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Thread 722882223

100 posts 20 images /v/
Anonymous No.722882223 [Report] >>722883860 >>722884713 >>722884941 >>722886089 >>722886169 >>722886884 >>722888658 >>722892923 >>722898459 >>722899476 >>722900798 >>722902434 >>722908417 >>722909252
It's harder than Silksong.
Anonymous No.722883198 [Report] >>722883860
Only if you wanna 100%
Anonymous No.722883860 [Report] >>722884878
>>722882223 (OP)
This isn't up for debate
>>722883198
The equivalent of Dark World is Act 3 in Silksong. Base game SMB is far harder than Acts 1+2 of SS. DW is harder than Act 3. Extraneous shit like Cotton Alley and Warp Zones are like Steel Soul runs
Anonymous No.722884713 [Report] >>722884878 >>722887295 >>722888797
>>722882223 (OP)
I thought this was pretty obvious, Rapture and End BTFO anything in Silksong let alone shit like the IWBTG warp zone, the Cotton Alley, the Cotton Alley Dark World, the Internetz and especially the achievements where you have to beat the whole game without dying once
Anonymous No.722884878 [Report] >>722885117 >>722888270 >>722894640 >>722895050
>>722883860
>>722884713
Is Dark World even that hard? People only ever mention the difficulty of the last 2 Dark Worlds (Rapture and Cotton Alley). I don't think I've seen a single soul discuss about the difficulty of the rest of the game though in the past decade.
Anonymous No.722884941 [Report]
>>722882223 (OP)
Celeste is harder
Anonymous No.722885117 [Report] >>722886097 >>722887295 >>722889347
>>722884878
Because Meat Boy is a small fanbase that doesn't have newcomers, so people will only talk about the worlds that are still hard to experts. But on your actual playthrough, even Forest, Hospital and Salt Factory Dark Worlds can destroy you if you aren't careful, let alone Hell onwards.
The difference between Hollow Knight and McMillen's games is that HK is the casualfag's "hardcore game", everyone knows about it and tries it once. Edumnd's games are ACTUAL hardcore games, comparatively limited audience of which around 20% or less beat the actual games and less than 1% go for the hardest achievements, let alone beat them
Anonymous No.722886089 [Report] >>722907087
>>722882223 (OP)
The first 1/3 of Rayman is harder than the entirety of Silksong
Anonymous No.722886097 [Report] >>722888879 >>722889310 >>722892097 >>722903953
>>722885117
Also note that Meat Boy is comparatively the most popular and possibly easiest of Ed's games, Isaac and TEiN are far harder and more niche
Anonymous No.722886169 [Report] >>722886314
>>722882223 (OP)
>checkpoints every minute
>never really lose any substantial progress upon death
Yeah nah, any retarded monkey could beat this via trial and error just like all the flash-inspired slop from that era
Anonymous No.722886314 [Report]
>>722886169
>Thinks Meat Boy has checkpoints
>Thinks trial and error isn't how you beat HK
>Thinks trial and error is easy and everyone can do it
Try thinking harder next time anon
Anonymous No.722886884 [Report]
>>722882223 (OP)
Precision platformers are pure cancer
>inb4 git gud
I don't care
Anonymous No.722887295 [Report]
>>722884713
IWBTG was actually not too bad. Sure I died a lot and my fingers got sore but The Kid is a godsend for no deaths on some worlds. Getting past the first level is the biggest hurdle for that character warp zone. After the next two parts kicked my ass I was wondering if I could do it that night but I got lucky. Glitch levels can be annoying but not too bad. The achievements I got left are Dark Hell, All of Rapture, and all of Cotton Alley for no deaths and that's it. I took a break because I got a job now so maybe I'll go back and try again. Golden Gift wasn't too bad after The Kid's levels.
You gotta use community tactics like saving yourself by exiting to map, knocking out hard levels/RNG levels and using specific characters on specific levels. Dark Salt Factory especially. I have like hundreds or thousands more deaths because I was just mindlessly bashing my head against that no death run. Hell wasn't too bad but man I don't like dark hell.
>>722885117
Dark Hospital is a bitch for no death. But considering the rest it isn't too bad.
