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Anonymous No.720491137 >>720491169 >>720491401 >>720491575 >>720492901 >>720494405 >>720494663 >>720495352 >>720495539 >>720495960 >>720496069 >>720496654 >>720498119 >>720502323 >>720503086 >>720504064 >>720505632 >>720505749 >>720507742 >>720508707 >>720511490 >>720512285 >>720514213 >>720514386 >>720515546 >>720515683 >>720516647 >>720517424 >>720517513 >>720518785 >>720520545 >>720521916 >>720522434 >>720523601 >>720525202 >>720527196 >>720527498 >>720527916 >>720529754 >>720532495 >>720537325 >>720537645 >>720537674 >>720538057
>falls off a cliff after Act 1
>people praise it as a masterpiece because they played a few hours
Every time
Anonymous No.720491169
>>720491137 (OP)
kill all whores
Anonymous No.720491401
>>720491137 (OP)
nah
Anonymous No.720491575
>>720491137 (OP)
i feel like every game that has "acts" or "chapters" has that effect on some people huh
Anonymous No.720492901 >>720499429 >>720532712
>>720491137 (OP)
Act 2 > Act 1 > Act 3
Anonymous No.720494405 >>720494614 >>720494940 >>720495147 >>720495183 >>720496836 >>720497134 >>720498201 >>720504132 >>720504647 >>720512905 >>720513581 >>720515797 >>720521765 >>720523070 >>720523921 >>720524169 >>720526002 >>720532349 >>720532656 >>720534948
>>720491137 (OP)
dogshit design choices ruined what could have been a masterpiece by trying to fix what wasn't broken
>discourage use of silk on anything but the health charge as they aren't as cheap now
>everything does double damage so you have way less margin of error
>introduces tools that do do dogshit damage and can't even clear aerial foes
>everything but you has i-frames
>charms are now paywalled on shops instead of littered through out the map to justify the rosary economy
>no real sence of progression until late in act 2 where all the busted cheese tools and useful items are locked behind
>horrible, stressful, frustrating run backs to damge sponge bosse that can kill you in 1 second over a single mistake while tanking whole minutes of continuos dps to take down
>stage hazzards designed for presicion platforming while character movement focuced on speed
>flying enemies with ranged attacks everywhere, half of them do double damage and take around 8 hits to kill
>attack spells are mediocre, have smaller hit boxes, give you no i-frames and can barelly clear any enemies on the screen
>nail upgrade only available late on act 1, not like you'll notice any improvement on anything that isn't an early game mook

I know the relaxing fun of the first game is here somewhere, only burried beneath piles of bullshit stress and frustration
Anonymous No.720494614 >>720499570
>>720494405
>tools not dealing damage
>he doesn't know
git gud scrub
Anonymous No.720494663
>>720491137 (OP)
She didnโ€™t fall off a cliff after act 1. She fell when the elevator broke
Anonymous No.720494940
>>720494405
Holy skill issue
Anonymous No.720495147
>>720494405
>attempts to criticize game's design
>every single point is a complaint about difficulty
Stroking my dick to this seethe
Anonymous No.720495183 >>720495865 >>720496471
>>720494405
People that say stuff like this make the game sound like cock and ball torture, and then you play the game and itโ€™s 95% the funnest thing all year and 5% annoying shit that you forget about as soon as you overcome it. Not to mention they just nerfed environment damage to one mask, they will probably ease up on other stuff. They spent 7 years on this thing they are going to want to make people happy
Anonymous No.720495352
>>720491137 (OP)
i'm halfway through the act 3 macguffin quest right now and i still think it's a masterpiece
Anonymous No.720495539
>>720491137 (OP)
Act 2 has some good stuff, I liked the dancers boss fight. 16 hours in, yesterday I got the double jump and I kinda lost interest, think Im out
Anonymous No.720495590 >>720496398
OP makes this thread everyday and you retards keep falling for it
Anonymous No.720495865 >>720496079 >>720500701
>>720495183
There's a rising mentality in certain gaming circles.
>I am good at video games, so video games should be easy for me
>this video game is challenging me
>it can't be that I just need to git gud, I'm already good
>the game must be wrong because [insert pseudointellectual armchair game design rant nitpicking specific aspects of the game and making them out to be "objectively bad" game design]
Anonymous No.720495960
>>720491137 (OP)
Then it climbs back up the cliff when you get to Act 3.
Anonymous No.720496069
>>720491137 (OP)
First route in Far Fields sucks the ass most.
Anonymous No.720496079 >>720496464
>>720495865
I suck ass at games but I agree with most of what he said. I made it to act to and unlocked the double jump, which made platforming easier. But all the things he mentioned continued to be pain points to the point that I just decided to uninstall. Maybe I'll try it again at some point but it just kept frustrating me.
Anonymous No.720496398 >>720496983
>>720495590
I just want to talk about silksong and this retarded bait thread turns into people actually discussing the game every time.
Anonymous No.720496464 >>720496568
>>720496079
Most of what he said was just wrong, though. Like not even slightly correct. He's just making shit up to justify why his ragequit is the game's fault and he still gets to hold on to his ego as a big boy gamer.
Anonymous No.720496471 >>720496741 >>720498815
>>720495183
>95% funnest thing all year
play more games zoomer
Anonymous No.720496487 >>720504716 >>720533110 >>720537774
Anonymous No.720496568 >>720497702
>>720496464
Which are the ones that are wrong?
Anonymous No.720496654
>>720491137 (OP)
Elden Ring effect.
Anonymous No.720496741 >>720506930
>>720496471
What game from 2025 would you recommend him, anon?
Anonymous No.720496836
>>720494405
Skill issue, just dodge and hit more
Skill issue, dodge more
Skill issue, tools do good damage - some are overpowered
If enemies had no i-frames some tools would completely break the game
Skill issue, die less
Skill issue, every tool, crest, mask shard, etc is progression
Skill issue, there are no difficult runbacks
Skill issue, learn the moveset
Every nail upgrade equals a significant buff on boss fights
Anonymous No.720496983
>>720496398
There's a general
Anonymous No.720497134
>>720494405
The absolute worst part is how stingy the game is with upgrades, and when you finally get one it marginal at best and also requires you to trade in another skill for it so you can't even use your full kit, ever.
Anonymous No.720497702 >>720497884 >>720498512 >>720501809 >>720506782
>>720496568
I'll literally go through point by point.
>discourage use of silk on anything but the health charge as they aren't as cheap now
This is the whole thing both HK and Silksong are balanced around. It's the thing that's cool about their combat system. Gitting gud means you need to spend less time and resources on healing, which means you can that time and those resources on landing more damage, which means you need to dodge less to get through the fight. When you're taking a lot of hits, the fight is a slow, painful slog. When you're actually successfully avoiding the attacks, the fight is over quickly. That's the whole point of the combat system's design. It makes gitting gud more satisfying by adding in an exponential curve to it.
>everything does double damage so you have way less margin of error
Partially true, but Hornet also heals a lot faster and can do it in midair. Fights are more decisive one way or the other, there are fewer wars of attrition than HK.
>introduces tools that do do dogshit damage and can't even clear aerial foes
This is just incorrect. Tools are extremely strong and the Architect crest is one of the cheesiest ways to get through most tough fights.
>everything but you has i-frames
Genuinely not sure what's even being talked about here. This is a false statement.
>charms are now paywalled on shops instead of littered through out the map to justify the rosary economy
Like 25% of them.

Cont. in part 2
Anonymous No.720497884 >>720498512 >>720499381 >>720499672 >>720501809 >>720507521
>>720497702
>no real sence of progression until late in act 2 where all the busted cheese tools and useful items are locked behind
Partially true, the player definitely scales up less in this game than most metroidvanias, but there's still plenty of useful things to find before reaching the citadel.
>horrible, stressful, frustrating run backs to damge sponge bosse that can kill you in 1 second over a single mistake while tanking whole minutes of continuos dps to take down
Tough runbacks are a good thing actually, but only if you're approaching the game with a healthy mindset. I can justify this more, but this is already a two-part post.
>stage hazzards designed for presicion platforming while character movement focuced on speed
Yeah they really should have included an upgrade that lets you daintily, slowly float around to make these a little easier to line up.
>flying enemies with ranged attacks everywhere, half of them do double damage and take around 8 hits to kill
This is the one I come closest to agreeing with, there are definitely a lot of annoying, flying, ranged enemies, but it's right on the edge of being too much in my opinion.
>attack spells are mediocre, have smaller hit boxes, give you no i-frames and can barelly clear any enemies on the screen
Completely incorrect, every silk skill is extremely strong when used properly. The spear and silk storm are two of the best ways to deal with aforementioned annoying flying enemies.
>nail upgrade only available late on act 1, not like you'll notice any improvement on anything that isn't an early game mook
The first one's free, and yeah you get it right when they also scale up the health of the enemies. The next two, though, are positioned in a place where you're gonna fight the same enemies quite a few times, and the upgrades are definitely noticeable.
Anonymous No.720498119
>>720491137 (OP)
>falls off a cliff after Act 1
nigga act 2 is the best part of the game. if you don't like exploring and seeing what paths new abilities open up, then you just don't like metroidvanias
Anonymous No.720498201 >>720499570
>>720494405
>introduces tools that do do dogshit damage and can't even clear aerial foes
lmao you got filtered early I see
Anonymous No.720498279 >>720498994 >>720499392
>spend 200 shards killing boss
>gives me 140 shards as reward
thank you very cool
Anonymous No.720498512
>>720497702
>>720497884
I agree with most of this as well, though I still feel like the cons outweigh the pros in each case.
Anonymous No.720498815
>>720496471
This year I played KCD2, E33 and SS. From pure gameplay perspective SS clears by a mile. Story, music, voice acting blabla you can make an argument itโ€™s better in the other games whatever but Silksong is just more fun to PLAY, which is the point of video games is it not?
Anonymous No.720498994
>>720498279
what's the problem exactly? if everything you killed gave you back the exact amount of shards you spent on it, you would always have full shards and therefore it would be pointless to even have them in the game.
Anonymous No.720499153
Don't care, still not touching the game until contact damage is nerfed.

Bonking into an enemy should not be doing the same fucking amount of damage as their attack, at least in any game with action I'm supposed to take seriously. It looks fucking stupid and cheapens the whole thing. Especially when it's some marshmallow looking motherfucker.
Anonymous No.720499381 >>720500073
>>720497884
Why do you think tough runbacks are good? Even Elden Ring got rid of them.
Anonymous No.720499392 >>720499498
>>720498279
>Moorwing with 6 masks and poison coating
lolwat
Anonymous No.720499429
>>720492901
This. Only Carmelita is fun in act 3.
Anonymous No.720499498 >>720499775
>>720499392
you can skip him if you do the flea quest, you fight him later
Anonymous No.720499570 >>720506189 >>720507115 >>720513243 >>720513942 >>720514607 >>720514678
>>720494614
in act one? almost none, they barely clear the weakest aerial mooks, the kind that would be better to just nail for silk
>>720498201
i'm suffering the last judge and it's particularly annoying runback, and i suffered every single boss so far
they are not fun
even when you learn their patterns and dodge everything perfectly for minutes, slowly and blindly chipping away their bloated health, only for one tinny mistake to get you killed
there was no joy on victory over any of them
only tedium, stress, frustration and boredom and no hope, not for a sequence skip, not for a secret spawnpoint, not even for a charm to help me get through.
it's just tiring
this game was made for youtube iron soul speedrunners and platinum achivement collectors, it's nothing like it's comfy enjoyable predecesor
Anonymous No.720499672 >>720500465
>>720497884
>every silk skill is extremely strong when used properly. The spear and silk storm are two of the best ways to deal with aforementioned annoying flying enemies.
Why are you lying? It's literally only useful for a select few combat arenas and bossfights with adds where you need to absolutely nuke the enemy as quick as possible due to annoying combinations of enemies. And even then it's usually just better to heal if you're missing more than 1 HP. They have small hitboxes and weird delays and leave tou vulnerable in place so it's easy to take damage when using them, especially if you don't immediately kill the enemy with them. Outside of bossfights/arenas, it's almost always better to just heal and avoid/run away from enemies.

They are useful in a few places feel like shit to use and are overall very weak
Anonymous No.720499775 >>720499941 >>720501731
>>720499498
You can skip Moorwing just by entering Greymoor from Bellhart too, I think he's actually too easy to skip by complete accident
Anonymous No.720499941 >>720501731
>>720499775
It's funny because he jumpscares you is greymoor if you do that. Which is how I encountered it.
Anonymous No.720500073 >>720500983 >>720502938
>>720499381
In short, the annoyance of the runback encourages the player to take each attempt at the boss more seriously. With an annoying runback, players will stop and think about what to do, what to avoid, what lessons were learned in the last attempt, and how to change up strategy. If you respawn right outside the boss room, then it allows for a brute force bashing head against wall approach to getting through the boss. Thinking carefully, coming up with a plan, and iterating on that plan is just a better gameplay experience than bashing head against wall until boss dies. Sure, a player can organically arrive at the more interesting approach even with no runback, but runbacks force it a lot more. Also they make for great opportunities to practice on easier targets.
Anonymous No.720500404
Shazam lost and got raped twice in the span of 8 months
Anonymous No.720500465 >>720501562
>>720499672
Skill issue, skill issue, skill issue. If you're not taking hits, the silk skills are free damage. Spear and the knives are easy to land from a safe distance. Silk storm and rune rage are huge damage if you can time the channel properly, especially if you can hit multiple enemies. Cross stitch and the dash are excellent ways to avoid damage without interrupting your own offense.
Anonymous No.720500701 >>720501994
>>720495865
What gitgud means:
>learn a boss pattern
>master character moveset
>throughly exploring to find all secrets
>learning to avoid hazzards
>learning to administer resources
What gitgud does NOT mean:
>maintaining a pattern for minutes against a damage sponge tanking dps
>having almost no margin for error
>repeteadly farming items to progress
>memorizing hazzard placement due to how many runbacks you were forced to do
>being forced into resource hoarding due to their scarcity

The previous game gave player as many challenges as it gave choices and chances
This one gives you no choice for more chances to face it's challenges

hrrrrrrddddkrrrrrr gggggmmmmrrrrr need to stop larping as le ebin gitgud speedrunners, pull their lips away from Team Cherry's asshole amd acknowledge the many layers of unnecesary bullshit frustration souring what could have otherwise been an universally praised masterpiece
Anonymous No.720500983
>>720500073
there is no need for either of these
Anonymous No.720501562
>>720500465
If you're not taking hits, you don't even need the damn silk skills. The issue is shit hitboxes, being stuck in place defenseless for multiple seconds, and dogshit damage so they are completely useless if they don't instakill an enemy (because that enemy will probably damage you). Also healing is so OP you always prioritize that unless you don't need it.

