>>721169807 (OP)
Unleashed deserves the rep it gets.
Day stages are kino, and are still some of the best boost stages in the series, given how long boost has stuck around for. Everyone knows that though which's why nobody complains about the day stages.
DLC day stages are also very fun and well designed; it's a shame there aren't more day levels that amp up the difficulty aside from jungle joyride and eggmanland.
Werehog does bring down the game because the night stages aren't as fun as the day ones. Werehog combat has little depth, enemies and bosses are simplistic and forgettable, levels last way too long even when you skip all the optional fights, the stretchy limb platforming is a cool idea though.
Instead of doing Werehog, Sonic Team should have made night stages be a gimmicky/harder version of the day stages.
Following the concept of act 1/2 in the genesis games and hero/dark in adventure 1/2 (and by extension heroes and shad05)
If Sonic Team really wanted to commit to the Werehog, the combat should have had more depth at a minimum. There's a reason people like the Werehog combat mods so much, and it's because vanilla Werehog is braindead simple, which makes him boring