>>722962571
>Mass Effect 2 is more of an rpg than Mass Effect 3
How? Mechanically, it has worst skills, skill trees, weapons, non-existance of weapon mods, equipment weight and build variety. 3 also fixed the Paragon/Renegade mechanic where instead of having to mostly stay on one path or the other all the way if you wanted to hit lategame checks it came up with the single Reputation bar that's filled by both Paragon and Renegade points whenever you make a choice. Narratively, it features far less consequences to previous choices. The Human Council is gone, the rescued Council suddenly goes against their speech at the end of ME1, Cerberus is now a 20yo company founded by a glownigger instead of the 6 months old Alliance rogue black ops group it was stated to be, the decision regarding Garrus' future with C-Sec or the Spectres doesn't matter because he's turned into discount Batman, and 90% of sidequests' results are relegated to background radio messages. The game tried its hardest to be standalone and it shows, for there's no scene that tries to incorporate past choices into the narrative the way Thane's death, Verner's sidequest or the Genophage Arc do
>ME3 forced your personality aspects onto your character, such as Shepard becoming obsessed with Earth
Is that better or worse than ME2 forcing my Shepard to join Cerberus even though they massacred my unit in Akuze yet I'm not able to bring it up once? Or my Shepard's IQ dropping in Horizon just so the Virmire Survivor can leave the game after 30 seconds of screentime because keeping them around would mean having consequences for past choices and ME2 dreads being an actual RPG?
>Mass Effect 3 DID have some big decisions, but they all built off the choices you made in 1 AND 2
...so it makes those choices actually matter, you mean? What does murdering or reprogramming the heretics do *in* ME2?