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Anonymous No.721150821 >>721150872 >>721150889 >>721150927 >>721150976 >>721150980 >>721151031 >>721151102 >>721151179 >>721151342 >>721151974 >>721152751 >>721153146 >>721154771 >>721154802 >>721154808 >>721154847 >>721155656 >>721155745 >>721155809 >>721156925 >>721157045 >>721157652 >>721157954 >>721158343 >>721158913 >>721160380 >>721161741 >>721164375 >>721167798
Did it filter you? Let's talk about it.
Anonymous No.721150872
>>721150821 (OP)
No, I often replay it. What do you want to talk about?
Anonymous No.721150889 >>721150974 >>721150976 >>721151895 >>721154827
>>721150821 (OP)
fortunately I was advised that its a spellcasting and magic game, the melee combat is to be avoided and is a temporary evil just to grind your stats up.
Anonymous No.721150927
>>721150821 (OP)
I need to come back eventually
Anonymous No.721150932
In beat it multiple times on the original Xbox with the fat controller.
Anonymous No.721150974
>>721150889
Ummm not really, if you use magic on the expansions you're gonna have a really bad time.
Anonymous No.721150976 >>721151087 >>721154827 >>721164698
>>721150821 (OP)
Morrowind is fairly basic and casual. Skyrim and Oblivion fags are just fucking brain dead.
>>721150889
Melee in Morrowind is literally the most straightforward and simplest path to success. Magic is only powerful in the endgame and for most of the game it is inferior to melee
Anonymous No.721150980 >>721151082 >>721151082 >>721151715
>>721150821 (OP)
No. But 1 and 2 did
Anonymous No.721151031
>>721150821 (OP)
Yes, I never got into it no matter how many times I tried to play it. Weirdly enough I love Morrowind
Anonymous No.721151082 >>721154802
>>721150980
Arena and Daggerfall are simply not very good games.
>>721150980
Arena and Daggerfall are just pretty crappy games.
And anyway they don't matter because Tamriel in them is just generic D&D fantasy, TES as we know it only appeared with that Redguard game
Anonymous No.721151087 >>721151134 >>721151230
>>721150976
>Magic is only powerful in the endgame
Yeah on the main island maybe, Mournhold and Solstheim are the true endgame and everything there has 50% magic reflection
Anonymous No.721151102
>>721150821 (OP)
Pretty fucking awful gameplay design in many ways and extremely annoying to play until you get magic good enough at which point it becomes extremely easy to play resulting in maybe 5% of the game spent at a point where combat feels challenging and balanced.

Of course with a few basic mods its probably the best RPG ever made. Here are those mods
PvP (adds rolls/parrying for you an enemies)
No Fatigue Run (rolling costs fatigue so you can't use it to run otherwise you can't move after 2 second fight)
Tamriel Rebuilt (more than doubles the games size and it's content is better than vanilla).

There's a ton more but those three fix a lot. Infinite storage chests/drawers is also a must
Anonymous No.721151134 >>721151325
>>721151087
I've never actually finished DLCs without mods that fix it.
Anonymous No.721151179
>>721150821 (OP)
yes it wasn't fun, was a big fan of the game until i actually played it
Anonymous No.721151191 >>721151303
It didn't, the story and world building was better than I expected. The combat is dogshit though, not bad enough to drop the game entirely but anyone who says it's not dogshit janky crap are kidding themselves and huffing inhuman amount of copium.
Anonymous No.721151230
>>721151087
>everything there
It's mostly Riekling Raiders but the creatures can often sport high elemental resists or 100% magicka resist.
Anonymous No.721151303
>>721151191
Combat is irrelevant and does not need to be good. It's just the result of your leveling, like in CRPG games. You click on the enemy and they die if you've built your character correctly.
Anonymous No.721151325 >>721151532
>>721151134
"Fix it" is a bit strong but I agree it was a retarded decision and modding it out is perfectly reasonable. It's especially stupid since it makes no sense why any of the enemies would be magic-reflecting to begin with
Anonymous No.721151342
>>721150821 (OP)
I need to sit down and play this game when im not busy
It honestly seems kinda fun to play something that doesnt hold your hand and makes you critically think instead
Anonymous No.721151532 >>721151675 >>721155425
>>721151325
Goblin weapons being the strongest weapons in their class sounds like a bug.
