>>722973118 (OP)
>2025
>anons still getting filtered by xcom 2 and crying
fucking hell this is pathetic
if you're that bad at the game, use reapers so early game is braindead
rush weapons first then armor
get experimental weapons if you want to break the game with ice
if you cant kill assassin with gamesense, use decoys, then shoot her
warlock = mindshield
hunter just shoot him
>it's complete RNG how those patrols move
pods move based on whether or not they're in red/yellow/green alert
making loud noises can attract pods to you, like breaking windows and shooting explosives
green = not alerted
yellow = investigating and will move around, if you make sounds, they will move in your general direction
red = pulled
avatar project isn't real, just ignore it until the bar nearly fills, then do a covert action to reduce it for free.
do a quick facility if you want more time
pay attention to how the levels are generated, the game doesn't have much randomization and you can easily notice the reused prefabs and common spawn spots (e.g. pod will always be around objective)
don't go for regions instantly, focus in one area, find one chosen, kill that chosen by doing the first base assault after you get mag + pred armor
dont cry when your solder dies, its easy to bounceback in xcom 2 and the game is already over on vanilla as soon as you get mag + pred as the snowball's already in full force, and if you abuse experi weps then the aliens can never win
the absolute state of this board