>>720493261 (OP)
Look, it's really simple actually. Crash 1 is a challening but fair game. First of the series so they took their best shot and gave it their all. Crash 2 and 3 are not challening in any way as they course corrected, are well paced comfortable platformers that you enjoy strolling through. The core gameplay is fun in all three games and they're also carried by their great sound design, soundtrack and brilliant art design by talented industry veteran artists that had a really strong vision about the kind of game they wanted to make and the atmosphere and tone they wanted to convey.
No big budget company is investing in platformers at all. Nobody is making 3d platformers, so we don't have anyone making Crash clones. That means that the bigger teams with more resources and ability to output the highest quality won't deliver this type of game. So who's making anything remotely crash like? Indie developers.
Indie developers are for the most part a bunch of fucking faggots with no understanding of terms such as fair challenge or good pacing. They want to make a game that's "better" than the one they were inspired to, so they make bullshit challenging games for autists with retarded autistic speedrun type level design full of endless hallways with spikes and instant death pits where you have to disjoint your fingers to get through. And of course they know fuck all about pacing a game. The art is usually inspired by the aesthetics of the time but inferior with horrendous unlikeable main characters.
The lunar eclipse when we get something, Crash 4 happens. Remember what I said about the original trilogy?
>challening but fair
>well paced comfortable platformers
>great sound design
>soundtrack
>brilliant art design
>had a really strong vision about the kind of game they wanted to make
Crash 4 failed in literally every single one of those points.
There's no talent, there's no cohesion, there's no vision, there's nothing. We will never have a good crash game again.