Anonymous No.721151675
>>721151532
The shortsword has good competition. The club is the retarded one because maces kinda suck..
Anonymous No.721151715 >>721154802
>>721150980
Daggerfall can be mindless fun. I played the DOS version but after DFUnity I don't see a reason to go back. The main thing about Daggerfall is it has a nice and crunchy character creator. The winding dungeons are fun if you spec into Speed and just bulldoze everything in front of you.
Anonymous No.721151727 >>721151780 >>721152094
You do play as the canon nereverine, right /v/?
Anonymous No.721151765
Morrowind is the most comfy game I've ever played. Something about the simple graphics with nice lighting makes it really relaxing.
Anonymous No.721151780
>>721151727
Never played as the beast races in any TES game.
Anonymous No.721151895
>>721150889
The utility side of magic is busted but the offensive side sucks because alot of enemies have spell reflect and the only thing that is safe to cast is absorb health.
Anonymous No.721151974 >>721152421
>>721150821 (OP)
Is it worth playing vanilla? Was thinking of putting my old copy into the Xbox One X and trying to finish it raw. The original Xbox version is STILL the only version with proper controller support. Even OpenMW does the whole β€œmap the mouse to the analog stick” thing that doesn’t feel right.
Anonymous No.721152048
The game is just fun to do stupid things in. I recently discovered a house in Ald'ruhn that is infected with Corpus Beasts and Stalkers.
Decided to make it my personal weapon training area because Corpus Beasts passively regenerate health.
You can permanently damage its stats to achieve 0 fatigue, at which point it's forever knocked down and easier to hit. With a shitty weapon using the suboptimal attack you can never outpace the healing.
Anonymous No.721152094 >>721163754
>>721151727
>cant equip some helmets
>cant wear boots
lol no
Anonymous No.721152421
>>721151974
You mean unmodded GotY edition or just straight up vanilla non-GotY edition? The former is okay for the most part (barring some game-breaking items that you can ignore), but the latter loses out on a decent amount of journal functionality, which may or may not be a big deal. For example your entire journal is sorted chronologically and it doesn't let you track your currently active quests. This was added in the expansions, which GotY comes with.
Anonymous No.721152751
>>721150821 (OP)
Played it few months ago for the first time (in VR) and it was one of the best games I've ever played.
Anonymous No.721153110
https://www.youtube.com/watch?v=cNV1gRFoIGE
for me its
Anonymous No.721153146 >>721153663
>>721150821 (OP)
I've replayed it a bunch but last time i did the snow place expansion and that shit sucked, all the mobs seemed tanky as fuck and i thought i was cracked up
Anonymous No.721153663 >>721154651 >>721154651
>>721153146
Bloodmoon really liked tossing packs of enemies your way. And it's a pack every 10 steps. It's just poorly thought out even when you are level 40 or whatever.
I rarely replay it
Anonymous No.721154651 >>721154796
>>721153663
>>721153663
Underneath all the giganigga enemy spam, Bloodmoon actually has really good quests and dungeon designs. Pound-for-pound, Bloodmoon has more branching quest choices than any other piece of TES content ever. It's one of my favorites precisely because it addresses one of my main complaints with the series, but the difficulty kind of undercuts that. Nobody ever seems to talk about Bloodmoon's quest design, only the enemy spam.
Anonymous No.721154771
>>721150821 (OP)
no but i think my first playthrough was ruined by abusing alchemy. i don't think doing that is very fun now.
Anonymous No.721154780
First played it on the xbox because my pc back then was shit, fell in love and still replay it on pc from time to time. Did another playthrough with tamriel rebuilt last year and ill do another next year. Easily spend more than 2k hours on it
Anonymous No.721154796
>>721154651
People always liked the Raven Rock questline and the Hunt is not bad too. It's the first signs of Oblivion quests in a good way.
Anonymous No.721154802
>>721150821 (OP)
>>721151082
>>721151715
If Wayward Realms becomes vaporware, the age of AI better bless us with an RPG that fuses the best parts of Morrowind and Daggerfall together.
