what are some other good VR mods for flat games?
Alien Isolation VR mod is a must-play. (assuming you're not a fucking pussy)
Anonymous
9/10/2025, 8:41:06 AM
No.720275364
Anonymous
9/10/2025, 8:41:31 AM
No.720275383
the idea of being to experience media in 3 dimensions and 1:1 scale is never going to go away, not when it's been confirmed to work at a basic level. it's just too fundamental of a concept.
People are waiting for full dive vr so they can be virtual whores with little to no consequences. They don't want it before then.
>>720275616
full dive is never, ever going to happen
civilization will implode due to jewish sabotage before we ever reach that level of tech
Anonymous
9/10/2025, 9:00:21 AM
No.720276119
>>720275616
You should probably spend less time on /v/ if you think all people want is virtual degeneracy. Rather than actual immersive gaming. It's first and foremost the sim crowd that have carried the medium into popularity. Not your retarded view that you've convinced people about because all you play is WEGs all day long. Nobody who spends serious money on hardware gives a fuck about that.
Anonymous
9/10/2025, 9:04:52 AM
No.720276313
>>720276080
This. You retards keep forgetting what with robotics and AI advancements, most people will be OUT of a job in the next 5-10 years, you'll be begging for food waaaaay before being able to play your fUlL dIvEee bullshit.
If you wanna be mad at someone , blame the joooooz and all the AI companies and Chyna
Anonymous
9/10/2025, 9:05:52 AM
No.720276347
>>720277175
>>720279279
>>720265821 (OP)
VR isn't going away. Unlike other attempts at VR the current run has been going continuously for over a decade and is only getting better.
Home consoles post-2000s are more of an outdated fad than VR is and they also make up most of the reason behind why VR was so slow, since the rampant speculation into home consoles in 6th and 7th gen as well as the active retardation forced by backporting everything to consoles pushed VR and advanced PC development in the 2000s out of the picture and into the morgue respectively.
I would consider current VR to be a full monitor replacement for normal displays and televisions and that's a long way to go from the screendoor effect headsets of the 2010s.
>>720267490
I think a major problem with the canned animation bubble is that we just need to unlearn the bad habits of console slop, since PC titles had less of an issue with this. We accepted jank or non-existent animations, because not needing to faff about with dual analog let you immerse yourself more and let you interact with things directly.
>>720270306
Most games already need to simplify and slow themselves down a lot for dual analog controls, it's not that much of a leap to VR.
>>720275142
It requires very little space and ends up freeing up the completely dedicated space you would normally have for monitors and TVs, alongside their usual dependencies like desks and couches.
>>720268140
Valve time is a thing for a reason.
Anonymous
9/10/2025, 9:12:43 AM
No.720276634
>>720292748
>>720272921
>(currently at PS3 level gfx)
It's more early-gen PS3/late-gen PS2 with regards to what the average VR dev attains on stand-alone.
Then you get the odd simple puzzle game like Red Matter which shits on most of them because their technical artists know shader wizardry and UV tricks on limited hardware.
Anonymous
9/10/2025, 9:12:45 AM
No.720276637
>>720276942
>>720276080
There are myriad civilizations that have lived in total isolation from Jews for millennia. All of them, down to the most primitive tribe in the Amazon, are capable of and participate in jewish tricks.
Sorry, humanity is jewish at its core.
Anonymous
9/10/2025, 9:16:02 AM
No.720276775
>>720321790
>>720265821 (OP)
the best vr games are just regular games with vr camera and aiming
but modern games and high resolution don't mix, because you need TAA and upscaling and framegen, all of which make vr a worse experience due to extremely poor visual fidelity and added lag
so we can't just get "the vr port" of modern games, especially with the price of rendering hardware increasing disproportionately from its very very low performance increases
Anonymous
9/10/2025, 9:19:23 AM
No.720276942
>>720276637
>Isolated tribe living in an uncharted cave in a jungle on an island
>Documented evidence of full dive VR, sexbots and documented records of the hyperwar
>It all vanishes the instant they are "discovered" by explorers
Sure anon, it's not a purge at all.
Anonymous
9/10/2025, 9:24:26 AM
No.720277167
>>720284796
>>720266004
I do not feel like I'm weightlessly swimming in a virtual ocean just by wearing goggles. That's the issue, there is a hard and obvious limit to what you can do with it. It's just a different type of display device, games are already "virtual realities" regardless of what display you use to view them and the goggles don't bridge the one gap that actually matters.
As long as you accept that, it's fine. Don't try to sell the technology as something it's not.
Anonymous
9/10/2025, 9:24:29 AM
No.720277175
>>720277740
>>720278004
>>720275297
yo holy shit that sounds fuckin amazing
Is there a way to play RE7/8 in PCVR with hand controls?
>>720275616
I actually wanna get into VR with one of those VR treadmills so I can literally walk around because it's way more interesting than a treadmill or exercise bike
>>720276347
>Home consoles post-2000s are more of an outdated fad than VR
honestly very respectable take
I appreciate the insight
>>720267410
What's the point of a D-pad in vr?
Anonymous
9/10/2025, 9:30:21 AM
No.720277451
>>720277904
>>720285175
>>720277375
Traditional inputs. You have everything to handle regular flat games input-wise, even though d-pad in that location looks uncomfy as fuck for any titles that rely on it (eg, platforms or highly menu-driven).
>>720266418
>wants to make Sword Art Online real
>starts VR company via kickstarter in 2012
>gets Carmack on board
>sells his company to Zuck for $2 billion in 2014
>gets caught donating to Trump in 2016
>leaves
>starts a new company, gets a $22 billion contract making drones for the us military
>personal twitter is full of anime figures and cosplay
He gives absolutely zero fucks
Anonymous
9/10/2025, 9:34:28 AM
No.720277652
>>720277497
I fucking kneel
Anonymous
9/10/2025, 9:36:47 AM
No.720277740
>>720277175
>Is there a way to play RE7/8 in PCVR with hand controls?
Hmm.. some anons said the hand controls thing was only for PS5's official RE7+8 VR modes, sorry anon.
BUT you can still control the guns with moving your head and it feels very intuitive and very easy to do. If you played RE7VR on PS4 then you'd know what i mean.. the Praydog RE mods are still great tho
>>720268870
man, vr is hard to sell, like what the hell i'm watching here? it's like the dude has parkinson and the weapons are weightless.
Anonymous
9/10/2025, 9:40:45 AM
No.720277904
>>720279325
>>720295646
>>720277375
What is the point of a Dpad on the average console controller when most of them eschew 2D games anyway and those same 2D games are better played on fightpads or other suitably ergonomic keyboards?
The Dpad has been a vestigial remnant on controllers for almost 30 years now and exists mostly to appease normalfags who will ask why the controller doesn't have the same features as their 2000s Sony brand DVD player.
>>720277451
It doesn't do anything useful though.
If you're playing a 2D game in VR, then you just use a 2D controller, same as using a racing wheel or flight stick.
If you need menuing, then there are better interfaces not designed by retards, like pointer driven interfaces or the touchpad stuff the Steam Controller was doing.
>platformers or highly menu driven
Just use a keyboard, fightstick or dedicated 2D controller, they're all better than forcing a Dpad onto a 3D controller.
Anonymous
9/10/2025, 9:40:52 AM
No.720277909
>>720277497
wait, THAT's Palmer? the fat fuck from way back? and the meme pic dude?
the heck. He looks good here, also BASED.
Anonymous
9/10/2025, 9:41:39 AM
No.720277948
>>720265821 (OP)
>So is this my 1000th time posting this thread?
Anonymous
9/10/2025, 9:42:46 AM
No.720278004
>>720277175
I got that treadmill, slider older version. It's just an excuse to physically walk to trick your brain, but your legs are never going to be tracked so just remember that. It translates joystick presses into your foot sliding forward. You're sliding instead of walking, or slide walking. It's a good excuse for fitness. But it can only ever feel 1:1 as much as a joystick press is transferred to a movement from your foot. It's limited in how 1:1 it will feel in that sense. For some reason I had trouble with getting strafing to work, I just haven't gotten around to figuring out how to make it work right.
It's possible for that harness in the back's pulley cable to snap, at least it was on my model. I'm still working on a DIY solution to make it stronger, might need to use thin wire or something. Quite annoying. Has some flaws in that regard.
Anonymous
9/10/2025, 9:43:42 AM
No.720278034
>>720277806
>watches a VR flatscreen video
>thinks thats how VR is like in-person
Anon... VR games are meant to be in fluid 72-90fps , a baaare minimum of 72. You're watching flatscreen vids recorded at some trashy ass 20-30fps at most, of course it's gonna look like shit and with janky camera.
Try VR yourself on a powerful PC THEN you'll see how it's like
Anonymous
9/10/2025, 9:46:35 AM
No.720278151
>>720268870
is this a new VR mod for Doom 3? I tried one a couple years back but it was still pretty jank.
Anonymous
9/10/2025, 9:52:50 AM
No.720278440
>>720278556
>>720309352
i wish there were smart glasses that tint to go into VR mode. would be nice.
>>720265821 (OP)
We're reaching the specs and form factor that it needed from the start, now we just need the price lowered and for some AAA devs to bite the bullet and make some actual games.
Anonymous
9/10/2025, 9:55:48 AM
No.720278556
>>720278440
Just get some Joo Janta 200 super-chromatic peril sensitive sunglasses.
Anonymous
9/10/2025, 9:59:55 AM
No.720278735
>>720268464
VR Headsets will have cameras behind you to detect approaching suspicious individuals and also come with an AR laser pointer you can mount on anything, say, a firearm.
Anonymous
9/10/2025, 10:00:48 AM
No.720278772
>>720265821 (OP)
It is just porn goggles at this point. Not videogames.
