>>723162781
Hmm, or rather it was a modified version of Pyro sand 2 perhaps. It had way way more types of sand and interaction. Would be hard to find it now, I think it was just in a post on some forum back in the mid 2000s. Maybe on waybackmachine it can be found
>>723167406
I mean, you don't have to do anything in the game. You can choose to not go down and just explore the surface, or if you get the right spells you can work your way back up.
>>723162732 (OP)
been following this guy making a cool physics/fluid sim for years now and only just checked to see he's actually made a steam page https://store.steampowered.com/app/3289350/Fractala_Sandbox/
he posted saying that he'd be making some kind of noita-esque game with it but looks like those plans fell apart
oh well, I kinda just wanted to dick around with it like a falling sand game anyway
>>723169953
maybe he noticed it doesn't scale very well with having a world 100 times bigger.
You have to respect that old games like on gba reset everything that was offscreen. Noita persists the whole world including projectiles and everything
>>723170857 >combine them
you know power game lets you place controllable stick figure characters and it can shoot every element it touches.
>>723175195
How does one even play this in Current Year?
I tried opening it on my phone a few months ago and it doesn't seem to play nice with modern phone screen resolutions. Half the screen is cut off. >>723169953
That's funny, I've been following an entirely separate dev from X that's been doing literally the same thing. I guess that's 2 games in the near-ish future to look forward to now. https://store.steampowered.com/app/3343970/Simulario/
>>723175951
Craftlings feels like a mix between Clonk and Lemmings. Doesn't really scratch the Clonk itch, but it's as close as I've seen in recent years.