>>720509173
Graphically, sure. The game looks incredible even today, despite the models looking like total shit up close. When you see a unit, you instantly know what you're looking at and from the player's camera angle and distance they look great.
Unfortunately that is where SC2's magnificence ends. The story is fucking awful, like really truly terrible. Commits every possible sin in storytelling. And the balance devs completely fucked the game into obscurity. Years and years of total ineptitude and utter malfeasance. It's no wonder the game is completely dead now.
Not only that, the company made the mistake of assuming the game would be massively successful and tried to cash in hard by trying to control everything and anything to do with the game. They didn't want any tournament happening that didn't put money in their pocket. They didn't want anyone inventing the next League of Legends in their engine again.
Furthermore they assumed the game should be tremendously difficult to be able to play because that's what the hardcore audience wanted. They wanted to jerk off and suck each others cocks over how fast their favorite gook could play the game. They jam packed the game with macro mechanics, abilities, etc which utterly alienated any form of casual playerbase. You ended up with 100k people watching the tournaments despite only 1% of them playing the actual game more than once a month. People had lives, they didn't have 4 hours a day to fucking practice a stupid game. 100k viewers became 90k, became 50k, became all tournaments cancelled. Because nobody is going to keep watching a game they haven't played in 10 years.