Anonymous
9/10/2025, 10:05:09 AM
No.720278941
H3 alone is proof that what VR is capable of is superior to flatgames. The only problem VR actually has is a lack of industry involvement aka no big names biting the bullet and developing for VR.
Anonymous
9/10/2025, 10:12:30 AM
No.720279279
>>720276347
>I think a major problem with the canned animation bubble is that we just need to unlearn the bad habits of console slop
I mean you actually have to go back to how older games controlled, or their 'clunkiness' to get what you want here if you want to get out of scripted inputs. Because to be able to move to proper sword fighting with lots of freedom in how you can go about attacking someone (or even sophisticated combat where enemies don't have canned animations either) it's going to feel like how games were back in the 90s. Everyone will bitch about clunkiness and therefore no modern developer is brave enough to say no to input animation cutscenes. It requires experimental controls essentially. Something that is actually possible considering how much a mouse and keyboard can do if people got comfortable with pressing a few more different keys than they are used to. I'm only saying VR's method will always come out feeling more natural. That's because there needs to be development focused on removing canned animations entirely. Console gaming sent us back decades on actual good game combat. That may be seen as completely subjective if you think Devil May Cry and Dark Souls is the pinnacle of what gaming has achieved. I'm just of the opinion that it's limited and what gaming should have achieved by now is naturally doing what VR controls regarding arm and hand manipulation currently are. Developers are more comfortable with fine tuning scripted animations to make them feel good, rather than anything with extremely advanced mechanical depth. And I say extreme Because it's terrible right now. It would be like a two generation leaps to figure it out.
Anonymous
9/10/2025, 10:13:31 AM
No.720279325
>>720281039
>>720277904
>It doesn't do anything useful though.
menu controls
>pointer driven or touchpad
pointer and touchpad is when you're not actively playing the game and fully committed to the menu interface. otherwise it's just added complexity for no reason. if i need to select an item mid-game i don't want to fucking point at it while fighting. it's that simple.
Anonymous
9/10/2025, 10:14:52 AM
No.720279382
>>720291331
>>720295832
The biggest problem with the headset, as someone with thousands of hours of VR, is actually the depth of involvement. You can alt tab out of a flatscreen game. You can answer your phone while it's running. You can get up from the chair and walk away after hitting escape. These things require a lot of external solutions or headset gimmicks to even begin addressing beyond "rip the headset off." That's the biggest barrier to me using it every night, headset and controller durability be damned. Hopping in is like scheduling a sortie on a pilot, gotta prepare.
Anonymous
9/10/2025, 10:26:09 AM
No.720279849
>>720291378
>>720278506
I heard bigscreen beyond 1/2 has even lower FOV than the fucking quest 3 out of all things... thats a big bummer for me.
we need HMDs with BIGGER fov's not smaller ffs.
We're not there yet it seems... also we dont reaaally need more VR games, but an rtx5090 is kinda needed if you wanna play UE5 games in VR at good framerates.
Anonymous
9/10/2025, 10:52:20 AM
No.720281039
>>720278506
BSB is too hyperfocused on the meme lightweight stuff and even goes out of its way to attract the thin form factor crowd by appealing to Apple slop.
>AAA devs to bit the bullet
The last AAA went under in the mid-2000s, they're basically all scams now.
>>720279325
>pointer and touchpad is when you're not actively playing the game and fully committed to the menu interface
And reading/cycling through Dpad menus is something that integrates well into gameplay?
You have such a ridiculous breadth of completely intuitive ways to deal with menus that restricting yourself to scrolling down a list is practically medieval.
> if i need to select an item mid-game i don't want to fucking point at it while fighting. it's that simple.
And you're not going to hunker down with a book to read your way through your inventory. On-the-fly menuing is better done with skeuomorphic or diegetic menus. Alyx already has a form of menuing that practically creates a full size Dpad for your held items and then just has you use gestures to pick one.
Anonymous
9/10/2025, 10:54:50 AM
No.720281143
>>720289331
>>720290445
>>720277497
>waifu armed with P90
Unfathomably based. My knees have been obliterated.
>>720268140
> that's the a portable stereo 3d display for your flat games
Literally no one cares about this
how do you even begin to solve the 2d aiming problem
Anonymous
9/10/2025, 11:01:01 AM
No.720281403
>>720282069
>>720298458
>>720266004
>muh bulkyness
I believe the only people who STILL think that's the problem have never used a headset. The problems are
1) it causes motion sickness in about 50% of people who try it, and most of them are not going to push through, they're going to drop it. Survival bias made the entire industry pretend that motion sickness doesn't exist a few years ago
2) it's too immersive and the more immersive something is, the less popular it is. 0 commitment mobile games will always be the most popular ones. 100% commitment VR games will always be the least popular ones. People don't want to be fully immersed, they want to do 3 things at the same time, all while having a snack
Anonymous
9/10/2025, 11:03:49 AM
No.720281530
>>720281638
>>720282069
>>720281195
By using controllers with 2 sticks? If you want them to work like a normal gamepad, they can.
>but I want K&M
The headset isn't for PCfags, it's a standalone for people without PCs
Anonymous
9/10/2025, 11:06:12 AM
No.720281638
>>720281763
>>720281530
>The headset isn't for PCfags, it's a standalone for people without PCs
Fucking lmao DOA
They want the Facebook audience
Did you guys even do market research to see market saturation?
All the mobilenigger normie poorfags already have a meta shitset by this point
Anonymous
9/10/2025, 11:07:25 AM
No.720281690
>>720293954
>>720265821 (OP)
I still use it to goon almost daily
Anonymous
9/10/2025, 11:08:59 AM
No.720281763
>>720282194
>>720281638
I mean it's the same thing as the deck, that's not for PCfags either. It lets you play PC games without owning an actual PC
Anonymous
9/10/2025, 11:12:59 AM
No.720281941
>>720265821 (OP)
currently its too much hassle. setup , controls, motion sickness
Anonymous
9/10/2025, 11:16:06 AM
No.720282069
>>720286340
>>720291547
>>720281195
Just unfuck the absolute shitshow that is the "modern" XboxPplaystation dual analog control scheme, it's not useful or fun in the first place.
>>720281530
>By using controllers with 2 sticks? If you want them to work like a normal gamepad, they can.
Dual analog is pure shit for free cameras, at least use gyro and inside-out tracking from the headset if you don't go full VR controller.
>>720281403
>2) too immersive
Passthrough and wireless is eliminating this, you can effectively just leave the play area and do something else or have a separate display running.
Anonymous
9/10/2025, 11:18:39 AM
No.720282194
>>720281763
"The deck" lets you play awful looking stuttery mess version of pc games
How is there supposed to be a market for this
Anonymous
9/10/2025, 11:26:04 AM
No.720282494
>>720283118
>too expensive
In light of all its other shortcomings, it's at way too high a price point for what is basically a gimmicky toy.
>too bulky and uncomfortable & motion sickness
Turns out strapping something to your head is bulkier and more uncomfortable than a handheld or even a console/PC). Also takes up the kind of real estate in your home that was already a problem with other gimmicky shit like the Kinect.
>dedicated platform
I.e. it only runs shit specifically built for it and its miniscule market (enjoy your low-effort, low-budget slop). You can't just move platforms and play all your favorite games in VR now.
>inherent technological limitations undercut the main selling point
Performing actions and moving around is still mostly done with what is basically a controller, or with even more expensive and bulky supplemental peripherals.
In essence, the tech is just not at a level where VR can match the convenience and level of control that every other platform can deliver, in return for making most users develop headaches or nausea after extended use.
Anonymous
9/10/2025, 11:41:14 AM
No.720283118
>>720283884
>>720282494
>In light of all its other shortcomings, it's at way too high a price point for what is basically a gimmicky toy.
Cheaper than a console and the monitors/tvs it is competing with.
>Turns out strapping something to your head is bulkier and more uncomfortable than a handheld or even a console/PC)
Discomfort can largely be attributed to the more cutrate headstraps being released with modern headsets, much like how not all airliners are shit just because of Ryanair minimum viable flights.
>Also takes up the kind of real estate in your home that was already a problem with other gimmicky shit like the Kinect.
Modern headsets take up less real estate, since they no longer have lighthouses, but also don't need desks, stands or mounts like your existing monitors/TVs do.
>I.e. it only runs shit specifically built for it and its miniscule market (enjoy your low-effort, low-budget slop). You can't just move platforms and play all your favorite games in VR now.
Unless you're obsessed with 4K that your computers and consoles can't even run, it is a monitor replacement and easily plays your favorite games on virtual monitors. The screendoor effect is basically gone on modern headsets too.
>Performing actions and moving around is still mostly done with what is basically a controller, or with even more expensive and bulky supplemental peripherals.
This is true for everything.
Anonymous
9/10/2025, 12:00:18 PM
No.720283884
>>720285689
>>720283118
>Cheaper than a console and the monitors/tvs it is competing with.
Not cheap enough considering its limitations, and not cheap enough considering its limited uses.
>Discomfort can largely be attributed to the more cutrate headstraps being released with modern headsets
Nigga, you're strapping something to your head. It will always, always be more cumbersome than having a phone/controller in your hands. There's no solving this until you boil headsets down to the form factor of a pair of glasses.
>Modern headsets take up less real estate, since they no longer have lighthouses, but also don't need desks, stands or mounts like your existing monitors/TVs do.
The whole point of VR is full immersion. Moving around and gesturing takes up more real estate than sitting down with a controller. And the desk/monitor/TV point is moot, because most people generally already have those, adding a console to your TV or playing games on your PC comes at basically zero space commitment. Most don't buy a TV exclusively to play games on, they already have a TV for TV purposes, and then add a console.
>it is a monitor replacement and easily plays your favorite games on virtual monitors
First of all, it isn't due to the above point about being cumbersome. Second, playing games on a shittier virtual flat projection screen is kind of defeating the point of getting a VR headset in the first place, isn't it?