Anonymous No.721154808
>>721150821 (OP)
Whenever I try to replay it I
>make a character
>rush mage's guild quests
>sell shit to ajira etc
>get a few thousand gold
>quit
Anonymous No.721154827 >>721154868
>>721150889
>>721150976
Magics bad from midgame onward cause everything has reflection
Anonymous No.721154847
>>721150821 (OP)
I played the shit out of Morrowind earlier this year thanks to Tamriel Rebuilt. The older areas certainly show their age but otherwise it's very good.
Anonymous No.721154868
>>721154827
Just get resists and more magicka, dummy.
Anonymous No.721155425 >>721155550 >>721155714
>>721151532
Not even close.
Anonymous No.721155550 >>721155648
>>721155425
What do the percentages mean
Anonymous No.721155648
>>721155550
How good they are compared to #1 (Aevar's Mace).
Anonymous No.721155656
>>721150821 (OP)
fuck cliff racers

honestly what the fuck
who thought this was a good idea
Anonymous No.721155714 >>721156146
>>721155425
Pretty useless graph if you ask me. This is just damage per second or something, which doesn't say that much. The mace at the top weights so much and is slow for example, enchanted weapons can bite you in the ass with reflect etc etc.
"Top weapon" depends on the build.
Anonymous No.721155745
>>721150821 (OP)
i found magicka not auto-regenerating really stupid
like it just means you have to rest after every fight, literally adds nothing
Anonymous No.721155809 >>721156006 >>721156181 >>721156571
>>721150821 (OP)
braindead popamole combat and a shitty open world to waste your time
low engagement game for consolefags bored of halo
Anonymous No.721156006
>>721155809
filtered
Anonymous No.721156146 >>721156367 >>721156476
>>721155714
Absolute bullshit, it depends on armor rating and magical defenses of the targets you're attacking.
These numbers were obtained from practical tests against the most common endgame enemies, which is the most useful and closest to real game performance list you'll ever see.
Also, slower weapons are actually even better than shown there, because you can start charging a swing when you see enemies before you get in melee range and get a free hit at time 0 (minus recovery animation).

>build
The only thing that affects it is how much strength above the default 120 you have. Having higher strength will benefit strong physical weapons more, but almost all of the top tier weapons are at their place because of their physical damage, which is simply the best type of damage in the game. Heart-Fang's axe is the only real exception there.
Anonymous No.721156181 >>721156535
>>721155809
>low engagement
Wrong. The difference is that Morrowind doesn't force you to be engaged. You expect games to spoonfeed you and that's why you got filtered.
Anonymous No.721156367 >>721157773
>>721156146
You are viewing it in an extremely narrow way and assume a lot of factors, taking into account very little things. If the graph said "best DPS weapons" or something then sure. Top weapons is very vague and I can't see my self using most of them when others do the job as well for half the weight or repair investment.
Anonymous No.721156476 >>721157773
>>721156146
Does the graph take into account knockdowns and stunlocking when comparing hammers and daggers for example? I doubt it does and yet those are still pretty important factors in combat.
Anonymous No.721156535 >>721156850
>>721156181
>le make your own fun
there is nothing engaging to be found in bethesda games, just escapism
Anonymous No.721156571
>>721155809
filtered
Anonymous No.721156850 >>721156965
>>721156535
>make your own fun
I hope a le hardcore gamer such as yourself doesn't play fighting games, does he? Too much "making your own fun" with the amount of characters to choose from.
Anonymous No.721156925
>>721150821 (OP)
It felt like a discount skyrim so maybe?
Anonymous No.721156965 >>721157118
>>721156850
what kind of retarded analogy is this? did I miss the multiplayer mode in morrowind where you can actually use your build against someone with more than a single braincell?
Anonymous No.721157045 >>721157107
>>721150821 (OP)
How would the most forgiving TES game ever made filter anyone?
Now Oblivions scaling filtered ,now, two generations of midwits.
> Oh so you love oblivion's scaling?
No, it is fucking awful. I am not retarded so I didn't struggle with it as much as the simple minded among us.
Anonymous No.721157107 >>721157250
>>721157045
I can smell the retardation from a mile away.
Anonymous No.721157118
>>721156965
>reaches the point in the argument where he can't spout meme phrases anymore
>instantly unable to keep up
Sasuga
Anonymous No.721157250 >>721157396
>>721157107
I am willing to bet you smell retardation wherever you go.
Anonymous No.721157390 >>721157706 >>721157736
Filtered with boredom yeah. Most of the game consists of holding w and reading paragraphs of wikipedia lore from stationary cardboard cutout npcs
Anonymous No.721157396
>>721157250
What a response!
