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Thread 720309275

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Anonymous No.720309275 [Report] >>720312751 >>720313174 >>720316254 >>720316532 >>720317426 >>720320271 >>720322151
>makes uncs seethe
Anonymous No.720309447 [Report]
It's pretty bad but "uncs" aren't "seething" they just think it's retarded to dumb down the game to smash levels. If you like modern than play it
Anonymous No.720309525 [Report] >>720312447
>removes all skill from the game and lets scrubs mash their way to victory
Anonymous No.720309979 [Report] >>720310521
I don't play fighting that much. Can someone explain the difference between this and arcade sticks?
Anonymous No.720310521 [Report] >>720313167
>>720309979
For starters, modern is not really in opposition to arcade sticks, it's in opposition to "classic controls", both of which can be used on any physical device like controllers, keyboards or arcade sticks.
Modern is more or less a streamlined control scheme that replaces the six traditional light, medium and heavy punch and kick buttons and the special moves performed with a combination of them and special stick movements with just three buttons for light, medium and heavy attacks and a separate special move button, as well as a button you can hold to automatically turn multiple presses of any of those into combos.
Its purpose is to shorten the amount of time it takes new players to move from learning basic inputs to doing the cool things they see experienced players doing by automating some of the things that usually take muscle memory and practice to develop.
Anonymous No.720312447 [Report] >>720312568 >>720312785 >>720315605
>>720309525
>lets scrubs mash their way to victory
Only over midwits who don't understand the game as much as they think they do.
What simplified controls mostly do is make combos trend towards uniformity and eliminate that facet of player expression from the game.
Anonymous No.720312568 [Report] >>720312685 >>720315605
>>720312447
Is "player expression" the "media literacy" of the fighting game intelisphere?
Anonymous No.720312685 [Report]
>>720312568
A little bit, yeah
Anonymous No.720312751 [Report]
>>720309275 (OP)
>uncs
Is that some anime fighter?
Anonymous No.720312785 [Report] >>720316780
>>720312447
>player expression
player expression isn't a function of the input system
everyone on classic is also doing the same ass combos because SF6's combo system is utter dogshit
Anonymous No.720313167 [Report] >>720313670
>>720310521
Thanks for the reply. Now i understand why some people are pissed about. At this point why even play? just let the game play itself.
Anonymous No.720313174 [Report]
>>720309275 (OP)
I used to play motion inputs but with my free time getting shorter and the constant whiffing of moves (my own slow reaction time) I jumped to modern, it's certainly more limited than motion but it's still competitive as long as you don't smash buttons.
Anonymous No.720313670 [Report]
>>720313167
The game doesn't "play itself" as the game is much more than mashing buttons
Anonymous No.720314078 [Report] >>720318613
Either give everyone modern controls or old school. If you can choose you might as well be playing 2 different games. For example, modern controls allow you to do an instant one button dp that also corrects when you are being crossedup. You're removing all execution. Gen Z needs instant gratification so I understand. They can't be bothered to put time into something and there is so much entertainment around them that they rather go do something else if things get even a little challenging
Anonymous No.720314510 [Report]
I'm an unc and It makes me happy since motion inputs give me blisters
Anonymous No.720314547 [Report]
>player expression
My opponents must all be in the same discord then because the only things they express is drive impact and crouching medium kick into dr
Anonymous No.720315605 [Report]
>>720312447
>What simplified controls mostly do is make combos trend towards uniformity and eliminate that facet of player expression from the game.
How? Street Fighter has always had very rigid, canned combo routes, specifically designed by the devs to only go a few ways. Players will all eventually trend towards the optimal route.

>>720312568
Yes, especially because it's always combo fags using the term, when combos have always been the least "expressive" part of fighting games.
Combos are fucking cancer, yet they're pretty much the only element of fighting games that have changed over the past thirty years - they keep getting more obnoxiously long, but also strictly designed. Simplified/"modern" controls are a cushion to the problem of their own making - they keep increasing the minimum required combo execution to get reasonable damage, so they need to make it easier to do the basic stuff.