>This is true for everything
So why get a VR headset then? Isn't the whole "full immersion, it's like you're really there, moving around and affecting the world directly" thing the entire fucking gimmick?
Anonymous
9/10/2025, 12:19:35 PM
No.720284676
>>720284871
Needs more haptic feedback
Anonymous
9/10/2025, 12:21:07 PM
No.720284734
VR is trannycoded
Anonymous
9/10/2025, 12:22:34 PM
No.720284796
>>720277167
Eventually that experience will become reality it's just unlikely to happen for decades.
Anonymous
9/10/2025, 12:24:31 PM
No.720284871
Anonymous
9/10/2025, 12:32:06 PM
No.720285146
>>720276080
What an extremely naive take, corporations will fight tooth and nail to get you to buy their virtual product so that they dont have to produce anything in the real world thus saving cost. Buying stuff in the virtual world is the ultimate form of the qoute of pic rel. Why tf do you think Zuckerberg is pushing vr/ar so hard?
Anonymous
9/10/2025, 12:32:42 PM
No.720285175
>>720277451
I play a lot of UEVR stuff and I'd rather have a d-pad than do the d-pad shifting method of having to thumb rest on one of the control and then use the joystick as a d-pad.
It would be so much faster and less brainpower required.
Besides the X/Y buttons on the Q3 left controllers are terribly useless in most games and requires you to let go of the movement stick anyway so might as well just drop the entire thing entirely and get 2 additional inputs on both controllers
Anonymous
9/10/2025, 12:34:58 PM
No.720285271
>>720277497
what a faggot
Anonymous
9/10/2025, 12:35:03 PM
No.720285274
>>720267928
You're out of your mind. Arena shooters are excellent in VR and my favourite genre. You're only as slow as your brain
Anonymous
9/10/2025, 12:45:19 PM
No.720285689
>>720288989
>>720283884
>Not cheap enough considering its limitations
It is cheap considering what it is and what it is competing against. In terms of price something like the 3S beats most of the """budget""" consoles and the Quest 3 beats the """pro""" consoles, all while being far less limited and able to work perfectly fine with a PC, rather than only being its own worthless ecosystem of console shit,
>you're strapping something to your head.
It doesn't really feel like much and phones/controllers right now are much less ergonomically comfortable.
>glasses.
Kek, now I know you're just shitposting. Glasses aren't comfortable even when all they have to support is a pair of lenses.
>The whole point of VR is full immersion. Moving around and gesturing takes up more real estate than sitting down with a controller
You're "sitting down" on a couch/chair in front of a TV/Desk that needs to be 70cm or several meters away from your face, there are no such constraints for VR that lets you sit down anywhere and look at fake monitors that are positioned anywhere.
Already having a massive waste of space doesn't excuse having it, VR takes up practically no space when not in active use and you just need a bit of floorspace that isn't covered in trash for roomscale. If you don't have room for 2mx2m, then you don't have room for anything.
>above point about being cumbersome.
It's not cumbersome. It's pretty comfy and the ability to place a monitor absolutely anywhere makes it more ergonomic.
>playing games on a shittier virtual flat projection screen is kind of defeating the point of getting a VR headset in the first place
It's not any worse than not playing HDR content on an HDR OLED. It is multi-functional.
>So why get a VR headset then?
Why get anything?
>"full immersion, it's like you're really there, moving around and affecting the world directly"
The point is to use VR in a way that is fun and works, this is fun and it works.
Anonymous
9/10/2025, 1:01:08 PM
No.720286329
Good VR is awesome
Poorfag VR is dogshit
Anonymous
9/10/2025, 1:01:23 PM
No.720286340
>>720286642
>>720282069
>Passthrough and wireless is eliminating this
No, that's barely a minimum requirement for comfort. VR games are still made to be 100% immersive. I can't be snacking as I'm standing up and playing Alyx. I would need to pause it, activate passthrough, walk to a snack and eat it, then walk back and deactivate the passthrough, then unpause the game. In a flat game I need to move my hand to the left a bit and right there it's in a bag of chips, end of story, no need to even pause anything. This immersion will never be "fixed", it's the core feature of VR
Anonymous
9/10/2025, 1:10:19 PM
No.720286642
>>720286340
>Eating chips
>Eating chips while using a controller
>Eating chips while using a controller without washing your hands
Why not outright assume that the user is strapping their chips to themselves or wearing a feeding bucket like a farm animal if these are the standards that VR must live down to?
Anonymous
9/10/2025, 2:04:09 PM
No.720288989
>>720289442
>>720285689
You're not wrong about the multi-functionality, but let's be real-people aren't buying VR headsets because they want a slightly shittier virtual monitor strapped to their face. They're doing it for the promise of something transformative, and so far all theyβre getting is Beat Saber with extra steps. The tech is cool, yes, but the software still feels like a glorified tech demo playground.
And comfort isn't as trivial as you're making it out to be. You're telling me strapping half a kilogram to your dome and sweating like a methhead after 45 minutes is "comfy"? Bro come on. Compare that to just turning on your monitor and clicking "Launch Game".
Not saying it's all bad, but let's stop pretending like this is some glorious PC masterrace renaissance when most people are using it for Rec Room and PornHub VR.
Anonymous
9/10/2025, 2:07:15 PM
No.720289127
>>720265821 (OP)
Every iteration will be a fad until it's not. It has to be very easy and convenient and work well, Not a brick on your head giving you headaches.
Anonymous
9/10/2025, 2:11:52 PM
No.720289331
>>720281143
his wife is rem
Anonymous
9/10/2025, 2:14:16 PM
No.720289425
>>720316876
Anonymous
9/10/2025, 2:14:33 PM
No.720289442
>>720288989
>And comfort isn't as trivial as you're making it out to be. You're telling me strapping half a kilogram to your dome and sweating like a methhead after 45 minutes is "comfy"? Bro come on. Compare that to just turning on your monitor and clicking "Launch Game".
It's not uncomfortable and sweating presumes that you are specifically playing something where you do engage in physical activity. You can also play games with controls that aren't much different from what they would be in 2D, VR isn't about the controls. If I want to play VR, then I also just need to put on the headset and click launch game.
>Not saying it's all bad, but let's stop pretending like this is some glorious PC masterrace renaissance when most people are using it for Rec Room and PornHub VR.
We could just stop pretending that current VR has a bunch of imaginary downsides pulled directly from early 2010s phone VR and is instead perfectly usable for most tasks. Current VR is decent and improving constantly, the only thing that makes it seem weaker than current consoles is that it didn't get the chance to attach its name to the 2000s console bubble, which is pretty much all that something like Xbox has going for it.
Anonymous
9/10/2025, 2:17:46 PM
No.720289606
>>720290445
>>720277497
He likes his cars like his women
Small and fast
I must kneel to that
Anonymous
9/10/2025, 2:19:22 PM
No.720289678
>>720265821 (OP)
We should all kill all the techbros that do make this shit
Anonymous
9/10/2025, 2:28:34 PM
No.720290129
>>720290314
>>720290445
>>720277497
Now he makes Game Boys, N64s and he plans on making CRT-like displays in the near future.
Anonymous
9/10/2025, 2:32:19 PM
No.720290314
>>720290464
>>720290129
>and he plans on making CRT-like displays in the near future.
what does that even mean
an LCD with a built in aperture grille imitation?
Anonymous
9/10/2025, 2:34:51 PM
No.720290445
>>720289606
>>720281143
>>720277497
>>720266418
>>720290129
>crisis-PR/"strategic-communications" shills working full time
lmao, totally organic, pajeets
old habits sure die hard, huh?
anyway, he is not "based". he is a kike-loving child-killing backstabbing traitorous faggot redditor, always were
there is a special place in hell for him and that piece of shit iribe
kill yourself, shills
Anonymous
9/10/2025, 2:35:23 PM
No.720290464
>>720290572
>>720290314
No, something that is supposed to perfectly mimic a CRT, but be both safe and cheap to produce. I had a link to an interview where he talked about it, but I don't know where I put it. Some people speculated that he was talking about these laser-based displays.
Anonymous
9/10/2025, 2:37:31 PM
No.720290572
>>720290621
>>720291690
>>720290464
>No, something that is supposed to perfectly mimic a CRT, but be both safe and cheap to produce
sounds like an OLED with a CRT beam emulator
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/
Anonymous
9/10/2025, 2:38:25 PM
No.720290621
>>720290775
>>720290572
No, this was explicitly not something like that.
Anonymous
9/10/2025, 2:38:29 PM
No.720290626
>>720290798
>>720265821 (OP)
Well they're actually going to start releasing lightweight headsets at decent resolutions this year with the Pymax Dream Air and the Bigscreeen 2 so maybe this is where VR stops being complete shit. I got a Quest 2, that's the first and last VR set I bought and it's dog shit, 4k is not a high enough resolution for a screen strapped to your eyeballs and taking up 100 degrees of your vision. When these new sets start dropping for general sale I might change my mind.
Anonymous
9/10/2025, 2:41:05 PM
No.720290775
Anonymous
9/10/2025, 2:41:32 PM
No.720290798
>>720292742
>>720296528
>>720290626
i don't know why retards keep talking about weight being the reason why VR is a failure.
VR headsets could quite literally weigh 10kg and people would still use them if there were interesting and fun VR games, especially multiplayer ones.
but there aren't. and you don't want to do anything in multiplayer in VR, because people who are into VR are absolute subhuman eunuchs. just go on VRchat for 5 minutes in any random room and you'll understand why VR failed.
