>>720519923
It wouldn't because the hardware power itself has nothing to do with why you need 200 people to suddenly make a game of the same scope.
It's because you need more "professional" workers the more advanced it gets. Individuals being specialized in just rock formations. Animation staff who can not just get the jump and fall animations right but make sure there's animation blending between all states of animation.
A Bokoblin in BotW has about 20x more work put into it than most enemies in Twilight Princess combined. That requires a lot of people with specialized skills.
This has long been my problem with AAA. I enjoyed games when they were more make believe. A map was just some people putting 3D geometry together in a whiff of fancy and making it look like whatever inspired them. But since the PS4 you need like a "Building Architect" to make buildings that look like real models built to scale, and with knowledgeable history in architecture to be super duper professional. It takes the charm out of games IMO. It used to be you could tell that a game was inspired by a movie they really liked and they copied the look and feel of certain things. but now games have specialists who have entire educations in a single field that's used on individual assets in the game.
That's also why everything becomes so samey across the entire industry. The methodology is pretty much 1:1 across way more companies at this point, so no matter where you work, you're told to perform the same tasks the same way, because it's all one big mind-meld of retardation. That's also why Nintendo is doing Open World for everything, and why Ubisoft did it to start with.