>>720285069
It's kind of what they wanted to do with the cancelled version of Conviction, but they concluded that it wasn't a good direction, I'm guessing because it didn't feel like splinter cell, and I'd guess they were right. I think you could maybe do a mix of gameplay where you're scoping out a place and doing the spy shit like you said a bit akin to double agent's hq gameplay, and then switching over to your sneaking suit to infiltrate the place you scoped out/wire-tapped etc.
https://youtu.be/5g-dgf9BRRE?si=Ppk-3tClFOqNRpaR
It's a tough nut to crack though. Before MGSV that would have been the natural trendy thing to do, make it an open world sandbox thing. Now that's kind of played out though, so what direction to take it is kind of hard to come up with.
Maybe now there's been so much time that people would lap up a very traditional chaos theory-style slow splinter cell entry with no innovation, I dunno, but I don't think splinter cell had mass appeal to begin with, like most stealth games they can get kind of popular but not a tentpole franchise. Assassin's creed got to be that way by abandoning everything stealth, and wasn't really that stealthy to begin with.