Anonymous No.722888256 [Report] >>722889137
this made me break my xbox
https://www.youtube.com/watch?v=en8ayXk2UkA
Anonymous No.722888270 [Report] >>722888393
>>722884878
Its hard but doable, as long as you know how to play with the sprint button pressed all the time but most people who played it, couldnt even finish the game.
Source? I guess steam achievements. Only 7.1% of the people who played this managed to finish the game. The question is, will we ever see another precision 2d platformer like super meat boy ever again? SMB 2 and that upcoming 3d game dont count
Anonymous No.722888393 [Report] >>722888774 >>722890324
>>722888270
The End is Nigh is the ACTUAL spiritual sequel made by McMillen, Meat Boy 2 is a shitty "sequel" made by none of the people responsible for the original game
Anonymous No.722888658 [Report] >>722888849
>>722882223 (OP)
Its a game with 10 second levels and infinite lives. Its not hard.
Anonymous No.722888774 [Report]
>>722888393
>The End is Nigh
Absolute GOAT soundtrack but somehow I've never seen anyone talk about it.
https://www.youtube.com/watch?v=giUh5r-Ancg
Anonymous No.722888797 [Report]
>>722884713
The game is so shittily designed that you only start learning the controls properly when you reach The End, up until that point it's all rote memorization.
Anonymous No.722888849 [Report] >>722889092
>>722888658
play dark world hell then get back to me.
Anonymous No.722888879 [Report] >>722893939
>>722886097
>Isaac
>niche
you people are legit retarded
Anonymous No.722889092 [Report]
>>722888849
>play this extra content
I've beaten Dark Cotton Alley so I'm entitled to having opinions about this game. fag
Anonymous No.722889137 [Report]
>>722888256
at least the music in the 2015 version is menacing but fitting for these stages.
Anonymous No.722889189 [Report]
It’s only harder if you play as tofu boy and nobody is playing as him.
Anonymous No.722889204 [Report]
was he ever funny?https://www.youtube.com/watch?v=N874LFeLhYs
Anonymous No.722889310 [Report]
>>722886097
binding of isaac is a very easy game
Anonymous No.722889347 [Report] >>722893939
>>722885117
TEIN Kicked my ass hard and i have 100% on smb. that game is hard as shit
Anonymous No.722890324 [Report] >>722903429
>>722888393
>The End is Nigh
Huh, I didnt know this game existed. It does look like a proper SMB sequel. I will buy it next sale. Thanks for the info anon
Anonymous No.722891330 [Report] >>722891952
smb was the "meme hard" game of the day that the stupid fans couldn't stop screaming "OMG ITS SO HARD" and when it was just average and whatever. srly, you could find harder flash games. In way a lot like Silksong but even that does hard better than meatboy.
Anonymous No.722891952 [Report] >>722892639 >>722894523 >>722905878 >>722906049
>>722891330
Super Meat Boy has real difficulty, Troonsong has pretend artificial difficulty and tedium. That's why Super Meat Boy is a good game, and Troonsong is slop only liked by human trash.
Anonymous No.722892097 [Report] >>722893939
>>722886097
You are out of your fucking mind if you think meat boy is more popular than Isaac. Literally just go look at steam reviews.
Anonymous No.722892256 [Report]
Having no punishment for dying and just being sent immediately back into the 15 second level to keep throwing yourself at it over and over isn't difficult. Games that actually punish you for dying filter shitters as they require a bit of conviction and perseverance. An actual challenge to overcome. ADD riddled retards can't handle this and then come into threads crying about the game.
Anonymous No.722892639 [Report] >>722893939
>>722891952
10 second checkpoints disguised as "levels" is peak troonery
Anonymous No.722892923 [Report] >>722895553
>>722882223 (OP)
I Wanna be the Guy is harder than both
Anonymous No.722893939 [Report] >>722894523 >>722895734 >>722900342 >>722903953
>>722888879
>>722892097
Isaac is only more popular culturally because it became like fucking Deltarune with the shitty Isaac memes, but less people play it overall than Meat Boy at its prime.
