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Thread 723082887

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Anonymous No.723082887 [Report] >>723083429 >>723083437 >>723083792 >>723083878 >>723084040 >>723084085 >>723084493 >>723085073 >>723085125 >>723086612 >>723089240 >>723092295 >>723092730 >>723093586
Just buyed boughted Satisfactory. What am i in for?
Anonymous No.723083261 [Report] >>723083694
A very shallow, baseline experience. Factorio-lite, and that's being very generous.
Anonymous No.723083429 [Report] >>723083694
>>723082887 (OP)
Shallow home decorator game with reddit tier "story" from Ada AI
Anonymous No.723083437 [Report] >>723083694
>>723082887 (OP)
>What am i in for?
Fun. And some extremely salty shitposting from /v/.
Anonymous No.723083606 [Report] >>723083694
its the perfect game to remind urself why factorio is the best of the genre
Anonymous No.723083694 [Report] >>723084571 >>723084832 >>723084926 >>723085050 >>723086768
>>723083261
>>723083429
That doesn't actually sound bad

>>723083437
How much fun are we talking?

>>723083606
I have both
Anonymous No.723083779 [Report] >>723084948
it's okay. Not great, but satisfactory
Anonymous No.723083792 [Report] >>723084948
>>723082887 (OP)
>What am i in for?
6 hours of burning leaves. You have to build a space elevator before you can burn coal.
After the 6 hours of leaf burning, the game is an average factory game with no unique qualities.
Anonymous No.723083878 [Report] >>723084948
>>723082887 (OP)
>What am i in for?
Frustration with building in the first person perspective until you get the hoverpack in 50 hours.
Anonymous No.723084040 [Report] >>723084948
>>723082887 (OP)
If you are young or a normalfag, Satisfactory is a good starting point.
If you already have autism, skip straight to Factorio; Satisfactory will not satisfy you.
Anonymous No.723084085 [Report]
>>723082887 (OP)
https://www.youtube.com/watch?v=0AZZ33SvYRU
Anonymous No.723084493 [Report] >>723084948
>>723082887 (OP)
Fun factory game for those of us not autistic enough for factorio.
Anonymous No.723084571 [Report] >>723084832 >>723084948 >>723089240
>>723083694
Honestly, I really like the progression, especially the movement progression. There's a lot of QOL stuff that unlocks over time, though for a first playthrough you won't know what, when, or how, so just keep working at your milestones and MAM research. The map is fun to explore the first time, with lots of collectables that translate to really good QOL for your factory, so the game is a mix of build a production line, go out exploring, come back to unlock stuff/expand, go out exploring, etc. Exploring will fill the time when you're waiting for production, though building will be the majority of your time.

You'll want to familiarize yourself with hotkeys early on. Things like 'H' to lock a hologram so you can move around and ensure it's in the right spot, plus nudging to adjust a locked hologram (and micronudging, which I think is like Shift+nudge key, or maybe Ctrl+nudge). The copy button, the button to cycle build modes, holding Ctrl to align holograms (and the same with foundations to align to the global grid). Take advantage of lookout towers when building. They're cheap and give you a birdseye view of what you're building early on. Crouch-Jump makes you move faster on flat ground or down slopes.

Ziplines are your friend, but you'll want to unlock the Awesome Shop for beams+ceiling power lines to make your own continuous zipline paths, until Power Towers takes over.
Anonymous No.723084832 [Report]
>>723083694
>>723084571
Oh, and at the crafting bench, just tap 'Space Bar' once to begin auto-crafting so you don't have to hold the button down in your pre-production days.
Anonymous No.723084926 [Report]
>>723083694
SAAAAAAAAAR BUY OUR GAME SAAAAR ITS GOOOOD SAAAAAAAAR
Anonymous No.723084948 [Report] >>723085339
>>723083779
Alright

>>723083792
Sounds cool i think. I'm ok with that.

>>723083878
So it gets good 50 hours in?

