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Thread 723146103

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Anonymous No.723146103 >>723146153 >>723146201 >>723146236 >>723146443 >>723146448 >>723146672 >>723147007 >>723147117 >>723148196 >>723148569 >>723149480 >>723149482 >>723150552 >>723151868 >>723153123 >>723153386 >>723156410 >>723157634 >>723157935 >>723159861 >>723160159 >>723160482 >>723160807 >>723162197 >>723167024 >>723168370 >>723168493 >>723169360 >>723169374 >>723170329 >>723172682 >>723173718
fromdrones pay $70 + tip for this every few years
Anonymous No.723146153
>>723146103 (OP)
Great thread op
Anonymous No.723146201 >>723146283 >>723146284 >>723147782 >>723151950 >>723156609 >>723159296 >>723163752 >>723168370 >>723169889 >>723170567
>>723146103 (OP)
cant believe it took three, almost four years for people to realise elden ring sucks

(ugugghghgghghgh im gonna have to wait four years for shitty trend games to start getting hate arent i)
Anonymous No.723146219 >>723146301 >>723149424 >>723160527 >>723161143 >>723161375 >>723173902 >>723175787
Dark souls prepare to die edition is the only good fromsoft game with sovl. The rest is slop
Anonymous No.723146236 >>723146653 >>723147782
>>723146103 (OP)
You clearly had enough time to stagger him
Anonymous No.723146283 >>723146754
>>723146201
Elden Ring doesn't suck just because of this, and this criticism in particular was raised pretty much from day 1.
Anonymous No.723146284 >>723146754 >>723148526 >>723172885
>>723146201
The first 20 hours of gameplay is quite good imo, the open world is beautiful and seems to be filled with adventure. But then you quickly realise weapons suck, the world is just copy paste, dungeons are all the same and it's just plain boring. "Quests" are shit too
Anonymous No.723146301
>>723146219
i liked the trilogy, never cared for bloodborne, sekiro or elden ring though
Anonymous No.723146443 >>723146547 >>723146597 >>723146819 >>723146917 >>723149812 >>723150452 >>723153829 >>723159536 >>723166706 >>723167931 >>723168652 >>723170692 >>723173820 >>723174089 >>723174476 >>723176197
>>723146103 (OP)
when did it go so wrong?
demons souls wasnt like this
dark souls wasnt like this
i dont think dark souls 2 and bloodborne were like this
did dark souls 3 start this trend? or was it sekiro?
Anonymous No.723146448 >>723146597
>>723146103 (OP)
Normal people don't have to deal with this because they will just trivialize every boss with summons and broken weapons
This is only for masochist retards that will tell you that you didn't beat the game because you didn't handicap yourself like they did
Anonymous No.723146547 >>723149218
>>723146443
ds3 and sekiro for sure
old games was just fight big slow guy
later games was big guy but he's also a spastic

i think of the big dude on all fours in ds3, one of the first bosses and he runs around like a spastic
Anonymous No.723146597 >>723172741
>>723146443
ds3, the moveset issue started with nameless king i believe
the bloated hp pools started with the ringed city, demon prince and midir in particular

>>723146448
not at all, while i do think beating the game with summons doesnt make you lesser than someone who did a pure str build - its just what you find fun - i do think summoning can make bosses kinda boring. you and your skelebros just gangbang and stunlock the boss until you win, which i dont find fun at all. this is why i dont like nightreign.
Anonymous No.723146653
>>723146236
not him but elden shit has so much input reading that you might as well not even press any button
Anonymous No.723146672 >>723146783
>>723146103 (OP)
why is it that jumping attacks, even with delays, are easier to dodge than these?
Anonymous No.723146754
>>723146283
oh, i didnt hear that. it was drowned out by the fromsoft fanboys defending it with their lives, for some reason. i have noticed a resurgence of elden ring lately, though.

>>723146284
it starts off pretty decent, bosses arent too annoying, visuals are nice, but i agree that fromsoft questlines were very weak in ds3, probably the most linear and closed off game in their catalogue. adding that to a massive open world was not a good idea.
also i hate how inflated the world is. they were going for the ds2 approach where its pretty open where you want to go, but relatively small and theres something to do everywhere. they really failed though, the world just feels empty to me.
Anonymous No.723146783
>>723146672
Because they wait for you to start dodging before they release.
Anonymous No.723146819 >>723147413 >>723161838
>>723146443
>company brand is LE PREPARE TO DIE XD
>people get harder and harder to kill when they get used to the usual tricks
>don't know how to make games genuinely challenging
>just add some cheap bullshit to counter the common mechanics players abuse to win
>games reach a point where practically any input is followed by automatic punishment
Anonymous No.723146917 >>723147091 >>723148838
>>723146443
It was dark souls 3 with nameless king, and MAYBE fume knight in dark souls 2, but I may be misremembering that one
Anonymous No.723147007
>>723146103 (OP)
>lame walking animation afterwards
Such a shame that no game learned from Half-Life 1 (including HL2).
Anonymous No.723147091
>>723146917
was fume knight the dude he made the wide slow swing with the big sword?
that nigga filtered me hard
Anonymous No.723147117
>>723146103 (OP)
I tried a rl1 run(quit) and if really was as easy as shown in webm i wouldn't have
Anonymous No.723147158 >>723148020
this is most enemies in lies of p tb h
Anonymous No.723147413 >>723149932
>>723146819
Genuinely all they ever had to do to fix their system was nerf rolling hard. DS2 had the right idea with ADP, but went about it the worst way. Since DS1, the biggest issue was that stripping off all armor and going in with max iframes was the best solution to most problems, and universally available to boot, because weight was the only thing that governed the quality of your roll. So DS2 introducing a stat you had to actually invest into for a good roll was conceptually good, but they fucked up the implementation, people shit their pants, and now we're back in hell. Enemies HAVE to be overly spastic, with cartoonishly delayed attacks, endless combo strings that turn on a dime and can be cancelled whenever the fuck they want, blatant input reading, roll catches, and AoE spam. Because they have to be balanced around the assumption that everyone has the best possible roll available at will.

