Hard games were invented back in the arcade era to steal money from children. Nowadays, there's no need for that, so we should remove all difficulty from every game.
Anonymous
10/13/2025, 12:27:03 PM
No.723146836
>>723175634
>>723146538 (OP)
I just took a big shit.
Anonymous
10/13/2025, 12:27:21 PM
No.723146857
Hard games are good because suffering is good. Semetics know this.
Anonymous
10/13/2025, 12:30:05 PM
No.723146970
Arcade games LITERALLY waddled up to children to PUNCH THEM in the gut so the kids would spill their coins and then STEAL from them.
>>723146538 (OP)
Video games are a contrivance. They are a first world Violent-Passion-Surrogate ass invention. We are bored because life is easy, so we pay money for someone to invent hardship for us to overcome in our spare time. If I donβt want to be challenged by a video game, I just want to experience a story in a fantastical land full of interesting characters, I can press Alt+F4 and go turn on Hulu or whatever. Games as a medium exist to invent challenge. Without challenge, games are pointless.
Anonymous
10/13/2025, 12:31:36 PM
No.723147035
>grrr I wanna win NOW
>I wanna press the button and WIN NOW
Anonymous
10/13/2025, 12:31:40 PM
No.723147038
>>723147150
>>723155749
Now that we all finished Silksong, isn't it hilarious that they fucking nerfed Moorwing of all things? Normalfags got filtered 1% of the way into the game
Anonymous
10/13/2025, 12:32:21 PM
No.723147061
>>723190078
>>723146538 (OP)
just watch a movie faggot
Anonymous
10/13/2025, 12:34:26 PM
No.723147143
>>723147303
>>723146538 (OP)
Sorry, hard games are the only way to maximize the agency and real-world benefit gained from even wasting your time playing games.
Sucks to suck.
>>723147038
The Moorwing nerf is pointless because they just crash out at Last Judge instead
Anonymous
10/13/2025, 12:35:05 PM
No.723147174
>>723148581
>>723149854
>buy hard game
>get angry game is hard
>blame the game and not (me)
just don't buy platformers, bro. i don't go complain about how it's retarded every wall is lined with spikes in platformers, i just don't buy platformers ha ha ha just don't open your wallet man do nothing and win
Anonymous
10/13/2025, 12:35:34 PM
No.723147203
>>723155478
>>723147150
Oh, all balance nerfs like that are completely pointless in the first place because no one ever finishes games anyway. You can look at the easiest games you can think of, and the "beat final boss" achievement will have 30% completion rate
Anonymous
10/13/2025, 12:37:49 PM
No.723147303
>>723147143
Alright, back to the wagie cagie. Your breaks over, Howard
Anonymous
10/13/2025, 12:56:56 PM
No.723148134
>>723146538 (OP)
What's the point of faggot youtube threads anyway?
Well OP?
Yeah. Kill yourself.
Anonymous
10/13/2025, 1:02:28 PM
No.723148385
>>723154814
>>723147150
I think that's the point, though. I think the idea is that Last Judge is a crash-out moment, since it caps Act 1. It cheapens that moment if the boss just feels like "more bullshit" immediately after dealing with Moorwing. Moorwing wasn't intended to be a Great Filter, but Last Judge was.
Anonymous
10/13/2025, 1:03:04 PM
No.723148412
>>723146538 (OP)
Games with predatory microtransactions also steal money from children.
Anonymous
10/13/2025, 1:08:01 PM
No.723148581
>>723147174
But you don't understand anon, it's not good enough that 99.9% of all video games made in the post-arcade era are casual baby mode experiences, the remaining 0.1% of games must also cater to me. Silksong is part of a social hype movement, therefore I am entitled to experience it as a consumer, and I'm not about to let a silly thing like gameplay get in the way of me playing a game for the purpose of telling people online that I did.
>>723146538 (OP)
what is the point of playing game if its not a challenge? fuck story should be challenge too like old times with silent hill or mgs.
I don't really understand the mindset of people who cannot take any setbacks in games and want the game to pretty much let them win. Like the first moment there is something moderately challenging, instead of trying to overcome it, they instead bitch and moan that it's too hard and just give up or look up online how to beat it.
And I'm not talking about something completely bullshit like in older NES games where you have to play the whole game again from missing a pixel perfect jump or something, simple bosses such as in Silksong make people throw their hands in the air and just proclaim it to be artificial difficulty or some other buzzword.
Usually the most fun and rewarding part of games is hitting a difficult challenge and struggling to beat it, then starting to learn how to combat it (otherwise known as gitting gud), and finally getting that rush when you beat it. I can admit that there are some pretty bullshit things in some case that just become tedium to learn, but most difficult games are not like that and difficult bosses/challenges hit the perfect spot of just requiring you to keep a cool head and learning.
Anonymous
10/13/2025, 1:25:47 PM
No.723149309
>>723149225
There is a psychological chasm between people who relish adversity and those who despise it. The one camp will never understand the other.
Anonymous
10/13/2025, 1:26:21 PM
No.723149340
>>723171910
>>723218540
>>723146538 (OP)
I've never seen anyone bitch at Meat Boy or Celeste near as much even though they're both twice as hard as Silksong.
Anonymous
10/13/2025, 1:30:32 PM
No.723149540
>>723149225
This is none of my business, but there are ppl out there paying some brazilians to complete a single player game for them. don't ask me how I know it
Anonymous
10/13/2025, 1:31:06 PM
No.723149558
>>723149718
>>723151361
i tried booting up hollow knight after seeing the silksong difficulty discourse and it's not even close
you can't heal midair, you only heal one hp, can't run dodge and jump and can't even float midair if you screwed your timing. I don't understand how people can call silksong harder when it gives you so much tools to just take less damage while providing more space and time to restore HP
Anonymous
10/13/2025, 1:31:34 PM
No.723149589
>>723151107
>>723149401
It's a good question why normalniggers didn't pick up Celeste as much. Lack of combat making it obvious it's a precision platformer and they know they don't wanna play it, I guess
>>723149401
It's largely because Silksong is a sequel, and partly because its massive hype resulted in hundreds of thousands of casuals playing it and gettin egoraped.
Anonymous
10/13/2025, 1:33:13 PM
No.723149673
Anonymous
10/13/2025, 1:34:16 PM
No.723149718
>>723149558
They are difficult in different ways. In Silksong enemies do more damage, but you are way more mobile and healing is much easier
Anonymous
10/13/2025, 1:37:26 PM
No.723149854
>>723175451
>>723147174
>just don't open your wallet man
Are you retarded? Everyone was playing this game, am I supposed to miss out?
Anonymous
10/13/2025, 1:40:47 PM
No.723150004
>>723150103
>>723149590
>and partly because its massive hype resulted in hundreds of thousands of casuals playing
I suppose there are a larger pool of people getting into gaming compared to a decade ago so maybe the "hype" isn't comparable, but Meat Boy and Celeste saw a lot of spotlight in the public's eye too. People acknowledged their difficulty, and you had people either admitting the game was too much for them and put the controller down and moved on, or people who trudged along and grinded it out until they fully completed it. The former group however didn't make essay video or blog tantrums or even called the game bad.. I'm just saying the discourse wasn't as vitriolic as it is now.
Anonymous
10/13/2025, 1:42:55 PM
No.723150103
>>723150732
>>723150004
That has nothing to do with the timeframe, anon. No one makes those kinda videos about any precision platformers, even ones that came out recently.
It's just for games that get called Soulslike
Anonymous
10/13/2025, 1:55:55 PM
No.723150732
>>723150783
>>723150103
Oh right so normies are flocking to Soulslikes like lambs to a slaughter, knowing that difficulty takes precedence above all is the entire point of the genre, yet complaining that they have to traverse over mountains instead of anthills; a game has to look and feel difficult but also has to make you feel like a winner without much input or effort from the player. Like a child beating up a cardboard-cutout of a Lion. What's with normies trying to take a quick ego-boost hit wherever they go?
Anonymous
10/13/2025, 1:56:52 PM
No.723150783
>>723150732
They want the "prestige" if you can call it that of having beaten it but need cheesy strategies to actually beat it
Anonymous
10/13/2025, 1:59:25 PM
No.723150897
>>723150916
>>723147150
What did they nerf with Moorwing anyway?
Anonymous
10/13/2025, 1:59:49 PM
No.723150916
>>723150897
The spike balls do 1 damage instead of 2, can't remember if anything else
Anonymous
10/13/2025, 2:00:53 PM
No.723150962
>>723151074
>>723151990
idk some people enjoy them but why is hornet in the thumbnail if silksong is not even that hard
Anonymous
10/13/2025, 2:01:13 PM
No.723150974
>>723151005
>all the systems, upgrades, builds and other shit in the game? Learning boss patterns? Yeah we should make them all irrelevant so someone can breeze through faster with less frustration
Anonymous
10/13/2025, 2:01:25 PM
No.723150984
There's no point to a challenge if the solution is to memorise it. That's an exam, not a game.
Anonymous
10/13/2025, 2:01:49 PM
No.723151005
Anonymous
10/13/2025, 2:01:55 PM
No.723151008
>>723146538 (OP)
DSP beat it which means it's not hard
Anonymous
10/13/2025, 2:03:09 PM
No.723151074
>>723150962
to bait views with the latest popular "hard" game
Anonymous
10/13/2025, 2:03:21 PM
No.723151084
Movie games are kusoge. Your contrarian ass will never make that fact flip back. If you want to be comfy, watch a movie, retard.
Anonymous
10/13/2025, 2:03:43 PM
No.723151107
>>723155071
>>723149401
>>723149589
>>723149590
I think most people are fine with games being difficult, what normies can't stand is actual punishment, like runbacks or losing currency. Celeste and meatboy have 0 consequence for failing so htey don't mind.
Anonymous
10/13/2025, 2:09:15 PM
No.723151350
>>723151706
>>723153982
>>723149225
As a (not particularly notable) indie dev I've occasionally encountered players who really hate a challenge, and rather than just going "oh this isn't for me" they just make demands to have the game cater to them. It's kind of surreal.
Anonymous
10/13/2025, 2:09:25 PM
No.723151361
>>723149558
>so much tools to just take less damage
Only bell makes you take less damage.
If you mean 'restore the taken damage' then yes, there are more options.
Which are negated by the agressiveness of the bosses and damage they deal.
So if you don't like playing agressively (which would be a huge chunk of players), then base HK is a much more fun game.
no one thinks that Silksong is "hard", it is just badly designed mess that doesn't respect your time. Midwits can't detect this because, well, they are stupid, so they spend time until eventually beat the game(because its not that hard) while smarter people can detect that their play time is getting padded for no reason so they go away.
It is telling that we have almost daily threads with midwits coping how they are based because they managed to beat a "hard" game that actually has very normal completion rate.
Anonymous
10/13/2025, 2:12:09 PM
No.723151484
>>723146538 (OP)
>10 trillion games, some are baby easy, a few journolist easy
>weeeeeeh this popular game is waaay too hard give me easy moooooode
Anonymous
10/13/2025, 2:12:31 PM
No.723151506
>>723146538 (OP)
this YT took gaming in a bad direction, only occasionally mentioning actually good games but never giving them the proper respect they deserve, favoring indie games that paid them is crazy too
Anonymous
10/13/2025, 2:13:17 PM
No.723151543
>>723212315
>>723222649
>>723146538 (OP)
Silksong made me question if I actually like hard games. The answer I came to is I like a challenge in my games, but not the entire fucking game working against you. Silksong went full retard to ensure any possible moment of levity or satisfaction was squashed.
And there IS a difference between a game being designed to be difficult to add to the themes of the game versus just because the dipshit devs thought it would be funny or epic. Compare Silksong to something like Rain World, if you've beaten both you'll know exactly what I mean.
>>723151371
how exactly does silksong not respect your time? It's one of the few games I've played in recent memory that barely has cutscenes or unskippablle dialogues, it's constant gameplay. Even the runbacks everyone is bitching about are just like 20 secs of fun platforming usually
Anonymous
10/13/2025, 2:14:30 PM
No.723151617
>>723146538 (OP)
Yeah all games should be going in a straight line without any resistance because the point of video games is to watch them like they are television.
Real smart thinking there OP.
Anonymous
10/13/2025, 2:15:21 PM
No.723151653
>>723151610
>fun platforming
>those autoaim maggots in bile
Anonymous
10/13/2025, 2:15:55 PM
No.723151673
>>723151610
>what's 1+1?
>and don't you dare say 2!
Anonymous
10/13/2025, 2:16:30 PM
No.723151706
>>723151350
what game, fag
Anonymous
10/13/2025, 2:21:34 PM
No.723151940
>>723152248
>>723157453
>>723146538 (OP)
I played and loved Hollow Knight because it was a METROIDVANIA and i expected the sequel to be also be a METROIDVANIA but i got Elden Ring instead
i donΒ΄t mind a game a being hard, but i like good difficulty, the one achieved through better enemy and level design, Silk Song has that and it would have been perfect if it only had that, but devs also included bullshit difficulty in the form of bloated numbers, time wasting punishments and the rng factor
Beastfly is a shit boss yet everyone complains about it because of the way it was made hard:
>double damage
>bloated health
>random minions clutering the screen
the guy is just a big hitbox dashing through the screen and ocationally frame locking you with bullshit minion summons
no matter how you spinn it, cranking up numbers in a stat sheet is a bullshit way of increasing difficulty
Anonymous
10/13/2025, 2:21:40 PM
No.723151945
>>723152065
>>723152716
>>723151371
>respect the player's time
>artificial difficulty
>input reading
Are there any more shallow and meaningless phrases I'm forgetting?
Anonymous
10/13/2025, 2:22:27 PM
No.723151975
>>723152143
>>723149401
>No one bitches at well-designed hard games with honest difficulty.
>Everyone bitches at poorly-designed slop with artificial difficulty.
Silktranny mind literally can't comprehend this.
Anonymous
10/13/2025, 2:22:43 PM
No.723151990
>>723152586
>>723153074
>>723150962
What's a hard game then?
