>>720713216 (OP)
That they marketed this game initially as an open-ended RPG in a vein similar to that of New Vegas is mindboggling because Cyberpunk 2077's set pieces and big quests are terrific and stand on their own. The DLC especially is a great slice of Hollywood-style spy intrigue. Truthfully all of the loot autism at launch and faux-GTA open-world was probably a misstep.
I've seen some people complain that 2077 doesn't do enough to explicitly critique capitalism as cyberpunk media rightfully should, that 2077's story only uses capitalist evils as a backdrop, but I'm not sure that's exactly right.
The game kinda marries more universal themes such as the concept of a soul, identity and legacy with cyberpunk-specific ones like corporations infringing over not just your agency but your literal self (see Soulkiller).
Maybe it's because the game's narrator so to speak, Johnny Silverhand, never actually says capitalism bad, just current corporations bad, implying that there could be benevolent corporations.