>>723199148 (OP)
knowing when to be quiet
im a bit of a horrorfag and im honestly sickened by how every modern (2012+) horror game or movie HAS to have music telling you how to feel literally all the fucking time.
Rising strings, groans, jumpscare BADUMPS, its all so fucking lazy.
Music can work, of course, and some times it does accentuate the experience.
But you know whats scarier? nothing. The sound of emptiness. The ambience of an empty room that you arent quite sure is empty.
one of the best scares ive had with a relatively modern game was resident evil 1's remake, honestly.
its a game im familiar with, having played the OG a million times, so im not really scared at all anyway. then, out of nowhere, I hear not a typical zombie shuffle but some incredibly fast footsteps increasing in volume. A crimsonhead on its way. What the fuck am I hearning? this isnt in the OG, this isnt normal... do I have a creepypasta game or what
Then before I can even finish thinking, this hyper aggressive nigger zombie is on my face.
Imagine how much less effective this shit is, if everytime there was a CH in the room a particular bit of music played. Telling you OH NO! PANIC TIME!
silent hill is at its peak in scarey atmosphere when it shuts the fuck up and just plays either nothing or ambiance. The OST is great, but once 'combat' starts I feel a lot of the psychological horror evaporates, leaving you only with tension horror.
Ultimately though its about immersion, playing the game in a well lit room or with an eceleb on isnt going to work, watching an eceleb play isnt going to work, an eceleb chatting to a camera isnt going to work. You need to shut the fuck up and let yourself be immersed in it. Period. But overuse of music and jumpscares breaks my immersion, it needs to be diagetic, not eceleb bait.
Horror is dead because its all about reaction bait now.