Anonymous
10/13/2025, 2:23:21 PM
No.723152023
>>723160035
>>723172816
>>723149401
Celeste does have a journalist mode
Meat boy was made in a different time prior to when games became extremely casualized on average
Not to mention that Silksong has extreme amounts of hype behind it, so I imagine it grabbed people who didn't even touch hollow knight
Anonymous
10/13/2025, 2:24:10 PM
No.723152065
>>723151945
ngl but input reading is bullshit
Anonymous
10/13/2025, 2:25:44 PM
No.723152143
>>723151975
>Defending Celeste
Go back
Anonymous
10/13/2025, 2:26:24 PM
No.723152175
>>723146538 (OP)
If you do I'll stop playing games and watch movies instead
Anonymous
10/13/2025, 2:26:58 PM
No.723152204
>>723158074
>>723149590
i wanted a sequel to Hollow Knight not Godmaster
lots of anons now a days gaslighting themselves and others that they loved the white palace, delicate flower quest and primal vespids while conveniently forgetting the many means to mitigate difficulty that could be found before anyone encountered the first filter boss
Anonymous
10/13/2025, 2:27:49 PM
No.723152248
>>723152541
>>723151940
beastfly and beastly 2 specially are indeed bullshit don't know why they put em in the game. Hollow knight 1 was braindead easy when you understood the combat system ofc they had to make them a little harder but every single other boss in Silksong is extremely telegraphed, fair and not even tanky. I don't think It took me more than 3 tries for any boss other than a couple of them and I'm shit at 2d games
>>723151610
i sure love bumping 20 hours into the ceiling just for a chance to find the secret entrance to progress the story because devs can't just show it on the map
Anonymous
10/13/2025, 2:30:01 PM
No.723152374
>>723152437
>>723152818
>>723146538 (OP)
Cheese, raisins, cured meat, smoked meat, and pickled vegetables were all invented as ways to preserve perishable foods before the advent of refrigeration. People continued to make these things because there was demand for them.
Anonymous
10/13/2025, 2:30:42 PM
No.723152418
>>723154136
>>723152305
This is autistic, literally every ceiling with an entrance is either visible, or that one in the Memorium that shows you it via the merchant quest.
Anonymous
10/13/2025, 2:31:12 PM
No.723152436
>>723196017
>>723152305
You unironically might have autism anon
Anonymous
10/13/2025, 2:31:12 PM
No.723152437
>>723152374
>food analogy
Anonymous
10/13/2025, 2:33:11 PM
No.723152518
>>723152305
kek you're so ridiculous anon-kun
Anonymous
10/13/2025, 2:33:40 PM
No.723152541
>>723152680
>>723152248
by all means, do improve enemy AI, make them dodge, attack, parry, block, give them more than just a couple of hits before going down.
But simply cranking a dial number up in an enemy statsheet will always be a bullshit way to artifically create difficulty
Silk Song did both in spades
you will notice nobody complains about most random enemies, withexception of the those fat crawbugs constantly flying just above your reach while clutering the screen with projectiles at odd angles
>>723151990
idk shit like nioh, rain world, grime, any ninja gaiden or even sekiro and blasphemous are twice as hard as silksong. I'd understand people not having the patience to play them but silksong is very average for a metroidvania.
Anonymous
10/13/2025, 2:35:13 PM
No.723152621
>>723152305
actual schizo gameplay
Anonymous
10/13/2025, 2:35:18 PM
No.723152628
>>723146538 (OP)
I wouldn't say remove it, but definitely make it optional
Anonymous
10/13/2025, 2:36:42 PM
No.723152680
>>723153342
>>723152541
>you will notice nobody complains about most random enemies
? Everyone has been complaining about the infestation of flying enemies who throw shit at you since day one. I love Silksong but it has literally the most infuriating enemies of all time.
Anonymous
10/13/2025, 2:37:29 PM
No.723152716
>>723152854
>>723151945
>heh, if I say them mockingly they are not valid arguments anymore!
thrilling
Anonymous
10/13/2025, 2:38:30 PM
No.723152761
Most adults hate being challenged in any capacity OP. Once push comes to shove in vidya, work, school, relationships or literally anything; normie cattle fold instantly.
Anonymous
10/13/2025, 2:39:24 PM
No.723152802
>>723151610
>try using tools to beat a boss and you have to farm for shards
>play the whole game finding all rosary stashes and never paying for a single bench and you will STILL have to farm rosaries to buy all the upgrades in the game
>die during a boss and the nearest save is 3 to 5 screens away and there will always be some annoying mook placed in the perfect spot to annoy you and ruin your day
>fetch quests galore
Anonymous
10/13/2025, 2:39:45 PM
No.723152818
>>723152374
are you going to complain about "the textures" of your foods too, autist-kun
>>723152716
Oh no, by all means talk about a game respecting your time when you're on /v/
Talk about artificial difficulty in a game that doesn't have RPG mechanics
Talk about input reading in a game where enemies don't even react to your current control state
Anonymous
10/13/2025, 2:41:19 PM
No.723152908
Yet "kids" always come back and play it more. The desire to conquer challenges is a fundamental and human desire. It's what makes games worth playing
Anonymous
10/13/2025, 2:41:31 PM
No.723152917
>>723152854
Don't forget tedious bro
Anonymous
10/13/2025, 2:41:57 PM
No.723152941
>>723152854
what part of my post made you think I cared about your dumbass opinions?
Anonymous
10/13/2025, 2:42:01 PM
No.723152946
>>723147150
The moorwing nerf is pointless because you don't even have to fight it, why the fuck are they nerfing optional bosses.
Anonymous
10/13/2025, 2:42:57 PM
No.723152990
>>723155519
>>723152586
>nioh
Lol no
>rain world
Okay fair enough
>sekiro and blasphemous
Lmao, not harder than silksong by any margin. Didn't play grime so don't know.
Anonymous
10/13/2025, 2:43:09 PM
No.723153001
/v/ can never stop being adventurer 2
Anonymous
10/13/2025, 2:43:33 PM
No.723153024
>>723153391
>>723146538 (OP)
Silkshart isn't even fucking hard, what games have these people been playing for the last decade
Anonymous
10/13/2025, 2:43:38 PM
No.723153032
>>723152586
>rain world
the literal definition of artificial difficulty
Anonymous
10/13/2025, 2:44:23 PM
No.723153071
>>723152305
What in the actual fuck lol
Anonymous
10/13/2025, 2:44:27 PM
No.723153074
>>723153882
>>723151990
singleplayer games are fundamentally not difficult. That's why autists enjoy speedrunning, there is no room for real skill, just endless rote repetition.
Anonymous
10/13/2025, 2:48:07 PM
No.723153296
>>723148908
Some people just want a win screen after some slight pushback. They will get angry if you point it out and make excuses. "No, it's fun," he'll say. "I just want to chill after a long day," sputtering, "I don't have the time, I'm a busy man." They're mongrels, barely better than a gacha player.
Anonymous
10/13/2025, 2:49:00 PM
No.723153342
>>723162220
>>723152680
>just bought a pintrap and decide to test it on an early game mook tath takes 3 no upgrade nail hits to kill
>land all but 1 of the pins on the enemy... and he survives, can only carry 4 or 6 of those at the time
>get the silk storm spells and get to test it in 2 basic crawbugs that die in 4 hits
>i just tap the button and they survive the attack, then i learn that i can damage more if i button mash
>try button mashing, now it can do more damage than 4 hits but only if it lands the full combo, miss 1 hit and the crawbug survives
>try it on a tankier enemy that ignores pushback, silkstorm locks me in place for 1 second while casting and if an enemy can tank a few hits they can interrupt you because you have no i-frames
>neither tools nor spells are good for screen clearing even the lowest mooks
>canΒ΄t help but miss shriek/howl spell and how easily it cleared the screen from anything annoying you wanted dead
Anonymous
10/13/2025, 2:50:02 PM
No.723153391
>>723153598
>>723153024
These people played Elden Ring and Hollow Knight and were memed into thinking they're good at games. Of course they used summons/mimic tear in ER and never did the actual hard stuff in HK but that doesn't matter. They beat them, those games are considered hard, therefore they are good at hard games so something must be wrong with Silksong's difficulty if they can't beat it easily.
Anonymous
10/13/2025, 2:51:53 PM
No.723153489
to reiterate, if you are not in at least 10% of the best players of any relevant multiplier game, and 10% is VERY easy to do, you are absolute subhuman on tier of gatcha-niggers
Anonymous
10/13/2025, 2:53:07 PM
No.723153551
>>723155792
Silksong's biggest problem isn't that it's hard. it's that it's FUCKING BORING.
>>723153391
This. A self-proclaimed breaker of Hollow Knight absolutely shit the bed when he was forced to do diagonal pogos for Red Memory, and called his chat toxic because they were telling him to do anything other than facetank and spam his basic attack on bosses.
Anonymous
10/13/2025, 2:53:59 PM
No.723153602
>>723152854
>Talk about a game respecting your time
i love runbacks, fetchquest and item farming!
>Talk about artificial difficulty
i love double damage and battles of atrition without margin for error due to damage sponge enemy hp
>Talk about input reading
i love how flying enemies always know when i turn to face them as soon as i push the button
Anonymous
10/13/2025, 2:54:44 PM
No.723153638
>most complaints are outed themselves as being massive scrubs
You guys should watch movies instead if a bit of brain exercising is just too much for you
Anonymous
10/13/2025, 2:55:38 PM
No.723153682
>>723153861
>>723146538 (OP)
it is appealing to people, that is why it exists. maybe you should just go play sony moviegame slop if you don't want any difficulty or challenge in your games.
Anonymous
10/13/2025, 2:57:35 PM
No.723153791
>>723154034
Some Bosses think they can outsmart me
Maybe...maybe...
Ive yet to meet someone who can outsmart 6 poison cogflies, 6 poison bombs and 8 posion spinetraps
Anonymous
10/13/2025, 2:58:48 PM
No.723153849
>>723152305
HAHAHAHAHAHAHAHAHAHAHAHAHA!
So, this is what a regular game does to retards. Incredible.
>>723153682
>it is appealing to people
is it? As far as I can tell it is getting constantly shat on with exception of couple of retards coping that they got duped into actually completing it. But by all means
>>723153598
explain us how dogshit base pogo is actually very fun and engaging mechanic.
Anonymous
10/13/2025, 2:59:26 PM
No.723153882
>>723153074
It's just a puzzle. The fun comes from figuring out how to complete a level or a boss fight.
Anonymous
10/13/2025, 3:01:22 PM
No.723153982
>>723151350
I think it's because they appreciate some other aspect of your game but don't care about the gameplay specifically. Some people are drawn in by art direction for example, or atmosphere or the premise or whatever else, and they want to experience these things instead of the gameplay.
Anonymous
10/13/2025, 3:01:44 PM
No.723153997
>>723154560
>>723153861
yes, having difficult games is appealing to people. but I have not yet played silksong so I don't know to what extent it is painfully difficult. if it's anything like the first game, then it's not that hard and people are just exaggerating. if it is too hard, well then that still doesn't mean that people don't like challenging games, it just means that this particular game is too difficult for whatever reason. but generally speaking, yes, people like to be challenged.
Anonymous
10/13/2025, 3:02:24 PM
No.723154034
>>723153791
i do not know what i hate more
crest binding useful movesets to shit memebuild gimmicks and useful utilities to dogshit movesets
or
all the tools ranging from useless placeholder to game breaking cheese with only a couple sitting in between
>>723146538 (OP)
Silksong genuinely broke a generation of tourist cattle. Such an anticipated game that's actually difficult with no journalism mode. God bless those aussies
Anonymous
10/13/2025, 3:04:13 PM
No.723154136
>>723154258
>>723152418
how am i supposed to know this? the game never states it. in addition to that, the only entrance to wisp is just like this - completely covered behind cloth. I wouldn't know if this time is different.
Anonymous
10/13/2025, 3:04:29 PM
No.723154145
>>723153861
are you like, having difficulty learning things? calling you a retard would be easier but that sounds like a buzzword nowadays
Anonymous
10/13/2025, 3:06:24 PM
No.723154258
>>723154429
>>723157821
>>723154136
>completely covered behind cloth
there's no cloth anon, and you can see a wooden wall sticking out of the foliage.
Anonymous
10/13/2025, 3:09:18 PM
No.723154429
>>723154543
>>723154258
it doesn't look like a wooden wall at all
Anonymous
10/13/2025, 3:09:28 PM
No.723154437
>>723153861
Despite the difficulty complaints, it's at 91% and still hitting 100k Steam players on weekends over a month after release. People bitching on 4chan and reddit doesn't mean it's not appealing to people.
Anonymous
10/13/2025, 3:11:09 PM
No.723154543
>>723154429
>I just want to bitch
Anonymous
10/13/2025, 3:11:31 PM
No.723154560
>>723153997
in the first game, hitboxes are small and slow and you have 5 chances to recover from mistakes which can be done in 1 second after landing 4 hits on an enemy
also, it is impossible for most bosses to kill you as fast as a good player can kill them
If you got filtered, you could power up bia exploration, and the better you play, the more options you have to mitigate difficulty
in the second game, hitboxes are big and fast and you have 3 chances to recover from mistakes which can be done in 2 seconds after landing 9 hits on an enemy
also it is imposible for a good player to kill a boss as fast as they can kill you
if you get filtered (before making it to the cheese equipment) your only option is to keep bashing your head against the wall until it breaks and the more options you try to use to mitigate difficulty, the worse youΒ΄ll play and the more youΒ΄ll grind
Anonymous
10/13/2025, 3:11:50 PM
No.723154576
ah yes the secret of mario jump guy that never explained the secret of mario jump
Anonymous
10/13/2025, 3:12:10 PM
No.723154586
Anonymous
10/13/2025, 3:16:09 PM
No.723154814
>>723208901
>>723148385
>I think the idea is that Last Judge is a crash-out moment, since it caps Act 1
You can get to act 2 without the judge.
Anonymous
10/13/2025, 3:16:19 PM
No.723154826
>>723155180
>>723169468
>>723152305
You're right and all the replies are seething because the muh difficult game is 90% filler. You can't say that, you must say that the game is difficult, only that way they can justify their time investment.
Anonymous
10/13/2025, 3:19:40 PM
No.723155014
>>723152305
>this is the average player on /v/
I suddenly feel more confident in myself
Anonymous
10/13/2025, 3:20:47 PM
No.723155065
>>723155652
>>723152305
There's no way you play like this legitimately KEK
Anonymous
10/13/2025, 3:20:49 PM
No.723155071
>>723155312
>>723151107
>I think most people are fine with games being difficult
I don't think so. The most popular souls game is the one where you can grind and overlevel the challenge and/or cheese it easily with various readily available mechanic.
Anonymous
10/13/2025, 3:22:08 PM
No.723155131
>>723152305
I choose to believe this is real gameplay by a schizophrenic
Anonymous
10/13/2025, 3:23:00 PM
No.723155180
>>723155463
>>723155952
>>723154826
but i fucking love exploring, finding secret tunnels, sequence breaks, hidden power ups and getting lost
what i do not like are fucking gaunlets every 7 rooms followed by a damage sponge bossfight that kills you so fast youΒ΄ll spend more time memorizing the runback than the boss attack patterns
Anonymous
10/13/2025, 3:24:53 PM
No.723155297
>>723152305
I do this in every single player FPS game with secrets
Anonymous
10/13/2025, 3:25:10 PM
No.723155312
>>723175924
>>723155071
>The most popular souls game is the one where you can grind and overlevel the challenge and/or cheese it easily with various readily available mechanic
Everyone deffends Silk Song calling both creast and tools and improvement, but then they go the cheese build with cogflies, tacs and lifeblood on the architect crest
>>723155180
Bosses only feel spongey because you're brainrotted by healthbar slop. Trust the game isn't going to make you sit there and fight a boss for 10 whole minutes, even when you play like a faggot like me and basically only use the needle and sometimes a skill when the boss is staggered
https://litter.catbox.moe/ygzd8y.webm
Anonymous
10/13/2025, 3:28:04 PM
No.723155478
>>723157819
>>723147203
that's just because games are too long these days. i remember you could beat super metroid in like 3 hours pretty easily, 5-6 hours tops if it's your first time playing. these days the average game is at least 20 hours long, 40 for 'difficult' games. and dont even get me started on the 80-100 hour slogs that are modern RPGs
Anonymous
10/13/2025, 3:28:37 PM
No.723155519
>>723152990
>Didn't play grime so don't know.