Anonymous
9/10/2025, 2:50:39 PM
No.720291331
>>720279382
You can literally wear your headset without the facial interface using a halo strap and see your phone or anything else "below the horizon". You can double click the left menu button to temp leave the vr mode and go back into desktop mode then double click it to return. You can double tap the side of the headset to activate passthrough mode and see everything without removing headset even with the facial interface intact. These have not been issues for like 2 years already
Anonymous
9/10/2025, 2:51:40 PM
No.720291378
>>720279849
Bigscreen 2 has 109 fov. Quest is 90
Anonymous
9/10/2025, 2:54:53 PM
No.720291547
>>720291724
>>720292852
>>720282069
Vr aiming is so good it made me completely retarded with gamepad joystick aiming. I can't even do even more. The weirder part is I dont even want to. I get angsty about it to the point I just quit out the game. I'm not a mouse n keyboard guy but its like a retarded method of control you would never know its retarded until you try something better
Anonymous
9/10/2025, 2:57:08 PM
No.720291690
>>720290572
I started using this with shaderglass app. You can use it in your games now and it looks pretty good. It looks like it's solved most of my complaints with motion clarity in modern games. Especially since my monitor hits 240hz which gives the most noticeable boost in blur reduction. Although your mileage may vary depending on each game, it's hard to say how it will work with a lot of variables.
https://github.com/mausimus/ShaderGlass/discussions/202
Anonymous
9/10/2025, 2:57:46 PM
No.720291724
>>720292852
>>720291547
yeah i played the battlefield 6 beta and it was disgusting how poor my KBM aim has become with all my time in VR shooters.
Anonymous
9/10/2025, 3:16:20 PM
No.720292742
>>720292794
>>720292856
>>720290798
>VR headsets could quite literally weigh 10kg and people would still use them if there were interesting and fun VR games
said NO.ONE.EVER , you fuckin faggot. If headsets weighted a ton, the most people would play is 10-20 mins before getting a headsplittin' headache or their neck snapping in half. stfu.
Comfort is the biggest thing
Anonymous
9/10/2025, 3:16:28 PM
No.720292748
>>720276634
>red matter
still doesn't look like a ps4 game
also ps2/ps3 didn't mean all the games looked ugly
there are still Q2 games that look nice because the devs have decent art skills
Anonymous
9/10/2025, 3:17:11 PM
No.720292794
>>720293650
>>720296758
>>720292742
you sound morbidly obese, you might want to consider removing weight from your disgusting autist body before worrying about a 300 gram vr headset
Anonymous
9/10/2025, 3:17:47 PM
No.720292825
>>720265821 (OP)
It is a very cool and unique experience, I think it will resurface soon enough.
Itβs definitely not dead regardless.
Anonymous
9/10/2025, 3:18:10 PM
No.720292852
Anonymous
9/10/2025, 3:18:12 PM
No.720292856
>>720292742
>If headsets weighted a ton
sir it weighted too much
>>720266004
It's literally a catch 22 device.
Improvements will only come with mass appeal from people buying. But mass buyers will only appear when there are many games. Many games will only appear when devs see players flocking to VR in mass.
VR chat was probably the biggest this shit was ever going to reach and it took the whole world shutting down for covid
Anonymous
9/10/2025, 3:21:06 PM
No.720293034
It's shrimple
>Make it cheap
>Have actual, GOOD games
Or be discarded as yet another fad that went nowhere
Anonymous
9/10/2025, 3:22:11 PM
No.720293097
>>720295264
>>720277806
Itβs very experiential thus itβs hard to market 2D footage of someone playing, or just videos of people looking dumb while playing.
The best marketing is just to get people to try it but thatβs not easy.
Anonymous
9/10/2025, 3:25:21 PM
No.720293295
>>720292998
it's a bit of a self-inflicted catch 22 though because they insisted on making different storefronts because they wanted that 30% cut, which cut the number of games available to each
Anonymous
9/10/2025, 3:31:36 PM
No.720293650
>>720292794
>10kg headset
>aaaaakchually 300grams
How about stop being retarded for two seconds. And I have never been fat my entire life, in fact the complete opposite.
Anonymous
9/10/2025, 3:32:29 PM
No.720293720
I get insane motion sickness from VR. I'm talking having to take off the display within 30 seconds, vomiting in 2 minutes and passing out in 5 minutes of wearing it.
I'm probably at the more extreme scale of things but I assume most other people have the same experience but milder and with longer timelines. That's not sustainable. Even if you don't feel overt motion sickness you probably still feel some subconscious discomfort that makes you less likely to pick up your helmet again the next time, which explains the massive drop off after 1 month of usage.
I tried the original Oculus prototype from kickstarter, Oculus Rift (I own one) and the Quest 3 at a friend's house.
The original prototype I could only use for about 10 seconds before feeling my stomach churn. The Oculus Rift it was upped to about 30 seconds in motion. And 30-60 minutes if there is no motion at all happening in the scene (seated experience)
With the newest quest headset it's slightly better, so it's not like there is no progress made for motion sickness. But it's such a minor development over almost a decade that I have given up waiting for it.
I notice that there is a contradictory thing happening. The more susceptible you are to immersion as a person the more likely you are to experience motion sickness. So the people that can handle VR the best and play it the most are also the people that are least immersed into it (If they were, they would also experience motion sickness)
Anonymous
9/10/2025, 3:34:33 PM
No.720293846
>>720292998
Different Catch 22 my friend.
You can't market the VR experience unless you have VR and attempting to market a VR headset without VR will just push people away due to the blatant misrepresentation and low quality they have to resort to.
>Improvements will only come with mass appeal from people buying
Basically irrelevant. Improvements will come from advances in other industries and niche hobbyists, like always.
>But mass buyers will only appear when there are many games
Mass buyers will only appear with marketing, after all people still buy consoles despite them not having any games.
>Many games will only appear when devs see players flocking to VR in mass.
Publishers don't care about audience sizes anymore, because their mass appeal numbers can be filled entirely with fake purchases. Niche devs will make games for things with small audiences.
Anonymous
9/10/2025, 3:35:55 PM
No.720293946
>>720265821 (OP)
the idea is incredible, but the best use of it, still, is mods for already existing games and watching shit in it, vr exclusive games are shit since they cant be bothered to make a good game
Anonymous
9/10/2025, 3:36:04 PM
No.720293954
>>720281690
drop some codes nigga
>>720265821 (OP)
List of failures in the modern game industry by dump it money loss impact zone.
>2010s
-Ouya
-Wii U
-PS Vita (Sony now exited handhelds)
-Playstation Now/Gaikai/OnLive
-Google Stadia
-Playstation VR
-Steam Machines
-Steam VR
-Whatever the Nintendo cardboard VR thing was
>2020s
-Concord (2nd largest commercial flop in video game history next to Atari E.T.)
-Perfect Dark Reboot/Microsoft first "AAAA" The Initiative studio closes with it after 7 years with nothing to show
-Steam Deck
-Xbox Series X and S/Microsoft Xbox brand in general post acquisitions spree have shuttered more game dev jobs than what the game industry was in the 1980s during its Atari self-destruction
-Suicide Squad Kill the Justice League
-Honorary and token spot for SEGA live service game Hyenas getting shuttered, literally just "dump it and wash your hands off". Respect.
Anonymous
9/10/2025, 3:43:16 PM
No.720294390
>>720297180
>>720265821 (OP)
It keeps being stubbornly kept alive in some form over the decades, despite the unpopularity of its form factor, because there's a core of people who genuinely love it.
Unlike many worthless and horrible forms of technology that get pushed hard, VR can actually provide an enjoyable, unique experience in the right circumstances. It has sincere fans and hobbyists rather than just grifters.
Anonymous
9/10/2025, 3:46:06 PM
No.720294558
>>720294380
I forgot to include Meta. Which is working at loss leading business practice to push VR. Facebook has tried to rebrand itself as the VR central company to dismal results. Meta is too deep now to call it quit on VR.
Anonymous
9/10/2025, 3:52:25 PM
No.720294949
>>720295329
>>720294380
Steam Deck was so successful it shattered Valve's expectations enough to shift almost 30% of the company to focus on Steam deck development, software support and maintenance.
Anonymous
9/10/2025, 3:56:33 PM
No.720295206
>>720265821 (OP)
No, at some point a fad needs to be popular.
Anonymous
9/10/2025, 3:57:38 PM
No.720295264
>>720318597
>>720293097
It actually is easy but retards won't do it. Literally all you need is a Costco road show with demo units. Its literally the only location you can pull this off at without having to worry about you equipment getting stolen constantly and filters out the ones with no money cause membership required
>>720294949
>headcanon about an abject failed consumer product
Have fun in your upcoming Steam Deck pirated console games thread, PC Vegan! Hold a prayer circle when you find out Wii U and PS Vita sold more than your echo chamber Valve brand fanboy ultra niche product!
Anonymous
9/10/2025, 3:59:25 PM
No.720295368
>>720274116
>VFR is a shooting gallery
turn the difficulty up pussy
Anonymous
9/10/2025, 3:59:26 PM
No.720295369
>>720293815
Have you tried the quest 3. The lenses are much less hard on motion sickness (based on vrchat crashes). That said no, that is not the normal experience most people get. Most people it gies away after a week and during that week usage time before slightly motion sick doubles each time
Anonymous
9/10/2025, 4:01:23 PM
No.720295479
>>720295329
>sold
I'm not a boardroom executive. How much was sold has zero effect on my enjoyability
Anonymous
9/10/2025, 4:03:33 PM
No.720295614
>>720295329
You did not refute what the person you are replying to said. Steam Deck is the reason we are seeing more PC handhelds. Microsoft is even coming in by partnering with ROG. You're just poor.
Anonymous
9/10/2025, 4:03:56 PM
No.720295646
>>720277375
>>720277904
Because it's for existing games not designed for VR at all. Dpads are used for various things in games, you can't just not have it and the controller be useful for those. You also have vr conversion mods that can't get everything translated to VR and so you have to fall back to the normal bindings of the game.
