>>721097935
>rng difficulty
maybe for the gimmick characters like the girl with the lamb or dove at times but everything else in necrodancer is 100% beatable with skill including monk
Aria low% is second nature to me and somehow unironically easier for me than playing cadence at times..
I can reach zone 4 with coda reliably without cheesing. All-chars runs just take time
It's the most skill based roguelite/roguelike I've played. You're (almost) never thrown in a situation where you have to force a path by praying for a good outcome or deal with a shitty hand/debuff. It must happen like once every 300 runs with rare instances of the map layout and enemy placement fucking you over. 1/300 odds is more than generous compared to other slop roguelites where runs go nowhere often or end suddenly because of arbitrary stat checks or forced loss conditions that were 100% outside of your control/skill level.
>>721097998
>You could argue the challenge characters deliberately designed to be nearly impossible to beat the game with make it hard just as you could argue playing silksong with on hand and blind folded would make it hard.
It's not that bad. It's closer to the bindings in hollow knight. Pantheon 5 all bindings was slightly harder than beating Aria low% for me. Beating steel soul mode is like playing vanilla aria all zones in both silksong and hollow knight. Nothing unreasonable