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Thread 723151479

506 posts 172 images /v/
Anonymous No.723151479 >>723151532 >>723151559 >>723151574 >>723151615 >>723151741 >>723152192 >>723152198 >>723152607 >>723152648 >>723152689 >>723152962 >>723153586 >>723153673 >>723153802 >>723154183 >>723154237 >>723155194 >>723155436 >>723155520 >>723156061 >>723156538 >>723156839 >>723157195 >>723157959 >>723158086 >>723158092 >>723158323 >>723158634 >>723159834 >>723160142 >>723160374 >>723160616 >>723160685 >>723160940 >>723161247 >>723161590 >>723161808 >>723161882 >>723162005 >>723162243 >>723162315 >>723162458 >>723163615 >>723163713 >>723164428 >>723164645 >>723164839 >>723165009 >>723165283 >>723166406 >>723167049 >>723167497 >>723167834 >>723168241 >>723168740 >>723168915 >>723169110 >>723169530 >>723170628 >>723170742 >>723172143 >>723173126 >>723174090 >>723174710 >>723175110 >>723175556 >>723175710 >>723178872 >>723180504 >>723181387 >>723184191 >>723184801 >>723185313 >>723190338 >>723191696 >>723192171 >>723195426 >>723195609 >>723196104 >>723197109 >>723197523 >>723197754 >>723198464 >>723199015 >>723199389 >>723203626
>POKEMON 'ZA'S ENTIRE CITY IS ONE FUCKING MODEL

OH NONONONONO
Anonymous No.723151532 >>723152603 >>723153281 >>723160329 >>723161784 >>723164730 >>723170236 >>723170450 >>723173107 >>723173212 >>723176283 >>723178302 >>723182948 >>723185710 >>723185898 >>723186298 >>723191696 >>723193482 >>723194782 >>723195609
>>723151479 (OP)
I come from the net. Through systems, people, and cities to this place: Mainframe.
Anonymous No.723151559 >>723151594 >>723151597 >>723151623 >>723151630 >>723151642 >>723151670 >>723151697 >>723151717 >>723153525 >>723154018 >>723154383 >>723155172 >>723155456 >>723156915 >>723160353 >>723161457 >>723162064 >>723164889 >>723165325 >>723165349 >>723165564 >>723165693 >>723166998 >>723167770 >>723167897 >>723167904 >>723170934 >>723171136 >>723171626 >>723172256 >>723172368 >>723178903 >>723181626 >>723189594 >>723190913 >>723191696 >>723192236 >>723193214 >>723195760 >>723195840 >>723195978 >>723197421 >>723203409
>>723151479 (OP)
Can someone explain to a tard like me why this is bad
Anonymous No.723151574
>>723151479 (OP)
Amazing. What will those efficient Gamefreak developers think of next.
Anonymous No.723151594 >>723151683 >>723163849
>>723151559
we don't do that on snoystation 5
Anonymous No.723151597
>>723151559
performance prolly
Anonymous No.723151615 >>723173496
>>723151479 (OP)
It's just the LOD, move along schizo
Anonymous No.723151623 >>723160172
>>723151559
The switch will have to render the entire thing at all times.
Anonymous No.723151630 >>723151719 >>723156059
>>723151559
The entire model needs to be loaded even if you are only in a small part of it.
Anonymous No.723151642 >>723151719 >>723152236 >>723152736 >>723153959 >>723154246 >>723195760
>>723151559
Because it means they have to load the entire fucking thing in every time no matter where you are in the city. It's astounding how Game Freak is still making this same mistake in 2025.
Anonymous No.723151670 >>723153959 >>723154171 >>723156940
>>723151559
You could have 10x better graphics if it was divided into chunks that are used and unused, which is exactly how it's done in almost every game. Not that Gamefreak would bother with making good graphics in the first place
Anonymous No.723151676 >>723154424 >>723192286
>jeets put 600,000 polygons on one coffee cup
>gamefreak puts 6000 polygons in an entire city
Who was in the right?
Anonymous No.723151683
>>723151594
>good thing bad the meme
Anonymous No.723151697 >>723151736 >>723152139
>>723151559
>Can someone explain to a tard like me why this is bad
It completely depends on how they handle rendering, but from the model not having any seams it looks like they render the entire thing at any given time. The optimal way would be to split up the model into different sections and only render a small area that the player is in.
Anonymous No.723151717 >>723165564
>>723151559
>le stealth devil's advocate question
Anonymous No.723151719 >>723151776 >>723151836 >>723152219 >>723156350 >>723163160 >>723165564 >>723203143
>>723151642
>>723151630
Oh i assumed that but thought it would be more than that. Isn't that like a rookie mistake you learn about in 3d game dev 101? Why is gamefreak making such a mistake?
Anonymous No.723151736 >>723151885 >>723154309
>>723151697
>it looks like they render the entire thing
Doesn't matter. The z buffer will cull anything not on screen for free.
Anonymous No.723151741 >>723151829 >>723155809
>>723151479 (OP)
do you go to other areas or is the entire game in just one city?
Anonymous No.723151776 >>723164380
>>723151719
That already happened with SV with them loading the entire ocean at all times.
Anonymous No.723151829 >>723152885
>>723151741
It's just the city, like how it was announced.
Anonymous No.723151836 >>723152215
>>723151719
Gamefreak is an up and coming indie developer funded by a small publisher called Nintendo, they're barely known outside of Japan so it's understandable if you haven't heard about them
Anonymous No.723151885
>>723151736
>Doesn't matter.
It does. Z buffering will only give you a minimal preformance boost when working with single objects. The optimal way would still be to split the model up into sections, and it's not even difficult to do. Gamefreak is just lazy.
Anonymous No.723151915 >>723151954 >>723151968 >>723152114 >>723152117 >>723157850 >>723180625
I can't wait for the video in a week that debunks this bullsh*t notion that this causes performance issues.
Anonymous No.723151952 >>723152647 >>723156208
I seriously doubt that's the ingame model. Probably only used for flyover cutscenes.
Anonymous No.723151954
>>723151915
Yes, of course. Because SV certainly didn't have performance issues, now did it.
Anonymous No.723151968 >>723152114
>>723151915
This, so much this. We have to wait for pokemon youtubers to dispel any doubts about the game
Anonymous No.723152114 >>723154296
>>723151915
>>723151968
>Gamefreak will fix it
Anonymous No.723152117
>>723151915
We already know that the game has performance issues. It has fully leaked.
Anonymous No.723152139
>>723151697
I mean they likely cull that shit but it's still pretty wasteful and stupid to load in the entire city model at once. That's still a lot of wasted memory and calculations
Anonymous No.723152192
>>723151479 (OP)
showing the true power of the switch 2, no loading times, no shader compile stutter. Just you and your pokemons.
Anonymous No.723152198 >>723191025
>>723151479 (OP)
How many tris is that?
It doesn't look like the full detail version so I'm wondering if it's one that's always present underneath and is seen at a distance. Any time the player moves it loads the higher detail texture and geometry in the nearby area, simply layering it on top.
Not exactly efficient but the alternative it's only used in a cutscene looking across the city.
Anonymous No.723152215
>>723151836
Kek
Anonymous No.723152219 >>723160813 >>723162483 >>723171727
>>723151719
>learn about in 3d game dev 101? Why is gamefreak making such a mistake?
It's a traditional Japanese company. These guys got hired because of a firm handshake (tl. note, Japanese don't do handshakes) despite having no technical education whatsoever.
Everything they do on the job is self-taught or taught to them by their senpai who themselves had the same sort of learning on the job.
They don't speak a lick of English, they don't speak a lick of technical Japanese, etc.
Anonymous No.723152236
>>723151642
Because terminal tendies and poketards more specifically keep enabling them by buying each diminishing gen
For those who like watching train crashes, figurative or literal, just keep in mind that it only will get worse
For those who enjoy the series as it currently is, I'm certain it will only get "better"
Anonymous No.723152403 >>723157269 >>723160346 >>723160494 >>723160778 >>723164265 >>723164457 >>723164515 >>723166387 >>723166474 >>723166860 >>723172950 >>723173056 >>723194016 >>723198372
I turn 40 years old on October 15th. I've never played a Pokemon game or watched the anime.
Anonymous No.723152485 >>723152583
They did the same thing in Violet. People figured it out because if you turned towards certain parts of the island where there was lies occlusion culling, the frames would drop.

Gamefreak were rendering the entire island at all times. For most open games, you’d usually segment the world into tiles to render. The fact that they did this even with Monolith and Zelda as helper studios is bananas.
Anonymous No.723152583
>>723152485
They apparently send other employees back to their original office if they interfere or try to change things too much.
Roar of Earth No.723152603
>>723151532
Dangerously based.
Anonymous No.723152607
>>723151479 (OP)
Doesn't even look that much bigger than the 3DS version
Anonymous No.723152642
modern devs fear gamefreakBVLLs
Anonymous No.723152647
>>723151952
this, these twitter posts are always wrong
Anonymous No.723152648
>>723151479 (OP)
It looks like a 'za so it makes sense.
Anonymous No.723152689
>>723151479 (OP)
So it's low res Midgard
Anonymous No.723152736 >>723152795 >>723160779
>>723151642
P-p-preeeeaaaasu understandu, Gameu Freaku isu smarru indie studio withu smarru Japaneseu penisu, no can make good gameu rike Amelican withu big Amelican penisu, so solly, so vely vely solly.
Anonymous No.723152795
>>723152736
lol
I remember that South Park episode. It's a classic.
Anonymous No.723152885
>>723151829
gay
Anonymous No.723152962
>>723151479 (OP)
kek, no wonder the city looks like shit, they have the poly count of a single street stretched to an entire city.
Anonymous No.723153281 >>723153840 >>723158025 >>723168546 >>723182638
>>723151532
I forget, did they ever explain why the games in Reboot fucking wiped out parts of the computer whenever they lost?
Anonymous No.723153325 >>723153453
What's the source of this?
Anonymous No.723153453
>>723153325
Pokemon 'Za
Anonymous No.723153525
>>723151559
Working harder instead of smarter
Hard work eats battery on a handheld
Anonymous No.723153586 >>723153940
>>723151479 (OP)
there is no way this is true
right?
Anonymous No.723153673 >>723153764 >>723154005
>>723151479 (OP)
ONE CITY
Anonymous No.723153764 >>723154005
>>723153673
I DON'T WHY
BUT I KNOW TENDIES
WILL WANT TO BUY
Anonymous No.723153802 >>723153852 >>723154005 >>723160570
>>723151479 (OP)
You can go outside of the city right?????right?!?!?!?
Anonymous No.723153840
>>723153281
games = bad
touch grass, etc.
Anonymous No.723153852
>>723153802
No.
Anonymous No.723153880 >>723154432 >>723167772 >>723172963
No Serena. No buy.
Anonymous No.723153940
>>723153586
The fact that its hard to tell based on actual shots from the game means it's bad either way. The buildings in the game actually are 4 polygons with a roof
Anonymous No.723153959 >>723157645 >>723157802
>>723151642
>>723151670
They don't care, their audience is composed of children who don't know better and 35 year old manchildren whose mental integrity depends on consooming things from their childhood that makes them forget they are fat, balding near-middleaged men in dino pyjamas.