Anonymous
9/10/2025, 4:06:39 PM
No.720295812
>>720277806
>it's like the dude has parkinson
Because the camera is head tracked idiot
Anonymous
9/10/2025, 4:07:00 PM
No.720295832
>>720279382
none of that is true anymore. modern headsets have passthrough, you don't need to take it off for anything
Anonymous
9/10/2025, 4:10:57 PM
No.720296076
>>720295329
spotted the cultist nincel
Anonymous
9/10/2025, 4:11:37 PM
No.720296120
>>720281195
>mom said literally nobody wants to play games in stereo 3d
Anonymous
9/10/2025, 4:13:05 PM
No.720296216
>>720277497
Ow, my knees!
Anonymous
9/10/2025, 4:17:06 PM
No.720296478
>>720272218
Breakdown on Xbox 1 vibes. Now that needs a VR remake.
Anonymous
9/10/2025, 4:18:03 PM
No.720296528
>>720296819
>>720290798
These things aren't mutually exclusive. Yeah if you are highly motivated by a new game you would put up with it. But when it comes to playing something I've owned for a while some day's I'm just not feeling it.
Also weight is a huge problem for VR development. Devs need to be able to spend hours in their headsets and taking them on and off is hell. The fact that they aren't goood enough for desktop use yet is a big problem.
Anonymous
9/10/2025, 4:18:07 PM
No.720296531
>>720297394
>>720300225
>>720294380
>-Concord (2nd largest commercial flop in video game history next to Atari E.T.)
No way E.T. cost Atari goddamn $400,000,000. Even adjusted for inflation. It only had like a 4 week dev cycle. And I think only one or two people made the whole thing. The problem was Atari massively overestimated demand based on the movie's popularity.
Anonymous
9/10/2025, 4:21:54 PM
No.720296758
>>720298934
>>720305683
>>720292794
>300 gram vr headset
Quest vr headsets are 500-600 grams, your typical wired headset is even heaver
I don't even think there is a 300 gram headset. It just goes straight down to 100 grams with the BSB and the fact there's no inbetween with more features is terrible
Anonymous
9/10/2025, 4:22:55 PM
No.720296819
>>720298934
>>720296528
>Also weight is a huge problem for VR development. Devs need to be able to spend hours in their headsets and taking them on and off is hell.
Can confirm. Devved for Vive and OG rift in 2016 and nobody had a good time. I'd end up putting off testing things in VR until I had a lot to test. Cancelled the games in the end kek
Anonymous
9/10/2025, 4:25:37 PM
No.720296975
>>720272218
Still not buying a VR set but what game is this?
Anonymous
9/10/2025, 4:26:31 PM
No.720297051
>>720265821 (OP)
If you've never played a good game in VR like Alien or Alyx there's nothing I can say to make you understand how cool VR is.
It's here to stay and it's getting better every year. But it's probably not going to "pop off" for another decade. Also it will never replace regular PC/TV gaming, for the same reason video games did not replace board games.
Anonymous
9/10/2025, 4:27:19 PM
No.720297105
>>720293815
Yeah this basically true. As you get your VR legs, the reduced perception that you are moving that prevents you from getting sick, well it reduces the perception you are moving thus the perception that it's real. I still feel inside game, and things like display quality, sound quality, graphics, field of view, these would all increase the realism even if the motion no longer feels convincing.
Anonymous
9/10/2025, 4:28:22 PM
No.720297180
>>720294390
how to talk about porn without saying porn
Anonymous
9/10/2025, 4:29:41 PM
No.720297263
>>720293815
Seated VR is underrated. I'm even okay with playing VR with mouse and keyboard.
Anonymous
9/10/2025, 4:32:00 PM
No.720297394
>>720296531
they might be counting crashing the entire industry
Anonymous
9/10/2025, 4:37:11 PM
No.720297735
>VR become light weight
>able to switch to AR
Let the Zuck cook. The future is going to be goon central.
Anonymous
9/10/2025, 4:40:28 PM
No.720297963
>>720298318
>>720267928
I've played Doom Eternal in VR via VorpX.
Anonymous
9/10/2025, 4:42:05 PM
No.720298063
>>720265821 (OP)
Its great for flying and racing sims where you get to be seated. What it needs still are cheaper headsets that have clearer lenses/better image clarity, eye tracking, better fov, inside out tracking, no cords, and very light weight. Its just too cumbersome and awkward to use for more then an hour. Its more mentally exhausting if anything.
Anonymous
9/10/2025, 4:43:38 PM
No.720298173
>>720299985
>VR is too heavy!
convinced this is actual, legitimate trannies whose HRT pencil necks are collapsing during their 10hr vrchat AGP sessions
Anonymous
9/10/2025, 4:45:47 PM
No.720298318
>>720297963
A lot of games are actually pretty sick when projected into VR with VorpX. You don't get the wagglan aspect with your hands, but it still uses your head motion to direct the camera. It's particularly fun with FPS games.
Gamecube games also are pretty nice in VR via the VR branch of Dolphin.
>>720281403
Yes, it's the bulkiness. The future of VR would replace real life. Watching movies, hanging out with friends, working, etc. As GPUs become more powerful, graphics will become more realistic. With AI, we may not even need a lot of hardware at all. The AI can apply a filter to video games, making an illusion that it looks like real life. The heavy/bulky design of headsets is preventing people from experiencing everything VR has to offer.
Anonymous
9/10/2025, 4:52:52 PM
No.720298790
>>720298458
vr can weigh 0 grams and people will still not use it
you are autistic
Anonymous
9/10/2025, 4:55:18 PM
No.720298934
>>720296758
>I don't even think there is a 300 gram headset. It just goes straight down to 100 grams with the BSB and the fact there's no inbetween with more features is terrible
The meme of fitting the compute, wireless module and battery into the headset is just going to always be bloating the weight a bit and the BSB gets away with that because it's a PCVR headset with lighthouses and no wireless.
>>720296819
I'd say there's a massive difference between then and now in terms of comfort, both from displays and headstraps.
A lot of, if not most, headsets over the years have had famously crap default head mounts.
>>720298458
Get out of here with your e=mc2+AI shit. What do you think the AI is running on?
Anonymous
9/10/2025, 4:56:38 PM
No.720299024
>>720299393
>>720298458
>With AI, we may not even need a lot of hardware at all. The AI can apply a filter to video games, making an illusion that it looks like real life
bro how the fuck do you think ai works if not off of the gpu??
Anonymous
9/10/2025, 4:59:35 PM
No.720299213
Sirs the AI would replace the real life. I will have the VR vegan with unlimited white woman and a big bharat mansion. VR + AI = India Superpower
Anonymous
9/10/2025, 5:02:26 PM
No.720299393
>>720299024
NTA, current GPUs are not optimized for AI based rendering at all. It's using extremely inefficient methods for AI based rendering now.
In the future there could be specialized chips just for AI rendering, not accelerating weights for AI models, but actually the rendering part itself implemented on-chip. It would run 100-1000x faster than how current consumer GPUs could run the same rendering pipelines.
Anonymous
9/10/2025, 5:02:30 PM
No.720299403
>>720299790
>>720309049
>>720273406
It seems like Facebook are dialing back on the whole metaverse thing, which is good for the market overall.
Without the constant allure of the walled garden and, devs might start looking towards PCVR again.
Any time I see a new/interesting VR game I find out it's Quest-exclusive and it takes the wind out of my sails - doing the exact opposite of making me want to buy into their ecosystem.
Anonymous
9/10/2025, 5:02:53 PM
No.720299435
>>720298458
lmaoing @ actual shills
Anonymous
9/10/2025, 5:04:07 PM
No.720299519
>>720317014
rich and upper middle class and some middle class kids fucking love vr and use it all the time esp vr chat. i played gorilla tag and it was weird playing with a bunch of literal children but they were excited to show me the ropes so it was fun but damn it made me feel so old. i probably shouldn't be telling this website this.
modded skyrim vr is easily the best gaming experience i have ever had. even better than first playing mario64 or ocarina of time. it changed the way i dream forever. stealth archery felt so good but so did just walking around and physically interacting with everything. as an aryan male it woke something in me. i'd never been more bricked up than when a tall nordic chick stared straight into my eyes. plus it was just beautiful in general.
Anonymous
9/10/2025, 5:08:11 PM
No.720299790
>>720299403
This is just crying, nigga you don't care about steam exclusives like Alex, sit in a corner and cry
Anonymous
9/10/2025, 5:11:15 PM
No.720299985
>>720298173
Those types are sucking cock (real and virtual) for pennies to to able to afford the most comfortable setups possible. Quest3/Bigscreenbeyond+lighthouse tracking+5090 PC setup+$800 simpbait avatar+ integrated bluetooth sextoys. They'll fucking sleep in VRChat in some cases.
Anonymous
9/10/2025, 5:14:37 PM
No.720300225
>>720300567
>>720300845
>>720296531
Sony's sunk cost in Concord include: buying the studio building in Washington state, poaching dev talent from other studios (they were all veteran game devs), and countless mass media deals including one with Amazon's media programming. There's also the recall on all physical copies of Concord, the credit card companies automatically refunding (credit cards don't do this for free and streamers hate donation retractions for this reason), and the general administrator duties to get all the physical materials back (marketing props, game discs) to destroy. You are wholly underestimating the level of failure Concord was. The server farms they had opened for this game to include PC gamers too weren't free, even if the game never managed more than 700 players count on Steam.