Just nerfing the fucking roll would fix so many problems in these games.
Anonymous No.723147782 >>723168505
>>723146236
If you hit any input the attack comes out instantly and thwacks you. Literally the only safe option is to shield up. Or you can risk it with a coin flip dodge. It's very very gay
>>723146201
As an embittered old man I've lost the ability to understand the people who become irrational from hype at they're playing a game because i instantly start criticising everything and getting mad for pretty much every game, even the ones i come to like
Anonymous No.723148020
>>723147158
Lies of P actually gives you the tools to deal with it though. You can overpower enemies more easily, you have a dodge that is reasonably effective for taking you out of enemy range, and a lot of attacks are reasonable to parry just on sight. Some aren't, but that's the point, you can't just parry everything
I'll say i got a thrill from beating a Lies of P boss that i never got from any Elden Ring boss, i was always just glad to clear that shit
Anonymous No.723148196
>>723146103 (OP)
You forgot the massive AoE.
Anonymous No.723148526 >>723148564 >>723160210 >>723161923
>>723146284
>the world is just copy paste, dungeons are all the same and it's just plain boring
Serious question
Has any open world game not exemplified the above?
Anonymous No.723148564 >>723150172
>>723148526
Black souls
Anonymous No.723148569
>>723146103 (OP)
i wish they'd release more games t b h
Anonymous No.723148838 >>723160205
>>723146917
Fume knight was legit slow as fuck, he didn't have any long windup into ultrafast swing attacks like the ds3 guys. He did have variable amount of swings per combo, sometimes he does 2 swings but then he'll add a 3rd one in his next combo. Maybe you're thinking of ivory king?
Anonymous No.723149218 >>723150109
>>723146547
Sekiro doesn't have boss windups for shit. The longest attacks I can think of are fucking Isshin's radial sword swings.
Anonymous No.723149264 >>723149573 >>723160443 >>723177649
For me? It's this Expedition 33 meme
https://www.youtube.com/watch?v=yj6JbgMdrZo
Anonymous No.723149397 >>723149508 >>723158971
If the input reading is so blatant, what stops you from using it to your advantages and act accordingly?
Anonymous No.723149424 >>723159314
>>723146219
DS is slop, Shadow tower is the king
Anonymous No.723149480
>>723146103 (OP)
just walk behind him lmao
Anonymous No.723149482
>>723146103 (OP)
>liesofpgameplay.jpg
Anonymous No.723149508
>>723149397
the fact that it's extremely fucking boring
Anonymous No.723149573
>>723149264
kek
Anonymous No.723149812 >>723170692
>>723146443
Miyazaki was always a hack and fraud. Kingsfield never resorted to rollspam, it couldn't and all was better for it.
Everything went wrong in 2003 when Shadow tower abyss showed some exceptionally terrible game design.
You Zoomers have been living a lie
Anonymous No.723149932 >>723150097
>>723147413
>small brain
Nerf the roll!
>galaxy brain (Aka me)
Remove the roll, allow full movement when attacking
Anonymous No.723150095
The direction of timing instead of reaction or tells is pretty fucking bad though.
Anonymous No.723150097 >>723150224
>>723149932
There are many ways to replace/nerf the roll. The point is more that the damn roll is at the core of most of the formula's problems with enemy and encounter design, and it needed to go way earlier.

Ironically, Bloodborne is the only game that did it right. By giving everyone the exact same dodge, and only slight variations of the same parry, they could design the game much tighter around a consistent set of player defensive options, and it was better for it.
Anonymous No.723150109 >>723150203
>>723149218
Owl does a long overhead windup and if you move to his side or move away then he adjusts accordingly. I feel like that was the prototype for the gayass long overhead that Margit does, except Owl at least doesn't fucking input read and only does it based on your relative position.
Anonymous No.723150172 >>723150387
>>723148564
BS2 is opener
Anonymous No.723150203
>>723150109
When it's literally a fakeout from the fakeout cunt king himself, that's fine by me.
Anonymous No.723150224 >>723150259 >>723151134 >>723159256
>>723150097
>Ironically, Bloodborne is the only game that did it right. By giving everyone the exact same dodge
And yet you claim Elden Ring is built around assuming everybody is using the same dodge anyway and its bad, but when Bloodbourne is designed around the same dodge its good?
Anonymous No.723150238 >>723150270 >>723160126
>Kusosouls
Anonymous No.723150259
>>723150224
Yes.
Anonymous No.723150270
>>723150238
>Darkgaki
Anonymous No.723150387
>>723150172
Yeah but it's also a worse game for it.
Anonymous No.723150452 >>723168212
>>723146443
>did dark souls 3 start this trend? or was it sekiro?
It was bloodborne.
Anonymous No.723150552
>>723146103 (OP)
GOTY GOAT how do they do it??
Anonymous No.723150632 >>723150745
>not reading the wiki
you can literally facetank him with the right build lmao git gud
Anonymous No.723150745
>>723150632
You can start with a 100% phys resist shield, use it.
Anonymous No.723151134 >>723154909
>>723150224
The latter Souls games are bad because they attempt to make both the slowest fat rolling block fags and fast rolling spastics viable, and to remain distinctly a "Souls" game (yes, even Elden Ring, though it's technically a different franchise, but let's not kid ourselves here). This can't really work consistently, but was less of an issue when the games weren't quite as obsessed with being "difficult" yet.

Bloodborne was good, because it knew precisely what it was, and didn't have to account for this vast gulf in player speeds. When every player moves at the same speed, the game is free to be built to challenge exactly that speed. And Bloodborne ended up a more dynamic and smooth (ironic, considering its framerate) game as a result.

ER is back to "you could be a slow turtle man, but - ah fuck, we left spastic rolling in, so we gotta do something about these players who've gotten too good at being a naked skeleton over the past three games". And so you end up with these retarded contrivances like the cartoonishly delayed attacks that only and specifically exist to counter rolling. Same shit why combos need to track like motherfuckers and have cancels mid-animation, because can't have you roll around the boss and evade the entire string for a free opening. Same shit why every boss needs some variation of gap closer, huge distance backhop, and ranged punish, roll catch, or AoE aftershock, because gotta account for the player suddenly tumbling somewhere else entirely. You may notice that blocking or parrying doesn't care about any of this shit. It's only there because fast rolling exists, and you can't build bosses to only challenge slow tank builds, they all need to be able to deal with fast rolling as well.
Anonymous No.723151732
Revive kings field by copying the better part of dark souls. Omit all the redundant shit from the souls games and ramp up the spastic skill expression boss fights. Fags get the roll, the rest of us get to explore.

