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Anonymous No.720266551 [Report] >>720266630 >>720266864 >>720266962 >>720266969 >>720267636 >>720268112 >>720268527 >>720271024 >>720271817 >>720272265 >>720273293 >>720275016 >>720276864 >>720278178 >>720279226 >>720279691
Why do people dislike the introduction of TCS?
Anonymous No.720266630 [Report] >>720266769 >>720266826 >>720268112 >>720268941 >>720278574
>>720266551 (OP)
Time Crystal Saves? Tom Cucks Steve? Tasty Cunt Sweat?
Anonymous No.720266769 [Report] >>720266826 >>720267350 >>720268112 >>720278574
>>720266630
This. OP expects everybody to know what his dumb acronym means,
JUST TELL US WHAT YOU MEAN, FUCKFACE.
Anonymous No.720266819 [Report]
They don't, it rocks ass and you're a fucking retard if you don't agree.
Anonymous No.720266826 [Report]
>>720266630
>>720266769
Nigga it's not like the OP pic is some offtopic garbage
Anonymous No.720266864 [Report]
>>720266551 (OP)
1 billion damage for little effort
Anonymous No.720266879 [Report]
true charged slash
the sword went from 1 single chop, to needing to land a series of 2-3 hits with the last one being the one that mattered.
though there were builds for the OLD WAY

anyway it was more engaging and satisfying. some autists just hate change
Anonymous No.720266962 [Report] >>720267172 >>720267235 >>720270917 >>720272851
>>720266551 (OP)
Don't worry they turn it into a longsword in wilds
Anonymous No.720266969 [Report] >>720267053 >>720272889
>>720266551 (OP)
MH is like the epitome of "CHANGE = BAD" community. There are fags to this day who still seethe over World and swear that the only good game is FU.
Anonymous No.720267053 [Report] >>720267147
>>720266969
I don't think there is a single change in Wilds that was good or improved anything.
Anonymous No.720267147 [Report]
>>720267053
2x element modifier on Gunlance's pokes
Anonymous No.720267172 [Report] >>720267421
>>720266962
This nigger is really over here seething about offsets
Anonymous No.720267235 [Report]
>>720266962
all of this shit mightve been fine if it wernet for focus
Anonymous No.720267350 [Report]
>>720266769
sorry i refuse
Anonymous No.720267359 [Report] >>720270989
>what if we turned the slowest weapon into a glorified longsword with a parry for BIG NUMBERS
we should draw and quarter the people responsible for this
Anonymous No.720267421 [Report]
>>720267172
This, parrying with attacks >>>> parrying by entering a stance
Anonymous No.720267636 [Report] >>720267856 >>720267952 >>720268615 >>720273420 >>720279494
>>720266551 (OP)
For me, it's not the introduction TCS that's bad, the tackle. Greatsword should not have any defensive options other than its useless emergency block. In exchange it feels like a Big Ass SWORD that does Big Ass Damage.

Tackle does two things that ruins the concept of Greatsword.
>1. It gives hyper armor and a defensive move to avoid getting staggered and losing damage. Thus not getting punished outside of really hard hitting attacks you don't want to tank.
>2. It emphasizes only spamming TCS because you can just tackle into it and TCS does like 4x the damage of every other move.

So what happened to Greatsword gameplay after TCS? It went from draw charge slash spamming where positioning was king, to basically face tanking in front of the monsters face into TCS. Now you only worry about damage mitigation, which world has ton of via braindead effects like Health Augment, Mantles, Vigorspray, etc...

Rise wasn't any better and even more braindead with Rage slash specifically rewarding this braindead playstyle.
Then Wilds? It's not even remotely the same weapon, it's literally just Longsword now with how much you just spam counters.