They can shit out whatever they want and it will sell millions.
Anonymous No.723154005
>>723153802
Nope
>>723153673
>>723153764
Anonymous No.723154018
>>723151559
Knowing Gamefreaks incompetence I assume the performance will be somehow even worse than in SV.
Anonymous No.723154171
>>723151670
only graphics really need to be loaded in chunks. its pretty trivial to have the collision loaded for the entire city including 'unloaded' areas.
Anonymous No.723154183
>>723151479 (OP)
To compare, how the Xenoblade games render their big areas?
Anonymous No.723154237 >>723157354
>>723151479 (OP)
I swear there's NES games that have bigger worlds then that, what a joke of a company Gamefreak has become.
Anonymous No.723154246 >>723155394 >>723155404 >>723161864 >>723186029
>>723151642
But the game has you go on roofs and you can look at pretty much the whole city, are there tricks to do that while also getting around rendering the whole city?
Anonymous No.723154296
>>723152114
>Mein FΓΌhrer... Ohmori... Ohmori has no developers left that can work on a N64
Anonymous No.723154309
>>723151736
Nobody has culled individual triangles since Crash Bandicoot, anon. Frustum and z-culling are performed with bounding boxes. If that's one static mesh, it's one draw call. If it's one draw call, every triangle on it has to be drawn. Granted the tris that don't have valid screen coordinates (e.g. the parts of the mesh that are behind the player) will be trivially discarded by the renderer but the overdraw here will be massive because the entire object will have to be rendered back to front, even though 90% of the tris will never be visible on screen.

What is less clear to me from this is whether we're looking at a render rip or a collision rip. It's LESS of an issue (still not ideal, but I think understandable) if that's a single chunk of collision geometry and the rendered meshes are distinct entities.
Anonymous No.723154383 >>723154496 >>723154548 >>723154631 >>723155227 >>723155394 >>723158169 >>723160514 >>723164640 >>723167784 >>723168901 >>723175428 >>723181643
>>723151559
Cause this is how it's usually done.
Anonymous No.723154424
>>723151676
The jeets working at gamefreak, apparently
Anonymous No.723154432
>>723153880
Did you really have to post this in both threads? I don't have any other sfw mega delphoxes to post at you
Anonymous No.723154496 >>723155342 >>723156996 >>723160243 >>723165564 >>723183727 >>723185679 >>723185974 >>723205803
>>723154383
Doesn't mean it's the right way.
Anonymous No.723154548 >>723154661 >>723163370 >>723185761 >>723196135 >>723197901
>>723154383
Reminder that this cool trick is why every game past like 2010 wont let you change FoV
Anonymous No.723154631 >>723154836
>>723154383
I was just thinking about how game that are not made in the creation engine handle this, but does that mean EVERYTHING in the fov is fully loaded? mesh, textures and all?
Anonymous No.723154661 >>723166316
>>723154548
Frustum culling is automatic. Is bounding box in frustum? Y or N. If Y, pass to vertex shader. If N, discard object. The size of the frustum has nothing to do with the code. If anything, games are refusing to let you increase FOV because they push the hardware limits of consoles so goddamn hard that the extra geometry that would be rendered if you did that would choke the FPS down to 15.
Anonymous No.723154836
>>723154631
Everything in the map is typically fully loaded at all times, the hitching would be unbearable if objects were dropped from memory and had to be recalled from disk every time they went off-screen unless you have an SSD. Incidentally this is why Nanite with UE requires an SSD, it streams mesh data into memory from disk as it's drawn, it would be unusable if you had to spin up the disk to pull the data into RAM/VRAM. Frustum culling only affects what objects get draw calls set up on them and then passed to the vertex shader.
Anonymous No.723154949
>the absolute STATE of console retards
Lmao. Enjoy your 20 FPS.
Anonymous No.723155172
>>723151559
really dumb for optimization and will make loading times longer than they need to be
Anonymous No.723155194
>>723151479 (OP)
ngl i thought that was mainframe for a second
Anonymous No.723155227
>>723154383
A patch of grass in Horizon has probably more polygons than the entirety of 'ZA now that I think about it
Anonymous No.723155342
>>723154496
Considering how good that game looked (minus the human characters) and how well it runs, I'd say their method IS correct.
Anonymous No.723155394
>>723154246
you split the map into chunks, render the chunks that should be visible from your point of view and apply LoD the chunks that are far away
look at goyrizon >>723154383
Anonymous No.723155404 >>723155542
>>723154246
Shhhh don’t think about reasons for why it would be done that way, just get upset the games have never replicated a filler episode of the anime about walking in the woods with your friends
Anonymous No.723155436
>>723151479 (OP)
That has probably less polygons than a Starfield apple.
Anonymous No.723155456
>>723151559
This is the reason why the city is just blocks with textures.
Anonymous No.723155520
>>723151479 (OP)
No problem for the power of the Switch 2.
Anonymous No.723155542 >>723155669
>>723155404
Pssst if you're stupid and have no idea what you're talking about, it's better to be quiet than be this dumb and defensive over a fucking videogame.
Anonymous No.723155669 >>723155801
>>723155542
Psssst we’ve seen the gameplay there’s not any major performance issues so obviously the way they did it isn’t causing problems
This is a repeat of the β€œhuuuuuurrrrr SV renders a giant water ball at all times huuuuurrrr there’s 20 Lillies out of bounds” shit
Anonymous No.723155801 >>723156683
>>723155669
>there’s not any major performance issues
BWAHAHAHA
Anonymous No.723155809
>>723151741
Nope just one city and your activities are only limited in some small zones. The rest are just deadspace for you to "explore" and collect items and mega shards.
Anonymous No.723156059 >>723170449 >>723190949
>>723151630
so?
if the model in the picture is somewhat accurate, that's maybe 10k vertices. literal child's play.
Just something for /v/tards to latch on to to feel smart about, when the real performance issues probably come from other shit like bad ai, physics, lighting, LoD textures, scene graph...

At most this explains why the game looks so shit and flat if there is no close range replacement model
Anonymous No.723156061 >>723156730
>>723151479 (OP)
Member megatextures
Anonymous No.723156208
>>723151952
having played the game on emulator, i've seen chunks of the city just flat out fail to render in the distance which shouldn't be possible if it was a single model
suffice to say this is just people shitting their pants over a nothingburger
Anonymous No.723156350
>>723151719
Small indie company, prease understand
Ignore that pokemon is the largest media franchise of all time
Anonymous No.723156538
>>723151479 (OP)
No wonder the map is so small. The entire map and everything in it is loaded at all times. Why are gamefreak devs so incompetent? You would think that after 10 years of 3D experience they would have figured out how basic game development for 3D games work?
Anonymous No.723156673 >>723175319
>it's a /v/ pretends they understand computers or game development thread again
Anonymous No.723156683
>>723155801
Considering that the game is not out yet, yes any performance issues can be chalked up as emulator bugs.
Anonymous No.723156730 >>723165575
>>723156061
modern games all essentially use megatextures + raytracing for detail
Anonymous No.723156839
>>723151479 (OP)
Low frame rate is cinematic. A gaijin like you wouldn’t understand.
Anonymous No.723156915
>>723151559
It sacrifice graphics for better performance (in theory)
Anonymous No.723156940 >>723157249
>>723151670
>chunks
you don't know shit about optimizations, stop talking and embarrassing yourself.
You probably think that databases are most optimal in 5NF because it saves the most memory
Anonymous No.723156996
>>723154496
Okay, but it absolutely is the right way.
Anonymous No.723157063 >>723165237 >>723165381
This would be fine if the game is seamless, but they still confined and control activities within the small ass wild zones. It's baffling just how incompetent they are. Didn't they already worked together with MonolithSoft for ScV? Did they learned anything from them?
Anonymous No.723157195 >>723160282 >>723199430
>>723151479 (OP)
Small Indie Company!