>>722889347
End is Nigh is an actual nightmare to complete normally, let alone the additional worlds and the Future, the cartridges, the glitched cartridges and the final challenge of beating the intro without dying
>>722892639
Horrible bait, Hollow Knight as the name implies is a hollow game with fake artificial difficulty which is only pushed because of its artstyle which appeals to actual troons much like that one Oni game. Meat Boy is ACTUALLY hard and you have absolutely not played it and it shows
Anonymous No.722894523 [Report]
>>722891952
>>722893939
>ok why is this game bad
>TROONS TROONS I CAN'T STOP THINKING ABOUT TROONS
It's funny, /v/ somehow went from saying that trannies are the cause of every game being shit because they can only play easy games to /v/ saying that trannies are the cause of every game being shit because they can only play hard games. I guess in the current world, real gamers only enjoy cutscene walking simulators and if you want any challenge at all you're a troon.
Anonymous No.722894640 [Report]
>>722884878
Cotton Alley is full of the most pixel perfect spacing bullshit ever.
fuck Cotton Alley.
Anonymous No.722895050 [Report]
>>722884878
chapter 4 dark world is difficult and frankly really gimmicky. 5 and 6 are very difficult. 7 is literally autistic, it's an extra "fuck you" to even the good players. so, 7 dark world is the only part of the game I would never replay.
>no death cheevos
again, there for the autists. enjoy replaying levels ad infinitum, spergs.
Anonymous No.722895553 [Report]
>>722892923
absolutely shat on by the average JPN troll level in MM2
Anonymous No.722895734 [Report]
End is Nigh was harder than silksong
>>722893939
>less people play it overall than Meat Boy at its prime.
i refuse to believe this
Anonymous No.722895816 [Report] >>722896161 >>722896364 >>722899398 >>722901645
>indie precision platformer
Anonymous No.722896161 [Report]
>>722895816
I wouldn't even count VVVV in that genre, the only challenging bit is that post game, i came, i saw, i conquered level.
Anonymous No.722896364 [Report]
>>722895816
>VVVVVV
>precision
Anonymous No.722898459 [Report]
>>722882223 (OP)
Silksong's difficulty is overblown. If you are patient and willing to learn, then there are only 2 areas that are tiring if you fail at the boss and have to repeat them over and over (Bilewater and Coral). It's 8/10 difficult at most, challenging, but doable by a majority of players.
Anonymous No.722899398 [Report]
>>722895816
replace VVVVVV with Bzzzt
Anonymous No.722899476 [Report] >>722899645
>>722882223 (OP)
Yes but it's fun and fair which makes it easier to get through the difficulty, meanwhile Silksong's tediousness makes it feel harder.
Anonymous No.722899645 [Report] >>722899752
>>722899476
You prolly got filtered by rapture
Anonymous No.722899752 [Report] >>722900261
>>722899645
I beat the Last Judge then I saw a clip of a later boss fight with shit tons of gauntlets, this is where I decided I had enough self-esteem to not undergo this shit.
Anonymous No.722900190 [Report]
its harder but feels organic because its a split second sprint, with essentially dropping you into the stream immediately.
It literally doesnt waste your time, only tests your reflexes to the max
Slopsong tests your reflexes whilst actively prolonging everything and dropping the most annoying shit into the mix to waste your time even more, tipping over the rubicon of challenging into pure frustration and annoyance. When you finish something in silksong its always a "thank fuck this retarded shit is over" type of feeling
Anonymous No.722900261 [Report] >>722900845
>>722899752
I noticed Silk song was designed like shit when I took contact damage from a stunned boss.
It's not a hard game, I played all the way through and noted countless problems like the fact that pogo i-frames are inconsistent and sometimes you will randomly get damaged instead of the pogo working.

the game also has absolutely no difficulty curve. if anything it's inverted and gets easier.
the main bosses are easy as shit while some of the side bosses are just pure trash design. Grandmother silk is the easiest boss in the whole game and it's the final boss.
and every boss has like 30% more HP than any reasonable person would give it so the fights just drag on and are repetitive for the sake of it.
Anonymous No.722900342 [Report] >>722900661
>>722893939
schizo retard, SMB isn't a hard game
Anonymous No.722900537 [Report] >>722900780 >>722901587 >>722903592 >>722903729 >>722909723
I haven't played Meatboy or Silksong yet, can I get a non-meme answer? Which one is honestly harder? I'm gonna play both but Im genuinely curious
Anonymous No.722900661 [Report] >>722901491
>>722900342
Show me your 100% on cotton alley then.
