>>720413041 (OP)
>flips the cost benefit of the health and magic systems upside down
>you die in seconds but everything else in minutes
>level obstacles designed for precicion while character movement designed for speed
>flying enemies with ranged attacks taking around 8 hits to kill
>little margin for error and scarce checkpoints encourage slow movement and resource concervation despite the character being better suited for the opposite
>spend more time on tedious run backs than atemtping to learn boss patterns
>upgrades are absolute dogshit you barely feel any character progression until late in the game
>exploration is ruined as all the hidden collectibles are just rosaries instead of items that are mostly found on shops
how could they fuck up this badly?