>muh skill issue!!
I already beat the game last week, fuck off retard
Anonymous No.720501731 >>720514315
>>720499775
>>720499941
When are you "supposed" to first encounter him? He didn't show up for me until I was dealing with the fucking leech curse in act 2.
Anonymous No.720501809 >>720502579 >>720521847
>>720497702
>double damage / heal
i need to land 9-10 hits before a 3 second heal that heals me for 1.5 enemy hits while previously it took 3-4 hit + 1 second for 1 heal = 1 enemy hit
>hurrdurr tools become good in later part of act 2
gee thanks a lot, it's only past half the fucking game that a core mechanic actually becomes useful
>i-frasmes
it means invulnerability frames, enemies get them all the time but you don't, not even when casting spells
>charms and shops
i wouldn't know what charms can be found on the map, everything up until act 1 end is buyable and not particularly usefull
>>720497884
>le runbacks are good
i sure love going through the same obstacle cource all the fucking time until i play by muscle memory
>attack spells are le gud
compared to the first game they are absolute dogshit, smaller hitboxes, no i-frames, low damage. If only they were strong it'd justify the risk of loosing a heal for using them more often but they just feel like a waste of silk
Anonymous No.720501994 >>720504326
>>720500701
if it takes you more than 5 attempts to beat a boss in this game, you legitimately need to git gud. 5 isn't enough times to be seriously bothered by those things
Anonymous No.720502263
Personally I love it when I lose 2 masks because the enemy's toe touched the tip of horents mask
Anonymous No.720502323 >>720507527
>>720491137 (OP)
Why do you think Elden Ring was so front loaded? Devs know most players will never make it to the end of the game, a fuckton won't even make it halfway through, so they just put some of the best the game has to offer in those first hours and since it's all people play they praise it as a masterpiece.
Anonymous No.720502579 >>720504326
>>720501809
It's still roughly the same number of nail hits for the same number of masks, and Hornet heals faster and can do it midair (seriously the midair thing makes a huge difference).
I used the throwing knives for Lost Lace because they're such a good tool.
I can't think of a single enemy that gets iframes. If you're referring to the enemies that block hits, yeah, those exist, but those aren't iframes.
Many of the best charms are in act 1 and are found from wishes or in the environment.
The fact that the runback is annoying is the point, anon. You shouldn't be just trying to bash your head against the wall trying to get to the boss as fast as you can to make another attempt. If the boss is so hard that you're dying so many times that the runback is getting frustrating, that's the sign that it's time to change your strategy, go explore for some more upgrades, take a break, or at least just stop and think about what your strategy is going to be for the next attempt.
Anonymous No.720502938 >>720503234 >>720504867 >>720521968 >>720522862
>>720500073
>got stuck at moorwing
>learned the pattern ages ago
>even have don quijote helping me
>need to dodge for mintues, slowly chipping away it's health
>get cocky and try to finish it off with spells
>survives and kills me because i didn't have a heal
>try using tools until i run out of shard
>every time i get in the zone i make ONE mistake at minute 7 die and have to run back from 4 screens away until i get another try
>my muscle memory got cold everytime i had to do the runback
>find the reaper chappel and get a temporary spawn point there
>now runbacks don't kill my momentum so bad
>i stopped counting the attempts after the 20th
>FINALLY don quijote kills him
>i am at one mask, no silk, no shards, no beads
>feel no victory, no joy, only frustration
>got lucky that i correclty guessed he was dying and spammed everything i had againt him, but he survived, thankfully the NPC saved my ass

i enjoyd earlier bosses and also found the Widow fight enjoyable but shit runbacks like Sister Splinter and the Last Judge are fucking bullshit
Anonymous No.720503086 >>720504001
>>720491137 (OP)
Is this really a 2 act game? I just beat grandmother silk but I know for a fact that I havenโ€™t explored everything
Anonymous No.720503234 >>720504552
>>720502938
If you're having this trouble with an early game boss like Moorwing this game might not be for you. I just stood under him because from that position every attack is dodged by jumping in place. Think I got him 2nd or 3rd go.
Anonymous No.720504001 >>720504745
>>720503086
Did you miss the giant "ACT 2" screen that popped up several hours before you reached Grandmother Silk?
Anonymous No.720504064
>>720491137 (OP)
Every year there is one particular indie game that is shilled to high heaven. Totally organic I'm sure.
Anonymous No.720504132
>>720494405
The only valid complaint is that the rosary economy feels undertuned.
Anonymous No.720504326
>>720501994
it wouldn't take me so many attempts if only i had more marging for error to maintain a dodge attack pattern for entire minutes
>>720502579
>It's still roughly the same number of nail hits for the same number of masks
number of mask is irrelevant, how many enemy hits does the heal allow you to tank?
in HK: start with 5 hp and in 4 hits + 1 second charge + 1/3 mp = 1hp = 1 enemy hit for 1 damage
in SS : start in 5 hp and in 10 hits + 3 seconds charge + 1 full mp = 3hp = 1.5 enemy hit for 2 damage
>I can't think of a single enemy that gets iframes
everything that spins blades around gets i-frames, i've encountered several airborns that parried every attack for 1 second, something you can't even do with silk storm
>Many of the best charms are in act 1
such as?
>You shouldn't be just trying to bash your head against the wall trying to get to the boss
the boss IS the brick wall, nothing HK one took this long to beat
>it's time to change your strategy, go explore for some more upgrades
i did just that, every time, you'd think you'd run into something usefull like the long nail, shaman talisman, soul stone, fragile strenght, fragile heart, but no
best you get is the choice between a good pogo jump + long reach / slow attack or fast attack / short reach
as for mask, so far i have 6 and and 1 of 4 shards for the 7th, half the game and everything still kills me in 3 hits
great feeling of progression there
Anonymous No.720504552 >>720504685 >>720504867
>>720503234
i beat the first game
i beat the white palace
even completed the delicat flower quest
i avoided the path of pain
i beat the radiance and got the void heart ending
it was hard, it cost several tries, but i gitgud and beat it BECAUSE THE GAME ALLOWED MARGIN FOR ERROR
i'm not an endurance player, i'm a blitzkrieger, i got gud enough in the first game that i have no trouble nuking bosses in seconds, as that game encouraged
but this one demands a test of endurance and gives the player no choice in the matter
Anonymous No.720504647
>>720494405
I refuse to believe this person is real
Anonymous No.720504685 >>720504892
>>720504552
Yes you have to actually engage with the bosses rather than cheesing them. It's a significant improvement in that regard.
Anonymous No.720504716
>>720496487
>Listen close, listen hard
>The tale of Hornet Silkregarde
>This public bike, she sees no wrong
>In takin', takin', takin', takin', takin', takin', every dong!

>Takin', takin', every dong
>Takin', takin', every dong
>Takin', takin', takin', takin', takin', takin', every dong

>Her blown-out butthole flaps away!
>Her cunt gets wider every day!
>'Til, when she tries a human dude
>His BIG WHITE COCK rips her in two
>And that is why we plow her arse
>What's left of Hornet Silkregarde

>(Who's) Takin', takin', every dong
>Takin', takin', every dong
>Takin', takin', takin', takin', takin', takin', every dong
>Takin', takin', every dong
>Takin', takin', every dong
Anonymous No.720504745 >>720504917
>>720504001
I saw act 2 after beating the judge. I just figured it would be a 3 act game.
Anonymous No.720504867 >>720505505
>>720502938
Nigger if you "learned the pattern ages ago" and you still jobbed so hard you lost all enjoyment in the game you're doing something wrong. The fact that you used the reaper stance and ALL your shards and still choked is fucking sad. And you had the NPC help ? I hope you beat it before the patch because if you didn't you might as well drop this shit now because you fucking suck. You're still hours away from the actually hard shit. And I'm talking about hard. Not frustating. Bile boss is so frustating it will make you quit probably.
>>720504552
You're coping hard. The game isn't harder than the first one.
Anonymous No.720504892 >>720505071 >>720505081 >>720505206
>>720504685
i'd have no probelm doing that if only the bosses didn't cheese me
why does everything have to be an endurance test? there's no reward for gitting gud only punishment for mistakes
Anonymous No.720504917 >>720506286
>>720504745
It is. You have to clear all notice board quests and get the fleas to travel to the ducts, then do a new side quest from the snail at the First Shrine to access it.
Anonymous No.720505071 >>720506238
>>720504892
It isn't. Boss fights last, what, a couple of minutes? It sounds like you're being too passive if it's becoming an endurance test. Don't know what you mean by them cheesing you either, it's one of the fairest games I can remember playing in years. There's only one or two encounters in the whole game I've felt punished me in a way it wasn't possible to avoid.
Anonymous No.720505081 >>720506238
>>720504892
The reward is seeing the rest of the game you fucking pussy. Try different crests. Reaper is much easier to use than hunter and if you still job then you need to fucking retire instead of complaining because you are not going to have fun.
Anonymous No.720505206 >>720506238
>>720504892
If you're actually avoiding their attacks, slapping them in punish windows, using silk skills, and using tools, they all go down shockingly fast. Even the tough ones. It sounds like the problem is that you're getting hit so often that you are constantly getting forced in to playing the evasion game while you try to gather enough silk for a heal. That's what's making it take forever.
Anonymous No.720505505 >>720506608
>>720504867
>The game isn't harder than the first one
objectivelly falce in every regard
>flying damage sponges with ranged attacks everywhere
>negligible upgrades barely noticeable until late in the game
>everything deals double damage now
>everything but you has i-frames
>spells are cheaper but weaker and with lame hitboxes, heals are more expensive and can be cast less often

i remember a comfi relaxing fun game in Hollow Knight, it was easy to play but difficult to master and it encouraged gitting gud by giving player the choice to play agressively if they wanted to
this game is just frustrating and stressfull and the fact it shouldn't have to be makes it even worse
everything that made a classic out of the first game is here, only ruined for the sake of trolling speedrunners
Anonymous No.720505632
>>720491137 (OP)
Cope, gaslighting retard.
Anonymous No.720505749
>>720491137 (OP)
its actually the opposite, the beginning is babby tier while endgame finally gets interesting
Anonymous No.720506189 >>720506670
>>720499570
>almost none, they barely clear the weakest aerial mooks, the kind that would be better to just nail for silk
They're great for crowd control and hitting annoying aerial enemies in Act 1
Anonymous No.720506238 >>720507069
>>720505071
>what you mean by them cheesing you
you think i am being hyperbolic when i say bosses can literaly kill you in one second?
Sister Splinter got me with her claw and launched me into her flying minion with that i-frame spin attack that holds you in place for 1 second, just long enough for the boss to land a second attack on me as soon as the minion drop me
i don't think i've ever took so many hits simultaniously in HK
>>720505081
i use nothing but reaper, and by "game rewarding gitting gud" what i mean is encouraging agressive play once you lear to dodge which you most certainly would in far less tries if only fights allowed for the same margin of error as the first game did
>>720505206
every use of silk that isn't a heal is a waste
only things i have so far are silk spear and silk storm, only the later has decent enough damage to consider spending silk on it but the hitbox is dogshit and leaves you vulnerable while casting, of cource, you won't be clearing any airborn enemy unless they take the full spell unlike in the first game where spells where a free i-frame + screen clear
Anonymous No.720506286
>>720504917
that sounds gay as fuck, I'm good
Anonymous No.720506427
The changes to soul/silk and healing is by far the worst, most fundamental issue with the game and it also trashes the entire magic system on top of it.
Anonymous No.720506608 >>720506861 >>720507425 >>720507604 >>720537520
>>720505505
>Flying damage sponges
You suck bro. They're the same as the first game and they were annoying then too.
>Negligible upgrades
Just in act 1:
-Flintstone and Poison trinket that doubles your damage output
-3 crests including 2 straight up better than hunter along with 1 hunter upgrade + enough locket to fully upgrade 2 of them + 1 bonus universal locket
- Nail upgrade
- Fucking parrying
Try exploring nigger.
>Muh double damage
Only select enemies or select attacks. It's more common but Hornet is much more agile and versatile than hollow knight. Get good.
>I-frames
You have I-frames. You just suck so much you keep getting hit. You can also deflect damage with your nail. Depending on your crest that can nullify flurries completely. You can also parry.
>Spells are weaker but cheaper etc...
The heal is a batch heal which is straight up better. You needed a trinket for that before. It is marginally more expensive and that does discourage spell use. Spells are cheap but it eats healing so yeah. You don't even need them anyway. Use tools.