>>723084040
I'm kinda a brainlet that's why i bought Satisfactory, looks like a good place to train for factorio

>>723084493
Cool

>>723084571
Understood, anon. Thanks for taking the time to write all this down.
Anonymous No.723085050 [Report] >>723095898 >>723096919
>>723083694
>That doesn't actually sound bad
It really is. It lacks a lot of QoL features of Factorio, such as the quick crafting system. The game's also very strict about how shit can go into machines. It also takes ages before you can get an actually self sustaining factory going. You're stuck with bioreactors for quite a while which means you spend a lot of time going around cutting down trees and picking plants to make into biofuel to feed your reactors. Part of what makes Factorio work is how quickly you can get a self sustaining factory up and running with some ingenuity, such as setting up a conveyor and grabber system that feeds coal into your boilers. Or a conveyor and grabber system that continuously feeds coal directly from your coal drilling operations into furnaces long before you get electric furnaces.
Also building factories in Satisfactory is annoying as fuck due to how ridiculously huge every machine is. It's like the devs in their infinite retardation forgot the machines are supposed to be part of a bigger system so every machine is the size of a building with awkward useless bits like catwalks and ladders jutting out of them making them even more awkward to build. Fuck, if you're making an indoor factory you've got to at least make a single floor three stories tall and the size of a small warehouse just to house a single assembler and that's not even taking the rest of the assembly line into consideration.
Anonymous No.723085073 [Report]
>>723082887 (OP)
Take a piece of paper.
Draw a straight line on it.
This is playing factorio.

Take a piece of paper.
Draw a straight line on it by manually dragging each individual pigment particle onto the paper using the world's smallest pipette.
That's satisfactory.
Anonymous No.723085125 [Report]
>>723082887 (OP)
Decent. Until all you want to do is copy and paste belt manifolds and your time gets wasted.

Mod in smart building mods that auto complete manifolds and/or mod that starts you with largest blueprint machine.

Would be a lot better if vehicle transport wasn't trash to setup.
Anonymous No.723085339 [Report]
>>723084948
>So it gets good 50 hours in?
It never gets good.
Anonymous No.723086612 [Report]
>>723082887 (OP)
How is it compared yo Dyson ?
Anonymous No.723086768 [Report] >>723086958
>>723083694
If you want Factorio-lite, just get Riftbreakers. It's basically Factorio with a more simplified logistics system (at least until you get to fluids) albeit with more emphasis on combat.
Anonymous No.723086826 [Report] >>723087343
Sure is a lot of people in this thread that barely played the game. If you like factorio but also want a game where you can build aesthetically pleasing factories then play this. Everything in the game has several alternate recipes. The game can be complex depending on how you're playing it. I basically made a train world situation on my game with like 40 trains and I'm not even done with the game yet.
Anonymous No.723086958 [Report] >>723093527
>>723086768
it's really an RTS, it's got pipes but the vast majority of resources go into a global pool like an rts
Anonymous No.723087343 [Report]
>>723086826
Yeah I’m not entirely sure why it inspires such volatile reaction, especially since 1.0 where the game saw a lot of improvement. it isn’t AS complex as Factario, but it’s not simple. Although half the struggle comes from the creative side instead of purely the programming side.
Still, building a huge indoor logic box complex that auto sorts all my materials through a horizontal and vertical maze of conveyors took a lot of time and is really satisfying just standing around watching it do it’s thing.
If you like having a little base building autism mixing with your resource management autism, it’s probably the best option, and it’s a great one too.
But yeah as the other anon mentioned, work towards coal plants ASAP.
Anonymous No.723089240 [Report] >>723089472 >>723089619 >>723093591
>>723082887 (OP)
You are in for
1) Many newbie traps, like hard drives. If you complete too many tiers before getting to analyze hard drives, you are fucked by RNG, getting situational recipes instead of those that are nearly universally better.
Or wasting time and power to build assault rifle, and, god-forbid, "enhanced" ammo types for it. It's shit, turbo ammo is putrid shit, and homing ammo is, at best, alright.
2) Constant rebuilding from scratch, unless you know what you are doing and wait to build proper factories until very late into the game.
3) Lots of issues like "game doesn't have blocks that curve just a bit, time to stuff million foundations into same place to make something appear round".
4) Constant lack of space unless you build high up in the air or above sea.
5) Being disappointed in trucks, tractors and wheeled transport in general. "Explorer" is utterly useless for "exploration" since it's shit at riding on flat road, and even if you are in desert you will be constantly getting out of car and going far away from it to collect shit, so it becomes more of a liablity than a useful asset.
6) Lots, and lots, and lots, and lots of clipping. Shit will clip and you will have to rebuild it, and then it will clip again, and then it will bug out, like conveyors are now after latest update when building conveyor from A to B makes it break laws of physics, but from B to A it's a straight line with a simple corner.
Don't get me wrong, it's a fun game to build things in, but it has way too many "what were they thinking" moments.