Not him, Grime is about as hard as Silksong but in different ways, could be easier or harder depending on your build. NG+ adds new attacks to every enemy, and is perhaps harder. If you like 2D soulsvanias you should try it, it's a very honest and fair game.
Anonymous
10/13/2025, 3:29:28 PM
No.723155562
>>723155597
>>723156053
>>723153598
>self-proclaimed breaker of Hollow Knight
who?
Anonymous
10/13/2025, 3:30:00 PM
No.723155592
>>723146538 (OP)
on the other hand fortnight skins were invented to get children to steal their parent's credit cards so clearly every game should have them
Anonymous
10/13/2025, 3:30:01 PM
No.723155597
Anonymous
10/13/2025, 3:30:19 PM
No.723155617
>>723155737
>>723151610
>Even the runbacks everyone is bitching about are just like 20 secs of fun platforming usually
I don't have autism so I don't enjoy doing the same platforming again just because I failed a boss.
Anonymous
10/13/2025, 3:31:04 PM
No.723155652
>>723155065
i just wanted to try to play without guides :(
Anonymous
10/13/2025, 3:31:38 PM
No.723155682
>>723184326
Silksongβs difficulty is overstated. Itβs a challenge yeah, but it isnβt the hardest shit ever. The challenge is what actually makes it good and worth playing.
Anonymous
10/13/2025, 3:32:43 PM
No.723155737
>>723155617
I bet you hate that you have to reload a save on older games and use save states. I do that too.
Anonymous
10/13/2025, 3:32:54 PM
No.723155749
>>723147038
moorwing was a silly nerf but literally who the fuck was complaining about sister splinter kek
Anonymous
10/13/2025, 3:33:39 PM
No.723155792
>>723153551
Found the DMCfag
Anonymous
10/13/2025, 3:34:18 PM
No.723155829
>>723146538 (OP)
The challenge makes it more fun improving you as a gamer
Also acts as a filter so unentitled shits don't ruin the game
Anonymous
10/13/2025, 3:34:53 PM
No.723155857
>>723155959
>>723146538 (OP)
Why do trannies adore this game?
Anonymous
10/13/2025, 3:35:24 PM
No.723155895
>>723149225
my roommate can't handle challenging movies, let alone video games. He has a strong work ethic, just hates using his brain
Anonymous
10/13/2025, 3:36:15 PM
No.723155947
Everyone saying the game wastes your time, or that it's artificially hard, fell for the "You didn't beat the game" memes
https://files.catbox.moe/98lrbl.mp4
Anonymous
10/13/2025, 3:36:25 PM
No.723155952
>>723156904
>>723155180
Yeah but like I dunno I always imagined that I love exploring too. Finding secrets in boomer shooters is like my favorite thing ever. But in this game there's just so fucking much walking and walking, and then the secret is hidden behind some upper right corner fake wall and most of the time it's just more shards so who cares. It's not like it's new weapon or powerup that you can use in the next fight or anything.
Anonymous
10/13/2025, 3:36:32 PM
No.723155959
>>723155857
>fem protag
>le wholesome chungus designs
>le deep phisoilogical writing for pseuds
>hardcore gameplay
Anonymous
10/13/2025, 3:38:20 PM
No.723156053
>>723155562
a jewtuber you don't need to concern yourself with
Anonymous
10/13/2025, 3:38:53 PM
No.723156082
>>723156168
>>723156536
I still don't understand how people can say Silksong is THE hard game, is challenging, but not that hard.
I absolutely suck at games, I only beat Elden Ring because of summons, I have almost 3000 deaths on Celeste and the hardest boss I beat in HK was NKG (And never beat sly). And even then I still was able to beat Silksong twice at 100% with Hunter.
Are modern gamers so scared of dying even once in a game?
Anonymous
10/13/2025, 3:40:18 PM
No.723156168
>>723156082
Yes. Many people have reported that they had to stop before they broke something out of anger. It's that bad.
Anonymous
10/13/2025, 3:42:45 PM
No.723156298
>>723156536
Difficulty of games is kinda irrelevant. Games could be literal movies and people would still find something to complain about. If people like a thing they will find a way to beat it. Also if people decided they want to play a game based on the fact that it's popular or because they like how a game looked based on a trailer, not because they like a game itself deserve the consequences.
What's fascinating to me is that we live in a generation where society is SO accustomed to having everything served to their feet on a silver platter in a matter of seconds by a corteous employee ready to kill their family to serve you, that they now feel like this is the way everything and anything should be at all times everywhere without exception. If there is even minor insignificant friction felt on the way to gratification, these people will absolutely explode in complaints on any platform available. 100% of multiplayer gaming communities live in this constant loop of asking for something, waiting for a patch to add/fix it, and then complaining that they did not get their way. The sense of entitlement is unreal and the entire system which we live in breeds egomaniacs that feel like everything must be made for them. Since a lot of game devs are either spineless bitches or have shareholders that would genocide continents for a point, at some point every game has to find a way to cater to these people, because they are afraid to lose their playerbase. What they fail to realise is A - they will never leave, and B - even if they do leave, there are literally billions of people that play video games and if they enjoy it they will play it for what it is. More people are quietly enjoying video games than there are retards complaining about them.
>>723155463
bosses take entire minutes
Moorwing just would not fucking die
i must have spent at least 15 minutes chipping away at it in the one opening i felt comfortable exploiting, ocationally i managed to heal back to peak condition and could afford the risk of taking damage to sneak in one extra hit in between his monotnous pattern, but then i take damage for any reason and itΒ΄s back to safeplay until i can land 9 consecutive hits and can afford to take damage again
iΒ΄m just not good enough to play one hit away from death, i would dare to try if only the bosses did not take a fucking eternity to go down
iΒ΄m not a path of pain enjoyer i strugled with the Soul Master but he never took me so many tries to beat, he never made me waste so much time on the runback, he never tanked so much damage before going down and there were always several mean available at that point in the game to mitigate that fightΒ΄s difficulty
Anonymous
10/13/2025, 3:45:01 PM
No.723156427
>>723146538 (OP)
The ways in which Silksong are difficult don't make the game more compelling. Generally speaking the enemy and boss design aren't mechanically interesting, you're just given fewer opportunities to adapt in the middle of a fight than you were in HK.
Anonymous
10/13/2025, 3:45:40 PM
No.723156462
>>723157478
>>723156382
>15 minutes on moorwing
anon...
Anonymous
10/13/2025, 3:46:02 PM
No.723156485
>>723156559
>>723155463
>The boss fight isn't that long if you play perfectly!
Anonymous
10/13/2025, 3:47:00 PM
No.723156536
>>723156639
>>723156082
>I still don't understand
you do, you just pretend not to because you can't admit you got got. It is not hard, it is obnoxious. Smart people realize this and don't let time waste their time. Dumb people force through and beat it because it is not difficult, just frustrating. Then dumb person comes here, sees that others just didn't bother and so they have to cope with game being giga difficult.
You "don't understand" because you have to pretend that this piece of shit game is not just a huge waste of time so you need to write entire essays like
>>723156298
this tard
it's not hard at all. People didn't quite because its hard.
Anonymous
10/13/2025, 3:47:26 PM
No.723156559
>>723156485
>play perfectly
anon he got hit multiple times, and pussied out way too much on certain attacks, just standing there waiting for the attack to be done instead of punishing.
>>723146972
>Games as a medium exist to invent challenge.
What about creative games?
Anonymous
10/13/2025, 3:48:32 PM
No.723156639
>>723156859
>>723156536
>Get punished for playing like shit
>"This isn't hard it's just obnoxious. I beat Elden Ring, this should be even easier than that."
Anonymous
10/13/2025, 3:48:38 PM
No.723156643
>>723156610
Being creative is a challenge isn't it?
Anonymous
10/13/2025, 3:48:49 PM
No.723156658
>>723156857
>>723225784
>>723146538 (OP)
I always thought Hollow Knight was tranny coded
Anonymous
10/13/2025, 3:50:04 PM
No.723156726
>>723156790
>>723156860
>>723156382
>15 minute bossfights
I wish.
Anonymous
10/13/2025, 3:50:08 PM
No.723156732
>>723156610
If they don't challenge you mentally they're trash
Anonymous
10/13/2025, 3:51:13 PM
No.723156790
>>723156806
>>723157105
>>723156726
>The boss fight isn't that long if you play perfectly!
Anonymous
10/13/2025, 3:51:30 PM
No.723156806
Anonymous
10/13/2025, 3:52:29 PM
No.723156857
Anonymous
10/13/2025, 3:52:32 PM
No.723156859
>>723156971
>>723156639
yes
sorry if you are stupid retard who couldn't figure it out after ten hours. Other people are not as stupid as you are. I hope you enjoyed your runbacks, I just played HK instead.
Anonymous
10/13/2025, 3:52:33 PM
No.723156860
>>723157105
>>723156726
The stun after needolin was not caused because of the needolin I presume? I'm still confused why she got stunned right before death.
Anonymous
10/13/2025, 3:53:25 PM
No.723156904
>>723157262
>>723155952
the main problem with exploration is that itΒ΄s not rewarding in the least
go off the path in the first game and you find the means to increase you soul gathering and spell power output fairly early
in this game most rewards just ammount to a one time stack of farmable items
and even if you find them all and go the whole game without unlocking a save bench you STILL need to grind if you wanna buy all the upgrades that should have been a hidden reward for exploration instead being paywalled to justify the ammount of shops in the fucking game
itΒ΄s doubly infuriating that they included 2 economies and several shops but did almost nothing interesting with them
all you can do is pay a bead tax to string a rosary
imagine if you could exchange shards for rosaries with different rates for both depending on wich shop you do the exchange
being able to buy stuff like the fragile charms from the first game would be great
or maybe buy camping suplies to set a savepoint near a boss if you wanna grind yourself out of doing the runbacks everyfucking time
Anonymous
10/13/2025, 3:53:35 PM
No.723156918
>>723146538 (OP)
Anon, there are at least 5mil games out there (that's old data by now anyway) , why should all of them be easy? It's not like you have the life expectancy to even play a fraction above 1% of them
Anonymous
10/13/2025, 3:54:16 PM
No.723156971
>>723156859
No I'm proud that you took the high path and chose to not beat your head on a game that isn't for you. I just think you're retarded for trying to brag and cope about it to anonymous people on /v/
Anonymous
10/13/2025, 3:56:17 PM
No.723157105
>>723156790
Make 2nd save and show us what 15 minute Moorwing looks like
https://www.nexusmods.com/hollowknightsilksong/mods/564
>>723156860
No, the stun is just based on getting many needle hits in short time, I think
Anonymous
10/13/2025, 3:56:42 PM
No.723157132
>>723157209
>>723153598
How the fuck do you get to Red Memory and still not know how to do pogo jumps?
Anonymous
10/13/2025, 3:57:49 PM
No.723157209
>>723157132
by switching to wanderer and never taking it off
Anonymous
10/13/2025, 3:59:00 PM
No.723157262
>>723156904
>go off the path in the first game and you find the means to increase you soul gathering and spell power output fairly early
What the fuck are you talking about. If you go off the path in the first game you hit a wall of some ability gating after walking for gorillion hours in that direction. HK is the definition of unrewarding exploration, and even calling it exploration is a stretch because it's a pick one correct path out of 20 dead ends type of design that is larping as exploration. Silksong on the other hand does have cool stuff wherever you go, from abilities, to crests, or bosses.
>>723149225
I enjoy challenge in games but I can play devils advocate:
>games are toys
>the sole purpose of toys is to have fun
>real life is challenging
>why the fuck would I seek to be further challenged, least of all by one of the few places that have no intrinsec challenge: playing
was it really that hard to understand?
Anonymous
10/13/2025, 4:00:23 PM
No.723157335
>>723157272
Ok but
>there's hundreds of good toys every year
just go play Megabonk then?
Anonymous
10/13/2025, 4:01:32 PM
No.723157393
>>723157272
Play is entirely intrinsic
Anonymous
10/13/2025, 4:02:38 PM
No.723157453
>>723158142
>>723151940
you people are fucking deranged I swear to god, what does silksong have in common with souls games? like at all besides the corpse run? I would write you off as a retard but I see so many people parroting this it's unreal, is it really just a case of game is harder than average so it's le ebin dark souls of Y
Anonymous
10/13/2025, 4:03:08 PM
No.723157478
>>723156462
they felt like half an hour, i do not know how long it took
all i knew is that the mother fucker could kill me in 2 to 3 consecutive mistakes and i needed 9 consecutive hits before a chance to recover so i played it safe because reallyreallyreally absolutelly hate being one hit away from death as it makes me prone to make even more mistakes
so i kept it safe, watching, waiting, slowly piling up hit after hit over endles minutes paying every single minimal lapse in consentration with stress and fatigue AND THE MOTHER FUCKER JUST WOULDNΒ΄T GO DOWN
it never tested my skills
it never encouraged me to engage with the game mechanics
it never gave me the means to speed up the fight
all that was tested was my memory and my patience
the only thing i felt after my pyrrhic victory was nothing but relief that it was over and i would never have to fight it again
Anonymous
10/13/2025, 4:03:09 PM
No.723157480
>>723152305
People are making fun of you but this is no joke how they hid the secret part of Whispering Vaults and places like Wisp Thicket and Voltnest
>>723146538 (OP)
The problem with silksong is that the difficulty makes the game become a chore to play, you shouldn't have to spend over an hour to go from boss to boss in a metroidvania, the traversal has been quite literally the worst part of the genre, you can't just play pretend to make it extremely difficult and this will improve the game and become more "fun", because it's the contrary.
Plus, having to retry the same boss 40 times isn't fun, it's boring and makes almost all people drop the game there.
Anonymous
10/13/2025, 4:04:56 PM
No.723157567
>>723157636
>>723158204
>>723157529
>getting better at things isn't fun
What a sad life that is
Anonymous
10/13/2025, 4:06:02 PM
No.723157636
>>723157567
Nice sunk cost fallacy.