There. I just made from billions.
Anonymous No.723151868
>>723146103 (OP)
Tendies pay $90 monthly for worse
>>nintendo out of nowh-ACK
Yes.
Anonymous No.723151950
>>723146201
What people? Two retards obsessed with fromsoft, shitting up every thread related to them?
Anonymous No.723152040 >>723152415 >>723152452 >>723153046 >>723171473
Anonymous No.723152415 >>723152560 >>723152578 >>723152809 >>723159637 >>723162813
>>723152040
Any reason this wouldn't work irl?
Anonymous No.723152452
>>723152040
He's just that good.
Anonymous No.723152560 >>723152809
>>723152415
the double jump would cancel your attack animation
Anonymous No.723152578 >>723152809
>>723152415
Delaying your attack is only going to earn you a kick in the nuts because there's no hyperarmor in real life. Hit trading perhaps, but nobody's going to wait on your pansy ass long windup.
Anonymous No.723152617 >>723163392
Anonymous No.723152756
Fromsoft should implement contact damage in their games so the safest place during a boss fight isn't inside the enemy's asshole
Anonymous No.723152809 >>723152876
>>723152415
>>723152560
>>723152578
painfully unfunny posts
Anonymous No.723152876
>>723152809
Demoralization brown post
Anonymous No.723152956 >>723160393
Anonymous No.723153046 >>723159956
>>723152040
Anonymous No.723153123 >>723153197
>>723146103 (OP)
For me the biggest problem with Elden Ring is, that it is basically Dark Souls 3.5/4. Same piece of shit mechanics with R1/R2 attacks, roll etc. Just placed in a dull, empty open world. The first time I strolled through the lands between I was "WOW!". But after a while I got "Wow, ANOTHER crypta dungeon with imps." Miyazaki said he won't ever make Dark Souls 4 but he did that exactly.
Anonymous No.723153197
>>723153123
Anonymous No.723153386
>>723146103 (OP)
I can dodge that, skill issue.
Games should be harder to filter normalnegroes.
Anonymous No.723153829
>>723146443
BB and parts of DaS2 were like this. You were just coping at the time.
Anonymous No.723154909 >>723155468 >>723156576 >>723160447
>>723151134
The problem is even blocking in ER sucks until you get absurd shields later on. Even unga bunga sucks unless you hop like a gay bunny. You have to be a mage or skeleton with katanas to beat the game with satisfaction. In my NG playthrough I just went in with dual wielding enchanted lightning swords with a parry focus and breezed through after suffering and hating the game with shields or GS and summoning the first time.
This is why I eternally praise DS2. Despite all the issues I had fun no matter what build I made or wonky weapon I used. Bosses could almost always be outmaneuvered since most weapons could be stance switched for your needs. It fixed the only issue in DS.
I ultimately feel wonky and unbalanced bosses make the game more fun than what ER did by creating "fair" challenges that then needed to be carefully balanced for. It's the difference between blocking every hit you don't roll from of a boss easily once you know the pattern in DS1 and shields doing nothing in ER because the bosses don't bother attacking you until you swing, or spaz out with input reading so fast you can't reposition or recover.
Same reason I thought armored core was boring. You're in a huge heavy mech but every serious boss spazes out forcing you into a few fast builds unless you want to spend hours learning patterns every time.
Could have been anime girls fighting or a dragon ball game at that point, just change 3d models.
Anonymous No.723155468 >>723156576 >>723160447
>>723154909
Blocking being kinda shit in ER is also a consequence of rolling being the way it is. Hyper-aggression, extreme mobility/pressure that makes recovery difficult, lengthy combos that blow through your stamina in moments, it's all shit that exists as a workaround for fast rolling.
Anonymous No.723156410 >>723158697
>>723146103 (OP)
ds3 was a warning of things to come, sekiro was a fresh start and then they just decided to reuse ds3's combat instead of trying to adapt the smooth combat of sekiro to an rpg format. the biggest problem is that the more complicated you make boss patterns in a game where you dodge via rolls (for the most part...), is that you have to play increasingly passive as every fight ends up revolving into boss does wombo combo -> you get a few hits in -> rinse and repeat, compared to being able to respond instantly in a game like sekiro after parrying an attack. it makes the game way too passive
Anonymous No.723156576
>>723155468
>>723154909
>being so bad holding the block button is a challenge
Literally the first greatshield you find trivializes the majority of enemies, guard counter is one of the highest poise damagers with an early talisman to buff it further.
Anonymous No.723156609 >>723159226 >>723164459
>>723146201
>for people to realise
Everywhere outside of /v/ this game is still considered amazing
hell, even here the only people who say otherwise are the dedicated mindbroken schizos who monitor the board for elden ring threads 24/7
Anonymous No.723157634
>>723146103 (OP)
expedition 33 also did this and people love it
don't make me use it No.723157935
>>723146103 (OP)
you didn't play lies of P
Anonymous No.723158697 >>723159012 >>723159816
>>723156410
I'm so glad that from didn't listen to sekirosecondaries, the audacy that your kind has when you speak about being passive when shilling a game that you play with fucking L1/LB as your main button is amazing.
Anonymous No.723158971 >>723166863
>>723149397
because it only exists to punish you in ways you literally cant take advantage of

the reason they input read on rolls is because it is a 100% animation locked action that you cannot cancel out of and you cannot do anything to prevent getting hit during it once you've started it.

if you could react to an input read and do something like a double roll and avoid the attack and get a counter attack in the game would be far better, but that allows for too much skill expression and makes it too hard for the developers to kill you, so they dont allow cool shit like that
don't make me use it No.723159012 >>723159360
>>723158697
keyboard & mouse
Anonymous No.723159226
>>723156609
You aren't subtle, fromdrone vermin
Anonymous No.723159256
>>723150224
bloodborne just doesnt have the same spammy attacks that elden ring has, and a ton of its telegraphs are done well and are actually readable instead of like the OP

bloodborne is also a fair amount slower than elden ring, bosses love to pace slowly towards you, or do single attacks with long recoveries afterwards. enemies almost always get staggered by your regular light attacks, and the ones that dont either have effects that clearly show a change (big santa sack guys powering up) or its something you wouldn't expect to stagger anyways like the big pigs. regular enemies in elden ring will power through 2h ultra great sword attacks just to clap back for 5x the damage of you on some stupid headbutt or 7 hit attack string.

stuff like the rats also have guaranteed stagger when they hit you, which is a holdover from dark souls 1 since they use the shove effect, but its still fucking annoying, and something they had to intentionally design into the game every time
Anonymous No.723159296 >>723162360
>>723146201
It won goty
Cope and seethe tranny
Anonymous No.723159314
>>723149424
They're both terrible.
Anonymous No.723159360 >>723159675
>>723159012
based
Anonymous No.723159536 >>723159634
>>723146443
Elden Ring. It started a little in DaS3 and BB, but you were also fast and responsive in those games. ER took that idea and rolled with it, with Tanimura taking the lead which inevitably led to this because that hack has no idea how to design challenge in games.
Anonymous No.723159609 >>723171343 >>723172910
Skill issue
fpbp /thread
Anonymous No.723159634 >>723172514
>>723159536
>implying the MC doesn't move exactly as fast in ER as he does in DS3
Anonymous No.723159637 >>723162813
>>723152415
It would. Feinting is a thing, which is essentially just a different version of a delayed attack with input reading depending on how your opponent reacts to it.
don't make me use it No.723159675 >>723159748
>>723159360
it's perfectly playable you just need to change the keybinds


also they removed the kick cuz controllers suck at it so this proves k&m > controllers cry about it you lazy asses that couldn't bother to change the keys
Anonymous No.723159748 >>723160040
>>723159675
Default keybinds are fine, the only problem that usually happens in these kinda games is that dodge/sprint is bound to shift and jump to space so if you're dodging a lot you keep having hammer shift with your little finger
Luckily you barely dodge in Sekiro
Anonymous No.723159816 >>723159930 >>723160501 >>723160703 >>723160973 >>723161379 >>723169258
>>723158697
sekiro not only allows but rewards you for trying to be aggressive after every single block, similarly the act of perfect blocking in and of itself is aggressive because its doing poise damage to the boss

they know how popular that gameplay is because they added it in whole to nightreign AND the dlc with the samurai and deflect hard tear, and they resulted in way more engaging gameplay and gave the players brand new effective tools they can use against bosses (coincidentally these cant be input read against so the main tactic of the game is now way less effective)

sekiro has so much more interesting of a combat system than elden ring or dark souls 3 has, and it literally only has one single weapon. blocking, jumping, dodging, and mikiri countering have so much more nuance than, "he's attacking you 18 times in a row so spam roll"

you cant even reliably use the jump in elden ring defensively because enemies have no distinction for jumpable attacks and they are defined literally at random. sometimes you can jump sweeps
>margit tail sweep
sometimes you cant
>crucible knight chasing sweep
sometimes you can jump thrusts
>crucible knight chasing thrust
sometimes you cant
>margit thrust *downward into the ground*

not only does it have no consistency, but it has huge punishes for experimentation because of how bloated the damage values are
Anonymous No.723159861
>>723146103 (OP)
Sekiro will always be the best Fromsoftware game because Mikiri counters gives that extra sound/visual cue consistency between fights and it feels satisfying to learn.
Anonymous No.723159930
>>723159816
>samurai
Doesn't work in multiplayer cause enemies just fuck off to focus on allies instead of letting you deflect them
Anonymous No.723159956
>>723153046
that has to destroy your back, holy shit
don't make me use it No.723160040 >>723160125
>>723159748
sekiro keybinds are fine

dark souls is not fine . . . the shift+ (...) is bad

if you don't mainly play keyboard you don't have a say on this your opinion don't matter
Anonymous No.723160125 >>723160262
>>723160040
shift + click for heavy attack is kino thoughever
And I only play KB+M, including PTDE with the mousefix
Anonymous No.723160126 >>723162528
>>723150238
Sequel actually is a great RPG. I'd argue the porn taints it to be quite honest. And by that I mean, it distracts from how good of an RPG it actually is. The guy who makes those games could make a legit RPG if he wanted, the gameplay is really good.
As for MGQ, I think people just praise the story and not so much the gameplay. Gameplay is interesting but interesting BECAUSE of the porn.
Black Souls is funny because of the memes
Anonymous No.723160159 >>723160372 >>723160771 >>723161353 >>723161693 >>723170848 >>723171850
>>723146103 (OP)
The player's roll is what causes these ridiculous boss patterns, but apparently the guys don't want to remove this feature from their game.

