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Anonymous No.721198546 [Report] >>721198580 >>721198704 >>721198769 >>721198920 >>721199156 >>721199916 >>721200395 >>721200528 >>721200684 >>721201189 >>721202057 >>721202509 >>721203019 >>721203340 >>721204581 >>721204589 >>721205338 >>721205694 >>721206141
Why is Godot so unpopular?
I mean I hear about it all the time, but when I check the actual user base, no one is practically using it.

Case in point is Godot. Indie devs talk about it like it's the second coming of Christ, how Unity is done and over, then you look at the stats and barely anyone relevant is using it.
Open source software seems to always just be used by the loud minority.
How so?
Anonymous No.721198580 [Report] >>721198704 >>721198769 >>721199260 >>721201348 >>721201949 >>721202006 >>721202509 >>721203019
>>721198546 (OP)
https://steamdb.info/stats/releases/?tech=Engine.Godot#:~:text=791%20Godot%20games%20have%20been,released%20in%202023%20on%20Steam.

There's a big spike in 2024, but still, 700 games a year is a drop in the ocean. With the amount of noise Godot users make, you'd think there'd be more.
It's literally behind Renpy and Pygame, huh?
Anonymous No.721198704 [Report] >>721199679 >>721200742 >>721203681 >>721203787
>>721198546 (OP)
>>721198580

https://gamedevreports.substack.com/p/video-game-insights-game-engines

>godot made up only 5% of games released in 2024
>units sold made up 1%

I thought indie devs hate Unity?
Anonymous No.721198769 [Report]
>>721198546 (OP)
>>721198580
>hurr durr it's not popular enough
that's actually a good thing
Anonymous No.721198920 [Report]
>>721198546 (OP)
because even with Gd script you actually need to know how to program and design software to make anything usable
Anonymous No.721198982 [Report] >>721199139 >>721201615 >>721201639
anyone who says this engine isn't a piece of absolute garbage has never used it seriously before and anyone who did knows it. if you did try to use it before, you would know the answer. it's shitty and the only redeeming quality is that it's open source.
Anonymous No.721199139 [Report] >>721199517
>>721198982
...Should I not use Redot and swap over to Torque3D? I only really care about forward rendering
Anonymous No.721199156 [Report]
>>721198546 (OP)
waiting for juan
Anonymous No.721199260 [Report]
>>721198580
GODty untouchable
Anonymous No.721199517 [Report] >>721199826
>>721199139
you do what you want, mate, people have created good games with much worse tools. but it's not a good engine and there's no reason why you shouldn't use a better alternative.
the problem isn't with an area in specific like "it can't render AAA games", the whole engine is cheap and badly coded and you have to fix basically every aspect of it from the source code yourself if you wanna make a serious game. I used a local fork of the engine to make my game, that's the only way to make game development with it actually work and it's not worth the effort.
Anonymous No.721199679 [Report]
>>721198704
Indie hate to jump a a train that is going into unknown
Anonymous No.721199826 [Report] >>721199937
>>721199517
Alright. I just need to like make game anyways I need to just go at it with Redot since I'm already in it and if it fails it fails
Anonymous No.721199916 [Report]
>>721198546 (OP)
Has their PR team stopped sucking troon dick?
And more importantly, have they made the engine actually usable to make real games rather than "proof of concept" games that get dumped on itch.io?
Anonymous No.721199937 [Report] >>721200104
>>721199826
it won't fail, it will just be somewhat frustrating and force you to either not do precisely what you want, spend some time reinventing the wheel a couple times and/or tweak the engine's source code a little bit (and ofc use your own compiled version). you're not gonna fail because of this.
Anonymous No.721200104 [Report] >>721200331
>>721199937
Sorry about being down about it, but you're right. Thank you
Anonymous No.721200119 [Report] >>721200205 >>721200264
the engine literally doesn't matter. if the game works and sells for millions, why the fuck would you care?
Anonymous No.721200205 [Report] >>721200465
>>721200119
>the engine literally doesn't matter.
It matters sometimes. If you want to make an open world RPG or automation game or RTS or the like it starts to really matter.
Anonymous No.721200228 [Report]
it's just eternally online larpers
same as people saying they will reprogram everything in C no matter what the topic
Anonymous No.721200264 [Report] >>721200419 >>721200875
>>721200119
Sure but Godot doesn't "work" outside of small game demos and experiments.
Anonymous No.721200331 [Report]
>>721200104
Relax, you're not farming upvotes.
Anonymous No.721200395 [Report] >>721200568 >>721200647
>>721198546 (OP)
>Python
Literally the limiting factor in making games with it.
Anonymous No.721200417 [Report] >>721200568
No multiplat and it isn't as polished.
Anonymous No.721200419 [Report]
>>721200264
Buckshot Roulette sold over 6 million copies
sage No.721200447 [Report]
The "popularity" isn't the issue. Yeah, 1000s of slop games get pushed out with Unity and Unreal so there's no point in competing in "popularity". The problem is nothing of note at all is made with Godot besides Cruelty Squad. Other engines have a precedent set for the kind of games you can make in them. Godot has mainly gay shit on Itch.io and that's what it will always be known for.
Anonymous No.721200465 [Report]
>>721200205
then work around the engine's limitations, you know, like when gaming was in its infancy and developers had to work around 1 mb of ram? if doom can do it, then you can make a massive open world game in godot. not with modern graphics of course, but who the fuck cares about modern graphics they only serve to bring gaming down as a whole.
Anonymous No.721200528 [Report]
>>721198546 (OP)
I waited too long for it
Anonymous No.721200568 [Report] >>721200737 >>721202138
>>721200395
1. It's GDScript, not Python
2. You can use C#/C/C++/Dart/Rust/Go/etc.
>>721200417
It is multiplat with third party publishing.