>>723084571
Progression is nice for exactly one playthrough. After it, it's pure CBT to start fresh.
Anonymous No.723089472 [Report] >>723093591
>>723089240
>since it's shit at riding on flat road
since it's shit at riding on ANYTHING ELSE but flat road
Anonymous No.723089590 [Report] >>723090452
Use artificial floors immediately. The game gives you no tools to move to artificial floors later. The more you wait the more bullshit you have to do. Ruined the game for me.
Anonymous No.723089619 [Report]
>>723089240
>for exactly one playthrough. After it, it's pure CBT to start fresh.
I don't agree. I know what I want and I'm excited to get it. My only issue on repeat playthroughs is my constant sense of "I'm only doing it this way until I get X." With X changing each time it's achieved, so that I'm never quite satisfied. Apart from that, the majority of the progress is improved because I know what I want and can bumrush it, like jump boots, parachute, smart splitter, alien biomass, stun rebar, zipline, T2 power wall nodes, jetpack with liquid bio, dim setup, etc.
Anonymous No.723090452 [Report] >>723091404
>>723089590
To be fair, you'll be doing said bullshit anyways when your production expands. When you've built for a 60/m input supply and upgrade to 240/m, and again to 480/m, expanding all the stuff using that input is much easier to start fresh.
Anonymous No.723091404 [Report]
>>723090452
game would be better if the 60/m belts didn't exist
Anonymous No.723092295 [Report]
>>723082887 (OP)
>what am i in for?
this game is amazing. first run I didn't know anything and my factory was a mess.
second run I explored more and found a better place to build but gave up because I was bad.
third run I used the whole map and finished the game, its amazing. just ignore /v/ because it doesn't have parry timing windows or dodge rolls so they hate it.

advice: don't build the entire thing in one place because it will lag eventually.
don't try to balance liquid outputs, even if you calculate it and know it should work, it breaks, just bottle the excess and then dump them for tickets.
and lastly, go find the hard drives, because some of those alternate recipes are very good
Anonymous No.723092364 [Report] >>723092541 >>723093232 >>723093369
Balancing Fluids in this game is pure ass.
The fluid sloshes back and forth, this makes it impossible to perfectly balance inputs with outputs.

I have 15 Refineries producing 600m^3/min of Oil Residue going through a pipeline with a max flow capacity of 600m^3/min connected to 12 other Refineries consuming 600m^3/min.

This sounds fine right? NO
Fluids have problems efficiently using pipelines for even distribution, this means the Oil Residue produced by the Refinery on the beggining of the pipeline is constantly shutting down due to too much Residue inside it because it's not flowing out fast enough, meanwhile the Refinery on the other end of the pipeline that is consuming Oil Residue is constantly shutting down because it's not getting enough Residue to continue production.

This honestly destroyed my motivation to continue.
Anonymous No.723092541 [Report] >>723092894
>>723092364
I think you might be retarded, lol
Anonymous No.723092567 [Report] >>723092876 >>723092890 >>723093139 >>723094453
The hands down best fucking factory sim in 3d.
Anonymous No.723092730 [Report]
>>723082887 (OP)
>buyed boughted purchasified transactionated
Anonymous No.723092876 [Report] >>723093000
>>723092567
it's competition, tectonica and forge, aren't very good
Anonymous No.723092890 [Report] >>723093000
>>723092567
DSP mogs it
Anonymous No.723092894 [Report]
>>723092541
I think you might be a niggerfaggot
Anonymous No.723093000 [Report]
>>723092876
I think that's more a testament to how well made satisfactory is than how shit those games are, those are both normal ass C-tier indie games. This feels like a real game studio made it.
>>723092890
Downloading now, but I hate early access shit.
Anonymous No.723093139 [Report] >>723098021
>>723092567
how often are you plonking down teleporters that it's on your hotbar?
Anonymous No.723093232 [Report]
>>723092364
I just wish they finally release a Mk3 Pipeline so I can finally fix my shit without having to dismantle near everything.
Hopefully the extra flow rate capacity should balance things evenly.
Anonymous No.723093369 [Report] >>723094193
>>723092364
Valves, motherfucker. Use valves. They control flow rate and flow direction. The fact that pipes don't behave exactly like belts is the point, it introduces new problems and new complexities.

