>>721174684
>>721185265
>>721191206
>>721186818
>What made The Division good?
God-tier winter setting and fall of society visuals. The "skills" (wifi/nanotech magic powers) and gunplay synergy. The game being essentially built for co-op (but very playable solo). The huge and detailed open world urban areas, without getting too large and losing its focus (i.e every Elder Scrolls and Fallout in the past ~20 years). Good looter shooter itemization and fun cover shootan mechanics.
>What did they fuck up that made it bad?
Nothing, really. The only objective mistake was to ditch the winter setting for the sequel (season were to shift in the original roadmap, this had to be cut). But on the other hand the sequel improved the gameplay in basically every single way except one: The original's single, cohesive Dark Zone was vastly better. Oh, and Div1's Survival was an absolute high water point in the series. Div2 is the better game, still has a huge player base, but Div1 still has some advantages on it that keeps a dedicated following still going.
>Is it possible to make The Division but genuinely good?
None of the games ever turned bad, and Div2 is still going strong (release a new season/content a week ago). But ideally you'd release a third game, which currently is in development, that basically is Div2 in a winter setting, has all the good stuff the sequel improved on but keeps the original's frozen, abandoned streets and labyrinth urban milieus.
Make it have Survival, maybe even add Survival elements to the vanilla game (blizzards, need for warmth/winter clothing etc).
https://www.youtube.com/watch?v=IBB8KvyEOeA
And make the character design anime.