Anonymous
10/13/2025, 4:07:28 PM
No.723157719
>>723157761
>>723157768
>there is nothing more worthwhile in this life than beating a badly designed game
that's one way to justify time you wasted on this game I suppose
Anonymous
10/13/2025, 4:07:52 PM
No.723157736
>>723146538 (OP)
You should watch youtube longplays instead of playing games.
Anonymous
10/13/2025, 4:08:20 PM
No.723157761
>>723157719
Can't be bad if I beat it and you didn't
Anonymous
10/13/2025, 4:08:26 PM
No.723157768
>>723157719
>there is nothing more worthwhile in MY life
It's either this, suicide, or monkhood.
Anonymous
10/13/2025, 4:09:20 PM
No.723157819
>>723158237
>>723155478
>that's just because games are too long these days
Pic related is the achievement completion for Portal. That game's like 2 hours long
Anonymous
10/13/2025, 4:09:22 PM
No.723157821
>>723157945
>>723158008
>>723154258
That is so well hidden and you know it lmao, the vast majority of people won't find that place until the flea map directs them there
Anonymous
10/13/2025, 4:09:56 PM
No.723157858
>>723157896
>>723146538 (OP)
the point of hard games is to give the people who have no goals or aspirations the feeling of achievement
Anonymous
10/13/2025, 4:10:25 PM
No.723157883
>>723157982
Real talk all video games are easy because they're challenges designed to be beaten by humans.
You know what's challenging finding actual satisfaction and happiness in life. Imagine getting filtered by a toy created by a human to be beaten by another human assuming you have basic cognitive function. How are these people supposed to achieve self actualization if their getting their shit pushed in by a fucking toy?
Anonymous
10/13/2025, 4:10:45 PM
No.723157896
>>723157957
>>723157858
So why do all these normalfags with goals and aspirations keep trying to play them? Get out of my loser hobby
Anonymous
10/13/2025, 4:11:03 PM
No.723157927
>>723184672
>>723147150
More than half the playerbase has beaten Last Judge and like 1/3rd of people have gotten the normal Act 2 ending. Silksong isn't as impossible as people make it out to be
Anonymous
10/13/2025, 4:11:19 PM
No.723157945
>>723157821
No it's not really well hidden. The issue is actually that everyone who missed that part just didn't have the double jump yet, and because it doesn't show up on the map as a path, once you DO get it you're never thinking about that one fuckoff room in greymoor that was on the way to a flea.
>>723157896
How many normalfags do you think even bought this game?
Anonymous
10/13/2025, 4:12:07 PM
No.723157982
>>723157883
>man this is badly designed, I will use well designed things instead
>lol wtf filtered
anon, we get it. You fell for marketing push. Its fine.
Anonymous
10/13/2025, 4:12:08 PM
No.723157984
>>723158042
>>723157957
A lot. You need to understand that normalfags are gamers now. Covid changed everything.
Anonymous
10/13/2025, 4:12:12 PM
No.723157989
>>723146538 (OP)
Silksong isn't hard. Stop listening to retards whine about not being able to oneshot everything and beat the game in 10 hours with no items.
Anonymous
10/13/2025, 4:12:24 PM
No.723158008
>>723157821
most secrets in silksong are. I get a hint and go treasure hunt. It's a part of the fun
Anonymous
10/13/2025, 4:12:54 PM
No.723158042
>>723157984
Covid created NEETs, which I wouldn't call normalfags to be honest.
Anonymous
10/13/2025, 4:13:29 PM
No.723158074
>>723158151
>>723152204
You're right anon, these people don't understand themselves, only you know the truth of how they didn't really have fun.
Anonymous
10/13/2025, 4:13:31 PM
No.723158078
>>723157957
Hundreds of thousands, they always buy the latest FOTM
Anonymous
10/13/2025, 4:14:25 PM
No.723158136
>>723157957
they thought they were hardcore, because they beat Elden Ring with mason from floor 3
Anonymous
10/13/2025, 4:14:30 PM
No.723158142
>>723158297
>>723157453
the comparision in the first game was done due mostly to setting and the corpse runs
in the second game most people doing the comparision reffer the ammount of combat gaunlets mini boss enemies and bloated health giant bosses with annoying runbacks
not to mentions, soulstards were the original le gitgud crowd
Anonymous
10/13/2025, 4:14:37 PM
No.723158151
>>723157567
>Different people in the world feel different emotions at different circumstances
Most people in the world are neither NEETs nor streamers who can spend 8 hours a day playing the same game level over and over, if you have just 3 hours in the weekend to play games and the only thing you do in the game is retry the same boss over and over for 3 months, I'd call that not fun, yes.
Anonymous
10/13/2025, 4:16:05 PM
No.723158237
>>723158264
>>723157819
It goes for -90% and everyone and their mother owns it so.
>>723146538 (OP)
Hardest part of the game is platforming and input reading range enemies
Anonymous
10/13/2025, 4:16:32 PM
No.723158260
>>723146538 (OP)
I beat this game 100% with 0 issues, taking at most 5 tries for each boss (Many beaten on the first try. Karmelita and Seth about 10 tries each).
Yes, you should feel inferior.
Anonymous
10/13/2025, 4:16:40 PM
No.723158263
>>723146538 (OP)
Fun. If you have fun with a game handholding you you're a bot.
Anonymous
10/13/2025, 4:16:40 PM
No.723158264
>>723158373
>>723158237
Steam achievement completion doesn't count people who never booted a game up.
Anonymous
10/13/2025, 4:17:16 PM
No.723158291
>>723158243
uh huh, they didn't read my clawline
Anonymous
10/13/2025, 4:17:26 PM
No.723158297
>>723158142
????????????????
have you played any souls game? when does any of them lock you in somewhere for a combat gauntlet? closest I can think of is maybe BB's chalice dungeons
...and bosses with... health? seriously? that's the extent of your comparison?
Anonymous
10/13/2025, 4:17:27 PM
No.723158298
>>723158243
the only hard platforming was with pizza cutters in cogwork and slab which is only 2% of the map sadly
Anonymous
10/13/2025, 4:17:43 PM
No.723158319
>>723158617
>>723158939
>>723158204
>if you have just 3 hours in the weekend to play games
Yet normalfags keep buying open world games with 300 hours of """content"""
Anonymous
10/13/2025, 4:18:35 PM
No.723158373
>>723158436
>>723158264
Still being old cheap game means many people will buy it and launch it just to see it for themselves and be like ah ok portals. There is no herd incentive to finish it like in newer titles.
Anonymous
10/13/2025, 4:19:26 PM
No.723158425
>>723158506
>>723158743
Funny how we have multiple instances of unfun shit(runbacks, nigger pogo, double damage, flying nogs etc) meanwhile Silktards can't bring up anything actually fun about the game outside of
>um being bad is good thing, actually
Anonymous
10/13/2025, 4:19:39 PM
No.723158436
>>723158472
>>723158373
You're literally proving my point that nobody ever finishes games so there's no need to try and make bosses that normalfags can get through, fren
Anonymous
10/13/2025, 4:20:29 PM
No.723158472
>>723158551
>>723158436
No I am trying to tell you that people are more likely to finish games that are hot. See Elden Ring and how many people beat Malenia. Takes 100+ hours to even get there.
Anonymous
10/13/2025, 4:20:58 PM
No.723158506
>>723158425
also, funny how these
>I AM REAL GAMER GIVE ME CHALLENGE
faggots all seem to be using benches
double standards and all that
Anonymous
10/13/2025, 4:21:52 PM
No.723158551
>>723158665
>>723158472
>how many people beat Malenia
Anonymous
10/13/2025, 4:23:08 PM
No.723158617
>>723158319
Because they are divided into tiny chunks of content.
Anonymous
10/13/2025, 4:23:49 PM
No.723158665
>>723158734
>>723158551
Yes. Now compare that optional achievement to the 2 hour game.
Anonymous
10/13/2025, 4:24:55 PM
No.723158734
>>723158817
>>723158665
>still proving my point that it's pointless to ever nerf bosses because most of your players don't play further than the middle of the game
Yeah
Anonymous
10/13/2025, 4:25:04 PM
No.723158743
>>723158915
>>723159121
>>723158425
Have you considered that people who are decent enough don't face the same issues as you do? that's why you're being called a shitter in the first place
Anonymous
10/13/2025, 4:26:37 PM
No.723158817
>>723159036
>>723158734
Yeah Moorwing is a late game boss alright.
Anonymous
10/13/2025, 4:27:30 PM
No.723158867
threadly reminder that all criticisms from /v/ mean nothing after one of you retards got filtered by fourth chorus and mindbroke so hard he started spamming cp in silksong threads
>>723158743
>people who are good dont face runbacks, double damage enemies or dogshit pogo
I see, I should've used mods. No wonder why it feels like some people here played a different game, they modded away all annoying aspects that made it unplayable. Still, you would argue that this was something devs should've done in the first place, instead of letting players remove obviously bad design for them, surely?
Anonymous
10/13/2025, 4:28:37 PM
No.723158939
>>723158319
Those are barely 20 hours to finish, and in those 20 hours you're usually never stuck in the same boss fight for 40 hours until you beat it by mere luck.
I personally played the pirate yakuza game some time ago, it took me 25 hours to complete, I literally could have shaved at least 7 to 10 hours if I didn't grind all the criminal fights to earn money and got almost all crew members
Anonymous
10/13/2025, 4:28:51 PM
No.723158959
>>723146538 (OP)
games without the threat of losing are just extended 2000s dvd menus
Anonymous
10/13/2025, 4:29:28 PM
No.723158992
>>723159159
>>723158915
>she's coping again
It's okay to just say you don't like the game design
Anonymous
10/13/2025, 4:30:06 PM
No.723159036
>>723158817
haha le epic sarcasm xD
Point is there are 3000 more harder bosses after Moornig that those normalfags don't play to anyway
Anonymous
10/13/2025, 4:30:49 PM
No.723159071
Anonymous
10/13/2025, 4:31:33 PM
No.723159121
>>723159367
>>723185045
>>723158743
nta but you're just kind of proving him right.
>b-but look at this trapped bench that nobody is going to get killed by
Anonymous
10/13/2025, 4:32:26 PM
No.723159159
>>723159391
>>723158992
I do that. Then you go
>g-git good
without being capable of giving me something fun about game. It has been months already, surely at some point you retards managed to figure out something besides
>um, game being badly designed is a good thing, actually
I mean, we both know that in reality you just fell for marketing and then finished it on autopilot and now feel the need to cope about it here, but lets pretend that you have a reason why you wasted 50 hours on Silksong.
Anonymous
10/13/2025, 4:32:52 PM
No.723159184
>>723158915
>I see, I should've used mods.
Nta, but you probably should. If I knew there were mods that made the game more enjoyable I would've used them.
But instead I only enjoyed a few parts of the game (like the Shakra or Phantom fights) and hated a good half of it.
Anonymous
10/13/2025, 4:36:13 PM
No.723159367
>>723159731
>>723158915
It's only annoying if you're bad is what I'm saying. we don't do runbacks multiple times. we don't face tank that many hits. we learn/used to diagonal pogo within the tutorial area (more fun than mindless pogo)
>>723159121
unless you're deaf, yes. we can hear the click before the trap goes off.
Anonymous
10/13/2025, 4:36:36 PM
No.723159391
>>723159159
>I do that
No you don't, you just say it's shit and demand others prove you wrong, and when they don't say what you want you project your cope onto them.
You can't reach the artistic thesis of some games without intense difficulty. Changing difficulty levels willy-nilly changes the fundamental design goals of games, meaning that playing on an unintended difficulty gives players an unintended experience.
Anonymous
10/13/2025, 4:40:12 PM
No.723159602
>>723159868
>>723159548
>Changing difficulty levels willy-nilly changes the fundamental design goals of games, meaning that playing on an unintended difficulty gives players an unintended experience.
kek, he is SO close
Anonymous
10/13/2025, 4:40:32 PM
No.723159623
>>723146538 (OP)
This is like people calling the 3D Ninja Gaiden games hard all over again.
Anonymous
10/13/2025, 4:40:44 PM
No.723159631
>>723156610
creativity is a skill that can be trained, learned and mastered. It IS the challenge.
Anonymous
10/13/2025, 4:41:00 PM
No.723159642
>>723159548
Well the "intended" experience is nigger kike shit. Objectively designed to appeal to trannies who loved the act of cutting their dick off.
Anonymous
10/13/2025, 4:42:28 PM
No.723159731
>>723163246
>>723159367
>unless you're deaf, yes. we can hear the click before the trap goes off.
Are you seriously trying to say that people should have expected for the bench to be a trap?
Anonymous
10/13/2025, 4:42:38 PM
No.723159741
>>723159835
>>723158915
No mods used. This game is not that difficult or annoying. You just suck.
Anonymous
10/13/2025, 4:42:54 PM
No.723159752
>>723159856
>>723152586
I'd put Sekiro and Nioh about on par with Silksong. They're not particularly impossible either and have numerous ways to cheese the game to death like Silksong does.
Anonymous
10/13/2025, 4:43:23 PM
No.723159776
>>723157272
Does every person need to buy and play with every toy? No. And so it is with video games. If you don't like a game, don't play it. It's a simple solution to a simple problem.
>>723159741
What's a difficult game then?
Anonymous
10/13/2025, 4:44:53 PM
No.723159856
>>723159752
Sekiro is way below any of these. Less decision making means easier game.
Anonymous
10/13/2025, 4:45:10 PM
No.723159868
>>723159602
Enlighten me o vague wise one
Anonymous
10/13/2025, 4:45:14 PM
No.723159873
>>723158204
That sounds like a (You) problem. I barely play games once every two weeks or so these days. I still want my games to be ball-breakingly hard.
Anonymous
10/13/2025, 4:45:41 PM
No.723159894
>>723160303
Anonymous
10/13/2025, 4:46:19 PM
No.723159932
I only got the act 2 weaver queen ending but that final boss felt really easy despite feeling like AR. I never best AR but I know it's definitely harder than that
Anonymous
10/13/2025, 4:48:26 PM
No.723160035
>>723152023
>Meat boy was made in a different time prior to when games became extremely casualized on average
Meat Boy was made in response to the extremely casualized market at the time. Just goes to show how much worse it's gotten since.
Anonymous
10/13/2025, 4:50:03 PM
No.723160115
>>723159835
multiplier games. That is the funniest thing about git gud tards, they are being proud for just putting enough time until victory screen pops up.
Anonymous
10/13/2025, 4:50:52 PM
No.723160160
>>723161663
I liked hard games when I was a kid and teen but from like mid 20s onwards I just started finding them tedious and boring and started just preferring movie games.
Anonymous
10/13/2025, 4:51:01 PM
No.723160171
>>723160303
>>723159835
For me? Not many.
I never beat Battletoads. But that may be just because I've never truly invested myself to practice enough.
I've never beaten Ghosts n Goblins or Super Ghosts and Ghouls either.
I've beaten Castlevania 3 and I consider that game to be truly hard.