Anonymous No.721157652 >>721157741 >>721165373
>>721150821 (OP)
It didn't filter me, I finished it with expansions included. I just thought it was pretty dogshit. Like any other elder scrolls it is unplayable without mods. Morrowind might be the worst because despite having huge mods like TR there's 0 who fix the main problem morrowind has: you become overpowered 15hs in, in a game can easily last +100hs. At least both oblivion and skyrim have mods to solve this
Anonymous No.721157706
>>721157390
go watch some more tiktoks lil zoomer
Anonymous No.721157736
>>721157390
>Filtered with boredom yeah
That makes no sense. Just say you were bored, which of course leads to the filters working great.
Anonymous No.721157741 >>721158189
>>721157652
>unplayable without mods
Hahahaha little nigga didn't even start the game before getting filtered
Anonymous No.721157773 >>721157824
>>721156367
DPS and to a lesser extent durability are pretty much the only factors that count when comparing the objective performance of weapons in the endgame. Everything else is just a different flavor of getting that DPS. This list is an objective ranking of the power/quality of weapons in an endgame scenario. What you are looking for is not an objectively measured "best weapon" list, but a subjective ranking that takes into account your opinions and/or circumstances. Sure, you can rank the weapons however you want, but "best" is not up for debate, as it is backed up by numbers. If you want something more subjective like "most useful", that's an entirely different matter. You can for example take the objective quality of a weapon, and divide it by the time/difficulty it takes to acquire it, at which point you have something useful, though subjective. In that case I'll nominate the Bound Battleaxe as #1.

>>721156476
It does, numbers are from practical tests. Knockdowns don't happen too often in the endgame, but for Veloth's Judgement still gets them frequently due to the agility drain. Lets you get 1-2 hits of +50% physical damage depending on the speed of your weapon. Note that the charging speed of weapons is not always what the tooltip states, and some weapons also have mismatched animations compared to their swing speed.
Anonymous No.721157824
>>721157773
>DPS and to a lesser extent durability are pretty much the only factors that count when comparing the objective performance of weapons in the endgame
Nah. Not even gonna read the rest sicne you're already jumping to "endgame".
Anonymous No.721157954 >>721158079 >>721165535
>>721150821 (OP)
I've made a ton of characters and completed all the faction questlines multiple times, but goddamn do I hate the combat in this game. It either is MISS MISS MISS or you use your existing knowledge to completely break it and it poses no challenge. I thought I'd go and make a personal mod to make better combat but it just lead down an endless rabbit-hole (also FUCK LUA and its runtime interpreter).
Anonymous No.721158079 >>721158647
>>721157954
Assuming you leave the systems as is and only do balance tweaks, what would an ideal challenging combat encounter play out for you?
Anonymous No.721158189 >>721158371
>>721157741
I did play like 30hs until getting bored (was already bored like 10hs before that but decided to extend that play through a little bit). Had to literally mod the entire game myself and change a huge amount of GMTS so training is not abusable, among other shit like slowing a lot the skill gain and installing some mods to make the economy not be completely broken in favor to the player.
The game doesn't filter anyone other than zoom-zoom soul players maybe. But I had played many CRPG before so I am not so retarded to now know I will not hit a single click if I don't have high skill on the weapon I'm using (which is supposedly the biggest meme filter this game has)
Anonymous No.721158284
how can i kill a god
Anonymous No.721158343
>>721150821 (OP)
How can Morrowind filter people?
You stumble upon infinite money by accident.
Anonymous No.721158371 >>721158709
>>721158189
Do you think beating a game excludes you from being filtered by it or something? Good riddance dude.
Anonymous No.721158647 >>721159047 >>721159275 >>721165535
>>721158079
The thing is that I don't like the systems. At minimum it needs decent travel speed/not running out of stamina from walking around, attack commitment, damage hitboxes tied to animations, and no goddamn dice rolls that nullify hits. I managed to some of this in OpenMW in LUA but it takes incredible hacks to get rid of the dice rolls. I could do this stuff in C++ but I am too lazy to gather all the dependencies required to build it from source.
