>>723142490
No.
Node editors for complex pipelines are obviously inferior to just writing some code.
But that doesn't necessarily make it perform a thousand times worse.
There will be *some* overhead, but it could be so miniscule if done right that's its an good solution performance wise.
The real problem is their auto-LOD solution called nanite, and their auto global illumination solution called "who cares, I don't."
and the reliance on blurrying everything via temporal anti aliasing.
What they advertise to devs that they can just import uncompressed art assets and 3d scans literally gigabytes in size, and that the engine will just handle everything automatically.