Internally this was Sony's Halo 3 tier AAA multiplayer model on an even bigger budget model because live service games are ***massive*** cost investments for any company. Wrap your head around the fact when a gacha game dies, so too does the game company with it and those are live service games with less capital than AAA console/PC games like Concord was. I'm sticking to my guns when I say Concord PS5/PC was the second biggest financial failure in the game industry since E.T. on Atari. The third runner up would be Microsoft's Perfect Dark reboot which had a similar backstory to Sony, they approached veteran game devs and created The Initiative studio in the high cost of living state of California. For 7 years. Microsoft even paid notable studio Crystal Dynamics (Tomb Raider) to assist them for seven years. It is such a massive money pit, truly fascinating. Unlike Sony they shut it off rather than deal with the refund and recalls for a failed product like Perfect Dark reboot.
I know there's a lot of horseshitting on the internet but you can look it all up if you don't believe me about Microsoft/Sony's largest game failures. Microsoft even called The Initiative a quadruple A game studio.
Anonymous
9/10/2025, 5:19:38 PM
No.720300567
>>720300797
>>720300225
>The server farms they had opened for this game to include PC gamers too weren't free
doesn't work that way. docker will deploy exactly as many servers on the cloud as are requested by the matchmaker. servers for concord likely cost them literally less than $3000 total across the whole life of the game
Anonymous
9/10/2025, 5:22:36 PM
No.720300797
>>720301105
>>720300567
Still quite a bit considering they were only running it for 2 weeks lol
Anonymous
9/10/2025, 5:23:12 PM
No.720300845
>>720300225
he was saying concord was a bigger failure than ET, that ET didn't lose $400mil. he was agreeing with you
Anonymous
9/10/2025, 5:26:23 PM
No.720301067
>>720265821 (OP)
It's been more than a decade and you still can't touch tits or do anything at all with it lol, meanwhile AI is new as hell and /g/ already has gooned itself to death
Anonymous
9/10/2025, 5:26:52 PM
No.720301105
>>720300797
I think 3000 dollars is basically a rounding error compared to the size of the actual budget.
Like less than 0.00001th or something.
Anonymous
9/10/2025, 5:29:47 PM
No.720301293
>>720265821 (OP)
>Implying VR started in 2015
https://en.wikipedia.org/wiki/VFX1_Headgear
It's been a fad longer than you've been alive
Anonymous
9/10/2025, 5:35:31 PM
No.720301695
>>720301936
>>720313904
not even a fad, there's just too few content made for it and using it is quite limiting for people to be interested, but I do think it is an overhyped technology assumed to take over if there was just enough but it's likely to never get anywhere but a niche tech
Anonymous
9/10/2025, 5:39:06 PM
No.720301936
>>720302038
Anonymous
9/10/2025, 5:40:31 PM
No.720302038
>>720301936
you're just too dumb it's ok also cope
Anonymous
9/10/2025, 5:42:37 PM
No.720302173
>>720303829
VR is not nor will it ever be a replacement to traditional gaming. VR is for those looking for a different experience. If you're the type of person who thinks gyro aiming is nothing but a gimmick then VR is not for you. Considering the niche VR is, I would say it is doing good. Not great, but just good. It will never be mainstream just due to the experience it is and price.
Anonymous
9/10/2025, 5:47:03 PM
No.720302437
It's time for phones in a box "vr" to die so that focus can shift on making actual vr real
I swear this shit has delayed proper vr by at least a decade
Anonymous
9/10/2025, 5:48:16 PM
No.720302525
>>720278506
doesn't matter, most people still get motion sickness from it
Anonymous
9/10/2025, 5:53:01 PM
No.720302861
I just want games with color, I'm tired of everything being a gloomy shooter
Anonymous
9/10/2025, 5:54:23 PM
No.720302952
>>720265821 (OP)
No
posted from my iron man suit
Anonymous
9/10/2025, 5:56:00 PM
No.720303054
>>720306883
>>720265821 (OP)
VR Chat has been the only successful thing.
Anonymous
9/10/2025, 6:07:01 PM
No.720303829
>>720313538
>>720302173
Gyro aiming is a bit of a gimmick.
Dual analog was a gimmick that resulted from studios trying to backport PC games to consoles and gyro is a gimmick stapled on top of that to make it barely usable without massive assistance and simplification.
The fact that we didn't shoot past gyro to more mature models like VR controllers and the Razer Hydra for both flat and VR is because the second big motion wave push happened while the industry was on its deathbed, which soured the playerbase and the industry on it.
Anonymous
9/10/2025, 6:08:09 PM
No.720303908
>>720265821 (OP)
Always has been.
Anonymous
9/10/2025, 6:16:51 PM
No.720304515
>>720265821 (OP)
mosre like a scam
Anonymous
9/10/2025, 6:20:56 PM
No.720304848
>>720305314
>>720292998
>many games. Many games
bias, normies are the majority of the market
once the tech is sleek and affordable enough to replace smartphones you will have youtube, work emails, social media and porn being viewed with nobody looking over your shoulder while sitting comfortably anywhere you like
the tricky part is how to control it, people like tactile peripherals but also not having to lug them around everywhere
Anonymous
9/10/2025, 6:27:51 PM
No.720305314
>>720305742
>>720304848
Smartphoneslop at least had the advantage of being able to slowly acclimate retards to it by way of ipods and cameraphones until it became more socially acceptable. There is no way to slowly make a pair of goongoggles socially acceptable in the same way that there is no way to make a handheld gaming device socially acceptable.
The tricky part will always be market sculpting.
Anonymous
9/10/2025, 6:32:46 PM
No.720305683
>>720296758
pico 4 is 300gr front and 200gr back
very very well balanced for a headset
Anonymous
9/10/2025, 6:33:36 PM
No.720305741
>>720313417
>>720277497
gungale online would be sick as a vr game
sad that there's only 1 vrmmo and it fucking SUCKS
Anonymous
9/10/2025, 6:33:37 PM
No.720305742
>>720306320
>>720305314
i imagine it'll boil down to google glass but with a wire leading to your pocket computer/battery pack
there's already a million billion stylish form factors for glasses it's just a matter of having compatible lenses
obviously wireless headphones already exist but again the means of controlling it are currently as disastrous as a wiimote or the eyetoy for playstation having you waggle your arms around
Anonymous
9/10/2025, 6:42:00 PM
No.720306320
>>720306701
>>720305742
Glasses are a bad form factor, since they put weight on the bridge of your nose and ears, while also rubbing a lot, something that just gets worse if you add any real weight. You will need a mildly complicated headstrap at least.
>wire leading to your pocket computer/battery pack
Trying to thread anything through your clothes would just be a pain in the ass if we as a society don't make some kind of bulky neckwear into a common fashion thing.
>the means of controlling it are currently as disastrous as a wiimote or the eyetoy for playstation having you waggle your arms around
Controlling any device in public is always going to look a bit retarded.
Anonymous
9/10/2025, 6:47:45 PM
No.720306701
>>720306320
>Controlling any device in public is always going to look a bit retarded.
from blackberries and flipphones to touchscreens and that weird ipod wheel thing i think people will accept something thumb based
Anonymous
9/10/2025, 6:48:02 PM
No.720306723
>>720265821 (OP)
We will get there someday
Anonymous
9/10/2025, 6:50:12 PM
No.720306883
>>720303054
>VR Chat has been the only successful thing that I know of.
ftfy
Anonymous
9/10/2025, 7:18:07 PM
No.720308971
>>720309910
>>720313140
Every time we have this thread there are always a couple of people talking about how great VR has become and about how all the issues are solved. But then they list about 5 different headsets which each solve one of the major issues. The Quest 3 may have solved the inconvenience of the commitment required for a gaming session with its awesome pass-through, but it has a shit resolution. The Pimax Crystal has a great resolution but it weighs a sack of flour and has inferior pass through so the discomfort and inconvenience is still there. The Apple Whateveritscalled solves both of those issues but it's apple which means prorpietary software with limited compatability out the box as well as a hefty price tag.
It's dishonest to dismiss the various objections to VR by saying it's now high quality, convenient and affordable and then list 3 different headsets that are only one of each of those things. T
he Pimax Dream Air and Bigscreen Beyond 2 do look promising in several regards, with their small size and weight combined with high-res OLED panels and with optional built-in tracking without the need for a dedicated room, with massive pillars. Maybe if their next generations come with decent pass-through then we might have the world's first actually decent VR headsets without massive drawbacks. They will still be expensive but at least people who can afford them will finally have a headset they can use without it sucking in one major way or another.
Anonymous
9/10/2025, 7:19:09 PM
No.720309049
>>720309910
>>720299403
It's not good for the market if Facebook owned like 2/3rds of all VR shit, and their "too big to fail" project failed. When the "Metaverse" shit flopped worse than Concord eventually did, that scared the SHIT out of everyone else in the market, too, and the only other big-name company in the pile that was still in was Apple, whose AVP shit also flopped.
Like, it's good that the Metaverse shit died because it closed off companies from monetizing the internet 10000x worse than ever before, but it's also bad that the Metaverse shit flopped because it scared everyone out of the market.
The only hope for VR now is maybe 5-10 years from now, we'll see companies (or maybe just Valve) hopping back in using way better VR tech so shit isn't so clunky or chunky.
But then you bet your ass that if VR comes back again, they're gonna try the Metaverse shit again, so I don't fuckin' know.
Anonymous
9/10/2025, 7:21:36 PM
No.720309226
>>720267410
wheres your leg hair nigga
Anonymous
9/10/2025, 7:23:14 PM
No.720309352
>>720278440
Then you'd just get an unholy amount of light bleed since your eyes aren't "sealed in".
Smart glasses are great for AR, but you're not gonna get VR out of them.
Anonymous
9/10/2025, 7:23:45 PM
No.720309397
>>720310729
>>720311058
>>720268324
i doubt deckard will change anything because it doesn't change the real issue: people will only buy a VR console (let's be real: dedicated VR is just a console) if it doesn't have several big hitting system sellers.
companies will not make games for VR if there's no big install base.
customers won't buy VR if there's no games,
companies,
Anonymous
9/10/2025, 7:25:15 PM
No.720309491
>>720265821 (OP)
Arkham Shadows was pretty cool.