Greatsword has lost its identity. It's 100% the weapon in the worst state as of Wilds. It is for nobody and makes none of its fans happy. This is what appealing to casual Longsword shitters does. Even block sissies are more respectable than 5th gen iframers.
Anonymous No.720267856 [Report] >>720268169
>>720267636
TCS spam is more engaging and difficult than draw spam
Anonymous No.720267952 [Report] >>720268169
>>720267636
draw charge was less interactive w/ monsters than tackle. and tackle also gave it more distinction from hammer
it could been less powerful, id accept that at least
Anonymous No.720268112 [Report]
>>720266551 (OP)
Funny; I clicked this thread specifically becuase I thought,
>Okay, I loved playing MH Tri/3U, and I my weapon-of-choice was "great sword"
>But I have no idea was "TCS" stands for... Alright, fine, I'll open this thread and see if anyone else reveals it.
and then I smiled and laughed a little when the FIRST TWO POSTS were

>>720266630
>wtf is TCS?
>>720266769
>wtf is TCS?

I feel so not-left-out. Thanks, guys.
Anonymous No.720268169 [Report]
>>720267856
>>720267952
It would be if tackle wasn't a crutch and 98% of World/Rise Monsters weren't unthreatening thanks to solo scaling. Draw slash gameplay pre-World was more engaging because monsters pre-World were more engaging.

Playing draw slash in World is a snooze fest because it's no longer necessary. Monsters are easy and you have far better DPS options.

The question is, is this a issue with TCS/Tackle, or a issue with the player/monster power balance being way too skewered in the players favor? My say is that it's both and tackle is just one more OP option tacked on to the Players ridiculous arsenal that makes the game more and more brain dead.
Anonymous No.720268527 [Report] >>720269063 >>720270890
>>720266551 (OP)
Because it ruined the weapon and is a great representation of the series going wrong with World.

GS is a weapon that thrived on prediction, positioning, and risk assessment. Your draw attack was the crux of the weapon because it was a hard commit that demanded mastery of monster movesets and patterns. That all got deleted when they moved the power into TCS and gave the weapon the shoulder tackle which got rid of the hard commitment and turned the weapon into a slower LS.

This is a microcosm of everything wrong with post-GU MH, proper positioning and timing are shat on in favor of more action filled combat, nevermind the fact that the challenge was raped as well since world.
Anonymous No.720268615 [Report]
>>720267636
>useless emergency block
GS block has saved my ass so many times over the last decade and a half that I couldn't fathom counting all the instances
Anonymous No.720268941 [Report]
>>720266630
>Tasty Cunt Sweat?
EW NASTY
Please point me in the nearest direction so i may avoid that
Anonymous No.720269063 [Report] >>720270106
>>720268527
>the move that takes 7 seconds to come out requires less commitment than the move that takes 2 seconds to come out
Anonymous No.720270106 [Report] >>720270274 >>720272646
>>720269063
Bad faith argument ignoring tackle and reduced monster aggression, begone
Anonymous No.720270274 [Report]
>>720270106
>reduced monster aggression
Hahahahahahahahagahahahahahahahahagahahahahahahahayahahagaha
Even if we pretend getting to TCS is free the move itself still takes far longer to cone out than draw slash. You can and will get knocked out of it during the first hit.
Anonymous No.720270735 [Report]
>720270274
No more (you)s
Anonymous No.720270890 [Report]
>>720268527
TCS requires you to predict where the monster is going to be 7 seconds from now. That requires more prediction and positioning than draw slash.
Anonymous No.720270917 [Report]
>>720266962
Milds ain't mh anymore
Anonymous No.720270989 [Report]
>>720267359
Blame soulslike and berserk larpers
Anonymous No.720271024 [Report]
>>720266551 (OP)
I liked TCS in world because the hit felt like god himself was sending a thunderbolt because the dinosaur you're attacking was a mistake he had to correct and thought it rewarded good spacing and sheer balls in a way that mindlessly spamming draw slash and running away until the monster gets tired again doesn't, it was the embodiment of GOTCHA BITCH