God you all retarded.
Anonymous No.721200647 [Report]
>>721200395
Lol. What limits do you "think" python has?
Anonymous No.721200684 [Report] >>721200941 >>721201129
>>721198546 (OP)
>Troondot
Use Redot instead bros
Anonymous No.721200737 [Report] >>721200851
>>721200568
https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html
You literally can't just simply publish a switch 2 release with it. I'm not saying that's a deal breaker, but it depends what your publishing needs demand.
Anonymous No.721200742 [Report]
>>721198704
>I thought indie devs hate Unity?
Indie devs. (i.e. those who actually do get games made) love unity, or at the very least, they use unity.
Anonymous No.721200851 [Report]
>>721200737
What makes you think you can simply publish a switch 2 release with other engines, shit for brains?
Anonymous No.721200875 [Report]
>>721200264
What do you mean?
Anonymous No.721200941 [Report] >>721201085 >>721201101 >>721201327
>>721200684
What's the difference? I was just looking this up but couldn't find any.
Anonymous No.721201085 [Report]
>>721200941
The logo. Seriously. It's some gay ideological thing.
Anonymous No.721201101 [Report]
>>721200941
Redot stands for "reactionary Godot". It's when reactionaries do shit on impulse like roasties.
Anonymous No.721201129 [Report]
>>721200684
isn't redot just a fork with the editor colors changed? Did redot add something new to godot?
Anonymous No.721201189 [Report]
>>721198546 (OP)
Godot got it's biggest push into the spotlight after Unity's pricing debacle not too long ago. People quickly forgot Unity used to be #1 with indies and the fallout has been the rise of Godot and Unreal being more widespread in the indie space, filling the void.

Godot was pushed as the open source replacement for Unity but it has nowhere near the same amount of features or stability Unity offered. Godot's major problem is that it bills itself as an entry level engine for beginners but is nowhere near ready for production and won't be for years. Part of why it has a small but loud online following is because you either make the choice of betting it all on Godot being the future, and choose to invest your time and grow along with the engine, or pick a much more mature and reliable engine to work with like Unity or Unreal.