Please don’t be so hard on them anon!
Anonymous No.723157249
>>723156940
Then teach us great one, teach us why LZA looked like shit.
Anonymous No.723157269 >>723159897
>>723152403
Happy early birthday anon dear!
Anonymous No.723157354
>>723154237
Final Fantasy III on NES has 3 World Maps

The Floating Continent
Main World Map
Under the Sea
Anonymous No.723157645
>>723153959
This is the sad truth
Anonymous No.723157802 >>723174409
>>723153959
>35 year old manchildren whose mental integrity depends on consooming things from their childhood that makes them forget they are fat, balding near-middleaged men in dino pyjamas
Brutal trvke.
t. 31 year-old manchild
Anonymous No.723157807
Looking at /vp/ right now proves every single insult towards tendies correct and it's just depressing dude.
Anonymous No.723157850 >>723165447 >>723167901
>>723151915
>bullsh*t
I don't understand what this is supposed to say
Anonymous No.723157959
>>723151479 (OP)
Midgar looking good
Anonymous No.723158025
>>723153281
>beat game
>uninstall
Simple as that.
Anonymous No.723158086 >>723158541
>>723151479 (OP)
you've got to be fucking kidding me, for any other company I'd just assume it was shitposting but with GF I honestly can't tell.
Anonymous No.723158092
>>723151479 (OP)
Given the lack of details, it's most likely the model used when rendering elements in the distance with the center building being a separate model since, given that you'll see it from more places, it needs to have more details.
Anonymous No.723158169
>>723154383
>culling
you fucking racists need to be stopped. end this barbaric practice!
Anonymous No.723158323 >>723158428 >>723158598 >>723158916 >>723173621
>>723151479 (OP)
>will still be a record breaker in terms of sales
what's it gonna take for game freak to stop getting away with releasing garbage
Anonymous No.723158428
>>723158323
Masuda dying and the absurd amount of dirt he has on other bigshot Nintendo names leaking out.
Anonymous No.723158541
>>723158086
This isn't the first time they've done this, it happened in SV as well.
Anonymous No.723158598
>>723158323
The games AND the merch (which is where the Pokemon franchise actually makes its money) would both have to stop selling. That will never happen.
Anonymous No.723158634
>>723151479 (OP)
>video game dev is my passion
Anonymous No.723158916
>>723158323
Once Satoshi Tajiri and people who were there when the deal brokered dies. This franchise needs to be handed off to another developer. GF is just too incompetent.
Anonymous No.723158958
the pop-in is gonna be horrendous
Anonymous No.723159834 >>723160097 >>723183694
>>723151479 (OP)
The game runs at a stable 30 most of the time even on Switch though. A marked improvement over SV's 16fps on average.
Anonymous No.723159897 >>723164712
>>723157269
Thank you so much, anon. I wish you could come to my birthday party. Or anyone for that matter.
Anonymous No.723160097 >>723160339 >>723172309
>>723159834
SV's map was way larger, they are learning their lessons and next pokemon game will take place on a single street and the 500 polygons that make it
Anonymous No.723160142
>>723151479 (OP)
This is just almost certainly just a model that is loaded for aerial cutscenes and the like.
Anonymous No.723160172 >>723169130 >>723170604
>>723151623
that's not how that works
Anonymous No.723160243
>>723154496
This. Gamefreak are the most skilled devs of all time. Their vast success proves as much. GAME FREAK IS ALWAYS RIGHT
Anonymous No.723160282
>>723157195
That’s a screenshot from the opening CG. Which btw those CGs take up like a third of the file size.
Anonymous No.723160329
>>723151532
My man
Anonymous No.723160339
>>723160097
Finally the first Pokemon game to reach 45fps.
Anonymous No.723160346 >>723164813
>>723152403
Happy birthday, anon! I hope it treats you well, and that you treat yourself well. I'm scared of that day coming for myself in a few years.
Anonymous No.723160353
>>723151559
You have to understand the difference between rendered and seen. In a very poorly optimized game, it takes a long time to render things you cant see - stuff where you arent looking, stuff behind walls in front of you. You might remember some old poorly optimized games where if you look out toward the edge of the level your framerate is high and if you look at the majority of the level is, even if most of it is obscured by walls, the framerate drops. Well, its because they are rendering more stuff. So to make the entire object of the city render seems like a poor design choice.
Anonymous No.723160374
>>723151479 (OP)
Wait, next pokemon game is entirely within a city? No forests, caves, ancient shrines in the world, just urban exploring a city? What the fuck is Gamefreak even thinking?
Anonymous No.723160435 >>723160712 >>723162037 >>723178031
Dei workers to pokemon
Gamefreak good developers to their real passion work
Anonymous No.723160494 >>723164813
>>723152403
dude you're so old, what are you even doing here hahahaha
go hang out with your grandkids
Anonymous No.723160514
>>723154383
That is not the same thing as the above.
That type of culling relies on the entire map section to be loaded in the first place. There is a larger map section always loaded into memory, and then the rendering system quickly grabs from that as needed.
The game is not only ever loading that perspective cone.
Anonymous No.723160570
>>723153802
lol no.
Anonymous No.723160616
>>723151479 (OP)
This is clearly the low-LOD model of the city meant to be viewed from a distance. You mean to tell me the buildings are all just going to be featureless boxes? Clearly this is a LOD model.
Anonymous No.723160641
>meanwhile /v/ sucked the dick of Rockstar for their barely do anything map for GTAV

You jackasses are hypocrites.
Anonymous No.723160685
>>723151479 (OP)
It's good to know that even 30 years later Gamefreak is still making amateur mistakes that even a brand new indie dev would avoid
Anonymous No.723160712
>>723160435
>complains about dei
>advertises a game with a female protagonist
SAAARS
Anonymous No.723160778 >>723164813
>>723152403
What are you doing in a site for angsty 20yos
Anonymous No.723160779 >>723169450
>>723152736
Aren't there Japanese developers who can make games as well as American developers?
Anonymous No.723160813
>>723152219
>Everything they do on the job is self-taught or taught to them by their senpai who themselves had the same sort of learning on the job.
They're just like me!
Anonymous No.723160940
>>723151479 (OP)
this explains why the building looks like a jpeg
Anonymous No.723161247 >>723161460
>>723151479 (OP)
can I get confirmation that this isn't the low LOD model?
Anonymous No.723161318
Is there something to do under the city? Like catacombs.
Anonymous No.723161415 >>723161958 >>723164562 >>723164828 >>723166693 >>723195247
Interesting.
Anonymous No.723161457 >>723161513 >>723161714 >>723161781 >>723162047 >>723183809 >>723189874
>>723151559
>why this is bad
It's actually good, unlike some dishonest devs out there that are so shit they have to do magic tricks to properly load a map
Anonymous No.723161460
>>723161247
of course not
Anonymous No.723161513
>>723161457
all of video games is magic tricks.
Anonymous No.723161590 >>723162183
>>723151479 (OP)
That looks like it's maybe few thousand poly. That's not much to render.
Anonymous No.723161714
>>723161457
What you call magic tricks is actually called optimization.
Anonymous No.723161781
>>723161457
>magic tricks
this is how real life works though
Anonymous No.723161784
>>723151532
MY FORMAT
GUARDIAN
TO MEND AND DEFEND
Anonymous No.723161808
>>723151479 (OP)
That's so Gamefreak
Anonymous No.723161864
>>723154246
>you can look at pretty much the whole city
That's what lod is for.
Anonymous No.723161880 >>723163786 >>723183958
>OP posts a low-poly bake of the city that is intended to be seen in the background, very normal procedure
>Anons who dont know shit about gamedev take the bait
Not defending Gamefreak btw retards, they consistently underperform and underdeliver. Just saying that low-poly background objects have been normal for almost three decades now and you got fed propaganda and you ate it up because it aligned with what you want to believe. Its nice to see an actual troll once in a while.
Anonymous No.723161882
>>723151479 (OP)
Honestly, I can't wait to try the platforming. All I really have seen is that you can spiderman swing between rooftops but there's probably other movement abilities that haven't been shown
Anonymous No.723161958
>>723161415
Note the year mentioned. The earliest switch 2 dev kits didn't come out until at least 12 months later.
Anonymous No.723162005 >>723164496
>>723151479 (OP)
What's all the fuss? Is it out?
Anonymous No.723162037
>>723160435
You mean that UE5 asset store game (that still runs like shit)?
Anonymous No.723162047 >>723162594
>>723161457
This is actually how it works in real life, you know.
Anonymous No.723162064
>>723151559
It makes the whole map geometry take up a lot of unnecessary memory (both RAM and VRAM), while making common rendering optimizations like frustum and occlusion culling, or LODs, harder to implement.
Anonymous No.723162183
>>723161590
You're talking about GameFreaks, a japanese company that is known for being terrible at making 3D games.
In one of the previous games, instead of using 1 render for cloud (3 total), they had 1 for each cloud.
The Pauline III Theorist !BL75yFYoME No.723162234 >>723163503
I do not like pokemon because it is anti-Christian, so I do not care if this game flops or not.
However, I do have fond memories of playing PokΓ©mon Rumble World.
Anonymous No.723162243 >>723166693
>>723151479 (OP)
>POKEMON 'ZA'S ENTIRE CITY IS ONE FUCKING MODEL
I mean, it's just a bunch of simple euclidean polyhedrons, and not even that many judging by the image. It legitimately has less complexity than many individual character models in games from the PS4 era onwards, including other Switch 2 games, no reason to bother with optimization at that point
Anonymous No.723162315 >>723199116
>>723151479 (OP)
>pokemon 'za
>city is pizza shaped
bravo nintendo
Anonymous No.723162458
>>723151479 (OP)
I do not like the city, but that is no surprise and something I expected.
Anyways, this is my favourite building because it towers over the city on a small hill. But knwoing PokΓ©mon I likely won't be able to base up there and probably be stuck in a shitty apartment.
Anonymous No.723162483
>>723152219
>Everything they do on the job is self-taught or taught to them by their senpai who themselves had the same sort of learning on the job.
Based.
Anonymous No.723162527 >>723162746 >>723163341
Why do "people" defend this dogshit company?
Anonymous No.723162594 >>723163584
>>723162047
Anonymous No.723162746
>>723162527
Pokemonfags are nattered housewives
Anonymous No.723163160 >>723170998
>>723151719
>Why is gamefreak making such a mistake?
This falls in line with GameFreak as a whole, they're that fucking incompetent. If you want a comparison, Breath of the Wild and Tears of the Kingdom already exist, where you can see the entire realm if you climb to high areas, but the high quality textures and actors only start loading as you move closer, which helps with performance and eliminates loading between zones.
Anonymous No.723163341
>>723162527
I doubt anyone with IQ higher than room temperature would defend GameFreak. So yeah, that's the Pokemon fanbase for you.
Anonymous No.723163370
>>723154548
No, that's usually because most games are made for consoles first and foremost and the developers of the PC ports for those games are lazy fucks who don't add FoV options. Or, even worse, some head dev with his head up his ass refuses to add adjustable FoV because of "artistic vision"
Anonymous No.723163459 >>723163661
>still with the cartoony shit
I won't buy a Pokemon game again until they push for photorealism.
The CryEngibe 5.7 is right there
Anonymous No.723163503 >>723164383
>>723162234
Ok snoy
Anonymous No.723163584 >>723177178
>>723162594
Well, okay, it doesn't work exactly like that.
Here, this picture is a much more accurate representation of what's really happening.
Anonymous No.723163615
>>723151479 (OP)
This is gonna be borderline unplayable on Switch 1, isn't it...
Anonymous No.723163661 >>723163770
>>723163459
>photorealism
gross. disgusting. abhorrent
a good style is a million times better than mocapped retards with 8k textures and 3d-scanned furniture
Anonymous No.723163713
>>723151479 (OP)
Watch this be a 3D model for the city that shows up in a hologram or some shit and the real map is perfectly normal
Anonymous No.723163770
>>723163661
That's a cope said by indie studios.
Pokemon games should boast the highest production value in the industry.
Anonymous No.723163786
>>723161880
the background of what?
>for when you leave the city
doesheknow.png
Anonymous No.723163808
This might be one of the dumbest things you retards are trying to get me mad about
Anonymous No.723163849
>>723151594
>deflection
Deen won.
Anonymous No.723163918 >>723164069
Is it just me or are tendies and pokefags cultlike in their blind worship of underwhelming products?
Anonymous No.723164069 >>723164617
>>723163918
Still not close to the cult like worship crap like Metal Gear gets here.
Anonymous No.723164265 >>723164813
>>723152403
hope you're in good health anon I turned 35 this year and I'm fucked for the rest of my life
Anonymous No.723164312
Oh shit. Another pokemon release. Here comes all of the Gamefreak haters right on cue
Anonymous No.723164380 >>723170472
>>723151776
also a skybox the size of the sun
The Pauline III Theorist !BL75yFYoME No.723164383
>>723163503
I'm not a snoy.
I treat people with respect here.
Anonymous No.723164428
>>723151479 (OP)
I did not know nintendo started outsourcing their work to India. Makes sense, now that you mention it.
Anonymous No.723164457 >>723164813
>>723152403
How/why did you avoid pokemania? i was only 8 when it happened so i stood no chance (haven't played one in ~20 years though), but you were around 13 - was it just not a thing in your country, or did you just not get into it? Were you already watching Sailor Moon when Pokemon became a thing?
Anonymous No.723164496
>>723162005
it's leaked because nintendo put out a day zero patch, and patches aren't date-encrypted so people could mine shit from that.
Anonymous No.723164515 >>723164813
>>723152403
I had never played anything pokemon either and I decided to try them out for the first time in my 30s. They are fun, but nothing too spectacular either. Not really deserving of the rabid fans or the spastic haters. Collecting pokemons if fun and it scratches an itch, but the battle system is really ass.
Anonymous No.723164562 >>723164802 >>723170810 >>723172187 >>723172512 >>723197835 >>723201546
>>723161415
It's obvious that the Switch 1 held the game back when you see how much content was removed from the early builds. Scroll down to the stuff from an hour ago:
https://x.com/3clipse_tt
Anonymous No.723164617
>>723164069
KEK
Anonymous No.723164640 >>723165167 >>723173926
>>723154383
Is this why modern games can't have working mirrors
Anonymous No.723164645 >>723199116
>>723151479 (OP)
>Pokemon 'ZA
>map is just a render of a pizza
Bravo Gamefreak
Anonymous No.723164712 >>723164924
>>723159897
I just turned 30 myself this year, gotta start taking my health more seriously and being more active which is what I’m doing.
Anonymous No.723164730 >>723170236 >>723190714
>>723151532
Sex with Hexadecimal
Anonymous No.723164802
>>723164562
>they removed a multiplayer capture the flag mode
what the FUCK
Anonymous No.723164813 >>723165745
>>723160346
Thank you very much. And don't worry, it's going to be okay. Just eat properly and take care of your friends if you have them.
>>723160494
I have nieces and nephews and that's good enough for me.
>>723160778
I was here first! :)
>>723164265
Thank you very much. See my reply to the other anons.
>>723164457
I think even then I was too old. I liked characters like Brock and Team Rocket but Ash, Misty and Pikachu annoyed me. Jessie was hotter from what little I saw. But Sailor Moon aired right after Pokemon in the mornings and that was more interesting because it was about cute girls in short skirts and I was already a ass, leg and thigh man.
>>723164515
Well, maybe I'll give the old games a try.
Anonymous No.723164828 >>723176979
>>723161415
Irida Sexo
Anonymous No.723164839
>>723151479 (OP)
This is just the LOD right, saars?
Anonymous No.723164889 >>723165912
>>723151559
https://www.youtube.com/watch?v=un56NsXxJ2g