Anonymous
9/10/2025, 7:31:02 PM
No.720309910
>>720311416
>>720311516
>>720308971
Every time we have this thread we have people making shit up.
I'm not sure why you'd consider the Quest 3 to have shit resolution or why you'd choose that as your hill to die on when you could have complained about the locked down Android OS it is running.
>>720309049
People were already scared out of the market by the videogame bubble popping over and over after the mid-2000s, the Metaverse shit on the other hand was an ongoing drain on par with the entire game industry shifting to smartphone gaming.
Metaverse shit might roll back around again, since it has recurred a few times, but it's probably not going to be as damaging to VR the second time.
Anonymous
9/10/2025, 7:39:32 PM
No.720310481
why not a full on VR helmet?
Anonymous
9/10/2025, 7:42:45 PM
No.720310729
>>720311232
>>720309397
I've read either the Deckard is supposed to work as a VR Steam Deck or work in conjunction with the Steam Deck/PC to improve its performance. Playing flat games in VR was the other thing. Because otherwise there's no point in the Deckard. There are no VR games worth purchasing in the past 5 years. Developers are not going to make games for a system with no players and players aren't going to purchase systems with no games.
Anonymous
9/10/2025, 7:43:47 PM
No.720310806
>>720310903
>>720311205
>>720265821 (OP)
I'm happy that all the VRfags who told me I was wrong and retarded that the whole thing was just an artificial tech bubble now have glorified dust collectors that have no point in being used unless you like gooning in chatrooms with other fat, obese men using anime avatars.
I mean this sincerely, they deserve the buyer's remorse.
Anonymous
9/10/2025, 7:45:14 PM
No.720310903
>>720310806
>unless you like gooning in chatrooms with other fat, obese men using anime avatars.
watching the chauvin and rittenhouse trials with /pol/ was a blast and well worth the price of admission
Anonymous
9/10/2025, 7:46:52 PM
No.720311020
Until VR reaches matrix level immersion its always going to just be for weirdos/gooners.
Anonymous
9/10/2025, 7:47:20 PM
No.720311058
>>720311315
>>720311391
>>720309397
I don't get why would you buy a VR console to begin with when you can have it as an accessory for your personal computer and will upgrade as you upgrade your computer instead of buying the new tech every X years
Anonymous
9/10/2025, 7:49:10 PM
No.720311205
>>720310806
I'm autistic okay. You give me a cool product that I've wanted since a kid and tell me you already have a decade's worth of games planned for it, I'm going to defend it tooth, nail and claw. The market crashing legitimately has me depressed to this day. I haven't played a new video game since 2022 because I don't see any point to consoles anymore. We have the tech to make VR easy and affordable but the wider public is too fucking retarded to just let technology progress so I'm stuck using shit that's been outdated since the mid fucking 2000s.
I'm not the one at fault here. You normies are because you actively hold the entire tech industry back so you can feel "comfortable" with what you grew up with. Sorry I actually want to see futurism come into fruition, you fucking retard.
Anonymous
9/10/2025, 7:49:28 PM
No.720311232
>>720310729
considering the Steam Link thing in the SteamVR files mentions wireless VR streaming, i'd imagine that it'll be standalone + Steam Link VR for wireless PC play
Anonymous
9/10/2025, 7:50:28 PM
No.720311315
>>720315027
>>720311058
Because in a world that makes sense, the console vendor is publishing lots of software for it, to make up for the fact that at the start the addressable market is too small to bring in third parties. That isnβt really the world we live in because Meta doesnβt have any real interest in games. But it touches on the reason why PCVR is in a dire state.
Anonymous
9/10/2025, 7:51:10 PM
No.720311372
>>720265821 (OP)
VR will stop being a fad once devs realize that for me to play 4 player coop I need to buy 4 computers and 4 headsets. Thats around 10k. If i want to play 4 player coop on a console its less than 500usd.
Anonymous
9/10/2025, 7:51:25 PM
No.720311391
>>720312773
>>720311058
because it's an even smaller niche. people willing to buy VR are a small niche of gamers. stacy and chadston will play mobileshit and NBA respectively.
finding someone who is willing to buy:
>a VR headset ($1000 if it's like the Index)
>a desktop gaming PC capable of running VR (2x1440p being very conservative) at 90-120Hz
and still buying imaginary $60-80 AAA VR games is not easy
Anonymous
9/10/2025, 7:51:46 PM
No.720311416
>>720311516
>>720315027
>>720309910
>I'm not sure why you'd consider the Quest 3 to have shit resolution
Because it's fucking 4k combined, on screens that sit on top of your eyeballs, occupying the majority of your field of vision. You can do the basic trigonometry yourself, it's equivalent to gaming at 720p on your 27" desktop monitor.
Anonymous
9/10/2025, 7:53:01 PM
No.720311510
>>720311652
STEAM FRAME WILL BE ANNOUNCED IN 24 HOURS
Anonymous
9/10/2025, 7:53:06 PM
No.720311515
>>720265821 (OP)
Yes, just like in the 90Β΄s.
Anonymous
9/10/2025, 7:53:06 PM
No.720311516
>>720309910
>>720311416
I have a Quest 2 and while it is immensely fucking low res, the moment I start playing something I completely forget the resolution.
When are we getting actual active eyetracked foveated rendering, man? That'd fucking solve the resolution issue and has been proven to be commercially viable like 5+ years ago.
Anonymous
9/10/2025, 7:55:00 PM
No.720311652
>>720311510
You nogs were saying that a week ago.
Anonymous
9/10/2025, 7:55:04 PM
No.720311660
>>720312681
What's the status of VR for people like me who wear glasses because I'm near sighted? Do I still need special lenses?
Anonymous
9/10/2025, 8:06:17 PM
No.720312382
>>720313165
>>720265821 (OP)
I think it'll explode in popularity once it develops to the point where the "headset" can just be a slim pair of goggles
The giant bulky headset is the anti-selling point
Anonymous
9/10/2025, 8:10:11 PM
No.720312681
>>720311660
Lenses. Technically you can wear your glasses in but its not worth scratching the lenses. A pair is only like 70$. You can ruin a 700$ headset trying to save 70$
Anonymous
9/10/2025, 8:11:10 PM
No.720312750
>>720312859
>>720313201
Okay guys, how can the motion sickness issue be addressed?
And no, telling them to tough it until they adapt won't work
Anonymous
9/10/2025, 8:11:30 PM
No.720312773
>>720313009
>>720311391
With UEVR they're not imaginary
Anonymous
9/10/2025, 8:12:42 PM
No.720312859
>>720312750
>And no, telling them to tough it until they adapt won't work
yes it will work
using the headset is the only way to get over it
Anonymous
9/10/2025, 8:14:56 PM
No.720313009
>>720313228
>>720312773
i mean AAA VR games, not flatscreen patches.
think shit like Alyx, made exclusively for VR from scratch
Anonymous
9/10/2025, 8:16:50 PM
No.720313140
>>720316974
>>720308971
Quest 3 is the "best" headset unless you have a very specific autism. Psvr 2 for black level autism. Bigscreen beyond 2 for pencil necks. Can only recommend pimax for sim autists. I forgot who needs cable ( the hrtz and co pressing autists).
Anonymous
9/10/2025, 8:17:11 PM
No.720313165
>>720314368
>>720312382
VR is never going to overtake controller/monitor gaming because most of the time people don't want to be standing up and moving their hands around like a retard to perform actions in a vidya.
The only way VR is ever going to overtake the simple enjoyment of computer and console gaming is if they can someone figure out how to give it an entirely unique experience that isn't just strapping a monitor in front of your eyes and telling you to wave your hands around.
Anonymous
9/10/2025, 8:17:35 PM
No.720313201
>>720313303
>>720314209
>>720312750
VR hamstringing itself to try to make it comfortable for people getting motion sickness was one of the critical mistakes when it launched. The answer is and continues to be get over it. If the game is fun and engaging temporary discomfort doesnβt matter.
Anonymous
9/10/2025, 8:17:37 PM
No.720313206
I hang out with anons on vr, it's been an outlet for socializing and i've made lots of friends to play games with off of vr too
I treat it more akin to a tool to hang out with people, like a car or having a bar in walking distance but way less expensive or annoying
Anonymous
9/10/2025, 8:17:50 PM
No.720313228
>>720315232
>>720313009
"AAA" sucks. I'd rather have indies modded into VR.
Anonymous
9/10/2025, 8:18:34 PM
No.720313278
>>720313404
>>720313765
>>720265821 (OP)
I have a quest 2, and
>>720266004
has a good point. You have something thatβs essentially a 1.11 lb brick strapped to your face.
It gets very uncomfortable very fast, you get motion sickness (or at least I do), pov isnβt like real life, and youβve got a βscreen door effectβ because your eyes are so close to the screen.
I think if they can slim them down a lot, and bring the cost way down, theyβll be more popular, but until then theyβll pretty much stay a niche market.
I itβs kinda hard to tell if theyβre just a fad or just gonna stay a niche market. I know there are a ton of people that still love VR, and YouTubers who are VR specific, but that may all change. Who knows.
Anonymous
9/10/2025, 8:18:51 PM
No.720313303
>>720315027
>>720313201
Its like making flat games for boomers who couldn't figure out to use a gamepad.