Shit needs to go back to crouch kick into fireball giving you reasonable damage output. Nobody needed simplified controls or input assists when that was the extent of your combos.
Or more specifically, cut out the shit of 30+ hit combos that exhaust all of your meters to get 70% damage while the guy on the receiving end decides to look at his phone for the twenty seconds he isn't allowed to play the game.
Anonymous No.720316034 [Report] >>720319123
kneel
Anonymous No.720316037 [Report]
ENTER
Anonymous No.720316254 [Report] >>720316962 >>720316994 >>720317294 >>720317467
>>720309275 (OP)
Wasn’t some characters better with Modern like Zangief?
Anonymous No.720316429 [Report]
player expression is when old games
old games is when games i played when i was young
i am old and my wife hates me btw
Anonymous No.720316532 [Report]
>>720309275 (OP)
Still better than devs forcing autocombos into classic controls
Anonymous No.720316772 [Report] >>720317445
I don't understand why modern controls are the big thing now. even 9 year olds can figure out how to do a dp motion. the big filter will always be frame data and links. what difference does it make if your combo is now 5b 2a 6d instead of 5b 2a 236a if the second hit still won't come out if you hit the button 1/20th of a second too fast?
Anonymous No.720316780 [Report]
>>720312785
Pretty much this. If you play optimal, you will always do the same shit every time. I guess you can be expressive with your baits and your fight plan, but player expression when it comes to combos does not exist and its a bullshit excuse. Usually complex inputs reward you with more damage. Thats not the case with modern and SF6 in general. Modern is here to attract casual retard who cant do complex moves and nothing more.
Its no wonder why almost every Zangief player plays modern.
Anonymous No.720316962 [Report]
>>720316254
Eh no. Zangief and Guile and maybe Manon are probably the best characters that play easier with modern controls
Anonymous No.720316994 [Report] >>720317467
>>720316254
No, every character is worse in Modern than Classic but some are less worse than others.
Anonymous No.720317294 [Report]
>>720316254
the character doesn't matter, being able to do frame 1 DPs, reversals and supers more than makes up for losing 1 (usually the worst) attack per button
Anonymous No.720317426 [Report] >>720320287
>>720309275 (OP)
Imagine still thinking modern is broken 2+ years later. This just shows you don't know shit about the game or the downsides the devs put for using modern. Next time do actual research into a game before you shitpost
Anonymous No.720317445 [Report] >>720318487
>>720316772
Well, you are not taking the "in-game stress factor" in to consideration, which is very important. Most people might pull a shoryuken in training mode, but thats not always the case when they are under pressure.
Yes, pro players have played the game for so long they dont make input mistakes, but we are talking about the 1% of the player base.
The rest will fuck up their inputs under pressure. Modern addresses this, but ultimately misses the point.
Frame data and links are meant for the pros and that 20% autistic playerbase only, since they are the only ones willing to study that data in order to git gud. The majority of players (including me) play via instinct and via some trial and error
Anonymous No.720317467 [Report]
>>720316254
>>720316994
Modern Guile can spam flashkick in blockstun without losing charge
Anonymous No.720318487 [Report] >>720318943
>>720317445
but it's way easier to fuck up a link than a motion input. I was able to figure out dp motions easily, but I can't do "only" 4 frame inputs reliably even in training mode. frame data is not only for pros either. at least in my experience the "instinct" for a casual player is to hold forward and push buttons. you land one hit and start mashing because you want to do a combo, but then your opponent gets a counter hit because your buttons weren't a real combo. you think "wtf but I was hitting him" and get frustrated. no amount of trial and error is going to make you figure out that you have to time your buttons with 1/10th of a second precision.
Anonymous No.720318613 [Report]
>>720314078
What does it actually matter? It's not like it's impossible or even difficult to do fast DPs on classic. It makes no functional difference whether or not that guy who anti-aired you wasted 10000 hours of his life practicing it in the lab before doing it in the match or not, the end result is the same.
>muh gen z
Modern online pvp games are literally the most hyper-competitive that they have ever been, geriatrics like you can't keep up which is why you play the same game since 1992 and why fighting game fags bitch and moan and shit their adult diapers whenever one comes out and tries to do literally ANYTHING new
Anonymous No.720318943 [Report] >>720320429
>>720318487
People(again me included) will avoid doing combos with tight links in actual fights. Most of them do bread and butter stuff. Even pros sometimes wont risk a combo opportunity by choosing to do a risky link combo. The fact that you barely see anyone do end level trial combos with tight links in Street fighter, its pretty much a testament to my argument. Trust me, I know people who fuck up DP. I also fuck up dp or 360-180 motion inputs sometimes and I have been playing fighting games for ages
Anonymous No.720319123 [Report]
>>720316034
Different type of games
Anonymous No.720319373 [Report]
I only play grapplers because I can't be bothered to learn combos.
Anonymous No.720319484 [Report]
ME OWN FOOKIN SON AN MODERN USER
Anonymous No.720320271 [Report]
>>720309275 (OP)
its simply not fun
Anonymous No.720320287 [Report] >>720320578
>>720317426
Nah man, you're just coping at this point. Modern's not broken, true, but pretending it doesn't offer massive utility in specific matchups or characters is delusional. You get braindead reversals, buffer-proof supers, and instant hitconfirms off mashed lights while sacrificing what-one normal and a few percent of damage? It's balanced, sure, but acting like Modern isn't carrying half the online playerbase to ranks they shouldn't sniff is just silly. It's not about being OP, it's about how much it removes the gap between mid and high-level players when used right.
Anonymous No.720320429 [Report] >>720320548 >>720320790
>>720318943
I am a casual so every link is difficult for me. I try playing a fighting game and every time even the simplest combo for the characters I want to play will have a link in it. I just don't see the value in them existing. just let me mash. it would make fighting games far more accessible than this obsession over motion inputs.
Anonymous No.720320548 [Report]
>>720320429
I gravitate more towards games with chains instead for the same reason.
Anonymous No.720320578 [Report]
>>720320287
Yes that is the upswing of modern. I'm not gonna deny any of that you actually know your shit which I applaud because like 90% of /v/ doesn't even play the game.

I was more referring to moderns downsides about how those auto combos are set in the damage output. Classic let's you pick light l, mid, or heavy while modern does that for you while also locking you out of the other options. So once you get to the higher levels of competitive and the opponent knows all your modern moves they can play footies around your buttons
Anonymous No.720320790 [Report]
>>720320429
>Just let me mash
Tekken and old DBZ games are perfect for you then
Anonymous No.720321038 [Report]
modern is prime example of noob trap it controls vastly different then classic controls and you wont able to play other games if you picked up sf6 as your first game and went with modern
Anonymous No.720322151 [Report]
>>720309275 (OP)
Remedial