>>723173828 >Not on PC tho
Yeah on PC the game is glitched at 48fps cause the Skylanders engine is fucking ass. If you unlock the framerate, the physics break.
If there's one nice thing I can say about Crash 4, its that moving over to Unreal Engine 4 was the correct choice. That shitty Alchemy Engine (i.e. the Skylanders Engine) is not only outdated but too fucking weak.
Unless you have a Christian Whitehead on your team, stick to using Unreal or Unity. Especially if you want to port your game to PC.
>>723176953 > The Max FPS and VSync are misnomers. Regardless of settings, V-Sync will always be used. What these settings control is the sync interval of V-Sync — on which nth refresh that a new frame from the game should be presented.
>On a 144 Hz display it will be 48 FPS (Sync Interval: 3) and 36 FPS (Sync Interval: 4).
So the Skylanders engine is so fucking broken that having a high refresh rate monitor breaks it? Fucking hilarious.
>>723176791
not him, I noticed you have a different screen resolution than him, could be the reason why u dont see the 48fps option. are using a widescreen monitor?
Yeah, it was definitely the right choice using Unreal 4 instead of the godawful Skylanders engine. Just think of how terrible CTR:NF would be if it ever got ported to PC.