>>723133410
You also get +WT for killing black phantom NPCs and players.
>>723133437
I'm not necessarily defending it, just saying it's way overhated. I get what they were going for, but the idea could have been implemented better.
Overall though, it's largely inconsequential unless you are trying to 100% the game blind without a guide and without understanding how it works. Back in the day, very few people bitched about WT or even really noticed it, it was just a minor feature that caused the world to change as you died, and rewarded you with more souls and better rewards for overcoming tougher enemies.
For a game that made dozens of massive innovations and had such incredible design across the board, minor stumbles here and there are to be expected.
>Dark souls objectively has better designed multiplayer mechanics and systems, everyone knows it's true.
You really have to stop this shit. A good quarter of the zones and bosses in Dark Souls are abject shit, there is backtracking out the absolute ass, key NPCs, merchants, and quest givers are on complete opposite sides of the world, and the 1:1 scale open world just starts to fall apart at the seams as the game goes on, with giant empty hallways and elevators of nothingness to disguise loading screens, huge empty rooms just to make a zone mesh neatly with another zone, and multiple zones of complete filler that serve only to connect different areas together. It's no coincidence the two strongest zones by far, Sen's Fortress and Painted World, are both self-contained.
Dark Souls has some high highs, but some of the lowest lows; you could cut out a good 30-40% of the game and it would be much better for it. It's honestly the weakest of the four Souls games, unless you're just a complete sucker for interconnected metroidvania worlds to the point where you ignore its gaping flaws.