>Problem 1:
The player becomes immune to the boss's attacks because of the generous iframes of the roll.
Correct solution: remove the roll from the game
From's solution: make the enemy delay its attack, so it catches the player off guard at the end of his roll

>Problem 2:
The player has learned that they need to wait before rolling, which has made them immune to the boss's attack again.
Correct solution: finally remove the roll from the game
From's solution: make the enemy delay the same attack twice, so when the player waits before rolling, they are caught off guard again

>Problem 3:
The player has learned that the first two attacks are fake, and that he only needs to wait to roll again.
Correct solution: remove the fucking roll from the game once and for all.
From's solution: develop 50 other ways to try to trick the player into rolling at the wrong time and finally catch them off guard with some long-range attack, or some area effect, or a random combo that has a 25% chance of triggering before the main attack, or some convoluted animation, etc.
Anonymous No.723160205
>>723148838
>He did have variable amount of swings per combo, sometimes he does 2 swings but then he'll add a 3rd one in his next combo
I remember that. It was annoying because I used a heavy weapon and if I didn't attack fast enough there would be no room to hit him.
Anonymous No.723160210
>>723148526
Fallout New Vegas
GTA Series
don't make me use it No.723160262 >>723160382
>>723160125
ahh can you translate this " kino thoughever " ?
Anonymous No.723160372 >>723161291 >>723161767
>>723160159
>>Problem 1:
>The player becomes immune to the boss's attacks because of the generous iframes of the roll
You can apply this to shields as well, and now you've run into the problem of where your philosophy demands the player be unable to avoid being damaged at all for some reason, so now only maximum tanky builds are viable.
Anonymous No.723160382 >>723160682
>>723160262
no, shut the fuck up
Anonymous No.723160393
>>723152956
That tracking is fucking bullshit
Anonymous No.723160443
>>723149264
I can't believe I laughed at this dumb shit
Anonymous No.723160447 >>723166369
>>723154909
>blocking in ER sucks
>>723155468
>Blocking being kinda shit in ER
HOW does one get filtered by blocking in ER? You can effectively block and counter attack with everything.
Anonymous No.723160482
>>723146103 (OP)
lmao that wind up, reminds me of silent hill f
Anonymous No.723160501 >>723160565
>>723159816
Executor is extremely badly implemented and nobody uses the parry
Anonymous No.723160527
>>723146219
retard take
Anonymous No.723160565
>>723160501
>nobody uses the parry
I solo heolstor once a week parrying everything so you can't be right
don't make me use it No.723160682
>>723160382
ok whatever googling it didn't help

anyways i have it like this

mouse does normal and strong

shift is block

C is deflect
Anonymous No.723160703 >>723160763 >>723161276
>>723159816
I think you should kill yourself
Anonymous No.723160763
>>723160703
Me on the bottom
Anonymous No.723160771 >>723161301
>>723160159
FROMSOFTWARE
HIRE
THIS
MAN
Anonymous No.723160807
>>723146103 (OP)
>the idle animation plays after the death
Nice touch
Anonymous No.723160973 >>723161365
>>723159816
Sekiro is boring parryslop trash liked by retards like you who can't play Souls games
Anonymous No.723161030
DS2tranny thread detected, ignore and move on
Anonymous No.723161143
>>723146219
Have you never played Metal Wolf Chaos? That is peak soul.
Anonymous No.723161276
>>723160703
>i posted a wojak and that means i win
Anonymous No.723161291 >>723161664
>>723160372
The first shields are crap. They don't even absorb all the damage.
The roll is overpowered right from the start. They just need to remove that shit, or at least remove the iframes and force the player to roll to the right direction, at least.
Anonymous No.723161301
>>723160771
I thought you guys were just memeing
>t. never played dork souls
Anonymous No.723161353 >>723161581
>>723160159
how about you go play mario if you just want to jump around and go bing bing wahoo
Anonymous No.723161365 >>723161501
>>723160973
>slop
You're genuinely not smart enough to understand the movesets in Sekiro. Stick to your iframe games and pretending they're high skill.
don't make me use it No.723161375 >>723170005
>>723146219
cuz of the interconnected map and no fast travel ?
Anonymous No.723161379 >>723162227
>>723159816
>they know how popular that gameplay is because they added it in whole to nightreign AND the dlc with the samurai and deflect hard tear, and they resulted in way more engaging gameplay and gave the players brand new effective tools they can use against bosses
executor is nowhere near as popular as wylder or ironeye. i even see more duchess and raider players than executor.
Anonymous No.723161501 >>723161657 >>723163091
>>723161365
>You're genuinely not smart enough to understand the movesets in Sekiro.
I completed Sekiro charmless and got all endings
It's an extremely average game and there's nothing smart about it
Anonymous No.723161502
Bosses weren't even the best part of dark souls 1, they were just something you had to do so that you were allowed to explore more.
Anonymous No.723161581 >>723161731
>>723161353
I have 500 hours on Mario Maker 2, and that game is way harder than Elden Ring. You can't even compare the two.
Speaking of jumping, Elden Ring in particular allows you to jump over a lot of things, even things that make no sense to jump over, because guess what... jumping is also full of iframes, holy shit. I don't know what From Software's problem is, it's as if they can't create any mechanics without adding iframes.
Anonymous No.723161657 >>723163091
>>723161501
>It's an extremely average game and there's nothing smart about it
If you're too stupid (brown) to understand how the movesets and enemy reactivity works, I can see how you'd think that. Stick to their shitty games where bosses don't actually react to anything you do and iframes solve everything.
Anonymous No.723161664
>>723161291
>This positive frame defense tool is bad because i take 10% damage
I think you should deepthroat a shotgun
Anonymous No.723161693 >>723163457
>>723160159
>From's solution 1
learn the attack timing
>From's solution 2
learn the attack timing
>From's solution 3
schizo babble. would still probably be trivialized by learning the attack timing, as demonstrated in those extra difficult boss mods for elden / sekiro.
wow, would you look at that? all you needed to do was git gud for all 3 cases.
Anonymous No.723161731 >>723162192
>>723161581
that's because mario maker 2 is a sandbox. it can be as hard or as easy as you want it to be.
but yeah it seems like these games are not for you
Anonymous No.723161767 >>723161936 >>723163203
>>723160372
Its different because:
- block is not endless, your guard can be broken
- your mobility while blocking is reduced
- punish after block requires more stamina managment so its a more active defense
- block is not always able to mitigate 100% of damage
- some attacks are unblockable
- it does not give you iframes

