>>723046579
Tap shots are instantaneous hits to whatever they're tapped on.
Held shots are slower projectiles but a lot of them in rapid succession virtually a stream. They stun.
No reload. Always ready. Press as many or hold as long as you want. But being careful always shooting might accidently hit someone that isn't enemy, who'd be interesting to talk to and give you a story to go along to conclusion, or ask you help them with what you have already. It a little harder afterwards that hones you so hardship is less exponential. More linear.
Meet friends you deposit in others and see again. Serve an expectation of yourself, save the world, save a moment from only being memory.
Gameplay in combat of hold off, take out and hold your ground when surrounded. Close not the end if you shake and struggle hard enough.
Slashes (shaking phone/controller) silent.
Full auto loud as seen locally on screen.
Single shots echo for ages.
Shake screen harder to ensure a slash is final.
Sometimes better to stun enemies than kill them too. Work your way to the leader who might be made on your side. Gaining all they command as allies.
Need a world saved, you elsewhere in effect. And what you can't do. Keeping people alive and choosing to right to.
Balance your own survival with saving the bad guys and your lover who they bad might try to win or harm. Need to have any that live be good to her knowing by that they serve good that saves themselves.