Also 90% of your problems go away if you just put a fluid buffer on.
Anonymous No.723093527 [Report]
>>723086958
It becomes more of a Factory game towards the end once it's time to set up the rift gate platform. You basically have to set up huge water filtration lines and super plasma lines for it and the fucking thing basically needs its own dedicated power system, preferably with a shit ton of nuclear reactors and fusion reactors due to the sheer amount of energy it requires.
Anonymous No.723093586 [Report]
>>723082887 (OP)
>Force you to play as a woman
>Make them weird and dumpy looking
If you’re going to do that at least make them hot, what the fuck.
Anonymous No.723093591 [Report]
>>723089240
>>723089472
You nighas just suck at driving the Explorer. Don't @ me
Anonymous No.723094193 [Report]
>>723093369
I did put Fluid Buffers, I did use Valves, none of it works.
Valves in particular seem bugged when limiting max flow rate.
Anonymous No.723094453 [Report] >>723095236 >>723095937
>>723092567
lol nah. DSP and Captain of Industry are way better. Just the fact that they are not first person alone make it so.
Anonymous No.723095236 [Report]
>>723094453
I want first person, it makes the scale feel real.
Anonymous No.723095898 [Report] >>723098454
>>723085050
>QoL
A lot of the times what people refer to "quality of life" is skipping mechanics that might be unnecessary tediouse at first but creating a unique experience that encourages different approach, and when those QoL features added people start complaining that they "don't feel it anymore". Poe is a perfect case study of this phenomenon.
>Long time until automation
For machines being strict in placement encourages different approach to building factory, having inputs in every side makes a game feel like it's a spread sheet editor game rather than its own experience.
>Bioreactors
Again, it's a different experience, here they encourage you to explore the world also, considering you can find the "speed boosters" and lore. They have different bioms and fauna, so you are encouraged to run around.
>The size
Again, it's a completely different game and approach, it have a 3RD DIMENSION after all...scary.. you suppose to think different in how you approach the design of factory in the first place and scales than become quite impressive if you make it right. Indoor bullshit and decorations are late game problem that shouldn't even be a problem considering you would have all resources needed.

Factorio is bordering on being straight up spread sheet sim where the goal is not to "automate" but make it as efficient as possible, that's why automation is not a problem even in the first seconds of the game since it's not the point in the first place, it's the scale and efficiency, while satisfactory is just about building factory in the first place that is "satisfying", prolonging the stages that might've been skipped in a game about spread sheet efficiencies.

Im not particular fan of Satisfactory, but I do see its value at being a somewhat decent factory game that whole purpose is to explore a new dimension in the "factory building process".
Anonymous No.723095937 [Report]
>>723094453
idk why they don't have a third person building mode, best of both worlds
Anonymous No.723096919 [Report] >>723097646 >>723097774
>>723085050
>building factories in Satisfactory is annoying as fuck due to how ridiculously huge every machine is
I'm a noob and this rustles my jimmies so much. I want to make my factories look sleek and cool and, oops sorry, every belt needs to be 50 meters wide and the belt elevators are gigantic. Fuck off
Anonymous No.723097053 [Report]
>boughted this to play with friends
>play a bit solo to get a feel for it
>fun, but I take ages to get a basic factory going because I obess with making it look decent (and I also load balance every machine which sucks balls)
>friend joins my world
>speedruns a good chunk of the MAM
>sets up a coal generator factory in 2 mins
>i feel usless as I just watch him do it
damn.
Anonymous No.723097646 [Report]
>>723096919
>the belts
That's the slim, sleek, and easy part though..
You can route belts LITERALLY anywhere, can mount them on the floor, walls, and ceiling, and have shit like stackable conveyor poles for easy organization.
Anonymous No.723097774 [Report]
>>723096919
If you want it to look pretty and organized, the trick is to hide all your spaghetti in a narrow underground space sandwiched between 2 foundations and covered by walls, which lead to/from belt elevators, directly into machines and then back into the spaghetti.
Anonymous No.723098021 [Report]
>>723093139
Old screenshot I have no answer for this question, I don't even think I built one.
Anonymous No.723098454 [Report]
>>723095898
it have a 3RD DIMENSION after all...scary.. you suppose to think different in how you approach the design of factory in the first place
Except building third dimension is still really fucking annoying because again, THE FUCKING BUILDINGS ARE UNNECESSARILY HUGE. I'm not just talking about width, they're enormous in terms of height which is made more annoying by the fact that they've more often than not got stupid electric poles sticking out the top.If anything, the sheer size of the machines discourages vertical building just because of how tall they usually are.