My own issue with Godot is that while it's open source, it's future and entire direction for the engine is still in the hands of Juan and his group who have several times already ignored actual good updates to the engine by the community and instead went with their own solution, only to later backtrack and accept the community's input once theirs was shown to be shit. They've also ignored advice from industry developers about how to improve their engine, only to ego push whatever solution they personally wanted and will break things to make it work.
Anonymous No.721201259 [Report]
lacks a lot of tools and assets
Anonymous No.721201327 [Report] >>721201409
>>721200941
Has a bunch of fixes godot didn't do for over a decade. It was released after Godot's PR person started bragging about being pro-woke (yes, it was a troon). Slowly people starting digging into Godot's past and found out many unaddressed issues. Redot fixed many of them.
Anonymous No.721201348 [Report]
>>721198580
When you look at these numbers, keep in mind that 80% of Unity games are asset flips that Jim Sterling used to review on his channel, because of abundance of free assets and libraries for Unity.
Anonymous No.721201409 [Report] >>721202350
>>721201327
wait really? where's the changelog, i can't find it
Anonymous No.721201615 [Report] >>721201898 >>721202123
>>721198982
it's shitty BECAUSE it's open source, or more specifically yet another foss we-have-excel-at-home copy of actually useful software
Anonymous No.721201639 [Report] >>721201840 >>721201975
>>721198982
can confirm
god the c# integration is bastard child tier awful. it has even timing issues in specific usecases
Anonymous No.721201840 [Report] >>721201975
>>721201639
yeah, I don't know what's worse
using that retarded piece of shit that gdscript is or using c# and feeling like they don't even want to have an integration with it in the first place
nah, I know gdscript is worse, but godot's c# treatment is so bad it's not even funny
Anonymous No.721201898 [Report]
>>721201615
Blender is open source
Chuds lost
Anonymous No.721201949 [Report] >>721202048
>>721198580
>behind renpy
Fucking kek
Anonymous No.721201975 [Report] >>721202071
>>721201639
>>721201840
>t. nodevs who "code" exclusively with Claude
Anonymous No.721202006 [Report] >>721202098
>>721198580
>With the amount of noise Godot users make, you'd think there'd be more.
freetardism is fundamentally an evangelical religious movement
Anonymous No.721202048 [Report] >>721202157
>>721201949
What exactly makes you kek about shitty VN slop? VNs are stupidly easy to make, no wonder there's thousands of them
Anonymous No.721202057 [Report]
>>721198546 (OP)
This thread gets made almost daily
Anonymous No.721202071 [Report] >>721202245
>>721201975
they're complaining about poor implementation of a more powerful language and your conclusion is that they don't know how to code? throwing stones out of a glass house, are you?
Anonymous No.721202098 [Report] >>721202142
>>721202006
Just like maga, huh
I guess freetardism is based then
Anonymous No.721202123 [Report]
>>721201615
That comparison is actually perfect because there is an open-source Excel alternative that is identical to it aside from not having spyware.
Anonymous No.721202138 [Report] >>721202362
>>721200568
It's an in-house language that behaves identically to python. And while you can try using other languages it's pretty obvious you're going to be treated like a second-class citizen support-wise for not using the intended language.
Anonymous No.721202142 [Report]
>>721202098
remember that you become what you pretend to be
Anonymous No.721202157 [Report]
>>721202048
I wonder if it counts the games in version alpha 0.01
Anonymous No.721202245 [Report] >>721202304 >>721202345 >>721202679 >>721204912
>>721202071
>poor implementation of a more powerful language
How can implementation be poor when they use Microsoft's implementation you illiterate nigger
They literally use Microsoft's SDK

