>>723114195
I'm not so butthurt on battlemap. The main thing for a historical line is to draw inspiration from the asymmetry of warhammer. Functionally a skaven, dark elf, high elf, human, lizardman spearmen are all something you can swap their model/animation to a human and they would function exactly the same way. There's no unique dissolving like demons or skellies or magic. Yet because of their animations and their design they are radically different: Helves are strong but brittle, skaven are cowardly and numerous, lizardmen are tanky but (in the past I think) would become uncontrollable ragers, delves have murderous prowess. What I hazily remember in R2 is that units did not feel dramatically different. I could have shittier spearmanii hold the line just fine and let me spank the enemy with cavalry. So using a hypothetical medieval 3 Sergeant Spearmen or equivalents?
>French Spearmen
- "Poor bloody infantry": French cavalry do not suffer any morale penalties seeing them waiver/rout. Maybe conversely French spearmen get a morale bonus in proximity to knights a'la Bretonnia?
- Strength in Numbers: Skaven trait
>Danish Spearmen
- "Fury of the Northmen": Stubborn and may become uncontrollable when in battle (lizardmen)
>English Spearmen
- "Left-hand man": Stat bonus when in close proximity to longbowmen (a'la Cathay Yinyang) and a stat weakness when not doing so.
>Italian Spearmen
- "Pavises": When activated, they plant their shield down and become rooted in place with a higher defense to the front and higher weakness to the flank/rear. Yet they cannot unroot unless (A) routing or (B) the enemy has ceased engaging them. Meaning you risk tying them down and allowing someone to flank them.
Unrealistic, but much more flavorful than Shogun 2 or R2 style "Exact same unit with a few stats difference".