YOU NEVER SHOULD MAKE HARDWARE LOAD WHOLE FUCKING MAP.
Anonymous No.723164910
Whats the problem?real life Paris also works like this, this is why google maps spergs out when you visit
Anonymous No.723164924
>>723164712
Stay healthy, anon!
Anonymous No.723165009
>>723151479 (OP)
GameFreakbros........
Anonymous No.723165128 >>723165278
Static polygons don't tax performance on modern systems, boombooms.
Anonymous No.723165167
>>723164640
no, that's because it only worked with directly colouring model faces for "lighting" because actual light effects will just treat a hole in the wall as a hole in the wall.
Anonymous No.723165237
>>723157063
>Didn't they already worked together with MonolithSoft for ScV? Did they learned anything from them?
GameFreak doesn't want to learn anything.
Anonymous No.723165245
>Monolith soft shove a full blown open world game with different biomes and ton of crap on map on WiiU of all things.
>Gamefreak have infinite money and do this shit.
Anonymous No.723165254
WARNING: INCOMING GAME
Anonymous No.723165278
>>723165128
It doesn't matter what the hardware does if the software doesn't properly utilize it.
Also,
>Switch
>modern system
lol
Anonymous No.723165283
>>723151479 (OP)
So that's why buildings are all milk cartoons with tiled textures.
Anonymous No.723165325 >>723165713 >>723165959 >>723167880 >>723169234 >>723171104 >>723180305 >>723181245
>>723151559
Actual gamedev here. There shouldn't really be any downside aside from not being able to use LoD for far away buildings. Anyone talking about memory here is a retard since a wiremesh only takes a few kb. Performance shouldn't be affected at all due to culling. OP is just a baiting retard that doesn't know what he's talking about (many such cases).
Anonymous No.723165338 >>723165393 >>723165594
why are grown ass adults discussing a pokemon video game? I'm 37 years old and haven't played a pokemon game since... diamond I think on the nintendo DS. Grow the fuck up ninfants
Anonymous No.723165349
>>723151559
your performance is going to SHIT the bed hard, 99.99% of games cull games in chunks so you still get good performance while being able to see the world around you, having an entire world in one model is like having RDR2's world fully rendered at once. The pokemon company can't into vidya
Anonymous No.723165381
>>723157063
>GF
>learning

Lmao, they sit on pokemon IP because otherwise they would immediately go bankrupt otherwise, look at their portfolio.
Anonymous No.723165393 >>723165674
>>723165338
so, you're underage and play fortnite?
Anonymous No.723165447
>>723157850
he's saying bullsh*t anon, what's the issue?
Anonymous No.723165496
No one in their right mind wants photorealism generic garbage, but why can't gamefreak spend some of their revenue on updating character models and polishing their in house design to something more appealing?
Anonymous No.723165564
>>723151717
when anon's hunch is always right
>>723151719
>>723154496
>>723151559
Anonymous No.723165575
>>723156730
Nah, megatextures died with Idtech 5, it was an experiment that was too ahead of its times
In a way it was just applying the concept of a texture atlas to everything, not just batching the maps for things like LOD or other stuff that didn't need to use full res textures
Anonymous No.723165594 >>723165661
>>723165338
They have to cope with being pokemon playing adults by pretending to be objectively critical of Gamefreak
Anonymous No.723165641
>Billion dollar franchise
>Make games on a level below gachaslop mobile trash
Absolutely heartwrenching to see, good thing im not a pokemon fan.
Anonymous No.723165661
>>723165594
>samefagging
SAD!
Anonymous No.723165674
>>723165393
>fortnite
>underage
they play roblox
Anonymous No.723165693
>>723151559
awful loading times, awful resource management, awful optimization all around. basically, nothing new for the inept dogs at gamefreak
Anonymous No.723165713
>>723165325
Actual game dev level 999 here, this guy is full of shit
Anonymous No.723165745
>>723164813
>I was already a ass, leg and thigh man.
what a difference 5 years makes when you're that young. if i was 13 i probably would've also hated the annoying mascot type characters, when i got that age i was already "too old" for most cartoons as well. at any rate, you dodged a bullet - you could've ended up defending modern pokemon games to this day
Anonymous No.723165912 >>723166461 >>723166671
>>723164889
Eh, but that video is about visleafs and hint brushes. Not using large meshes. We have more advanced techniques now.
Anonymous No.723165959 >>723166019
>>723165325
Except in-game you're not just rendering the wireframe, but textures and shaders associated with the model as well.
Anonymous No.723166019
>>723165959
You don't render shaders if they're not onscreen. That's the entire point of shaders.
Anonymous No.723166316
>>723154661
>size of the frustum
Anonymous No.723166387 >>723166947
>>723152403
happy birthday, anonymous. have fun with whatever you're planning
Anonymous No.723166406
>>723151479 (OP)
What are the pros and cons of this?
Anonymous No.723166461
>>723165912
For sure, but lot of old optimization tricks still apply