This isn't the hill for you to die on, chuddie, you re out of your depth
Anonymous No.721202304 [Report] >>721204912
>>721202245
>How can implementation be poor when they use Microsoft's implementation you illiterate nigger
you just made it clear you have no idea what you're talking about, you fucking retard
Anonymous No.721202345 [Report] >>721202464
>>721202245
you realize we recognize that as the complete gibberish it is, right?
Anonymous No.721202350 [Report] >>721202397
>>721201409
he's never going to reply to you lmao
Anonymous No.721202362 [Report] >>721202530
>>721202138
It's clear that you never tried to program in Godot, stop posting it's embarrassing
Anonymous No.721202397 [Report]
>>721202350
yeah i figured as much
Anonymous No.721202464 [Report]
>>721202345
Yeah because you don't know what SDK means you tech illiterate loincloth

Bye
Anonymous No.721202509 [Report] >>721202543 >>721202870
>>721198546 (OP)
>>721198580
Loads of issues that stem from Juan + co's incompetence, including preventing industry standard functionality from being implemented because they are hipsters.
Anonymous No.721202530 [Report]
>>721202362
I literally did try to use the c# version of godot at one point. Emphasis on try since it wouldn't work. Later I used it again and they had since fixed the problem I was having in the earlier version. But that was a pretty clear sign to me of the sort of roadblocks I could expect when not using the intended language.
Anonymous No.721202543 [Report]
>>721202509
>including preventing industry standard functionality from being implemented because they are hipsters.
such is life with freetards
Anonymous No.721202679 [Report] >>721203371
>>721202245
Don't they funnel C# through a gdscript converter, which is why C# scripts are lower performance than they should be, among other things?
I still remember the debacle around them fucking up their raycasting implementation and denying it for months until they sorta fixed some of it.
Anonymous No.721202870 [Report] >>721202934 >>721204152 >>721206023
>>721202509
GIMP is suffering from the same issue.
There's so many good features that PS has, that GIMP refuses to implement because they're more obsessed in "we're-not-photoshop" optics, than being an actually competent software.

Now Gimp is like 15 years behind the competition, and the dev team somehow thinks that's good because at least they're not another PS clone.
Anonymous No.721202934 [Report] >>721203093
>>721202870
i mean the thing is named The GIMP. if they don't take themselves seriously you shouldn't either.
Anonymous No.721203019 [Report] >>721205073
>>721198580
>>721198546 (OP)
>"Lound minority"
>7th of ALL game engines
>Often compared to unity which is literally the 1st
>Only became more or less usable around a year ago.
>Compared to engines that are literally 2 decades old or more, with all the learning resources available to them.
>Free, lightweight, open source.
>Free.
This is why so much talk.

