>>721178412
Okay, let me put it like this. I want to have variety in my game, where a big selling point is all the party combinations. I think it's fun to discover how everything plays and figure out how to make them work well. When in a game where it's hard to decipher what class a character is trying to be, I can't really do that. It also makes the game less fun in general because it really is boring when every enemy is dealt with the same way. Do you not think that part is going to be monotonous?
It also makes trying to make your favorite work boring because it's going to be the same answer every time. You won't have to identify what weak points it has and put together a team that covers them and boosts its strengths, or customize it in a different way. Just grind for a while with a battle system that isn't good enough to warrant it.
I get wanting to use the guys without issue. It sucks when the guy who looks really cool sucks. But I want the game to be one where I don't feel like nothing matters, and making everyone on the roster feel redundant doesn't really make any monster matter. I want to actually play a game, not just set the autobattle to on and look at the particle effects over and over. I can sacrifice a 100 digimon to being F tier if it meant party building was something where I had to think and decide whether to have a mamothmon or a volcamon, depending on something more than whether I want a data or vaccine. I want a game with any depth at all.