The actual solution for the fucking formula is that there should be NO invulnerability frames. Maybe a spell or a skill or whatever with limited resources, but thats it. I frames are not only cheap, they look bad.
Dodge should work in such a way that it should be actual dodging. That is, you move out of the way so that when the attack lands, you are not there anymore.
Anonymous No.723161838
>>723146819
More options means the bosses have to get even more spastic with movesets to land a hit on you.
Monhun went through this already. A lot of monsters extended their combos from older gens to punish wire recovery, healing while moving, parries for weapons that never had one, etc.
Anonymous No.723161923
>>723148526
RDR2
Anonymous No.723161925 >>723161993
>doing the same formula for 6 games
>have to up the stakes and production value each time
>eventually become a parody of what anti-fans would describe the games as a decade ago
damn shame
Anonymous No.723161936 >>723162050
>>723161767
>attacks should be so obviously readable and slow that you can manually move out of the way to evade all of them
no thanks. dark souls 1 already had pretty shit combat, so i dont want future from games to be even slower than that mess
Anonymous No.723161993
>>723161925
meanwhile Sekiro doesn't even get an ounce of DLC
Anonymous No.723162050
>>723161936
Continue eating your retarded slop for the end of time then. Luckly for the rest, Im 100% sure we are seeing the ond of invulnerable roll shit
Anonymous No.723162192 >>723162492 >>723162674
>>723161731
>but yeah it seems like these games are not for you
I played Elden Ring for 120 hours until I got tired of it. Why wouldn't the game be for me? 120 hours is respectable for an action RPG full of iframes, and I felt satisfied and don't want to go back to that experience (I tried, only to quit the game at the beginning twice).
You're trying to say that the fact that I think there are too many iframes in rolls and jumps is an invalid criticism, when I don't think so. I think From games would be much better if there were no iframes and you had to literally dodge attacks instead of thinking in terms of hit box immunities.
Anonymous No.723162197
>>723146103 (OP)
They don't do that anymore, it's the From clones that do that now. E33 does that on every mob, it's really annoying
Anonymous No.723162227
>>723161379
Nightreign took Sekiro grapple and deflection and made them fun and skillful to use.
Nightreign is a testment that you can take the core gameplay of Souls games and strip it of most of its bells and whistles and still come up with an addictive and fun gameplay formula. It has nothing to do with Sekiro (which is boring as shit QTEslop)
Anonymous No.723162360
>>723159296
>Cope and seethe tranny
Lel they literally added a troon to the game
Anonymous No.723162492 >>723163130
>>723162192
>You're trying to say that the fact that I think there are too many iframes in rolls and jumps is an invalid criticism, when I don't think so. I think From games would be much better if there were no iframes
I think you should back up what you say with your own gameplay if you want to play armchair game dev, especially when you are too stupid to think attacks that have an animation committment and length are bad and with the only purpose of countering rolls
Anonymous No.723162528
>>723160126
Tranime: The Game
Anonymous No.723162674 >>723163130
>>723162192
>you had to literally dodge attacks
That sounds retarded, especially when you're fighting inhuman monstrosities that move in unpredictable ways. It would just make you rely more on learning patterns, and rely less on reaction time. Not surprised this idea comes from an autist who spends 500 hours to get good at a 2d platformer though.
Anonymous No.723162813
>>723152415
His axe would lose all momentum and do no damage.
>>723159637
Thats not feinting, retard.
Anonymous No.723163058
Actually I think it's kind of annoying. I like Elden Ring a lot but this is definitely my least favorite thing about it.
Anonymous No.723163091 >>723163170
>>723161657
>>723161501
Anonymous No.723163130 >>723163172 >>723163363 >>723163428 >>723172249
>>723162492
Here, I made this video years ago precisely to explain why I didn't like iframes. I trained the first phase of the boss until I kind of memorized all the moments when I needed to turn on the "incencible mode", and the whole battle basically boils down to managing iframes.
I hadn't practiced the second phase, so it's pretty messed up, but the point of the video is the first phase, to show how iframes become the core of the entire experience.
https://youtu.be/bz0nJWOiTig

>>723162674
But without iframes to steal all the focus from the gameplay, they can start designing bosses right. You don't need a giant monstrosity flying around the map and attacking you with nine arms, each carrying a different weapon, if the player can't become temporarily invincible all the time.
Anonymous No.723163170
>>723163091
Is there anything more retarded than pretending AI exploits or glitches are representative of normal gameplay?
Anonymous No.723163172 >>723164039
>>723163130
seething shitter
Anonymous No.723163203
>>723161767
>block is not endless, your guard can be broken
So is rolling
>your mobility while blocking is reduced
No it's not, you walk at the same speed and pressing any other button overrides the block.
>punish after block requires more stamina managment so its a more active defense
So does attacking after a roll
>block is not always able to mitigate 100% of damage
So isn't rolling
>some attacks are unblockable
So some are unrollable (area stomps)
>it does not give you iframes
Your "iframe" is stopping the things coming from the from from doing damage, retard.
Anonymous No.723163363 >>723164375
>>723163130
Yes we all know how i-frames work. And there's nothing wrong with i-frames. It's basically a test of reaction time and how well you read the attack cues.
Anonymous No.723163392
>>723152617
I remember seeing a video by Dunkey where he kills a bunch of dudes in Half Life 1 by shooting their hands with a crossbow, and they die
Video games are silly
Anonymous No.723163428 >>723164375
>>723163130
>I needed to turn on the "incencible mode", and the whole battle basically boils down to managing iframes.
>Has to actually dodge away from area of effect attacks
>Gets punished when dodging in the wrong places
>Gets punished and forces to heal many times
>Dies several times
>Dies several times to Maliketh
>Dies several times to Maliketh with Great Stars
Lol
Anonymous No.723163457 >>723163510
>>723161693
>memorize
>memorize
>memorize
Shit game design. Instead of relying on logic to skillfully beat an enemy, you have to brute force it through trial and error. There's no satisfaction in that.
Anonymous No.723163510
>>723163457
Name 38 action games where you can dodge every attack a boss does without having seen it before
Anonymous No.723163752
>>723146201
What sucks about Elden Ring is the useless open world and millions of samey caves
Good game but the souls games are way more fun replays because you can explore every area and still take less than half the time of a non rushed ER playthrough
Anonymous No.723164039 >>723164121
>>723163172
I find it funny that you can't defend your iframe simulator with something as simple as saying, "iframes are really at the core of the game's movement, but I like it anyway". Why is it so hard to accept this fact? Let me guess, because you fanboys think that acknowledging that the core gameplay is based on iframes is somehow something that diminishes souls games.
This shouldn't even be an issue. Demons Souls, Dark Souls and Elden Ring are heavily inspired by dungeon crawlers. The battles themselves are only part of the gameplay; the bulk of the experience lies in exploration, item collection, experimenting with builds, managing your resources during dungeon raids, returning to the "city" to replenish resources, buying new weapons, etc.
Anonymous No.723164121
>>723164039
>more shitter seething
Anonymous No.723164375 >>723165028
>>723163363
First, as I said in another post, fanboys have a hard time admitting that their favorite games are based on iframes.
Second, yes, there are problems, the biggest of which is what the OP posted. A battle so heavily based on iframes forces devs to focus their efforts on creating tricks to make the player use iframes at the wrong times, which is why the bosses in Elden Ring seem like parodies of Souls games.
That's not to say the entire game is ruined, but it's a problem that gets worse with each new entry in the Souls games, as players get better.

