>>723082887 (OP)
You are in for
1) Many newbie traps, like hard drives. If you complete too many tiers before getting to analyze hard drives, you are fucked by RNG, getting situational recipes instead of those that are nearly universally better.
Or wasting time and power to build assault rifle, and, god-forbid, "enhanced" ammo types for it. It's shit, turbo ammo is putrid shit, and homing ammo is, at best, alright.
2) Constant rebuilding from scratch, unless you know what you are doing and wait to build proper factories until very late into the game.
3) Lots of issues like "game doesn't have blocks that curve just a bit, time to stuff million foundations into same place to make something appear round".
4) Constant lack of space unless you build high up in the air or above sea.
5) Being disappointed in trucks, tractors and wheeled transport in general. "Explorer" is utterly useless for "exploration" since it's shit at riding on flat road, and even if you are in desert you will be constantly getting out of car and going far away from it to collect shit, so it becomes more of a liablity than a useful asset.
6) Lots, and lots, and lots, and lots of clipping. Shit will clip and you will have to rebuild it, and then it will clip again, and then it will bug out, like conveyors are now after latest update when building conveyor from A to B makes it break laws of physics, but from B to A it's a straight line with a simple corner.
Don't get me wrong, it's a fun game to build things in, but it has way too many "what were they thinking" moments.
>>723084571
Progression is nice for exactly one playthrough. After it, it's pure CBT to start fresh.