You misremembered. (or you didn't play it) Hollow knight was a decent challenge. Godhome was difficult.
This is not nearly as hard that Godhome.
Anonymous No.720506670
>>720506189
>fighting in the crawbug arena before getting silk storm
>final enemy wave, tall sword bird + fat ranger bird
>on my last 2 hp with full silk reel
>line them up perfectly and land 2 consecutive silk spears
>both survive and hit me, i'm down to one health now
>survive by miracle for dumping all my items on them
only thing spells can kill are the enemies easier to farm silk from, anything you actually want cleared from the screen will tank a full reel of your attack magic and then some tools before going down
Anonymous No.720506782 >>720507604 >>720507718
>>720497702
>This is the whole thing both HK and Silksong are balanced around
There's a vast, VAST difference between the focus and binding. They fucked the entire resource economy from HK by forcing a heal behind a 100% of your meter instead of 33%. This heavily disincentivizes using it on anything but healing because it's very easy to make a mistake and get heavily punished for it, the magic sucks compared to HK and you cannot charge silk with charged attacks.
Literally the entire system just falls to pieces. It's so terrible, replacing your spell slot with yet another tool via architect gives you a vast upgrade in terms of quality of life.
Anonymous No.720506861 >>720507069
>>720506608
>- Fucking parrying
>going through fucking bilewater in act 1 for that mediocre shit you will drop the second architect is available
Anonymous No.720506930
>>720496741
Beyond Citadel is the most fun game of 2025 by far
Anonymous No.720507069 >>720507173
>>720506238
If you have to play defensively it's because you suck and get hit too often and probably wait until you're in deep shit to heal.
Heal as soon as you loose 3 masks and try to go for a stun by hitting hard. All bosses have at least one attack that give you ample space to heal. Only heal during that time.
>>720506861
I got to the citadel through Bilewater. Bilewater ain't shit in act one and phantom ain't shit. So I went and got my loot. Parry is the best spell imo but feel free to disagree.
Anonymous No.720507115 >>720507897
>>720499570
>only for one tinny mistake to get you killed
Nigga use your heals and don't run into boss attacks
>it's comfy enjoyable predecessor
unironically filtered
Anonymous No.720507173 >>720508015 >>720520526
>>720507069
>I got to the citadel through Bilewater
My sincere condolences.
Being the "best spell" in this game means nothing given how fucked up the silk economy is, they are all garbage because of the way they implemented healing.
Anonymous No.720507246
If you used shards you didn't beat the game. I still barely understand what's the point when I am always maxed out on that shit
Anonymous No.720507425 >>720508015
>>720506608

I remember HK very well, and i did not beat the God Seeker boss rush, i played and persevered until i got the void heart ending then called it a day
HK was designed to be fun, not to troll speedrunner, you can keep crying hurrdurr gitgud muh skill issue all you want, but it won't change the fact that much of the bullshite ruining this game could have been avoided by simply not trying to fix what worked perfectly in the previous game
Anonymous No.720507521
>>720497884
The runbacks aren't tough, they're needlessly long. Take the splinter sister for instance, there is NOTHING to fail, it's just running and a bit of jumping (that doesn't require any accuracy). The runbacks are a blight on this game
Anonymous No.720507527 >>720513236
>>720502323
Limgrave, Caelid, and the "swampy lake" parts of Liurnia are dogshit, though.
Anonymous No.720507604
>>720506608
>The heal is a batch heal which is straight up better
This is wrong
>>720506782
The heal is the biggest mechanical downgrade between games. It's almost like they didn't understand that they made a good system in 1 so they raped it. I will literally pay a charm tax in order to have a healing that only heals 1 mask and spends 33% of the spool, even if it has the same commitment as the current binding.
Anonymous No.720507718
>>720506782
>people deffending the difficulty of this game because of le brocken mechanic found in the later second third of the game
>people deffending the dogshit magic system while claiming that the crest allowing you to use and repelish tools is the most broken of the game
>people deffending tools and their lack luster early game utility because late game has plenty of broken ones
Anonymous No.720507742
>>720491137 (OP)
Idc about this stupid flash game. I'm picturing myself hanging you by your ankles and pissing on your face.
Anonymous No.720507897
>>720507115
i do, i save my silk avoiding wasting it on spells
but the healt ain't as effective as in the first game compared to the ammount of damage the bosses take out and the time it takes to save enough mp for them
Anonymous No.720507993
Honestly I struggled more against beastfly than NGK
Difficulty wise I feel like Silksong is like godmaster
Anonymous No.720508015 >>720508108 >>720508910 >>720520623
>>720507173
Parry being a defensive spell that can save you from damage and the big burst of damage is great value for what silk it uses. I do agree that spells are kneecaped by healing using so much silk but tools are simply too strong. If you had more room to heal and use spells bosses would fold in seconds.
>>720507425
>8 or 9 hits
They still take about 4 hits to kill. Only large flying enemies have high health.
>Tools are dogshit used the key for wormways
Did you not find the triple knife or the heavy pin ? Poison heavy pin carried me through the end of act 1. If you used the key for wormways that's your problem cuz. You do get another key later but you probably shouldn't use it for that. There's an NPC involved and I don't know what happens if you don't use it for that before act 2.
>Clearly you don't have as many I-frames
Yeah unless you can provide proof I'm just gonna go with "You suck at this game" as the cause of your troubles
>Heal is worse
It's faster and a batch heal. It's the spells that have been nerfed.
Anonymous No.720508108 >>720508198
>>720508015
>If you had more room to heal and use spells bosses would fold in seconds.
They already fold fast from tools. Only the magic system got raped in such an unfun way.
Anonymous No.720508198 >>720508338 >>720510058
>>720508108
Well something had to give and it was spells. Now are you going to use tools or keep complaining?
Anonymous No.720508338
>>720508198
>Well something had to give and it was spells
A good developer preserves the best parts of previous releases. Soul/Focus/Spell system was great.
Anonymous No.720508707 >>720509040 >>720512339 >>720537659
>>720491137 (OP)
BAHAHAHA All the seethe this game is causing is getting me interested lol
Be honest /v/, how hard is this game compared to 9 SOLS?!

9Sols was a good and fair challenge with final boss Eignog or whatever being the true test of all your experiences gathered.

Is it as fun as 9SOLS was?
Give me some info /v/.
After playing 9 SOLS and ninja gaiden ragebound my reflexes right now are pretty on point
Anonymous No.720508910 >>720509336
>>720508015
the small crawbugs and other mild annoyances die in 4 hits, those you can clear with a spell but why would you? they are easy to farm silk from and not annoying in the least
everything that flyes and shots, those are the ones you want to clear as fast as you can, and spells are shit at clearing them
i did find the triple and heavy pins, i usually just save them until i'm down to 1 hp and desperately need to kill something from affar, usually that means spending at least half of them
as for heavy pin, i have no frame of refference to know how much damage it inflicts, nothing i hit with it dies fast enough for me to notice
as for lack of i-frame proff, if it's a bug i wouldn't even know how to properly reproduce it, i got hitt 3 times in a row by a boss, her minion and the boss again and died instantly, something tht never happened once in the first game
as for the heal, healing faster and more often is infinitelly better than healing more but slower, it gives you way more movility and margin for error
Anonymous No.720509040 >>720513823
>>720508707
About the same. Eigong was hard but well telegraphed so if you choked that was 100% on you. So fun. 9 Sols has tighter combat but the world is more fun to explore in Silksong. They're similar games at the end of the day and it's high quality. Just play it.
Anonymous No.720509336 >>720509597
>>720508910
Most enemies with projectiles only occasionally shoot and give you plenty of time to react. You should be using tools more. You get tons and tons of shards. Unless you keep choking to the same boss and dumping all your tools on it you should have plenty to spare to deal with mobs. Heavy pin deals a little less damage than silk spear. With poison it's much stronger and it doesn't use silk. It also doesn't lock you in place. Try it.
Anonymous No.720509597
>>720509336
when i first began bashing my head against the Last Judge i had 600 shards, by now i think i'm around 250 shards left, i just gave up using them
Anonymous No.720510058 >>720510210 >>720510380 >>720511025 >>720511252
>>720508198
Trade all the spells and tools for a chance to heal 1 hp in 1 second at just 1/3 of the mp gauge and this game becomes exponentially less frustrating
why would team cherry not allow the choice for those who want to play the sequel as they played the original?
Anonymous No.720510210 >>720510649
>>720510058
because this is the sequel and not the original, retard. the fuck kinda question is that?
Anonymous No.720510380 >>720510649
>>720510058
>a chance to heal 1 hp in 1 second at just 1/3 of the mp gauge
Weavelight + Injector Band pretty much fulfill that niche.
Anonymous No.720510649 >>720510945
>>720510210
sorry for expecting a sequel to mechanically resemble the original game
>>720510380
where do i find these? or are they also locked behind act 2? just like everything else even remotely useful
Anonymous No.720510795 >>720510892 >>720511356 >>720511374 >>720525901
>Most people will simply just stop playing after reaching Last Judge
How does this make you feel, /v/ros?
Anonymous No.720510892
>>720510795
nothing of value was lost
I don't want to discuss the game with challenged apes
Anonymous No.720510945
>>720510649
They are behind Act 2. Just take the backdoor in, that boss is piss easy to beat
Anonymous No.720511025 >>720511745
>>720510058
It sounds like you played the original by facetanking everything instead of actually engaging with the fights. Rebalancing the sequel so that isn't possible is an objective improvement.
Anonymous No.720511252 >>720513001
>>720510058
What are you talking about? Hornet's bind takes the same amount of time as healing a single mask in HK. It's incredibly fast.
Side by side: https://bsky.app/profile/foldablehuman.bsky.social/post/3lydpdt5y2s2t
Anonymous No.720511356 >>720511731
>>720510795
? does the judge come back later?
I only beat him the first time in front of the citadel and he was pretty weak, why would he make people stop playing the game?
The fly took a few more tries but also already died way too soon.
I mean I get it, you can't make story mode boss fights too long and I am hoping the endgame will have some good optional boss fights but the judge is a weak story boss, no?
Anonymous No.720511374 >>720511626
>>720510795
legit considering uninstaling this game
there's just way to much bullshit piling on top of each other, double enemy damage, ruined magic system, nerfed heal, bloated boss hp
it jhust feel like unnecesary bullshit devs put in specifically to troll players
Anonymous No.720511490
>>720491137 (OP)
I have a few criticisms too
>too many foreground objects blocking the vision
>too many dark areas
>not enough iframes after hit
Anonymous No.720511548 >>720513502
imagine denying the amount of bullshit this game is mired in
Anonymous No.720511616 >>720511728 >>720511746 >>720511883
>crests system looks like fun
>wanderer and reaper aside, all of them give you lackluster effects and turn your pogo attack into what can only be considered as ragebait, completely hindering your movement and offense capabilities
I'm really enjoying the exploration and the game as a whole, but this shit is such wasted potential. Also, the rosary economy sucks, I want the charms back and I'm sick and tired of flying ranged enemies every 2 steps
Anonymous No.720511626 >>720512101
>>720511374
>nerfed heal
Genuinely insane take. You heal for 3 in the time the knight heals 1, or 4 in just over it with the double bind charm. You can do it in the air as you dodge an attack. The game would be massively, massively harder with the knight's healing.
Anonymous No.720511728
>>720511616
Skill issue.
Anonymous No.720511731 >>720511843 >>720512150
>>720511356
The Last Judge is the hardest boss in the game up to that point. It's deliberately designed to filter players.
Anonymous No.720511745 >>720511974 >>720512187
>>720511025
i face tanked until i learned the pattern enough to dodge and spell blitz
here i don't get a chance to learn, i flee, try to sneak a hit into an opening, fail and have to do a tedious runback, eventually i do enough runbacks to learn the boss pattern, but there's no way to spell nuke him, it just becomes a test of endurance, dodge, wait, chip away, wait, dodge. 2 consecutive mistakes and it's back to square 1
Anonymous No.720511746
>>720511616
Architect and Shaman are both great though. The only problem with Shaman is how late it comes so there's not much left to use it against.
Anonymous No.720511843 >>720511945
>>720511731
It's really not. Midly annoying runback aside it's no harder than Widow, say.
Anonymous No.720511883 >>720515190
>>720511616
Once you go Reaper you can't go back, lmao. I was toughing it out with Hunter for almost all of act 1. Last Judge was blasting my ass so I thought why not just try out Reaper for a bit, and I beat him in one go. The extra range more than makes up for the slow startup.
Anonymous No.720511945
>>720511843
I disagree completely and in true 4chan /v/ fashion will call you a retard and a gay.
Anonymous No.720511974 >>720512616
>>720511745
Silk Skills do this
>they suck
no they don't
>I always get hit when using them
Then you haven't learned the boss pattern
Anonymous No.720512101 >>720512224 >>720512467
>>720511626
healing for 3 is worthless before double damage enemies, especially when you can't heal as often
the increasing the cost of the heal is a nerf that by far exceeds any possible benefits
Anonymous No.720512150
>>720511731
I felt the fat fly was trickier, simply because it was much earlier in the game. By the point you reach the judge you have already figured out the game and which crest you like. Should be easier curve wise
Anonymous No.720512187 >>720512616
>>720511745
Yes, you have to actually fight the boss, not skip the fight by spamming overtuned blasts. It really doesn't sound like you've learned them at all. Healing is super fast and only needs 9ish hits to charge so it's very generous with mistakes too.
Anonymous No.720512204 >>720512746
Behold, the bane of normalfags.
Anonymous No.720512224 >>720512912
>>720512101
>HK enemies hits you for 1 and you heal 1
>SS hits you for 2 and you heal 3
>this is somehow worthless
Anonymous No.720512285
>>720491137 (OP)
>gets filtered by popular game
>seethe and shit talk it on /v/
Every. Fucking. Time.
Anonymous No.720512326
>last thing I do before finally making my way to the Citadel is getting sent to The Slab
>repeat the same "you're stuck in an unexpected area" thing right after beating the judge
Sure, I should've explored the Hunter's March earlier, but why did they use the same experience in two different zones?
Anonymous No.720512339 >>720513823
>>720508707
nothing in Silksong is anywhere near as hard as true ending Eigong, but the average difficulty of the rest of the game is higher than nine sols
Anonymous No.720512467
>>720512101
Being able to refill half your bar instantaneously is incredibly strong and honestly maybe the biggest upgrade in Hornet's entire toolset. There's a bunch of fights I didn't learn properly but just bumbled my way through by staying aggressive and healing the bumps I took by doing so, because it doesn't take that many hits to get enough to heal, and doing so is so safe compared to HK.
Anonymous No.720512616 >>720512921
>>720511974
>try to use spells as i did in the first game
>low damage, no i-frames, smal hit box
anything but the heal is a waste of silk
>>720512187
the whole point of sacrificing the chance to heal is to finish the fight faster, something silk spells just can't do and giving the player more flexibility with heals and how often you can cast them gives way more margin for error, makes fights last longer, gives more chances to learn the patterns, once you do learn the pattern you get to finish fast and move on
that was the greatest reward for gittin gud in the first game
Anonymous No.720512746 >>720512889
>>720512204
Nah the bad part about default crest is the commited pogo , architect crest have a 45degree pogo but hornet dont throw herself at that direction so its infinitely better.
I know niggers like you haven't even reach that far in the first place but whatever.
Anonymous No.720512889 >>720513748 >>720514606 >>720515436
>>720512746
Oh you silly you. I've beaten the game with every crest, beast 1st.
Anonymous No.720512905 >>720513174
>>720494405
A lot of charms were stuck behind Geo in Hollow Knight, too. Tools and spells not doing much damage is just outright wrong. With one silk heart you can throw a silk spear every 3 hits, outright doubling your damage capacity when you are at high health and don't need a heal. If you are worried about heals, tools like the spine trap do great damage and specially help a lot with all the adds people keep bitching about.
Anonymous No.720512912 >>720513001
>>720512224
>in HK enemies need to hit you 5 times to kill you and you can heal fast
>in SS enemies need to hit you 3 times and you can heal slow
worthless
Anonymous No.720512921
>>720512616
>Silk Skill just don't help you finish the fight faster
>Silk Skills do low damage
You can complain about them not being overpowered in comparison to the OG spells which can carry you through fights sure; but if you are complaining about bloated boss HP and not using these, then the problem is that you don't have the boss learned.
Anonymous No.720513001 >>720513359
>>720512912
>you can heal slow
Except that is objectively false as seen here >>720511252
Anonymous No.720513014
Beat it 100%. It was pretty good but certainly not worth 7 years of waiting or hype. Probably never gonna touch it again.
Anonymous No.720513174
>>720512905
the best combat charms were littered across the map and many didn't even require getting past one of the filter bosses to find
tools up to level 2 with poison before act 2 are dogshit and wasting spells on anything but the heal is suicide
Anonymous No.720513236
>>720507527
Stormveil is the best dungeon in the game tbdesu
Anonymous No.720513243 >>720513643
>>720499570
Spike trap is one of the best.
I will not elaborate.
Also the judge run back isn't that bad.
Anonymous No.720513359 >>720513490
>>720513001
Hornet's bind takes way longer than the Knight's heal
it takes longer to charge a full mp bar and the healing animation freezes you in place for longer, that anon is lying through his teeth or has a busted time sence
Anonymous No.720513490
>>720513359
> that anon is lying through his teeth or has a busted time sence
He has a literal video accompaniment proving it. I'm sorry you are dogshit at the game and are mad you can't facetank anything anymore
Anonymous No.720513502
>>720511548
This post is about difficulty.
Anonymous No.720513581 >>720514583
>>720494405
>discourage use of silk on anything but the health charge as they aren't as cheap now
Your special only costs half your bar, so you're back to full in 4 hits.
>everything does double damage so you have way less margin of error
Just big shit or anything hitting you in a combo. You also heal for triple, so you're still ahead.
>introduces tools that do do dogshit damage and can't even clear aerial foes
Blatantly false. The boomerang alone shreds through aerial foes like butter.
>everything but you has i-frames
You get some right as you dash and possibly for a split second when you diagonally pogo. Not like you need them since parrying is extremely effective in this game.
>charms are now paywalled on shops instead of littered through out the map to justify the rosary economy
Stop dying or you'd have cash burning a hole in your ass
>no real sence of progression until late in act 2 where all the busted cheese tools and useful items are locked behind
Act 1 already has some powerful tools
>horrible, stressful, frustrating run backs to damge sponge bosse that can kill you in 1 second over a single mistake while tanking whole minutes of continuos dps to take down
Git gud. Runbacks make it so you develop efficient movement.
>stage hazzards designed for presicion platforming while character movement focuced on speed
She's too floaty for you to bitch about precision platforming
>flying enemies with ranged attacks everywhere, half of them do double damage and take around 8 hits to kill
That's an entire 3 masks you can heal from a single kill. That's only a single point loss if you get hit twice before killing them. Also the boomerang shreds them.
>attack spells are mediocre, have smaller hit boxes, give you no i-frames and can barelly clear any enemies on the screen
Silk Storm shreds through everything, including bosses. Learn to time it better.
>nail upgrade only available late on act 1
Not a big deal. Use your spells if you want to dump out damage.
Anonymous No.720513643 >>720515085
>>720513243
>7 lvl 2 poison spike traps could not clear that flying spear ant assisting the big ant at the end of hunter's march
totally usefull
Anonymous No.720513748 >>720513861
>>720512889
I've beaten steel soul within 5hours
Damn it's easy to lie on the internet innit?
Anonymous No.720513823
>>720509040
>>720512339
thank v/v bros
I will now buy this game next month
Anonymous No.720513861 >>720514004 >>720514121
>>720513748
I get it anon, you got called out by someone like me.
It's ok, it'll pass. You still suffer from skill issue though.
Anonymous No.720513942
>>720499570
The last judge is the worst runback I've had so far, but after doing it so many times I realized you can skip most of the enemies. Usually it's just the first one I bother killing, since baiting him into a good position takes just as long if not longer than just smacking him twice and deflecting for the kill shot.
The boss itself is phenomenal. He's a tough nut, but he telegraphs so well that every single hit is absolutely your fault.
Anonymous No.720514004 >>720514593
>>720513861
>getting a screenshot from the hk reddit's discord.
do you just larp on the internet anon? unless that's you.
Anonymous No.720514121
>>720513861
Oh jeez bwo why are you posting MY screenshot , which I completed the game on 100%?
Anonymous No.720514213
>>720491137 (OP)
Act2 is absolutely the peak of t he game though. But act1 and act3 are still really good.
The idea that it falls off a cliff after act1 is insane.
Anonymous No.720514315
>>720501731
I fought him at the spot where the fleas later set up camp. Garmond and Zaza joined me for the fight, although they didn't seem to do much beside block the occasional projectile. I really love the team fights in this game regardless.
Anonymous No.720514386 >>720514790 >>720515727
>>720491137 (OP)
act 3 cant even be completed without a guide