Anonymous No.721158709 >>721158883 >>721158989 >>721166402
>>721158371
What is your definition of "getting filtered"? Getting bored because the game is a broken mess where half the skills are useless because all of them get outperformed by the magic schools? If you think that's getting filtered then you use that buzzword just to cope with the fact you can't tolerate someone giving actual criticism to the game you feel so emotionally attached to, to the point you take as a personal offence to hear someone talking bad about it
Anonymous No.721158883 >>721159190
>>721158709
>What is your definition of "getting filtered"?
Not enjoying the game means you were filtered by it and you should leave it to the people that do enjoy it. There are more than enough of those, go play something else.
Anonymous No.721158913
>>721150821 (OP)
kind of
I make a new character to playthrough one of its main factions once in a while
but I can't hang out and play for months on end like I do with skyrim
skyrim's sex appeal helps a lot; even without explicit sex mods, being able to create waifus is really satisfying and gets me invested in their playstyle and rp
Anonymous No.721158989
>>721158709
Getting filtered means not liking something I do.
Anonymous No.721159047 >>721159287
>>721158647
Well that doesn't answer my question in any way other than "MW's systems were not designed for finding challenge in combat fun", Which I agree with, it's more about preparation and tuning your build and then letting it do its thing. Would I want a more action-y approach? Maybe, but it's clear it's gonna take a ton of work so I take MW's combat for what it is.
Anonymous No.721159190 >>721159405 >>721159420
>>721158883
As far as I knew, getting filtered meant not having enough patience to learn and tolerate the mechanics of the game. Or not tolerating the game being heavy on text and no voice acting. Then coming screeching about how shit it is because while barely having 2hs in it and barely no valuable knowledge to give a fair criticism. Many Morrowind fans hate with their guts Oblivion and Skyrim. Did they got filtered too?
Anonymous No.721159275 >>721159496 >>721159564
>>721158647
>no goddamn dice rolls that nullify hits.
It's an RPG. "Attacking" things in RPGs is equivalent to stating your intent to attack something. The dicerolls make the final call based on how you've built your character. This why you don't decide to do things your character is not good at. Simple as. And besides, Morrowind's action isn't robust enough to function as action for its own sake. It's enough to support the RPG mechanics and that's exactly what it does.
Anonymous No.721159287 >>721159506
>>721159047
I have probably played this game too many times to find fun in build tuning anymore, at-least not without combat that can be fun on its own and when paired with that process.
Anonymous No.721159405
>>721159190
If the issue was Oblivion's scaling it is a case of being filtered.
Anonymous No.721159420 >>721159684
>>721159190
No that's your own definition. You can not enjoy the game all you want and think you have actual criticism for a decades old game. People still like it despite its numerous flaws. I don't even know why you guys get triggered by the usage of the word filtered so much. It just means the game did its job by being niche. I got filtered by Undertale for example even by beating it. I don't go in Undertale threads providing "actual criticism" because I don't care at all. it wasn't for me and if I made it like I wanted it most of the fans would hate it so who care.
Anonymous No.721159496 >>721159680 >>721160080
>>721159275
I'm okay with some other games with dice-rolls during attacking, such as Nethack. Its just not fun in a real-time first-person or close third-person perspective. Some anons argue that it wouldn't have been so bad if there were dodge animations. I'm not sure if I agree that it would totally solve the problem, but it would have been an improvement.
Anonymous No.721159506
>>721159287
That's fair. I barely do combat when I replay it. I can level up just fine and do lots of quests with minimum combat so it doesn't take up a huge amount of the game to me.
Anonymous No.721159564
>>721159275
You are talking about table top rpgs.
They are irrelevant to video games unless the goal is to replicate the table top experience.
Anonymous No.721159680 >>721160013
>>721159496
Dodge animations would look kinda weird. I would be fine with a different sound for missing, like hitting armor and no effects like blood or dust coming out vs an actual health reducing hit with blood, dust, screams etc.
Anonymous No.721159684
>>721159420
Same reason people get mad about Oblivion filtering them.
Nobody likes when their stupidity gets pointed out.
Anonymous No.721160013 >>721160165
>>721159680
One modification I considered trying was making misses just do 1 damage and not trigger on-hit effects or the stagger animation, since that would let me mostly avoid the rabithole of needing to re-balancing everything. However, its one of those things that requires building from source.
Anonymous No.721160080 >>721160569 >>721166627
>>721159496
>Its just not fun in a real-time first-person or close third-person perspective.