then it got ruined in rise and wilds
Anonymous No.720271817 [Report]
>>720266551 (OP)
I don't like the flip chop of it, and they stacked the damage too hard on it. GS felt way better when you were just doing single full charges whenever you could and if you have an opening doing the strong charge; getting lucky enough to get all three slashes off on an active monster never happens and skipping straight to TCS is stupid on top of the flip part of the move making trying to raw TCS feel unsatisfying to me.
Now, in Rise when you could use surge slash combo it felt much better since it changes the weapon's focus more on brawling with surge slash combo until you found openings to charge with the super armor on the spin slashes (though I know tackle has armor too, the surge slash armor was just more fun to use. Though in this playstyle I always preferred going full health trading mode and the consistent 360 degree aiming of rage slash. It's more about having a smaller but consistent damage output and being opportunistic with the strong charge and actual counter hit rage slash. It's way more gimmicky, but I feel it was actually a bit closer in spirit and an evolution to the play safe and spam draw slash until you get a read/opening playstyle for the newer monster movement/AI, and TCS just always felt like RNG to hit in a brawling playstyle and too much setup to hit in a sniping playstyle because of said erratic newer monster AI
Anonymous No.720272265 [Report] >>720276864
>>720266551 (OP)
TCS is fine in IB because you still use the entire moveset to position and maximize damage with frostcraft. Rise kept its identity intact and SB Strongarm completely fucking ruined it. Milds GS is just longsword and endgame 9 stars force GS to perfect block and counter nonstop.
Anonymous No.720272646 [Report]
>>720270106
That means the issue is just the tackle
Anonymous No.720272851 [Report]
>>720266962
Wilds is the best iteration of GS because it finally made the other 90% of moveset worth using.
Anonymous No.720272889 [Report] >>720273221 >>720279076
>>720266969
There are still fags seething about ledges
Anonymous No.720273221 [Report]
>>720272889
To be fair, 4U maps were pretty ass especially with Tower having that random ass ledge in the middle
Anonymous No.720273293 [Report]
>>720266551 (OP)
It went from babby's first weapon to babby's first weapon but every ten hunts or so they had to use a thought.
Anonymous No.720273420 [Report]
>>720267636
You're only proving that it's everything surrounding TCS that's the problem, Tackle letting you hyper armor through attacks, damage mitigation tools that offset the health tax, etc. There's a reason TCS was dead in base Rise and everyone switched to Rage Slash, tackle spam was never as broken as people try to pretend it is, all it takes is there monster to throw an attack that repositions themselves away from where you're aiming to completely ruin your TCS spam, something that's hard to account for when you have to commit to the lengthy tackle chaining to actually get to TCS, making it less reactive, you have to predict where the monster is going to be when you're actually ready to throw your attack,
Anonymous No.720275016 [Report]
>>720266551 (OP)
completely changed the rhythm of playing gs
Anonymous No.720276864 [Report]
>>720266551 (OP)
TCS and the introduction of super armor into the moveset with the tackle create extra steps in dealing damage on a weapon that already developed a fundamentally distinctive playstyle with draw attacks for the better part of a decade at this point, and then the existing kit got nerfed to push people into using the new attacks. At worst, Great Sword's changes are equivalent to making a returning fighting game character have an almost completely different playstyle, or forcing a longtime Windows user onto Win11. Most weapons stayed largely similar to how they played with new tricks to weave in, GS specifically sticks out because you just use new attack instead and ironically will likely end up forsaking more of its basic ones more than its previous iterations.

>>720272265
>Milds GS is just longsword and endgame 9 stars force GS to perfect block and counter nonstop.