Or at least the hardest glitch levels and THE GUY achievements.
Anonymous No.722900780 [Report]
>>722900537
Meat boy is way harder you will die 1000x more.
Silk song is not hard at all, you wont even die that much but the game has no respect for your time and likes to waste a lot of it on pointless irrelevant padding.
Anonymous No.722900798 [Report]
>>722882223 (OP)
yeah, but it's less annoying so nobody minds.
Anonymous No.722900845 [Report]
>>722900261
the timing of moves, iframes and hitboxes was inconsistent in HK too. Thats why some things like path of pain, or pixel perfect fight with nkg felt almost fucking random when you all of a sudden didn't manage a pogo with exact same rhytm. Floaty controls on switch and ps didn't help either. But silksong somehow doubled down on it.
The design of the game is whack
Anonymous No.722901491 [Report] >>722901571 >>722901694 >>722901805 >>722910808
>>722900661
>show me your 100% or shut up
Nobody is going to throw a tantrum if you say that Crash 3 is an easy game and demand 100% completion. You're demented. The base game should be representative of what the game, not the optional/bonus content.
Anonymous No.722901571 [Report]
>>722901491
*what the game is
Anonymous No.722901587 [Report]
>>722900537
silksong doesn't have precise platformer just yet and It's a metroidvania. nothing's too hard if you're able to process ideas and do a basic problem solving (half the /v/ cannot do this simple task). Its difficulty is massively overblown because they're stupid. for SMB, unless you're doing a deathless run. no, not really.
Anonymous No.722901645 [Report]
>>722895816
Super Meat Boy is good though. Celeste is tranny cringe.
Anonymous No.722901694 [Report] >>722901830
>>722901491
Cotton alley is a story level. No shit 1-2 is easy
Anonymous No.722901805 [Report] >>722901876 >>722902964
>>722901491
YOU MEAN CRASH 4?
THE WHOLE POINT OF CRASH 1-3 IS TO 100% that's where all the fun is.
Anonymous No.722901830 [Report]
>>722901694
So what?
Anonymous No.722901876 [Report] >>722901937
>>722901805
Doesn't matter. There's literally nothing to get mad over.
Anonymous No.722901937 [Report] >>722902003
>>722901876
I just can't believe you confused crash 3 with Crash 4.
Anonymous No.722902003 [Report] >>722902258
>>722901937
I've only played the first 3 games.
Anonymous No.722902258 [Report] >>722902275
>>722902003
OK well 100% in Crash 3 is fun you loser.
Anonymous No.722902275 [Report]
>>722902258
You're bragging about beating a children's game.
Anonymous No.722902434 [Report]
>>722882223 (OP)
i remember finding SMB fun, but i never finished it for some reason. maybe i wasn't good enough
Anonymous No.722902649 [Report]
REFERENCES LMAO!
Anonymous No.722902964 [Report]
>>722901805
>you didn't 100% it!
>you didn't beat it!
lol
Anonymous No.722903429 [Report] >>722903729 >>722903745 >>722910808
>>722890324
End is Nigh is awesome but the ending is a gigantic fuck you
the game turns into a massive endurance run and the number of lives you have is related to the objectives you completed before beginning the final sequence. How much of a gauntlet of new SMB levels could you clear with limited lives? You’re about to find out
Anonymous No.722903592 [Report]
>>722900537
Depends on how you look at it. SMB levels are bite sized. You’ll “die” a lot, sure, but it means little. What is death? Taking any damage, making any mistake. SMB calls that “dying” because restarting dozens of times in a row is how you play it.

You’ll take more damage in Silksong than you will in SMB. Silksong just doesn’t give you infinite retries, it expects you to manage your health. If SMB were balanced like silksong, after dying 10 times on a map, you’d get sent back 8 maps and have to do them all again.