For example, PS2 gta games have LOD version of whatever map loaded all the times and then update current player chunk area, interior areas just unload main map. With fog and everything, that works fine but ports remove fog ruining the illusion.
Anonymous No.723166474 >>723166947
>>723152403
Can you use your wizard powers to make the game good?
Anonymous No.723166575
>load the entire city every time
sure is not bad
>the pokemon company + switch 1 port
oh...
Anonymous No.723166601 >>723166817 >>723166935 >>723166950
Wild how OP is just provably wrong and that proof is in this thread and people will still spend the next month or two posting this with the same "HAHAHAHA"
Anonymous No.723166671
>>723165912
>We have more advanced techniques now.
And you really think fucking Game Freak is using any of them?
Anonymous No.723166693
>>723162243
>no reason to bother with optimization at that point
They already optimized it.
>>723161415
That's why it's hyper simplified. It wouldn't have to look like this with a basic chunk system. Get it yet?
Anonymous No.723166817
>>723166601
first day on /v/?
Anonymous No.723166860 >>723166947
>>723152403
Happy early birthday, anon.
Anonymous No.723166907
>enter to house, unload the whole city
>leave, load city
holy loading times
Anonymous No.723166935
>>723166601
>proof is in this thread
link it
Anonymous No.723166947
>>723166387
Thank you, anon. Gonna order some food and have a quiet day with the family.
>>723166474
The "magic trick" is to only play good games, even if it means you're never playing any new games ever again.
>>723166860
Thank you, anon.
Anonymous No.723166950
>>723166601
This has been going on for about a decade in Pokemon because there’s a disconnect between Pokemania culture in the West and Pokemon being rooted in Dragon Quest in the East, and Westerners get increasingly frustrated that the games aren’t how they imagined the anime as a kid
Anonymous No.723166998 >>723167101 >>723167636
>>723151559
Sonic 06 with the town missions comes to mind.
Anonymous No.723167049
>>723151479 (OP)
IT’S SO SHINY POKΓ‰MON DONT DESPAWN IF YOU LEAVE A CERTAIN AREA
THATS the only benefit
Anonymous No.723167101 >>723167636
>>723166998
>Do something
>WHOLE MAP RELOADS
>cutscene ends
>WHOLE MAP RELOADS
Anonymous No.723167497
>>723151479 (OP)
Burn gamefreak to the ground
Anonymous No.723167636
>>723166998
>>723167101
>meanwhile, zoomers
Anonymous No.723167770
>>723151559
It's not if you don't make the game render it at all times. OP's pic means nothing aside from the fact that it loads the geometry of city into memory. That's not the same as rendering the whole thing at all times. GF being so dogshit at coding has retards jumping at shadows.
Anonymous No.723167772
>>723153880
Serena isn't on the game? Fucking hell, not even emulating now
Anonymous No.723167784
>>723154383
this is why modern games stutter when you turn
Anonymous No.723167834
>>723151479 (OP)
>a shitty souped up tablet console can run a game decently when it's so poorly optimized the whole world is one big model
yeah gamefreak a shit yadda yadda
it's pretty cool how great modern hardware is when it's not wasted on UE5 hyperrealism.
Does this mean we could have an open world game where you're flying around at super speed cause the whole city's already loaded as one model?
Are there any games that have done this?
Anonymous No.723167880
>>723165325
This is the only correct reply ITT but it would stop people from shitting their pants which is the best pasttime for underage /v/-browsing indians.
Anonymous No.723167897 >>723168081
>>723151559
everything has to be rendered in the city at once which means bad load times
Anonymous No.723167901
>>723157850
Sorry you're retarded
Anonymous No.723167904
>>723151559
It means you aren't the main character, the entire world keeps moving and acting without you, this makes npcs in the real upset to be npcs in a game as well
Anonymous No.723168081
>>723167897
the load times aren't bad though even on emulator
Anonymous No.723168241 >>723169050 >>723170337 >>723201690
>>723151479 (OP)
>design game
>runs like absolute shit due to spaghetti code
>scrap everything and make some school project tier cardboard city with tiled textures
Anonymous No.723168512
What's the benefit of having the whole city as one model?
Anonymous No.723168546
>>723153281
poorly programmed. Exiting without a fail state was releasing RAM incorrectly
Anonymous No.723168679
i don't understand why gamefreak has a following of stalkers who have no interest in their games other than as ragefuel, and who always sound like they're moments away from showing up at the office with an assault rifle. is this just the other side of the obsessive "nintendo adult" coin?
Anonymous No.723168740 >>723168829 >>723169050
>>723151479 (OP)
are you sure this isn't just collision?
Anonymous No.723168829
>>723168740
Don't ruin the narrative. I have a youtube video to make.
Anonymous No.723168901
>>723154383
kindly delete this
Anonymous No.723168915
>>723151479 (OP)
20 gorillion copies sold btw
Anonymous No.723168921
camera culling will fix it :-)
Anonymous No.723168978
this game is probably going to run like shit for a number of reasons but a LOD version of the entire town existing for like one aerial shot isn't one of them
Anonymous No.723169050 >>723169114
>>723168740
You can see whole block right there >>723168241
Anonymous No.723169110
>>723151479 (OP)
>entire city map is loaded at once
Pokemon 06
Anonymous No.723169114 >>723169504
>>723169050
which clearly has lots of geometry that OP's image does not
Anonymous No.723169130 >>723169378
>>723160172
Yes it is, tendie nigger
Anonymous No.723169234 >>723171537
>>723165325
>Performance shouldn't be affected at all due to culling.
You can't cull part of one model
Anonymous No.723169378 >>723169554
>>723169130
And stikl 60fps on switch 2? What a beast
Anonymous No.723169450
>>723160779
No, Japaneseu penisu too smarru, vely solly.
Anonymous No.723169504
>>723169114
The final game doesn't have that geometry. The builds are just boxes with a texture slapped on.
Anonymous No.723169530
>>723151479 (OP)
Is anyone really shocked at the terrible choices gamefreak makes anymore?
Anonymous No.723169554
>>723169378
>And stikl 60fps on switch 2?
No. Like every 3D pokemon game, it'll be sub 30.
Anonymous No.723170236 >>723175345 >>723186592
>>723151532
>>723164730
Is it worth watching Reboot in 2025?
Anonymous No.723170337 >>723170463 >>723170505 >>723171285
>>723168241
Where is this footage from?
Was a beta leaked or somethign?
Anonymous No.723170449
>>723156059
Then it means you have to sacrifice quality otherwise the game will run like shit. Hence why the game looks like bab's first Android stock assets free roam game.
Anonymous No.723170450
>>723151532
Exactly what I thought of when I saw the thumbnail for the thread. Based.
Anonymous No.723170463 >>723170579
>>723170337
The same guy who did the GF Teraleak last year said he had Legends ZA shit he wouldn't release until the game did. Now he's delivered.
Anonymous No.723170472 >>723186606
>>723164380
why is this bad? I thought computers don't really care about the scale of things if vertices are just defined by points in space
or are you saying the resolution of the image used for the skybox was large/difficult to render?
Anonymous No.723170505 >>723170579
>>723170337
Source code and beta development builds leaked
Anonymous No.723170579
>>723170463
>>723170505
the framerate chugs like shit, but the buildings actually look like buildings
Jesus.
GameFreak is so ass
Anonymous No.723170604
>>723160172
Depends on the engine. Since its gamefreak it probably doesnt have any type of culling.
Anonymous No.723170628
>PokΓ©mon on Switch 2 means lower loading times
>>723151479 (OP)
kek
Anonymous No.723170742 >>723170896
>>723151479 (OP)
ETQW did this in 2007 with a method called Megatexturing and it looked great.
Anonymous No.723170810
>>723164562
Honestly, give GF a top of the line PC to develop for and they'd still manage to make a game that looks 1/10th as good as it possibly could whilst running worse than games that do look 10x better. They're the one developer I won't accept the excuse from regarding hardware restrictions.
Anonymous No.723170896 >>723171168
>>723170742
>IDsoftware

Don't even compare, Carmack autismo is hard to surpass.
Anonymous No.723170934
>>723151559
Can't adequately cull sections and collisions need to be handled by a complex concave mesh, the worst performance possible
Anonymous No.723170998
>>723163160
yes, this is literally how every single game has been made since 3D.
Anonymous No.723171104
>>723165325
>Actual gamedev here.
>Actually uses the term "wiremesh" past 1992
Nice wikipedia expert larp
Anonymous No.723171136
>>723151559
It's a performance issue. You can't really load half the model, so doing it like this would require loading the entire models at all times because it's there whenever your outside at full quality.
Ideally you'd split it into segments so that you only need to keep the sections immediately around you at full render quality at any time, allowing further away sections to be rendered in a lower level of detail. I'd hope to god this isn't actually the map you're running around on and is instead meant for a top down view from a blimp or something.
Anonymous No.723171168
>>723170896
True
Anonymous No.723171285 >>723171456
>>723170337
https://gofile.io/d/EGwD1o

pwd rm2zprfLUnAT is probably for nsp password, not zip pwd.
Actual zip password for ikkaku builds: Ikkaku-dbg0
Anonymous No.723171345
So, how is it, glitch wise? I don't care if it's emulator accuarcy, but are there SV tier abominations?
Anonymous No.723171456
>>723171285
That's a hefty filesize! Thanks anon
Anonymous No.723171537
>>723169234
You can. Culling is done on edges
Anonymous No.723171626
>>723151559
Unless people have actual experience with the game engine they don't really know what is happening. Yeah, it's a single model. But it might be processed on initialization in a way no one actually understands. Just because it's on the disk, doesn't mean that's how it's actually ran in real time.
Anonymous No.723171727
>>723152219
>just go down there and give them a firm, deep bow
Anonymous No.723172143
>>723151479 (OP)
Just so people understand, the game does not use this model when you are on the ground and running around the city. This is a model used only for a cut scene where you're zoomed out and far away. Thats why its a single model. If they tried to do an overhead shot of the city using the actual geometry and textures you see as you play the switch would explode. So think of this basically as a mini diorama. That being said Gamefreak is still a very incompetent company and their art team is the worst offense. Lastly, some of my favorite games had textures that were only 32 x 32 in size. Who gives a shit really.
Anonymous No.723172187
>>723164562
>beta koraidon was a pseudo yoshi
would have been cuter than what we got
Anonymous No.723172256 >>723172370
>>723151559
$70 game is too much money for this little amount of effort. Previous games had multiple cities to enjoy and multiple routes and roads.
Anonymous No.723172309
>>723160097
>SV's map was way larger
To be fair it also had another reason, iirc you could play the entirety of SV in multiplayer
Anonymous No.723172368 >>723172479 >>723172637 >>723172703 >>723173198
>>723151559
it isn't

pokefags are just retards who don't understand how game development works so they always embarrass themselves when they try to pretend to understand programming
Anonymous No.723172370 >>723174201
>>723172256
It's 120 actually :)
70 game
30 mega dlc
20 for nintendo online to unlock megas locked behind online leaderboards
Anonymous No.723172479 >>723172694 >>723191906
>>723172368
>dupes load faster