>>723163428
"Oh no, that anon is saying my iframe simulator isn't the best game ever! Hmmm... I know, I'll say he doesn't know how to play lol, it's going to be epic!"
Anonymous No.723164459
>>723156609
only r*dditors play souls games pas ds1 and bloodborne
this has always been the case
Anonymous No.723164529
the point of trolling used to be having fun and pretending to be retarded was just a means to an end. redditors take being retarded as the goal and acting increasingly retarded as the means.
Anonymous No.723165028
>>723164375
>A battle so heavily based on iframes forces devs to focus their efforts on creating tricks to make the player use iframes at the wrong times
Nothing wrong with this. Using feints is normal in combat.
Same thing happens in PvP.
Anonymous No.723165256
Just raise your shield bro why is this even an issue like just block lmao
Anonymous No.723165454 >>723165582 >>723165836 >>723165942 >>723166821 >>723168748
I don't understand how we can get a whole thread about tryharding without somebody talking about the real issue: infinite stamina on bosses. Show me its stamina and i don't need anything else. I hate this whole retarded argument over how fair shit is when bosses and enemies have infinite stamina, every goddamn shitty "hard game" would stop being that when enemies have the same limitations you have. This doesnt apply to silksong because that game'a issue stems from being made to deliberately waste your time
Anonymous No.723165582
>>723165454
Only good games can put the player and bosses on a relatively level playing field through consistent mechanics. ER is not a good game.
Anonymous No.723165836 >>723165915
>>723165454
Actually a good idea. I just finished playing KCD, and once I figured out that NPCs have hidden stamina bars the combat became so much more fun.
Anonymous No.723165837
elden ring became a parody of itself when you had gigantic fuckoff bosses launching themselves across the arena like an empty bag in a hurricane, doing 20-attack combos that all miss anyway because you can just press the roll button which is less an evasive move and more yourself becoming actually invincible
Anonymous No.723165915
>>723165836
just press Q
Anonymous No.723165942 >>723166028
>>723165454
Dark Souls 1 was the last game where every single enemy, even bosses, had real stats and played by the exact same rules as the player. DS2 took away their stamina, and DS3 took away their ability to be staggered.
Anonymous No.723166028 >>723166772
>>723165942
Blatantly making shit up, no DS1 boss uses stamina
They're just slow by default
Anonymous No.723166369
>>723160447
can't believe i had to wait for the DLC to have a shield i can attack and defend at the same time in a single item.
thrusting/dueling shield is absolutely amazing tho
Anonymous No.723166706
>>723146443
People got better at batting fastballs, so the game started throwing curveballs.
Anonymous No.723166772 >>723166876 >>723166879
>>723166028
>no DS1 boss uses stamina
Yes they fucking do. They also have a poise value and can be stunlocked by powerful enough blows just like the player can.
Anonymous No.723166821
>>723165454
stamina comes back so quick in modern FromSoft games that it wouldn't make a difference. The gap between boss attacks is more than enough to regen stamina to do another attack
Anonymous No.723166863
>>723158971
Huh? The first time I found that lion beast thing in a fort in Caelid I was too much of a pussy so I tried sniping it and it obviously dodged. So I went first person mode and started shooting somewhere a bit in front of it expecting it to dodge into my arrows, and it worked perfectly.
Anonymous No.723166876 >>723167343
>>723166772
>Yes they fucking do
Wrong. No boss will ever run out of stamina and stand there for 10+ seconds recovering it. Cooldowns between moves are hardcoded
You are fucking retarded and pretending you know anything about a game you have played maybe once 14 years ago. Fuck off
Anonymous No.723166879 >>723167343
>>723166772
>Yes they fucking do.
NTA but they don't.
Anonymous No.723167024 >>723169935
>>723146103 (OP)
Dark souls roll just looks so fucking gay and stupid


A mega dragon does a screen wide mega attack where his tail and flames and broken glass shards all fly around

But because the player ineffectually drops to floor and does a GAY little tumble you're magically immune to the onslaught.
Anonymous No.723167343 >>723167391 >>723167437
>>723166876
>>723166879
I know we're in a "From bad forever" thread, but being unable to recognize good things done is how you cement your criticism as blind contrarianism and thus make it very easy to dismiss even if it does have a point. I hope one day you'll realize this.
Anonymous No.723167391
>>723167343
>From bad forever
I love all their games. DS1 enemies did not have stamina
Anonymous No.723167437
>>723167343
What you're saying is meaningless deflection away from the fact that you're wrong.
Anonymous No.723167931
>>723146443
>spastic hard-to-read attacks only do a little damage
>the more obvious ones with long wind ups do loads
>learning how to read the attacks is still rewarding but you're not overly punished for what is only a minor slip up

There, I fixed it.
Anonymous No.723168212 >>723168283
>>723150452
Bloodborne movement worked for Bloodborne. DS3 started the trend of shit movement tacked on with spastic bosses and enemies
Anonymous No.723168283
>>723168212
Movement is exactly the same in BB and DS3. People have only been meming the player character as moving fast in BB because of framerate drops
Anonymous No.723168370
>>723146103 (OP)
>>723146201
You aren't "people". You are lazy subhuman retards.
Anonymous No.723168493
>>723146103 (OP)
I like Armored Core
Anonymous No.723168505
>>723147782
What you've actually lost is the ability to cope with the fact that you're not instantly master of a new game you haven't fucking played. Because you're stupid and lazy and should go back to gacha dogshit or put a gun in your mouth.
Anonymous No.723168652
>>723146443
DaS1 and especially DeS are babyshit easy and it's a good thing From moved on to demanding the player show some degree of mechanical execution.
Anonymous No.723168748
>>723165454
install that one mod that shows the
poise meter and it immediately breaks all suspense in the game.
Anonymous No.723168785 >>723168869 >>723168973 >>723170183 >>723170362
Why do Fromdrones keep saying these games are hard? I basically steamrolled the game with dual greatswords (blood/frost obviously). They were so powerful I could brute force the snake nigger without using the special sword art.
Anonymous No.723168869 >>723169583
>>723168785
Post your video of beating Promised Consort with that build
Anonymous No.723168973
>>723168785
Anti From trannies have barely even tried these games past DaS1. They got whooped by the Tree Sentinel and spent the next 4 years crying on /v/ about how the game is too hard
Anonymous No.723168987
>3 years of impotent shazamtranny seething
Anonymous No.723169185
excuse me, fromsoft games are still 60 bucks. $70 games are a demonic jewish invention. remains to be seen if they will capitulate with duskbloods but I'm not playing a shitch exclusive anyways
Anonymous No.723169258 >>723169321
>>723159816
This is ironically the easiest part of Elden Ring in that, because the enemy is constantly doing feints and cancels and AoEs you can just count down from the last time you were allowed to hit and then chip them away without taking any damage. The enemy is going to do total bullshit 100% of the time so you can just, idk, wait like 40 seconds between every hit and the enemy cannot manage.
>hold the weapon in air for 12 seconds = 12 seconds of free damage + roll at the end
>retarded anime combo = wait 30 seconds then just jumping R2
>unreactably fast swing = backstep like a schizo as they whiff at nothing
>pixar smirk standing in the air for 10 seconds = just shoot him