sorry, but fucking half your game cant be hidden behind secret destructible walls and in ceilings

why even have the 2 last crests if 99% of players wont find them by themsleves?
Anonymous No.720514583 >>720515625
>>720513581
>Blatantly false. The boomerang alone shreds through aerial foes like butter.
you mean the secret item you can get in a secret wall hole from an NPC that was dead in my game when i found him?
that boomerang?
Anonymous No.720514593 >>720517507
>>720514004
You don't sound happy.
Anonymous No.720514606
>>720512889
BeastGAWDs WW@
Please Team Cherry, just one blue slot...
Anonymous No.720514607
>>720499570
There is a way to skip the last judge. The way is long but I found it well worth it. You will have to fight another boss but it only deals 2 masks of damage on two fair and easy to avoid attacks.
Anonymous No.720514678 >>720514772 >>720514806 >>720515813
>>720499570
>Last Judge runback
It's really not that bad
Anonymous No.720514772
>>720514678
it is for that point in the game
by the end of the game i climbed that cancer at the top of the map into the sky
but when i started the judge runback was making my blood boil
Anonymous No.720514790 >>720515784
>>720514386
>act 3 cant even be completed without a guide
Yes it can.
t. did it before guides even existed
Anonymous No.720514806 >>720522485
>>720514678
>skips the first 7 seconds of empty hallway
Anonymous No.720515085
>>720513643
Are you popping the traps or letting the enemies enter them?
2 level 3 non-poison traps kills act three boosted flyers.
Anonymous No.720515190
>>720511883
I hated using Reaper. My attacks didn't feel consistent at all with it.
I'd probably use the Beast one more if they didn't give it less charms than any other
Anonymous No.720515251
It falls off a cliff in act 3
act 2 is a gently slope by comparison
Anonymous No.720515436 >>720515606
>>720512889
Why did they even take all the blue slots from this?
Anonymous No.720515546
>>720491137 (OP)
My only real complaint is that there are way too many bosses whose gimmick is summoning mobs.
I don't want to fight a boss just to spend half the fight killing the same mobs that I have been already been killing plenty of.
I want to fight the actual boss.
Anonymous No.720515606 >>720515772
>>720515436
I mean, it's clearly just too strong, that's why 0.01% of players are flocking to it
Anonymous No.720515625 >>720515850
>>720514583
Serves you right for not exploring enough. It's still in the game; his murderers aren't far away.
Anonymous No.720515638
The only part that felt weak for me was the transition from act 2 to act 3. The bosses in act 3 were sick. Act 2 up until the bad ending was good. Act 1 was great.
Anonymous No.720515683
>>720491137 (OP)
Why did the Pale King had so much sex?
Anonymous No.720515727
>>720514386
I 100%'d the game without looking anything up. Even avoided these threads to make sure I didn't get spoiled. You're a shitter. Tired of shitters projecting their shittiness onto everyone
Anonymous No.720515772
>>720515606
Most players aka the unskilled masses are using Reaper, the crest with the lowest DPS all them all and complaining that nothing dies. Literally a noob trap.
Anonymous No.720515784 >>720517170
>>720514790
bullshit you lying fuck
explain how you knew how to get the hearts
Anonymous No.720515797
>>720494405
>I know the relaxing fun of the first game is here somewhere, only burried beneath piles of bullshit stress and frustration
Oh no! It isn't a wholesome comfycore exploration relaxation game! I'm seriously crying right now!
Anonymous No.720515813 >>720515939 >>720516003
>>720514678
You're missing a lot of enemies in that clip. All but the first cone fly has been killed.
Anonymous No.720515850 >>720516017
>>720515625
yep, gonna spend 2 hours hitting every wall in hopes i find something
fucking retard
Anonymous No.720515939
>>720515813
What the fuck are you talking about, every single enemy is alive
>first cone fly can't be dodged
>first judge is alive
>second cone fly and judge are avoided entirely by wall jumping up the shortcut
There are only 4 enemies on this screen. 2 of them are clearly alive and 2 are avoided.
Anonymous No.720516003
>>720515813
just skip them? you have to maybe hit the second fly once to push it away
Anonymous No.720516017 >>720516076
>>720515850
>doesn't habitually smack walls every time he hits a dead end
That area doesn't even require hitting the wall. You just jump into a concave opening in the side of what would otherwise be a dead end.
Anonymous No.720516076
>>720516017
You are replying to someone who needs the yellow paint to navigate a video game.
Anonymous No.720516647
>>720491137 (OP)
Act3 is really really eally bad, so bad that I forgot to put an r on really.

Not from the point of view of the events or the chaos generated, but because potentially beautiful areas are boring.
How can you have a tower setting and not use it to create a complex map that unfolds upwards? A forest without a labyrinth, or a theater without an entrance that lets you know you're inside.

I repeat, it's not the stories that are the problem, but that in Act 3 it becomes an annoying boss rush, you do nothing but encounter assaults by enemies and bosses, without exploring, you fast travel only to kill a boss. Lame.
Anonymous No.720516752 >>720516968 >>720517076 >>720517253 >>720517410
>please deliver this bag of meat all the way through the blasted sands to this chief under the time limit and don't get hit, and don't fast travel, and don't die
Worse than any boss in the game.
Anonymous No.720516824 >>720517368
Act one is okay.
Act two is good, best part of the game.
Act three is dogwater.
Overall, game is good, but pales in comparison to original.
That's my thought so far.
I doubt I'll go for speedruns and steel soul this time.
Anonymous No.720516968
>>720516752
I did it only with sprint, claw and parachute.
Just clear the enemies on your way beforehand, and you should be good.
Anonymous No.720517076
>>720516752
I got all the way to the dinning room and sprinted into the lever door at the entrance.
Pain.
Anonymous No.720517170 >>720517484
>>720515784
Another anon, but all hearts except this can be found easily.
I replaced your picrelated one with the green faggot heart and it worked out in the end. No guides too.
Anonymous No.720517253
>>720516752
A really stupid set of quest. Simply not funny or entertaining.
Anonymous No.720517368 >>720517738
>>720516824
Yeah cuz you'd get filtered
Anonymous No.720517410
>>720516752
>get all the way to the chief
>hit the wall why sprinting next to him
>turns out when you do it it also destroys the package
>have to do it again
amazing
Anonymous No.720517424 >>720517589
>>720491137 (OP)
How?
Anonymous No.720517460 >>720517890 >>720519478 >>720519748 >>720526064 >>720526792
>MMO-tier sidequests
>Courier missions
>Need to do all sidequests for act 3
>Sinner's road
>Bilewater
>Putrified ducts
>Sands of karak
>Shit bosses like the chef and groal
What other "that part"s am I missing
Anonymous No.720517484
>>720517170
>have to find him in random spots for it to be possible
and thats supposed to be easier?
Anonymous No.720517507
>>720514593
NTA but BTFO lol
Anonymous No.720517513
>>720491137 (OP)
man the architect crest is cool, but the down attack SUCKS DICK, no knockback until the last tick