Maybe if you are reading shit from a fucking HDD or disk.
Anonymous No.723172512
>>723164562
>the entirety of lumiose citiy was seamless without wild zones planned
what the fuck, the final build is such a huge downgrade
Anonymous No.723172637 >>723173330
>>723172368
That has nothing to do with the Switch and it's not related to the OP at all. And Kurt's explanation of data locality was retarded, 3DS didn't use a fucking disc with multiple ms of seek time, and the memory usage only barely made sense. He was clearly coping.
Anonymous No.723172694 >>723172770 >>723172789 >>723172927
>>723172479
Average SD card read speeds aren't much better than HDDs. Higher class ones get much better but who was buying a top of the line SD card to put into their 3DS?
Anonymous No.723172703 >>723173330
>>723172368
>faster load times
>on a console that doesn't use spinning discs
Anonymous No.723172770 >>723172865
>>723172694
Wouldn't be a problem with good memory management and usual optimization. Ye know, basic game dev stuff.
Anonymous No.723172789 >>723172865
>>723172694
>Average SD card read speeds aren't much better than HDDs
Yes, but SD cards the concept of locality breaks down really fast. A disc needs to spin, so it make sense to have all the data in a sequence to reduce spinning. You don't need to do that shit on an SD card.
Anonymous No.723172865
>>723172770
Read: >>723172789
The entire statement in that pic is just a cope.
Anonymous No.723172927
>>723172694
>Average SD card read speeds aren't much better than HDDs.
They fucking are. A class 4 microSD has a random seek of 0.1 - 0.5 ms, the average HDD on the other hand, around 10 - 20 ms. Data locality is all about seeking, has nothing to do with sequential read. That's why it's a technique employed on disc based systems.
Anonymous No.723172950
>>723152403
Try Pokemon Infinite Fussion, is huge and fun.
Anonymous No.723172963
>>723153880
Instant buy, nobody liked this shitty astroturfed waifu anyway.
Anonymous No.723173056
>>723152403
Happy birthday, anon. The older games are pretty good. You don't need to watch the anime
Anonymous No.723173107
>>723151532
Anonymous No.723173126
>>723151479 (OP)
Jewtendo of Arabia does it again!
Anonymous No.723173198 >>723173576
>>723172368
I have to wonder if there were actually multiple copies of Lillie stored on disk or if people misinterpreted Lillie's actor being referenced and stored somewhere off-camera in the game levels where she shows up.
Anonymous No.723173212 >>723200527
>>723151532
winrar
Anonymous No.723173330 >>723173409
>>723172637
>That has nothing to do with the Switch and it's not related to the OP at all
No, but does have plenty to do with people like (You) being retarded and screeching about programming methods you have zero context for just because bitching about Pokemon is trendy and gets you free upvotes.

>>723172703
>only spinning discs have variable load time
You're a dumbass.
Anonymous No.723173409 >>723173453
>>723173330
>You're a dumbass.
Nice dodge dipshit, I like how you twisted my response about locality into your fantasy about "load times". Grow up.
Anonymous No.723173453
>>723173409
>I like how you twisted my response about load times into your fantasy about load times
kek someone's mad
Anonymous No.723173496
>>723151615
6pbp
>> ITT people who have no idea how rendering works
Anonymous No.723173576
>>723173198
Actually both, each model dupe is used on maps with cut scenes and those get referenced instead of being shoved with main model data or a singular cutscene model.
Anonymous No.723173621
>>723158323
People would have to stop buying said garbage in droves.
Anonymous No.723173926 >>723174164 >>723174202
>>723164640
in the past they would just mirror the player model room model. Lighting was baked into the models and everything.
The problem is it gets too expensive with modern ray-tracing.
We have different kinds of techniques for mirrors but with raytracing everything is just thrown out the window desu.
Anonymous No.723174090 >>723174401
>>723151479 (OP)
Anonymous No.723174164 >>723174229 >>723174673
>>723173926
You're thinking of methods before raytracing, raytracing makes rendering mirrors practically free [comparatively anyway] because they're rendered the same way everything else is. Under raytracing it's actually more expensive to render reflections for rough surfaces than it is to render mirrors.
Anonymous No.723174201
>>723172370
>20 for nintendo online to unlock megas locked behind online leaderboards
And Mega Stones are untradeable, so forget using tradebots.
Anonymous No.723174202 >>723182795
>>723173926
my question is why we even need raytracing, it's awlays felt like "how can we force this difficult lighting technique to be used" rather than "what is the best solution to a lighting problem"
Anonymous No.723174229 >>723174568
>>723174164
then why don't modern raytraced games do it?
Anonymous No.723174401 >>723174479
>>723174090
he's right
Anonymous No.723174409
>>723157802
I am almost forty, fat and balding. I don't own a Switch and I am not interested in Nintendo games at all, but damn, I need those dino pyjamas. Sounds comfy as fuck.
Anonymous No.723174479
>>723174401
SV render world in similar format, shouldn't be surprising.
Anonymous No.723174568 >>723175168
>>723174229
Because you haven't actually seen a modern game with ray traced reflections, just the same stale photos posted in OLD GOOD NEW BAD tech threads of games from 2013.
Anonymous No.723174637 >>723175057 >>723175275
all these leaks and still no native pc ports
Anonymous No.723174673
>>723174164
>raytracing makes rendering mirrors practically free [comparatively anyway]
comparatively it's way more expensive since for the same quality you'd need a fuckton of rays, which is not viable for real time
Anonymous No.723174710
>>723151479 (OP)
Crimson Collective needs to kill nintendon't asap
Anonymous No.723175057
>>723174637
There are PC ports, but they need old and obscure Nvidia drivers that support NVN (Nintendo's graphics API), and to fix that would be a massive endeavor, which is never happening since the entire thing is illegal and no one wants to touch the code with a ten foot pole.
Anonymous No.723175110
>>723151479 (OP)

so are there any dungeon/gym equivalent or is the main progression just becoming numbah wan
Anonymous No.723175168
>>723174568
fair point, i don't typically buy trash
Anonymous No.723175275
>>723174637
You can play dev builds with proper nvidia drivers due how switch work. But if you want actual port from this, forget, shit is radioactive.
Anonymous No.723175284 >>723175381
I'm about to download this for the switch since maybe my autistic gf will play it. I happen to notice there's a dlc included on the torrent. So this whole fucking thing leaked?
Anonymous No.723175319
>>723156673
Any amount of understanding of computers or game dev is automatically more understanding than what gamefreak has
Anonymous No.723175345 >>723186381
>>723170236
YES my nigga YES
dont let the milquetoastness of the first season put you off, the creators were being censored at the time. The whole series is based and creative
Anonymous No.723175381
>>723175284
Everything + source code and gen 10 shit.
Anonymous No.723175428
>>723154383
Solipsismchads... we WON
Anonymous No.723175556
>>723151479 (OP)
Literally less optimized than Soul Reaver.
Anonymous No.723175710 >>723176000
>>723151479 (OP)
There's no way this is real.
Anonymous No.723176000 >>723176082 >>723176776
>>723175710
Not only it's real, but it it's heavily downgraded from the beta.
Anonymous No.723176018
It’s wild how GameFreak keeps finding new ways to suck.
Anonymous No.723176082 >>723176189 >>723176776 >>723202989
>>723176000
Buildings have no geometry now since they pulled OP. That's GF's idea of optimization.
Anonymous No.723176189 >>723176301
>>723176082
Anonymous No.723176283 >>723180056
>>723151532
alright time for my yearly rewatch I guess.
Anonymous No.723176301
>>723176189
This GTA3 mod is looking good.
Anonymous No.723176776
>>723176000
>>723176082
Damn that's a depressing downgrade.
The beta buildings were still a bit repetitive and boring but at least they have depth, shading and reflection to them.
Anonymous No.723176979
>>723164828
she cute
Anonymous No.723177109
Download?
Anonymous No.723177178
>>723163584
fucking lmao
Anonymous No.723177612
Someone please import this into spiderman 2
Anonymous No.723178031 >>723178598
>>723160435
>see start of Beast of Reincarnation trailer
>oh that looks good
>see Game Freak
>OH WHAT THEY ACTUALLY CAN MAKE A GOOD GAME GAME, MAYBE THEY REALLY WERE BEING HELD BACK BY NIN-
>see the trailer's frame rate get really choppy once the in-game footage was shown
>oh, nope, it's definitely Game Freak
Anonymous No.723178302
>>723151532
Anonymous No.723178598 >>723197309
>>723178031
all of their non-pokemon games have been mediocre at best
the pokemon games got better ratings because it's pokemon
Anonymous No.723178872
>>723151479 (OP)
Why should it matter, poketards will just consoom anyway.
Anonymous No.723178903
>>723151559
>Can someone explain to a tard like me why this is bad

Its not ... its good.

