>>720312447
>What simplified controls mostly do is make combos trend towards uniformity and eliminate that facet of player expression from the game.
How? Street Fighter has always had very rigid, canned combo routes, specifically designed by the devs to only go a few ways. Players will all eventually trend towards the optimal route.
>>720312568
Yes, especially because it's always combo fags using the term, when combos have always been the least "expressive" part of fighting games.
Combos are fucking cancer, yet they're pretty much the only element of fighting games that have changed over the past thirty years - they keep getting more obnoxiously long, but also strictly designed. Simplified/"modern" controls are a cushion to the problem of their own making - they keep increasing the minimum required combo execution to get reasonable damage, so they need to make it easier to do the basic stuff.
Shit needs to go back to crouch kick into fireball giving you reasonable damage output. Nobody needed simplified controls or input assists when that was the extent of your combos.
Or more specifically, cut out the shit of 30+ hit combos that exhaust all of your meters to get 70% damage while the guy on the receiving end decides to look at his phone for the twenty seconds he isn't allowed to play the game.