I guess I'll be a reaper casual and keep using it until end game
just beat the frog nigga at bilewater
Anonymous No.720517589
>>720517424
1 life only content
Anonymous No.720517738 >>720520134
>>720517368
Yeah, good thing I pirated the game.
Anonymous No.720517890 >>720519478
>>720517460
act 3 volcano escape, lmao
Anonymous No.720518785
>>720491137 (OP)
>falls off a cliff after Act 1
This is bait, you're finally rewarded for exploring Act 1 and Act 2 locations when you get Act 2 powerups and it is far less linear than Act 1.
Anonymous No.720519212 >>720519412 >>720520385 >>720520548 >>720520669
I have no reason to actively hate this game, but I don't think I understand why it exploded in popularity like it did.
When I watch gameplay it looks like your run of the mill 2d platformer.
Anonymous No.720519323 >>720520238 >>720520661
>the first sinner fight
best fight so far
Anonymous No.720519412
>>720519212
Most of the fans don't finish or even play the game. They just like the bugs.
Anonymous No.720519478
>>720517460
High Halls Gauntlet
>>720517890
and good god this
Anonymous No.720519748
>>720517460
flea fetch quest although I suppose that can be rolled into side quests
flea games
the platforming required for the hidden ending
the numerous returns to grand bellway to fast travel anywhere
Anonymous No.720520134 >>720520426
>>720517738
Based piratechad. Honestly not even mad, devs deserve the L for locking actual fun behind eight layers of backtracking and pixel-perfect timing. Game's lucky it's got the soundtrack and art direction to carry it, otherwise it'd be shovelware-tier.
Anonymous No.720520238 >>720520325 >>720520463 >>720537949
>>720519323
So... is Camarilla or whatever the singing ant granny name is, considered hard?
First time I'm stuck like this, can't get past her for several hours. And I feel like I'm really close to beating her, she just has so much fucking hp for some reason.
Anonymous No.720520325
>>720520238
Hardest and best boss in the game, with only the true final boss coming close. Each of the major bosses in Act 3 is designed to have a different gameplay focus, just like the 3 areas you need to complete for songs in Act 2. Karmelita is the 1v1 this hard as nails boss section.
Anonymous No.720520385 >>720520601
>>720519212
Loads of content for the price. Unique hand drawn artstyle and world design. Soulsborne mechanics and storytelling style in a Metroidvania which is unique in and of itself. That's it. They're fun, clean, games. The first one has challenge if you delve into its DLC or try to 100% the base game, and the second one is more challenging than the vast majority of the genre from the get-go. The original Hollow Knight also launched when the genre was very unsaturated. While there were a few indie metroidvanias here and there, they absolutely exploded with its success and even the big players like Ubisoft have released 2D metroidvanias to try and steal the spotlight since then.
Anonymous No.720520426
>>720520134
They deserved it for putting faggotry in their game.
The NPC with the most developed backstory is a fag bugthat has his story revolved around his butt buddy.
I'm definitely NOT paying for this shit.
Anonymous No.720520463 >>720520547
>>720520238
She's widely considered to be comparable to the true final boss in terms of difficulty.
Anonymous No.720520526
>>720507173
I like this desu, Hollow Knight looks so cringe with everyone spamming theirage build cheese while facetanking everything
Anonymous No.720520545 >>720521427
>>720491137 (OP)
So this is the fabled Last Judge runback
Anonymous No.720520547
>>720520463
Aight, it's not so bad then.
Back in the day I managed to beat Pure Vessel, I'm sure I'll get her tommorrow.
Anonymous No.720520548
>>720519212
It was the best 2D dark souls of its time and had a lot of content for a small pricetag. That's about it. Then Silksong got memed into this "maybe someday" game that people begged for years to get.
Anonymous No.720520601 >>720520689 >>720520732
>>720520385
The content is insanely low quality. What you're saying is you have no standards and you just want something to grind your life away on. I can give you plenty of things to do that on, for free even.
Anonymous No.720520623 >>720520793
>>720508015
Is there a parry spell somewhere?
Anonymous No.720520661
>>720519323
>first try
>why can't I hit her?
>few attempts later
>pre-emptively dashing and attacking her before her teleport is even done
Feels good man
Anonymous No.720520669
>>720519212
>unique premise with well-developed setting and characters
>gorgeous background art
>character designs are simplistic but charming, allowing the animator to focus on making tons and tons of expressive animations
>relatively simplistic gameplay that's easy for anyone to pick up, but challenging to truly master
>ridiculous attention to detail, with obscure player choices usually being accounted for and tons of secrets to find
>it's a good Metroidvania, a genre that has been largely neglected since 2007 or so
What's not to get?
Anonymous No.720520689
>>720520601
You're getting all that from a Youtube video? This is like being a virgin and using porn to judge how fun sex is.
Anonymous No.720520732
>>720520601
pity (You)
Anonymous No.720520793
>>720520623
Behind the back door into Act 2
Anonymous No.720520875 >>720520912 >>720520996
It's definitely lower quality than Hollow Knight though. I mean, in terms of game design, originality, characters, etc.
Game is still good but doesn't live up to the insane expectations. Which is not surprising, considering everyone was hyped for da best metroidvania ever, and they just got a good game which, in many aspects, inferior to it's predecessor.
Anonymous No.720520912 >>720521017 >>720521117
>>720520875
what the actual fuck are you talking about
Anonymous No.720520996 >>720521123 >>720521159
>>720520875
As of end of Act 2 it's not better than Hollow Knight, but it's still better than every other Metroidvania I've tried.
Anonymous No.720521017 >>720521219
>>720520912
he barely played the game
Anonymous No.720521117 >>720521196 >>720521384
>>720520912
It's a game they promised 8 years ago and they said it kept getting delayed because they kept thinking of things to put in it. Expectations were very high, there's a reason why a shit ton of other games pushed their release dates around Silksong. And the end result was a good metroidvania. Not bad, but also not the second coming of christ it was hyped up to be.
Anonymous No.720521123 >>720521256
>>720520996
explore more, just going up and beating silk is not the end of act 2
Anonymous No.720521159 >>720521256 >>720523854
>>720520996
I still enjoy most actual Metroids over it
Anonymous No.720521196 >>720521774
>>720521117
can you post your hours played and achievements?
Anonymous No.720521219 >>720521409 >>720521409 >>720521868
>>720521017
I've beaten the game.
Do you honestly think that the crest system is better than what we had before, for example?
Or spells/abilites?
Anonymous No.720521256 >>720521606 >>720521764
>>720521123
I'm in the process of exploring it. I'm reserving my judgment until I finish Act 3 as to whether or not it's better than HK. I'm at 30 hours in (about where I was when I got the base ending for HK and beat Grimm) and it's not so far.
>>720521159
You have preposterously shit taste.
Anonymous No.720521384
>>720521117
Of course it was never going to meet people's absurd expectations. I wasn't hyped for the game at all to be honest, but it's easily my GOTY thus far. I was constantly surprised by how much of an improvement it was over Hollow Knight (with a few exceptions) and impressed by how often it rewarded my curiosity.

It's also 20 fucking dollars, which is still wild to me.
Anonymous No.720521409 >>720521678
>>720521219
>I've beaten the game.
I really doubt it, you do realize silk is not the final boss right?

>>720521219
>Do you honestly think that the crest system is better than what we had before, for example?
at the beginning no, too few memory lockets and options, but then as you unlock more crests and find more lockets it gets better
the concept is also mega cool and adds variety and player expression, on top of the charm system
Anonymous No.720521427 >>720521536
>>720520545
Wait I dunno how to get there. I could've swore I was jusr standing there checking and it was just a dead end.