I've never understood this argument personally, tons of action games have some element of randomness to their attacks and very few people complain either way. Tons of action games let you score random crits, which can only be a benefit for you, and everyone loves it when they get one despite the fact they are still random dicerolls at their core. Most classic FPS games had dicerolls that even I find crazy at times, but not many people complained about those, either.
Anonymous No.721160165
>>721160013
I feel like something like that would work without having to mess up the formula of the game much yes.
Anonymous No.721160380 >>721160536
>>721150821 (OP)
is picrel build any good?

I've tried a few times but get to around leve l 5-6, afew quests in and get bored

it might be that I'm autismo and feel like I'm wasting skills if I don't use them all the time
Anonymous No.721160536
>>721160380
Honestly? Seems fine, very tanky.
The autism part I can relate to but at that point just train a bit. If you are on OpenMW you can press ESC to close the level up menu if you need to take your time leveling up some skill.
Anonymous No.721160569 >>721161342
>>721160080
Completely missing based on the dice roll from this perspectives sucks in a way that other random elements don't. Feels like you were cheated out of your hit and just looks silly when your enemy is missing his hits on you. You end up working to overcome the misses with weapon skills and agility, but at the point the miss rate goes from feeling like complete shit to being just bearable enough, you are stunlocking all your enemies.
Anonymous No.721161342 >>721161637 >>721161789 >>721161837
>>721160569
Okay, so your take is more about how the mechanic feels than how it actually functions in practice. What if instead of having a 30% chance to miss, you just had a flat -30% damage reduction on every attack and could never miss? In practice your damage would average out to the same thing, but you might have a different opinion on it. I personally like the variability of RNG in RPGs and the way I'm able to get lucky or unlucky. Like I mentioned earlier, Morrowind's action is so simplistic to begin with that I don't feel cheated if my epic skills aren't being rewarded anyway.
Anonymous No.721161637
>>721161342
>What if instead of having a 30% chance to miss, you just had a flat -30% damage reduction on every attack and could never miss?
I mean, that's more or less how Gothic 2 works. You always hit, but doing 100% damage (crit) is dependent on dice rolls and your skill with the weapon
Anonymous No.721161741
>>721150821 (OP)
It’s very easy after the first couple levels. I actually never finished the main quest or any guild because I get bored.
Anonymous No.721161789 >>721162879
>>721161342
That just makes it like Oblivion where everything felt tanky. I'd say keep the all or nothing aspect but visualize it as a deflected ineffective hit rather than a miss.
Anonymous No.721161837
>>721161342
>Okay, so your take is more about how the mechanic feels than how it actually functions in practice
Yes. Flat damage reduction is one potential method of re-balancing while removing misses, though when I was looking into source modifications there was some reason (probably to reduce other rebalancing) that I wanted to use random damage reductions instead of flat ones.
Anonymous No.721162879 >>721163103
>>721161789
At the end you will be not doing any other than just clicking your mouse button. That's not a nice gameplay. Pure dice rolls don't work with action combat. You either go RTwP/Turn based or just relegate the dice rolls solely to crits and make the game skill based (player skill, not character skill)
Anonymous No.721163103
>>721162879
At this point that's your subjective tastes, which I don't find that weird but I'm fine with Morrowind's weird blend of action and stats. You can definitely affect minor things with positioning like choosing where to fight, chokepoints, missile dodges and running away.
If you want to redesign the whole thing from the start then by all means. Maybe it'll be cool.
Anonymous No.721163754
>>721152094
Adds to the challenge.
Anonymous No.721164375
>>721150821 (OP)
No. It did filter all other games for me though.
Anonymous No.721164698
>>721150976
>Magic is only powerful in the endgame and for most of the game it is inferior to melee
If you are using magic for offense - sure. The best thing about magic is that it provides a lot of utility, so even if you are playing melee, skimping out on spells is only a thing if you are doing a no magic run.
As for using offensive magic... What are you on about? You can make restore magicka potions or buy them or get them for free. You can rest and restore it. You can use touch spells. You have access to spellmaking thus allowing yourself to tailor whatever spells you need. You can use starting/low-level spells easily.
Anonymous No.721165373
>>721157652
>needs constant challenge that gives 0 progression despite numbers getting mighty big
Filtered.