So turning it into Frontier GS, then.
Anonymous No.720277635 [Report] >>720279148
I cannot fathom how somebody thinks running around spamming draw slash is more engaging than having to predict where a monster's head is going to be like 10 seconds early to land a TCS. I still find draw slash gameplay very fun, and it's tied with World GS for me, but the idea that World ruined GS with the TCS of all things is laughable. Wilds is where they really fucked it up.
Anonymous No.720278178 [Report]
>>720266551 (OP)
I don't play GS but I assume that it's mainly due to a departure from traditional 4th and earlier gen hit-and-run predictive GS gameplay revolving around positioning and head sniping; I'm talking like running the Cera Cymmetry in 4U with all the draw skills and quick sheathe so you can just run around sniping heads like a mother fucker. Instead in World and beyond, your damage is backloaded deep into a combo so that you need to slug it out with tackles or have a massive opening to pull it off, insert that one Vaal Hazak webm here (you know the one). That isn't to say that GS didn't have combos back then because you had the strong charged slash you could use for extended openings or whatever wacky stuff you could do with Valor in GU, but the damage you get from TCS compared to what you got back then makes it worthwhile to use it as much as possible. I guess I'm lucky in the sense that I main Lance and ever since Sunbreak things have been getting a lot better for me so I don't need to complain about my weapon.
Anonymous No.720278574 [Report]
>>720266630
>>720266769
If you hadn't noticed, the obfuscation is designed to filter faggots such as (you) that don't play game related. This is a good thing, and should be done vaguely all the time. The fact that you told on yourselves is proof that it works, and that this board is infested with newfags and nogamez (not that that's surprising).
Anonymous No.720279076 [Report] >>720279235
>>720272889
the annoyance of ledges can only be topped by fighting a monster on a ramp
Anonymous No.720279148 [Report]
>>720277635
They think they're the guy preparing for a Tigrex charge 20 seconds in advance and not just the guy chasing after a monster occasionally drawing.
Anonymous No.720279226 [Report] >>720280579
>>720266551 (OP)
TCS, at least in World, pigeonholes GS into doing nothing but fishing for TCS in order to be effective. It's an extremely boring playstyle if you're not a speedrunner since you spend 80%+ of the hunt not hitting the monster. The crit draw build is just not good enough to be worth using until you get velk Y armour which is post-game Iceborne event quest content (and, in my opinion, a harder hunt than fatalis).
Pre-World GS was pigeonholed as well, but at least the draw-slash playstyle strikes a fair balance between needing to know the monster's moves and patterns while still being dynamic and fun. Basically, TCS fishing goes too far.
On the other hand, I really appreciate what Rise did for GS with surge slash, rage slash, and strongarm stance; you can actually use pretty much the entire weapon's moveset without leaving anything on the table, and you can be more aggressive. It's my favourite GS iteration so far, though I haven't played Frontier or Wilds yet (and I will most likely not play Wilds ever).
Anonymous No.720279235 [Report]
>>720279076
>mfw Velkhana ice slopes
Anonymous No.720279494 [Report] >>720280089
>>720267636
>TCS does like 4x the damage of every other move.
this was the main thing for me. What the fuck is the point of the rest of the moveset when doing anything except spamming this one attack over and over was completely suboptimal?
They finally have it down to a more reasonable damage level in wilds but GS has lots of other problems now.
While I can still enjoy playing it it's nothing like GS used to be and might as well be a new weapon.
Anonymous No.720279691 [Report] >>720280226
>>720266551 (OP)
Surge slash is Sunbreak was better, felt like Guts swinging around a huge sword
Anonymous No.720280089 [Report]
>>720279494
>What the fuck is the point of the rest of the moveset when doing anything except spamming this one attack over and over was completely suboptimal?
This is what GS has been since gen 2. Gotta be the most blatant example of old good, new bad syndrome.
Anonymous No.720280226 [Report]
>>720279691
Even better that it synergizes well with the Berserk skill
Anonymous No.720280579 [Report] >>720281067
>>720279226
With the endgame fights, it definetly didn't feel like I was fishing for TCS except to counter very specific moves from Fatalis.
Anonymous No.720281067 [Report]
>>720280579
Oops, looks like you didn't TCS fish. We're very sorry to inform you that you will suffer significantly lower damage output than every other weapon in the game now as a result of this.Thank you for playing Monster Hunter: World!