Also am I supposed to have the grapple to beat her?
Anonymous No.720521536
>>720521427
It's an area you can reach in act 2, the fact that I used a double jump should tip you off that it's way later in the game than when you're able to fight the boss.
Anonymous No.720521606
>>720521256
>You have preposterously shit taste.
I like tightly designed games that are fun to replay. Silksong has plenty of great parts, but it also has plenty of shit parts, and the game itself feels long as a result. It's bloated, and I'm not a fan of that
Anonymous No.720521678
>>720521409
>the concept is also mega cool and adds variety and player expression, on top of the charm system
Yeah, my entire problem is that the slots are tied to the movesets.
Like, I enjoy Wanderer moveset the most, but it's slots are hot garbage. Only 1 weapon slot, 2 blue and 3 useless yellow slots.
It's the same with every crest. And in the end I end up using the Reaper which just doesn't actively suck in anything.
Anonymous No.720521745
HOW THE FUCK DO I GET THE CRAW SUMMONS!!!!!!!!!!!
Anonymous No.720521764
>>720521256
>I'm at 30 hours
that's nothing, there's a lot of cool stuff for you to find still in act 2, and a bunch of areas
Anonymous No.720521765
>>720494405
spamming arena fights with flying enemies is the only egregious thing in this game. heaven forbid i want more platforming and puzzles and game wants to throw another 5 wave with annoying flyers+boss room at me for no fuckin reason
Anonymous No.720521774
>>720521196
77% on the first playthrough, I pirated it so achievements won't show. Like I said the game is good, if I didn't like it I wouldn't have started a second playthrough.
Anonymous No.720521847
>>720501809
its funny when the only skill that has invuln frame(the dash whatever the fuck its called), you can still get hit out of it on start up.
absolutely fuckin bizarre silk storm doesn't have iframes either.
Anonymous No.720521868 >>720522261 >>720523923
>>720521219
Post achievement.
Silksong has a far superior combat to its predecessor. Way more attack variety, more movement options, more spells and consumable tools which didn't even exist in the original.
You don't know what the fuck you're talking about.
Anonymous No.720521916 >>720522517
>>720491137 (OP)
I preferred Act 2 over 1, personally. Game opens up more and its easier to do things out of order. You have better movement options by this point, too.
Act 1 does have shortcuts to skip things, and also has an alternative path to reach act 2, but without foreknowledge, most people will likely go through the same exact guided path.
Anonymous No.720521968 >>720537435
>>720502938
does moorwing even give you anything if you encounter him after the flea stuff?
Anonymous No.720522070
I think my biggest problem with the combat in Silksong is the flying enemies. They are WAY too good at staying outside of attack range and they force you to make risky plays to actually hit them. It feels impossible to completely dodge damage when fighting any combination of flying + grounded enemy groups.
Anonymous No.720522261 >>720522310 >>720522365
>>720521868
It's the same arguments that people say when they defend Elden Ring "well duh it has more shit it must mean it's better than Dark Souls"
Well, most of the shit it has is shit, the same applies to Silksong.
It's not as much garbage as Elden Ring though. Same vibes still.
Anonymous No.720522310 >>720522576
>>720522261
All content is good content and bloat isn't real, or something
Anonymous No.720522365 >>720522472
>>720522261
You didn't beat the game.
Anonymous No.720522434
>>720491137 (OP)
>people get filtered in Act I
>call it a 0/10 because they don't want to actually play the game and get better at it, just finish it and move on
Anonymous No.720522472 >>720522739
>>720522365
I did.
I only didn't finish Act 3 because I got bored trying to figure out how to do the mushroom quest.
I'll finish it though, after a break.
Anonymous No.720522485
>>720514806
>when oxygen reaches your brain so slowly that you see the world in 0.5x time.
Anonymous No.720522517
>>720521916
The consensus is that Act 2 is miles better than Act 1 and when the game opens up, OP is a shit posting retard and this board is even more retarded for bumping this thread
Anonymous No.720522576 >>720522639 >>720522741
>>720522310
Because of bloat Silksong feels less rewarding.
What difference does it make if Silksong has bigger map and more secrets, if the areas are less interesting and most secrets reward you with useless garbage. Or fucking coins.
Anonymous No.720522639 >>720522715 >>720522720 >>720522741
>>720522576
>This path leads to the next room, I wonder what's down this one
>Oh it's just rosaries
>Oh it's just shards
>Oh it's just a pit with spikes
Anonymous No.720522715 >>720522892 >>720522919
>>720522639
>Oh it's just rosaries
>Oh it's just shards
>Oh it's just a pit with spikes
Wait until you play the first Hollow Knight.
Anonymous No.720522720
>>720522639
It was very disappointing coming to this game after HK.
Anonymous No.720522739 >>720522973
>>720522472
You didn't beat the game.
Anonymous No.720522741 >>720522919
>>720522576
>>720522639
Dopamine fried brains
Many such cases
Anonymous No.720522862
>>720502938
I didn't have the npc helping. Seems like that would just make the boss unpredictable. It's not like it is going to have its back turned so you can wail on it.
Anonymous No.720522892 >>720526635
>>720522715
Bullshit. Hollow Knight had some useless stuff in rooms too, but most secrets were miles better.
Silksong slowly made me feel numb to "tink" secret room sound, which in the past meant I found some good shit. Pavlovian reflexes and all that. Gone :(
Anonymous No.720522919
>>720522715
I hated rancid eggs and the statues in that game too. I don't remember HK having "prank" secrets though where the reward is just a trap.
>>720522741
It makes curiosity a crapshoot. Sometimes you get a whole new area, sometimes you get a middle finger. It's literally a waste of time and a disappointment when it happens
Anonymous No.720522973 >>720523142
>>720522739
According to you, a random retard?
The devs said I did, so here you go.
Anonymous No.720522996 >>720523078
Dancers is the only part of this game that was worthwhile.
Anonymous No.720523070 >>720523191
>>720494405
They hated this poster for telling the truth.
All the people who say
>git gud
>skill issue
Can't form a cohesive argument.
Anonymous No.720523078
>>720522996
And even that was ruined by a backstory about gay bugs lmao.
Anonymous No.720523142 >>720523193
>>720522973
I don't see your true final boss achievement, little man.
Anonymous No.720523191 >>720523285 >>720523557
>>720523070
Nah, git gut and silk issue are valid arguments in games like this. Like, people get filtered and angry all the time.
Problem is when people use it WRONG.
I still remember Blasphemous threads, the game was pure dogshit besides it's visual aesthetic, and people still used "git gud" arguments to defend it.
Anonymous No.720523193 >>720523479
>>720523142
Here's mine, I agree with almost everything that anon has said. Game is good, but by god is it bloated
Anonymous No.720523285 >>720523360
>>720523191
That thinking is wrong because โ€œgit gudโ€ isnโ€™t a defense of bad design, itโ€™s just saying you need to get better, not that the game isnโ€™t garbage. Using it to justify a poorly made game is like slapping a Band-Aid on a sinking ship.
Anonymous No.720523314 >>720523386 >>720523469
I just feel like the game is intentionally made to be like an anti-fun troll game. It has its moments for sure, but all in all it's a much worse game than HK is imo.
Anonymous No.720523360 >>720523567
>>720523285
But to be honest people often claim that the game is shit when they simply get filtered.
That happened with OG Dark Souls, that happened with OG Hollow Knight, believe it or not.
Anonymous No.720523386
>>720523314
I wouldn't say it's anti-fun but there's a lot of prank moments in the game that feel weird. Like the trap benches and the broken one, and the abundance of dead ends that lead to spikes or other hazards at the bottom of a long drop
Anonymous No.720523469 >>720524246 >>720528335
>>720523314
Exactly. Devs focused too much on countering the player. Result is an inferior Crest System, inferior abilities, and half of the bosses being ruined with extra mobs on top.
It's like Dark Souls 2 all over again. I'm sure I'm not the first one who nooticed the parallels though.
Anonymous No.720523479 >>720523597
>>720523193
Content is le bad?
Anonymous No.720523526
what do I feed the fly in The Slab?
Anonymous No.720523557
>>720523191
How can one git gud at healing requiring all of your silk which in act 1 is extremely limiting in what you can do? How about double damage being a lot more common?
>just don't get hit
Not an argument
Anonymous No.720523567
>>720523360
Yeah, getting filtered doesnโ€™t magically turn a bad game into a good one. OG Dark Souls and Hollow Knight worked because their difficulty was fair and intentional. Blasphemous? Thatโ€™s just sloppy design hiding behind โ€˜git gud.โ€™ Big difference.
Anonymous No.720523597
>>720523479
>MUCH... EAT... GOOD
Anonymous No.720523601 >>720523679
>>720491137 (OP)
Same I have silkslop fatigue after I beat mother silk i just uninstalled the game. Genuinely had no interest exploring act 3.
Anonymous No.720523673
same happened with Elden Ring where a lot of "OP" bleed builds show only early game because later on you meet bosses who completely dab on the entire build
Anonymous No.720523679
>>720523601
There's not much to explore besides new bosses to be honest.
Anonymous No.720523713
The bullshit sections in the sand area are too long to even fit in webm.
Anonymous No.720523854 >>720523948
>>720521159
Metroid is kinda weird for me. I love almost everything about Super, but can't stand the really floaty movement. I love the snappier movement of later metroid games, but they aren't nearly as good as Super in other respects.
Anonymous No.720523921
>>720494405
wow filtered and bad.
Anonymous No.720523923
>>720521868
darksouls derangement syndrome on full display
Anonymous No.720523948
>>720523854
I bummed that the ship has sailed on ever getting a remake of Super that uses the GBA controls. It's the only way I would find a Super Metroid remake to be acceptable. Redux fixes the control scheme but the floatiness remains
Anonymous No.720524007 >>720524374 >>720524427 >>720524579 >>720524694 >>720524851 >>720526779
I haven't been on /v/ since the game came out, but if the rest of the internet is any indication...people are just fucking awful at video games, what the fuck. Why don't people enjoy challenging games anymore? There's so very little about Silksong that is 'unfair,' I don't get why people are so frustrated at its design.
>pic related in case you fuckers wanna be like 'oh sure you're so good?!'
Anonymous No.720524169
>>720494405
>no real sence of progression
>sence
Opinion discarded.
Anonymous No.720524246 >>720524471 >>720524628
>>720523469
You're an idiot, Silksong feels miles better to play than the first and has miles better level design, it actually feels like a metroidvania this time.
Anonymous No.720524374 >>720524610 >>720524718 >>720524851 >>720525264 >>720526779
>>720524007
Yeah, I don't know what the deal is. People are largely allergic to the concept of being challenged by a medium that's historically designed to artificially challenge you, it's bizarre. All my criticisms of the game aren't about difficulty, but about odd design decisions like
>the game arbitrarily auto-equipping crests and silk skills, resulting in all of your current tools being unequipped (the beast crest being the worst example)
>flying enemies having as much health as their grounded counterparts for no real reason
>two or three specific secrets (Wisp Thicket, the surgeon's key in Whiteward)
I just feel out-of-touch with whatever the fuck the average gamer is. When a boss beats my ass for 2-3 hours, that's exactly what I fucking want. Make me suffer.
Anonymous No.720524427
>>720524007
I wouldn't say unfair but there are plenty of tedious and annoying sections
Anonymous No.720524471 >>720524750
>>720524246
>people give detailed answer as to why the game objectively may be worse
>b-but the game is better because it's better, ok?!
Anonymous No.720524579 >>720524695
>>720524007
Dude, the game sold millions.
People clearly love this type of games.
Doesn't mean it's perfect, especially when we have the previous game to compare it to.
Anonymous No.720524610 >>720524747
>>720524374
Worst example is entering act 3 where it will equip the hunters crest with no tools or skills and no bench to change.
Anonymous No.720524628 >>720524816
>>720524246
Good metroidvanias reward exploration. Exploration in Silksong feels horrible and is something you'd rather avoid because of how annoying every room is. They just went full oppression porn. It's actually the opposite of what a metroidvania should be like in that regard
Anonymous No.720524694
>>720524007
Yes, every game is perfect and the only metric is whether the player is good or bad. Where do you low IQ retards come from?
Anonymous No.720524695 >>720529503
>>720524579
the game sold because of HOLLOW KNIGHT
Anonymous No.720524718
>>720524374
Only a fraction of Silksong buyers played Hollow Knight. They just got along on the hype train, because streamers and whatnot.
Of course these people are surprised. Hell, some HK veterans were surprised too.
Anonymous No.720524747
>>720524610
Does it do that shit even if you have it equipped already? I was using the hunter crest so I didn't notice. It was more annoying to me that it spawned you with 1 mask, even though it doesn't matter because you'll obviously just respawn right there. Just annoying.
Anonymous No.720524750 >>720525057
>>720524471
The game is better because it plays and flows better, the only scenario where this isn't true is the one where you are a shitter and can't make most of it's mechanics, the Dark Souls 2 comparison was the cherry on top of the retardation because it was a inferior game to the first in all ways. Silksong problems is in it's QoL and balance, in design it's miles beyond the first.
Anonymous No.720524816 >>720525169
>>720524628
It's annoying because you are bad
Anonymous No.720524851
>>720524374
>>720524007
lel you disingenious faggots.
Anonymous No.720524909 >>720525035 >>720525887
Just beat the second Lace fight. This is the end of act 2 right? Is there anything I'm gonna permanently miss by going ahead? Or is everything still available in act 3?
Anonymous No.720525035 >>720525492
>>720524909
I believe you can duel Shakra, and possibly Garmond. Shakra should be found outside of Bellhart, while I don't know where you duel Garmond.
Anonymous No.720525057 >>720525316 >>720525592 >>720525668
>>720524750
>in design it's miles beyond the first.
Sure buddy. I especially like mixed platforming and fight sections where half of the screen is obsturcted by random shit on the foreground.
Much design, so wow.
Anonymous No.720525169 >>720525316
>>720524816
Nope, it's annoying because it's annoying. I'm not complaining about difficulty and I'm not asking for nerfs, stop putting words in my mouth you retarded child
Anonymous No.720525202 >>720525382 >>720527976
>>720491137 (OP)
The best fights are in Act 2 and Act 3 though?
Cogwork dancers, First Sinner, Seth, and Carmelita.
Anonymous No.720525264 >>720525691
>>720524374
Git gud, retard
Anonymous No.720525316 >>720525434
>>720525057
>>720525169
literally mad cuz bad
pathetic
Anonymous No.720525382 >>720525543
>>720525202
>seth
>good
any fight that is completely trivialized by pogoing is not a good fight
Anonymous No.720525434
>>720525316
You're such a fucking NPC, holy shit
Anonymous No.720525492 >>720525752
>>720525035
I've done the Garmond duel, it's to the right of first sanctuary. You take a hidden path through the vaults to open up the area. Haven't done the Shakra fight though. I've also heard that you can fight second sentinel and the tall green dude as well but I haven't seen either of them in forever.
Anonymous No.720525540
The boss fights are pretty good but if I want actually fun fights I'd play a game like Kingdom Hearts
Anonymous No.720525543 >>720525882
>>720525382
By that logic cogwork dancer is also a bad fight. I just like the flow of it.
Anonymous No.720525592 >>720525710
>>720525057
If you can't see how this game is miles beyond the first in level design just because of a section that a pillar gets in front of the screen and that annoys you it's beyond help
Anonymous No.720525668
>>720525057
you might have autism
Anonymous No.720525691
>>720525264
Way to completely misread my post
Anonymous No.720525710 >>720526019
>>720525592
nta but articulate why. I thought that at best it was the same if not a little worse because flying enemies are way more annoying and they filled the world with little dickheaded traps that just serve to annoy the player.
Now I'd like you to properly articulate what you think has been improved instead of just restating that it is over and over
Anonymous No.720525752
>>720525492
The latter two you mentioned can be fought in Act 3
Anonymous No.720525758
bosses don't drop anything in this shit game
Anonymous No.720525759
The game is unfinished, simple as. If it was finished or anywhere near as balanced as people claim then we never would have gotten the patch we just got as well as the many others to come.
Anonymous No.720525882 >>720526008 >>720526380
>>720525543
nah, cogwork has flow and you can attack basically no matter what the bosses are doing if you approach them right.
seth doesn't have flow, you just pogo and don't engage with his other attacks that he can chain into "nothing personnel kid *teleports into your hitbox*" and then he dies. boring.
Anonymous No.720525887
>>720524909
>This is the end of act 2 right
no
to get into act 3 you have to beat the final boss, do all of the quests, and then beat the final boss again with a special item
Anonymous No.720525901
>>720510795
act 1 is such a fuckin trudge, even if you avoid hunters reach and sinners rise early enough
Anonymous No.720525970 >>720526023
Why donโ€™t the bugs let me deliver to pilgrimโ€™s rest? Why? Itโ€™s the only thing I can think of thatโ€™s keeping me out of act 3.
>sent the fleas to the lake
>got the bell home
>beat the final boss
Do I have to buy that 700 rosary harp from that lady? I donโ€™t want it
Anonymous No.720526002
>>720494405
TRVKE
NVKE
Anonymous No.720526008 >>720526101
>>720525882
whatever, I beat cogwork dancers on the first try and seth took me 2 tries. cogwork dancers is much more trivial.
Anonymous No.720526019 >>720526297 >>720526364 >>720526913
>>720525710
Open the map, look at the structure of it, look at the connections, look at the different shapes each area has, now open the first game map and see how everything is thin corridors up and down making a chess pattern
Anonymous No.720526023
>>720525970
delivery quests are not required, i did none of them besides the rasher for the nail upgrade
Anonymous No.720526064
>>720517460
flying enemy behavior is probably up there with most amount of bullshit
Anonymous No.720526101 >>720526165
>>720526008
and first sinner is the best fight in the game despite being just as easy as cogwork dancers. being an easy fight doesn't automatically make seth bad, what makes him bad is being designed so that if you do anything but one move you get punished hard but if you do that move then there is no challenge at all.
Anonymous No.720526165 >>720526432
>>720526101
he has an attack where he throws his shield upwards. maybe you just got good RNG and he never did it.
Anonymous No.720526297 >>720526487
>>720526019
So you think the world is better designed because the rooms are different shapes? You don't care about the traps or the tediousness of getting to places in the citadel or anything like that? No comments on enemy placement?
Anonymous No.720526364
>>720526019
I see your point
Anonymous No.720526380
>>720525882
this is only true for his white explosion attack, in which case you can still use ranged
i was literally wombo comboing seth in the air as he leaps with harpoon and hunter pogo
Anonymous No.720526432
>>720526165
don't remember that, but i got hit probably 5 times throughout the fight by the "jump up and spin attack while moving backwards" move he does. just facetanked it and healed up since there's nothing he can really do to stop you and you have tons of silk just pogoing.
Anonymous No.720526487 >>720526695 >>720526792
>>720526297
I have no problem with anything that you mention because I feel no tedium going around this map and fighting the enemies, Hornet is a thousand times more agile and capable than the knight, and I love the scope and atmosphere of the Citadel
Anonymous No.720526590 >>720526650
anyway to open this piece of shit from memorium side?
Anonymous No.720526635
>>720522892
>which in the past meant I found some good shit.
Wait until you play the first Hollow Knight.
Anonymous No.720526650 >>720526698
>>720526590
Theres a breakable wall you have to jump up to.
Anonymous No.720526695 >>720526919
>>720526487
So when you're trying to backtrack up a vertical shaft and there's a bunch of flying enemies spamming projectiles at you, you just don't care? You think that kind of thing is not only passable, but in fact an improvement on the first game? And you enjoyed your many trips to the bellway just to get to songclave or anywhere else in the citadel? Enough to, once again, call it an obvious improvement over the first game?
Anonymous No.720526698 >>720526997
>>720526650
>jump to
huh is the jump made from the other side to the left? i figured slant dont bother
Anonymous No.720526779 >>720526921
>>720524007
>>720524374
I think you forget just how bad most people are at everything. If you play any game with multiplayer, it puts you back in touch with the fact that 99% of the people that call themselves """gamers""" are only just above the level where they need to stop and look at what button to press, if even that.
That's not even hyperbole. Even fucking DSP is more competent than 99.99% of the random faceless people that play games.
Anonymous No.720526792
>>720517460
The voided arena right at the start of act 3
The bird arena in greymore
The platforming in cogworks for the architect voice
The ant and flying spear duo fight
>>720526487
Citadel is the only good part of the game by far
Anonymous No.720526880 >>720526930 >>720526956
Does the mist just disappear after you beat the piano lady? Is there anything missable?
Anonymous No.720526913 >>720527165 >>720527486
>>720526019
>now open the first game map and see how everything is thin corridors up and down making a chess pattern
thats literally not true
also the first game was more interconnected and had more route variety overall. The second game is much more dependant on fast travel for shorter distances even despite the MC's higher speed
nta i dont agree with the other guy, but hallownest was a much more coherent location where areas had purpose and meaning. Almost every area below the citadel in Silksong is almost entirely a plot-less nothingburger

Like, i know what the crossroads is about, i know what went with the mining and crystals in the crystal peak, the deepnest is very multifaceted from the spider tribe to the tramway, the mantis tribe had a deal with hallownest holding back deepnest, the royal waterways are self explanatory, the hidden ancient basin is a gateway to the abyss hellhole and the kings' secluded palace, i know of unn in greenpath, all that shit. Only part of fungal wastes and kingdoms edge feels like a filler
Now tell me, literally what happens in the marrow? Why the fuck is the wormways there and why is there nothing in it? Why is there literally nothing in the moss grotto? Whats up with deep docks? Whats up with the completely utterly unexplained city of greymoor? What even happens in hunters march other than "theres a warrior ant tribe", what the fuck do they do and interact with?
Pharloom is a completely hollow world compared to Hallownest. Just like the whole thing with Great Mother Silk and Lace is comedically shallow and devoid of interesting events compared to the Hollow Knight, Pale King, and Radiance,
Anonymous No.720526919 >>720527043
>>720526695
>there's a bunch of flying enemies spamming projectiles at you, you just don't care?
it's a challenge, why wouldn't that be passable?

