>Fromsofts' latest success on their souls games introduced powerful jumping attacks and easily jumping over enemies, much more support for ducking under attacks, guard counters, crouch attacks for more versatility, and much better tanking/poise
>The most popular sidescroller metroidvania has zero i-frame dashes for 90% its runtime, no estus mechanic, and is much more about evading hitboxes and dynamic forms of defending and attacking

>Almost every other shitty metroidvania is just making 2d rollslop with estus
>Almost everyone trying to ape souls REFUSES to evolve beyond shallow one-button defense
When will the other jobber devs finally crack the code for having actually good combat and stop just ripping off fromsoft in the most superficial ways possible?