It's like climbing ladder in competitive games, the gimmick that keeps plebs hard-stuck is the exact thing you end up hard countering, except in PvE you just beat the game afterward.
Anonymous No.723169321 >>723169820
>>723169258
Holy fucking shit this retard hits the boss every 40 seconds and even posted a big greentext because he thinks he's a genius
Anonymous No.723169360
>>723146103 (OP)
>Massive windup and he still failed to dodge
Skill issue
Anonymous No.723169374
>>723146103 (OP)
that do be how it is
Anonymous No.723169583
>>723168869
Who the ass is that
Anonymous No.723169820 >>723169894
>>723169321
You spent those 40 seconds rolling and blocking and jumping and not being able to hit without taking damage.
Anonymous No.723169889
>>723146201
>retards get filtered
>mald as their fragile egos are bruised
>they complain
>drowned by real gamers enjoying a new experience
>retards mald for 3+years
>most well adjusted players beat the game and move on
>malding retards seem louder now
you're here
Anonymous No.723169894 >>723170057
>>723169820
No, you did. I play the game properly, without being too fucking stupid to hit the boss for 40s
Anonymous No.723169935
>>723167024
Dark Souls 1 or 3 Fatroll
>Character literally just throws himself on the floor and gets back up
>This makes character completely immune
Honestly funniest shit while invading watching a Full Havel scrub panic roll right in front of you desperately trying to avoid being hit for his last bit of hp
Anonymous No.723170005
>>723161375
Yes.
Anonymous No.723170057 >>723170105 >>723170120 >>723170298
>>723169894
Zanzibart is *floating* in the air, you hit him? I hit him.
Anonymous No.723170090
Anonymous No.723170105 >>723170438
>>723170057
No boss is out of reach for 40s. You didn't play ER, or any of these games in fact
You BTFO yourself as expected. No more (you)s
Anonymous No.723170120 >>723170438 >>723170439 >>723170575
>>723170057
reminder that the zanzibart post was made by a tranny
Anonymous No.723170156
You forgot to show the enemy tracking you the entire time it was charging up.
Anonymous No.723170183
>>723168785
>Fromdrones keep saying these games are hard?
We don't. We say they're good.
Anonymous No.723170298 >>723170438 >>723170442
>>723170057
There is not even one elden ring boss that floats at any point other than dragons, elden beast, and metyr
Anonymous No.723170329
>>723146103 (OP)
>NRRGH
>HRRRRRRRRRGH
>HRRRRRRRRRRRRRRRRRRRRRGH
>...
>...
>...
>...
>YOU DIED
>...
>HYAAAAAAAH!
Anonymous No.723170345
3 years of scrubs getting exposed for button mashing will always be funny
Anonymous No.723170362
>>723168785
nobody believes base ER is too hard, Malenia had some uncs stuck but thats it
Anonymous No.723170438 >>723170591 >>723170706
>>723170105
https://www.youtube.com/watch?v=OWkH8z7mir4

>>723170120
>>723170298
>it doesn't float
>except it does (doesn't count)

this is why ERfags are so slop-programmed. you say zanzibart their eyes become blinded by hate.
Anonymous No.723170439 >>723170591
>>723170120
I'm never using the Zanzibart meme ever again.
Anonymous No.723170442 >>723171071
>>723170298
Bro, Malenia? Radhan? Rellana?
Anonymous No.723170560
Attack doesn't last 40s if you actually do what you're supposed to do to dodge it. And no, I will not spoonfeed you that
>actually never played any of the games
Anonymous No.723170567
>>723146201
More like you're coping so hard about the game being well liked that you have invented an alternate reality to avoid having a mental breakdown lmao
Anonymous No.723170575
>>723170120
Redpill me on the matrix
Anonymous No.723170591
>>723170438
unbased
>>723170439
based
Anonymous No.723170692
>>723146443
It was Dark Souls III. Everybody shits on DS2 but it's actually III that sucks monkey fuck. BB gave Miyazaki such a hardon that he never went back from that style of game design even though BB is still better than every game after it
>>723149812
Demon's Souls is fine you're just massively bitter completely understandable
Anonymous No.723170706 >>723171030
>>723170438
This is elden beast, you fucking retard. A boss thag attacks once every ten seconds and you spend the fight chasing around and beating the shit out of. The total opposite of a zanzibart boss, and in fact in design much closer to a DaS1 babyshit boss.
Anonymous No.723170765 >>723171230
Anonymous No.723170785
>*rolls out of the way* (i-frames)
>*blocks* (100% physical damage)
>*jumps slowly* (i-frames)
>*parries it* (stun-locked)

Badly designed
Anonymous No.723170848
>>723160159
Damn anon you are a genius, you should make a game and show Fromsoft how it's done.
Anonymous No.723171030 >>723171140 >>723172165 >>723173018
>>723170706
Hit him, dude. You're saying you didn't hit him? You *waited* for him to be hittable?
Anonymous No.723171071 >>723171146 >>723171249
>>723170442
Radahn "floats" so low you can still hit him with a melee weapon, although this generally not advisable due to not wanting to be hit with the death lazer. Rellana's moon attack is 3 seconds long and a free easy punish. I guess Malenia's shadow clone jutsu counts, but not scarlet aeonia, as the latter is just a jump, and gives you like 5 seconds to do whatever you want while she sits there doing nothing
Anonymous No.723171115 >>723171179
>rolling
>not just sprinting in another direction or jumping
the roll button was made to troll retards
Anonymous No.723171140
>>723171030
>DaS1 tranny is a narutard
Makes sense
Anonymous No.723171146
>>723171071
Reminder that the dude who pretends he played the game would wait another 30 seconds after Scarlet Aeonia ends
Anonymous No.723171179
>>723171115
>based sprintchad
mandatory in dark souls 2
Anonymous No.723171230
>>723170765
>parry this fucking casul
Anonymous No.723171249 >>723171528
>>723171071
The other Radhan
Malenia's Waterfowl
And Rellana still jumps out of your reach
Anonymous No.723171283 >>723171373 >>723173961
Great Murder Hobo Sim, terrible rpg.

>Breaks formula [Boss - Mini Boss - Elite - Common] constantly

>Worst Caryl Runes (No unique qualifiers, expanded movesets, unique abilities, or covenant changes)
>Worst NPC questlines progression in the series (3/4th are simping) complete waste of GrrMs talents of fantasy politics
>Worst gameplay to world impact. If the story is to β€œfix” everything & become king, why can’t we make ANY real overworld choices?

>Limgrave: The 3 lord contenders
>Weeping Peninsula: Humans vs Misbegotten
>Liurnia: Academy, vs Cuckoo Knights, vs Carian Royalists
>Calied: Burn, Retake, or spread the Rot outbreak
>MT. Gelmir: Volcano Manor dissidents vs Frenzy/Madness remnants
>Atlus Plateau: Perfumers vs Jars race war
>Leyndall Capital: Feral vs loyal Omen

>Cant create your own Roundtable, recruiting NPCs, or remaining loyal to Gideon
>Cant use prosthetics, body grafting, blood magic, necromancy, faith summon weapons, stands, traps or machinist tech
>Cant use any of it despite their constant reuse of assets

>No Age of Compassion
>No Age of Blasphemy
>No Age of Slumber
>No Age of Knowing
>No Age of Blood
>No Age of Rot
>No Age of Godslayers
>No Age of Crucible
>No Age of Dragons
>No Age of Conquest
>No Age of Beasts

