>>720509181 (OP)
Yeah. Silksong's combat is objectively much better/in-depth than HK, but relative to how annoying the enemy design is, it's almost less fun to play.
I mean, who the fuck thought it was a good idea to make the majority of enemies tanky, flying, and constantly out of reach, all while being over pits most of the time?
It's more frustrating than fun, and patiently waiting for them to slowly approach you just gets tedious after a while, ultimately making it a less engaging experience.