All of those games mog Silksong in both difficulty and the annoyance factor.
Anonymous
10/13/2025, 4:52:36 PM
No.723160258
>>723156382
>Somehow spends 15 minutes on a boss that can be cleared within 3 minutes while playing suboptimally
This is genuinely the level of retardation that people seething about tedium and time wasting have btw. Post gameplay
Anonymous
10/13/2025, 4:53:18 PM
No.723160303
>>723160456
>>723160171
>>723159894
Bs. All castlevania games are easy and the further - the easier.
Way easier than Silk.
I'll agree on GnG.
Anonymous
10/13/2025, 4:54:54 PM
No.723160386
>>723159835
Here's an indie game that's actually designed like an old school hard game unlike Silksong.
Anonymous
10/13/2025, 4:56:18 PM
No.723160456
>>723160303
Not in a million years. 1 is hard, 2 is piss easy if you know where to go and what to do, 3 is ridiculously hard. Every entry afterwards is much easier than 1 and 3.
Anonymous
10/13/2025, 5:08:39 PM
No.723161092
>>723152305
I mean, people laugh but I started doing this too.
>Secrets are hidden behind breakable walls that have visual tells such as cracks or weak wooden boards etc.
>Except when they're just an open hidden passage that's hidden in shadows behind foreground scenery
>Or hidden in the ceiling behind a cloth with a tiny bit of wall peeking out
>Or just hidden in plain sight with some vague indicator like the shape of the ceiling around it
>Sometimes uses light beams to telegraph a hidden passage
>Which look EXACTLY THE SAME AS EVERY OTHER LIGHT BEAM IN THE GAME
>Hidden passages sometimes look like ordinary dead ends
They jumped the fucking shark with the hidden passages. Hollow Knight was fine, everything was findable on your own if you paid attention. Silksong fels like the devs needed to make them harder to find than in Hollow Knight because everyone already played it and knows what to look for, so you have these ridicuous passages that just confuse you and make you paranoid.
Anonymous
10/13/2025, 5:10:27 PM
No.723161205
>>723146538 (OP)
Difficulty creates tension. Tension generates engagement and investment. Engaging entertainment is good. But there's a balance to strike since the more you up the difficulty the more people you will just straight up filter. Remove all difficulty and you may as well be watching a movie since the player is just getting in the way of story telling at that point.
Anonymous
10/13/2025, 5:18:43 PM
No.723161663
>>723160160
Why not just watch a movie then? What's the point of it being a game when it has no gameplay? Never understood movie games. Like, movie already exist and are much better at telling a story than movie games.
Anonymous
10/13/2025, 5:24:49 PM
No.723162032
>>723146972
I think this is probably the right answer.
Anonymous
10/13/2025, 5:26:12 PM
No.723162130
I'm using the mod that respawn hornet after death in the boss or gauntlet and I don't give a shit, those runbacks are a disrespect for my life time
Anonymous
10/13/2025, 5:27:29 PM
No.723162220
>>723153342
>Strongest attack in the game is a gigantic anti-air that makes being anywhere above the knight a death warrant
>The closest thing to it in Silksong is Rune Rage, which is awesome, but lacks the immediate, visceral, fuck-off blast factor
Spells were so strong in the first game, Silksong can't even compare.
Anonymous
10/13/2025, 5:31:21 PM
No.723162480
>>723146538 (OP)
Faggots enjoy hard things in their ass. I guess this is also the case.
Anonymous
10/13/2025, 5:32:14 PM
No.723162540
*glasses you and takes your shit*
diligam.
Anonymous
10/13/2025, 5:33:39 PM
No.723162632
>>723168130
>>723159835
Stephen's Sausage Roll
Anonymous
10/13/2025, 5:43:55 PM
No.723163246
>>723159731
Not that anon but yes. I will openly criticize SS for its bad and tedious design choices but if you fell for that trap that's on you.
Anonymous
10/13/2025, 5:46:31 PM
No.723163393
>>723152305
This shit is why Super Metroid has a fucking scanning upgrade.
Team Cherry are hacks though so even if they added a scanner it'd probably take up one of your fucking notches.
Anonymous
10/13/2025, 5:58:00 PM
No.723164151
>>723164272
>Cringe
Using mods to make Silksong easier
>Based
Using game mechanics in unintended ways to make Silksong shorter
I WILL reset my game if I'm about to die.
I WILL use reset warp to save time on walking back from your dog shit boss arena.
I WILL avoid all intended consequences because your bad game design doesn't warrant my respect.
I WILL NOT pay for your game.
Anonymous
10/13/2025, 5:59:50 PM
No.723164272
>>723164570
>>723164151
>being this proud that he learned about quit & reload after googling epic tips to make SS harder
cute
Anonymous
10/13/2025, 6:01:32 PM
No.723164369
>Die in a dream
>1000 rosaries lost
fucking NIGGER who thought that was a fun mechanics, is not the 200 shards enough?
Anonymous
10/13/2025, 6:04:49 PM
No.723164570
>>723164621
>>723164272
Were you that guy crying last night about how it was literally impossible for anyone to figure out how to parry in Dark Souls without using an online guide?
You sound about as intelligent as him.
Anonymous
10/13/2025, 6:05:36 PM
No.723164621
>>723164932
>>723164570
>you must be that guy who previously disagreed with me!
holy fucking schizo
Anonymous
10/13/2025, 6:10:22 PM
No.723164932
>>723165025
>>723164621
I didn't say you were, just that you sounded about as dumb.
I didn't really take this as a disagreement either until you brought it up out of the blue, so you've kind of just shown your hand in that my abuse of poorly thought out game mechanics has actually upset you in some capacity. Which is pretty funny honestly. Do you cry about damage skips as well?
Anonymous
10/13/2025, 6:12:05 PM
No.723165025
>>723165114
>>723164932
>laugh at some nigger thinking he discovered god's own cheese tactic
>he says I must be some boogeyman he's mad about
>laugh at him some more
>OH YEAH HAHA THAT SHOWS HOW MAD YOU ARE
ok champ, I'll keep laughing
reply angrily once more
Anonymous
10/13/2025, 6:13:32 PM
No.723165114
>>723165025
Seething, kek
Anonymous
10/13/2025, 6:14:50 PM
No.723165201
>>723157272
Fun and challenge are not mutually exclusive, even with toys. Lego is a toy. Some lego pieces are harder to put together than others.
Anonymous
10/13/2025, 6:15:07 PM
No.723165223
>>723152305
This is the craziest bait I've seen in a while.
Anonymous
10/13/2025, 6:18:07 PM
No.723165410
>>723168952
>>723184769
>>723158204
>Most people in the world are neither NEETs nor streamers who can spend 8 hours a day playing the same game level over and over
"This game is not for me so therefore change it to be for me."
Anonymous
10/13/2025, 6:32:26 PM
No.723166386
>>723166808
>>723146538 (OP)
Silksong isn't a hard game?
If you want hard go spool up that System Shock remake or a variety of other older titles. Maybe the Elden Ring DLC with specific weapons so you're not cheesing it.
Anonymous
10/13/2025, 6:37:51 PM
No.723166764
>>723169840
The anons responding to OP clearly fancy themselves as skilled hardcore gamers. And yet they lost at the absolute easy mode of falling for OP's bait.
Anonymous
10/13/2025, 6:38:22 PM
No.723166808
>>723166386
>Chrono Trigger
>hard
stopped reading
Anonymous
10/13/2025, 6:39:32 PM
No.723166871
Anonymous
10/13/2025, 6:41:59 PM
No.723167030
>>723167087
>723166808
>stopped reading at a thing I didn't write
Impressive, so you never stopped reading?
Anonymous
10/13/2025, 6:42:49 PM
No.723167087
>>723167030
>has absolutely no clue what the image he mindlessly posted along with his "what are some actually hard games" post contains
Yeah that's what I thought
Anonymous
10/13/2025, 6:46:41 PM
No.723167349
>>723146538 (OP)
Define "difficult".
Anonymous
10/13/2025, 6:57:39 PM
No.723168130
>>723178424
>>723162632
My IQ is genuinely too low to beat this game. I got hard filtered and just never picked it up again because I refused to look up answers.
Anonymous
10/13/2025, 6:59:00 PM
No.723168226
>>723146538 (OP)
>the motivation was wrong therefore the outcome is bad
Almost all games are made to make money. Maybe you should just stop playing them entirely
I think people need to let go of their egos and stop playing games they find too difficult. Growing up made me realize I don't need to sit there for hours on end grinding and suffering because I have some self invested ego trip about "beating the challenge." Specifically if you aren't having fun. I failed so many times beating Fatalis in MHW, but kept going because I still found it enjoyable enough. It felt good beating him at the end. On the other hand, I dropped Hollow Knight after getting the most basic ending and beating all the collessuem of the fool trials cause that just felt like full blown aids.
God bless the people that went on to do Path of Pain or beating stuff like Ninja Gaiden on Master Ninja difficulty or beating Elden Ring with a trumpet or whatever the fuck. I neither have the patience nor will to do stuff like that. People should learn to let go of their ego and realize that life's way too short to obsess over it. At the end of the day your tombstone isn't gonna read "epic gaymer that beat every shmup on the hardest difficulty ever". You'll be forgetton in a week (apart from immediate family).
Anonymous
10/13/2025, 7:09:04 PM
No.723168952
>>723169209
>>723165410
>"This game is not for me so therefore change it to be for me."
>Hurr durr git gud
>Hurr durr this game is the 50 millionth coming of christ
>You should totally play this gaem
>B-but the game isn't totally made for you!!!!
>Y-you s-shouldn't play it!!!!
At least try to be more subtle with the gaslighting
Anonymous
10/13/2025, 7:11:34 PM
No.723169117
>>723169174
>>723169831
>>723148908
A lot of modern games are just skinnerboxes that delude you into thinking you overcame a challenge. You get an entire generation of people raised on these types of games that only see them as passive entertainment in the same way TV/Movies are, and completely crumble when presented with a game that requires them to actually develop skills, recognize patterns, and just use their fucking brains for once.
Its funny because developing vidya skills is nowhere near as hard as developing IRL skills like learning an instrument or a trade, but normalfags treat it like the worst thing ever because they've been conditioned to think they're entitled to a win thanks to the absolute state of modern garbage.
Anonymous
10/13/2025, 7:12:23 PM
No.723169174
>>723169117
>game that requires them to actually develop skills, recognize patterns, and just use their fucking brains for once.
Name 10
Anonymous
10/13/2025, 7:12:51 PM
No.723169209
Anonymous
10/13/2025, 7:16:41 PM
No.723169468
>>723154826
>play exploration game
>get mad when you have to explore
Just go play call of poopy if you like linear hallways
Anonymous
10/13/2025, 7:17:03 PM
No.723169492
>>723170052
>>723168782
>I dropped Hollow Knight after getting the most basic ending and beating all the collessuem of the fool trials cause that just felt like full blown aids.
HK's true ending isn't that hard to get though. Annoying backtracking to get your upgrades aside the only barrier is doing a few dream battles (kind of annoying but the really hard ones allow infinite retries) the saw garden and that's like moderate shit compared to Silksong.
Anonymous
10/13/2025, 7:17:46 PM
No.723169547
>>723169685
>>723168782
I've came to the same conclusion, after beating all bosses on Dark Souls 2 many years ago i didn't felt accomplished i felt like i wasted my time.
And worst you dont fell like playing that particular game ever again.
Anonymous
10/13/2025, 7:19:54 PM
No.723169685
>>723169547
To be fair DaS2 is genuinely way too long for what it actually offers. It's not even a difficulty thing, it's just tedious.
The snowfield cancer specifically is something I've only bothered with once, such a waste of time.
Anonymous
10/13/2025, 7:21:51 PM
No.723169831
>>723169117
>ts funny because developing vidya skills is nowhere near as hard as developing IRL skills like learning an instrument or a trade, but normalfags treat it like the worst thing ever
It's just where their priorities are in, dude. It's probably not as deep as you think it is. Most "normalfags" prioritize grinding real life and slaving away at the so called "wage slave life" instead of slaving away at getting good at a video game. I've met people who are incredible at playing guitar, but damn near get an aneurysm when presented with a game even remotely difficult. Their priorities lie elsewhere.
It's like when you're in school some people will fucking hate history and say they "suck at it," but excel in math. Whatever you find interest in, you'll be doing the hardest shit ever whilst the most basic shit that bores you is gonna seem like an insermountable challenege. Not everything in life is a zero sum ideology where hit boils down to "heh. these normalfag retards cant use basic thought processes and pattern recognition, unlike me *fedora tip*" my dawg.
Anonymous
10/13/2025, 7:21:58 PM
No.723169840
>>723166764
This same bait always gets maxed out threads. It's too powerful
Anonymous
10/13/2025, 7:24:55 PM
No.723170052
>>723169492
I didn't want to do it, I had no drive to do it. Younger me would have done it for the sake of doing it, though, sunk cost fallacy and all that jazz.
Anonymous
10/13/2025, 7:25:07 PM
No.723170065
>>0723168952
>this game is the 50 millionth coming of christ
nobody said that
Anonymous
10/13/2025, 7:27:35 PM
No.723170216
>>723199771
>>723146538 (OP)
This. So much this.
Anonymous
10/13/2025, 7:51:37 PM
No.723171910
>>723149340
I find it fun to challenge myself
Anonymous
10/13/2025, 8:04:52 PM
No.723172816
>>723149401
>>723152023
Meatboy is pretty easy in normal mode. Only its dark mode levels become really hard, and they're somewhat hidden.
Anonymous
10/13/2025, 8:05:42 PM
No.723172881
>>723146538 (OP)
Even arcade games weren't this bad. If you put a quarter in an arcade cabinet you get to continue fighting the boss.
Anonymous
10/13/2025, 8:08:19 PM
No.723173069
>>723146538 (OP)
big game hunting
see that bullshit boss with absolute degenerate machanics? you can beat it.
Anonymous
10/13/2025, 8:10:50 PM
No.723173248
>>723149401
Celeste has like a dozen "accessibility options" you can toggle to make the game easier.
Anonymous
10/13/2025, 8:13:20 PM
No.723173452
>>723173619
Is there any mod that makes it so you don't have to watch 3 unskippable cutscenes every time? Or a way to just skip right to the boss in coral tower.
Anonymous
10/13/2025, 8:15:15 PM
No.723173619
>>723175506
>>723173452
After the 3rd gauntlet break the red cone above you for a shortcut
Anonymous
10/13/2025, 8:39:31 PM
No.723175451
>>723149854
Its not an online multiplayer game, its not possible to miss out. Just come around to it after developing motor skills.
Anonymous
10/13/2025, 8:40:11 PM
No.723175506
>>723173619
Yeah no I died on the last enemy in the 3rd room so I just want to spawn after that so I can get the boss done :)
Anonymous
10/13/2025, 8:41:52 PM
No.723175634
>>723210095
>>723146836
>>723146592
I just took a big shit but the toilet is broken so it's just there, in the bowl, stinking.
