>>721099982
>There is straight up no such thing as bad game design.
This statement is the equivalent of claiming that there is no such thing as good art.
>There is only "did the game achieve what it's trying to do?" and "do I personally enjoy what the game is?"
This literally is game design criticism in a nutshell.
Evaluate the subjective merit of the artistic vision and then evaluate the objective merit of the designer's execution of said vision.
Assuming that a game's vision is executed perfectly, one can still argue to the value of the vision itself based upon its subjective value in the eyes of humanity because humans are the only ones who benefit from the creation of art. If the vision is offensive to all of humanity, it is of no value, and if a vision benefits all of humanity, it is of the highest value. Beyond that, additional value can be attributed to the significance of the benefit in question.
This is why games like Hatred can easily be panned. Even if a small number of individuals enjoy going on an unhinged mass murder fantasy, it's hard to argue that the game is beneficial to society in the grand scheme of things. No amount of executional quality will save it from being a bad game.