Anonymous No.722903729 [Report]
>>722903429
>massive endurance run
This is the point or something. Edmund says its autobiographical and its about game development wearing you down or whatever

>>722900537
Its Dustforce
Anonymous No.722903745 [Report]
>>722903429
>you have to play more to beat the game faster
wow, it's almost like it's a fucking video game
Anonymous No.722903953 [Report] >>722910808
>>722886097
>>722893939
Isaac is one of the highest rated games on steam, there is nothing niche about it.
Anonymous No.722905878 [Report]
>>722891952
SMB is guitar hero disguised as a platformer. On top of not being real difficulty, it's fucking dogshit boring game design and every single NES platformer blows it out of the water, including the shit ones.
Anonymous No.722906049 [Report] >>722906870
>>722891952
Troonsong is just DDR disguised as a platformer. You press buttons at the correct time and you win, I mean it's pretty much the same thing really I swear.
Anonymous No.722906870 [Report] >>722907712
>>722906049
Silksong isn't designed via the "draw path then surround it with instakill spikes" method used by smb and celeste. It's a real video game designed with multiple paths to victory. SMB works like ddr or guitar hero, you just follow the set out path the developer put for you. Here's the green button, press it. SMB is basically the path of pain from hk1, which is a shitty hidden level designed for completionist freaks.
Anonymous No.722907087 [Report]
>>722886089
I'd argue the middle of the game (around Picture City and Caves of the Skops) are harder than the rest of the game
Candy Chateau didn't feel hard
Anonymous No.722907712 [Report] >>722909172
>>722906870
>you just follow the set out path the developer put for you
so it's like some kind of... video game? whoa... super mario bros was guitar hero all along... you follow the path the dev set out for you and press buttons when it's necessary it's basically the same thing man... it's not some retarded and reductive argument at all...
Anonymous No.722908040 [Report] >>722909172
>Has a path the dev set out for you
>Has a start and end point
>Enemy gets close, you press button and they disappear like notes
>Even the shotgun is shaped like the note hallways
Damn bro, it's basically Guitar Hero, it's the exact same thing.
Anonymous No.722908417 [Report]
>>722882223 (OP)
>Back in the day you could release a game that is supposed to be hard and no one would say a thing
>Now if you release a game that is supposed to be hard people will write walls of text about how it isn't supposed to be this way
What changed?
Anonymous No.722909172 [Report] >>722910808
>>722907712
>>722908040
Fucking retard, in a normal video game like DOOM every decision is multi-layered and with complex consequences, in a onrails game like smb you can only follow the path or die. Lets say you are attacked by some aggressive basic flies in silksong. You can pogo them, you can stand under or beneath them and use knockback to keep them away, you can change location to get a more advantageous position, you can just facetank them, you can use silk skills or tools to kill them, every option you take also changes the options you will have available the next time you have a choice to take. And this is not unique to silksong but pretty much every video game works like this, even the first smb1 is more complex and well designed than smb (what a fucking gay and pretentious intentional choice of abbreviation by mcmillen, by the way)
Anonymous No.722909252 [Report]
>>722882223 (OP)
It’s a different kind of game though.
30x30 Picross can be tough too.
Anonymous No.722909723 [Report]
>>722900537
If you are trying to clear the game Super Meat Boy is harder. If you are trying to 100% either game, Super Meat Boy is harder. I would even argue just a normal clear of Super Meat Boy is harder than Silksong 100%
Anonymous No.722910232 [Report] >>722910270 >>722911198
>you can only follow the path or die
Man, this shit is basically Guitar Hero. No difference whatsoever.
Anonymous No.722910270 [Report]
>>722910232
hoe's mad
Anonymous No.722910808 [Report] >>722911006 >>722911198 >>722912398
>>722901491
I agree with the other anon, you're straight up retarded. The point of Crash 1-3 IS total completion, at least getting the gems and gold relics. It's with TfB Crash 4 that the devs stopped giving a shit about fair difficulty and you get massive difficulty spikes like the flashback levels or the new relics that outright require you to use exploits if you want to go for full completion
>>722903429
The Future isn't really the end though, you still got the glitched cartridges, glitched intro cartridge and then the final FINAL challenge is beating the intro without dying since dying there actually begins the game proper
>>722903953
Most people who play Isaac make it to Mom at best three times and quit, there isn't even close to an attempt to experience even a tenth of what the game has to offer
>>722909172
Kek you're seething so much. I like Doom but don't fucking act like it's some deep and complex game with many choices, it's usually just as onrails and bullshitty as SMB especially once you get to the additional levels (Thy Flesh Consumed, Plutonia, Legacy of Rust, Sigils). And that's talking about reasonable hard difficulty, as in Ultra Violence, not the utter bullshit that is playing them on Nightmare
Anonymous No.722911006 [Report] >>722911159
>>722910808
>Most people who play Isaac make it to Mom at best three times and quit
They still played it and know about it.