Anonymous
10/13/2025, 8:44:56 PM
No.723175836
>>723157272
>don't like legos because assembling them is too hard
>instead of not buying legos, complain online and demand legos be changed so they come pre-assembled
>even tho there are people who will assemble them for your for free (this is a metaphor for mods, there's like 10 "easy mode silksong" mods out there)
rate my analogy /v/
Anonymous
10/13/2025, 8:45:18 PM
No.723175867
To quote Regi (and actually use the full quote, not the conveniently cut off part that liars use dishonestly)
>The game is fun. The game is a battle. If it's not fun, why bother? If there's no battle, where's the fun?
Next time someone springs that trite old "if it's not fun" quote on you, remind them of the full version of what Regi actually said.
Anonymous
10/13/2025, 8:46:06 PM
No.723175924
>>723155312
>Everyone deffends Silk Song calling both creast and tools and improvement, but then they go the cheese build
It's fun to cheese because the game is hard
it's not fun to cheese an already easy game.
Anonymous
10/13/2025, 8:47:44 PM
No.723176042
>>723156610
People can be mentally challenged.
Anonymous
10/13/2025, 8:49:16 PM
No.723176158
>>723192638
>>723152305
Isn't it normal to attack every wall in a souls game?
Anonymous
10/13/2025, 8:49:33 PM
No.723176173
>>723176259
I just don't like the padding. A weapon upgrade requires me to go to multiple locations, unlock multiple areas, and do no hit speed runs. Fight a remixed boss for 30 minutes just for 1/4 of a health upgrade. Three trap benches so far and localized only to the hardest areas. It just makes me sick. The bosses are whatever. Some are great, some are just fat guys that eat up the room and summon minions.
Anonymous
10/13/2025, 8:50:39 PM
No.723176259
>>723176173
This is the consequence of making the game so big. Individual upgrades can't be meaningful because if the game was full of meaningful upgrades you'd be brokenly OP.
Metroid worlds are tiny by comparison, so each energy tank in those games makes an enormous difference.
Anonymous
10/13/2025, 8:51:33 PM
No.723176327
>>723154128
beast owes me sex
>>723154128
Anons of /v/!
What is the best crest?
Anonymous
10/13/2025, 8:55:02 PM
No.723176552
>>723185853
>I DON'T LIKE RUNBACKS
*looks at nexus mod "no runback"*
>NOT ALL ENEMIES SHOULD DO TWO DAMAGE
*looks at nexus mod "1 damage"*
Anonymous
10/13/2025, 9:07:19 PM
No.723177461
>>723176389
Reaper cause it feels the best to use
Anonymous
10/13/2025, 9:10:00 PM
No.723177647
Anonymous
10/13/2025, 9:11:10 PM
No.723177728
>>723146538 (OP)
Is that what the video said or are you just having a childish reaction to the question posed by the title?
Anonymous
10/13/2025, 9:20:56 PM
No.723178410
Anonymous
10/13/2025, 9:21:06 PM
No.723178424
>>723168130
You can do it, anon! I believe in you!
>I refused to look up answers
based
Anonymous
10/13/2025, 9:21:28 PM
No.723178445
>>723176389
Hunter. The diagonal, the straight blade. It just works. I've tried reaper and beast several times thinking they might work better but no. It has to be hunter.
>>723146538 (OP)
Difficult bosses are good if you can grind attempts with no downtime, actually.
I didn't play Silksong yet, but if what's said about runbacks is true, did they learn nothing from the first Hollow Knight? Or is it a part of their pretentious retarded "vision?"
Anonymous
10/13/2025, 9:26:23 PM
No.723178791
>>723178613
They made a game for people who have been playing nothing but Hollow Knight for the past decade. Whatever you want to say, they know their audience.
Anonymous
10/13/2025, 9:26:51 PM
No.723178825
>>723179379
>>723180304
Even retards at Fromsoftware realised that runbacks are lame, long time ago. How come Shitsong kept it? What gives?
Anonymous
10/13/2025, 9:34:45 PM
No.723179379
>>723182617
>>723178825
I guess the game design philosophy behind it is: "Deaths should have a cost so victories feel more rewarding."
In reality: Winning against Watcher Knights and the Traitor Lord in HK didn't feel rewarding at all. My reaction was more akin to that of Kyriakos Grizzly after a set of near-500kg Zercher shrugs.
Anonymous
10/13/2025, 9:43:01 PM
No.723179931
"Difficulty IS content"
"Difficulty clarifies design
-Mork
Anonymous
10/13/2025, 9:48:43 PM
No.723180304
>>723192017
>>723178613
>>723178825
Most of the bosses or other difficult encounters (High Halls gauntlet) don't even have meaningful runbacks. What happens is that the ones that are intentionally long (Last Judge, Groal) stand out because they're the exception.
Anonymous
10/13/2025, 10:19:47 PM
No.723182489
Silent Hill f taught me that the low IQ mongoloids who whine about how easy games are nowadays get BTFO by any games that requires you to do anything more than spam a single button like its a visual novel with extra steps.
Anonymous
10/13/2025, 10:21:45 PM
No.723182617
>>723186561
>>723179379
Dopamine receptors must be fried after all the pornography consumption. Try adderall
Anonymous
10/13/2025, 10:27:42 PM
No.723183046
>>723184316
>>723178613
They for some reason have insisted on considering the run up to the boss as part of the boss itself. Why they're so bent on that is anyone's guess. Honestly, I think a runback itself is not necessarily that bad, the real reason this is so annoying to people is that bosses are so lethal in this game. You spend a minute or two going through some platforming with annoying enemies that spawn in just the right places to prevent you from being able to rush straight to the boss, and when you get there, the boss is so aggressive and kills you in like 15 seconds. It's like when you have a boss that has a piss easy first phase that lasts way too long, then goes apeshit in the second phase and wrecks you so fast you barely had time to learn anything. So you just have to keep going through that tedious first phase over and over to very incrementally learn how to get through the second phase. It's just not a fun way to face a challenge and more than anything it feels like padding to needlessly waste your time. This is why the game is frustrating, not because people don't like a difficult bossfight.
Anonymous
10/13/2025, 10:43:28 PM
No.723184174
>>723155463
>just trust the game bro even though it's lied to you repeatedly just trust it
No thanks give easy mode now
Anonymous
10/13/2025, 10:45:07 PM
No.723184316
>>723193486
>>723183046
fuck fromshit for normalizing "multi-phase bosses" and runbacks. holy fuck.
Anonymous
10/13/2025, 10:45:14 PM
No.723184326
>>723155682
no the exploration is what makes it good
Anonymous
10/13/2025, 10:48:24 PM
No.723184591
>>723185382
>>723157529
traversal is the best part retard
Anonymous
10/13/2025, 10:49:25 PM
No.723184672
>>723205760
>>723157927
That doesn't tell you anything about the struggles
Anonymous
10/13/2025, 10:50:51 PM
No.723184769
>>723165410
unironically yes or refund
Anonymous
10/13/2025, 10:51:55 PM
No.723184850
The shakespeare puzzle at the start of Silent Hill 3 on the hardest difficulty is harder than any fromsoft derivative game.
Anonymous
10/13/2025, 10:52:32 PM
No.723184910
>>723186039
>>723158243
who are these freaks who can handle all the ridiculous bosses without complaint but bitch about babby platforming?
Anonymous
10/13/2025, 10:53:12 PM
No.723184954
Reminder that Pharloom would've been better if she ruled instead of the weaveggas and (((Conductors)))
Anonymous
10/13/2025, 10:54:22 PM
No.723185045
>>723159121
are you serious? I got killed by that bench, most people got killed by that bench
Anonymous
10/13/2025, 10:55:38 PM
No.723185146
>>723159548
The only intention of difficulty that matters is the player's
Anonymous
10/13/2025, 10:57:53 PM
No.723185315
pointless and stupid thread
most popular games are counter strike 2 or fortnite and these games are not easy at all
Anonymous
10/13/2025, 10:58:50 PM
No.723185382
>>723217159
>>723184591
The only retard here is you, you should get checked that crippling autism.
Anonymous
10/13/2025, 11:04:55 PM
No.723185834
>>723146592
this post is more interesting than the OPs
Anonymous
10/13/2025, 11:05:10 PM
No.723185853
>>723176552
and once again it's modders saving the day and fixing shitty dev issues
Anonymous
10/13/2025, 11:07:37 PM
No.723186039
>>723184910
The bosses have little attack variety
Anonymous
10/13/2025, 11:09:27 PM
No.723186175
>>723194717
>>723216325
>>723176389
beast is the most fun even if it kinda sucks
Anonymous
10/13/2025, 11:10:18 PM
No.723186252
>>723146538 (OP)
This fucker still didn't explain the secret of Mario's jump.
Anonymous
10/13/2025, 11:14:35 PM
No.723186561
>>723182617
Counterpoint: I didn't have the same reaction to Hollow Knight since every single attempt was fun.
Anonymous
10/13/2025, 11:16:54 PM
No.723186748
Anonymous
10/13/2025, 11:43:18 PM
No.723188692
>>723188784
Reminder: if you complain about Silksong's difficulty, you're worse at video games than DSP.
Anonymous
10/13/2025, 11:43:58 PM
No.723188738
>tranny still necrobumping his thread
Anonymous
10/13/2025, 11:44:44 PM
No.723188784
>>723188692
why do people care about DSP. he's some old man
Anonymous
10/14/2025, 12:03:41 AM
No.723190078
>>723147061
Just learn a real skill faggot
Anonymous
10/14/2025, 12:14:00 AM
No.723190792
Shartsong is made for zoomers, soibois and faggots. The whole journey is a message. Why do you end up in bilewater? Putrified ducts? That's right.
Anonymous
10/14/2025, 12:19:30 AM
No.723191207
>>723152305
There is only one single time in the entire fucking game where you need to strike a ceiling like this and the game explicitly shows you where and when to do it.
So I have no idea why the fuck you thought you should do this. You might be mentally retarded.
Anonymous
10/14/2025, 12:20:48 AM
No.723191292
>that webm of a retarded faggot going around hitting every ceiling
kek. crazy how filtered people can get by a metroidvania of all things
Anonymous
10/14/2025, 12:23:04 AM
No.723191463
>>723152305
absolutely based
Anonymous
10/14/2025, 12:25:52 AM
No.723191647
>>723197034
>>723151371
What kind of games do extremely smart people like you play?
Anonymous
10/14/2025, 12:27:04 AM
No.723191730
>>723191795
>>723146538 (OP)
I'm curious why the mainstream media seems to be so against Silksong, not for its quality, but for dumb reasons like pricing it low?
Anonymous
10/14/2025, 12:27:53 AM
No.723191795
>>723191820
>>723191730
did you learn nothing from gamergate?
Anonymous
10/14/2025, 12:28:21 AM
No.723191820
>>723191795
what's gamergate
Anonymous
10/14/2025, 12:29:56 AM
No.723191932
>>723146538 (OP)
Why are people so shit at video games nowadays?
I've done everything in act 1 and 2, and I just don't see what's so hard about this game
Anonymous
10/14/2025, 12:31:08 AM
No.723192017
>>723180304
Last Judge isn't that bad, it takes like 45 seconds at worst. Groal has you going through all of fucking Bilewater if you don't find the incredibly well hidden secret bench.
Anonymous
10/14/2025, 12:40:34 AM
No.723192638
>>723176158
>watch friend play dark souls
>guy hits every wall in the sewers
high octane gameplay
Anonymous
10/14/2025, 12:48:28 AM
No.723193160
The one part of this game that I think genuinely sucks is Groal. The gauntlet you have to do before is full of the most annoying enemies in the game, the floor is 90% maggot water, the boss does 2 masks on everything, and there's a massive fucking runback that's barely made better by a bench behind of the most well hidden breakable walls in the game. I highly doubt I'll be looking back on Bilewater with fondness down the road, Deepnest was a much better "mean" area in terms of level design and atmosphere
Anonymous
10/14/2025, 12:53:23 AM
No.723193486
>>723194756
>>723184316
multi phase is fine. it's nice too that a lot of bosses only have minor changes in the second phase. it be kinda gay if they all went full retard in phase 2.
>runback
quit being a faggot
Anonymous
10/14/2025, 1:04:05 AM
No.723194175
>>723157529
>the traversal has been quite literally the worst part
i know this post was 8 hours ago but what the actual fuck is this guy talking about?
people like this need to play a different game or get a different hobby entirely.
Anonymous
10/14/2025, 1:11:55 AM
No.723194695
>>723224945
>>723148908
>>723168782
I think you guys are on the money when it comes to ego, although at the same time I think it goes deeper than that
I mean, call me cringe but I really love video games, and I feel like the way some people react to this or treat the gameplay itself feels almost disrespectful to me, like seriously why are you even playing? if it's truly so annoying, so frustrating or whatever, why not accept that it might not be for you then? why force yourself through, cheese it or demand it be remolded in a way that fits your own sensibilities?
I guess it all comes back to that ego bit but I feel like in doing so you're also conceding that the gameplay itself sort of doesn't matter, what matters is you getting through the game, whatever amorphous concept that may be, which to me just kind of feels sort of sad you know? rather than actively engaging with something and experiencing it in its own terms it's like the sole concern is just "beating it" or whatever, which again, why not look for something that might spark that higher engagement then, rather than shitting on something that clearly doesn't?
Anonymous
10/14/2025, 1:12:11 AM
No.723194717
>>723186175
>clutch gaming
lmao
whats the point if you just rng it
Anonymous
10/14/2025, 1:12:49 AM
No.723194756
>>723200941
>>723193486
>multi phase is fine
no it isn't. it's faggot game design for lazy devs who can't make a boss interesting or challenging from the get go without giving it 2-3 health bars. It's textbook faggotry. Similar to delayed attacks that fromshit normalized as well.
>quit being a faggot
Just let me re-fight the boss and shut the fuck up.
Anonymous
10/14/2025, 1:17:04 AM
No.723195032
>>723195114
>>723154128
>no journalism mode
but anon, wanderer and architect are the journalist modes
Anonymous
10/14/2025, 1:18:24 AM
No.723195105
>>723153598
lmao you have infinite clawline in these sections because there's no silk meter, you don't even need to pogo if you're this shitty at it
>>723195032
Wanderer is a meme, and you don't get Architect until act 2 after you've already done enough of the game to get 25 tools.
Anonymous
10/14/2025, 1:19:25 AM
No.723195178
>>723224836
>>723146972
Very succinctly put anon, a good post to screenshot for the future.
Anonymous
10/14/2025, 1:22:17 AM
No.723195358
>>723195114
I think YOU'RE a meme, anon
Anonymous
10/14/2025, 1:23:18 AM
No.723195431
>>723195851
>>723195114
>wanderershitter feels called out and has to protest
caught another one
Anonymous
10/14/2025, 1:23:37 AM
No.723195451
>>723196952
>>723146538 (OP)
Why did this video in particular mindbreak /v/?