Granted, until it established itself as a good "high fidelity" slopa platform, it wouldn't get big, since the majority of the "where are the games at" question about it is ironically boils down to "where is the 3A slopa"?...so much for fucking standards..
Also, it doesn't have a official console support so big slopa factories wouldn't even look in its direction because of that, not to mention active development that is leads to uncertainty.
Anonymous No.721203049 [Report]
Was very inspired programming my node administrator but then things happened and I've been too tired to continue.
Thanks for reading my blog
Anonymous No.721203093 [Report]
>>721202934
The name really is egregious. Just fucking change it you god damn retarded spergs!
Anonymous No.721203305 [Report]
When are we finally getting a Node.js engine so I can make games on Javascript?
Anonymous No.721203340 [Report]
>>721198546 (OP)
project nortubel
Anonymous No.721203371 [Report]
>>721202679
>Don't they funnel C# through a gdscript converter, which is why C# scripts are lower performance than they should be, among other things?
Wouldn't that make C# as slow or slower than gdscript then? From what I know it's faster.
Anonymous No.721203587 [Report]
A game that uses a prebuilt engine will lack sovl unless the devs really give a lot of fucks. A game built from scratch is harder but much more soulful. Nothing is a bigger turn off than a game having that “unity/unreal feel” but it seems like most devs can’t shake it for some reason. An odd phenomenon, notch was right
Anonymous No.721203601 [Report] >>721203720
I like coding in Godot, I find the experience very enjoyable, as long as you know how to code and stay in 2D
Anonymous No.721203681 [Report] >>721204050
>>721198704
Unity objectivity is the best engine for indie devs to use, so no matter what you heard proof is in the pudding.
Anonymous No.721203720 [Report]
>>721203601
I really hate control/ui nodes but I like everything else
Anonymous No.721203787 [Report]
>>721198704
Indie devs love unity besides that shit they pulled in 2023. It's light and really fast to prototype with, and C# is extremely approachable.
Godot will pull ahead in eventually but devs hate hate hate switching engines, and there's too many resources for Unity
Anonymous No.721203964 [Report]
Like I stopped for months, and then I was afraid I had forgotten everything, so one day I was kinda happy because some uh, yeah I was happy so I tried again and I hadn't forgotten a single thing and I was like "ok this isn't so bad, but it's late I can continue tomorrow" but that tomorrow never came, weird desu
Anonymous No.721204050 [Report] >>721204418 >>721204848
>>721203681
What does Unity have that sets it apart aside from the Israeli spyware?
Anonymous No.721204152 [Report]
>>721202870
What pissed me off is some of the features are hidden behind contributers names in the menus, I can't remember the specific example but if you wanted a gaussian blur or something it was like image > filters > bigdick69 > Gaussian blur.
This is great for the OSS guys to wank each other off but if I'm a user I don't give a fuck about the authors.
Anonymous No.721204418 [Report]
>>721204050
Its feature complete, "battle tested", there's 10000 tutorials, DOTS, shadergraph, all the built-in stuff means if you wanna make an fps game it's a couple of clicks and you've got a player with a gun and animated enemies pathfinding in 3d.
Its pretty good, it has problem and limitations like anything though.
Anonymous No.721204581 [Report] >>721204724 >>721204983 >>721205125
>>721198546 (OP)
>Why is Godot so unpopular?
It's still relatively new and niche, and up until version 3 (we're now on 4.5), it was solely a 2D engine.

Also, FOSS software seldom has the marketing power behind them, like paid proprietary applications. Epic really keeps pushing the UE5 down people's throats in the gaming industry and at universities these days, and Unity still gets traction thanks to being the first "free" generic 3D game engine available to normies, years prior Unreal copied their style.

As an oldfag who has used all 3, I prefer Godot's design and performance over the rest.
Anonymous No.721204589 [Report] >>721205141
>>721198546 (OP)
I've recently been learning all the gamedev stuff with Godot so I don't know if it's just this engine that sucks dick, but making something as simple as a 2D platformer is really fucking complicated because there's no good simple way to do pathfinding that isn't top-down or grid-based. And the engine has virtually no out-of-the-box stuff like simple text boxes or GUI functionality so I have to waste hours looking up tutorials and shit for something that like 99% of games are going to need regardless
Anonymous No.721204724 [Report] >>721205158
>>721204581
>11 years
>i-i-i-it's still new guys
Anonymous No.721204848 [Report] >>721205074
>>721204050
>sets it apart
Apart from what? Unity is THE engine for indies.
Anonymous No.721204912 [Report]
>>721202245
the c# godotbridge is assssssssss
its not an .net sdk issue. its a godot integration issue. try to write a godot ui editor plugin that uses their c# plugin api. you will see the issues immediately. the engine will refuse to work.
>>721202304
the problem is even deeper. sometimes the c# stuff runs ahead of godot shit (because its faster kek) all the async signals get fucked in the ass and everything desyncs.
Anonymous No.721204935 [Report]
it's an engine that's more about being part of the "community", joining the discord, participating in weekly gamejams and telling everyone how super cool and great godot is, and less about making games
Anonymous No.721204983 [Report] >>721205252
>>721204581
>prefer Godot
>for performance reasons
Literally the dumbest thing I've read all day.
Anonymous No.721205073 [Report] >>721206230
>>721203019
>Only became more or less usable around a year ago.
YOU FUCKERS SAY THIS EVERY YEAR
Anonymous No.721205074 [Report] >>721207360
>>721204848
I switched from Unity to Godot and there hasn't been a single thing I've missed about it.
Anonymous No.721205125 [Report] >>721205326
>>721204581
>Also, FOSS software seldom has the marketing power behind them,
lmao yeah except for all you fanatic faggots who can't shut the fuck up about how great it is (it isn't)
Anonymous No.721205141 [Report]
>>721204589
Godot offers more GUI tools than a lot of engines, it's the one thing it's best at imo
a textbox is just a label node under a panel or container
increment visible_text in a script for a typewriter display effect, listen for input to switch to next message
functional textbox in like 5 minutes
Anonymous No.721205158 [Report] >>721206443 >>721206872 >>721207254
>>721204724
>it's still new guys
Yes.
Unity is literally 20 years old now, with v1 arriving in June 2005.

