>2% increase to fire damage against undead at 50% health
Anonymous
9/11/2025, 9:09:37 AM
No.720354174
[Report]
put me on the screencap for xittter
Anonymous
9/11/2025, 9:10:16 AM
No.720354195
[Report]
>>720354901
its just programmer brainrot
they wrote the systems of the game without thinking of gameplay
and then made stats that are easy to code
Anonymous
9/11/2025, 9:13:34 AM
No.720354328
[Report]
>>720354504
>Boosts defense by 50% when the wearer has less than 20% health remaining.
completely fucking pointless, then.
Anonymous
9/11/2025, 9:15:52 AM
No.720354432
[Report]
>+50‰ dmg when enemy is below 10% HP
Anonymous
9/11/2025, 9:17:18 AM
No.720354504
[Report]
>>720354328
>Increases defense by 35% when health goes below 30%.
here you go boss, we increased the health threshold to 30%
>well thats good but its still pretty low, and wouldnt really help anyone, maybe it should be HP ABOVE that perce-
and to balance it, we reduced the defence boost to 35%
>rare chance to instantly kill enemies at low health
Anonymous
9/11/2025, 9:20:06 AM
No.720354632
[Report]
>>720354724
>>720354580
this shit is great, are you high?
Anonymous
9/11/2025, 9:21:55 AM
No.720354724
[Report]
>>720354632
>invest points into a thing that finishes off enemies you were going to finish off anyway
what? why not just pump damage at kill them even faster for their entire HP bar?
only time this is a good thing is if the enemy is spongy, or happens to work on a boss, which aside from some runs in Risk Of Rain, is about 0 times ever. I literally cant think of one other game.
>>720354580
Sounds about fine, actually.
Anonymous
9/11/2025, 9:27:38 AM
No.720354978
[Report]
>>720355119
>>720354881
It is good if it is against HP walls or if you use a weapon that attacks very quickly.
Anonymous
9/11/2025, 9:30:46 AM
No.720355119
[Report]
>>720355220
>>720354978
just build base damage and crit chance?
never played a game where that wasnt not only a more effective strategy, but also easier to set up.
unless "low" hp is like, 35%
Anonymous
9/11/2025, 9:32:03 AM
No.720355172
[Report]
>>720354580
I don't know man, high health enemies are pretty common in stuff
It's maybe not something I'd actively choose to take but if an item dropped with it that's already good my response wouldn't be "what am I supposed to feel" it'd be "cool"
Anonymous
9/11/2025, 9:33:31 AM
No.720355220
[Report]
>>720355358
>>720355119
I will invest all into attack speed and defense instead because I like meme builds.
Anonymous
9/11/2025, 9:36:17 AM
No.720355358
[Report]
>>720355220
I did this in one of the diablo likes I played with my brother
>mass defence
>mass attack speed
>debuff status chance
>healing
just a meme tank build, boring as sin but broken as fuck.
Anonymous
9/11/2025, 9:41:50 AM
No.720355565
[Report]
>>720355397
That's actually a god prefix for auto weapons and shotguns. Not sure if the MIRV counts each hits.
Anonymous
9/11/2025, 9:42:11 AM
No.720355578
[Report]
It's this kind of stuff which is more of a nuisance than interesting gameplay.
You can add items or consumables that do stuff like make it so you don't have to reload or pick up ammo, or increase status damage or whatever. But if the game is designed so you can clear the game with the default weapon upgraded a few times, most of the builds you can make tend to be sidegrades at best, which raises the question of why even bother.
I'm playing through Remnant 2 at the moment and I've had multiple cases of "these rings/amulets seem to pair well with this weapon" and then finding out it's not actually that useful and it's better to just pump damage or whatever.
Anonymous
9/11/2025, 9:48:57 AM
No.720355851
[Report]
>Rank 10: After the bearer is Attacked, this relic Attacks the enemy.
>Rank 20: After the bearer Provokes, all enemies Attack it.
>Rank 30: After the bearer is Attacked while it is Provoking, it gains 10% Maximum Health.
>Rank 40: The bearer has 50% Defense while it is Provoking.
>Rank 50: This relic Attacks 2 additional times.
>Rank 60: After the bearer is Attacked while it is Provoking, it recovers 20% Health.
>Rank 70: The bearer takes 50% less damage from attacks.
>Rank 80: While the bearer is Provoking, this relic always deals critical damage.
>Rank 90: After the bearer is Attacked 3 times in one turn, this relic Casts 5 random Arrow spells.
>Rank 100: This relic and its bearer deal additional damage equal to 10% of the damage the bearer has received from attacks in the current battle.
Anonymous
9/11/2025, 9:49:53 AM
No.720355884
[Report]
>item gives immunity to poison
>only one enemy at the start of the game can inflict poison
>you get the item in a late game area
Anonymous
9/11/2025, 9:52:21 AM
No.720355974
[Report]
>+250 health
>-50% movement speed