Anonymous
10/14/2025, 1:26:38 AM
No.723195630
>>723152305
this is gamers in 2025
Anonymous
10/14/2025, 1:28:39 AM
No.723195762
>>723195114
what's wanderer being a meme mean? it's objectively one of the stronger crests
Anonymous
10/14/2025, 1:30:08 AM
No.723195851
>>723195431
Wanderershitters are exactly what I mean about it being a meme. It's a crutch for people having problems with the platforming at the beginning, but it doesn't actually paper over any of a player's flaws. Wamderershitters switch to it thinking it will be journalist mode, and then whine when it turns out, no actually they still need to not be a shitter even when using Wanderer.
Anonymous
10/14/2025, 1:33:00 AM
No.723196017
>>723152436
shut up nigger
Anonymous
10/14/2025, 1:34:07 AM
No.723196093
>>723152305
anon I think you might have picked the wrong genre to play...
Anonymous
10/14/2025, 1:36:10 AM
No.723196221
>>723146538 (OP)
Arcade era hard games make silksong and soulslop look like baby mode in comparison. Newgen gamers really don't understand how masochistic games used to be.
Anonymous
10/14/2025, 1:47:07 AM
No.723196952
>>723195451
/v/ is unironically mainly casual/comfort gamers and anything where attack button spam or grinding isn't rewarded will make them seethe and blame the game instead of themselves.
Captcha: WAAAA
Anonymous
10/14/2025, 1:48:07 AM
No.723197031
>>723146592
And that shit is still better designed than Silksong, and didn't take 7 years to squeeze out.
Anonymous
10/14/2025, 1:48:08 AM
No.723197034
>>723197116
>>723191647
Stephen's Sausage Roll
Anonymous
10/14/2025, 1:49:37 AM
No.723197115
>>723197562
>>723146538 (OP)
Maybe... don't play games then if you hate them so much?
Anonymous
10/14/2025, 1:49:37 AM
No.723197116
>>723197447
Anonymous
10/14/2025, 1:54:39 AM
No.723197447
>>723197116
What game then?
Anonymous
10/14/2025, 1:56:40 AM
No.723197562
>>723197115
It's not enough for me not to play the game. Others must stop, too!
Anonymous
10/14/2025, 2:30:32 AM
No.723199771
>>723170216
>Food analogy
Anonymous
10/14/2025, 2:32:35 AM
No.723199895
>>723200070
>>723200693
>lost my steel soul run in cogwork core
this is fucking bullshit
i spent 7 hours on this horseshit
Anonymous
10/14/2025, 2:35:29 AM
No.723200070
>>723200418
>>723199895
But did you have fun in those 7 hours?
Anonymous
10/14/2025, 2:40:13 AM
No.723200418
>>723200507
>>723200693
>>723200070
I DIDN'T GET THE ACHIEVEMENT
WHAT'S THE POINT
Anonymous
10/14/2025, 2:41:30 AM
No.723200507
>>723200616
>>723200418
>WHAT'S THE POINT
So you're really only doing it because there's an achievement for it?
Anonymous
10/14/2025, 2:43:17 AM
No.723200616
>>723200685
>>723200693
>>723200507
If there wasn't an achievement for completing it I don't think I would do it. Hardcore modes are miserable already.
Anonymous
10/14/2025, 2:44:27 AM
No.723200685
>>723200723
>>723200616
Thank you for being another data point for my "Why achievements matter for gameplay" essay
Anonymous
10/14/2025, 2:44:36 AM
No.723200693
>>723199895
>>723200418
>>723200616
If that's how you feel then just download the "don't wipe save by dying on steel soul" mod, not like anyone will ever know. Except you.
Anonymous
10/14/2025, 2:44:53 AM
No.723200716
>>723201436
>>723146538 (OP)
honestly I dont like games that are hard for the sake of being hard. I dont really feel any satisfaction when I beat some brutally hard level just to unlock the next brutally hard level. There has to be some kind of progression reward - better gear, more xp, cool cosmetics, or unlocking a new area to explore. the souls games have a great balance between hard bosses and cool rewards from killing them
Anonymous
10/14/2025, 2:44:59 AM
No.723200723
>>723201039
>>723200685
Your welcome. Also, kill yourself.
Anonymous
10/14/2025, 2:48:49 AM
No.723200941
>>723194756
play a different game and quit bitching
Anonymous
10/14/2025, 2:50:45 AM
No.723201039
>>723201201
>>723200723
No, you (for falling for artifical and nonsensical goals that are achievements.
Anonymous
10/14/2025, 2:52:30 AM
No.723201154
I never really liked hard games really.
Like even as a child I was playing Donkey Kong Country and Chrono Trigger and shit other than anything that stretched my butthole open.
It wasn't until later on I realized how out of the ordinary this is in "gaming communities". Like I just don't care how balanced nightmare mode is? I wouldn't play it anyway.
Anonymous
10/14/2025, 2:53:27 AM
No.723201201
>>723201393
>>723201039
All goals are artificial and nonsensical.
Anonymous
10/14/2025, 2:56:53 AM
No.723201393
>>723201201
But some more than others. Like achievements
Anonymous
10/14/2025, 2:56:58 AM
No.723201397
these people don't want to play games, they just want to experience playing a game
if they don't get the full experience they paid for they will have a whinge about it
Anonymous
10/14/2025, 2:57:45 AM
No.723201436
>>723200716
games like silksong i generally view bosses as roadblocks to more exploration and platforming, the fact most bosses are really fun to fight is a huge bonus. it feels good to practice a fight and eventually win
Anonymous
10/14/2025, 3:05:38 AM
No.723201914
>>723148908
Yeah, if you're not being challenged by whatever you're consuming then you might as well sink into your sofa and watch daytime TV or become a porn addict or something. That'd be more honest than pretending there's any value in what you're doing
Anonymous
10/14/2025, 3:22:46 AM
No.723202879
>>723153598
Those LE MAN WHO BROKE [game] videos are so bad, it's always some speedtranny bullshit where they glitch and the programming freaks out because of course it does
Anonymous
10/14/2025, 3:29:45 AM
No.723203253
>>723203307
>>723226448
Can anyone rec me some great puzzle adventure games like Myst and Riven?
Anonymous
10/14/2025, 3:31:49 AM
No.723203360
>>723203307
sweet thanks
btw Child of Edens hard mode is harder than silksong lmao
The hard mode levels have a less than 1% clear rate
Anonymous
10/14/2025, 3:35:46 AM
No.723203575
I like it when games have peaks and valleys with their difficulty, instead of a standard difficulty curve. Especially when there's narrative reasons for the difficulty shifts. Makes the game feel more alive to me.
Anonymous
10/14/2025, 3:46:36 AM
No.723204170
>>723205160
>>723203307
bro seeing twelve minutes in the made me question this whole image
Anonymous
10/14/2025, 3:50:53 AM
No.723204430
Silksong is out?!
Anonymous
10/14/2025, 3:58:21 AM
No.723204859
>>723205160
>>723203307
>myhouse
Garbage chart
Anonymous
10/14/2025, 3:59:42 AM
No.723204931
>>723146538 (OP)
I don't see people constantly seething and making video essays about how inaccessible music is bad.
Anonymous
10/14/2025, 4:03:36 AM
No.723205160
>>723204170
>>723204859
Make a better chart then.
Anonymous
10/14/2025, 4:14:15 AM
No.723205760
>>723184672
If the game was actually hard they would've quit. Go look at spelunky 2 cosmic ocean or even normal run clear rates
Anonymous
10/14/2025, 4:28:34 AM
No.723206601
>>723207869
>>723149401
Super Meat Boy was $10 and gave you plenty of content on the main path before it started busting your balls. Silksong stomps you in the first hour in comparison.
Anonymous
10/14/2025, 4:50:12 AM
No.723207869
>>723206601
>Silksong stomps you in the first hour in comparison.
I'm gonna be honest. Every early game thing I've seen people get stomped by was either optional content, and/or content that can be left until later
Anonymous
10/14/2025, 5:09:38 AM
No.723208901
>>723154814
normalfags aren't going to find their way through the mist
Anonymous
10/14/2025, 5:12:05 AM
No.723209042
>>723146538 (OP)
I'm glad the "muh arcade" argument is finally getting memed on.
Anonymous
10/14/2025, 5:17:06 AM
No.723209302
>>723209450
can someone tell me how I'm supposed to deal damage to the final boss consistently when she keeps teleporting
I can't even do something like overdose plus wispfire lantern because you lose the overdose when you enter the arena and I don't want to keep using tools when I'd eventually be forced to backtrack
Anonymous
10/14/2025, 5:17:29 AM
No.723209321
>>723146538 (OP)
I wish I didn't pick up this game. The bosses generally have only a few moves. The only difficulty to be found is in the amount of damage enemies do. But I would not call this challenging, certainly not in a satisfying way. I also hate how passive bosses are. They give you way too much leeway when fighting them. Few bosses feel aggressive and willing to match the player's mobility.
For this reason, the fat ant and his flying fag friend was one of my most enjoyable fights. It was a blast learning how to juggle two oppressive foes in a very narrow corridor, especially when you aren't using tools. But nothing else ever challenged me in the same way.
The game's main redeeming quality is Hornet's movement, the crests, and her many tools. It allows you to really vary your playstyle. A shame it is wasted on simplistic bosses and uninspired levels.
Anonymous
10/14/2025, 5:19:48 AM
No.723209450
>>723209302
No lies detected
Anonymous
10/14/2025, 5:20:49 AM
No.723209504
>>723210009
>enter a thread of supposed hardcore gamers like shmup players and fighting game players
>none of them have played in an arcade
>if asked to play they say "nah nah i used to be amazing but ive gotten rusty bro i used to be a god trust me bro"
Arcadefags are liars
Anonymous
10/14/2025, 5:25:01 AM
No.723209737
>>723146538 (OP)
>devs produce game
>first game was known for being moderately difficult
>play sequel to first game
>wtf it's hard?!?!!
Anonymous
10/14/2025, 5:30:19 AM
No.723210009
>>723210649
>>723209504
Hi Morky Schizo!
Anonymous
10/14/2025, 5:31:48 AM
No.723210095
>>723175634
Absolutely based.
>>723146538 (OP)
In the past, it was to get you to pay for more coins to continue playing on the arcade machine.
In the 2000s, it was an ego boost for "hardcore gamers", as there was a rush of non-gamers who got into gaming through the Wii and the start of globalized access to gaming consoles.
Nowadays, with more and more young people being unemployed and groomed into becoming trannies or online influencers/streamers, tedious and frustrating games are made for that specific audience of eccentric people looking for validation from fictional worlds because they mostly can't accomplish anything in real life.
Anonymous
10/14/2025, 5:33:59 AM
No.723210210
>>723210579
>>723210148
babyrage cuz bad
Anonymous
10/14/2025, 5:34:15 AM
No.723210220
>>723209309
Keep going after her. There should basically be no situation during a boss fight where you're not sprinting or dashing to re-engage bosses. If you need to re-engage or dodge in the air then use clawline.
Anonymous
10/14/2025, 5:40:10 AM
No.723210472
>>723209309
Despite her speed, quite a few of her attacks leave her vulnerable for 1-2 hits. Try goading her into performing her punishable attacks.
Anonymous
10/14/2025, 5:40:27 AM
No.723210486
>>723210579
>>723210148
This. Real hardcore games these days only play walking simulators.
Anonymous
10/14/2025, 5:40:37 AM
No.723210495
>>723210148
Bro's the type to play Monopoly and start crying about enforcing "house rules" because he can't just pull out all the money he wants when he can't afford rent for a Boardwalk with 1 House
Anonymous
10/14/2025, 5:42:07 AM
No.723210579
>>723211019
>>723210210
I never even bought and played these games. This is just my observation based on how I see people talk about them. I do enjoy some weird and frustrating games, but it depends on the execution.
In Rain World for example, the random difficulty spikes make sense since you're interacting with the ecosystem simulator where your playable character is a species near the bottom of the food chain. It doesn't feel like the level is deliberately designed to frustrate you, because the creatures are just carrying on with their daily lives in the world and you're just a part of it. It's different from deliberately designed games with specifically designed areas / corridors that bring tedium and frustration. But Rain World is one of the very few hard games out there that doesn't feel deliberately ragebaity, because of the nature of its setting.
>>723210486
Tbf they also played walking simulators in the 2000s and pretended they were the greatest games ever made. Like those Metroid Prime fans.
Anonymous
10/14/2025, 5:42:09 AM
No.723210581
Anonymous
10/14/2025, 5:42:24 AM
No.723210597
>>723209309
Respond to what she's doing. If you keep dashing away, she teleports on you. You can generally pogo off her, attack her when she tries to parry and jump behind or over her to avoid the attack. Learn how to counter her basic attacks. When she starts throwing out additional attacks, continue to focus on dodging them while still responding how you would to her different attacks. The fight really forces you to not do unnecessary movement.
Anonymous
10/14/2025, 5:43:16 AM
No.723210649
>>723210009
What the fuck are you talking about? Christ, every thread has some schizo alluded to
Anonymous
10/14/2025, 5:48:38 AM
No.723210920
>>723149401
Because precision platformer is a niche genre. Action-adventure is a broad enough genre for the game to be in the radars of mainstream gamers.
Anonymous
10/14/2025, 5:49:54 AM
No.723210997
>>723211048
>>723146538 (OP)
>Game Makers Tookit
>No actual useful tools in sight, it's all just "these are the game mechanics I like."
Fuck this jew channel.
>>723210579
I played Rain World for 30 minutes, fell into Drainage System with a 1000 pirahnas and fucking babyraged for an hour than quit. You're more powerful than me so I concede
Anonymous
10/14/2025, 5:50:54 AM
No.723211048
>>723210997
I feel like the only reason he even has an audience is because of it documentary voice.
Anonymous
10/14/2025, 6:01:20 AM
No.723211591
>>723211019
I'm trying to avoid that section because I'm not very good at doing the water sections. And the location of the shelters there from the Garbage Waste gate is too much of a pain. But at least there are ways around it and once I'm more comfortable with my skill level, I'd like to give the area a try if possible.
What made Rain World playable for me despite being a hard game is that I don't feel like I'm being punished too severely for putting my time in the game and trying to improve my skills. Because it's not a game with power upgrades and there's no currency system. Karma gates is the only thing that is loseable progress but it can be re-obtained fairly easily especially with improved skill, map knowledge, and a tiny sprinkle of spawn RNG. There can be different ways to approach a problem, and the game doesn't require pixel perfect execution as the solution to its problems. Additionally, I never feel like I have to invest part of my life into the game either. I can pick it up and play at any time in short bursts or longer sessions easily, never feeling like I'm "missing out" on anything or that I might forget how the game works or how the story is progressing because I have to live out my real life instead of keep playing the game. I think that's one of the key differences.