Meanwhile, Unreal Engine is soon turning 30 (thirty), with the first version shipping with the release of Unreal itself, 1998.

Those years really make a difference, with constant improvements + growth of their communities polishing and expanding their UIX and capabilities. And with two sizable competitors, a newcomer such as Godot has harder time convincing older industry vets to switch over and learn a whole new set of rules.
Anonymous No.721205252 [Report]
>>721204983
Identical 3D scene in Godot literally runs like 100-200 fps faster in Godot than Unity for me. The compiling of the final game is also quicker, as is shader compilation.
The user interface itself is also much smoother, and small hot-fixes don't break the projects like Unity does.
Anonymous No.721205326 [Report] >>721205956
>>721205125
Dude, I've barely used the engine even for 6 months as I'm speaking. You are absolutely delusional if you think le ebinn Chinese comicbook forum website's posts to equal a "marketing campaign".
Anonymous No.721205338 [Report] >>721205431
>>721198546 (OP)
Unity has its problems, mostly on the licensing/business side, but it's a mature engine, even if a bit bloated when it comes to render pipelines (haven't tried Unity 6 yet). Godot doesn't have the feature maturity yet to actually compete. Lord knows if it ever will.
Anonymous No.721205431 [Report] >>721205823
>>721205338
>Godot doesn't have the feature maturity yet to actually compete
You really need to explain this statement in more detail.
What is it that you believe Godot "lacks" as of now?
Anonymous No.721205694 [Report] >>721205826 >>721207473 >>721207617
>>721198546 (OP)
this reminds me, did silksong end up being made in godot after all? or did they stick with unity?
Anonymous No.721205823 [Report]
>>721205431
Stability.
4-5 different iterations of lighting engines, 3d looses features just to gain them back a few versions later, even 2D functionality gets altered with things like the recent tilemap collision changes just bricking previous code that needed exact tile location and information from the tilemap.
Anonymous No.721205826 [Report]
>>721205694
it's unity
sorry, godotsister...
maybe next time
Anonymous No.721205847 [Report]
>godot
>gimp
>kdenlive
>audacity
>obs
>vlc
>libreoffice
>dust3d
>blender
>lmms
oh yeah, it's time to make some money for absolutely free
Anonymous No.721205956 [Report]
>>721205326
the convert is always the most fervent
Anonymous No.721205980 [Report]
Ok so I was doing a tutorial on blender but although the Transitions were smooth they took me too long to make manually and using geometry nodes seemed redundant when I could just use Godot, so I started programming an UI and then I got roadblocked by Godot's weird quirks but nothing that wasn't manageable, took me a while but I got the aesthetics the way I wanted, then what I thought would be the easiest part stalled me completely, I realized I didn't know shit about managing data so I gave it a few days to clear my mind. So the problem was that I had to spawn entities that could be updated...hmmm, now that I think about it it's like an RTS brb
Anonymous No.721206023 [Report]
>>721202870
Man I fucking hate GIMP. I've used Photoshop before and paint.net as a light replacement in recent years, a bit of Krita too. Then I tried GIMP for the first time and the whole UI/UX feel like they came from some alternate universe with different conventions or like it was made by actual aliens. What an unusable piece of shit
Anonymous No.721206141 [Report]
>>721198546 (OP)
engine for wanna be devs
Anonymous No.721206230 [Report] >>721206790
>>721205073
This. I remember when the claim was that Godot wasn't worth using before but the latest version really sorted out all the problems and now it was a worth using

