>>723068230
>How is hades 2 compared to 1?
I tried 1 the other day out of nostalgia, and I have to say: Even though it took YEARS of fine tuning, there are things about the gameplay in 2 that make the experience go more smoothly. I'm talking about the sprint option. Zagreus feels like such an unga bunga lummox when you need specific Hermes boons to go fast.
I still stand by the main criticisms of gameplay: Bosses are more damage sponge-y, every weapon except the Supay Flames and Charon Axe is chronically overtuned to be JUST unfun enough using them leaves you with a nagging feeling they're about 80% weaker than they should be, and the way boons are designed feels very pushy about you using casts/playing a certain dirty, cowardly way. Overall though I do think if you enjoyed the first one you'll enjoy the second in terms of the flow of gameplay. It's a longer difficulty hike to feeling like you've mastered it, but once you do it's satisfying to get one curse to proc another even without duos forcing interaction. Latter-stage bosses (especially on Vow of Rivals, the game's version of Extreme Measures) feel like goddamn Touhou matches. How you'll feel about that probably depends on your tolerance for how difficulty gameplay; there are a lot of valid complaints about the sheer unfairness of 8 discs covering most of the screen in one attack but I kinda relish that challenge after how complacent the base game made me.
The story is a flat downgrade. As I said in previous Hades threads, as a whole it reminds me of a Michael Bay remake of Hades (higher stakes, less compelling character interactions due to Meli being a singleminded bootlicker) and right at the end it drops every loose end it set up in the most underwhelming way possible.
>switch 2 release
Dunno, not giving Nintendo my money that easily.