Retards here have no idea what they are talking about.
Its good since its one drawcall, and you will cull it base on geometry anyway.
A lot of older games do it this way, combine objects to save up on performance.
Gamefreak games look like shit since they are made to look like shit, people buy them, so they get what they demand, its that simple.
Anonymous No.723179772 >>723179947 >>723180057 >>723180457 >>723180701
I HATE NIGGERS
Anonymous No.723179947
>>723179772
Good post. Well done, anon.
Anonymous No.723180056
>>723176283
the kid instantly growing up into a badass with a literal eyepatch is such a stupid, obvious way to pander to children, but it 100% worked on me
Anonymous No.723180057
>>723179772
Average miiverse poster
Anonymous No.723180305
>>723165325
t. Yandere Dev
Anonymous No.723180457
>>723179772
they don't really bother me personally
Anonymous No.723180504 >>723197597
>>723151479 (OP)
i don't believe japs are high-IQ anymore tbΥ°

chinese and koreans probably are though
Anonymous No.723180625
>>723151915
tendies are too low-IQ to understand how computer graphics work

that ken doll face guy that shits on Unreal Engine does tho
Anonymous No.723180701
>>723179772
Fucking BASED. Racistbros, we fucking WON!
Anonymous No.723181245
>>723165325
t.H1B visajeet
Anonymous No.723181387
>>723151479 (OP)
Okay? That's not even unheard of. and it's a map, not a model.
Anonymous No.723181626
>>723151559
It isn't. /v/ is full of pseudo game devs that think that everything is going to be rendered at once like retards.
Anonymous No.723181643
>>723154383
This just lets developers use more polygons if they can't design for shit.
Anonymous No.723182074
It's LOD you fucking retards
Anonymous No.723182638
>>723153281
tell me you weren't alive back then without telling me you weren't alive back then. that's literally what (real) boomers thought games did, destroyed the computer.
Anonymous No.723182795
>>723174202
its actually "how can we make this work without an artistic talent". they bruteforce "realistic lighting" so they don't have to hire someone with an aesthetic sense to do the pre-baking.
Anonymous No.723182948
>>723151532
God, what a dope show ReBoot was.
Anonymous No.723183694
>>723159834
The Map is small as fuck. It's incredibly how small it is. The wild zones are smaller than Gen 1 routes.
Anonymous No.723183727
>>723154496
only sane anon in the thread desu. OP is just a baked normal. instead of loading all individual building normals, a single baked map can fake fine detail for LODs or minimaps. view dependent LOD is not the only method.
Anonymous No.723183809
>>723161457
Dude this is a much better way to do this. You load what's needed and a bit more.
Anonymous No.723183958
>>723161880
Retard, that's the thing. This is not a background render, it's the actual map. The actual map is one large low polygon model. The game isn't loading new object models or adding detail when you get close. The only thing that pops in are objects and the LOD is hilariously small.
Anonymous No.723184191 >>723199116
>>723151479 (OP)
'ZA?
Anonymous No.723184196
>nintendoids will try to defend this
how much lower can they go?
Anonymous No.723184801
>>723151479 (OP)
Is it even possible for you to actually express your thoughts like a human at this point?
Anonymous No.723185313
>>723151479 (OP)
Is this why it looks like a N64 game? What the fuck is Gamefreaks problem?
Anonymous No.723185516 >>723185585 >>723191627 >>723192719 >>723195767
>game freak saying the problem with their games is they outsource too much
>seething that nintendo was persuading them to outsource to square enix
What does Game Freak have against Square Enix?
>b-but square enix is a shitty developer
Yes, but they're still miles ahead of Game Freak.
Anonymous No.723185585 >>723190280
>>723185516
Anonymous No.723185679 >>723185878
>>723154496
a gamefreak game will never look as good as horizon fuck killzone 2 it never get close to and you think you can slag off GG
Anonymous No.723185710
>>723151532
the player was such a fucking casual
Anonymous No.723185761
>>723154548
thinking you shitbox could run it anyway
Anonymous No.723185878 >>723186107
>>723185679
they could develop games that don't run like yanderedev made them, though
Anonymous No.723185898
>>723151532
Reboot mentioned
Anonymous No.723185974
>>723154496
there might be a better way, but sure its not having the whole giant fucking model loaded at all times nigger
Anonymous No.723186029
>>723154246
yeah- LODs!
Anonymous No.723186107 >>723186189
>>723185878
Anon gen 4 ran like shit, it would be so bad you'd spend time watching TV while playing pokemon
Anonymous No.723186189 >>723186376
>>723186107
i don't recall them running badly, they just made the battle engine slow as fucking hell for no reason
Anonymous No.723186298
>>723151532
Alphanumeric
Anonymous No.723186376 >>723186472
>>723186189
so they did a bad job so it ran like shit like I was saying
Anonymous No.723186381 >>723190640
>>723175345
First two seasons an that's because of the extreme censorship policies of the American Broadcast Conservatives.
Once the Canadians picked up the series, things get wild.
Anonymous No.723186472
>>723186376
"we made a slow game" is not the same as "we made a bad game, and therefore it runs slowly"
Anonymous No.723186592
>>723170236
Yes, I just watched it for the first time earlier this year on Tubi. First 2 seasons are a little more typical Saturday morning cartoon but the show peaks at Season 3 imo, there is a full blown story and setup that gets going from Season 2 into 3. The CGI animation gets much better starting with 3 as well.
Anonymous No.723186606
>>723170472
it's a pointless waste of resources. you absolutely not need a skybox that big nor does it need to be a sphere
Anonymous No.723189258
This could actually be totally fine if its a low LOD model or they're using a compute shader to bisect the world and only render parts of it. You need more details to know for sure. If it's the entire highest LOD model and they are drawing every triangle every frame regardless of where you're looking then it's garbage.


t. graphics developer
Anonymous No.723189594
>>723151559
>rendering shit is costly
>the more shit rendered the more shit the performance
>most games try to avoid this by only rendering the stuff the player can actively see
>therefore YOU DON’T RENDER AN ENTIRE CITY 24/7
Anonymous No.723189874
>>723161457
>plays vidya gaems through essentially a waking dream of unliving rocks
>complains about magic
If you don't have a soul, lower your tone when speaking to me.
Anonymous No.723190280 >>723190484
>>723185585
>risk of failure has grown
they've already proved multiple times that they can simply shit on a plate, slap the pokemon logo on it, and it will sell millions
Anonymous No.723190338
>>723151479 (OP)
LOL
Anonymous No.723190484
>>723190280
you don't understand anon, they have to spend $15m dollars now on games that have never sold fewer than 6m copies, what if something goes horribly wrong?
Anonymous No.723190640
>>723186381
second season is already better despite that
Anonymous No.723190714
>>723164730
The women in that show were hot. Like holy shit I'm pretty certain Hexadecimal is why I like clowns and give my OCs masks or face paint of some kind.
Anonymous No.723190913
>>723151559
1: performance
having an entire, huge-ass model loaded at once is ridiculous for a fucking switch gamw
2: lack of fine mesh detail
this is why the buildings look like baby's first blender building up close. There are no actual windows, doors or details on any of the background buildings. The textures aren't even UV mapped well so you get windows getting cut off by corners and shit
3: lack of interactivity
since the entire city is just one mesh, there is no interactivity with it. Nothing changes throughout the story, you can't damage buildings with pokemon attacks or even effect many things. Just think about how kino it would be if buildings shook when you used earthquake, or cloth moving when you use wind based attacks
Anonymous No.723190949 >>723191405
>>723156059
>10k vertices