>you enjoyed your many trips to the bellway just to get to songclave or anywhere else in the citadel?
no, that is indeed inexcusable, the game suffers of many QoL stuff like this just because you can't fast travel to benches
Anonymous No.720526921 >>720527020
>>720526779
dsp is a guide reading retard who gets his handheld by chat.

you never see dsp play a racing game?
Anonymous No.720526930
>>720526880
Yes
No
Anonymous No.720526956
>>720526880
no.
not even the banshee journal entry is missable, it gets automatically filled out. this also applies to another area much later in the game that also disappears.
Anonymous No.720526997 >>720527063
>>720526698
I believe you need to double jump to the higher wall from the end. Jumping from the left of the area wont reach.
Anonymous No.720527020
>>720526921
That's my point. He's fucking horrible and STILL better than most people playing video games. You need to realize that most people, people you don't see streaming games, are worse than vegetables.
Anonymous No.720527043
>>720526919
>it's a challenge, why wouldn't that be passable?
Because it's not a fun challenge. A challenge isn't automatically good just because it exists. They are annoying and intrusive, and zero fun is had when dealing with them constantly
Anonymous No.720527063
>>720526997
thanks ill remember to go try that anon. i think i stopped before having to fight the gay dancing bug
Anonymous No.720527125 >>720527381 >>720527423
Area skips were more fun and more plentiful in hollow knight
Anonymous No.720527165 >>720527648
>>720526913
Maybe play the game and read it's lore and dialogue?
>Why is there literally nothing in the moss grotto?
bro....
Anonymous No.720527196
>>720491137 (OP)
I haven't beaten Act 3 yet and I've been playing it for 40 hours.
THAT IS SIMPLY TOO LONG FOR A GAME LIKE THIS. THIS IS NOT LA-MULANA. STOP MAKING ME BACKTRACK LOOKING FOR THE PATCH OF SHADOWED MOSS I MISSED, OR THE CURTAIN I FORGOT TO JUMP BEHIND. STOP.
Anonymous No.720527381
>>720527125
>Pogo to an obvious double jump area and feel good about myself
>Next room just another double jump obstacle with zero enemies around
Anonymous No.720527423
>>720527125
this is simply not true
Anonymous No.720527462
I am now an official gamer of silksong
Anonymous No.720527486 >>720527769
>>720526913
have you done act 3?
Anonymous No.720527498 >>720528120
>>720491137 (OP)
Yeah just tried it.

As usual its got all the schlock you need to razz fluoride pickled zoom zoom brains.
>some commie fag "we are le small team vs le corporations" propoganda
>a vaguely female character grunting and moaning while acting male
>vaguely anime/Japanese voices and influences

Bug-Sabre vs the capitalist game dev industry is a very cynical zoom zoom crack choice. 2/10.
Anonymous No.720527648 >>720527808
>>720527165
Theres almost fucking nothing compared to hallownest. Ive read it all, there just isnt much going on outside of whatever the characters are doing

Look at the plot in the Soul Sanctum
>they were trying to achieve a full focus to fight the infection
>they were harvesting soul from random murderous citizens
>you can see the results of experiments gone wrong and results of experiments gone right
>you can see the focus chambers
>you know that soul master bickered with the king
This is infinitely more fleshed out than the High Halls, The Vaults or the Memorium. And these are literally among the most context-ful parts of the game
So tell me what plot is going on in the marrow.

This goes for all sorts of things in the game btw. Great Mother Silk and Lace are comically shallow compared to Hollow Knight-Pale King-Radiance
Anonymous No.720527745
actual issues with the game
>flying enemies could afford to take a hit less to die
>some of the runbacks are too obnoxious. Specially when it's a boss runback that has a wave of enemies before and you need to clear the enemies every time. This provides no challenge whatsoever because killing the enemies will fill your silk and let you heal off whatever damage you lost to them, making it pure busywork
>act 3 really shouldn't have required basically 100% completion, it just feels like padding at this point. This makes it really hard to beat the game by yourself since suddenly you need to find every secret to actually beat the game. This includes tons of walls you have to inspect carefully in every area, but worst of all many hidden spots you're supposed to jump through a ceiling to find a secret
>nitpicky but IMO the map pieces should ALL be found on the wild and not sold by shaka. There are many areas you find shaka in but the enemies don't drop rosaries, also having to pay to put the icons in the map just feels like padding
>half the side-quests should just be axed honestly
overall a really good game though, 8.5 to 9 out of 10 for sure
Anonymous No.720527769 >>720528131
>>720527486
yes, it was cool but ended too early and could have been more fleshed out desu
It starts out strong but then
>coral area is a literal trailer scam gauntlet
>please go after this boss rush for me
>okay time to fight a recycled boss except downgraded because now she spawns on top of you if you sprint towards her and has attacks that waste time and pauses the action. Also her repeated combo counter is removed, now you will always only stagger her after a pre fixed ammount of hits or damage dealt instead of being able to do it faster by chaining multiple hits like almost every other boss in the game
at least the ending was kino
Anonymous No.720527808
>>720527648
i feel the same way, very few areas in silksong were really given much explanation beyond just existing.
hollow knight was a game about a world, while silksong is a game about hornet, and the world suffers for it. which actually mirrors the events of the game kek
Anonymous No.720527848 >>720527907
I'm surprised I'm not seeing a bigger melty on here or Reddit about the nerfs. Maybe you guys will start having meltdowns after a few more
Anonymous No.720527907 >>720528057
>>720527848
i'll care when they nerf something that isn't a trivially easy fodder boss you basically have to be retarded to struggle with like sister splinter.
Anonymous No.720527916
>>720491137 (OP)
The game gets better in Act 2. What do you mean?
Anonymous No.720527976 >>720528176 >>720529062
>>720525202
I don't even fully remember who Seth is. Is it the second sentinel reskin? I think I beat him first try and just said oh another trash boss.
Anonymous No.720528057
>>720527907
Everything is going to be nerfed until everything is at 1 damage where it should be
Anonymous No.720528120
>>720527498
toggle her sex grunting noises off in the menu, makes the game way more tolerable
Anonymous No.720528131 >>720528416
>>720527769
>brazilian
OH NO NO NO
look at the top of this dude
Anonymous No.720528176
>>720527976
seth is the guy in front of nyleth. he was nothing like second sentinel so i dunno who you're thinking of, but yeah he wasn't exactly a good fight.
bit of a shame that the make a wish kid got shafted by having his boss be so lame.
Anonymous No.720528267
What's happening with silksong is pretty much what happened with hollow Knight. There's a reason why most people started playing it years later. Originally you were also killed in just three hits in that game because you only had three health the WHOLE GAME. Health upgrades? That was a balance patch. So if you guys got even one upgrade in this game then I hate to break it to you but you didnt beat it
Anonymous No.720528335
>>720523469
the crest system is the charm system +++ a ton of extra shit what are you even on niqqua
Anonymous No.720528416 >>720528475
>>720528131
>worse at videogames than a brazilian
how do you cope with that?
Anonymous No.720528475 >>720528592
>>720528416
i mog you both online and irl monkyboy
Anonymous No.720528592
>>720528475
oh yeah? install this right now and lets see whos better
https://github.com/Extremelyd1/HKMP
Anonymous No.720528694 >>720529893 >>720531689
>get stuck on Moorwing for maybe an hour and canโ€™t find anything else to do
>drop the game for a few days
>come back and beat Moorwing on my first try
>exploring Shellwood
>every bench costs rosaries and thereโ€™s exactly one enemy Iโ€™ve seen in the area that drops rosaries and he isnโ€™t common
>guess I could go back somewhere else and grind for beadsโ€ฆ
>immediately feel bored and go play something

I donโ€™t remember Hollow Knight feeling so tedious
Anonymous No.720528824 >>720529114 >>720529406
>Silksong is an unbalanced unplaytested mess that will need a year of patches to be fun
>Borderlands 4 is an unoptimized unplaytested mess with broken ai and will need 2 to 3 years of patches to be fun
AHHHHHHHH I HECKING LOVE THIS HOBBY
Anonymous No.720528878 >>720528973 >>720529267
Ive been having fun but im in act 3 now and im beginning to look forward to it being over. Just reskinning existing enemies and making literally everything double damage just feels like they are taking the piss, and making me do the hunters march arena AGAIN is actually taking the piss. Its also silly in a narrative sense and theres no more exploration, and any exploration that was left to do im now discouraged from doing.
Anonymous No.720528952 >>720529029 >>720529432
I can find more simple keys right? I just used the first one I bought to free a bug dude
Anonymous No.720528973
>>720528878
I beeline'd straight to all the story content once I reached act 3. Not gonna waste my time on side quests
Anonymous No.720529029 >>720529226
>>720528952
thats literally the worst one you could have used lmfao
Anonymous No.720529062
>>720527976
no. he's the guardian of the flower boss. it's genuinely fun to run around his arena even if his attacks are easily telegraphed.
Anonymous No.720529114
>>720528824
>plays goyslop
>gets goyslop
Anonymous No.720529226
>>720529029
I wasnt gonna let the guy rot! He didnt seem to care though lol
Anonymous No.720529267 >>720529584 >>720529746
>>720528878
the game does kinda fall apart after the act 3 intro. i get that they thought it would be cool to change the whole world and make you traverse it, but it ruins the pacing and none of the new stuff they added is any fun. coral tower is boring gauntlet spam repurposed from a very obviously cut area, the nyleth area is a nothingburger, the ant queen is neat but her runback is aids for no reason, the gay bug dudes were an extremely disappointing fight, and the minigames had no real reason to be held back for act 3 either aside from propping it up.
Anonymous No.720529406
>>720528824
silksong is in its perfect state right now, but the dev is nerfing early bosses so bad players don't get filtered so fast
Anonymous No.720529432
>>720528952
Theres a simple key on sinners' road, in one of the large fat enemy spawns that ambushes you
Use that on the deep docks, trust me
Anonymous No.720529503
>>720524695
shazam lost
Anonymous No.720529584 >>720529746 >>720529831
>>720529267
If they didnt want to flesh it out as much as the rest of the game they should have at least just cut the shit. Have us traverse down a fucked up citadel without fast travel with uniue enemy layouts, talk to the faggot shamans, then jump down a hole and kill some cool abyss monster and call it a day. The idea of being forced through even more combat arenas is genuinely dismaying.
Anonymous No.720529704 >>720529836 >>720529892
If you have participated in one of the several hundred threads about this game I hope you die irl. Reddit incarnate.
>dur hurr it's my turn to have the 30 reply circle jerk!
Janny sisters must be in on the bandwagon since they refuse to stop the 24/7 cattyrape of 30 shit dung threads at a time, dumb trannies
Anonymous No.720529746
>>720529584
>>720529267
imagine if it was as cool as the infected crossrorads
Anonymous No.720529754 >>720529802
>>720491137 (OP)
>falls off a cliff after Act 1
it's like a perfectly cooked steak, don't be greedy and enjoy your bites
Anonymous No.720529802
>>720529754
kys edmund
Anonymous No.720529831 >>720530295
>>720529584
Like as I said even narratively this bothers me.
>wake up on top of citadel
>"oh ok we climbed to the top now we have to climb back down"
>nop nvm heres your fast travel back
>now go talk to the shamans
>okay now go into the abyss
>now leave the abyss, accomplishing basically nothing
>talk the shamans again and say basically the exact same thing you told them when you left the first time
>now i must go fetch 3 plot devices so i can go back to the abyss again
Just feels like padding narratively and gameplay wise
Anonymous No.720529836
>>720529704
is that reward for you?
Anonymous No.720529892
>>720529704
spamming cp not working anymore for ya?
Anonymous No.720529893 >>720529959
>>720528694
>beat moorwing in 10 minutes
>continue with the game
Anonymous No.720529959 >>720530227
>>720529893
post patch doesnโ€™t count silly. You didnโ€™t beat the game
Anonymous No.720529967 >>720530287
>pic related
it's been ages since a game made my jaw drop like that. I genuinely thought they would never top the birthplace scene but team cherry is just too good
Anonymous No.720530227
>>720529959
I beat it prepatched. Moorwing is probably one of the easiest bosses in the game so it's good you didn't continue playing.
Anonymous No.720530287 >>720530404
>>720529967
>man plays his second video game
Anonymous No.720530295
>>720529831
yeah, with how the songclave fast travel was blocked i expected a whole inverted castle situation with the citadel but it really just amounted to "go to the bellway and then everything is back to normal"
very disappointing
Anonymous No.720530404 >>720530829
>>720530287
Okay, but it was cool to see Ness absorb the power of the eight sanctuaries.
Anonymous No.720530626 >>720530767 >>720530938
Took too long to find the double jump but we finally did it. Need to farm a shit load of rosaries. Flying enemies piss me off with their magnetic collision detection homing ranged attack shit but I'm still digging the game. The funeral for the nameless bug in the barrows made me cry.
Anonymous No.720530767 >>720532309
>>720530626
>Need to farm a shit load of rosaries
i like killing the 4 tall guard guys at the top of choral chambers
Anonymous No.720530829
>>720530404
Yeah but that was actually cool because getting swamped with level ups actually made you feel more powerful
Anonymous No.720530938
>>720530626
you can save him, anon
Anonymous No.720531689
>>720528694
>beat Moorwing near immediately
>have surplus of rosaries
>dont need to activate every bench anyway
Hollow Knight was extremely tedious for certain people as well.
Anonymous No.720531789 >>720531872 >>720532109
I need several thousand more rosaries to finish off the shops in act 3, where's a good grinding spot? All the good enemy chunks next to benches I used to use in act 2 are dead now
Anonymous No.720531872 >>720532261
>>720531789
>he advanced
it's over for your rosafarm anon
Anonymous No.720532035 >>720532070 >>720532473 >>720532738 >>720532774 >>720537252 >>720537816
FUCKING ANNOYING ASS FUCKING BITCH CUNT WHY DO YOU FAGS PUT THIS WHORE IN S RANK THIS SHIT IS GARBAGE
Anonymous No.720532060
>>720527571
Grubs are slightly less cute but give loadsa fucking money on demand and mask shards and useful charms and you get a map that shows you ALL of them

Fleas are cuter, but doing them only makes you skip gameplay (can miss out on bosses) and you get a flea brew that you have to pay for, which is useful but man is it jewish. There's also the circus later but that shit sucked.