Anonymous No.721165535
>>721158647
>>721157954
Are you a soulsfag?

And while asking that... Is everyone who complains about Morrowind's combat (and also Oblivon's) a soulsfag?
Anonymous No.721166402
>>721158709
>getting bored because the game is a broken mess where half the skills are useless
That can be said about so bloody many games other than Morrowind
>because all of them get outperformed by the magic schools
And they dont even have THAT advantage to compensate with. Also
>combat damage
>outperformed by magic schools
Lol what.
The only way you can do that is if you deliberately brew fortify willpower potions so you can cast custom fortify skill spells to cast those super-mega deathballs or multi-stacked drain life spells.

In vanilla, your best combat option is to simply have two rings and amulet with fortify strength 1-48 pts CE and getting on average extra 120-130 strength buff so you can deck in anything with silver or dwemer weapons with ease, not to mention anything abover those tiers. And that is not mentioning all the artefacts and whatnot that can further boost your strength/skill.
And somewhat same with magic. Get them rings and amulet or Necromancer's Amulet with 1-48 Int, and then spam spells while chugging restore magica potions and re-casting buffs.
Anonymous No.721166542 >>721167112 >>721167136
increase player speed through console commands to match the movement speed in oblivion/skyrim. there game is now fully playable
>thats cheating
um how? how is that cheating? it doesnt make the game easier it just makes it playable. it's either that or get the boots of blinding speed every playthrough. how is that not cheating?
Anonymous No.721166627
>>721160080
Some of those complaints come from weebs and soulsfags. Other complaints come from people who played Neverwinter Nights or Baldur's Gate and dont see battle log with dice rolls. And some complaints come from people who just cannot into FPP or the camera in TPP that Morrowind and Oblivion have.
Anonymous No.721167112
>>721166542
>how is that cheating?
Its the equivalent of setting Usain Bolt's run speed on a weak fat fuck or a thin lanky that dies of cardiac arrest or anaemia (respectively) if he walks 100 feet. It also means that you get to run circles around enemeis that you are meant to fight and gain skill increases or a get-away-free from some hairy situations because you can put distance between yourself and the enemy that you should not be able to.

Point is that people underestimate the value of Athletics skill. Athletics + Speed + encumberance = movement speed. And people ignore that shit and then complain about movement speed or bee-line straight for the Boots of Blinding Speed (meta knowledge), instead of going and training their Athletics (higher prioroty) and increasing their Speed and/or Strength (lower priority). The game itself tells you to train and get better, but i guess people dont like to read and just prefer to complain endlessly.
Anonymous No.721167136
>>721166542
Just train athletics bro or do what you want with cheats who cares
Anonymous No.721167393 >>721168491 >>721170782
I got stuck on the second mission for the thieves guild where you have to pickpocket someone and learned then that the pickpocketing just doesn't work and I basically just stopped playing.
Anonymous No.721167798 >>721168348
>>721150821 (OP)
I found character creation and spell creation to be very fun but the actual game content to be extremely boring.
Anonymous No.721168348 >>721168632
>>721167798
>but the actual game content to be extremely boring
How so?
Anonymous No.721168462
Anonymous No.721168491
>>721167393
Balmora's thieves guild is the hardest one.
You should do Sadrith Mora first or if you're good at security Ald'ruhn.
Anonymous No.721168543
Anonymous No.721168582 >>721168698
i'm yet to beat the main story, played around 40h and got bored because i maxed my main attributes and skills, still have to say, the world, characters, quests and atmosphere are top, the combat wasn't nearly as bad as i thought it'd be
Anonymous No.721168620
Anonymous No.721168632 >>721168698
>>721168348
Probably because it has no setpieces and you have to read to know what meaning your tasks have besides "kill this person" or "talk to this person".
Morrowind is only cool if you immerse yourself in the politics a bit.
Anonymous No.721168698
>>721168582
>got bored because i maxed my main attributes and skills
Not filtered. Cooked.
>>721168632
>it has no setpieces and you have to read to know what meaning your tasks have
Fried.
Anonymous No.721170782
>>721167393
The Balmora Thieves Guild is full of dickhead quests that seem impossible but actually have a relatively easy backdoor solution. I remember that in the one you're talking about, you can also just persuade the guy and he'll give you the thing.