Anonymous
10/14/2025, 6:03:22 AM
No.723211691
What is the point of making a game where you can fail at all? Just give the player invincibility while you're at it.
Anonymous
10/14/2025, 6:12:51 AM
No.723212192
>>723211019
Tried the game 3 times and did that on the first 2 and quit both times. If you try it again go up to the industrial complex and it's nowhere near as hard
>>723151543
This is very true. Silksong feels like it's deliberately trying to evoke specific negative emotions out of you, so that when you overcome it you can pat yourself on the back. It all feels artificial. If you look at the way the game has and is being marketed, it all feels very manufactured and deliberate in this direction. There is a very distinct sense of arrogance in the way the game is designed and marketed. Hollow Knight was very similar but more in terms of the design (going through tough sections just for some random useless stuff instead of any real reward, not even skill expression because the world is deliberately designed instead of simulated) and not the marketing, Silksong just took it to a new level with the sheer arrogance. But because of modern society where people have nothing to strive towards and no one to look up to except for people to produce products to consume, they will keep inflating these devs ego further. This goes both ways to both indie games like Silksong and AAA slops from big corpos. It's a sad state we're in as a society.
Anonymous
10/14/2025, 6:25:58 AM
No.723212863
The game is fantastic, and all the annoyances like stupid long vertical platforming sections and sadistic runbacks can be easily brushed aside with mods. I'm only here for the boss fights, to kill stuff and upgrade my character, and getting immersed in a dark insect world
Anonymous
10/14/2025, 6:26:01 AM
No.723212867
Anonymous
10/14/2025, 6:59:45 AM
No.723214341
>>723146538 (OP)
The problem isn't that it's hard. The problem is that it's a very poorly designed game.
Anonymous
10/14/2025, 7:20:39 AM
No.723215203
hornetbros...
Anonymous
10/14/2025, 7:24:31 AM
No.723215343
I swear to god this fucking game exposed more of /v/'s shitters than even fucking Margit.
Anonymous
10/14/2025, 7:26:08 AM
No.723215404
>>723146538 (OP)
>my perspective and tastes are the only ones that should exist the YouTube video
thanks for wasting my time with this thread OP you gigantic faggot
Anonymous
10/14/2025, 7:31:31 AM
No.723215628
>>723146538 (OP)
then dont play them? and play the million other easier games?
fucking retard, horror movies are not for anyone but i would never call them pointless because i happened to not like them
>>723212315
I agree. Silksong seems catered towards players who'd appreciate the fast-paced combat, metronome-style healing (the devs confirmed this, don't come at me) and every area being chock full of some combination of platforming sections, gauntlets and bosses that are serious roadblocks (remember moss knight gauntlet where there's a single dude?) means one thing: even if you git gud, the game's designed around players feeling satisfied from overcoming the roadblocks and challenges the devs put in place.
So, what if you don't appreciate the roadblocks and challenges, and instead view them as a chore to git gud at, instead of an achievement to obtain? Well, you just don't enjoy the game, period. Time to quit and watch fireborn or someone else play the rest, cuz the story, characters, atmosphere and music are still great even if the devs messed up the gameplay so badly.
Anonymous
10/14/2025, 7:49:38 AM
No.723216325
>>723186175
>can't even lifesteal more than 3 masks in single buff
wow beast is even worse than I thought
Anonymous
10/14/2025, 8:10:18 AM
No.723217159
>>723185382
I'm autastic not autismal
Anonymous
10/14/2025, 8:13:38 AM
No.723217282
>>723146538 (OP)
It's not a game for you. I want games to kick my ass till I get good/strong enough to kick their virtual ass. I want to win a gold medal. You want a participation trophy. We are not the same.
Anonymous
10/14/2025, 8:30:40 AM
No.723217870
>>723215758
>what if you don't like platforming in a platformer
lmao tourist
Anonymous
10/14/2025, 8:31:08 AM
No.723217889
>>723215758
I don't hate the game or whatever, I just don't like how it's designed and I'm not interested in picking it up even if the game is cheap and has a lot of hype. I've learned from purchasing games I'm not naturally interested in, Hades 1 and Celeste, out of hype. Never managed to get into those games at all.
Anonymous
10/14/2025, 8:32:11 AM
No.723217929
>>723146538 (OP)
there's definitely a balance. at some point the game is just trying to steal time from you and i don't appreciate that
Anonymous
10/14/2025, 8:33:06 AM
No.723217965
Anonymous
10/14/2025, 8:33:44 AM
No.723217983
>>723146592
Very nice Hornet, Can we see it?
Anonymous
10/14/2025, 8:44:22 AM
No.723218369
If I like a game, it's good.
If I dislike a game, it's bad.
That simple.
Anonymous
10/14/2025, 8:46:49 AM
No.723218458
>>723220150
>>723212315
>the world is deliberately designed instead of simulated
What in the world does this mean?
Anonymous
10/14/2025, 8:49:12 AM
No.723218540
>>723149340
mashing buttons and seeing the screen explode is the equivalent of watching tiktok
Anonymous
10/14/2025, 8:54:40 AM
No.723218737
>>723222475
>>723152305
>this is how people criticizing the design of Silksong play
Or so I would say, but it has to be a false flag. It's too good to be true otherwise.
Anonymous
10/14/2025, 8:56:53 AM
No.723218823
>>723146538 (OP)
Pay up Karl, you fucking piece of shit
Anonymous
10/14/2025, 9:12:37 AM
No.723219434
>>723152305
Lmao WTF.
What is that shooting up move you keep using lol? Iβve never used that the entire game and Iβm in act 3.
Anonymous
10/14/2025, 9:18:17 AM
No.723219680
>>723212315
>like it's deliberately trying to evoke specific negative emotions
bro what? it's not a gacha or some shit
>artificial; arrogant
no, anon you're right. it's not your fault you don't like it, it's the game's fault.
>>723215758
>the devs messed up the gameplay so badly
what the fuck is wrong with you people?
Anonymous
10/14/2025, 9:29:09 AM
No.723220150
>>723218458
meaningless. it's industrial grade copium.
Thread storm bros... not like this...
Anonymous
10/14/2025, 9:43:32 AM
No.723220771
>>723220935
>>723220553
>"slight decrease"
>literally halved the damage
Why the fuck would I use it over any other skill now? It does the same damage as Silk Spear now, meaning you can get the same damage without locking yourself in place for a million years.
Anonymous
10/14/2025, 9:47:01 AM
No.723220935
>>723220771
It was too strong, but yeah they overnerfed it. It's the riskiest of all skills, requires the most risk and positioning.
Anonymous
10/14/2025, 10:20:19 AM
No.723222294
>>723220553
>dart (extra mobility) and nails (safe dps) are now best silk skills
Kinda based.
Anonymous
10/14/2025, 10:24:55 AM
No.723222475
>>723218737
stop pretending like you never used guides and just stumbled on every hidden entrance in the game immediately
Anonymous
10/14/2025, 10:27:22 AM
No.723222583
>>723146972
No, games are an interactive experience. This is their defining trait, not difficulty.
Challenge is vital to make reaching a goal feel rewarding, but games should be first and foremost be engaging at a base and instinctual level, since you're essentially pretending to be in a place you aren't when playing them
Anonymous
10/14/2025, 10:28:33 AM
No.723222649
>>723151543
"hard games" is so broad a term that it's basically meaningless. A shitload of things can be quantified as being difficult or challenging, but that has nothing to do with whether or not that challenge is enjoyable or well thought out
Anonymous
10/14/2025, 10:31:54 AM
No.723222771
>>723215758
>story, characters, atmosphere and music are still great
Story wasn't great, just passable
Characters were fine but nothing worth talking about
Music is largely forgettable. I've had the same three tracks posted every time I say this and they change nothing
Anonymous
10/14/2025, 10:34:01 AM
No.723222851
>>723222967
>>723223058
>>723220553
I don't know why they have to even out the damage for each skill so much, what's stopping them from making each skill cost different amounts?
>Thread Storm costs 4, but costs an additional 2 if you extend it
>Cross Stitch costs 1, but then an additional 3 for the follow up damage. All you can do is negate damage if you can't afford the counter damage
>Dart Costs 4 but can give 1 silk per enemy you dash though, balancing out its originally pitiful damage
Anonymous
10/14/2025, 10:35:38 AM
No.723222915
>>723220553
this game is so garbage
it doesn't even show the damage of silk skills in the game, why do they have to nerf them
Anonymous
10/14/2025, 10:36:44 AM
No.723222967
Anonymous
10/14/2025, 10:39:15 AM
No.723223058
>>723223141
>>723222851
Actually, better idea for Cross Stitch would be to have it cost 4, but refund 3 silk if you don't parry anything. That way it isn't spammable with Weavelight.
Anonymous
10/14/2025, 10:41:06 AM
No.723223141
>>723223240
>>723223058
Way too generous. The timing window is very forgiving, parries are not difficult to pull off.
Anonymous
10/14/2025, 10:43:37 AM
No.723223240
>>723223141
Fair enough, I might be focusing too much on making the silk cost itself balance around the damage instead of its ease of use.
Anonymous
10/14/2025, 10:48:18 AM
No.723223408
>>723146538 (OP)
Why would you engage in any of the mechanics then?
Anonymous
10/14/2025, 11:00:44 AM
No.723223906
>>723224786
>>723146538 (OP)
No, UNFAIR video games were invented to steal money. The difficulty of arcade games wasn't just high, it was literally designed to be impenetrable. Light gun games would have mobs jumping out of nowhere and instakilling you without giving you a chance to react. Fighting games would have the AI opponents literally cheat by reading your inputs and ignoring your attacks. Other games would do similar things. Even mechanical arcade games cheat - claw machines infamously don't actually let you win until they hit a specific number of tries, the claw would simply not grip the toy tight enough to carry it anywhere.
Hard games are a different story. Ideas about difficulty evolved from arcades, but we learned how to make fair and difficult games. Dark Souls is always cited as the perfect example. Silksong is difficult and mostly fair, it has a few fuck you moments that ruin the experience, but that's a separate issue from pure difficulty.
Anonymous
10/14/2025, 11:18:07 AM
No.723224520
>>723224696
>>723146972
I wouldn't say that they inherently need to be challenging, but almost all games are inherently adversarial. That is why "good game designs" game dev degree idiots don't get when they talk about UX. With any other interface you want as little friction as possible, but for games the friction can be part of the design, like having a game such as HK with a more obtuse map system where you are supposed to rely on your own wits to navigate and where the Ubisoft style minimap + quest markers are the death of enjoyment of exploration.
Anonymous
10/14/2025, 11:23:03 AM
No.723224696
>>723224520
A better example for that would be Thief, where a hand-drawn map that gets progressively shittier and more vague as you get into more and more complex burglaries is part of the fun.
Anonymous
10/14/2025, 11:24:26 AM
No.723224757
>>723146538 (OP)
Just use cheat engine.
Anonymous
10/14/2025, 11:25:20 AM
No.723224786
>>723224958
>>723223906
>it has a few fuck you moments
Even then, those moments are often for storytelling purposes.
>Sinner's Road paid bench is an unmaintained mess that you can personally fix
>Hunter's March bench resides in an area housing literal hunter ants, and has a secret switch to disable the trap connected to it
>Bilewater bench is the only truly unsalvagable one, which matches the area's complete and utter decay
>Last Judge's death explosion shows his faith is so strong that he will take you down with him in the name of the Citadel
None of these ruined the experience for me, but I've grown to accept that these things are not favourable in painting a good picture in the minds of those experiencing gamer rage.
Also while I'm at it, faggots love exaggerating how many things do double damage. I've watched retards who do nothing but complain about double damage be repeatedly hit with 1 damage attacks for long stretches of gameplay, saying nothing until they mindlessly walk into a fat fuck enemy, and suddenly the complaints ramp up again.
Anonymous
10/14/2025, 11:26:53 AM
No.723224836
>>723195178
That's not what succint means, anon
Anonymous
10/14/2025, 11:29:52 AM
No.723224945
>>723194695
>I really love video games
I wish more people around here would sincerely feel this way. The amount of spiteful people here who are only stuck playing games because they have nothing else of value in their life disguists me. People who clearly don't care about the hobby but they are culturally stuck in this niche since they didn't invest into expanding their sphere of interest since childhood.
Lately i've been playing less games overall myself to set aside time for other interests, but when i do play something i do try to get properly invested. In the past i always found myself enjoying games the more i put into them so i couldn't see myself exclusively just rushing through games to beat them, unless i realize a game has nothing more to offer to me and if i like a game a lot, i'll try to really experience it in my pace even if it takes weeks.
Anonymous
10/14/2025, 11:30:10 AM
No.723224958
>>723225005
>>723224786
>shows his faith
>his
Last Judge is female
Anonymous
10/14/2025, 11:31:30 AM
No.723225005
>>723225023
>>723224958
Oh okay, then I guess I'll mating press the explosion out of her.
Anonymous
10/14/2025, 11:31:57 AM
No.723225023
>>723225005
That's the spirit
Anonymous
10/14/2025, 11:34:59 AM
No.723225118
>>723152586
i personally put Sekiro and Silk Song in pretty much the same bracket in terms of difficulty.
Add onto that that they both share a very similar tool system thats all about securing early wins before bleeding out resources
Anonymous
10/14/2025, 11:39:53 AM
No.723225279
>>723154128
i really like how all of those have fitting charms for the crest equipped
Anonymous
10/14/2025, 11:54:45 AM
No.723225784
>>723156658
i'd say its more like kirby where the mix of cute aesthetic lore and (in the former when it comes to the endgame) challenging gameplay naturally attracts autists
Anonymous
10/14/2025, 12:11:32 PM
No.723226448
>>723203253
I know journos overhype it but Blue Prince has been quite fun for me. Its layers of RNG can be annoying, but then the game is set up in a way for you to get the normal ending in different ways. I also like puzzle solving perpetually rewarding you with permanent upgrades and options
Anonymous
10/14/2025, 12:15:03 PM
No.723226583
>>723211019
This is one of the things i will straight out call Rain World for bad design. Drainage System should've had a higher karma requirement and only base karma to leave since it's way too easy to land in there and get yourself locked in as a new player.
I'm fine with a game offering you alternate paths, but Drainage System is a booby trap that doesn't let you leave once you die a few times and forces you to somehow figure out the proper swimming mechanics to do anything at all
Anonymous
10/14/2025, 12:52:38 PM
No.723228081
>>723215758
>So, what if you don't appreciate the roadblocks and challenges, and instead view them as a chore to git gud at, instead of an achievement to obtain? Well, you just don't enjoy the game, period. Time to quit and watch fireborn or someone else play the rest, cuz the story, characters, atmosphere and music are still great even if the devs messed up the gameplay so badly.
No, you just play with mods