>>723146103 (OP)
The player's roll is what causes these ridiculous boss patterns, but apparently the guys don't want to remove this feature from their game.
>Problem 1:
The player becomes immune to the boss's attacks because of the generous iframes of the roll.
Correct solution: remove the roll from the game
From's solution: make the enemy delay its attack, so it catches the player off guard at the end of his roll
>Problem 2:
The player has learned that they need to wait before rolling, which has made them immune to the boss's attack again.
Correct solution: finally remove the roll from the game
From's solution: make the enemy delay the same attack twice, so when the player waits before rolling, they are caught off guard again
>Problem 3:
The player has learned that the first two attacks are fake, and that he only needs to wait to roll again.
Correct solution: remove the fucking roll from the game once and for all.
From's solution: develop 50 other ways to try to trick the player into rolling at the wrong time and finally catch them off guard with some long-range attack, or some area effect, or a random combo that has a 25% chance of triggering before the main attack, or some convoluted animation, etc.