>>722906439
Yeah the game feels very unwilling to push itself in that sense, like it's afraid to pit you against enemies. Dead Space had those arena encounters as well but it also had a lot of enemies roaming the halls, ambushing you in unexpected places, a lot of different stuff. Cronos is "arena, wandering, arena, wandering, arena, wandering" and enemies are hardly present during those wandering phases. And you spend a lot of time wandering in this game, there is a lot of downtime where you're just walking to the next objective. I don't exactly mind this but I can tell this is gonna slaughter the already very little replayability it has.
The game always feels like it's still in some "introductory phase" and has yet to "get going". Like it starts slow, enemies are infrequent, ideas and mechanics are introduced slowly, but it never ramps up or anything, it keeps that pace pretty much the whole game. I still feel like I'm being eased into the game and I'm almost at the fucking end.