>Never fixed the RoGs into feeling like an expedition up an MOUNTAIN (2x exterminated civilizations: Zamor humanoids, & Giants are right there.)
>Never fixed Consecrated Snowfields. (Shove all of RoG content here)
>Never added the Badlands even though it was finished.
>Never added the β€œabove” map layer for dreams
>Never added in the cut questlines, NPCs or endings that were finished. (Or unique cutscenes to existing quests/endings)

>Shafted: Black Flames, Sleep, & Beast-hood content

>Ruined their final boss, being a worse G&M copy
>Ruined their DLC by being half assed
>Ruined their final DLC boss by being nonsense in their own butchered lore
>Ruined the kino check by not giving us a EL Triggers for their respective ending
Anonymous No.723171343 >>723173482
>>723159609
And here I thought OP was being hyperbolic. That's fucking dumb.
Anonymous No.723171354 >>723171564
Everdark Libra with randoms was the hardest souls boss
Anonymous No.723171373 >>723172121
>>723171283
>complete waste of GrrMs talents of fantasy politics
hahahahahahahahahaha
Anonymous No.723171454
soulsfans get so uppity when marketer-janny doesn't bail them out
Anonymous No.723171473
>>723152040
Was this made in flipnote hatena
Anonymous No.723171528
>>723171249
The other Radahn does not float
>Malenia's Waterfowl
Is not floating, and while trading with it is not advisible without a bleed or frost weapon (and big fucking balls), blocking and poking works fine
>And Rellana still jumps out of your reach
For like 3 seconds to do a very scripted and easily avoided attack so you get a free punish
Anonymous No.723171564
>>723171354
Yeah it was the only fight they made that could just snowball into becoming unwinnable unless you stalled for 10+ minutes. A lot easier solo, and of course playing with two other competent players with a bunch of AOEs made it a win.
Anonymous No.723171850
>>723160159
>problem 1:
anon can't dodge
correct solution: get good
anon's solution: complain on a basket weaving forum
Anonymous No.723172121 >>723172169 >>723172282
>>723171373
I’m not saying that he’s good, or that most people like his work but that’s HIS BREAD & BUTTER.

WTF WOULD YOU HIRE HIM IF YOUR NOT GOING TO HAVE ANY FANTASY POLITICS IN YOUR GAME
Anonymous No.723172140
Everyone whines about the delays but I think the lineage of Artorias inbred "spastic swordsman jumps to the other side of the arena and explodes every .5 seconds" is way more annoying.
Anonymous No.723172165
>>723171030
you just know that whoever made this image got bullied in highschool AHAHAHAHAHAHA
Anonymous No.723172169 >>723172351 >>723173302
>>723172121
>I'm not saying that he's good, only that he's very talented
HAHAHAHAHAHA
Anonymous No.723172249
>>723163130
This gameplay is fucking awful and you are still clearly not using iframes only because attacks last more than all iframes, which is the point
Anonymous No.723172282
>>723172121
>WTF WOULD YOU HIRE HIM IF YOUR NOT GOING TO HAVE ANY FANTASY POLITICS IN YOUR GAME
To put his name on the box retard. Did you expect the laziest writer on planet earth to actually put some work in?
Anonymous No.723172351
>>723172169
>they hired him JUST BECAUSE
you're smart champ, keep the helmet on.
Anonymous No.723172514
>>723159634
I believe the main character you play as in Dark Souls 3 actually IS a little bit faster than Elden Ring guy. He definitely rolls faster and recovers quicker from a roll than Elden Ring guy.
Anonymous No.723172682 >>723172813
>>723146103 (OP)
I still love Souls games but I'm tired of rollspam. No idea why they didn't adopt Bloodborne's side step as the main animation for the i-frames button, doing your best sonic the hedgehog impression as the boss has a seizure will never not look retarded.
Anonymous No.723172741
>>723146597
Summons are most useful for getting the boss's attention off your ass. In my experience, summons don't really do much to stunlock or deal enough damage to substantially impact the fight. They're most useful for distracting the boss so you can get a heal.
Anonymous No.723172813
>>723172682
You've made this post 1000 times and will make it 1000 times more and it will never not be retarded
Anonymous No.723172885
>>723146284
It's the purpose of it.
>what's rpg insanity
Anonymous No.723172910 >>723173482
>>723159609
I fucking knew that hammer attack was bullshit
Anonymous No.723173018
>>723171030
>long-winded pretentious quote that doesn't actually say anything meaningful at all
Yep, that's Naruto for you.
Anonymous No.723173302
>>723172169
Your genuinely retarded
Anonymous No.723173482 >>723177296
>>723171343
>>723172910
It's an obvious mod, retards
Anonymous No.723173718 >>723175957
>>723146103 (OP)
But I paid $40 for nightreign?
Anonymous No.723173820
>>723146443
Dilate tranny! Beside Blodborne, Sekiro is their best game.
Anonymous No.723173902
>>723146219
Dark Souls Prepare to Die Edition WITHOUT the day 1 patch is the best version of Dark Souls.
Anonymous No.723173961 >>723174405
>>723171283
All wrong
Anonymous No.723174089
>>723146443
It started with Bloodborne and DkS3. It wasn't that bad in those games, but it's where it began. Elden Ring just went even further.
Anonymous No.723174405
>>723173961
How so?
Anonymous No.723174476 >>723174668 >>723175230
>>723146443
It was always there you just didn't notice. Go boot DS1 up and pay attention to it, start with the hollows in undead burg. The only game that didn't have long windup animations to catch the player off-guard was Demon's Souls.
Anonymous No.723174668 >>723174858
>>723174476
the hollows are slow just because they are decrepit and the first enemies
Anonymous No.723174858 >>723174919 >>723174943 >>723175230
>>723174668
nigger they literally raise their swords up and stay like that for like 3 seconds and then out of nowhere start spergging a 20 hit combo, same with the skelletons in the graveyard, the spear guys pull the spear back and then all of sudden start stabbing, it's all over the fucking game.
Anonymous No.723174919 >>723174949
>>723174858
no
Anonymous No.723174943 >>723175040
>>723174858
You can stagger them out of the animations, they have like no poise
Anonymous No.723174949
>>723174919
yes
Anonymous No.723175040 >>723175095
>>723174943
you can do that in elden ring too
Anonymous No.723175095
>>723175040
no
Anonymous No.723175230
>>723174476
>>723174858
shit you're right, I'm actually a retard and forgot about that.
Anonymous No.723175283
for me its uhh
Anonymous No.723175787 >>723176291
>>723146219
Dark Souls was already a downgrade from Demon's Souls you bandwagon retard
Anonymous No.723175957 >>723176474
>>723173718
wtf is this thing??
Anonymous No.723176197
>>723146443
As somebody who played the hell out of Dark Souls 1's online on release yeah it was Dark Souls 3. People needed to be critical of it there for it to stop I totally hated that game and didn't enjoy playing it from the getgo. Elden Ring is stupidity and nobody should feel bad about using summons or breaking the game with unbalanced skills. Also people are still letting FromSoft get away with unfinished games I haven't played a game from these guys that wasn't the mattress and tv in an empty room meme during the last third of the game. Sekiro reused the whole game and only let you use 1 skill with 0 ZERO customization. WHAT.
don't make me use it No.723176291
>>723175787
downgrade how ?
Anonymous No.723176474
>>723175957
A... penis light if you will.
Anonymous No.723177296
>>723173482
How would someone who hadn't played it know that?
Anonymous No.723177649
>>723149264
I'm sure how it happened, or really when it started, but niggers truly do make some of the best parodies.