>>720266551 (OP)
For me, it's not the introduction TCS that's bad, the tackle. Greatsword should not have any defensive options other than its useless emergency block. In exchange it feels like a Big Ass SWORD that does Big Ass Damage.
Tackle does two things that ruins the concept of Greatsword.
>1. It gives hyper armor and a defensive move to avoid getting staggered and losing damage. Thus not getting punished outside of really hard hitting attacks you don't want to tank.
>2. It emphasizes only spamming TCS because you can just tackle into it and TCS does like 4x the damage of every other move.
So what happened to Greatsword gameplay after TCS? It went from draw charge slash spamming where positioning was king, to basically face tanking in front of the monsters face into TCS. Now you only worry about damage mitigation, which world has ton of via braindead effects like Health Augment, Mantles, Vigorspray, etc...
Rise wasn't any better and even more braindead with Rage slash specifically rewarding this braindead playstyle.
Then Wilds? It's not even remotely the same weapon, it's literally just Longsword now with how much you just spam counters.
Greatsword has lost its identity. It's 100% the weapon in the worst state as of Wilds. It is for nobody and makes none of its fans happy. This is what appealing to casual Longsword shitters does. Even block sissies are more respectable than 5th gen iframers.