more like

355,002 Vertices
252,799 Faces

https://x.com/ElChicoEevee/status/1977668510902821103
Anonymous No.723191025
>>723152198
Anon the buildings don't have any detail, they are flat cubes with textures slapped on
Anonymous No.723191405
>>723190949
Hold the fuck up, doesn't each game in the goddamn crysis trilogy render more than that for their environments?
Anonymous No.723191534 >>723192548
A few tubers pointed out that literally every time you send the Pokemon to attack, it runs back towards your character and faces the wrong way. Every time. Is Nintendo trying to piss off fans?
Anonymous No.723191627
>>723185516
>A pokemon game with FF budget and presentation is actually a possibilty but GF denies it because they're ashamed of their own incompetence
I used to blame The Pokemon Company for the shit that's been going on with Pokemon games, but this just proves to me that GameFreak is part of the issue. They're a bunch of stubborn crappy developers. They had help from fucking MonolithSoft, a master in making good looking open world on a budget, for Scarlet yet they've learnt nothing.
Anonymous No.723191696 >>723191859 >>723192623
>>723151479 (OP)
>>723151532
>>723151559
Jesus.
Anonymous No.723191859
>>723191696
Budget of peanuts, receive monkey work. Simple as.
Anonymous No.723191906
>>723172479
Wrong. Random read speeds on solid state storage is significantly slower than sequential reads.
Anonymous No.723192091 >>723192263 >>723205852
...
Anonymous No.723192171 >>723192253
>>723151479 (OP)
>shit graphics
>shit performance
>shit writing
>shit difficulty
>shit β€œpuzzles”
>shit animations
>shit plots
Is there ANYTHING outside of the music that game freak actually does well?
Anonymous No.723192236
>>723151559
Gotta load entire city all the time, performance issues.
Anonymous No.723192253
>>723192171
money
Anonymous No.723192263
>>723192091
worse UV mapping than fucking Bethesda and that is saying something
Anonymous No.723192286 >>723193426
>>723151676
You can escape from the jeet cup. You can’t escape from the city
Anonymous No.723192548
>>723191534
Yeah, you also have to hold the ZL button or else the Pokemon disengages mid battle. I honestly have no idea how some /vp/ pokefags thinks this game is good. The combat itself is clunky and because it's in real time, it felt super repetitive. Not to mention, removing PP altogether is pretty stupid decision too. What you're playing is basically WoW but is only limited to 4 moves at a time. Switching Pokemon also feels clunky, because the game still feels like you're playing in turns, the your freshly switched Pokemon has to face tank one move from the opponent first before you're allowed to move. The combat just feels clunky. Certain animation is kinda winded too, some moves like Thunderwave is hilariously slow and short ranged. I could've swore because Quick Attack is super fast, you basically get a invi window against ranged moves with "moving projectile" like Thunderwave or MudSlap. I fought a wild Pikachu and my MudSlap move fails to connect because it uses Quick Attack.
Anonymous No.723192623
>>723191696
>have a budget of 13 million
>STILL create a game that looks cheeper than that
Impressive
Anonymous No.723192719
>>723185516
>to SE
>not to MS
IS NINTENDO RETARDED?!
Anonymous No.723193214 >>723193379
>>723151559
assuming its not just for a cutscene or something, it would mean needing to load the entire city rather than just parts of it when its on screen.
there are ways of dealing with this, but i doubt gamefreaks engine supports any of those solutions.
Anonymous No.723193379 >>723193636
>>723193214
and to what benefit, honestly? there's nothing wrong with areas connected by loading screens. like, if that was the bottleneck that forced them to sand off all the details from the buildings, what the fuck did they gain
Anonymous No.723193426
>>723192286
you can escape from the city if you follow me, set me free, and trust me.
Anonymous No.723193482
>>723151532
FPBP
Anonymous No.723193636 >>723193732 >>723193994
>>723193379
why would they make it an open city?
probably because of the financial success of the newer zelda games and their open worlds.
Anonymous No.723193732
>>723193636
dumb fucking cargo cults
Anonymous No.723193994
>>723193636
If only Lumiose City is anywhere near the openness of BoTW. Almost every combat situation in the game are limited within the zones. Only time it's outside of it is during certain story sequence. The game still feels segmented because of the zones despite having a seamless cityscape to run around in, where you basically do fuck all in it.
Anonymous No.723194016 >>723199949 >>723200578
>>723152403
Ah, a fellow old-timer.
I thought the anime was too childish for me but secretly enjoyed watching it with my younger siblings. My brother and sister had a pokemon poster with Misty on it and I ended up falling in love with the character. Greatly enjoyed taking glances at the poster when I was reading them a good night's story. Misty contributed to my love of side ponytails as well; don't really like the regular back of the head type that much at all.
Emulated Pokemon Yellow close to its release date with the early emulators, and that's pretty much the only game I've played. Realized that I made a mistake of not playing Red or Blue when I couldn't get rid of that peace of shit Pikachu or even make him evolve. I've made my peace with him later on, though.
Anonymous No.723194782
>>723151532
WARNING

INCOMING GAME

WARNING

INCOMING GAME
Anonymous No.723195247 >>723195329
>>723161415
The power of the switch 2 just isn't enough to handle the balconies
Anonymous No.723195329
>>723195247
It's a Switch 1 game, It's unlikely but we don't know yet if there's any version improvements.
Anonymous No.723195426
>>723151479 (OP)
NONONO HAAHAHA
Anonymous No.723195609
>>723151479 (OP)
living in the city...you know you have to survive...
https://www.youtube.com/watch?v=VO7OwIhfBjE

>>723151532
the true nostalgia
Anonymous No.723195760
>>723151559
>>723151642
isn't this similar to why sonic 06 had those loading times?
Anonymous No.723195767
>>723185516
that doesn't say anything about outsourcing to SE
Anonymous No.723195840
>>723151559
You've been spoiled the entire game.
Anonymous No.723195978
>>723151559
depends on the engine
Unreal Engine (which I'll just assume this is made in) does object-based culling, so if it's all one object the thing is always fully rendered.

Negative:
You have a million verts clogging up the GPU pass.

Positive:
It's just one drawcall if they play their cards right (i.e. use texture atlas for a single city material, ideally with vertex painting for fades)

Object bounds might still fuck you badly.


>source
I am abusing this engine quirk to cover up bright backgrounds in dark cave areas by putting a single connected dark mesh behind every wall

this is the only way of doing it by the way.
Anonymous No.723196104
>>723151479 (OP)
One complex model is actually easier to process & render than hundred of separate less complicated models, especially if it's static.
Anonymous No.723196135
>>723154548
It was weird how CoD games steadily narrowed their FOV more after like world at war, and i guess they had to compromise with the improvements in visuals to target 60 frames
Anonymous No.723197109 >>723197296 >>723197457
>>723151479 (OP)
Why doesn’t Nintendo phlog gamefreak for making their already weak game console look even MORE impotent. You’d think when selling a new system the last thing you’d want is for one of your big Ips to have games that look straight out of the fucking gamecube
Anonymous No.723197296
>>723197109
Anon, they're audienceare brainrotted kids and manchildren , Nintendo could shit on a plate and they would buy it.
Anonymous No.723197309 >>723197412 >>723201857
>>723178598
Anonymous No.723197412
>>723197309
they hate making pokemon but they need pokemon
Anonymous No.723197421
>>723151559
You can't unload shit that isn't in the player's view to boost performance. The entire thing, every triangle, is ALWAYS loaded. The fidelity is probably low enough that it won't impact performance too badly, but this is some of the most bug-eyed retard game development I've seen recently.
Anonymous No.723197457 >>723202256
>>723197109
Read the leaks, Nintendo asked for GF outsource some workload to improve quality, they refused.

Nintendo can't do shit due how pokemon IP is setup, GF is sole developer of mainline games.
Anonymous No.723197523
>>723151479 (OP)
>having LoD is bad now
Anonymous No.723197597 >>723197885
>>723180504
lets see you make a full pokemon game in 2 years
Anonymous No.723197754
>>723151479 (OP)
you vill buy ze pokeslop and love vit
Anonymous No.723197835
>>723164562
>the Switch 1 held the game back
No, Game Freak held the game back by being fucking stupid
Any other dev would be able to make this work on Switch hardware
Anonymous No.723197885
>>723197597
>2 years

Those retards have control of whole development cycle.
Anonymous No.723197901
>>723154548
This isn't true. They do it to guarantee the same experience on consoles / lazyness. It's stupid and there's no technical reason for it. Every person in this thread who hasn't written a renderer needs to stop making assertions about how shit works.
Anonymous No.723198372
>>723152403
Be glad birthday boy. You didn't see a IP you were invested in that made solid games for over decade turn into absolute slop
Anonymous No.723198464
>>723151479 (OP)
prs understanderu: small indie company
Anonymous No.723199015 >>723199503
>>723151479 (OP)
sir make new story Pokemon gen 1 till nds use Pokemon red Sprite is more soul than this
Anonymous No.723199116
>>723162315
>>723164645
>>723184191
Anonymous No.723199341
even hebes can't save pokΓ©mon this time huh
Anonymous No.723199389
>>723151479 (OP)
This looks so bad
Anonymous No.723199430
>>723157195
FF7R is a game where despite being 30+ hours in midgar you don't even see 5% of it.
Not only that but it's actually missing a shit load of areas from the original and the environments are fucking dogshit quality. the visuals are even worse than pokemon.
Anonymous No.723199503
>>723199015
Can you try this post again, in English?
Anonymous No.723199850 >>723200213
>sir
>brother
>buddy
Did I miss something?
Anonymous No.723199949
>>723194016
>fu-ta
Anonymous No.723200213 >>723200341
>>723199850
You missed your chance at both teenage love and ever being a normal person.
Anonymous No.723200341
>>723200213
Ain't no way, blud...
Anonymous No.723200527
>>723173212
NINETY NINE
NINETY NINE
NINETY NINE
Anonymous No.723200578
>>723194016
>couldn't get rid of that peace of shit Pikachu or even make him evolve.
You can box Pikachu and never look back
Anonymous No.723201546 >>723202878
>>723164562
>Switch 1 held the game back
Have you seen Xenoblade X run on the fucking Wii U you absolute retard
End your life please
Anonymous No.723201690
>>723168241
I really have to wonder if this was cut because they were trying to make the entire city one fucking model. That would be fucking embarassing.
Anonymous No.723201857 >>723202172
>>723197309
This isn't defending GameFreak or anything, but really who would buy any of their games on PC let alone be aware that they're in Steam's marketplace at all. When you're basically known as the Pokemon company and are largely associated with one of the biggest gaming giants for almost 30 years, nobody's looking at some side game you released on another platform. If they wanted to be recognized for something other than Pokemon they should've done that over 20 years ago instead of trying to push shit like Little Town Hero. Their fate was already beyond sealed.
Anonymous No.723202172
>>723201857
>but really who would buy any of their games on PC let alone be aware that they're in Steam's marketplace at all.

Go ask Niantic. Mobilefags get literal scraps and it makes millions.
Anonymous No.723202256 >>723202653
>>723197457
>Read the leaks, Nintendo asked for GF outsource some workload to improve quality, they refused.
Source?
Anonymous No.723202653
>>723202256
>>723200481
Anonymous No.723202878
>>723201546
yes?
Anonymous No.723202989
>>723176082
hire me gamefreak
Anonymous No.723203143
>>723151719
they have their interns fulfilling Nintendo contracts while their talent works on their real game
Anonymous No.723203409
>>723151559
it's not because this isn't 2001 anymore.
Anonymous No.723203626 >>723203712
>>723151479 (OP)
bruh
like they couldn't at least made it segments at least
>pokemon za only for the switch 2 because our devs were too fucking lazy to optimize the game (this isnt just nintendo this is a modern game problem)
Anonymous No.723203712
>>723203626
Gamefreak isn't lazy, they're willfully incompetent
Anonymous No.723205803
>>723154496
10/10 bait
Anonymous No.723205852
>>723192091
Wait is that one screenshot? I thought it was two different shots side by side