I think grubs were better collectables.
Anonymous No.720532070
>>720532035
Because her fight is amazing. You just need to slow the fuck down and learn it.

t. took me four hours to beat this cunt. You're gonna absolutely LOVE the final boss btw
Anonymous No.720532109 >>720532261
>>720531789
There is none. Enjoy Act 3!
Anonymous No.720532176
>start the cursed child questline before learning about it and the special ending
>hadn't done Lace 2 yet or a bunch of other other shit
Last boss of Act II seems straightforward enough to learn without healing or tools but fuck fighting Lace II with bindings.
Anonymous No.720532184 >>720532329 >>720532572 >>720533126
Guys, The boss in the forum felt impossible the other day. So I spent the last two days exploring everywhere I could in order to become more powerful.
Found more masks, more spool capacity, more tools, found that old man to help me.
I retry the boss today, spamming all my tools in order to defeat the big mace fucker.
But then a second round of enemies appear. I barely get through them. Then TWO big mace fuckers spawn. I have no clue what I'm supposed to do. I can't read their attacks. I don't know what they're going to do before they do it. The one attack I can dodge somewhat regularly, is when he sends energy rippling into the ground. But the other attacks are so large, I get bullied into a corner, and then desperately try to eacape, taking damage trying to get around his massive frame, while he's performing massive attacks. So when two of them are working together, I feel utterly hopeless. There's no way I can defeat the both of them. There's got to be some trick I'm missing here. Maybe I can get more NPCs to help me during the boss? I just don't know. How does anyone beat this boss? Two big mace fuckers make it impossible. There's no where to position yourself
Anonymous No.720532229 >>720532282
Still in act 2. Trying to beat grandmother silk with the root curse enabled to get the ending. How long is act 3?
Anonymous No.720532261 >>720533160
>>720531872
>>720532109
damn, guess i was supposed to spend an hour grinding the violin player guys before going to act 3
Anonymous No.720532282 >>720532390
>>720532229
it's padded as hell. there's about 2 hours of real content and a shitload of padding and things that should've just been in act 2 like the flea minigames.
Anonymous No.720532309
>>720530767
I use the little scatter away equipment with the throw spear move. Itโ€™s basically just dashing back and forth while doing damage and making him confused as fuck.
Anonymous No.720532329
>>720532184
Is this supposed to be worded like you're aching for them?
Anonymous No.720532343
of course I'm still in Act 1, I have a job and in any case I'm no speedtranny
Anonymous No.720532349
>>720494405
Flying enemies and economy are the only issues from your post. You also forgot the biggest one, the game is more linear than the original.
Anonymous No.720532354
bitch
Anonymous No.720532390 >>720532636
>>720532282
Does it seem like a last minute addition? Or is it just like โ€œwell, we had these ideas for bosses, but we didnโ€™t know where to put them so we put them hereโ€ type of thing?
Anonymous No.720532473
>>720532035
she is the real final boss so savor it while you can
Anonymous No.720532495
>>720491137 (OP)
Tendie upset because people would rather spend $20 on Silksong than $25 on literal cardboard that does nothing else
>inb4 โ€œpoorfagโ€ for not wasting my money
Anonymous No.720532572
>>720532184
The two big mace guys is just pure luck fuckery. You have to hope the one you target stays near you enough to kill him quick enough before you die
Anonymous No.720532581
>already killed Cogwork Clapper in Act 2
>no Hunter's Journal entry for it
>no longer on the map
This is so fucking gay.
Anonymous No.720532636
>>720532390
it feels like they had a nice solid foundation for a short but sweet third act, and then they just kept adding shit without really caring about how it affected the narrative or the pacing. the intro is good, the finale is good, everything in between sucks.
Anonymous No.720532656
>>720494405
>discourage use of silk on anything but the health charge as they aren't as cheap now
Not true. There's plenty of scope to use silk skills. Sometimes I have to make the choice between healing or clearing some annoying enemies with needle storm. It's a trade off but it can pay off. Just have to be smart.

>everything does double damage so you have way less margin of error
Meme argument at this point. You've had plenty of time to acclimate to this.

>introduces tools that do do dogshit damage and can't even clear aerial foes
Bait?

>everything but you has i-frames
What

>charms are now paywalled on shops instead of littered through out the map to justify the rosary economy
Plenty of charms you can get by walking around

>no real sence of progression until late in act 2 where all the busted cheese tools and useful items are locked behind
Untrue. Act 1 had the most sense of progression out of any act.

>horrible, stressful, frustrating run backs to damge sponge bosse that can kill you in 1 second over a single mistake while tanking whole minutes of continuos dps to take down
Only the bilewater runback is shitty but Purity Wreath helps

>stage hazzards designed for presicion platforming while character movement focuced on speed
Hornet has so much movement tech this shouldnt be an issue and there's charms/tools that will aid you

>flying enemies with ranged attacks everywhere, half of them do double damage and take around 8 hits to kill
Get the nail upgrade or stop whiffing?

>attack spells are mediocre, have smaller hit boxes, give you no i-frames and can barelly clear any enemies on the screen
You do have to actually think before you use a spell yes.

>not like you'll notice any improvement on anything that isn't an early game mook
3rd uprgrade melts though I actually regretted getting it because it made some bosses ridiculously easy. Not sure how much it increases damage but Act 3 bosses were dropping like flies. If anything it should be nerfed.
Anonymous No.720532712 >>720532802
>>720492901
Act 2 > Act 1 >>>>>>>>>>>>>>>>>>> Act 3
Anonymous No.720532738
>>720532035
She was easy as fuck what are you talking about? All the Act 3 bosses are easy
Anonymous No.720532774
>>720532035
she's optional if you don't care for 100% btw
Anonymous No.720532802
>>720532712
Only thing I hate about Act 3 so far are void niggers.

Also if I beat Lace 3 can I go back and still fight some optional bosses that missed? I forgot about some bosses but I'm already in the abyss and cba leaving right now
Anonymous No.720532913 >>720532973 >>720533101
Should I do that quest to kill enemies in 3 different ways before starting act 3? It's the only one I have left
Anonymous No.720532973
>>720532913
>he missed out on one of the best fucking charms in the game
lol
do it asap
Anonymous No.720533078 >>720533274 >>720533374 >>720533468 >>720533532 >>720534558
Hopes for DLC?

>Trial of the Fools type deal, call it Trial of the Pilgrims
>boss rush mode

I dunno if it'd be appropriate to add another super hard super boss NKG style but if they could find a cool context for it, I'd be down.
Anonymous No.720533101
>>720532913
From brood mother? That gives one of the best blue tools
Anonymous No.720533110
>>720496487
people keep posting this in an attempt to say "LOL WHORENET", but its quite literally just
>i wanted true love but could not find it because a blink for me is death for any potential lover. so i just stopped trying.
that is the exact opposite of being a whore
Anonymous No.720533126
>>720532184
The mace guys can't hit you if you hug the wall high enough. Get on one side of both of them and spam tools until one is dead
Anonymous No.720533160
>>720532261
I used the three enemies that were near the high halls entrance bench. Shaman with silk spear kills them in two shots and you get about 60 a run.
Anonymous No.720533274
>>720533078
the only dlc i care about is godhome 2 electric boogaloo
i want to fight first sinner again
i want to fight phantom again
i want cool boss remixes
i don't care about anything else the game has too many half-baked areas as it is
Anonymous No.720533374
>>720533078
If they add a Colosseum of Fools equivalent, I hope there's an endless mode this time. The trials were my favorite part of Hollow Knight.
Anonymous No.720533468 >>720534878
>>720533078
I'm assuming they'll be adding a lot to Act 3 since it's easily the leanest in terms of content so probably just a shit ton of dream bosses.
What would be fantastic is a Steel City DLC with a brand new map but Team Cherry hasn't exactly had a great track record with that kind of expansion
Anonymous No.720533532
>>720533078
Path of Pain type thing but utilising everything

>freezing section that gets you even though you have cloak
>blasted steps wind
>spinning razors
>time limit on getting to something
>pogoing for days
>dodging shitty flying enemies whilst doing all that
Anonymous No.720533576 >>720534062
Just figured out The Mist, I feel like a genius
Anonymous No.720533710 >>720534680
I've been playing with the beast crest for 17 hours now, I haven't been able to use a blue charm since my first two hours in the game
Anonymous No.720533991
>Pantheon of Pharloom DLC
Anonymous No.720534062 >>720534450 >>720535624
>>720533576
it was really satisfying figuring it out myself too. but i don't think it's that hard. i like how the game pushes you into analyzing it
>enter the mist
>realize the areas are looping
>think that there must be some kind of hint or guidance
>each room only had 2 entities. the phantoms and the butterflies.
>the phantoms aren't the hint. the butterflies don't really work either.
>hornet has one tool that she can use to interact with the environment in unique ways. use it
>puzzle solved
Anonymous No.720534283
Where do you find Shadow Chargers? It feels like they don't respawn.
Anonymous No.720534450
>>720534062
does beating the phantom count as another way to finish act 1 since itโ€™s another path into the citadel?
Anonymous No.720534558 >>720535185
>>720533078
Revamps of specific bosses like they did in godhome. The updated mantis lords fight from godhome is arguably the best fight in the game. Iโ€™d love to see something similar done with some bosses like the clockwork dancers.
Anonymous No.720534680 >>720534806
>>720533710
>people actually use the other crests
Damn I've just used hunter for 60 hours
Anonymous No.720534806
>>720534680
I was using reaper up until I got drillpilled.
Anonymous No.720534878 >>720536051
>>720533468
the city of steel would be a perfect place to complete the sibling trilogy
>pure vessel reconnects with the void
>becomes an envoy of its will
>goes to the city of steel because they've been using void too frivolously
>its an absolute rampage through the place, freeing void from the metal constructs
>ultimate goal is to submerge their god in the void
>the god is the heart of the city, placed right in the center of the map.
>like his city, the god is crafty and manages to get away normally.
>if you grind out enough bots in an area, you can actually kill the zone entirely.
>no bots, no bugs.
>it is simply an empty region overrun by void unleashed. if the region is connected to the abyss, the rampant void becomes even worse. spreads to other connected overrun regions.
>the godkiller ending requires you to overrun every region so that the god has no escape.
>result is the city as a whole being pulled down into the void.
>but, the god is the god of metal
>he can manifest pale metal at will, and uses the OP material to prevent the city from being sunk.
>postgame
>lower regions have been converted into more abyss
>pale nodes have been placed around along with bots that have pale shells, pushing back against the void to an extent, and the god has secured himself in a pale carapace, capable of regenerating faster than the void can corrode. not taxing either.
>forcing the god out, the period of stasis has allowed him to gather strength.
>you now have to fight against a god that isnt crippled for one reason or another (radiance was nearly forgotten, silk had been using her strength puppeteer a whole kingdom and keep lace alive, pre-ending god of metal had been maintaining the city's workings)
>he is also royally fucking pissed that his life's work has been destroyed and is about to be submerged by the pit of ANGRY WATER
Anonymous No.720534948
>>720494405
Every single one of these is wrong
Anonymous No.720535185 >>720535318 >>720535934
>>720534558
what the clockwork dancers "third queen joins in" moment is "the desync phase now has them move at different and erratic speeds"
Anonymous No.720535318
>>720535185
>song shifts into polyrhythm
fugg :DDDD
Anonymous No.720535624
>>720534062
A large hint is that in the first room, the butterflies start moving after a moment and head to the exit. Made me realize that I need to do something to make the butterflies move.
Anonymous No.720535919
did this game really need THREE fucking blighttowns?
Anonymous No.720535934
>>720535185
I donโ€™t know about that. Part of the appeal of the fight is how clean it feels because of the rhythm. The mantis fight is also very clean.
Anonymous No.720536051
>>720534878
I want the pure vessel to be the player character of the next game so bad, but I would much rather the void be an antagonistic presence.
Anonymous No.720537252
>>720532035
She wasn't that hard, just dont rush. 1-2 hits and disengage to see whats coming next and repeat
Anonymous No.720537325
>>720491137 (OP)
what are you talking about, the Citadel was really good
Anonymous No.720537435
>>720521968
I think there's a bellhart quest that gives you some rewards for killing him.
I was convinced he was literally just an optional random spawning hunt boss like the skull boss in the second area
Anonymous No.720537520
>>720506608
>"worst" flying enemy in the first game
>primal aspid: spits three bullets and takes like 4 hits or one charged hit
>average flying enemy in silksong
>takes 10 hits, dodges constantly, has a swoop attack for double damage
Anonymous No.720537645
>>720491137 (OP)
Act 2 was the best part, though. It's just that act 3 is a massive fucking slog and has shit boss after shit boss contained in it on top of normal enemies becoming significantly more annoying, never mind all the shitty quests you have to do to advance to the finale.
Anonymous No.720537659
>>720508707
Silksong is much harder. 9sols only had me struggle with Lady Ethereal and the final boss on true ending
Anonymous No.720537674
>>720491137 (OP)
Filtered.
Anonymous No.720537724
>Final boss has an unskippable 25 second long intro cutscene
>Also has a cinematic 25 second long phase transition
Anonymous No.720537774
>>720496487
I never even saw this text.
Anonymous No.720537816
>>720532035
she's fun, just take it easy and follow her dance
Anonymous No.720537949
>>720520238
She was probably the most annoying fight for me since she does most of her damage by just randomly zipping to the sides or jumping into you and she input reads to dash away from your attacks.
You could probably beat her pretty easily by just using poison pins and other tools and waiting her out rather than trying to fight directly.
Anonymous No.720538057
>>720491137 (OP)
Finishing up Act 1 after the Blizzard area and it feels like the atmosphere from Hollow Knight just isnt here. Cant remember a single moment so far that resembles going to dirtmouth, soul pool, greenpath, city of tears for the first time. Or meeting the dung warrior, singing ghost lady, soul master. Combat and build variety is better but thats it, combat wasnt even the strength of Hollow Knight. Environment art, music, enemies, bosses, npcs, questing all forgettable in Silksong. Dont feel like bothering if it will get better. Rn replaying Hollow Knight 7 years after beating it is more fun