Anonymous
9/10/2025, 8:20:11 PM
No.720313404
Sorry I meant fov, not pov
>>720313278
Anonymous
9/10/2025, 8:20:18 PM
No.720313417
>>720305741
Gun gal is VR officially
Anonymous
9/10/2025, 8:21:53 PM
No.720313538
>>720303829
VR isn't gyro (it just fills in when not in view) its 1:1. Not even psvr 1 was 1:1
Anonymous
9/10/2025, 8:25:19 PM
No.720313765
>>720313278
The reason its not a fad is because its impossible to go backwards for fps games. Top downs i can go back to flat (even though i still prefer vr view). Technically I dont want to go backwards on third person as well. Rts will probably be one id not want to go backwards on once they get in beefy custom ui's or automate most stuff. Not having to remember so many damn quick keys on a key board will make rts make more sense. And it will be through floating holo ui
Anonymous
9/10/2025, 8:26:43 PM
No.720313858
Anonymous
9/10/2025, 8:27:20 PM
No.720313904
>>720301695
The official market is trash and they (influencers etc) try to pretend mods dont exist to keep it gatekeep since its the only way people would still buy their mobile slop.
Anonymous
9/10/2025, 8:31:37 PM
No.720314209
>>720313201
The issue here is that over half of population gets a moderately high barrier of entry due to it, women twice so
Anonymous
9/10/2025, 8:33:45 PM
No.720314368
>>720314718
>>720313165
>VR is never going to overtake controller/monitor gaming
I didn't say it was going to. I don't think anyone has earnestly said that.
Anonymous
9/10/2025, 8:33:54 PM
No.720314384
>>720266785
>>720267304
I saw something like this at the Eastern States Exposition around that same year, anon. The game was a rather simplistic attempt to shoot ball 'bullets' at people in similar devices. After all these years I still feel they need something similar to ensure players aren't running into walls in their houses, but that won't fly for long-term use.
Anonymous
9/10/2025, 8:38:24 PM
No.720314718
>>720314368
Controller no, screen replacement yes. In fact its going to replace furniture as we know it. Thats where the untapped market is. VR centric furniture.
Anonymous
9/10/2025, 8:42:46 PM
No.720315027
>>720311315
>Because in a world that makes sense, the console vendor is publishing lots of software for it
You're basing your "world that makes sense" off of a speculative marketing bubble that occurred when the PS2 ended up releasing as a cheap DVD player that can also play a lot of pirated games. No console manufacturer or publisher is going to pump out a lot of high-budget games anymore unless they can scam money off of government grants or something like that.
>to make up for the fact that at the start the addressable market is too small to bring in third parties
The only way for VR (and really gaming in general) to make any sense in regards to high production is for it to continuously accrue titles and provide good frameworks with longevity for people to build mods off of, since the alternative is that we slowly slide towards the territory of strictly non-productive entities.
>>720311416
I don't really notice that being an issue when playing games on it or reading text, it is functional, good-looking and comfortable. I went straight from Rift CV1 to Quest 3, so as far as I'm concerned my expectations were met adequately.
>>720313303
It's more like redesigning mouselook games for dual analog.
Anonymous
9/10/2025, 8:45:45 PM
No.720315232
>>720313228
me too, anon, but we don't have the numbers to convince suits to invest.
Anonymous
9/10/2025, 8:49:01 PM
No.720315474
>>720316278
>>720316469
Anonymous
9/10/2025, 8:55:56 PM
No.720315989
>>720265821 (OP)
It pissed me off so much when in the show Silicon Valley they dismiss a VR project because it's running on a high end rig, and "the future of VR is mobile" like it was an absolute truth everyone should know yet nothing fucking happened and the only thing keeping VR alive is autistic guys with those expensive rigs.
Anonymous
9/10/2025, 8:59:39 PM
No.720316278
>>720316390
>>720316614
>>720315474
what is this supposed to show? don't care unless these scammers fix the PCVR version.
Anonymous
9/10/2025, 9:00:58 PM
No.720316390
>>720316278
fingers crossed
Anonymous
9/10/2025, 9:01:59 PM
No.720316469
>>720315474
Can you do this with the pirated version with cracked peacock?
Anonymous
9/10/2025, 9:04:05 PM
No.720316614
>>720316821
>>720316278
Iβm assuming theyβre porting the PSVR2 version to PC.
Anonymous
9/10/2025, 9:04:16 PM
No.720316627
i want to play picrel before i die but at these rate i wont make it because these fucking companies are advacing really slow with VR. You Fucking faggots, go buy VR stuff now so you give incentives to the companies to keep developing VR,
Anonymous
9/10/2025, 9:07:22 PM
No.720316821
>>720316614
one of the comments says adding VR to freelancer mode
Anonymous
9/10/2025, 9:08:20 PM
No.720316876
>>720289425
The fat guy is not enough for me to not be turned by the girl on the right.
Anonymous
9/10/2025, 9:10:04 PM
No.720316974
>>720321570
>>720313140
>Quest 3 is the "best" headset unless you have a very specific autism.
Is it autism to want more than 25 pixels per degree? That is honestly dog shit coming from desktop or TV gaming and is exactly equivalent to 720p on a 27" monitor. Immersion is even more important with VR gaming and shitty resolution is not conducive to immersion. I mentioned the BB2 and the PDA because they have resolutions of around 4k per eye which is getting close to what we expect from desktop gaming.
Anonymous
9/10/2025, 9:10:45 PM
No.720317014
>>720299519
I fucking love VR chat and getting drunk with randoms.
Anonymous
9/10/2025, 9:16:43 PM
No.720317391
>>720266418
Keek do you remember when this shit came out?
Anonymous
9/10/2025, 9:34:23 PM
No.720318597
>>720319042
>>720321670
>>720295264
HTC Vive used to have demo setups in Microsoft stores and Best Buy also often had one of the headsets available to demo when the industry broke into the mainstream.
Anonymous
9/10/2025, 9:36:40 PM
No.720318749
>>720321731
I have a Pico 4, some things are nice, some things aren't
I'm not gonna pay a fortune for glasses that don't have this weird blooming effect when I'm in the dark that feels like I have dirty glasses. Or for a more comfortable headset with better resolution.
VR porn is weird because half of the time the girl gets too close and I have to look elsewhere.
Anonymous
9/10/2025, 9:41:40 PM
No.720319042
>>720318597
Microsoft stores barely exist, and Best Buy exists to scam people into bad phone contracts or to sell grandma a crappy laptop.
Anonymous
9/10/2025, 10:17:39 PM
No.720321143
>>720265821 (OP)
the genie is out of the bottle, it may be diminished but VR will not go away, no matter how many threads, no matter how much screeching or industry pullback, an artist in a garage will make a VR headset, VR enthusiasts will play it, a fad goes away, a fad dies, VR never died
Anonymous
9/10/2025, 10:25:09 PM
No.720321570
Anonymous
9/10/2025, 10:26:55 PM
No.720321670
>>720318597
Best buy demoed psvr 1. They used a third party that couldn't even figure out how to set them up. I attempted to demo them in multiple cities and states and none of them were operational. Never use third party reps. They're all a rip off.
Anonymous
9/10/2025, 10:27:56 PM
No.720321731
>>720321891
>>720318749
>VR porn is weird because half of the time the girl gets too close and I have to look elsewhere
Just like real life
Anonymous
9/10/2025, 10:29:01 PM
No.720321790
>>720322879
>>720276775
Doom engine with a few HD graphics and a few 3D models is all that is actually needed for a good, quick running and easy to install, create VR games for
the sooner game devs stop trying to create ray tracin' and choppy, pop-in lifeless games and start optimizing Doom for new VR games, then it will really start booming again
Anonymous
9/10/2025, 10:31:02 PM
No.720321891
>>720321731
That's not true. No woman will ever get this close to me.
Anonymous
9/10/2025, 10:48:41 PM
No.720322879
>>720324716
>>720325593
>>720321790
gzdoom vr is better than most vr shooter slop
Anonymous
9/10/2025, 11:10:51 PM
No.720324126
>>720273406
>facebook
>apple
>shit economy
Wait... im starting to notice... are the jews are to blame for VR failing?
Anonymous
9/10/2025, 11:17:24 PM
No.720324481
>>720266004
VR gaming will gain mass adoption and become a thing when Steam/Google/Facebook release a fully immersive VR headset the size of a pair of sunglasses and for $79.95....in other words it will literally NEVER happen.
Anonymous
9/10/2025, 11:21:57 PM
No.720324716
>>720325530
>>720322879
is the doom 3 vr good?
Anonymous
9/10/2025, 11:36:45 PM
No.720325530
>>720324716
it's ok, but you need quest3 or 3s for true shadows
Anonymous
9/10/2025, 11:37:24 PM
No.720325561
>>720325802
VR is severely limited because of three reasons
1) its bulk
2) its cost
3) the fact that fast paced movement makes games fun, but end up being nausea inducing in VR
Anonymous
9/10/2025, 11:37:50 PM
No.720325593
>>720322879
i might try and make something purely made for VR, heck i bet Walking sims in Doom isn't that bad, you don't need much to make a good VR game, my pet peeves so far in many VR games are
Bad Graphics
>Doom does not have bad Graphics
not being able to interact with objects
>You can make it so you can interact with objects in Doom
Slow ass walking
>Doom is fast
Large filesizes and unsatisfyingly game lengths
floating hands (this one i don't know if you could fix)
Anonymous
9/10/2025, 11:41:23 PM
No.720325802
>>720325561
>1) its bulk
bitch
>its cost
get a job
>the fact that fast paced movement makes games fun, but end up being nausea inducing in VR
goes away if you play vr for longer than 1 day
i went from knees buckling and nausea to 0 issues in a week
Anonymous
9/10/2025, 11:46:42 PM
No.720326084
>>720265821 (OP)
VR doesn't work because people don't want to do anything. Mainstream game design is built entirely around crafting illusions of the player performing the actions on screen. Most people genuinely want to just press a button and watch an animation play. However, the whole idea around VR is involving the player MORE in the experience, making them DO more.