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Thread 723090572

12 posts 14 images /v/
Anonymous No.723090572 [Report] >>723090959 >>723091034 >>723091039 >>723091394
Why don't modern game have working mirrors anymore?

PS2 to Ps4 gen had them no problem.
Anonymous No.723090959 [Report]
>>723090572 (OP)
it's too expensive since it basically requires you to create and render a flipped copy of the game world
Anonymous No.723091034 [Report]
>>723090572 (OP)
they do
Anonymous No.723091039 [Report]
>>723090572 (OP)
Modern devs don't know how to make games.
Anonymous No.723091041 [Report] >>723091213
kill yourself cris
Anonymous No.723091213 [Report]
>>723091041
Who is Chris?
Anonymous No.723091394 [Report]
>>723090572 (OP)
The way I understand it, old games would cheat and do it the brutal way: literally make a reverse world behind the glass.
They would sneakily reduce the size of the area to stay within budget, and it would not look bad because light simulation was very limited, if not plain ambient light.

But today's game have stuff like dynamic light simulation from multiple sources. Many objects are fully physicalized, if not destructible.
The method they used before wouldn't work and the solution that work would require to basically run the game twice.
Anonymous No.723091492 [Report]
Anonymous No.723091560 [Report]
Anonymous No.723091779 [Report] >>723092513
Anonymous No.723091808 [Report]
If you guys didn't know, graphics APIs are all standardized. when people say "GOOD GRAFIX" they mean the latest API like DirectX 12 or Vulkan 1.4
Anonymous No.723092513 [Report]
>>723091779
This picture has fully convinced me that Ray-Tracing brought absolutely nothing and we could have kept doing things exactly like in 1996.