So, not niche.
Anonymous No.722911159 [Report]
>>722911006
This is retarded, just because they played it doesn't mean it isn't niche. Beating Mom a few times is the equivalent of beating Super Mario Bros' 1-1, it's literally fucking nothing
The gmae IS niche, it's like saying Earthbound isn't niche cause people talk about it. No, Earthbound IS niche because most people sucking it off have never played it and the few that do don't make it past the first few parts of the game kek
Anonymous No.722911198 [Report] >>722911430 >>722915070
>>722910232
It really goes to show how absolutely subhuman meat boy fans are if they think smb functions the same as their game
>>722910808
Doom ISN'T deep or complex, neither is silksong really, they are just normal video games, but even a normal video game is a mountain of complexity compared to super meat boy. That's what makes games like Celeste or meat boy such abject failures, they can't even muster the normal richness of any game or platformer, instead making the game like a simon says experience.
Anonymous No.722911430 [Report] >>722911874
>>722911198
Mate you're absolutely malding over a small indie game because we pointed out how its far harder than your beloved Silkshit kek
I mean if you think Meat Boy is some bad game because of some retarded idea that all people do the exact same thing to beat the levels (they don't, you can tackle levels in various ways and with many different characters but whatever), go ahead. You've already proven that you aren't even a valuable commentator since you've either not played it or not gotten past the actual hard part of the game, meaning you have zero experience playing it and as such literally have zero to base your complaints around.
Also despite my previous comment Doom IS more indepth than Silksong. HK in general is just a lame metroidvania, there are way better takes on the genre. Fuck I'd rather play NES Metroid
Anonymous No.722911779 [Report] >>722912828
Silksong isn't a very hard game. It's just frustrating & punishing in its design. A game where you have a series of discreet levels to complete lends itself to progressively higher difficulty curves, anyway. The open world aspect of Silksong prevents it from getting too hard in any one area, so the difficulty is artificially increased by overly punishing attacks/traps, etc.

These games shouldn't even be compared in the first place. SMB belongs to a kind of "challenge platformer" sub-genre where difficulty is integral to the design. Silksong is just an above average in difficulty RPG .
Anonymous No.722911874 [Report]
>>722911430
Super meat boy is definitely harder than SS and I have a irrational autistic hatred for it after encountering it in the xbox arcade era in 2010. Not fully irrational as it is a shit game but it's still part of my foundational worldview.
Anonymous No.722911906 [Report] >>722911969
not a humble brag I promise but I 100% that game as a retarded teenager so I don't know what the fuck is going on in this thread
Anonymous No.722911969 [Report]
>>722911906
It's one retarded redditor that's been spamming it for awhile, just report the thread and move on
Anonymous No.722912398 [Report]
>>722910808
>noo you need to collect every star in Mario 64 or you didn't play it!
you're a total moron
Anonymous No.722912828 [Report]
>>722911779
Super Meat Boy isn't a very hard game. It's just frustrating & designed to waste your time. A game where you have a series of short levels designed in a way where you learn by rote memorization and not by learning the mechanics. The infinite lives aspect of SMB prevents it from getting too hard in any one area, so the difficulty is artificially increased by arbitrary rhythm challenges (like that XOXO level or whatever the fuck it was), etc.

These games shouldn't even be compared in the first place. SMB belongs to a kind of "challenged platformer" a flash genre where reuse of assets and shit art is integral to the appeal.
Anonymous No.722915070 [Report]
>>722911198
>if they think smb functions the same as their game
>noooo!! only I'M allowed to make dumb and reductive arguments!!
ok, thanks for clarifying.