...except I remember back when it apparently WASN'T a worth using and still had all the problems you're now acknowledging it had. Godotfags were still pushing it.

I apparently couldn't trust them back then, why trust them now?
Anonymous No.721206443 [Report] >>721206712
>>721205158
unreal at three years old in 1998, was a much better engine than godot, 11, is today.
Anonymous No.721206712 [Report] >>721207134
>>721206443
>build a single scene
>500 MB
Anonymous No.721206790 [Report]
>>721206230
>I remember when the claim was that Godot wasn't worth using before but the latest version really sorted out all the problems and now it was a worth using
same but it's gnome and it was 20 years ago and they're STILL doing that shit

freetardism never changes
Anonymous No.721206872 [Report]
>>721205158
...yes anon barring some interstellar time dilation shit Unity will in fact always be older than Godot. It's not really saying anything.

The question to ask is what was Unity like at the age Godot is at now and at 11 years Unity was already in the throws of killing the "no good games" claim by being used to make a number of megahits. The best defence to make for Godot is to start arguing it's already "made it" with its own success stories. Not trying to argue its "still young".
Anonymous No.721207134 [Report]
>>721206712
>Memory 16 MB (32 recommended)
Anonymous No.721207227 [Report]
No advantages vs unity. They had a golden torch with the whole unity fiasco and they blew it. Gdscript sucks and Godot is owned by trannies, which explains why it is a failure
Anonymous No.721207254 [Report]
>>721205158
Unity at 11 years old (2016) was already more adapted than Godot is today lmao
Stop coping
Anonymous No.721207297 [Report]
it's an alright engine for quickly prototyping stuff, plus it's lightweight so most people can run it on toasters. it's not popular cuz it's new and most people see unreal used on a game they grew up with and cling to it as a result. same with unity. that or they see all the assets that can speed up their workflow, although godot has some assets now. godot has the issue of not really being set in stone with how it wants to do things yet, it's still being modified so it's going through the blender phase where you shouldn't really build a large scale project yet with it. it's strictly an indie dev fucking around tool still.
Anonymous No.721207360 [Report] >>721207678
>>721205074
Wait until you try to make your game available on various platforms
Oh wait, you will NEVER get to that point anyway
LMAO
Anonymous No.721207473 [Report]
>>721205694
Biggest Godot hits are niche games. Popular in their niche, but "silksong-levels" of mainstream traction.

https://godotengine.org/showcase/

There's like, 4 actual games there that hit relative popularity.
Anonymous No.721207617 [Report]
>>721205694
Biggest Godot hits are niche games. Popular in their niche, but NOT "silksong-levels" of mainstream traction.

https://godotengine.org/showcase/

There's like, 4 actual games there that hit relative popularity.
Anonymous No.721207678 [Report] >>721207785
>>721207360
Releasing games is easy tho, you can just make something incomplete and then publish it, I mean that's what most indies do, all the platforms are plagued by games that are basically reskinned engine examples.
Anonymous No.721207785 [Report]
>>721207678
>Releasing games is easy tho, you can just make something incomplete and then publish it
Oh sweet child
Anonymous No.721207903 [Report]
Is this what the election tourists have been reduced to? Did the Epstein stuff mindbreak them?